|
e8528d89
|
2016-05-16T17:50:52
|
|
Fix determining texture mipmap completeness
The code didn't previously take base level properly into account
when determining how many levels to check when checking for texture
completeness.
The code is refactored so that the "q" value in spec, that is the
maximum mipmap level for determining completeness, can be queried from
TextureState. This value is used now for checking completeness.
This requires moving ImageDescs under TextureState. Functions that
operate on the ImageDesc array are also moved from Texture to
TextureState. TextureState members are also renamed to start with the
"m" prefix and made private.
Also handle levels outside the base/max level range consistently in
eglCreateImageKHR validation. We interpret the spec so that if the
level used for the EGL image is not a part of the texture levels that
affect texture completeness, an error is generated.
BUG=angleproject:596
TEST=angle_end2end_tests
Change-Id: I038ef24aa83e0a6905ca3c0bbada5989eecb00d9
Reviewed-on: https://chromium-review.googlesource.com/344880
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
|
|
77ae8d57
|
2016-05-06T14:19:01
|
|
Share TextureState structure with TextureImpl
This refactoring patch removes the need to pass texture state to
methods of TextureImpl in some cases. It also adds target value to
TextureState, and moves TextureState definition to Texture.h.
The effective base level can now also be queried from TextureState,
which reduces the need to pass it around.
Two different code paths that dealt with the TextureStorage11 SRV
cache are combined into one.
Besides refactoring, this patch fixes applying mTopLevel twice when
determining the amount of mip levels TextureStorage11.
BUG=angleproject:596
TEST=angle_end2end_tests, angle_unittests
Change-Id: I1add3d9ad847bec56774e394125156cf9cb0fc2a
Reviewed-on: https://chromium-review.googlesource.com/342940
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
|
|
bda75597
|
2016-04-18T17:25:54
|
|
Finish NV12 support via streams.
The main functionality for NV12 texture support through EGL streams has
been added. Updates to the compiler, texture code, and stream code were
added to support binding to external D3D11 NV12 textures. An end2end test
was also added to test sampling of YUV textures and converting to RGB.
There is also a new script to convert BMP files to an NV12 texture ready
to load into D3D11 for testing purposes.
BUG=angleproject:1332
Change-Id: I39b6ec393ea338e2c843fb911acc1b36cd1158a0
Reviewed-on: https://chromium-review.googlesource.com/339454
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Ian Ewell <ewell@google.com>
Reviewed-on: https://chromium-review.googlesource.com/341254
Reviewed-by: Ian Ewell <ewell@google.com>
|
|
9670b03e
|
2016-04-29T09:47:47
|
|
Revert "Finish NV12 support via streams."
Broke Windows Clang compilation, see https://build.chromium.org/p/chromium.gpu.fyi/builders/GPU%20Win%20Clang%20Builder%20%28dbg%29/builds/3583/steps/compile/logs/stdio and search for TextureStorage11.h
This reverts commit 9b8b359fa3615be7c7492239a48f61103b2e4fcc.
Change-Id: I6e54305eba02b40927a35577594df39e951adb32
Reviewed-on: https://chromium-review.googlesource.com/341430
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
|
|
9b8b359f
|
2016-04-18T17:25:54
|
|
Finish NV12 support via streams.
The main functionality for NV12 texture support through EGL streams has
been added. Updates to the compiler, texture code, and stream code were
added to support binding to external D3D11 NV12 textures. An end2end test
was also added to test sampling of YUV textures and converting to RGB.
There is also a new script to convert BMP files to an NV12 texture ready
to load into D3D11 for testing purposes.
BUG=angleproject:1332
Change-Id: I098940e6f25e113dcc4fc8d22ffed4b5a16fd860
Reviewed-on: https://chromium-review.googlesource.com/339454
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Ian Ewell <ewell@google.com>
|
|
1a4523f3
|
2016-03-18T15:33:55
|
|
Avoid copying of texture format info structures
Use const pointers to the statically allocated structures instead of
copying them in TextureStorage11. This avoids the cost of copying and
saves a little bit of memory.
BUG=angleproject:1244
TEST=angle_end2end_tests
Change-Id: Ib59fddd68ba9bc53e491d55683416c0661f26e0e
Reviewed-on: https://chromium-review.googlesource.com/333930
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
|
|
7b591905
|
2016-02-26T14:37:57
|
|
D3D11: Use blit SRV format for blits
blitSRVFormat stores the format that is used with ANGLE's internal
blit shaders. By default, it is the same as the normal SRV format.
For integer textures with a red channel, the RTV format is used
instead. This makes it possible to change the storage format and the
SRV format for the integer textures without affecting the blit format.
