|
25ab4510
|
2016-05-13T18:13:59
|
|
Implement GL_EXT_texture_norm16 extension
BUG=angleproject:1365
Change-Id: I972b156ecb41ff44bc1f6365373ab386bacc85f1
Reviewed-on: https://chromium-review.googlesource.com/346530
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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|
53ea9cc6
|
2016-05-17T10:12:52
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|
Replace rx::Renderer with rx::ContextImpl.
Previously Context had no Impl class, but had a special relationship
with the instanced Renderer class. Having a ContextImpl backing every
Context will allow new designs to enable things like multithreading
(where each ContextImpl stores a Context-specific device) or non-
virtual Contexts on Android or other platforms where it is more
efficient.
A large refactoring patch that touches every back-end.
BUG=angleproject:1363
Change-Id: Icb73a7d37447f08a664eeb499a310ba05d71a57e
Reviewed-on: https://chromium-review.googlesource.com/342052
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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|
e3939b98
|
2015-12-01T15:36:51
|
|
D3D11: Transcode ETC1 to BC1.
Adds a new extension to allow transcode ETC formats to suitable BC formats.
This commit implements ETC1 to BC1. More formats will be supported soon.
BUG=angleproject:1285
Change-Id: Iacbfbc2248dfe1aebf24b92696249a9404e331cd
Reviewed-on: https://chromium-review.googlesource.com/316511
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
|
|
cd089732
|
2015-12-17T09:53:09
|
|
Re-land "Implement GL_EXT_color_buffer_half_float."
This exposes previously enabled functionality. Also update the format
support check to be:
supported: GLES3 || texture extension
renderable: supported && color buffer extension
filterable: filtering extension
(Note: we silently support float rendering in ES2)
Re-land with suppression for newly exposed failing test.
BUG=angleproject:445
Change-Id: I4e46699e6b0c2ec8a7d8b36f1f598af1ec6420bc
Reviewed-on: https://chromium-review.googlesource.com/318931
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
0a90f527
|
2015-12-17T14:51:56
|
|
Revert "Implement GL_EXT_color_buffer_half_float."
Failing dEQP-GLES3.functional.fbo.color.repeated_clear.sample.tex2d.rgb16f
http://build.chromium.org/p/chromium.gpu.fyi/builders/Win7%20Release%20dEQP%20%28NVIDIA%29/builds/4651
Likely missing a suppression for this test. It likely passed
only because the extension was missing and it was passing as
not supported.
BUG=angleproject:1229
This reverts commit 39f9251daef5c4ddb4b7c413466a092f4a7f21bf.
Change-Id: Ia703378d5aaacafc14503aff0b52a795b7eb4467
Reviewed-on: https://chromium-review.googlesource.com/319080
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
39f9251d
|
2015-12-14T15:34:09
|
|
Implement GL_EXT_color_buffer_half_float.
This exposes previously enabled functionality. Also update the format
support check to be:
supported: GLES3 || texture extension
renderable: supported && color buffer extension
filterable: filtering extension
(Note: we silently support float rendering in ES2)
BUG=angleproject:1229
Change-Id: Icf0775891d6e336acd1a0ac07c3b37cf6bb0f101
Reviewed-on: https://chromium-review.googlesource.com/308430
Tryjob-Request: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
f06e607f
|
2015-12-01T10:44:16
|
|
Add support for GL_OES_depth32.
This will allow ANGLE to be more conformant when it accepts 32-bit
depth as a Renderbuffer format.
BUG=angleproject:1230
Change-Id: I9336c6f951d280b2332fc3e6d2e640852473aa03
Reviewed-on: https://chromium-review.googlesource.com/313994
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
60ad73dc
|
2015-10-23T10:08:44
|
|
Add ASTC compressed texture format info to the GL layer.
BUG=angleproject:1185
Change-Id: Ie723687e0289812d6c2306589911b548ac321e22
Reviewed-on: https://chromium-review.googlesource.com/308491
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
9c970870
|
2015-10-23T09:31:26
|
|
Revert "Add ASTC compressed texture format info to the GL layer."
This reverts commit 3bd6e18d1b6545b94bb82c23bcfa076579adf0ce.
Change-Id: I44a82cec1757061897f35f3f63dc6bcc09429866
Reviewed-on: https://chromium-review.googlesource.com/308410
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
6ea6f942
|
2015-09-11T13:11:22
|
|
Support GL_ETC1_RGB8_OES.
Passes all dEQP tests related to etc1.
Reland: Updated to work with the D3D11 renderer and re-tested with
chromium's gles2_conform_test.
