|
93edca16
|
2018-03-30T10:43:18
|
|
Vulkan: Add an Image helper class.
This class wraps a lot of the common functionality of a vk::Image.
It keeps an associated DeviceMemory and ImageView.
Eventually we can probably merge this class with RenderTargetVk. We
can also use it to implement the same functionality between
Renderbuffer and Texture and abstract different storage types, like
2D and Cube.
Bug: angleproject:2318
Change-Id: I39239f47b483cfb96290a15b06edd264f7f4bb34
Reviewed-on: https://chromium-review.googlesource.com/980772
Reviewed-by: Frank Henigman <fjhenigman@chromium.org>
Reviewed-by: Luc Ferron <lucferron@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
6bc264ae
|
2018-03-31T15:36:05
|
|
Fix potential bad access in LinkProgram.
This could happen when linking a program with missing attachments
and shaders that have no compiled sources.
Also re-enables the EGL program cache control tests, which were
disabled due to a wrong extension name check.
Bug: chromium:827158
Change-Id: I181f878093c6e3a4acc51552ade8e7c084733a3d
Reviewed-on: https://chromium-review.googlesource.com/989262
Reviewed-by: Luc Ferron <lucferron@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
94bbed1e
|
2018-03-20T14:44:53
|
|
Collect static use information during parsing
We now collect metadata for variables in the symbol table. The
metadata is stored in a map using the variable unique id as a key, so
we can store the variables themselves as constexpr while still having
dynamic metadata.
For now we collect whether a variable is statically read or written.
This can be used to more accurately determine whether a variable is
statically used, but can also enable more optimizations in the future,
such as pruning variables that are never read or folding variables
that are never written after initialization. The collection is done
during parsing, so that nothing is pruned from the AST before the
static use is recorded.
Static writes are flagged in ParseContext::checkCanBeLValue, as that
function is already called for all variables that are written.
Static reads are flagged whenever there's an operation that requires
a variable to be read. This includes:
* Unary and binary math ops
* Comma ops
* Ternary ops
* Assignments
* Returning the variable
* Passing the variable as an in or inout argument to a function
* Using the variable as a constructor argument
* Using the variable as an if statement condition
* Using the variable as a loop condition or expression
* Using the variable as an index
* Using the variable as a switch statement init expression
In case there are statements that simply refer to a variable without
doing operations on it, the variable is being treated as statically
read. Examples of such statements:
my_var;
my_arr[2];
These are a bit of a corner case, but it makes sense to treat them as
static use for validation purposes.
Collecting correct static use information costs us a bit of compiler
performance, but the regression is on the order of just a few percent
in the compiler perf tests.
BUG=angleproject:2262
TEST=angle_unittests, angle_end2end_tests
Change-Id: Ib0d7add7e4a7d11bffeb2a4861eeea982c562234
Reviewed-on: https://chromium-review.googlesource.com/977964
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
|
|
89398b65
|
2018-03-21T17:30:50
|
|
Avoid mangled name comparisons of 3-parameter functions
The hash values used for looking up built-ins now encode whether the
mangled name contains arrays, structs or interface blocks in its
parameters list. This is written in the most significant bit of the
hash value.
We check this bit at the start of built-in lookup and if the bit is
set we exit early. After that we know that the lookup name doesn't
contain array, struct or interface block parameters.
When we find a hash that matches a hash of a built-in function, we now
know 3 things:
1) the length of the mangled name matches
2) the open parentheses in the mangled name matches
3) the lookup doesn't contain array, struct or block parameters.
Additionally, we have an if statement checking whether the function
name matches. Collisions are only possible with functions that
1) have the same name
2) have the same number of parameters
With these preconditions we can check beforehand whether collisions
are possible for 3-parameter functions. If there are no collisions, we
don't need to compare the full mangled name. This is similar to what
was already being done with functions that had 0 to 2 parameters.
This reduces shader_translator binary size by around 4 KB on Windows.
Besides increased complexity, the tradeoff is that an exhaustive
search of hash values for possible 3-parameter combinations is costly,
so the gen_builtin_functions.py code generation script now takes
around one minute to run on a high-end workstation. Due to this, the
script now exits early if it detects it has already been run with the
same inputs based on a hash value stored in
builtin_symbols_hash_autogen.txt.
BUG=angleproject:2267
BUG=chromium:823856
TEST=angle_unittests
Change-Id: I3ff8c6eb85b90d3c4971ac8d73ee171a07a7e55f
Reviewed-on: https://chromium-review.googlesource.com/973372
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
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|
5d232d53
|
2018-04-01T19:57:19
|
|
Fix conditions for updating element array buffer.
It was skipping elementArrayBufferOverride->onReadResource()
if mCurrentElementArrayBufferResource was null.
BUG=angleproject:2389
Change-Id: If33a11d35225daf572796abc8c18f6d6df758b48
Reviewed-on: https://chromium-review.googlesource.com/989408
Commit-Queue: Frank Henigman <fjhenigman@chromium.org>
Reviewed-by: Luc Ferron <lucferron@chromium.org>
|
|
30b604d8
|
2018-03-12T17:26:57
|
|
Check that transform feedback will not overflow its buffers.
Also fix the check for uniform buffer size to use the actual buffer
size instead of the size of the bound range.
Bug: 820639
Change-Id: Iaa2a617ee7ce5ce7cfabbf64bd1d6f8c82c46b65
Reviewed-on: https://chromium-review.googlesource.com/965627
Commit-Queue: James Darpinian <jdarpinian@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
5a7e61bb
|
2018-03-29T16:50:32
|
|
GLES1: glNormal3(f|x)
BUG=angleproject:2306
Change-Id: I42834078b14aaa20c4d4e6b67c097c810f5a17a3
Reviewed-on: https://chromium-review.googlesource.com/987297
Commit-Queue: Lingfeng Yang <lfy@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
d104918f
|
2018-03-28T10:02:20
|
|
Refactor ANGLE Extensions Validation
Refactors ANGLE Extensions Validation functions into a common format for
future autogeneration. Any writes to output parameters that occurred
within the ANGLE entry point have been moved into the corresponding
validation function.
Bug:angleproject:2263
Change-Id: I7a678310ad481c1379596a493fcb0b0383fcf3b8
Reviewed-on: https://chromium-review.googlesource.com/985244
Commit-Queue: Brandon1 Jones <brandon1.jones@intel.com>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
b33972d4
|
2018-03-30T07:57:13
|
|
Fix MSan report in HandleAllocatorTest.Reallocation
[ RUN ] HandleAllocatorTest.Reallocation
==30439==WARNING: MemorySanitizer: use-of-uninitialized-value
#0 0x1a11ef5 in gl::HandleAllocator::allocate() third_party/angle/src/libANGLE/HandleAllocator.cpp:83:9
#1 0x6643eb in (anonymous namespace)::HandleAllocatorTest_Reallocation_Test::TestBody() third_party/angle/src/libANGLE/HandleAllocator_unittest.cpp:75:42
Looks like a true positive, one of the ctors wasn't initializing a
field.