The blitSRVFormat is used when doing blits in Blit11::copyTexture().
An exception is made for depth/stencil renderbuffer blit - in these cases
it is okay to assume that the regular SRV format works for blitting.
In the future the regular SRV format for integer textures will be changed
to be different from their blit SRV format.
TEST=angle_end2end_tests
dEQP-GLES3.functional.fbo.blit.* (no regression)
dEQP-GLES3.functional.texture.swizzle.* (no regression)
BUG=angleproject:1244
Change-Id: Ie0e790e58ec054b64ef5983a09dbfc7754f269ca
Reviewed-on: https://chromium-review.googlesource.com/327104
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
|
|
114d129d
|
2016-02-26T12:33:00
|
|
D3D11: Get color read function from ANGLE format
This is done to make it possible to change some of the DXGI formats
of integer textures without affecting their color read function
associations.
The packPixels function gets the ANGLE format from the texture helper,
which now requires the ANGLE format to be passed in at the time of
creation.
BUG=angleproject:1244
TEST=angle_end2end_tests,
dEQP-GLES3.functional.fbo.* (no regressions),
dEQP-GLES3.functional.pbo.* (all pass)
Change-Id: I368337cfe5f8c86ff3292009ccf29e9d01409a07
Reviewed-on: https://chromium-review.googlesource.com/329213
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
|
|
bc21e18b
|
2016-02-23T16:04:57
|
|
D3D11 Texture refactoring: Store ANGLEFormat in TextureStorage11
This is needed to enable removing GetDXGIFormatInfo calls, which are
difficult to use correctly due to a texture format being associated
with multiple DXGI formats. This is done in preparation of changing
some of the DXGI formats associated with integer textures.
BUG=angleproject:1244
TEST=angle_end2end_tests,
dEQP-GLES3.functional.fbo.* (no regressions)
Change-Id: I992c4c06189887c1b9de02f9b63dd9a474fcffab
Reviewed-on: https://chromium-review.googlesource.com/329094
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
|
|
14ed667f
|
2016-02-24T15:22:11
|
|
Remove a few GetDXGIFormatInfo queries
It's needlessly complex to query texture info when determining whether
a format is a depth/stencil format. It can be tested simply by
checking if the dsvFormat field of the format set is set.
BUG=angleproject:1244
TEST=angle_end2end_tests,
dEQP-GLES3.functional.texture.specification.*depth* (no regressions)
Change-Id: I76d008462564657328dae35d664be5f5e22238fa
Reviewed-on: https://chromium-review.googlesource.com/329104
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
|
|
7d32aa5f
|
2016-02-29T14:45:32
|
|
Revert "D3D11 Texture refactoring: Store ANGLEFormat in TextureStorage11"
Failing Windows Debug WebGL tests:
https://build.chromium.org/p/chromium.gpu.fyi/builders/Win7%20Debug%20%28NVIDIA%29/builds/13587
Seems to fail in and around:
[ FAILED ] WebglConformance.conformance_renderbuffers_framebuffer_object_attachment (320392 ms)
[ RUN ] WebglConformance.conformance_renderbuffers_framebuffer_state_restoration
BUG=angleproject:1244
This reverts commit d72c61c66e75536681c5fb529a92a2ee2134f0f1.
Change-Id: Id84d6988bc1a3530d8dde4c36d18b735f3de06fc
Reviewed-on: https://chromium-review.googlesource.com/329621
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
d72c61c6
|
2016-02-23T16:04:57
|
|
D3D11 Texture refactoring: Store ANGLEFormat in TextureStorage11
This is needed to enable removing GetDXGIFormatInfo calls, which are
difficult to use correctly due to a texture format being associated
with multiple DXGI formats. This is done in preparation of changing
some of the DXGI formats associated with integer textures.
BUG=angleproject:1244
TEST=angle_end2end_tests,
dEQP-GLES3.functional.fbo.* (no regressions)
Change-Id: I820b8331e6f9aacfe9979b13118371687c5fca51
Reviewed-on: https://chromium-review.googlesource.com/329075
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
|
|
1fbc59fe
|
2016-02-24T15:25:51
|
|
D3D11: Enable dirty bits for Framebuffer11.
This patch works using a notification scheme - whenever a Texture or
Renderbuffer changes in such a way as to recreate its RenderTarget, we
pass a signal to the Framebuffer to invalidate some internal state.
Everything is entirely tracked in the Renderer11 layer, and the GL
layer is left untouched.
A RenderTarget11 now tracks points to which it is bound, and the
Framebuffer11 is mostly responsible for managing those links.