Change-Id: Id2ce1b0eb58129152f67016ce2dc3ab19208269c
Reviewed-on: https://chromium-review.googlesource.com/299770
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
3bd6e18d
|
2015-09-22T09:30:02
|
|
Add ASTC compressed texture format info to the GL layer.
BUG=angleproject:1185
Change-Id: Ia0bbe85fe8fa2b6a55289ff291f30e215d7a3ba9
Reviewed-on: https://chromium-review.googlesource.com/301146
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
adff67b5
|
2015-10-14T10:34:45
|
|
Re-land "Implements more pack/unpack states."
Pack: row length, skip rows, skip pixels.
Unpack: image height, skip images, skip rows, skip pixels.
Note that PBOs are not covered by this change.
Re-land with fix for test expectations.
BUG=angleproject:512
BUG=angleproject:1095
Change-Id: I71d8d3bd8fc1f2c75ca16ac2634d5eafcbd71f26
Reviewed-on: https://chromium-review.googlesource.com/305522
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
c7473924
|
2015-10-14T14:33:19
|
|
Revert "Implements more pack/unpack states. Pack: row length, skip rows, skip pixels. Unpack: image height, skip images, skip rows, skip pixels. Note that PBOs are not covered by this change."
Expectations still not correct. This removes suppressions for two
failing tests:
functional.texture.specification.teximage3d_depth_pbo.depth_component32f_2d_array
dEQP-GLES3.functional.texture.specification.teximage3d_depth_pbo.depth32f_stencil8_2d_array
BUG=angleproject:512
BUG=angleproject:1095
This reverts commit 72e7013e68a24107b9082629fc52d59a78998eb2.
Change-Id: Id81b6e616e61535b8504890ce57591813e22af69
Reviewed-on: https://chromium-review.googlesource.com/305521
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
72e7013e
|
2015-10-01T17:19:45
|
|
Implements more pack/unpack states.
Pack: row length, skip rows, skip pixels.
Unpack: image height, skip images, skip rows, skip pixels.
Note that PBOs are not covered by this change.
BUG=angleproject:512
BUG=angleproject:1095
Change-Id: Ia2fd7e52615d4aa08011dd615fcc20b79672d355
Reviewed-on: https://chromium-review.googlesource.com/304908
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
000b2f49
|
2015-10-09T15:33:14
|
|
Revert "Implements more pack/unpack states. Pack: row length, skip rows, skip pixels. Unpack: image height, skip images, skip rows, skip pixels."
This is causing failures in dEQP-GLES3.functional.texture.specification.teximage3d_depth_pbo.depth_component24_2d_array
First failing build on the bot:
http://build.chromium.org/p/chromium.gpu.fyi/builders/Win7%20Release%20dEQP%20%28NVIDIA%29/builds/3635
Please fix the failure and re-land your CL with the fix.
BUG=angleproject:512
BUG=angleproject:1095
This reverts commit f1bb3f0569d5ef41b17f8ad0add7308f9d0f0de1.
Change-Id: I30f61db888b0adf73a1d98bbeeb2428068119627
Reviewed-on: https://chromium-review.googlesource.com/304990
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
f1bb3f05
|
2015-10-01T17:19:45
|
|
Implements more pack/unpack states.
Pack: row length, skip rows, skip pixels.
Unpack: image height, skip images, skip rows, skip pixels.
BUG=angleproject:512
BUG=angleproject:1095
Change-Id: I11e3bc05d23419b72c92b96aabd3f0bacd983626
Reviewed-on: https://chromium-review.googlesource.com/304370
Tryjob-Request: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
1170e474
|
2015-09-11T21:48:20
|
|
Revert "Support GL_ETC1_RGB8_OES in the OpenGL renderer."
This reverts commit 20bf7034533fbd9ff57296c5f9a5b1b9e06059db.
Broke GL2ExtensionTests_compressed_etc1_rgb8_texture_input_run on win bots
Change-Id: I2b48aac1512d916671d41e03f0409c404d6d7c88
Reviewed-on: https://chromium-review.googlesource.com/299429
Reviewed-by: Zhenyao Mo <zmo@chromium.org>
Tested-by: Zhenyao Mo <zmo@chromium.org>
|
|
20bf7034
|
2015-09-11T13:11:22
|
|
Support GL_ETC1_RGB8_OES in the OpenGL renderer.
Passes all dEQP tests related to etc1.
Change-Id: I33f37c44396899d87e9ef19bd7a6e2b2482d232a
Reviewed-on: https://chromium-review.googlesource.com/299342
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
1024f382
|
2015-09-11T19:42:02
|
|
Revert "Support GL_ETC1_RGB8_OES in the OpenGL renderer."
Failing some ES2 dEQP tests.
This reverts commit 4aba0b90ec3d2dcd550ed4111f5739191f022028.