Change-Id: Id8a93fe6c9a6f1f01249235630981f4f0ac4a782
Reviewed-on: https://chromium-review.googlesource.com/987474
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
b1de5a7e
|
2018-03-28T14:07:57
|
|
Prevent stack overflow due to recursive swizzle of an l-value
Long chains of recursive swizzling could previously cause a stack
overflow in checkCanBeLValue. Fold recursive swizzling when it is
parsed to prevent this.
BUG=angleproject:2439
TEST=angle_unittests
Change-Id: I83b4c27442185709f6762d5ec23b93244010da05
Reviewed-on: https://chromium-review.googlesource.com/983593
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
|
|
beafe1a8
|
2018-03-29T18:23:50
|
|
Skip ComputeShaderTest.groupMemoryBarrierAndBarrierTest on NVIDIA D3D11
BUG=angleproject:2280
Change-Id: If2469e037b197b5e54f8fadce7a5094c5d3159a2
Reviewed-on: https://chromium-review.googlesource.com/987015
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
|
|
5cf4d06c
|
2018-03-29T13:33:18
|
|
Further reduce number of uniforms in UniformsBenchmark.Run/gles_matrix
Because Perf bots have Android K with worse driver than GPU.FYI Android L
BUG=angleproject:2431
Change-Id: I9b7a7d34f64a9832c57f9d26573b7c63594e1773
Reviewed-on: https://chromium-review.googlesource.com/986653
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
|
|
a43994c9
|
2018-03-29T07:21:41
|
|
GLES1: glColor4(f|ub|x)
BUG=angleproject:2306
Change-Id: I4a57732d4c470c821a3847a7ee012cf3ccbba197
Reviewed-on: https://chromium-review.googlesource.com/986454
Commit-Queue: Lingfeng Yang <lfy@google.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
489243fb
|
2018-03-28T16:55:28
|
|
Vulkan: Add support for ivec* for uniforms
- This also enables 93 dEQP tests to validate these.
Bug: angleproject:2441
Change-Id: I1e0a749dde309788d7921e369cb35881c12c9a33
Reviewed-on: https://chromium-review.googlesource.com/985095
Commit-Queue: Luc Ferron <lucferron@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
2371acad
|
2018-03-27T16:03:03
|
|
Vulkan: Support for uniform arrays
- Enable dEQP tests for uniform arrays
- Fix the shader translator to support arrays
- Fix for finding the uniforms location
- Support get/set of uniform array values
Bug: angleproject:2416
Change-Id: I7d0e9c602840ffb915f8ea3ba5d832d03bd74985
Reviewed-on: https://chromium-review.googlesource.com/984599
Commit-Queue: Luc Ferron <lucferron@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
4733585d
|
2018-02-12T15:41:55
|
|
ES31_GLSL: support invocation and memory control functions
Implement shader invocation control functions and shader memory
control functions on D3D backend.
BUG=angleproject:2280
TEST=angle_end2end_tests.ComputeShaderTest.ShaderInvocationAndMemoryControl
Change-Id: I836c3abde35f19dd40a68cf82ae7c5417c551ab4
Reviewed-on: https://chromium-review.googlesource.com/911986
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
96310cda
|
2018-03-28T11:56:28
|
|
GLES1: glClientActiveTexture
+ adds query for GL_MAX_TEXTURE_UNITS
BUG=angleproject:2306
Change-Id: Ie89fa6a067551170856bf0f7e6d7b4452b3da132
Reviewed-on: https://chromium-review.googlesource.com/984894
Commit-Queue: Lingfeng Yang <lfy@google.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
a3b220f3
|
2018-03-06T16:22:13
|
|
Vulkan: Adding null driver as device option
Bug: angleproject:2159
Plumbing to allow VK Mock ICD to be selected as the Vulkan driver.
Adding new ANGLE env var "ANGLE_VK_ICD_JSON" to point to json file
of mock ICD in angle and use this to override Vk loader ICD search
path.
At Vulkan renderer initialization time, enable the Mock ICD if device
is EGL_PLATFORM_ANGLE_DEVICE_TYPE_NULL_ANGLE.
Default physicalDevice is still the first detected device.
If Mock ICD is requested but not available, fall back to the first
device that was detected.
Added a VULKAN_NULL() testing config that uses Vulkan as renderer but
NULL as device. Turned on Vulkan NULL testing for DrawCallPerf.
Change-Id: I04e15c14e998448f8c98f9fd72e796389f297993
Reviewed-on: https://chromium-review.googlesource.com/961494
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
8a02d3b5
|
2018-03-27T12:39:16
|
|
Vulkan: Enable depth render state dEQP tests
Bug: angleproject:2430
Change-Id: Ia6fec6b622c7e235d041ec4e383a4ca2f1f191a3
Reviewed-on: https://chromium-review.googlesource.com/984898
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Luc Ferron <lucferron@chromium.org>
|
|
0af5b86a
|
2018-03-27T20:19:33
|
|
Return gl::Error from VertexArray::syncState().
No functional change.
When we add vertex data format conversion to Vulkan we will need to be
able to return an error from VertexArray::syncState().
BUG=angleproject:2405
Change-Id: I4b537946ecbb6593280b6510c5cd8d8e3c65e8dd
Reviewed-on: https://chromium-review.googlesource.com/982897
Commit-Queue: Frank Henigman <fjhenigman@chromium.org>
Reviewed-by: Luc Ferron <lucferron@chromium.org>
|
|
3b678745
|
2018-03-21T12:59:19
|
|
Use a specialized hash function for mangled names
The hash values used for looking up built-ins now encode the string
length and the location of parentheses as six-bit values, so that we
don't need to check for these if the hash matches.
This decreases shader_translator binary size on Windows by around 10
KB.
BUG=angleproject:2267
BUG=chromium:823856
TEST=angle_unittests
Change-Id: If8c28e1c8851750633509ec6273f556e06e91cd1
Reviewed-on: https://chromium-review.googlesource.com/973243
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
|
|
2231b4e0
|
2018-03-26T16:44:59
|
|
Add a FixedVector class to have "variable" size vectors on the stack.
Wraps a std::array and a size parameter to give the std::vector interface
without making allocations.
BUG=angleproject:2435
Change-Id: I7df0be1310446a2f163766149bf631a8692be9ad
Reviewed-on: https://chromium-review.googlesource.com/981267
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
|
|
13e31bb0
|
2018-03-27T15:03:36
|
|
GL: Check framebuffer completeness before running blit shaders.