The three locations where we notify a Framebuffer when its bound
RenderTargets might be dirty are:
1) RenderTarget11::~RenderTarget
2) EGLImageD3D::copyToLocalRendertarget
3) TextureStorage11_2D::useLevelZeroWorkaroundTexture
This patch gives about a 10% score increase in the D3D11 draw call
benchmark on my system.
BUG=angleproject:1260
Change-Id: Ide38aeadff4a2681bf5bd685e8ca3c9e2612a380
Reviewed-on: https://chromium-review.googlesource.com/327255
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
d834e3dc
|
2016-02-24T13:44:43
|
|
D3D11: Fix Array texture depth-stencil attachments.
We were missing support for these layer depth-stencil attachments.
This fixes running a WebGL test for this feature.
BUG=angleproject:1260
BUG=angleproject:1315
Change-Id: Ida7d44ba1fe65d5da95d2db721e497bfa685db77
Reviewed-on: https://chromium-review.googlesource.com/327402
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
f434906c
|
2016-02-22T14:53:26
|
|
Group D3D11 DXGI format info under a struct
This patch refactors how DXGI format info is stored. The goal is to
make it easier to make changes that affect both swizzle formats and
regular texture formats, and make it easier to pass the format sets
around.
BUG=angleproject:1244
TEST=angle_end2end_tests
Change-Id: I1cc220bccbbdde9200a41829fdc37c8ec123c6a1
Reviewed-on: https://chromium-review.googlesource.com/329072
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
|
|
8fd2ca41
|
2016-02-23T11:14:39
|
|
Fix MSVS 2013 build
Implicit conversion from int to boolean was generating a warning on
MSVS 2013.
Still useful to keep support around at least while build instructions
recommend using MSVS 2013.
Change-Id: I6975198f4bc6740a745454375f422d9c67ffaea5
Reviewed-on: https://chromium-review.googlesource.com/329070
Reviewed-by: Olli Etuaho <oetuaho@nvidia.com>
|
|
24a504ec
|
2016-02-18T13:53:00
|
|
Clear SRV cache on keyed mutex texture unbind from TextureStorage11
If the calling code releases the keyed mutex after the unbind then D3D will
unbind the SRV or RTV from the pipeline without notifying the cache. This
allows the SRV to be destroyed, which means that a subsequently-created SRV
could have the same address. This would cause the new SRV to not be correctly
bound to the pipeline if its slot is the same as the unbound SRV.
BUG=588000
Change-Id: I0ad1ba3706a6bcc1fee50745e6148c9b23e578f6
Reviewed-on: https://chromium-review.googlesource.com/328400
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: John Bauman <jbauman@chromium.org>
|
|
8a854d68
|
2016-02-17T11:54:04
|
|
Replace GetDXGIFormatInfo with a GetDXGIFormatSizeInfo where possible
It's not always clear which format should be passed to GetDXGIFormatInfo,
since a resource is associated with multiple formats. In some cases, one
of the formats is typeless and one of them is typed, which would return
different type information depending on which one is used. In some cases,
one of the formats may even be a depth format while another is not.
GetDXGIFormatSizeInfo will return correct data no matter which format
associated with a certain resource is passed to it.
Remaining uses of GetDXGIFormatInfo will need to be addressed separately,
either making sure that they always use the format that makes sense in a
given context, or plumbing in the required information in some other way.
BUG=angleproject:1244
TEST=angle_end2end_tests
Change-Id: If3cb03ab68d27743b1fdeb539234ec621dfa3c04
Reviewed-on: https://chromium-review.googlesource.com/328230
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
|
|
72e6606d
|
2016-02-15T11:52:54
|
|
Add more const qualifiers in TextureStorage11
This makes the code easier to follow.
BUG=angleproject:1244
TEST=angle_end2end_tests
Change-Id: I7787b04217a6771629e69f6f67586f62ce5cfccf
Reviewed-on: https://chromium-review.googlesource.com/327053
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
|
|
dc107978
|
2016-02-12T09:27:23
|
|
Clean up the style in TextureStorage11.
This is a pure refactoring change, and should behave identically.
BUG=angleproject:1260
Change-Id: I44f5ef2f1444ffd8f8dd6ce55c266ec95781a6d8
Reviewed-on: https://chromium-review.googlesource.com/327266
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
ee991799
|
2016-02-10T18:25:40
|
|
Fix texture swizzle cache initialization
Texture swizzle cache needs to be initialized so that the keys do not
represent a valid swizzle state before any swizzled textures have been
cached.