Change-Id: Ie39055872d25bce0f387e9e983ebab648c0493f0
Reviewed-on: https://chromium-review.googlesource.com/298972
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
4aba0b90
|
2015-09-11T13:11:22
|
|
Support GL_ETC1_RGB8_OES in the OpenGL renderer.
Passes all dEQP tests related to etc1.
Change-Id: I3ab2d51b7664cb2411fdc3247ff65a9e3258185a
Reviewed-on: https://chromium-review.googlesource.com/299340
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
0d8b7247
|
2015-09-09T14:56:53
|
|
Support ETC2 texture formats with RendererGL.
400 tests in dEQP-GLES3.functional.texture go from unsupported to passing.
BUG=angleproject:884
Change-Id: I51927dffbc5931c7d1b80e72f55c620197736724
Reviewed-on: https://chromium-review.googlesource.com/298484
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
9bbad18e
|
2015-09-04T11:07:29
|
|
Mark GL_RGB10_A2UI as a renderable format.
dEQP-GLES3.functional.fbo.color.tex3d.rgb10_a2ui was already failing but
because the framebuffer was marked as unsupported, dEQP considers the test to
be passing.
BUG=angleproject:1149
BUG=angleproject:1097
Change-Id: I82223e8e927d1fd6d66f75b5fdea7989c92d706d
Reviewed-on: https://chromium-review.googlesource.com/298031
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
47f730fa
|
2015-09-08T14:29:37
|
|
Revert "Mark GL_RGB10_A2UI as a renderable format."
Fails the dEQP test:
dEQP-GLES3.functional.fbo.color.tex3d.rgb10_a2ui
BUG=angleproject:1149
This reverts commit d0f9fdc772d0b286a50978f4a16c94e2af3dfee7.
Change-Id: I5b76255be3fc1f0734395dac609e2949fc8c8185
Reviewed-on: https://chromium-review.googlesource.com/298010
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
d0f9fdc7
|
2015-09-04T11:07:29
|
|
Mark GL_RGB10_A2UI as a renderable format.
BUG=angleproject:1149
Change-Id: Ia808c0d411133d135eef8e90485ba346086f012c
Reviewed-on: https://chromium-review.googlesource.com/296964
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
09e2d93b
|
2015-07-14T16:40:31
|
|
D3D11: Futher optimize input layout cache.
*re-land with fix for matrix attributes*
*re-re-land with fix for attributes with BindAttribLocation*
Using the new vertex format type enum, we can shrink the size
of the input layout tables and reduce draw call overhead
further.
BUG=angleproject:959
Change-Id: I181acd3d7d519f5587cbe180fb1bca8530b7cfc2
Reviewed-on: https://chromium-review.googlesource.com/285348
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
6d45a999
|
2015-07-14T15:16:57
|
|
Revert "D3D11: Futher optimize input layout cache."
Causing assertion failures in WebGL CTS in debug. Example build: https://build.chromium.org/p/chromium.gpu.fyi/builders/Win7%20Debug%20%28NVIDIA%29/builds/10215
This reverts commit 2ee580f10052c03a3a0e8c535bd7da82147133c3.
Change-Id: Idffcd848adb6898f77b3c758b214eb31ca1f6e05
Reviewed-on: https://chromium-review.googlesource.com/285326
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
2ee580f1
|
2015-07-10T11:14:58
|
|
D3D11: Futher optimize input layout cache.
*re-land with fix for matrix attributes*
Using the new vertex format type enum, we can shrink the size
of the input layout tables and reduce draw call overhead
further.
BUG=angleproject:959
Change-Id: I6d8ad78a003c41f40e7e1caa5972838f8ff4fce8
Reviewed-on: https://chromium-review.googlesource.com/284811
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Reviewed-by: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
0d208976
|
2015-07-10T15:45:09
|
|
Revert "D3D11: Futher optimize input layout cache."
This seems to have broken some dEQP tests in debug build, possibly
uncovering a previously undetected bug.
TEST=dEQP-GLES3.functional.shaders.linkage.varying.basic_types.*
This reverts commit d2328a5246d8e0ab8a3dde1b30b80ce5e161e6f3.
Change-Id: I9f082d7a6fca38b4c076fecc342ac40d5416ebef
Reviewed-on: https://chromium-review.googlesource.com/284780
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Olli Etuaho <oetuaho@nvidia.com>
|
|
d2328a52
|
2015-07-09T11:30:30
|
|
D3D11: Futher optimize input layout cache.
Using the new vertex format type enum, we can shrink the size
of the input layout tables and reduce draw call overhead
further.
