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da123308
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2016-03-29T17:00:48
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Add ANGLE_TRY macros to reduce boilerplate with gl/egl Errors.
The macros don't need to disambiguate between GL/EGL. Also make
helpers to deal with ErrorOrResult.
BUG=angleproject:1310
BUG=angleproject:1327
Change-Id: I8041c4b17a859fe1f236bca3ad266453d67a8fd4
Reviewed-on: https://chromium-review.googlesource.com/335826
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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7d712e7d
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2016-03-29T21:54:33
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Re-land "Clean up Buffer11."
This cleans up some messy stuff from the emulated index buffers, which
were caching variables that didn't need to be cached.
Also add in missing error checks. This touches a lot of code.
Re-land with a fix for clang-win build.
BUG=angleproject:1327
BUG=angleproject:1310
Change-Id: I31ed81c7242782bef7c5f6cde2192552f7ff9403
Reviewed-on: https://chromium-review.googlesource.com/336052
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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e34deaa3
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2016-03-30T01:50:40
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Revert "Clean up Buffer11."
Fails Clang-win because of std::forward
..\..\third_party\angle\src\libANGLE/Error.h(60,40): error: no matching function for call to 'forward'
BUG=598944
BUG=angleproject:1327
BUG=angleproject:1310
This reverts commit 041d678b4764484386f934df927f00a5df48a351.
Change-Id: I9fb0685cd01090b1faf8417ffa3c9b49eeb4510e
Reviewed-on: https://chromium-review.googlesource.com/336040
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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041d678b
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2016-03-29T17:00:47
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Clean up Buffer11.
This cleans up some messy stuff from the emulated index buffers, which
were caching variables that didn't need to be cached.
Also add in missing error checks. This touches a lot of code.
BUG=angleproject:1327
BUG=angleproject:1310
Change-Id: Icd722d57d9449388fbabc62c7ea37f0526a568ff
Reviewed-on: https://chromium-review.googlesource.com/334731
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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1a4523f3
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2016-03-18T15:33:55
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Avoid copying of texture format info structures
Use const pointers to the statically allocated structures instead of
copying them in TextureStorage11. This avoids the cost of copying and
saves a little bit of memory.
BUG=angleproject:1244
TEST=angle_end2end_tests
Change-Id: Ib59fddd68ba9bc53e491d55683416c0661f26e0e
Reviewed-on: https://chromium-review.googlesource.com/333930
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
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e9e15349
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2016-03-04T15:16:42
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D3D11: Remove RTV and DSV cache vars from Renderer11.
These were only referenced by the StateManager11. Instead of using
these cache variables, ensure the StateManager11 marks the RT as
dirty and apply the RenderTarget state.
Also remove the RenderTarget setters from Renderer11, and don't
unapply RTs after a one-time set operation. The StateManager11
should take care of updating the necessary changes itself.
BUG=angleproject:1321
Change-Id: Idc8d22ea9e92ac8d07392ab10d067df6084403bb
Reviewed-on: https://chromium-review.googlesource.com/330462
Reviewed-by: John Bauman <jbauman@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
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f434906c
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2016-02-22T14:53:26
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Group D3D11 DXGI format info under a struct
This patch refactors how DXGI format info is stored. The goal is to
make it easier to make changes that affect both swizzle formats and
regular texture formats, and make it easier to pass the format sets
around.
BUG=angleproject:1244
TEST=angle_end2end_tests
Change-Id: I1cc220bccbbdde9200a41829fdc37c8ec123c6a1
Reviewed-on: https://chromium-review.googlesource.com/329072
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
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c9bdeff4
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2016-02-08T12:36:55
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D3D11: Refactor RenderTarget apply into StateManager11.
This is a refactoring patch only, and doesn't change the behaviour.
The intent is to make it easy to turn on the Framebuffer dirty bits
in a subsequent patch, once we can cleanly handle textures and
renderbuffers getting recreated.
BUG=angleproject:1260
Change-Id: Iaa5cfe222b020724e088eee5f1ae909b6f981a08
Reviewed-on: https://chromium-review.googlesource.com/325423
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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db3dd083
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2015-09-16T20:16:01
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Refactoring TextureFormat and its helper functions to individual classes
BUG=angleproject:1160
This is the first step to BUG=angleproject:1160, optimizing
GetTextureFormatInfo to use static switching rather than building maps and
using the find function. Also reordered the includes in alphabetical,
src files first format
The next step is to modify the GetTextureFormatInfo not to build a map but
to use static switching. The step after that is to use a JSON generator to
generate the switching, hence refactoring TextureFormat to be in its own
class so we only need to generate what's necesary. The helper functions
such as swizzle texture format can also be done using the same approach.
Hence, they're also refactored into their own files.