BUG=angleproject:1095
TEST=dEQP-GLES3.functional.texture.swizzle.* (all pass)
Change-Id: I66c10ed49134875d29b07852488a41a776e8fb67
Reviewed-on: https://chromium-review.googlesource.com/326971
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
|
|
0ecb18b9
|
2016-02-03T13:40:37
|
|
Avoid a copy in TextureStorage11::setData
This is essentially a reland of 9cf9bcbecaa1e54a47a92eb784e7f591f7b65c57
This code always allocates a new memory buffer for the texture memory,
picks a load function to copy/convert the input data into it, and the
uploads.
In the case where the input format matches the upload format we should
be able to skip the allocation and copy and be much happier.
Change-Id: If4281aeb4cd7bbbebba60122a10610a916833052
Reviewed-on: https://chromium-review.googlesource.com/326852
Tryjob-Request: John Bauman <jbauman@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: John Bauman <jbauman@chromium.org>
|
|
3a913264
|
2016-02-06T01:34:25
|
|
Revert "Avoid a copy in TextureStorage11::setData"
Fails on the Windows builders:
https://build.chromium.org/p/chromium.gpu.fyi/builders/GPU%20Win%20Builder/builds/42201
e:\b\build\slave\gpu_win_builder\build\src\third_party\angle\src\libangle\renderer\d3d\d3d11\load_functions_table_autogen.cpp(787) : error C2440: 'return' : cannot convert from 'const std::map<GLenum,rx::LoadImageFunction,std::less<_Kty>,std::allocator<std::pair<const _Kty,_Ty>>>' to 'const std::map<GLenum,rx::d3d11::LoadImageFunctionInfo,std::less<_Kty>,std::allocator<std::pair<const _Kty,_Ty>>> &'
with
[
_Kty=GLuint
, _Ty=rx::LoadImageFunction
]
and
[
_Kty=GLuint
, _Ty=rx::d3d11::LoadImageFunctionInfo
]
Reason: cannot convert from 'const std::map<GLenum,rx::LoadImageFunction,std::less<_Kty>,std::allocator<std::pair<const _Kty,_Ty>>>' to 'const std::map<GLenum,rx::d3d11::LoadImageFunctionInfo,std::less<_Kty>,std::allocator<std::pair<const _Kty,_Ty>>>'
with
[
_Kty=GLuint
, _Ty=rx::LoadImageFunction
]
and
[
_Kty=GLuint
, _Ty=rx::d3d11::LoadImageFunctionInfo
]
No user-defined-conversion operator available that can perform this conversion, or the operator cannot be called
This reverts commit 52d3e43b66478b07d26c95a5511d4132cec26000.
Change-Id: I83774ea09ccbb2b92ff609714e1c7201beb775bc
Reviewed-on: https://chromium-review.googlesource.com/326540
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
52d3e43b
|
2016-02-03T13:40:37
|
|
Avoid a copy in TextureStorage11::setData
This is essentially a reland of 9cf9bcbecaa1e54a47a92eb784e7f591f7b65c57
This code always allocates a new memory buffer for the texture memory,
picks a load function to copy/convert the input data into it, and the
uploads.
In the case where the input format matches the upload format we should
be able to skip the allocation and copy and be much happier.
Change-Id: I3c1a0ab34be91c7d39eb2d0866029d01352b6056
Reviewed-on: https://chromium-review.googlesource.com/325526
Tryjob-Request: John Bauman <jbauman@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
5e017349
|
2016-02-01T11:13:04
|
|
Add Debug labels to more D3D11 objects.
This makes debugging using graphics tools easier on Windows.
BUG=angleproject:1290
BUG=angleproject:1299
Change-Id: Ia3889c10fd8e23486f0122e0b567c470517bc9e0
Reviewed-on: https://chromium-review.googlesource.com/324821
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
a5ed56ee
|
2015-12-07T16:32:59
|
|
D3D11: Mask off alpha channel for RGBA->RGB blits.
We emulate RGB8 in D3D11 with RGBA8 textures. Make sure when we blit
that we don't copy the unused texture channel.
BUG=angleproject:1245
TEST=dEQP-GLES3.functional.fbo.blit.*
Change-Id: I805132fda984860a6d84ad4c1fc7169973938df9
Reviewed-on: https://chromium-review.googlesource.com/316010
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
8d9f35f1
|
2015-11-24T16:10:20
|
|
Re-land "D3D11: Fix Integer Texture Cube mip mapping."
We were missing both the correct SRV parameter, as well as the full
computation of the mip level in the HLSL.
Re-land makes the mip computation only happen with implicit sampling.
Before it would confuse the LOD0 computation.
BUG=angleproject:1208
TEST=dEQP-GLES3.functional.texture.*
Change-Id: I4b579033afe5cd1aca1f2d017e48a74c7fc324cc
Reviewed-on: https://chromium-review.googlesource.com/314330
Tryjob-Request: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
ee322723
|
2015-11-24T20:42:48
|
|
Revert "D3D11: Fix Integer Texture Cube mip mapping."