Cube map destination textures may not be complete until all faces have been
initialized.
BUG=693090
Change-Id: I19816c9def3b9663491397cded5d24ca808a3f78
Reviewed-on: https://chromium-review.googlesource.com/982393
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
|
|
7b7d2e6a
|
2018-03-23T16:37:36
|
|
Remove createAssign: only called once
This will make it easier to add tracking of static reads.
BUG=angleproject:2262
TEST=angle_unittests
Change-Id: I23e0587c022c45ac62434a2a0d8170e8978d1c24
Reviewed-on: https://chromium-review.googlesource.com/983916
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
|
|
78c5eb2a
|
2018-03-28T11:40:19
|
|
Skip RobustResourceInitTestES3.MaskedStencilClearBuffer on Intel Mac.
BUG=angleproject:2408
Change-Id: I5994b5ade3c533743c9fc52915aa1d5faca3dd8f
Reviewed-on: https://chromium-review.googlesource.com/984292
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
c7575da5
|
2018-03-27T21:19:42
|
|
Skip ReuploadingClearsTexture test on Mac.
BUG=chromium:826576
Change-Id: If241e57480efe3aabfb30a2be453f05d45367e4a
Reviewed-on: https://chromium-review.googlesource.com/982910
Commit-Queue: Frank Henigman <fjhenigman@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
|
|
e858cb1d
|
2018-03-27T09:44:32
|
|
Split VAO dirty bits to speed iteration.
Using > 64 bits (we had over 90) would use a much slower dirty bit
iteration. Speed this up by splitting the dirty bits into two levels.
The first top level only has a single dirty bit per attrib, per
binding, and one bit for the element array buffer. The next level has
separate dirty bits for attribs and bindings.
The D3D11 back-end doesn't actually care about individual dirty bits
of attribs or bindings, since it resets entire attributes at a time,
but the GL back-end only refreshes the necessary info.
Improves the score of a simple state change microbenchmark by 15% on
the D3D11 and GL back-ends with a no-op driver. Real-world impact will
be smaller.
Also includes a test suppression for an NVIDIA bug that surfaced when
we changed the order of that GL commands were sent to the driver.
BUG=angleproject:2389
Change-Id: If8d5e5eb0b27e2a77e20535e33626183d372d311
Reviewed-on: https://chromium-review.googlesource.com/556799
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
feb87852
|
2018-03-22T13:41:25
|
|
dEQP: Enable depth/stencil backbuffer.
This will make all the dEQP tests no longer return "not supported"
when trying to do any depth/stencil work.
With this comes a bunch of new tests suppressions to be able to proceed
forward.
Bug: angleproject:2425
Bug: angleproject:2426
Bug: angleproject:2427
Bug: angleproject:2428
Bug: angleproject:2429
Change-Id: I923026bb29c4ed1f4586b89176eea848fd2ceb71
Reviewed-on: https://chromium-review.googlesource.com/976339
Commit-Queue: Luc Ferron <lucferron@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
b1d81fe2
|
2018-03-27T12:37:27
|
|
Vulkan: flush StreamingBuffer before unmap.
Unmap does not flush, so we need to do it explicitly.
BUG=angleproject:2436
Change-Id: Id102825b1329d97965f07b97c227214fa7524a0e
Reviewed-on: https://chromium-review.googlesource.com/980927
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Luc Ferron <lucferron@chromium.org>
Commit-Queue: Frank Henigman <fjhenigman@chromium.org>
|
|
6ea1b416
|
2018-03-21T16:13:01
|
|
Vulkan: Reallocate only the right uniform descriptor set when needed
Bug: angleproject:2421
Change-Id: Ibdd8beee8103062a566b8caa23cdd9b8ac35d3a8
Reviewed-on: https://chromium-review.googlesource.com/974105
Commit-Queue: Luc Ferron <lucferron@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
13b708f2
|
2018-03-21T12:14:10
|
|
GLES1: glAlphaFunc
BUG=angleproject:2306
Change-Id: I0bf229d3ab8a4a1217c12b434dcd8fa67d7cbadc
Reviewed-on: https://chromium-review.googlesource.com/973897
Commit-Queue: Lingfeng Yang <lfy@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
7a06ac1b
|
2018-03-15T10:17:04
|
|
Vulkan: Dynamic update of uniforms
- This change enables us to update uniforms indefintely using
VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC descriptor types.
- Enables 219 new dEQP tests in the uniform_api namespace.
- Creates a new white box test to validate new buffer allocation.
Bug: angleproject:2392
Change-Id: I8146e6104a6b7727f63265a4671577d251a8fca8
Reviewed-on: https://chromium-review.googlesource.com/965929
Commit-Queue: Luc Ferron <lucferron@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
ba939718
|
2018-03-27T15:33:42
|
|
Revert "Vulkan: Enable depth and stencil dEQP tests"
This reverts commit 15c7d0a6493a35ea3bb244654be4ab2faabc7599.
Reason for revert: This change mixed with enabling the depth/stencil backbuffer here: https://chromium-review.googlesource.com/c/angle/angle/+/976339 causes the tests to fail. I will revert these for now and put it back in a new CL once I find the fix instead.
Original change's description:
> Vulkan: Enable depth and stencil dEQP tests
>
> This enables these tests for Vulkan:
> dEQP-GLES2.functional.fragment_ops.depth.*
> dEQP-GLES2.functional.fragment_ops.stencil.*
>
> Bug: angleproject:2430
>
> Change-Id: I5c58821ac2f84ce9ae5a92b3024853e5b85ad41e
> Reviewed-on: https://chromium-review.googlesource.com/981999
> Commit-Queue: Luc Ferron <lucferron@chromium.org>
> Reviewed-by: Jamie Madill <jmadill@chromium.org>
TBR=geofflang@chromium.org,jmadill@chromium.org,lucferron@chromium.org
Change-Id: Ifeebd078c1cc70d90ea1923257777f711c13593e
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: angleproject:2430
Reviewed-on: https://chromium-review.googlesource.com/982132
Reviewed-by: Luc Ferron <lucferron@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Luc Ferron <lucferron@chromium.org>
|
|
d7518622
|
2018-03-27T09:44:31
|
|
Buffer11: Refactor Subject/Observer pattern.
Instead of having a direct/static observer distinction, add two
messages for 'Contents Changed' and 'Storage Changed'. This makes
Buffer11 itself the subject with two different message handling
cases in the onSubjectStateChange methods.
Bug: angleproject:2389
Change-Id: I645cd4b7cc7ce51cb7f48a01c7fc72939cbe89fe
Reviewed-on: https://chromium-review.googlesource.com/957940
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
|
|
e403eef9
|
2018-03-27T09:50:00
|
|
D3D11: Add primitive type dirty bits.
