src/libANGLE/renderer/vulkan/vk_utils.h


Log

Author Commit Date CI Message
Shahbaz Youssefi 3589d9a0 2020-06-16T15:32:18 Add a test for generateMipmap after modify To make sure TextureVk::syncState is called before generateMipmap. Bug: angleproject:4551 Change-Id: Ibce0738b72fc81270e07617f04ffee57f1c8ed20 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2248209 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com>
Shahbaz Youssefi 6cb8345f 2020-06-17T23:22:57 Vulkan: Non-zero memory initialization for all images This was only implemented for single-level, single-layer, single-sample color images. This change implements clear for all images. Additionally, the move to VMA broke the initialization of the staging buffer, so even for the supported case, the image was being initialized with uninitialized data. Bug: angleproject:4092 Bug: angleproject:4551 Change-Id: Ic2eee3f8454a93f1bcf3ca725afabcdc693047e1 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2249376 Reviewed-by: Tim Van Patten <timvp@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Jamie Madill 6c158164 2020-05-28T15:19:51 Vulkan: Fix XFB invalid accesses in buffer OOM. This uses the "null" buffer in the Renderer to bind an empty buffer handle so ANGLE can maintain a consistent state. Bug: chromium:1086532 Change-Id: I1912a1d1cb64433a285fcfced80a675619690a0b Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2219140 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com>
Jamie Madill b947498b 2020-05-28T13:06:13 Vulkan: Clean up VMA wrapper classes. Make these more consistent with the rest of the wrapper classes. Also handle some VkResult errors that were being ignored. Will pave the way for better handling of buffer allocation error conditions. Bug: chromium:1086532 Change-Id: Idc5b3f0e2945b1f44f152d33e8cc572f83a6b658 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2219136 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Mohan Maiya <m.maiya@samsung.com>
Charlie Lao 234ea5b1 2020-05-05T14:44:30 Vulkan: Wrap barrier data into PipelineBarrier class This is preparation CL without introducing any functional change. This Cl wraps barrier data into its own class and put necessary data structures in place. It still uses one vkCmdPipelineBarrier call. Bug: b/155341891 Change-Id: If9c70d24873bd9b89e598acfba2eeee364f0b6c1 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2185149 Commit-Queue: Charlie Lao <cclao@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill d657e1d7 2020-04-24T13:13:18 Vulkan: Defer framebuffer clears. This works by storing the deferred clears in the ImageHelper's staging buffers. We apply the deferred clears onto the RenderPass right before we begin to draw. Storing the clears in the ImageHelper solves problems where we clear GL Textures in a Framebuffer and then unbind the Textures and sample from them. Or do other commands like CopyTexImage. Note that because the staging buffer clears only handle full-image clears we need to immediately apply some scissored clears where before we would use the RP. This should be a pretty rare occurrence and it is possible to optimize that in the future. Reduces the RenderPass count in the Manhattan "frame 10" trace from max 22 to max 20. May improve perf slightly on Android or may have effects too small to measure. Should not regress performance. Bug: angleproject:4517 Change-Id: I02150d531022afb903f1058f070937ec6337bd88 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2142711 Reviewed-by: Tim Van Patten <timvp@google.com> Reviewed-by: Charlie Lao <cclao@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Michael Spang 605af42e 2020-03-04T21:52:53 Vulkan: Move ICD overrides to a common place We also need the bundled ICDs and selection logic for certain tests that create a vulkan instance. If we don't, the tests will use default vulkan even if ANGLE is using swiftshader-vulkan. Tests of driver specific handle types (e..g opaque fd) will fail in this case. Bug: angleproject:4092 Change-Id: Iff089c9341b8b533ee8634923d0177c5dbcd5cc8 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2088659 Commit-Queue: Michael Spang <spang@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com>
Charlie Lao f07d0072 2020-04-27T16:51:05 Vulkan: use fine grain stage for buffer barriers We are using VK_PIPELINE_STAGE_ALL_COMMANDS_BIT for mGlobalMemoryBarrierStages, which is used for both src and dst. This will cause a full pipeline stall whenever a buffer object introduces a barrier. This CL will let the caller pass in the specific stage it will be used for, allowing us to track write and read stage dependencies separately and request the corresponding barriers. Bug: b/155122200 Change-Id: I8b8bd291a03b77d07cfbcbe7c3cda2d3771588b9 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2169014 Commit-Queue: Charlie Lao <cclao@google.com> Reviewed-by: Tim Van Patten <timvp@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Jonah Ryan-Davis 3cb9c4be 2020-03-13T13:56:47 Statically link vulkan-loader on Mac Disable angle_shared_libvulkan on Mac since we are the only client. Re-add codepaths to support this. Bug: angleproject:4477 Change-Id: Ie128c83adaae741636541bbfd6105d160d874a8d Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2102954 Commit-Queue: Jonah Ryan-Davis <jonahr@google.com> Reviewed-by: Tobin Ehlis <tobine@google.com>
Hyunchang Kim 6e0d718a 2020-03-31T18:41:57 Vulkan: Implement device memory sub-allocation Use AMD Vulkan Memory Allocator for device memory sub-allocation. We now have a mempool from which all glBuffer memory is allocated. The CPU overhead involved in repeated IOCTL calls to the kernel is reduced significantly. Bug: angleproject:2162 Change-Id: Id7681ffe2ac3d2853141ebe34c7df7b7fdd0d55e Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2124519 Reviewed-by: Tobin Ehlis <tobine@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Mohan Maiya <m.maiya@samsung.com>
Tim Van Patten 405f8e7b 2020-02-24T17:38:10 Vulkan: Support Program Pipeline Objects Add support for PPOs to the Vulkan back end. Bug: angleproject:3570 Change-Id: I5403456929847c185467b008d810f31ecfcb60cc Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2072652 Commit-Queue: Tim Van Patten <timvp@google.com> Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com>
Jamie Madill 2a0c3596 2020-03-31T15:36:45 Vulkan: Clean up robust and emulated image clears. This change consolidates image clears in multiple places into a single site in ImageHelper initialization. It adds support for appending clear image commands as well as prepend (the default). We prepend clears because image initialization happens after data upload. The Vulkan robust clear path now works like the other back-ends. The change flushed out a bug where partially uninitialized CopyTexImage was not correctly initializing a texture before triggering a full resource clear. Texture::copyImage now uses a workaround where we first init the image before clearing it. After the init we upload the new data. We'll use the appending clears path when implementing deferred clears. Bug: angleproject:4517 Change-Id: If9212f3b8cdd0fc8b7e729d364530801a644e164 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2130627 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com>
Hyunchang Kim 449d9d76 2020-03-31T17:27:00 Vulkan: Refactor garbarge collection related parameter Use RendererVk instead of VkDevice as a parameter in garbage collection functions. Bug: angleproject:2162 Change-Id: Ifd53e05223d6d603402c9b7fcfa82fe1f896458c Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2131882 Commit-Queue: Mohan Maiya <m.maiya@samsung.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Hyunchang Kim 6281e30d 2020-03-31T15:41:23 Vulkan: Add flush condition for the device memory updated by CPU Memory created using HOST_COHERENT_BIT does not need to be explicitly flushed. Bug: angleproject:2162 Change-Id: Idc2001e2254de616d7e7067410d225d0b521f29f Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2131881 Commit-Queue: Mohan Maiya <m.maiya@samsung.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Xiaoxuan Liu f8b28678 2020-02-26T19:12:39 Vulkan: Add support for VK_EXT_index_type_uint8 Enable VK_EXT_index_type_uint8 Vulkan extension if supported by VkDevice. Bug: angleproject:4405 Change-Id: I84d030497898c5944a36d9a88a31e7377ccd5e9e Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2082391 Commit-Queue: Xiaoxuan Liu <xiaoxuan.liu@arm.com> Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Michael Spang c4197713 2019-06-03T19:23:02 Implement glImportMemoryZirconHandle & glImportSemaphoreZirconHandle Implement import of fuchsia external objects passed by zircon handle. This works exactly the same as with file descriptors. Bug: angleproject:3492 Change-Id: I4d46917dfc5902f00c94550158a9f8073097f0a4 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1642334 Commit-Queue: Michael Spang <spang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill ce4918f1 2020-02-19T09:39:44 Vulkan: Sanitize Images & Buffers with non-zero values. Only enabled for specific tests at the moment. This CL allows our tests to sanitizes memory for the robust resource access extension. It is quite slow so should not be enabled by default. Only works for 1 level 2D color textures and buffers. Makes several flaky robust resource initialization tests consistently fail. Controlled via an angle::Feature in FeaturesVk. It works by initializing memory to an abitrary non-zero value: - if newly allocated memory is mappable, we map it in init and set it - if a buffer or texture can be a transfer destination, we use a staging resource - otherwise we don't attempt to initialize the resource. Bug: angleproject:4384 Change-Id: I9b4f347bfcddf3096f491ed0243bef86837feaa0 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2043271 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com>