2 tests failed:
dEQP_GLES3.Default/functional_shaders_texture_functions_texture_isamplercube_vertex (c:\b\build\slave\gpu_win_builder\build\src\third_party\angle\src\tests\deqp_support\angle_deqp_gtest.cpp:234)
dEQP_GLES3.Default/functional_shaders_texture_functions_texture_usamplercube_vertex (c:\b\build\slave\gpu_win_builder\build\src\third_party\angle\src\tests\deqp_support\angle_deqp_gtest.cpp:234)
BUG=angleproject:1208
This reverts commit 5778557fe99e300f245a7bfc2200f6b0179e3fbf.
Change-Id: I6f7441bdbfbf937680b0d572645edee8ece649a1
Reviewed-on: https://chromium-review.googlesource.com/314301
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
5778557f
|
2015-11-23T09:37:44
|
|
D3D11: Fix Integer Texture Cube mip mapping.
We were missing both the correct SRV parameter, as well as the full
computation of the mip level in the HLSL.
BUG=angleproject:1208
Change-Id: I345b1e0895495654de3863c4ebcc395d9b7371b9
Reviewed-on: https://chromium-review.googlesource.com/312060
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tryjob-Request: Jamie Madill <jmadill@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
adff67b5
|
2015-10-14T10:34:45
|
|
Re-land "Implements more pack/unpack states."
Pack: row length, skip rows, skip pixels.
Unpack: image height, skip images, skip rows, skip pixels.
Note that PBOs are not covered by this change.
Re-land with fix for test expectations.
BUG=angleproject:512
BUG=angleproject:1095
Change-Id: I71d8d3bd8fc1f2c75ca16ac2634d5eafcbd71f26
Reviewed-on: https://chromium-review.googlesource.com/305522
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
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c7473924
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2015-10-14T14:33:19
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Revert "Implements more pack/unpack states. Pack: row length, skip rows, skip pixels. Unpack: image height, skip images, skip rows, skip pixels. Note that PBOs are not covered by this change."
Expectations still not correct. This removes suppressions for two
failing tests:
functional.texture.specification.teximage3d_depth_pbo.depth_component32f_2d_array
dEQP-GLES3.functional.texture.specification.teximage3d_depth_pbo.depth32f_stencil8_2d_array
BUG=angleproject:512
BUG=angleproject:1095
This reverts commit 72e7013e68a24107b9082629fc52d59a78998eb2.
Change-Id: Id81b6e616e61535b8504890ce57591813e22af69
Reviewed-on: https://chromium-review.googlesource.com/305521
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
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72e7013e
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2015-10-01T17:19:45
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Implements more pack/unpack states.
Pack: row length, skip rows, skip pixels.
Unpack: image height, skip images, skip rows, skip pixels.
Note that PBOs are not covered by this change.
BUG=angleproject:512
BUG=angleproject:1095
Change-Id: Ia2fd7e52615d4aa08011dd615fcc20b79672d355
Reviewed-on: https://chromium-review.googlesource.com/304908
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
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000b2f49
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2015-10-09T15:33:14
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Revert "Implements more pack/unpack states. Pack: row length, skip rows, skip pixels. Unpack: image height, skip images, skip rows, skip pixels."
This is causing failures in dEQP-GLES3.functional.texture.specification.teximage3d_depth_pbo.depth_component24_2d_array
First failing build on the bot:
http://build.chromium.org/p/chromium.gpu.fyi/builders/Win7%20Release%20dEQP%20%28NVIDIA%29/builds/3635
Please fix the failure and re-land your CL with the fix.
BUG=angleproject:512
BUG=angleproject:1095
This reverts commit f1bb3f0569d5ef41b17f8ad0add7308f9d0f0de1.
Change-Id: I30f61db888b0adf73a1d98bbeeb2428068119627
Reviewed-on: https://chromium-review.googlesource.com/304990
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
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f1bb3f05
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2015-10-01T17:19:45
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Implements more pack/unpack states.
Pack: row length, skip rows, skip pixels.
Unpack: image height, skip images, skip rows, skip pixels.
BUG=angleproject:512
BUG=angleproject:1095
Change-Id: I11e3bc05d23419b72c92b96aabd3f0bacd983626
Reviewed-on: https://chromium-review.googlesource.com/304370
Tryjob-Request: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
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db3dd083
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2015-09-16T20:16:01
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Refactoring TextureFormat and its helper functions to individual classes
BUG=angleproject:1160
This is the first step to BUG=angleproject:1160, optimizing
GetTextureFormatInfo to use static switching rather than building maps and
using the find function. Also reordered the includes in alphabetical,
src files first format
The next step is to modify the GetTextureFormatInfo not to build a map but
to use static switching. The step after that is to use a JSON generator to
generate the switching, hence refactoring TextureFormat to be in its own
class so we only need to generate what's necesary. The helper functions
such as swizzle texture format can also be done using the same approach.