Bug: angleproject:1155
Bug: angleproject:2389
Change-Id: If410bc9e2ea97385def5d6a8a95d6bf6ea4c6a28
Reviewed-on: https://chromium-review.googlesource.com/948797
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
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|
3988f34e
|
2018-03-16T16:38:33
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|
ES31: Add DispatchCompute perf tests
BUG=angleproject:2265
TEST=angle_perftests
Change-Id: Iad93eb3e8339c8a766b25416b28102cc54d648b8
Reviewed-on: https://chromium-review.googlesource.com/967686
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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385b3e03
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2018-03-21T09:43:28
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|
Use packed enums on shader types in ANGLE renderer
This patch uses a packed internal enum ShaderType everywhere we
need a shader type instead of the GLenum value of the shader type.
This patch also uses program::getAttachedShader(type) everywhere
we need to get gl::Shader from a program in ANGLE.
BUG=angleproject:2169
Change-Id: I28a7fa1cfe35622c57a486932911110688eaadec
Reviewed-on: https://chromium-review.googlesource.com/972844
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
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15c7d0a6
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2018-03-27T07:23:09
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|
Vulkan: Enable depth and stencil dEQP tests
This enables these tests for Vulkan:
dEQP-GLES2.functional.fragment_ops.depth.*
dEQP-GLES2.functional.fragment_ops.stencil.*
Bug: angleproject:2430
Change-Id: I5c58821ac2f84ce9ae5a92b3024853e5b85ad41e
Reviewed-on: https://chromium-review.googlesource.com/981999
Commit-Queue: Luc Ferron <lucferron@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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84fdc62c
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2018-03-19T12:56:22
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|
Fix a compile error when ANGLE_D3D9EX == ANGLE_DISABLED
This patch fixes a compile error when we specify ANGLE_D3D9EX as
ANGLE_DISABLED by using "UNREACHABLE()" alone instead of using it
as a parameter in "ASSERT".
BUG=angleproject:2434
Change-Id: Ib995a951de31edcf49598a6720f677b5ec5bd855
Reviewed-on: https://chromium-review.googlesource.com/967685
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jiajia Qin <jiajia.qin@intel.com>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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3cd48fff
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2017-10-03T15:37:16
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|
Implement robust resource initialization for OpenGL.
BUG=angleproject:2107
BUG=angleproject:2407
BUG=angleproject:2408
BUG=693090
Change-Id: I6444f80f9703d6341f2ec67518050adc88f71d96
Reviewed-on: https://chromium-review.googlesource.com/678482
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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daf120b4
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2018-03-20T14:21:10
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|
Clean up checkCanBeLValue
Clarify the code so that it will be easier to add marking statically
written variables here.
BUG=angleproject:2262
TEST=angle_unittests
Change-Id: I821bde29beb89e0f3b0f99dc187d2840f8cd0f9b
Reviewed-on: https://chromium-review.googlesource.com/977963
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
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b9f92504
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2018-01-27T19:00:26
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Update stencil validation rules for WebGL
Based on kbr's patch:
https://chromium-review.googlesource.com/c/angle/angle/+/890605
Implements new rules in this revised WebGL conformance test:
https://github.com/KhronosGroup/WebGL/pull/2583
BUG=chromium:806557
Change-Id: I84701dd7156f0bc4a45ba68e63cb962d2d54c2e5
Reviewed-on: https://chromium-review.googlesource.com/952567
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
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e79d0f86
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2018-03-19T11:55:14
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|
Rely on hash to check for some mangled name matches
When we are looking up a function with only a few parameters, we can
optimize the lookup by relying on the information encoded in the hash
value. There's often only one list of parameters with the same
function name and mangled name length that results in a matching hash,
so we don't actually need to compare the full mangled name. We can
just compare
1) the hash value of the mangled name
2) the mangled name length
3) the function name
to make sure that the mangled name matches the mangled name of the
function.
This decreases the binary size since we don't need store as many
mangled names of built-in functions. Effect on symbol lookup speed is
marginal.
BUG=angleproject:2267
BUG=chromium:823856
TEST=angle_unittests
Change-Id: I3ef41d943209509d4e8e6ece14ebad7e2677abc6
Reviewed-on: https://chromium-review.googlesource.com/973242
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
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44861c48
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2018-03-23T14:36:39
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Clarify aliasing rules in CHROMIUM_bind_uniform_location
The CHROMIUM_bind_uniform_location spec previously had some
conflicting information on when uniform location aliasing was
allowed. Now the section on uniform location aliasing makes it clear
that aliasing locations of two statically used uniforms is an error.
This guarantees compatibility between different compiler versions that
may treat a different subset of uniforms as active, depending on
optimizations. It follows the spirit of GLSL ES 3.00.6 spec section
12.46, that has similar rules for attributes.
The implementation is fixed to correctly follow the spec. When
flattening uniforms, static use is tracked separately from activeness.
BUG=angleproject:2262
TEST=angle_end2end_tests
Change-Id: I570fd384064aec66ef0380a53fa01ac5e43eec5a
Reviewed-on: https://chromium-review.googlesource.com/978144
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
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a571f28d
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2018-03-26T11:09:37
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|
Check result of D3D11 map operation in Blit11::copyAndConvert.
BUG=825503
Change-Id: I407ded1970266bc4fa975850d5700544b9f17b4b
Reviewed-on: https://chromium-review.googlesource.com/980693
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
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4d549932
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2018-03-22T17:32:10
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|
Move ReplaceVariable to tree_util directory
This was overlooked earlier when most AST transform related utilities
were moved to tree_util.
BUG=angleproject:2402
TEST=angle_unittests
Change-Id: I17d3716a434f80a9316156ca019ce49aada5c249
Reviewed-on: https://chromium-review.googlesource.com/975881
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
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822a84b1
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2018-03-23T12:30:18
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Get builtin symbol info from the node in CollectVariables
Since we now have a TVariable pointer in TIntermSymbol, we don't need
to look up variables from the symbol table.
BUG=angleproject:2267
TEST=angle_unittests
Change-Id: Id09610ccec5898eb56dcc5e9112e173edcf7ac97
Reviewed-on: https://chromium-review.googlesource.com/977828
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
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26ed93d7
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2018-03-23T20:06:17
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Reduce number of uniforms in UniformsBenchmark perf test
To fit Nexus 5 limit.
BUG=angleproject:2431
Change-Id: I2184a28c19ecadb8d7f2e8ba682fc6c4e382210e
Reviewed-on: https://chromium-review.googlesource.com/979154
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
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ad4f9642
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2018-02-08T17:58:46
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Allow ANGLE libs to have arbitrary suffix.
In order to work with tools which intercept EGL and GLES calls.