Jamie Madill 3c066404 2020-02-05T12:43:12 Vulkan: Command graph linearization (Step 4). Implements GLES 3.0 functionality for the new command recording style. Tested with angle_end2end_tests. dEQP/CTS testing will come later. Bug: angleproject:4029 Change-Id: Ibdc4f1355a7b880946699ec227fd9807f4a27af9 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2040197 Reviewed-by: Cody Northrop <cnorthrop@google.com> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Courtney Goeltzenleuchter d0b4eaf6 2020-01-16T09:38:28 Vulkan: Allow user to specify preferred device On a platform with multiple graphics devices (e.g. laptop with integrated and descrete devices) it's handy to be able to specify the specific device we want ANGLE to use. Setting the environment variable ANGLE_PREFERRED_DEVICE to the device name as returned by VkPhysicalDeviceProperties.deviceName will select that device. Bug: angleproject:4305 Change-Id: Ib16895add2c36a59135942b52401ceb7b6bc0895 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2002737 Commit-Queue: Courtney Goeltzenleuchter <courtneygo@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Shahbaz Youssefi b36e46ab 2020-01-08T15:49:18 Vulkan: Line raster emulation through specialization constant In preparation for compiling shaders early at link time, this change reworks line raster emulation such that it uses specialization constants instead of a preprocessor condition. This means drawing both triangles and lines with this program will still result in a one-time shader compilation. The compilation is still done at draw time in this change. Bug: angleproject:3394 Change-Id: I0bf91398868d7f7147456533b728906b505192b2 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1992365 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com>
Shahbaz Youssefi 13205b93 2020-01-16T14:48:12 Vulkan: Cleanup device feature query and enabling All device extension features and properties queries are now performed in a single call for each (i.e. one for features, one for properties), with all the extension structs chained. Then based on which feature is present (not just whether the extension is supported), the extensions and features are enabled. In the process, it fixes the following issues: - If VK_EXT_vertex_attribute_divisor is present, but the necessary vertexAttributeInstanceRateDivisor feature is not supported, that feature is not enabled and the emulation path is taken. Incidentally, this also fixes an issue with renderdoc that refuses to replay captures on such devices. - If VK_EXT_transform_feedback is present, but the necessary transformFeedback feature is not supported, similarly that feature is not enabled and the emulation path is taken. Bug: angleproject:4306 Bug: angleproject:4027 Change-Id: I0969064cba811d215c37dfe551b0ceedb334051c Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2005111 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Tobin Ehlis <tobine@google.com>
Ian Elliott abc8f277 2019-12-19T10:47:31 Vulkan: Disallow multisampling with a sample count of 1 GLES uses a sample count of 0 to indicate non-multisampling, and a sample count of 1 or greater to indicate multisampling.  While the Vulkan specification seems to support multisampling with a sample count of 1, the following spec language effectively disallows it (even when the underlying Vulkan driver supports it): If the image was created with VkImageCreateInfo::samples equal to VK_SAMPLE_COUNT_1_BIT, the instruction must have MS = 0. The following GLES 3.1 dEQP tests use shaders that look for the sample position, with a sample count of 1: dEQP-GLES31.functional.texture.multisample.samples_1.* For Vulkan drivers that fully support multisampling with a sample count of 1, these tests pass, but get Vulkan validation errors because of the above spec language. This was discussed in the Khronos-private issue tracker (see: https://gitlab.khronos.org/vulkan/vulkan/issues/1925).  The Vulkan working group wondered if ANGLE could live with not supporting a sample count of 1 (but upgrading such requests to the next-largest supported sample count, per the GLES specification).  This change implements that approach. Bug: angleproject:4197 Bug: angleproject:4212 Change-Id: I009ba47b48efe5af464011c7c15022fc01f45e76 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1974842 Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com> Commit-Queue: Ian Elliott <ianelliott@google.com>
Jamie Madill d50151d3 2019-12-17T13:57:12 Move Serial utils to their own file. This will let the front-end access them without pulling in the rest of renderer_utils. The Serial class in particular will be useful for capture/replay. Also adds a very minimal unit test. Bug: angleproject:4223 Change-Id: I9e63b8a8227a245b20a8f024b960fcf60c7840db Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1954611 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com>
Tobin Ehlis 5fd73782 2019-08-09T11:46:46 Vulkan: Use volk to load vk* func ptrs Thanks to Jamie Madill for some fixes to get all CI test passing w/ volk. This change updates all ANGLE targets that use Vulkan to dyanmically link all of the VK entrypoints using the volk OSS library from https://github.com/zeux/volk. It's only two source files so baking them directly into ANGLE repo. Also it's used in both the tests and libANGLE trees so added to src/common/third_party/volk dir. Updated volk and the renderer to track latest instance and device that were loaded and renderer will refresh vk* function pointers if the current and previous device and/or instance don't match. This prevents errors in the test framework as we transition between backends, especially between VK HW & SwiftShader ICDs. This change rolls the Vulkan Loader forward to use the latest loader version which no longer allows static linking but requires dynamic linking. Bug: angleproject:3740 Bug: angleproject:4092 Bug: angleproject:4162 Bug: angleproject:4210 Bug: angleproject:4225 Change-Id: I8a0b7d24c9545bbfdfaa4b9357a9bfe6793e0140 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1965640 Commit-Queue: Tobin Ehlis <tobine@google.com> Reviewed-by: Tobin Ehlis <tobine@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Hyunchang Kim caa6eccd 2019-10-27T13:46:56 Vulkan: Implement Transform Feedback support via extension Implemented transform feedback extension path. Where VK_EXT_transform_feedback is supported, extension path will be taken over an emulation path. Extension path has advantages in terms of performance. BUG=angleproject:3206 Test: dEQP-GLES3.functional.transform_feedback.* angle_end2end_tests --gtest_filter=TransformFeedbackTest* Change-Id: Ia07c23afb289d9c67073469a97b714ec96f5265a Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1882767 Commit-Queue: Mohan Maiya <m.maiya@samsung.com> Reviewed-by: Mohan Maiya <m.maiya@samsung.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com>
Shahbaz Youssefi 84c074cf 2019-11-20T15:32:44 Vulkan: Simplify AppendToPNextChain use The function is turned into a template to avoid the reinterpret_cast at call sites. Additionally, uses Vulkan's own VkBaseOutStructure instead of a bespoke definition. Bug: angleproject:4027 Change-Id: Ib236d44a12c0363e7e89b9bf2ed5ab8166252730 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1924992 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Tobin Ehlis <tobine@google.com>
Jamie Madill c898ec1a 2019-11-04T15:20:18 Add EGL GGP extensions. This CL adds two new extensions: * EGL_ANGLE_ggp_stream_descriptor: Introduces a new attribute to CreateWindowSurface. Allows the app to pass in a stream descriptor to VkCreateSurfaceKHR. Mirrors VK_GGP_stream_descriptor_surface. * EGL_ANGLE_swap_with_frame_token: Introduces a new function 'eglSwapBuffersWithFrameTokenANGLE'. This allows the app to pass a GGP frame token down to vkQueuePresentKHR. Mirrors VK_GGP_frame_token. Bug: angleproject:4078 Change-Id: I4313ac4c264e68999905049f661bc64b44f72fab Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1897315 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com>
Tobin Ehlis 08af1c80 2019-10-22T08:58:52 Vulkan:Store full 64bit handle in GarbageObject On 32bit builds we were only storing 32bit handles for non- dispatchable objects. This resulted in the handles getting shrunk from 64-bits which then led to false validation errors. Fixed this by using VK_DEFINE_NON_DISPATCHABLE_HANDLE() macro in GarbageObject instead of VK_DEFINE_HANDLE(). Also MSVC on Win32 didn't like reinterpret_cast<> with the updated 64bit handles so migrated a number of GarbageHandle casts to be c-style which is contrary to style guide, but is preferable to conditional code. Bug: angleproject:3924 Bug: angleproject:3946 Change-Id: Icb4139e34989179e46ac1f0c76269ff49ab1e897 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1873244 Commit-Queue: Tobin Ehlis <tobine@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Le Quyen a48f95ab 2019-10-14T14:49:49 Move Vulkan GlslangWrapper code to a shared location. Metal backend will reuse Vulkan's GlslangWrapper code. The Metal backend will use this code to translate glsl to spirv then cross compile to Metal Shading Language using spirv-cross. So the source code of GlslangWrapper should be moved outside vulkan folder. Bug: angleproject:2634 Change-Id: I208062daf0d77756c9d32cfdab925b7dfdf83e05 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1858042 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Tobin Ehlis be1fa7d8 2019-10-16T16:34:57 Vulkan: Enable VK_EXT_line_rasterization Plumbing to make ANGLE use VK_EXT_line_rasterization extension when available. Bug: angleproject:3981 Change-Id: I12913c20bff69ab0b7c16462c10b8b5fd8e1c2a5 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1865027 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Alexis Hétu <sugoi@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill 0b9ebe58 2019-10-15T11:15:42 Vulkan: Add "ImageViewHelper". This allows views to track a different lifetime than vk::ImageHelper. This in turn will fix the race condition on ContextVk destruction when releasing ImageViews owned by TextureVk and RenderbufferVk. For now this is a refactoring change only. Bug: angleproject:2464 Change-Id: I9581975bd5d4913233bbed8439dd4a632cc78a2a Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1843231 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Ian Elliott <ianelliott@google.com>