Hence, they're also refactored into their own files.
Change-Id: I753f437ca0df69ee5584d254fe0d2ea8b09a857e
Reviewed-on: https://chromium-review.googlesource.com/300288
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tryjob-Request: Jamie Madill <jmadill@chromium.org>
Tested-by: Dian Xiang <dianx@google.com>
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69cce580
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2015-09-17T13:20:36
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Split the SamplerState struct into SamplerState and TextureState.
SamplerState is now only the members that are overridden by a sampler
object, this makes it easy to update those specific members.
Opted for getters and setters for each member in Texture and Sampler
because it will be required to enable dirty bits for these states.
Added maxAnisotropy to the SamplerState instead of texture state. The
sampler objects extension mentions it should be there.
BUG=angleproject:1162
Change-Id: I5aa6d702bd5915ee9df1976afef3c8c1f69d27c8
Reviewed-on: https://chromium-review.googlesource.com/300490
Tryjob-Request: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
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c5b2ba53
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2015-09-17T19:54:27
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Revert "Avoid a copy in TextureStorage11::setData"
Speculative fix for performance regression.
BUG=532647
This reverts commit 9cf9bcbecaa1e54a47a92eb784e7f591f7b65c57.
Change-Id: I53e41f6c17f89c400e38bfcdf3147946c27906c0
Reviewed-on: https://chromium-review.googlesource.com/300540
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
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9cf9bcbe
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2015-08-17T14:50:31
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Avoid a copy in TextureStorage11::setData
This code always allocates a new memory buffer for the texture memory,
picks a load function to copy/convert the input data into it, and the
uploads.
In the case where the input format matches the upload format we should
be able to skip the allocation and copy and be much happier.
Change-Id: I8b8c106e0d397bef1c4bcfdb0df60669030776a3
Reviewed-on: https://chromium-review.googlesource.com/293742
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
Tryjob-Request: Geoff Lang <geofflang@chromium.org>
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362c0a79
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2015-08-12T14:44:38
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Implement EGL image classes for the D3D renderers.
BUG=angleproject:970
Change-Id: I24d393fcd75dd4ee510785e8475b093868701c77
Reviewed-on: https://chromium-review.googlesource.com/295152
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tryjob-Request: Geoff Lang <geofflang@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
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4d61f7ed
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2015-08-12T10:56:50
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Reland Fixed compiler warning C4267 'conversion from 'size_t' to 'type', possible loss of data'
Additional warnings found with more testing and added C4267 warning disable only for angle_libpng
BUG=angleproject:1120
Change-Id: Ic403dcff5a8018056fa51a8c408e64207f3362eb
Reviewed-on: https://chromium-review.googlesource.com/293028
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
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b195643c
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2015-08-12T17:35:20
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Revert "Fixed compiler warning C4267 'conversion from 'size_t' to 'type', possible loss of data'"
Seems to have quite a few warnings in 64-bit on my machine.
BUG=angleproject:1120
This reverts commit c5cf9bc47d0ee028adbbf9e9f94ca567eec601dc.
Change-Id: I86768b900aeba52e7a2242d9ae8949f93f1a5ba9
Reviewed-on: https://chromium-review.googlesource.com/293280
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
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c5cf9bc4
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2015-08-06T10:46:48
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Fixed compiler warning C4267 'conversion from 'size_t' to 'type', possible loss of data'
BUG=angleproject:1120
Change-Id: I01ef10bea7f487c2b394d030c76628f38d2ea645
Reviewed-on: https://chromium-review.googlesource.com/292780
Tested-by: Cooper Partin <coopp@microsoft.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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3828b9e7
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2015-07-20T14:36:48
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D3D11: Use texture format, not SRV format, for mip gen test.
Using the SRV format could lead to using R32F for D32F formats,
which is incorrect.
BUG=angleproject:1075
TEST=dEQP-GLES3.functional.fbo.blit.*
Change-Id: Ic81d51b888897a7f7c79e2ba1a24ab69f18d981c
Reviewed-on: https://chromium-review.googlesource.com/286770
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
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a455824c
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2015-07-17T14:25:01
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Remove GetAttachmentSerial.
Cascades to remove serials from many objects.