BUG=angleproject:2343
Change-Id: I63aec7a56648dc4b3e7f4aff7f7d1608709ba118
Reviewed-on: https://chromium-review.googlesource.com/920652
Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
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e6a40d07
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2018-03-22T10:30:57
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Vulkan: Depth / stencil attachments bug fixes
I found a couple of bugs trying to enable polygon offset render states.
This is just pre-work to get to a better state.
Bug:angleproject:2353
Change-Id: If6af949a09af1340e870afb627ae427d01c6e77c
Reviewed-on: https://chromium-review.googlesource.com/975631
Commit-Queue: Luc Ferron <lucferron@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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49cef9a5
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2018-03-21T17:28:53
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Vulkan: Support of A8 textures
Bug:angleproject:2358
Change-Id: I56a86de7cc21dee00a95f1d054d2940262797ca7
Reviewed-on: https://chromium-review.googlesource.com/974305
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Luc Ferron <lucferron@chromium.org>
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d779f6a9
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2018-03-23T01:44:33
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D3D11: Refactor draw call functions.
This allow for better code reuse for the Indirect draw calls.
It also cleans up the InputLayoutCache to be only responsible
for caching input layouts, and moves the logic for maintaining
state into StateManager11.
Bug: angleproject:2389
Change-Id: I84aae164bf1b94a394743cf58650adfdcfc2c17a
Reviewed-on: https://chromium-review.googlesource.com/948796
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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a07b4213
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2018-03-22T16:13:13
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|
Move AST transformations to a subdirectory
Move AST transformations to compiler/translator/tree_ops.
BUG=angleproject:2409
TEST=angle_unittests
Change-Id: I9c620e98707d22d005da6192fe7d1b4e8030aadd
Reviewed-on: https://chromium-review.googlesource.com/975550
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
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4ba4a82b
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2018-03-19T11:28:48
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Only refer to built-in function mangled names in lookup
TFunction entries for built-ins don't need to store mangled names.
BUG=angleproject:2267
TEST=angle_unittests
Change-Id: Ia88e8bfa5357719c98d725dc3d00885dd59c9f59
Reviewed-on: https://chromium-review.googlesource.com/973241
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
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107c7247
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2018-03-20T15:45:35
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ShaderVariable: separate fields for staticUse and active
Thus far the compiler has used the "staticUse" flag to mark variables
that should have rather been marked "active", meaning that the code
may actually execute in a way that accesses the variable. There's a
clear definition for this use of the term "active" in the GLES 3.0.5
spec, section 2.12.6, and in GLES 3.1 section 7.3.1.
Having separate fields for recording static use and "activeness" of a
variable is the first step to fixing this.
According to the spec, usually only active resources should be
considered when checking use against max limits. Also, only active
uniforms get assigned a location. libANGLE code now correctly checks
the active flag rather than the static use flag in these cases.
The static use field still mirrors the active field for now, since
some code in Chromium also needs to be fixed to use the active field
correctly before the two can diverge.
After Chromium is fixed, we can fix ANGLE so that static use
information is recorded earlier during compilation and will accurately
reflect whether variables are statically used. Currently the compiler
only records variables once some static use may already have been
pruned from the AST.
BUG=angleproject:2262
TEST=angle_unittests, angle_end2end_tests
Change-Id: I025bb71361246ae00c911a1f8b66ec045f665f29
Reviewed-on: https://chromium-review.googlesource.com/970962
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
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c26214de
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2018-03-16T10:43:11
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|
Move AST utilities to a subdirectory
Move AST related utilities to compiler/translator/tree_util.
BUG=angleproject:2409
TEST=angle_unittests
Change-Id: I7567c2f6f2710292029263257c7ac26e2a144ac8
Reviewed-on: https://chromium-review.googlesource.com/966032
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
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8b92c53b
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2018-03-22T01:05:02
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Skip EnableQueryExtensions test on Win/AMD/GL.
This test seems to be causing device lost.
Bug: angleproject:2423
Change-Id: If759aa6478df89d1cf5a5fd199a6065300c4c8ec
Reviewed-on: https://chromium-review.googlesource.com/974888
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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9acf9120
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2018-03-21T19:01:25
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Revert "Skip TransformFeedbackLifetimeTest.DeletedBuffer on Win Intel GL"
This reverts commit 3a46574594305af25676952825fcf2cdb849d680.
Reason for revert: Win10 driver version was fixed
Original change's description:
> Skip TransformFeedbackLifetimeTest.DeletedBuffer on Win Intel GL
>
> Due to wrong driver version on the bots.
>
> BUG=angleproject:2398
>
> Change-Id: Ia6b69a24bfb0ded8848a791db6b540576ef2f57c
> Reviewed-on: https://chromium-review.googlesource.com/957207
> Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
> Reviewed-by: Jamie Madill <jmadill@chromium.org>
> Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
TBR=ynovikov@chromium.org,jmadill@chromium.org
# Not skipping CQ checks because original CL landed > 1 day ago.
Bug: angleproject:2398
Change-Id: I5c147a46ad04570d25d04ff6218fde6a72a21ea6
Reviewed-on: https://chromium-review.googlesource.com/973642
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
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60284223
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2018-03-20T16:01:44
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Vulkan: Support of npot textures
The bug was with the readPixels not using the rowPitch, and not really
with the support of npot.
Bug:angleproject:2413
Change-Id: I09c0d87768bc29d3beb452ae83996cd4d2b4a600
Reviewed-on: https://chromium-review.googlesource.com/971830
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Luc Ferron <lucferron@chromium.org>
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40b1c770
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2018-03-19T10:29:37
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|
Fix asserts related to writing nameless parameters in HLSL
We rely on TSymbol::name() to generate names also for nameless
parameters. Fix asserts to reflect this.
BUG=chromium:823041
TEST=angle_unittests
Change-Id: Ie9b8253a150e79965bf85d8a7f36643ada6c54cc
Reviewed-on: https://chromium-review.googlesource.com/968242
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
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d2fa07e4
|
2018-03-15T09:20:25
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|
ES31: Support queries on primitives generated by geometry shader
This patch implements a new query target GL_PRIMITIVES_GENERATED_EXT
for querying the number of primitives generated by geometry shader.
BUG=angleproject:1941
TEST=dEQP-GLES31.functional.geometry_shading.query.primitives_generated*
Change-Id: Icdc0d2d8be4ff4d589972eada2fa1f917d7bae4c
Reviewed-on: https://chromium-review.googlesource.com/963793
Reviewed-by: Jiajia Qin <jiajia.qin@intel.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
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8574357f
|
2018-03-19T14:45:53
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|
Share parameter arrays more between built-in functions
The parameters of some built-ins are a subarray of the parameters of
another built-in. In this kind of case they can point to the same
parameters array, and just use a different parameter count. This
shaves a few kilobytes from the binary size.