Cody Northrop d192e933 2019-09-27T10:27:10 Vulkan: Support binding texture levels as a rendertarget This CL refactors how TextureVk handles rendertargets. It removes the single rendertarget that previously supported 2D, and expands the layer/level list of rendertargets to handle all cases. Bug: angleproject:3184 Bug: angleproject:3996 Test: Texture2DTestES3.FramebufferTextureChangingBaselevel/ES3_Vulkan Test: FramebufferRenderMipmapTest.RenderToMipmap/ES2_Vulkan Test: FramebufferRenderMipmapTest.RenderToMipmap/ES3_Vulkan Test: ComputeShaderTest.ImageStoreMipmapSlice/ES3_1_Vulkan Change-Id: I466d0389cc6744994f88c40cc388fca694b53a99 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1854895 Reviewed-by: Ian Elliott <ianelliott@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Cody Northrop <cnorthrop@google.com>
Tim Van Patten f750d86a 2019-10-01T17:52:37 Trigger a flush() when the command graph contains too many objects If an App repeatedly issues GL commands like glTextImage2D without a finish/flush/draw, it's possible for ANGLE to exhaust the available Vulkan memory allocations and exceed VkPhysicalDeviceLimits::maxMemoryAllocationCount. When this occurs, the Vulkan validation layers will trigger an error and cause dEQP tests to fail. This change will query the backend if a flush() should be performed during each of the GL delete calls, and perform it if necessary. This will cause a queue submission and a Serial increment, allowing the allocated memory to be freed, preventing the validation errors. Bug: angleproject:3818 Test: KHR-GLES3.copy_tex_image_conversions.forbidden.renderbuffer_cubemap_* Change-Id: I26d0a47aa7bca10c25bc8141f1523afbab0b3b5b Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1834781 Commit-Queue: Tim Van Patten <timvp@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill f10bf6bf 2019-09-26T10:27:18 Vulkan: Implement multi-threaded GL. The main component of this change is to make vk::BufferHelper, vk::ImageHelper and vk::SyncHelper use a common path. We introduce a new "vk::SharedGarbage" helper class that stores small lists of garbage from individual objects like an ImageHelper or BufferHelper. The SharedGarbage is stored in the RendererVk with the ResourceUse of the helper object. The ResourceUse tells RendererVk when it is safe to destroy the GarbageObjects. New "onGraphAccess" commands are added in a few places to enable the common garbage collection path. A couple Context-only resources like default attributes now are referenced where they were not before. Also reorganizes some functions so we can add a few helpful ASSERTs to our graph dependencies. Added "updateCurrentAccessNodes" for this. Also adds a "RendererScoped" helper to replace many uses of "ContextScoped". The multithreading EGL tests mostly pass but have some remaining flakiness so cannot yet be enabled. Bug: angleproject:2464 Change-Id: Ia3e3ae8848d731abf3f21ebe04c33e381e130be0 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1808444 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Jamie Madill 33ffed01 2019-09-26T10:19:35 Vulkan: Clean up garbage APIs. Instead of dumping resources to a context, we use the release APIs consistently. Refactoring/cleanup change only. Should have very litte impact on runtime behaviour. Bug: angleproject:2464 Change-Id: I2dc7f8316c466f7ccfad50a7b792ba0ee7bc2e49 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1804883 Reviewed-by: Tim Van Patten <timvp@google.com> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill 2bdefbf8 2019-09-26T10:19:34 Vulkan: Remove some redundant "vk" prefixes. Refactoring change only. Found when working on multithreading CLs. Bug: angleproject:2464 Change-Id: Ide91c7134b5f565e2f122a50cf92a4938189704a Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1825444 Reviewed-by: Tim Van Patten <timvp@google.com> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill 29f7916f 2019-09-25T14:37:35 Vulkan: Store current Serial in RendererVk. This gives a stronger ordering on serials than if they're acquired by the ContextVk. Part of the steps of implementing multithreaded GL on Vulkan. Implements a "globalFinish" method in RendererVk that is triggered on ContextVk destruction. This helped fixed some racy object deletion situations where the ContextVk could have queued work that uses deleted objects. Flush all the Contexts before destruction to avoid these hanging deleted objects. Bug: angleproject:2464 Change-Id: I244e9bbf6cd47b272c7cbca45b0fb1eb46d626fc Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1791268 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Jamie Madill 8be7a4c7 2019-09-19T12:48:31 Re-land "Vulkan: SwiftShader integration." Re-land fixes Win7 configs and placement of the SwiftShader module for ASAN/TSAN configs. Adds a new EGL extension for picking SwiftShader when using the Vulkan back-end. Also cleans up ICD enabling code RendererVk. Also includes a change to a buffer size necessary to support SwiftShader's minimum limits. Bug: angleproject:3876 Bug: b/140251624 Change-Id: I5e16057ac4de07bbdbbd248542b1b9103133294f Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1810065 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Zhenyao Mo db7a36f4 2019-09-17T00:22:32 Revert "Vulkan: SwiftShader integration." This reverts commit 1224802c214d8f3d5b1f31a35d4461ada39b94c1. Reason for revert: https://bugs.chromium.org/p/angleproject/issues/detail?id=3912 Original change's description: > Vulkan: SwiftShader integration. > > Adds a new EGL extension for picking SwiftShader when using the Vulkan > back-end. Also cleans up ICD enabling code RendererVk. Also includes a > change to a buffer size necessary to support SwiftShader's minimum > limits. > > 32-bit is currently left disabled to work around an issue on AMD Win7. > > Bug: angleproject:3876 > Bug: b/140251624 > Change-Id: I33c55d994801d6154caca0cad0a608c1e808d517 > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1776231 > Commit-Queue: Jamie Madill <jmadill@chromium.org> > Reviewed-by: Geoff Lang <geofflang@chromium.org> TBR=geofflang@chromium.org,jonahr@google.com,jmadill@chromium.org Change-Id: Id7464250f6941b0228a6b2a9bd0349823727275b No-Presubmit: true No-Tree-Checks: true No-Try: true Bug: angleproject:3876, b/140251624 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1808101 Reviewed-by: Zhenyao Mo <zmo@chromium.org> Commit-Queue: Zhenyao Mo <zmo@chromium.org>
Jamie Madill 1224802c 2019-09-16T15:17:33 Vulkan: SwiftShader integration. Adds a new EGL extension for picking SwiftShader when using the Vulkan back-end. Also cleans up ICD enabling code RendererVk. Also includes a change to a buffer size necessary to support SwiftShader's minimum limits. 32-bit is currently left disabled to work around an issue on AMD Win7. Bug: angleproject:3876 Bug: b/140251624 Change-Id: I33c55d994801d6154caca0cad0a608c1e808d517 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1776231 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Shahbaz Youssefi 050b124d 2019-06-30T03:26:18 Reland "Vulkan: Debug overlay" This is a reland of e54d0f90d1a165404236fd7abd1b05ddd041a686 This was reverted due to a build failure as a result of a missing virtual destructor in the widget base class. Original change's description: > Vulkan: Debug overlay > > A debug overlay system for the Vulkan backend designed with efficiency > and runtime configurability in mind. Overlay widgets are of two > fundamental types: > > - Text widgets: A single line of text with small, medium or large font. > - Graph widgets: A bar graph of data. > > Built on these, various overlay widget types are defined that gather > statistics. Five such types are defined with one widget per type as > example: > > - Count: A widget that counts something. VulkanValidationMessageCount > is an overlay widget of this type that shows the number of validation > messages received from the validation layers. > - Text: A generic text. VulkanLastValidationMessage is an overlay > widget of this type that shows the last validation message. > - PerSecond: A value that gets reset every second automatically. FPS is > an overlay widget of this type that simply gets incremented on every > swap(). > - RunningGraph: A graph of last N values. VulkanCommandGraphSize is an > overlay of this type. On every vkQueueSubmit, the number of nodes in > the command graph is accumulated. On every present(), the value is > taken as the number of nodes for the whole duration of the frame. > - RunningHistogram: A histogram of last N values. Input values are in > the [0, 1] range and they are ranked to N buckets for histogram > calculation. VulkanSecondaryCommandBufferPoolWaste is an overlay > widget of this type. On vkQueueSubmit, the memory waste from command > buffer pool allocations is recorded in the histogram. > > Overlay font is placed in libANGLE/overlay/ which gen_overlay_fonts.py > processes to create an array of bits, which is processed at runtime to > create the actual font image (an image with 3 layers). > > The overlay widget layout is defined in overlay_widgets.json which > gen_overlay_widgets.py processes to generate an array of widgetss, each > of its respective type, and sets their properties, such as color and > bounding box. The json file allows widgets to align against other > widgets as well as against the framebuffer edges. > > Two compute shaders are implemented to efficiently render the UI: > > - OverlayCull: This shader creates a bitset of Text and Graph widgets > whose bounding boxes intersect a corresponding subgroup processed by > OverlayDraw. This is done only when the enabled overlay widgets are > changed (a feature that is not yet implemented) or the surface is > resized. > - OverlayDraw: Using the bitsets generated by OverlayCull, values that > are uniform for each workgroup (set to be equal to hardware subgroup > size), this shader loops over enabled widgets that can possibly > intersect the pixel being processed and renders and blends in texts > and graphs. This is done once per frame on present(). > > Currently, to enable overlay widgets an environment variable is used. > For example: > > $ export ANGLE_OVERLAY=FPS:VulkanSecondaryCommandBufferPoolWaste > $ ./hello_triangle --use-angle=vulkan > > Possible future work: > > - On Android, add settings in developer options and enable widgets based > on those. > - Spawn a small server in ANGLE and write an application that sends > enable/disable commands remotely. > - Implement overlay for other backends. > > Bug: angleproject:3757 > Change-Id: If9c6974d1935c18f460ec569e79b41188bd7afcc > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1729440 > Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> > Reviewed-by: Jamie Madill <jmadill@chromium.org> Bug: angleproject:3757 Change-Id: I47915d88b37b6f882c686c2de13fca309a10b572 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1780897 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Corentin Wallez fc58af47 2019-09-02T07:46:44 Revert "Vulkan: Debug overlay" This reverts commit e54d0f90d1a165404236fd7abd1b05ddd041a686. Reason for revert: causes compile failure on Linux CFI bot. Sample build: https://ci.chromium.org/p/chromium/builders/ci/Linux%20CFI/14810 Sample log: https://logs.chromium.org/logs/chromium/buildbucket/cr-buildbucket.appspot.com/8903575125463586160/+/steps/compile/0/stdout?format=raw Original change's description: > Vulkan: Debug overlay > > A debug overlay system for the Vulkan backend designed with efficiency > and runtime configurability in mind. Overlay widgets are of two > fundamental types: > > - Text widgets: A single line of text with small, medium or large font. > - Graph widgets: A bar graph of data. > > Built on these, various overlay widget types are defined that gather > statistics. Five such types are defined with one widget per type as > example: > > - Count: A widget that counts something. VulkanValidationMessageCount > is an overlay widget of this type that shows the number of validation > messages received from the validation layers. > - Text: A generic text. VulkanLastValidationMessage is an overlay > widget of this type that shows the last validation message. > - PerSecond: A value that gets reset every second automatically. FPS is > an overlay widget of this type that simply gets incremented on every > swap(). > - RunningGraph: A graph of last N values. VulkanCommandGraphSize is an > overlay of this type. On every vkQueueSubmit, the number of nodes in > the command graph is accumulated. On every present(), the value is > taken as the number of nodes for the whole duration of the frame. > - RunningHistogram: A histogram of last N values. Input values are in > the [0, 1] range and they are ranked to N buckets for histogram > calculation. VulkanSecondaryCommandBufferPoolWaste is an overlay > widget of this type. On vkQueueSubmit, the memory waste from command > buffer pool allocations is recorded in the histogram. > > Overlay font is placed in libANGLE/overlay/ which gen_overlay_fonts.py > processes to create an array of bits, which is processed at runtime to > create the actual font image (an image with 3 layers). > > The overlay widget layout is defined in overlay_widgets.json which > gen_overlay_widgets.py processes to generate an array of widgetss, each > of its respective type, and sets their properties, such as color and > bounding box. The json file allows widgets to align against other > widgets as well as against the framebuffer edges. > > Two compute shaders are implemented to efficiently render the UI: > > - OverlayCull: This shader creates a bitset of Text and Graph widgets > whose bounding boxes intersect a corresponding subgroup processed by > OverlayDraw. This is done only when the enabled overlay widgets are > changed (a feature that is not yet implemented) or the surface is > resized. > - OverlayDraw: Using the bitsets generated by OverlayCull, values that > are uniform for each workgroup (set to be equal to hardware subgroup > size), this shader loops over enabled widgets that can possibly > intersect the pixel being processed and renders and blends in texts > and graphs. This is done once per frame on present(). > > Currently, to enable overlay widgets an environment variable is used. > For example: > > $ export ANGLE_OVERLAY=FPS:VulkanSecondaryCommandBufferPoolWaste > $ ./hello_triangle --use-angle=vulkan > > Possible future work: > > - On Android, add settings in developer options and enable widgets based > on those. > - Spawn a small server in ANGLE and write an application that sends > enable/disable commands remotely. > - Implement overlay for other backends. > > Bug: angleproject:3757 > Change-Id: If9c6974d1935c18f460ec569e79b41188bd7afcc > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1729440 > Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> > Reviewed-by: Jamie Madill <jmadill@chromium.org> TBR=geofflang@chromium.org,syoussefi@chromium.org,jmadill@chromium.org Bug: angleproject:3757 Change-Id: Ib08e2e7b1a9449ca097673acb11655df5d2bbf31 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1778862 Commit-Queue: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Shahbaz Youssefi 912e52d8 2019-08-23T00:25:09 Vulkan: Storage image support Image bindings are placed after atomic counters in the "resources" descriptor set. There are two issues yet to be addressed: - GL can create a 2D (array) view of a 3D image, but this is not allowed in Vulkan. If this cannot be made possible, emulation needs to be done. https://github.com/KhronosGroup/Vulkan-Docs/issues/1033 - GL can create an image view of a texture with a different format and have the data reinterpreted. This is not currently done. Bug: angleproject:3563 Change-Id: I95c4d92c50bb033212a9a67f3f2d6f97c074c7bf Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1767366 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Shahbaz Youssefi e54d0f90 2019-06-30T03:26:18 Vulkan: Debug overlay A debug overlay system for the Vulkan backend designed with efficiency and runtime configurability in mind. Overlay widgets are of two fundamental types: - Text widgets: A single line of text with small, medium or large font. - Graph widgets: A bar graph of data. Built on these, various overlay widget types are defined that gather statistics. Five such types are defined with one widget per type as example: - Count: A widget that counts something. VulkanValidationMessageCount is an overlay widget of this type that shows the number of validation messages received from the validation layers. - Text: A generic text. VulkanLastValidationMessage is an overlay widget of this type that shows the last validation message. - PerSecond: A value that gets reset every second automatically. FPS is an overlay widget of this type that simply gets incremented on every swap(). - RunningGraph: A graph of last N values. VulkanCommandGraphSize is an overlay of this type. On every vkQueueSubmit, the number of nodes in the command graph is accumulated. On every present(), the value is taken as the number of nodes for the whole duration of the frame. - RunningHistogram: A histogram of last N values. Input values are in the [0, 1] range and they are ranked to N buckets for histogram calculation. VulkanSecondaryCommandBufferPoolWaste is an overlay widget of this type. On vkQueueSubmit, the memory waste from command buffer pool allocations is recorded in the histogram. Overlay font is placed in libANGLE/overlay/ which gen_overlay_fonts.py processes to create an array of bits, which is processed at runtime to create the actual font image (an image with 3 layers). The overlay widget layout is defined in overlay_widgets.json which gen_overlay_widgets.py processes to generate an array of widgetss, each of its respective type, and sets their properties, such as color and bounding box. The json file allows widgets to align against other widgets as well as against the framebuffer edges. Two compute shaders are implemented to efficiently render the UI: - OverlayCull: This shader creates a bitset of Text and Graph widgets whose bounding boxes intersect a corresponding subgroup processed by OverlayDraw. This is done only when the enabled overlay widgets are changed (a feature that is not yet implemented) or