BUG=angleproject:970
Change-Id: I0a74a14519da3203cd5df7ae0fa19f83393951ce
Reviewed-on: https://chromium-review.googlesource.com/286554
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
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1bd7dd45
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2015-06-11T08:58:53
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Added 16-bit formats to GLConfigs to reduce offscreen texture memory usage.
BUG=angleproject:1042
Change-Id: I7024bd47601a21b08cafbf6460d512151b53d035
Reviewed-on: https://chromium-review.googlesource.com/277002
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
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5a0edc62
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2015-06-30T12:36:07
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Change intializer list order to match field order.
BUG=505304
Change-Id: I38149e72732f0b4eb7d398f90b5d11660e2a7fbc
Reviewed-on: https://chromium-review.googlesource.com/282465
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
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ba8a0bf8
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2015-05-13T09:48:59
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Add plumbing for D3D11 device caps
BUG=angleproject:1002
Change-Id: Id24783c75377ea92a73a43f2605693e07f63dc15
Reviewed-on: https://chromium-review.googlesource.com/270545
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Austin Kinross <aukinros@microsoft.com>
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752ce192
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2015-04-14T11:11:12
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D3D11: Use DX generateMips to generate mipmaps whenever possible.
BUG=angleproject:974
Change-Id: I95937fe7a0833de77c52f838ebb3ecba55dfbf8a
Reviewed-on: https://chromium-review.googlesource.com/265640
Tested-by: Gregoire Payen de La Garanderie <Gregory.Payen@imgtec.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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f4bf3811
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2015-04-01T16:15:32
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Use GetAs/GetImplAs whenever possible.
This patch cleans up the rest of our custom casting helper
functions.
Change-Id: I41975c736765fca855c4498acca31116df3e8317
Reviewed-on: https://chromium-review.googlesource.com/263477
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Brandon Jones <bajones@chromium.org>
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b8af723d
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2015-03-16T22:33:25
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Fix and enable warning C4245 (signed/unsigned mismatch)
Change-Id: If48043835fcc98341a0626e3ece7d0e3f7958059
Reviewed-on: https://chromium-review.googlesource.com/260630
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Cooper Partin <coopp@microsoft.com>
Tested-by: Austin Kinross <aukinros@microsoft.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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74ba76c4
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2015-02-09T10:31:23
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Move rx::MemoryBuffer to common library.
This class is not D3D-specific so can be shared among other
back-ends, or other parts of the ANGLE codebase.
Change-Id: Ie00760eb5dae4db52e465ee7a2f97789bae8c0b0
Reviewed-on: https://chromium-review.googlesource.com/246500
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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b8aee3bc
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2015-01-27T14:42:36
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Add UNPACK_ROW_LENGTH support to D3D11 renderer
Change-Id: I31ccffddcb04a45f19d3c3eb9a396c30e794b218
Reviewed-on: https://chromium-review.googlesource.com/243951
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Minmin Gong <mgong@microsoft.com>
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88fe1ad7
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2015-01-19T15:09:26
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Update the texture storage after generateMipmaps and setStorage.
Also adds a few assert in SetData and various places to ensure that
images are not dirty before modifying the storage.
BUG=angle:873
Change-Id: I7cc922b33da0d79a1b5aefe216e9ccfaaf86a306
Reviewed-on: https://chromium-review.googlesource.com/241880
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Gregoire Payen de La Garanderie <Gregory.Payen@imgtec.com>
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b2d298db
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2015-01-29T10:29:51
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Fix TextureStorage11::setData for 3D textures.
Currently this method doesn't handle partial offsets.
Fixes dEQP tests in the texture specification group.
BUG=angle:899
Change-Id: I20160e49a46957b4f6cf96f529ab4ea7ddf7b343
Reviewed-on: https://chromium-review.googlesource.com/244091
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
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3ae6465f
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2015-01-26T15:51:39
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Fix lots of variable shadowing in ANGLE
BUG=angle:877
Change-Id: I3df0fffb19f5ecbe439fbc2a8d6d239a5dc6b638
Reviewed-on: https://chromium-review.googlesource.com/243334
Tested-by: Austin Kinross <aukinros@microsoft.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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74cafab1
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2015-01-23T23:17:32
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Revert "Fix lots of variable shadowing in ANGLE"
Caused WebGL CTS failures on the texture-npot test:
https://www.khronos.org/registry/webgl/sdk/tests/conformance/textures/texture-npot.html
This reverts commit c67e6e9fade44ef8938724e82db11db725e9c8e5.