BUG=angleproject:2267
TEST=angle_unittests
Change-Id: Id166340b4bf5be966bf8c62ce6cd88e5409f647a
Reviewed-on: https://chromium-review.googlesource.com/968601
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
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115b2c4a
|
2018-03-15T17:46:29
|
|
Remove desktop GLSL builtins from symbol lookups
Desktop GLSL builtins can be accessed through functions in
BuiltIn_autogen.h. They don't need to be included in symbol table
lookups.
BUG=angleproject:2267
TEST=angle_unittests
Change-Id: I8ba188a0d2584353e34159c2732c9e2bd420c168
Reviewed-on: https://chromium-review.googlesource.com/964447
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
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427071ea
|
2018-03-19T09:21:37
|
|
ES31: Add link validation on geometry shader interface block limits
This patch adds link validation on the maximum number of active
uniform blocks and shader storage blocks defined in the geometry
shader.
BUG=angleproject:1941
TEST=angle_end2end_tests
Change-Id: Ieffc234981a3f32a569392786e8fa1c6623a7a23
Reviewed-on: https://chromium-review.googlesource.com/966491
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jiajia Qin <jiajia.qin@intel.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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a0648780
|
2018-03-12T14:45:25
|
|
GLES1: Revise entry points
- Move the entry points common to GLES1/2 to GLES2 since GLES2 is the
primary use case and we want to isolate the GLES1-only bits.
- Update entry points with all the wanted extensions for Android.
- Auto-generate GLES1-specific entry points and use them as a macro in
Context.h.
- Move all GLES1-specific renderer implementations to ContextGLES1.cpp
+ Fix getting pointer params in generate_entry_points.py
BUG=angleproject:2306
Change-Id: If32bfd2b63657acecaec6adb10cabf39f06c4832
Reviewed-on: https://chromium-review.googlesource.com/959630
Reviewed-by: Lingfeng Yang <lfy@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Lingfeng Yang <lfy@google.com>
|
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b391ec40
|
2018-03-12T17:04:59
|
|
Generate code for looking up built-ins
Instead of storing built-ins in a std::unordered_map, we now generate
a series of switch statements using the hash value of the look-up
string. This works similarly to earlier implementation of looking up
unmangled built-ins.
Those built-ins that need to be initialized at run-time are stored as
member variables of TSymbolTable.
This increases compiler init performance significantly, as well as
increasing compiler perf test scores around 1-2%. Binary size is
larger than before though.
BUG=angleproject:2267
TEST=angle_unittests
Change-Id: If1dcd36f0d2b30c2ed315cdcf6e831ae9fe70c94
Reviewed-on: https://chromium-review.googlesource.com/960031
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
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daedf4d2
|
2018-03-16T09:28:53
|
|
Vulkan: Add a DynamicDescriptorPool class.
In order to manage the life of descriptor sets better and allow
allocating descriptor sets infinitely.
Bug:angleproject:2392
Change-Id: Ia3c7145d85d697c04e8008e8d8839c428dd2e864
Reviewed-on: https://chromium-review.googlesource.com/966786
Commit-Queue: Luc Ferron <lucferron@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
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4121799f
|
2018-03-15T11:15:33
|
|
Clean up switch/case pruning code
There was some duplicate switch/case pruning in the code in
PruneEmptyCases and RemoveNoOpStatementsFromTheEndOfSwitchStatements.
Combine the functionality of both AST transformations into
PruneEmptyCases and remove the other transformation.
The tests are improved to better cover the full functionality.
BUG=angleproject:2402
TEST=angle_unittests, angle_end2end_tests --gtest_filter=*Switch*
Change-Id: Ib74b6b9b455769ea15650e9653a9c53635342c49
Reviewed-on: https://chromium-review.googlesource.com/964081
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
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e3dc5dd0
|
2018-03-16T07:37:21
|
|
Vulkan: Add 2 features to StreamingBuffer
This is prerequisite work to dynamic uniform buffer updates.
1- Alignment parameter to be able to allocate by chunks of this
alignment.
2- Out boolean to indicate if a new VkBuffer has been assigned
on the allocate operation.
Bug:angleproject:2392
Change-Id: If346e13200455febbe78045e908ae89c9dc93cdb
Reviewed-on: https://chromium-review.googlesource.com/965612
Commit-Queue: Luc Ferron <lucferron@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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dfebe9b2
|
2018-03-14T10:08:12
|
|
D3D11: Add dirty bits for Transform Feedback.
After testing, it seems practially impossible to trigger a
dependent state change in a Buffer that would affect XFB.
Any buffer change would have to happen between a pause or
begin/end of XFB, which would trigger a state update.
Bug: angleproject:1155
Bug: angleproject:2389
Change-Id: Ic3c1dc7cec661a826909bb5647ddabda1d6fb7fc
Reviewed-on: https://chromium-review.googlesource.com/948795
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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0e82ae9c
|
2018-03-16T16:46:52
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Vulkan: Implement depth range correction.
This is done via inserting a statement at the end of the "main"
of the vertex shader which scales and offsets gl_Position.z.
Relevant sections of the Vulkan spec are 23.4. Coordinate
Transformations and OpenGL spec "2.12.1 Controlling the Viewport".
Bug: angleproject:2406
Change-Id: Ibf5403b3ad06a5114a7de3be0a406d696cbb7dea
Reviewed-on: https://chromium-review.googlesource.com/964733
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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6f5444da
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2018-03-14T10:08:11
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Remove HasIndexRange.
This is superseded by the DrawCallParams class. Instead of
storing the context, we also return an error from the index
range resolution.
Bug: angleproject:2389
Change-Id: I9e7d58f006f51872eb3b52cbb9efbee16fff7ef6
Reviewed-on: https://chromium-review.googlesource.com/960570
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
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1c08cbb3
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2018-03-15T15:11:56
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Clean up link validations on interface blocks
This patch intends to clean up the link validations on interface
blocks for better implementing program linking with geoemtry shader.
1. Move three interface block validation functions to the anonymous
namespace of Program.cpp instead of the member function of class
Program.
2. Use IsActiveInterfaceBlock everywhere we need to know if an
interface block is active or not.
BUG=angleproject:1941
Change-Id: Ic868d015e45f04d57ba382a2b447be00952fa4fc
Reviewed-on: https://chromium-review.googlesource.com/965395
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jiajia Qin <jiajia.qin@intel.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
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5ae6ee45
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2018-03-06T17:39:42
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ES31: Sync dirty objects for compute shader
BUG=angleproject:2395
TEST=angle_end2end_tests
Change-Id: Ife833a6573c49fc453c120ebc66765064d807b16
Reviewed-on: https://chromium-review.googlesource.com/954991
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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d4bd963f
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2018-03-08T16:32:44
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Don't use TIntermSymbol nodes for function parameters
Parameter nodes are not needed - it's simpler to just create a
TVariable object for each parameter when the TFunction is initialized.