BUG=angleproject:959
Change-Id: Iea595fa64edbbd91f669138dfdeb9d2543b83929
Reviewed-on: https://chromium-review.googlesource.com/277291
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
d3dfda2b
|
2015-07-06T08:28:49
|
|
Refactor how we store vertex formats.
Instead of storing a vertex format as a struct with the full info,
instead use an enum, and look up the info when we need it. This
saves a lot of constructor initialization time, operator comparison
time, and storage. It also will allow us to look up D3D format info
more quickly.
BUG=angleproject:959
Change-Id: I202fd1ea96981073bc1b5b232b1ec3efa91485cb
Reviewed-on: https://chromium-review.googlesource.com/277289
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
bc99bb6b
|
2015-05-14T17:42:20
|
|
Enable more warnings on GCC and clang
BUG=angleproject:892
Change-Id: I74ca341f29b245f698d1e1ad43149a91db46817f
Reviewed-on: https://chromium-review.googlesource.com/271411
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Corentin Wallez <cwallez@chromium.org>
|
|
11ffe1b8
|
2015-03-24T17:28:18
|
|
Micro-optimize math in IndexDataManager
Use bitwise operations instead of division, which is expensive on multiple CPU
architectures.
BUG=angleproject:956
TEST=angle_end2end_tests
Change-Id: I57ab540d447c03dae5a96bafb4975fc37e310261
Reviewed-on: https://chromium-review.googlesource.com/262181
Tested-by: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Nicolas Capens <capn@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
31f8f4f5
|
2015-03-25T16:03:57
|
|
Use switch/case in GetTypeInfo instead of a map lookup
This should be faster, and also matches the C++ style rules better: static
variables should not have complex class types.
BUG=angleproject:956
TEST=angle_end2end_tests, WebGL conformance tests
Change-Id: I628db95febab309e241be216e2998305525da76e
Reviewed-on: https://chromium-review.googlesource.com/262421
Tested-by: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
b8aee3bc
|
2015-01-27T14:42:36
|
|
Add UNPACK_ROW_LENGTH support to D3D11 renderer
Change-Id: I31ccffddcb04a45f19d3c3eb9a396c30e794b218
Reviewed-on: https://chromium-review.googlesource.com/243951
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Minmin Gong <mgong@microsoft.com>
|
|
3ae6465f
|
2015-01-26T15:51:39
|
|
Fix lots of variable shadowing in ANGLE
BUG=angle:877
Change-Id: I3df0fffb19f5ecbe439fbc2a8d6d239a5dc6b638
Reviewed-on: https://chromium-review.googlesource.com/243334
Tested-by: Austin Kinross <aukinros@microsoft.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
74cafab1
|
2015-01-23T23:17:32
|
|
Revert "Fix lots of variable shadowing in ANGLE"
Caused WebGL CTS failures on the texture-npot test:
https://www.khronos.org/registry/webgl/sdk/tests/conformance/textures/texture-npot.html
This reverts commit c67e6e9fade44ef8938724e82db11db725e9c8e5.
Change-Id: I089e99859231e0d657084ac3647257c650a9da92
Reviewed-on: https://chromium-review.googlesource.com/243041
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
c67e6e9f
|
2015-01-21T16:01:07
|
|
Fix lots of variable shadowing in ANGLE
BUG=angle:877
Change-Id: I15168ae32605b26aee08274464ffe68adb5a7e87
Reviewed-on: https://chromium-review.googlesource.com/242351
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Austin Kinross <aukinros@microsoft.com>
|
|
051dbc79
|
2015-01-05T15:48:58
|
|
Create a formatutilsD3D and move some functions from formatutils.
BUG=angle:681
Change-Id: I694073c50dccd05c3117761e446eba0d15c03293
Reviewed-on: https://chromium-review.googlesource.com/238480
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
41ebb808
|
2015-01-05T15:11:18
|
|
Move imageformats to the d3d folder.
BUG=angle:681
Change-Id: I83f0e5aaca4aaa84e5868afcde4f27eba011d5f1
Reviewed-on: https://chromium-review.googlesource.com/238479
Reviewed-by: Brandon Jones <bajones@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
59c4debe
|
2015-01-05T14:49:56
|
|
Move copyimage to the D3D folder.
BUG=angle:681
Change-Id: I2ce237281cc75fdae11b5ddb4eca52058c395e7a
Reviewed-on: https://chromium-review.googlesource.com/238475
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Brandon Jones <bajones@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
2b5420c0
|
2014-11-19T14:20:15
|
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Merge libGLESv2 and libEGL classes into libANGLE.
BUG=angle:733
Change-Id: Ic491c971411fe82c56cd97c5c8325ac14ec218df
Reviewed-on: https://chromium-review.googlesource.com/230830
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
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