Change-Id: I089e99859231e0d657084ac3647257c650a9da92
Reviewed-on: https://chromium-review.googlesource.com/243041
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
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c67e6e9f
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2015-01-21T16:01:07
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Fix lots of variable shadowing in ANGLE
BUG=angle:877
Change-Id: I15168ae32605b26aee08274464ffe68adb5a7e87
Reviewed-on: https://chromium-review.googlesource.com/242351
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Austin Kinross <aukinros@microsoft.com>
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62815bf4
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2015-01-15T16:32:36
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Improve D3D11 FL9_3 zero-LOD workaround (e.g. TextureCubes)
D3D11 Feature Level 9_3 can't disable mipmaps on a mipmapped
texture, and sample from level zero of it. A previous commit
added a workaround for this in ANGLE to Texture2Ds. This
commit fixes some minor issues in that commit, and extends
the workaround to apply to TextureCubes too.
Change-Id: Ic97321af6f8bbf7ad5d96e58655c342db3978a6a
Reviewed-on: https://chromium-review.googlesource.com/241944
Tested-by: Austin Kinross <aukinros@microsoft.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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051dbc79
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2015-01-05T15:48:58
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Create a formatutilsD3D and move some functions from formatutils.
BUG=angle:681
Change-Id: I694073c50dccd05c3117761e446eba0d15c03293
Reviewed-on: https://chromium-review.googlesource.com/238480
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
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c2e75afa
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2015-01-05T14:26:24
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Rename RenderTarget to RenderTargetD3D and move it into the d3d folder.
BUG=angle:681
Change-Id: I1946e01ce09d99405c318723c254fe300cc5ac53
Reviewed-on: https://chromium-review.googlesource.com/238471
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
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b4dedf3e
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2015-01-05T14:08:53
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Merge the Image class into ImageD3D.
BUG=angle:681
Change-Id: I0c0d41fb3ff9592b08ede58a8c2ec2bd2d94a0b2
Reviewed-on: https://chromium-review.googlesource.com/238470
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Brandon Jones <bajones@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
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155610b9
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2015-01-15T16:37:17
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Fix off-by-one max mip levels in getSRV.
We would try to create SRVs with zero mip levels, when we should
be asking for a single mip level. This would happen when the base
level is equal to the max level. See the dEQP test:
texture.mipmap.2d.max_level.linear_nearest
Change-Id: I3f231f159dbdecbf7c2e61b373bfc3545875f36e
Reviewed-on: https://chromium-review.googlesource.com/240762
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Brandon Jones <bajones@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
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215b37a6
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2014-12-22T12:56:07
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Work around zero-LOD mipmap issue on D3D11 Feature Level 9_3
In OpenGL ES, it is possible to sample from level 0 of a mipmapped
texture by setting GL_TEXTURE_MIN_FILTER to GL_NEAREST.
This is possible in D3D9 and D3D11 Feature Level 10_0+ via various
methods. It's not possible in D3D11 Feature Level 9_3, though.
This change works around this restriction by creating two copies of
each texture on 9_3. The textures are identical, except one has
mipmaps and one doesn't.
The D3D11 renderer figures out which texture to use at the right
time, and keeps the textures in sync with each other as necessary.
Note: each texture is only created when it's needed. It's possible
that only one (or even neither) D3D texture will be created for a
given GL texture.
Change-Id: I3c17137b4f63b9158b3abf067ad8e5d5c49d2191
Reviewed-on: https://chromium-review.googlesource.com/234522
Tested-by: Austin Kinross <aukinros@microsoft.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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049743a9
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2014-12-23T13:05:11
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Restrict depth buffer formats on D3D11 Feature Level 9_3
*_TYPELESS formats weren't supported in D3D10Level9 until
Windows 8. Some Win8 D3D9 drivers don't support them either.
To workaround this, we avoid _TYPELESS formats on D3D11 FL9_3.
BUG=angle:856
BUG=435726
Change-Id: I280dc7f87e3a2c737c14284ebb744188e7f10616
Reviewed-on: https://chromium-review.googlesource.com/237292
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Austin Kinross <aukinros@microsoft.com>
Tested-by: Jamie Madill <jmadill@chromium.org>
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36e86234
|
2014-12-01T16:48:23
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Improve image update perf by re-using a MemoryBuffer.
Instead of allocating a new MemoryBuffer every frame, we can store
one scratch buffer in the Renderer, and occasionally re-create it
to ensure we aren't stuck using the maximum amount of memory.
BUG=angle:842
Change-Id: Id7c1912921ed8f84b151413453c3268d853352db
Reviewed-on: https://chromium-review.googlesource.com/230861
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Bruce Dawson <brucedawson@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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2b5420c0
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2014-11-19T14:20:15
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Merge libGLESv2 and libEGL classes into libANGLE.
BUG=angle:733
Change-Id: Ic491c971411fe82c56cd97c5c8325ac14ec218df
Reviewed-on: https://chromium-review.googlesource.com/230830
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
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