With this change we also store only one object per each parameter type
used in built-in functions, instead of one array of TConstParameter
entries for each unique parameter sequence.
This simplifies code and reduces binary size and compiler memory use.
Compiler perf does not seem to be significantly affected.
BUG=angleproject:2267
TEST=angle_unittests
Change-Id: I2b82400dd594731074309f92a705e75135a4c82c
Reviewed-on: https://chromium-review.googlesource.com/955589
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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44a73fcf
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2018-03-06T09:32:17
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Always Invalidate Vertex Attribute Translation
Fixes bug where mVertexAttribsNeedsTranslation was not being set when
vertex attribute changes internally from DIRECT to DYNAMIC. This changes
mVertexAttribsNeedTranslation to be set during any change in vertex
attribute type.
BUG=angleproject:2381
Change-Id: I91ae86624f0cb68bd8c41c3bcbdeb31fa1ccd9ed
Reviewed-on: https://chromium-review.googlesource.com/951894
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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41918387
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2018-03-13T11:37:54
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Vulkan: Additional texture formats support. RGB565, RGBA4444, RGBA5551
Bug:angleproject:2358
Change-Id: I4dc19f9e4cc7b51f215b57d440a108cdf17aec24
Reviewed-on: https://chromium-review.googlesource.com/960573
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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0b0dcbc1
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2018-03-14T11:33:22
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Prune empty cases and switch statements
The translator already prunes no-ops and unreferenced variables, and
this may result in case statements that are followed by nothing.
Since the last case statement in as switch statement must always
contain a statement to be valid GLSL, the translator must not leave
empty case statements in place. They're now being pruned by the
PruneEmptyCases AST transformation. This improves on the earlier
RemoveEmptySwitchStatements AST transformation that did address
empty switch statements but could not remove them if they had a
case statement inside.
BUG=angleproject:2402
TEST=angle_unittests
Change-Id: Ieb9598a744078e45226d8fb7266d877f7835cf0c
Reviewed-on: https://chromium-review.googlesource.com/962181
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
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5eaddbd0
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2018-03-14T16:16:03
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Vulkan: Flag uniforms as dirty when they are updated.
Currently changing uniform values will not always be seen.
Bug: angleproject:2392
Bug: angleproject:2403
Change-Id: Ie315a64ad6094f2c23e48e901de2e03e4d98516a
Reviewed-on: https://chromium-review.googlesource.com/963296
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Luc Ferron <lucferron@chromium.org>
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5b64aca8
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2018-03-14T14:55:58
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Vulkan: Support of float uniform matrixes (2,3,4).
Bug:angleproject:2392
Change-Id: I97efea83e604d19b1745d9db4ab8f02997a1b7fc
Reviewed-on: https://chromium-review.googlesource.com/962666
Commit-Queue: Luc Ferron <lucferron@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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0ab41fa5
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2018-03-14T11:03:30
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Add an EGL extension to disable GL extensions by default.
BUG=angleproject:2404
Change-Id: I2667ddc92d5c9ef6e0ef115f2fdf0c3d3643d945
Reviewed-on: https://chromium-review.googlesource.com/962702
Reviewed-by: Frank Henigman <fjhenigman@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
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1b14d7ce
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2018-03-14T14:40:19
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VertexArray: Add perf tests for VAO dirty bits.
This simple perf test already in the source does a great job at this.
Bug: angleproject:2389
Change-Id: I94ff14e0eab1cb49a8d19725056ad8f7f008ac05
Reviewed-on: https://chromium-review.googlesource.com/962962
Reviewed-by: Frank Henigman <fjhenigman@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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447bfac1
|
2018-03-14T14:23:40
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ES31: Support program parameter queries on geometry shader
This patch implements all the program queries on the geometry
shader stage of a program by glGetProgramiv(), including the
queries on geometry shader input/output primitives, invocations
and maximum output vertices
BUG=angleproject:1941
TEST=dEQP-GLES31.functional.geometry_shading.query.geometry_linked_*
dEQP-GLES31.functional.geometry_shading.query.geometry_shader_invocations
dEQP-GLES31.functional.state_query.program.geometry_shader_state_get_programiv
Change-Id: Ibfa630c64dba5baf52ff84ce7e0bf4c567eef8c4
Reviewed-on: https://chromium-review.googlesource.com/961397
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jiajia Qin <jiajia.qin@intel.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
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7cec3353
|
2018-03-13T13:29:34
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|
Vulkan: Get/SetUniform for float / int and vec*
Bug:angleproject:2392
Change-Id: I2110ecde653a85a28b515dc9d8473a1b37a73eb6
Reviewed-on: https://chromium-review.googlesource.com/962718
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Luc Ferron <lucferron@chromium.org>
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74ba598f
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2018-03-13T11:22:16
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Fix cubemap robust resource init for GenerateMipmap
The code in gl::Texture would only check whether the first cube map face
is correctly initialized but not for the others.
BUG=angleproject:2169
Change-Id: Ib565579a4570e731da785b5c74c8d1a6511ebcd4
Reviewed-on: https://chromium-review.googlesource.com/960571
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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97ab26fc
|
2018-03-14T10:08:10
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Move DrawCallParams to the gl front-end.
Previously called DrawCallVertexParams. This params helper will be
passed into the VertexArray state sync method so we can handle
vertex attribute updates directly in the VertexArray implementation
instead of deferring the updates to the draw call, where the draw
call implementation method would have access to the draw call params.
Also includes the full range of draw parameters to DrawCallParams so
we can use it in more places.
Refactoring change only, subsequent work will contain more refactoring
and lead to code cleanups and easier dependent state updates for the
VertexArray implementation classes.
Bug: angleproject:2389
Change-Id: Ia84f8af54ae51eca94d8fb6f5b8adc88b8d981a7
Reviewed-on: https://chromium-review.googlesource.com/948787
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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87db7c52
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2018-03-14T10:08:10
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D3D11: Minor cleanup to DrawCallVertexParams.
The 'firstVertexDefinitelyZero' argument didn't actually have any
behavioural change to the code, so remove it. Also add an explicit
call to resolve the index range, instead of doing it implicitly when
certain values were queried.
Bug: angleproject:2389
Change-Id: I377c79006bfa541183fe94d0ed199fbaa1132afc
Reviewed-on: https://chromium-review.googlesource.com/948786
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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0cec82a5
|
2018-03-14T09:21:07
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Vulkan: Implement basic depth/stencil buffers.
This implements basic depth/stencil states and clearing.
This also implements "fallback" texture formats in the texture
generation. Fallback formats are those that are chosen at runtime for
replacements for main formats which lack driver support. They are
different from override formats, which are always used because we
assume there is no driver support.