the surface is resized. - OverlayDraw: Using the bitsets generated by OverlayCull, values that are uniform for each workgroup (set to be equal to hardware subgroup size), this shader loops over enabled widgets that can possibly intersect the pixel being processed and renders and blends in texts and graphs. This is done once per frame on present(). Currently, to enable overlay widgets an environment variable is used. For example: $ export ANGLE_OVERLAY=FPS:VulkanSecondaryCommandBufferPoolWaste $ ./hello_triangle --use-angle=vulkan Possible future work: - On Android, add settings in developer options and enable widgets based on those. - Spawn a small server in ANGLE and write an application that sends enable/disable commands remotely. - Implement overlay for other backends. Bug: angleproject:3757 Change-Id: If9c6974d1935c18f460ec569e79b41188bd7afcc Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1729440 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Shahbaz Youssefi c3f57231 2019-08-28T15:00:46 Vulkan: revamp present semaphore management See doc/PresentSemaphores.md for details. Bug: angleproject:3450 Bug: angleproject:3670 Change-Id: I52d5bd13a4af25f224d386c9584525c182af6f17 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1776880 Reviewed-by: Tim Van Patten <timvp@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Jamie Madill d2766ce7 2019-08-30T15:26:17 Vulkan: Generalize ICD decision for loader. This will allow a more flexible introduction of other ICDs like SwiftShader. Refactoring change only. Bug: angleproject:3876 Change-Id: I6883225645e0f961f699366368bebccd9812aaec Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1775463 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Jamie Madill 2b7e2acb 2019-08-30T13:26:37 Vulkan: Move loader defines into BUILD.gn. We shouldn't need the extra loader defines config variable. The defines we need should probably be able to be located in ANGLE entirely. Bug: angleproject:3320 Bug: angleproject:3876 Change-Id: I78f449f44c1709b6d683930f9b9ea3d80016272e Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1775462 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Shahbaz Youssefi 57ad1e12 2019-08-23T14:53:26 Vulkan: Introduce ContextScoped Scoped is changed to DeviceScoped and a ContextScoped class is added. The former destroys objects at the end of scope, and the latter releases them. Bug: angleproject:3757 Change-Id: Ia0bbded53e94af9c8c72c77d07306d6724c6c409 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1769060 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
James Dong 1d5aaa6c 2019-08-06T11:20:13 Vulkan: support dynamic indices in array of arrays Expands existing struct-sampler rewrite to flatten arrays of arrays. This allows us to support dynamically-uniform array indexing, which is core in ES 3.2. Samplers inside (possibly nested) structs are broken apart as before, and then if the type resulting from merging the array sizes of the field and its containing structs is an array of array, the array is flattened. Also adds an offset parameter to functions taking in arrays to account for this translation. As a result of outer array sizes leaking into function signatures, functions taking arrays of different sizes are duplicated according to how the function is invoked. Bug: angleproject:3604 Change-Id: Ic9373fd12a38f19bd811eac92e281055a63c1901 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1744177 Commit-Queue: James Dong <dongja@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Jamie Madill 22511021 2019-08-13T09:17:52 Vulkan: Remove unused GetDepthStencilAspectFlagsForCopy. Was incorrect and causing a Clang warning. Bug: chromium:992863 Change-Id: Ieff7b332ee11a6330bd5879d73b53ad374f40664 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1751622 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Tobin Ehlis 4c833efb 2019-07-11T11:29:35 Vulkan: Enable sampler objects This is the initial implementation to get GLES3.0 Sampler Objects working on the Vulkan backend. When samplers are dirty, a corresponding Vulkan sampler object will be created with associated state and textures are flagged as dirty anytime sampler bindings change. Then when handling textures dirty, any bound sampler objects are pulled from active texture units. When sampler objects are bound, their state is used instead of the built-in texture's sampler state. This change also adds a test that uses the same texture object with different sampler objects to test a corner case that dEQP misses. Bug: angleproject:3208 Change-Id: I643d9c9d5cb92fecc02dad815a07bcf349534c70 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1706897 Commit-Queue: Tobin Ehlis <tobine@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Jiacheng Lu 758b12fa 2019-07-17T14:55:38 Filter out redundant depth&stencil state updates 1. Compare updating values with active ones at frontend when depth&stencil related gl call happens and do not set any unnecessary dirty bits. 2. Remove d3d and gl backends' checking of depth&stencil states when detect any dirty bits, as it is now being done at frontend. 3. Modification to graphics pipeline description update, make sure it syncs with gl::State initial value. 4. Change gl_vk::CullMode return type to VkCullModeFlagBits, as it only represents single value. Bug: angleproject:3700 Change-Id: Id3aa5186455ee3a10a9c147edad13944e3e41098 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1706903 Commit-Queue: Jiacheng Lu <lujc@google.com> Reviewed-by: Tobin Ehlis <tobine@google.com>
Cody Northrop a2129356 2019-07-23T12:54:13 Vulkan: Add support for 2D array textures Includes changes from jmadill to align with Vulkan backend design. Correctly setting layer count and depth when the texture type is 2Darray. Vulkan requires depth of 1 for 2Darray textures. Bug: angleproject:3189 Change-Id: I0d58c33fcd75b1d768ea0308ac6e54230d8cfcc5 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1721169 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jonah Ryan-Davis <jonahr@google.com> Commit-Queue: Cody Northrop <cnorthrop@google.com>
Shahbaz Youssefi 29fba5e0 2019-07-04T17:08:41 Vulkan: Prepare for variable-stage pipelines Compute (single-stage pipeline) is upcoming, but this change prepares GlslangWrapper to handle any number of stages (mostly). Additionally, this change binds each resource to each stage based on whether it's active, so that we don't hit the per-stage limit of resources by binding every resource to every stage. Bug: angleproject:3633 Bug: angleproject:3562 Change-Id: Ifebf691482846e0371c6e314f514226a4cfee258 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1689330 Reviewed-by: Tim Van Patten <timvp@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Jiacheng Lu a1754dc8 2019-06-26T13:36:43 Vulkan: Recycle vkFence This CL introduces a Recycler to reuse unreferenced vk::Fence, reducing CPU time spent on vk::Fence init&destroy. Save around 15% of CPU time for most glmark2 tests. Bug: angleproject:3556 Change-Id: Ice5054305321c466c5be3bc368d04091f074729c Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1679239 Commit-Queue: Tobin Ehlis <tobine@google.com> Reviewed-by: Tobin Ehlis <tobine@google.com>
Shahbaz Youssefi 0bfa5504 2019-06-03T10:40:10 Vulkan: Emulate Transform Feedback with vertex shader output In ES 3.0 and 3.1, only non-indexed GL_POINTS, GL_LINES and GL_TRIANGLES is supported for transform feedback. Without tessellation and geometry shaders, we can calculate the exact location where each vertex transform output should be written on the CPU, and have each vertex shader invocation write its data separately to the appropriate location in the buffer. This depends on the vertexPipelineStoresAndAtomics Vulkan feature. Bug: angleproject:3205 Change-Id: I68ccbb80aece597cf20c557a0aee842360fea593 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1645678 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
James Dong 13ac9422 2019-06-10T17:53:09 Vulkan: add support for shadow samplers. Adds support for ES 3.0 shadow samplers. Test: ./angle_deqp_gles3_no_gtest --deqp-egl-display-type=angle-vulkan -n 'dEQP-GLES3.functional.texture.shadow.2d.*' Bug: angleproject:3211 Change-Id: Ic82ecfe19290fb952fcb0ba423691b5bac87c4a3 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1652021 Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Michael Spang ab6a59b2 2019-05-21T21:26:26 Vulkan: Submit semaphores from glWaitSemaphoreEXT & glSignalSemaphoreEXT Implement submission of client semaphores passed to glWaitSemaphoreEXT & glSignalSemaphoreEXT. This also relaxes the expectation that we will not flush() if there are no commands. Signaling semaphores in particular requires queue submission irrespective of whether there are any command buffers to submit. If there are neither commands nor semaphores, we can still skip queue submission. WebGL runs in Chrome with ANGLE & Vulkan interop as of this patch, albeit with incorrect synchronization due to texture barriers not being implemented yet. Quite a few flags are needed to try this: GN args: angle_vulkan_conformant_configs_only=true chrome \ --enable-features=UseSkiaRenderer,UiGpuRasterization \ --enable-gpu-rasterization \ --enable-oop-rasterization \ --enable-vulkan \ --use-gl=angle \ --use-angle=vulkan Bug: angleproject:3289 Change-Id: I3d49c230a2fbf0cd2a2b943b05ded0e4604cc313 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1623815 Commit-Queue: Michael Spang <spang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Shahbaz Youssefi f2a1c384 2019-05-21T16:32:49 Vulkan: Implement multisampled framebuffers Simultaneously implements