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35cd7332
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2018-12-02T12:03:33
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Refactor test shader style.
This change enforces a lot more consistency. We pass const char * to
the Compile functions instead of std::string. Also fixes the
indentation of C++11 block comments to be more consistent.
Bug: angleproject:2995
Change-Id: Id6e5ea94055d8cbd420df4ea2e81b2d96cb5ce78
Reviewed-on: https://chromium-review.googlesource.com/c/1357103
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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17cee572
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2018-06-18T08:28:50
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SampleApps: Refactor to use cli args the same way
Bug: angleproject:2669
Change-Id: Ica5b49e63e8af69595cdde3737b0aa1808d7d841
Reviewed-on: https://chromium-review.googlesource.com/1104377
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Luc Ferron <lucferron@chromium.org>
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2fe36e45
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2018-03-14T16:14:26
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Vulkan: Enable SimpleVertexShader.
Required correct depth range implementation, matrix uniforms, etc.
Bug: angleproject:2403
Change-Id: I84d12aae0c9eb760645d6b953461122bce7d31d1
Reviewed-on: https://chromium-review.googlesource.com/967265
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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a20af6d7
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2017-09-18T13:32:29
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Use C++11 raw string literals instead of SHADER_SOURCE macro
This is better in many ways:
1. It doesn't confuse clang format
2. \n doesn't need to be included after preprocessor directives like
   the version directive.
3. It's using built-in functionality instead of something custom.
Raw string literals should be the preferred way to include shader
source in C++ files going forward.
BUG=angleproject:2157
TEST=angle_end2end_tests
Change-Id: I8b236a6e2d5c25d920297e5bc5b5b143eddeba1f
Reviewed-on: https://chromium-review.googlesource.com/671046
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
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922cbfcb
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2016-11-25T16:23:18
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common: Add a vector arithmetic helper classes
Change-Id: I2f96baedf10d346eaa150bab04f8f6ca3ba573b9
Reviewed-on: https://chromium-review.googlesource.com/414272
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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49e8de70
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2015-08-14T10:50:17
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Fix remaining size_t conversion warnings.
BUG=angleproject:1120
Change-Id: If4fba903511dcd57d21f8f8178e772cf3cae4187
Reviewed-on: https://chromium-review.googlesource.com/293750
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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12a8e866
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2015-05-07T14:50:28
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Make all the samples compile under Linux
Two-thirds of them run and work well.
BUG=angleproject:892
Change-Id: I401a7ef4fd055eda7276bd34dcf0fc6ae0deff13
Reviewed-on: https://chromium-review.googlesource.com/270124
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Tested-by: Corentin Wallez <cwallez@chromium.org>
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413fd933
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2015-04-22T11:00:41
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Move all GLES samples into the samples directory.
There was no real reason to keep them in an angle directory and it makes
the generated projects nicer.
BUG=angleproject:981
Change-Id: I844e44dc5c2df51f5292cff4bdffe5e951745aae
Reviewed-on: https://chromium-review.googlesource.com/266871
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Brandon Jones <bajones@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
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