Change-Id: I753f437ca0df69ee5584d254fe0d2ea8b09a857e
Reviewed-on: https://chromium-review.googlesource.com/300288
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tryjob-Request: Jamie Madill <jmadill@chromium.org>
Tested-by: Dian Xiang <dianx@google.com>
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ba8a0bf8
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2015-05-13T09:48:59
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Add plumbing for D3D11 device caps
BUG=angleproject:1002
Change-Id: Id24783c75377ea92a73a43f2605693e07f63dc15
Reviewed-on: https://chromium-review.googlesource.com/270545
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Austin Kinross <aukinros@microsoft.com>
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794e0009
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2015-04-07T18:31:54
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Fix and enable warning C4244 (Conversion from 'type1' to 'type2', possible loss of data)
Change-Id: Id0e06d7d6600344d858f00dabc219d79289bbc82
Reviewed-on: https://chromium-review.googlesource.com/265020
Tested-by: Minmin Gong <mgong@microsoft.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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b3584fb4
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2015-04-09T17:34:21
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Revert "Fix and enable warning C4244 (Conversion from 'type1' to 'type2', possible loss of data)"
Causing a build failure on Mac/Clang:
./Tokenizer.cpp:551:7: error: extra tokens at end of #else directive [-Werror,-Wextra-tokens]
#else if defined(_MSC_VER)
http://build.chromium.org/p/chromium.gpu.fyi/builders/GPU%20Mac%20Builder/builds/29136
This reverts commit 3b26e231d99154814eb428f75a67bbe7a21adadc.
Change-Id: I2d11ddcc18130d908fd2ec3d6f5ab890cfccd5e7
Reviewed-on: https://chromium-review.googlesource.com/264983
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
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3b26e231
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2015-04-07T18:31:54
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Fix and enable warning C4244 (Conversion from 'type1' to 'type2', possible loss of data)
Change-Id: I73d9a2b9ad16f032be974b9c819de0dc1247c2ea
Reviewed-on: https://chromium-review.googlesource.com/264533
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
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f4bf3811
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2015-04-01T16:15:32
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Use GetAs/GetImplAs whenever possible.
This patch cleans up the rest of our custom casting helper
functions.
Change-Id: I41975c736765fca855c4498acca31116df3e8317
Reviewed-on: https://chromium-review.googlesource.com/263477
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Brandon Jones <bajones@chromium.org>
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b8aee3bc
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2015-01-27T14:42:36
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Add UNPACK_ROW_LENGTH support to D3D11 renderer
Change-Id: I31ccffddcb04a45f19d3c3eb9a396c30e794b218
Reviewed-on: https://chromium-review.googlesource.com/243951
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Minmin Gong <mgong@microsoft.com>
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398c5a2a
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2015-01-16T17:17:47
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Support for 3D texture transfers with a non-null z offset.
Also fixes the unpack buffer offset which must be in pixel instead of
bytes in the shader parameter.
BUG=angle:508
Change-Id: I908460a76c300d96054a02206e1f2e3ad2b8e9d0
Reviewed-on: https://chromium-review.googlesource.com/241440
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Gregoire Payen de La Garanderie <Gregory.Payen@imgtec.com>
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051dbc79
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2015-01-05T15:48:58
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Create a formatutilsD3D and move some functions from formatutils.
BUG=angle:681
Change-Id: I694073c50dccd05c3117761e446eba0d15c03293
Reviewed-on: https://chromium-review.googlesource.com/238480
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
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c2e75afa
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2015-01-05T14:26:24
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Rename RenderTarget to RenderTargetD3D and move it into the d3d folder.
BUG=angle:681
Change-Id: I1946e01ce09d99405c318723c254fe300cc5ac53
Reviewed-on: https://chromium-review.googlesource.com/238471
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
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049743a9
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2014-12-23T13:05:11
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Restrict depth buffer formats on D3D11 Feature Level 9_3
*_TYPELESS formats weren't supported in D3D10Level9 until
Windows 8. Some Win8 D3D9 drivers don't support them either.
To workaround this, we avoid _TYPELESS formats on D3D11 FL9_3.
BUG=angle:856
BUG=435726
Change-Id: I280dc7f87e3a2c737c14284ebb744188e7f10616
Reviewed-on: https://chromium-review.googlesource.com/237292
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Austin Kinross <aukinros@microsoft.com>
Tested-by: Jamie Madill <jmadill@chromium.org>
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2b5420c0
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2014-11-19T14:20:15
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Merge libGLESv2 and libEGL classes into libANGLE.
BUG=angle:733
Change-Id: Ic491c971411fe82c56cd97c5c8325ac14ec218df
Reviewed-on: https://chromium-review.googlesource.com/230830
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
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