ANGLE_framebuffer_multisample and ES3 multisampled framebuffers. Additionally, implements ES3 framebuffer blitting where multisampled framebuffers are involved. Bug: angleproject:3203 Bug: angleproject:3204 Bug: angleproject:3200 Change-Id: I5694a30f71168e807688a9568e3742b81d907918 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1622667 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Michael Spang 6bb193c8 2019-05-22T16:32:21 Vulkan: Implement glImportSemaphoreFdEXT Allow importing file descriptors into semaphores on linux. This can be used to synchronize ANGLE's GL renderer with respect to vulkan composition in chromium. Bug: angleproject:3289 Change-Id: I04ba3bbb2e343baa000ff89c21c03ca36163a713 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1623812 Commit-Queue: Michael Spang <spang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Shahbaz Youssefi b16d69c3 2019-05-13T16:28:27 Vulkan: Add support for surface multisampling A multisample image is created for the surface if multisampling is enabled. Prior to present, this multisample image is resolved into the swapchain image. FramebufferVk::readPixelsImpl similarly has got the ability to resolve the region of interest into a temporary image prior to readback. Tests are added to render a point, line and a triangle on a 4x multisampled surface. Bug: angleproject:3204 Change-Id: I34aca502fa1918b5cbf000ff11521c350372e051 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1610188 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Geoff Lang e755a537 2019-04-10T09:58:21 Vulkan: Add a new garbage type gated by fences. This allows Vulkan EGL objects such as EGL Syncs and EGL Images to give their garbage to the renderer before destroying. BUG=angleproject:2464 Change-Id: I59b8e1080e4292bd0856e59a928750c7e77a372e Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1562522 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Michael Spang f02a767d 2019-04-09T18:45:23 Vulkan: Implement glTexStorageMem2DEXT This implements support for creating textures that alias vulkan images allocated inside external memory. Bug: angleproject:3289 Change-Id: Iad071f353a217793102ae737647c7cd572f7b0ad Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1552029 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Michael Spang <spang@chromium.org>
Shahbaz Youssefi 2249d4a7 2019-04-05T16:48:55 Vulkan: remove clear depth ability from clearWithDraw This partially reverts the following change: 60ec8f576 Vulkan: break dependency to the depthClamp feature The feature is no longer necessary, and simplifies the usage of utility shaders. Bug: angleproject:2361 Change-Id: I1e87ac8d2517c5a3b50e3d0cddd55c852e0e3e7d Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1555313 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Tobin Ehlis <tobine@google.com>
Shahbaz Youssefi 127990f9 2019-04-04T13:52:04 Vulkan: Use render pass loadOp for scissored clears At this point, every clear is done through render pass loadOp, except masked color or stencil clears. The only fallback is clearWithDraw, that can clear both color and stencil at the same time. Bug: angleproject:2361 Change-Id: I805fc12475e832ad2f573f665cdfeb766e61a6d0 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1553740 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Tobin Ehlis <tobine@google.com>
Shahbaz Youssefi 2660b503 2019-03-21T12:08:40 Vulkan: Restore CommandBuffer to namespace vk Moved vk::CommandBuffer and vk::SecondaryCommandBuffer to vk::priv:: and aliased vk::CommandBuffer to one or the other. This allows the rest of the classes to continue seeing vk::CommandBuffer as they used to do. Used a special alias for the primary command buffer that gets submitted (vk::PrimaryCommandBuffer). Bug: angleproject:3136 Change-Id: I61236fd182230991db7395d05e3da3be5e3f45be Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1534456 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Shahbaz Youssefi 20ae6814 2019-02-27T17:11:58 Vulkan: Decouple EGLSync from renderer serial To support future work where RendererVk functionality is moved to ContextVk. Given multiple contexts, EGLSync can no longer rely on a single serial as it can be used in multiple contexts. Instead, the fence corresponding to the submission in which the EGLSync object signals is kept so it can be waited on. Introduces a `vk::Shared` class that includes a ref-counted reference to a Vulkan object (vk::Fence in this case). This is specially made to `destroy()` object when reference count reaches zero. Bug: angleproject:2464 Change-Id: I68c8229eea8df77974e28fcc2a9563dae5d204f9 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1493131 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill (use @chromium please) <jmadill@google.com> Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Shahbaz Youssefi 4d153383 2019-02-26T15:08:11 Reland "Vulkan: Implement debug markers" This reverts commit 0c01e36783b20a0177c653490cb4f8ea4a896075. Reason for revert: Its dependency that was reverted has now relanded: https://chromium-review.googlesource.com/c/angle/angle/+/1489153 Original change's description: > Revert "Vulkan: Implement debug markers" > > This reverts commit 983e446921946734fe47217c345a8fe2f079319d. > > Reason for revert: Depends on a CL that's reverted: https://chromium-review.googlesource.com/c/angle/angle/+/1470605 > > Original change's description: > > Vulkan: Implement debug markers > > > > Covers both GL_KHR_debug and GL_EXT_debug_marker. > > > > Debug markers are used to specify events or hierarchically categorize a > > set of commands within the command buffer. When debugging, this allows > > for quicker navigation to the draw calls of interest, and otherwise > > provides context to debug output. > > > > Bug: angleproject:2853 > > Change-Id: Id65e11fc877d9e70b6fd0fae7f0bbbcb1164bf10 > > Reviewed-on: https://chromium-review.googlesource.com/c/1403956 > > Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> > > Reviewed-by: Jamie Madill <jmadill@chromium.org> > > Reviewed-by: Geoff Lang <geofflang@chromium.org> > > TBR=geofflang@chromium.org,jmadill@chromium.org,syoussefi@chromium.org > > Change-Id: I7fcfc8683195d396aec61848719f52c0fa049ece > No-Presubmit: true > No-Tree-Checks: true > No-Try: true > Bug: angleproject:2853 > Reviewed-on: https://chromium-review.googlesource.com/c/1470606 > Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> > Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> TBR=geofflang@chromium.org,jmadill@google.com,syoussefi@chromium.org Bug: angleproject:2853 Change-Id: Ie19ae103244d54dcf7108d5f61c24e318fc44057 Reviewed-on: https://chromium-review.googlesource.com/c/1489154 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@google.com>
Geoff Lang 009696c5 2019-01-31T14:47:07 Vulkan: Support EGL_ANDROID_image_native_buffer on Android. BUG=angleproject:2668 BUG=angleproject:3121 Change-Id: I0dfb2ec0737ebd963b0fadb78cf720a90874f00b Reviewed-on: https://chromium-review.googlesource.com/c/1452264 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Frank Henigman 52047de4 2018-11-13T17:22:36 Vulkan: support instanced draws. (reland) Enable instanced draws with the Vulkan backend. So far it only works when Vulkan has VK_EXT_vertex_attribute_divisor. BUG=angleproject:2672 Change-Id: Ib6655625776344305911a1a742c85f17638cee8f Reviewed-on: https://chromium-review.googlesource.com/c/1469263 Reviewed-by: Frank Henigman <fjhenigman@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Frank Henigman <fjhenigman@chromium.org>
Shahbaz Youssefi 0c01e367 2019-02-13T21:27:23 Revert "Vulkan: Implement debug markers" This reverts commit 983e446921946734fe47217c345a8fe2f079319d. Reason for revert: Depends on a CL that's reverted: https://chromium-review.googlesource.com/c/angle/angle/+/1470605 Original change's description: > Vulkan: Implement debug markers > > Covers both GL_KHR_debug and GL_EXT_debug_marker. > > Debug markers are used to specify events or hierarchically categorize a > set of commands within the command buffer. When debugging, this allows > for quicker navigation to the draw calls of interest, and otherwise > provides context to debug output. > > Bug: angleproject:2853 > Change-Id: Id65e11fc877d9e70b6fd0fae7f0bbbcb1164bf10 > Reviewed-on: https://chromium-review.googlesource.com/c/1403956 > Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> > Reviewed-by: Jamie Madill <jmadill@chromium.org> > Reviewed-by: Geoff Lang <geofflang@chromium.org> TBR=geofflang@chromium.org,jmadill@chromium.org,syoussefi@chromium.org Change-Id: I7fcfc8683195d396aec61848719f52c0fa049ece No-Presubmit: true No-Tree-Checks: true No-Try: true Bug: angleproject:2853 Reviewed-on: https://chromium-review.googlesource.com/c/1470606 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Shahbaz Youssefi 983e4469 2019-01-18T16:04:50 Vulkan: Implement debug markers Covers both GL_KHR_debug and GL_EXT_debug_marker. Debug markers are used to specify events or hierarchically categorize a set of commands within the command buffer. When debugging, this allows for quicker navigation to the draw calls of interest, and otherwise provides context to debug output. Bug: angleproject:2853 Change-Id: Id65e11fc877d9e70b6fd0fae7f0bbbcb1164bf10 Reviewed-on: https://chromium-review.googlesource.com/c/1403956 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Michael Spang 229fc83d 2019-01-21T18:09:15 Vulkan: Port renderer to Fuchsia (reland) Add DisplayVk and WindowSurfaceVk subclasses for Fuchsia to the vulkan renderer, as well as an implementation of OSWindow that renders fullscreen for the test suite. Disallow use of the vulkan loader