The Vulkan spec only asserts that one of the two of D32 or D24 has
mandatory support. In the case of AMD, D24 is not supported fully, and
we need the fallback format support emulation.
Bug: angleproject:2357
Change-Id: Ic86cede3c69ff9893a06b3a55c3b5d2d897fa55f
Reviewed-on: https://chromium-review.googlesource.com/916701
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Frank Henigman <fjhenigman@chromium.org>
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d92d9dd1
|
2018-03-14T08:06:44
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|
Sort the Format_table_autogen.cpp switch case by gl format
Bug:angleproject:2358
Change-Id: I8e5baa53239ab0509683114645fed0e769f43764
Reviewed-on: https://chromium-review.googlesource.com/962321
Commit-Queue: Luc Ferron <lucferron@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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2bfe9f6b
|
2018-03-02T16:53:29
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|
Use function id to group functions in ParseContext
This way we can do numeric comparisons instead of string comparisons.
The effect on compiler perf test scores is fairly marginal, but
this reduces binary size by a few kilobytes, and there may be a larger
effect on shaders calling a lot of texture functions.
BUG=angleproject:2267
TEST=angle_unittests
Change-Id: I077db97b16b16b70b7e18ee037e06d7450d08dc9
Reviewed-on: https://chromium-review.googlesource.com/947952
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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fccebffe
|
2018-03-08T13:51:02
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|
ES31: Support adjacency draw modes for geometry shader
This patch implements adjacency primitive types as new draw modes
on OpenGL back-ends.
This patch also implements validations on the compatibilities among
draw modes and geometry shader input primitive types.
BUG=angleproject:1941
TEST=dEQP-GLES31.functional.geometry_shading.input.*
dEQP-GLES31.functional.geometry_shading.negative.*
Change-Id: I373ebfe88d7f50da3cc81adaf2d1b7f586b0932a
Reviewed-on: https://chromium-review.googlesource.com/954715
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
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690c8eb7
|
2018-03-12T15:20:03
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|
Framebuffer: syncState before internal format query.
Since querying the internal format of an attachment might need ot look
at the RenderTarget for some back-ends, or otherwise flush attachment
changes, we should call syncState internally. This means that we can't
mark these queries as const.
Bug: angleproject:2372
Change-Id: I9bfb43a472bcd7dfdd6ea7fab4751d494e1126bb
Reviewed-on: https://chromium-review.googlesource.com/948784
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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4d9d4839
|
2018-03-13T12:43:28
|
|
Optimize buffer deletion by returning early if buffer is not bound.
This improves angle_perftests
bindings_gl_100_objects_allocated_every_iteration by over 30%.
Bug: 820723
Change-Id: Icfaa0f54f7c61db6475948e3a95296f37ab4f7dc
Reviewed-on: https://chromium-review.googlesource.com/961302
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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f0b30dd8
|
2018-03-12T13:21:29
|
|
Vulkan: Enable a bunch of dEQP texture related tests
This enables 21 tests in the texture department (including luminance
texture format tests except mimap related tests).
Bug:angleproject:2364
Change-Id: Ib609f0457833b34ecdb9d8f8b4479ece9ef6c1a6
Reviewed-on: https://chromium-review.googlesource.com/959233
Commit-Queue: Luc Ferron <lucferron@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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e600c0aa
|
2018-03-02T11:23:29
|
|
Use non-human-readable mangled names for types
The new mangled name format is as follows:
The first character is a hex digit from 0 to F that encodes vector or
matrix size. For scalars, structs etc. the character is 0.
Then, if it's a struct, the mangled name continues with "{s", followed
by mangled names of fields, and ends with "}".
If it's an interface block, the mangled name continues with "{i",
followed by mangled names of fields, and ends with "}".
If it's anything else, the second alphabetic character encodes the
basic type. Characters are assigned to basic types in the enumeration
order.
If it's an array, the mangled name has a suffix [array_size].
This saves a few kilobytes from the binary size. The effect on symbol
lookup speed seems mostly marginal.
BUG=angleproject:2267
TEST=angle_unittests
Change-Id: I26e65dcb48c3478df9a719ffff9c15f2fd12e293
Reviewed-on: https://chromium-review.googlesource.com/945910
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
|
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64e5ed2a
|
2018-03-09T16:32:32
|
|
Vulkan: Fix scissor clears + enable dEQP tests
Vulkan does not support receiving out of bounds numbers for the scissor
region but no validation errors are sent. This change clips the region
received to fit the current viewport and it fixes
many dEQP tests.
Bug:angleproject:2356
Change-Id: I5dcf739366ba1f62b56593eaaccedf5f14d0c200
Reviewed-on: https://chromium-review.googlesource.com/957758
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Luc Ferron <lucferron@chromium.org>
|
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dbb9c534
|
2018-02-25T19:58:24
|
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GLES1: state: Define / initialize GLES1-specific states
Contains definitions of GLES1-specific states such as material /
lighting.
Tweaked the Color class for easier copying to uniforms / reading as a
float array.
This CL also adds the GLES1-specific state in GLES1State, which is then
part of the State class and is initialized to the spec's values if the
context major version is ES 1.
+ Some clang-format
BUG=angleproject:2306
Change-Id: I7fc3bd9a22ebf0ffcd98d931d0176f21e17b1c5c
Reviewed-on: https://chromium-review.googlesource.com/936424
Commit-Queue: Lingfeng Yang <lfy@google.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
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92de2af5
|
2018-03-12T11:37:38
|
|
Vulkan: Enable culling rasterization state dEQP tests
This change enables the following tests:
dEQP-GLES2.functional.rasterization.culling.* 18/18
dEQP-GLES2.functional.rasterization.interpolation.* 12/12
dEQP-GLES2.functional.rasterization.fill_rules.* 5/5
Bug:angleproject:2352
Change-Id: I5a8869751ea0d787cc266ae12422633106e39983
Reviewed-on: https://chromium-review.googlesource.com/959118
Commit-Queue: Luc Ferron <lucferron@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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203d6365
|
2018-03-09T15:27:02
|
|
Vulkan: enable multiple draw* dEQP tests
This enables 17 additional tests, including the line_loop tests.
Bug:angleproject:2335
Change-Id: I5d441dde08e6018d089749e102070886ccef3a08
Reviewed-on: https://chromium-review.googlesource.com/957448
Commit-Queue: Luc Ferron <lucferron@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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54ef3ad4
|
2018-03-12T08:31:12
|
|
Run clang-format on State.cpp
BUG=angleproject:2306
Change-Id: I1c5a2dd40fb7d9b51cbf3fd37720a172578d76e8
Reviewed-on: https://chromium-review.googlesource.com/959105
Commit-Queue: Lingfeng Yang <lfy@google.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|