from third_party as Fuchsia uses a fork of the loader and has not sent those changes upstream yet. Add a small wayland-inspired library libfuchsia-egl to provide a type "struct fuchsia_egl_window" to use as EGLNativeWindowType. This type combines a zx_handle_t to an image pipe channel and a surface size. Image pipes can only be used once to create a VkSurfaceKHR. This means we have to recreate the pipe in tests that call eglCreateWindowSurface more than once with a single OSWindow, or the second call will fail. Add a resetNativeWindow() method to accomplish this. Reland disabling -Wextra-semi. BUG=angleproject:2475 TEST=angle_end2end_tests on Fuchsia Change-Id: Ie91715bcd760c6c04d4b8a02a91daa71e32ee30c Reviewed-on: https://chromium-review.googlesource.com/c/1467603 Commit-Queue: Michael Spang <spang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Shahbaz Youssefi 341304d8 2019-02-12T20:58:54 Revert "Vulkan: support instanced draws." This reverts commit 199a9f385f5489b957fe1e42bf08f3f40edd38ca. Reason for revert: Causes a validation error when the extension is not present. See failures here: https://ci.chromium.org/p/chromium/builders/luci.chromium.try/win-angle-rel/693 Original change's description: > Vulkan: support instanced draws. > > Enable instanced draws with the Vulkan backend. > So far it only works when Vulkan has VK_EXT_vertex_attribute_divisor. > > BUG=angleproject:2672 > > Change-Id: I9445ba64282fa00a6eaee207b15efa2c7a9abbd3 > Reviewed-on: https://chromium-review.googlesource.com/c/1334973 > Commit-Queue: Frank Henigman <fjhenigman@chromium.org> > Reviewed-by: Jamie Madill <jmadill@chromium.org> TBR=fjhenigman@chromium.org,jmadill@chromium.org,syoussefi@chromium.org Change-Id: Iffccc2cca259bcd19c068a87a415d4e196901f45 No-Presubmit: true No-Tree-Checks: true No-Try: true Bug: angleproject:2672 Reviewed-on: https://chromium-review.googlesource.com/c/1468201 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Frank Henigman 199a9f38 2018-11-13T17:22:36 Vulkan: support instanced draws. Enable instanced draws with the Vulkan backend. So far it only works when Vulkan has VK_EXT_vertex_attribute_divisor. BUG=angleproject:2672 Change-Id: I9445ba64282fa00a6eaee207b15efa2c7a9abbd3 Reviewed-on: https://chromium-review.googlesource.com/c/1334973 Commit-Queue: Frank Henigman <fjhenigman@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill 3f0ff409 2019-02-12T03:08:51 Revert "Vulkan: Port renderer to Fuchsia" This reverts commit 991d1cfb5e5a2f20a46961da3ad85b95da30b88a. Reason for revert: Failing compile on the fuchsia bots on the ANGLE auto-roller. https://ci.chromium.org/p/chromium/builders/luci.chromium.try/fuchsia_x64/209198 In file included from ../../third_party/angle/util/fuchsia/ScenicWindow.cpp:10: In file included from ../../third_party/angle/util/fuchsia/ScenicWindow.h:13: In file included from gen/third_party/fuchsia-sdk/sdk/fidl/fuchsia/ui/policy/cpp/fidl.h:5: In file included from ../../third_party/fuchsia-sdk/sdk/pkg/fidl_cpp/include/lib/fidl/cpp/internal/header.h:12: ../../third_party/fuchsia-sdk/sdk/pkg/fit/include/lib/fit/function.h:135:6: error: extra ';' after member function definition [-Werror,-Wextra-semi] }; ^ 1 error generated. Original change's description: > Vulkan: Port renderer to Fuchsia > > Add DisplayVk and WindowSurfaceVk subclasses for Fuchsia to the vulkan > renderer, as well as an implementation of OSWindow that renders > fullscreen for the test suite. > > Disallow use of the vulkan loader from third_party as Fuchsia uses a fork > of the loader and has not sent those changes upstream yet. > > Add a small wayland-inspired library libfuchsia-egl to provide a type > "struct fuchsia_egl_window" to use as EGLNativeWindowType. This type > combines a zx_handle_t to an image pipe channel and a surface size. > > Image pipes can only be used once to create a VkSurfaceKHR. This means we > have to recreate the pipe in tests that call eglCreateWindowSurface more > than once with a single OSWindow, or the second call will fail. Add a > resetNativeWindow() method to accomplish this. > > BUG=angleproject:2475 > TEST=angle_end2end_tests on Fuchsia > > Change-Id: I71a613a362dd1c8aada49a3c02ae461e064457bf > Reviewed-on: https://chromium-review.googlesource.com/c/1446496 > Commit-Queue: Michael Spang <spang@chromium.org> > Reviewed-by: Jamie Madill <jmadill@chromium.org> TBR=spang@chromium.org,geofflang@chromium.org,jmadill@chromium.org,syoussefi@chromium.org Change-Id: I2d9abefa9db5363ba63a17c1773d0e147040d055 No-Presubmit: true No-Tree-Checks: true No-Try: true Bug: angleproject:2475 Reviewed-on: https://chromium-review.googlesource.com/c/1465761 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Michael Spang 991d1cfb 2019-01-21T18:09:15 Vulkan: Port renderer to Fuchsia Add DisplayVk and WindowSurfaceVk subclasses for Fuchsia to the vulkan renderer, as well as an implementation of OSWindow that renders fullscreen for the test suite. Disallow use of the vulkan loader from third_party as Fuchsia uses a fork of the loader and has not sent those changes upstream yet. Add a small wayland-inspired library libfuchsia-egl to provide a type "struct fuchsia_egl_window" to use as EGLNativeWindowType. This type combines a zx_handle_t to an image pipe channel and a surface size. Image pipes can only be used once to create a VkSurfaceKHR. This means we have to recreate the pipe in tests that call eglCreateWindowSurface more than once with a single OSWindow, or the second call will fail. Add a resetNativeWindow() method to accomplish this. BUG=angleproject:2475 TEST=angle_end2end_tests on Fuchsia Change-Id: I71a613a362dd1c8aada49a3c02ae461e064457bf Reviewed-on: https://chromium-review.googlesource.com/c/1446496 Commit-Queue: Michael Spang <spang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Geoff Lang fe59f6b5 2019-01-16T09:34:30 Vulkan: Implement EGL Images for 2D and Renderbuffer sources. No support for non-zero mipmaps as sources yet. Suppress dEQP tests due to apparent driver bugs with scissored clears on depth or stencil attachments. BUG=angleproject:2668 Change-Id: Idaa5e70ce9b0c91232fbb989cbf4de1b9134aafb Reviewed-on: https://chromium-review.googlesource.com/c/1415010 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Michael Spang 740db7fd 2019-02-06T09:40:13 Vulkan: Add support for loading layers from DisplayVk Fuchsia needs a layer to support VK_KHR_swapchain. Add the ability for DisplayVk subclasses to request a layer in addition to an extension. BUG=angleproject:2475 TEST=angle_end2end_tests on Fuchsia Change-Id: If86c773d4bd4ebecaee4b1631d3d4975105fe849 Reviewed-on: https://chromium-review.googlesource.com/c/1456478 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill c09ae15c 2019-02-01T14:16:32 Enable -Wextra-semi and -Wextra-semi-stmt. This will prevent users from accidentally making semicolon errors in the future. Bug: chromium:926235 Change-Id: I79a6fa376fb1ad8f0fcf1b65b1f572a035d1f4e9 Reviewed-on: https://chromium-review.googlesource.com/c/1446493 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Nico Weber <thakis@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Jamie Madill 96a8e747 2019-01-30T10:30:06 Vulkan: Move and inline object wrapper classes. This moves the wrapper classes into their own file. It also inlines all the various methods for performance. The inline methods are kept out-of-class to avoid problems with circular dependencies. Also adds a few missing valid() checks to the inline methods. Improves the score of the VBO state change test by 1-2%. Bug: angleproject:3014 Change-Id: Ia760c3a6905a9a5aacfd05db443b72f34947385e Reviewed-on: https://chromium-review.googlesource.com/c/1436167 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Shahbaz Youssefi 82fddcb1 2019-01-18T14:27:43 Vulkan: Implement GLsync and EGLSync fence syncs That is required in GLES 3 for GLsync and EGL_KHR_fence_sync and EGL_KHR_wait_sync (or EGL 1.5) for EGLSync. The two constructs (GLsync and EGLSync) have similar semantics and share the implementation on the Vulkan backend. The implementation of a fence sync object is achieved through the combined use of a vkEvent and the implicit vkFence inserted at the end of every submission. Imagine the following command buffer: glDraw : Draw glCreateSync: Set Event <-- insertion of fence sync glDraw : Draw : Signal Fence <-- implicit fence at the end of submission glFlush : Submit Assume the serial S is associated to this submission. The following hold: - If event is set, the fence sync is signaled - If S is already finished, the fence sync is signaled - If client is waiting on the sync and S is not yet flushed, there will be a deadlock (unless multi-threaded and another thread performs the flush). The event is used to implement server waits (glWaitSync), as vkEvent is the only entity the GPU can signal and wait on within the command buffer. The wait is inserted in the command graph without incurring a flush, i.e. the wait can be within the same command buffer as event set. The event however does not support CPU waits (glClientWaitSync). vkFence is the only entity the CPU can wait on. For client wait therefore, the following algorithm is used: - If the event is already set, there's no wait -> already signaled - If timeout is zero, there's no wait -> timeout expired - If S is not flushed, flush it to ensure forward progress. - Wait until S is finished -> condition satisfied / timeout expired. Bug: angleproject:2466 Change-Id: I678995a6139dd9533fa8ad361a3d292b202c52a4 Reviewed-on: https://chromium-review.googlesource.com/c/1422552 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tobin Ehlis 47ca1b2f 2019-01-23T16:11:41 Revert "Vulkan: Adding custom pool allocator" This reverts commit 05459e06fde5047ae8f5f90fe091c3255e6bc88e. Reason for revert: Clusterfuzz bugs flagged this commit Original change's description: > Vulkan: Adding custom pool allocator > > Copied pool allocator used by compiler to common and hooking it up as > custom allocator for CommandPools. Modified it to support reallocation. > > RendererVk now has a private poolAllocator and VkAllocationCallbacks > struct. The allocation callbacks are initialized to static functions > in RendererVk::initializeDevice() and then passed to CommandPool init() > and destroy() functions. > > Using the pool allocator saves Command Pool/Buffer clean-up time which > was showing us as a bottleneck is some cases. > > Bug: angleproject:2951 > Change-Id: I81aa8a7ec60397676fa722d6435029db27947ef4 > Reviewed-on: https://chromium-review.googlesource.com/c/1409867 > Commit-Queue: Tobin Ehlis <tobine@google.com> > Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> > Reviewed-by: Jamie Madill <jmadill@chromium.org> TBR=jmadill@chromium.org,tobine@google.com,ianelliott@google.com,syoussefi@chromium.org Change-Id: I363a351667c4dddef79833061790da90de477e70 No-Presubmit: true No-Tree-Checks: true No-Try: true Bug: angleproject:2951 Reviewed-on: https://chromium-review.googlesource.com/c/1430679 Reviewed-by: Tobin Ehlis <tobine@google.com> Commit-Queue: Tobin Ehlis <tobine@google.com>
Tobin Ehlis 05459e06 2019-01-17T12:25:54 Vulkan: Adding custom pool allocator Copied pool allocator used by compiler to common and hooking it up as custom allocator for CommandPools. Modified it to support reallocation. RendererVk now has a private poolAllocator and VkAllocationCallbacks struct. The allocation callbacks are initialized to static functions in RendererVk::initializeDevice() and then passed to CommandPool init() and destroy() functions. Using the pool allocator saves Command Pool/Buffer clean-up time which was showing us as a bottleneck is some cases. Bug: angleproject:2951 Change-Id: I81aa8a7ec60397676fa722d6435029db27947ef4 Reviewed-on: https://chromium-review.googlesource.com/c/1409867 Commit-Queue: Tobin Ehlis <tobine@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill 1f750d1e 2019-01-16T13:27:16 Even more inlining and micro-optimization. Improves perf by about 3-4% on the Vulkan VBO state change test. Bug: angleproject:3014 Change-Id: If4415e503cd883cf7de6387bf1ebbca0e5fc994e Reviewed-on: https://chromium-review.googlesource.com/c/1393907 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Shahbaz Youssefi 5bca4fed 2019-01-09T17:07:06 Vulkan: Switch to EXT_debug_utils EXT_debug_utils is a (relatively) new extension that subsumes EXT_debug_report and EXT_debug_marker extensions. This change uses EXT_debut_utils (if available) to receive debug messages, keeping EXT_debug_report as fallback. Bug: angleproject:2798 Change-Id: Ia6767604548704e18f8150a54d2533c0b1197841 Reviewed-on: https://chromium-review.googlesource.com/c/1403955 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Shahbaz Youssefi b5ba549a 2019-01-02T15:19:22 Vulkan: Shader path for texture copy when image is not initialized This change implements staging image/texture copies when the destination image is not yet fully initialized. With this change, CPU readback for glCopyTex[Sub]Image2D and glCopy[Sub]TextureCHROMIUM should happen only if the texture formats don't allow a fragment-shader based copy. Bug: angleproject:2958 Change-Id: I04087e14ea8fb6fbc731598c5493e44651c22c01 Reviewed-on: https://chromium-review.googlesource.com/c/1393909 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill 7c985f5c 2018-11-29T18:16:17 Make angle::Result an enum. This moves away from a class type to a value type. This should improve performance when using angle::Result as a return value. Previously the generated code would return a pointer instead of a value. Improves performance in the most targeted microbenchmark by 10%. In more realistic scanarios it will have a smaller improvement. Also simplifies the class implementation and usage. Includes some unrelated code generation changes. Bug: angleproject:2491 Change-Id: Ifcf86870bf1c00a2f73c39ea6e4f05ca705050aa Reviewed-on: https://chromium-review.googlesource.com/c/1356139 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Shahbaz Youssefi 8f1b7a66 2018-11-14T16:02:54 Vulkan: Add DispatchUtilsVK This class provides a set of compute-based internal utilities. Currently, buffer clear and copy are implemented. Other possibilities include more efficient mip map generation, or specialized texture operations. VertexArrayVk::updateIndexTranslation() is updated to convert the GL_UNSIGNED_BYTE index buffer to a GL_UNSIGNED_SHORT one using this class to avoid a CPU readback. The vk::Format class is augmented with a few flags (IsInt, IsUnsigned) to be able to select the appropriate shader based on the format (float, int or uint). Bug: angleproject:2958,angleproject:3003 Change-Id: Ie35519deb3c32a3da5ccf74080c70092c9287f0a Reviewed-on: https://chromium-review.googlesource.com/c/1336307 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill 8dc27f99 2018-11-29T11:45:44 Use packed enum for DrawElementsType. The packing and unpacking take a few extra instructions. But it completely obviates the need for any switches in the validation code. Speed is slightly faster or the similar depending on the back-end. Also add gl_angle_ext.xml to GL entry point generator inputs. This was missing and would cause the code generation to miss certain changes. Bug: angleproject:2985 Change-Id: I1ea41a71db71135000166ead8305ec42d22ff7b3 Reviewed-on: https://chromium-review.googlesource.com/c/1351729 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Shahbaz Youssefi 254b32cb 2018-11-26T11:58:03 Vulkan: Make DynamicBuffer use BufferHelper This is so that the resulting buffers can be written to by the GPU. Additionally, the class is given the ability to create host-visible or device-local buffers, making map()-on-init() optional. This is in preparation for vertex/index transformations in compute. Bug: angleproject:2958 Change-Id: Ib8f5829e33a1e49fa8f80c70dbde74f313ae49ec Reviewed-on: https://chromium-review.googlesource.com/c/1351113 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Jamie Madill 4f6592fa 2018-11-27T16:37:45 Remove gl::Error. Removes several TODOs. Only egl::Error remains. Also slightly decreases binary size. Bug: angleproject:2491 Change-Id: I3a9d1c22eb0884ca9e37362463fddd0083faf826 Reviewed-on: https://chromium-review.googlesource.com/c/1337462 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Jamie Madill b980c563 2018-11-27T11:34:27 Reformat all cpp and h files. This applies git cl format --full to all ANGLE sources. Bug: angleproject:2986 Change-Id: Ib504e618c1589332a37e97696cdc3515d739308f Reviewed-on: https://chromium-review.googlesource.com/c/1351367 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Shahbaz Youssefi bc8cc5af 2018-11-26T12:15:14 Vulkan: Implement vk::BufferView Bug: angleproject:2958 Change-Id: I3f77e694638b4dc060d20a149c3f9c8aed3692d1 Reviewed-on: https://chromium-review.googlesource.com/c/1351114 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Shahbaz Youssefi 823d8973 2018-11-13T10:52:40 Vulkan: Internal Compute support While this is not exposed to the front end yet, this commit adds support for creating Compute pipelines for internal usage. Bug: angleproject:2959 Change-Id: I976eae1ce0f736c257b7b4ae0d1c3b2d9f4da5bb Reviewed-on: https://chromium-review.googlesource.com/c/1333972 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Shahbaz Youssefi df066e9c 2018-11-13T15:39:47 Vulkan: Remove vk::ShaderType Use gl::ShaderType instead. For now, only GLES2 shaders are supported in ProgramVk. Bug: angleproject:2522 Change-Id: I17bc9afddb6d39cf45fb4dd37f34c7263a3ed515 Reviewed-on: https://chromium-review.googlesource.com/c/1333970 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Yuly Novikov 27780295 2018-11-09T11:19:49 Vulkan: refactor WrappedObject descendants Methods receive VkDevice instead of Context and return VkResult instead of angle::Result now. Bug: angleproject:2657 Change-Id: I3eca8692ad0b3b6e96e31fd433ed14e04384990e Reviewed-on: https://chromium-review.googlesource.com/c/1330105 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
Jamie Madill bc5834cd 2018-11-06T11:13:50 Vulkan: Use dynamic state for Viewport and Scissor. This reduces the size of the pipeline cache descriptor under 256 bytes. Further improves the speed of cache query. Has the minor cost of needing more state application during a new command buffer or render pass. Bug: angleproject:2522 Change-Id: I3d71e457a36084ac4748d04fe3c9bab4caad503c Reviewed-on: https://chromium-review.googlesource.com/c/1316888 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Jamie Madill bfe31c42 2018-10-25T17:03:47 Remove uses of DrawCallParams. Packing and referencing this structure was causing unnecessary draw call overhead. This improves performance on all the back-ends. Impacts the GL back-end the most. In total this patch series reduces overhead by up to 5%. Bug: angleproject:2933 Change-Id: Ief416ab874e481baf960d02965978a311214a146 Reviewed-on: https://chromium-review.googlesource.com/c/1299477 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Shahbaz Youssefi 79927344 2018-10-22T11:41:43 Vulkan: add wrapper for vkEvent Bug: angleproject:2908 Change-Id: Id6c9326f85f9ff17b963078f82bcf486bae66a83 Reviewed-on: https://chromium-review.googlesource.com/c/1296951 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>