Branch :
| Author | Commit | Date | CI | Message |
|---|---|---|---|---|
| 949e0700 | 2017-01-16 09:44:49 | Update BUILD.gn to account for Android default linker script change BUG=681557 Change-Id: I8fb4e50d241e3519b27d57a507d92cc3c15877ef Reviewed-on: https://chromium-review.googlesource.com/430877 Commit-Queue: Yuly Novikov <ynovikov@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Yuly Novikov <ynovikov@chromium.org> | ||
| 51182ab9 | 2017-01-22 00:12:29 | Clean up TIntermAggregate folding The division between 2- and 3-parameter built-ins is superfluous and can be removed. Also folding support for ESSL 3.00 is complete, so the comments about needing to add folding support for more functions can be removed. BUG=angleproject:1730 TEST=angle_unittests Change-Id: I5ca93a957a98a7740eca506e44af48e7b4b83bad Reviewed-on: https://chromium-review.googlesource.com/431108 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Olli Etuaho <oetuaho@nvidia.com> | ||
| a2aff2a4 | 2017-01-20 22:15:05 | Use GetOperatorString in intermediate output The special names for built-ins used in intermediate output are kept only where they add some significant value, like clearly disambiguating between component-wise and non-component-wise ops. Otherwise intermediate output now relies on GetOperatorString to give names for ops. This will make it easier to add new built-in functions. This also fixes intermediate output for TIntermSwizzle, dFdx, dFdy and fwidth. BUG=angleproject:1730 TEST=angle_unittests Change-Id: Ifa06b886ad8e24b0820513adae8decd60d80a0e7 Reviewed-on: https://chromium-review.googlesource.com/431032 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Olli Etuaho <oetuaho@nvidia.com> | ||
| 492cfab2 | 2017-01-20 21:18:29 | Use GetOperatorString when initializing symbol table This will make it easier to add more built-in functions. BUG=angleproject:1730 TEST=angle_unittests Change-Id: I5219a83e964b6ee15c690e108313960a873dd8e5 Reviewed-on: https://chromium-review.googlesource.com/431031 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Olli Etuaho <oetuaho@nvidia.com> | ||
| 1d9dcc24 | 2017-01-19 11:25:32 | Make AST path always include the current node being traversed AST traversers tend to sometimes call traverse() functions manually during PreVisit. Change TIntermTraverser so that even if this happens, all the nodes are automatically added to the traversal path, instead of having to add them manually in each individual AST traverser. This also makes calling getParentNode() return the correct node during InVisit. This does cause the same node being added to the traversal path twice in some cases, where nodes are repeatedly traversed, like in OutputHLSL, but this should not have adverse side effects. The more common case is that the traverse() function is called on the children of the node being currently traversed. This fixes a bug in OVR_multiview validation, which did not previously call incrementDepth and decrementDepth when it should have. BUG=angleproject:1725 TEST=angle_unittests, angle_end2end_tests Change-Id: I6ae762eef760509ebe853eefa37dac28c16e7a9b Reviewed-on: https://chromium-review.googlesource.com/430732 Commit-Queue: Olli Etuaho <oetuaho@nvidia.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> | ||
| 0894288d | 2017-01-19 14:34:11 | D3D11: Refactor trifan and line loop parameters. Use baseVertex as the parameter of drawLineLoop and drawTriangleFan. The old name is not clear for its usage. BUG=angleproject:1724 Change-Id: I529a157f055eba9d62952093f37eabb8398697db Reviewed-on: https://chromium-review.googlesource.com/430255 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> | ||
| c1a5d16e | 2017-01-18 23:01:35 | Buffer11: Fix use-after-free with system memory storage. Certain use patterns could trigger a deallocation of the system memory storage as it was being initialized. Fix this by resetting the idle counter before we enter into the internal update which would trigger the deallocation check. BUG=chromium:682020 Change-Id: Ic3dac78ffa778cbaf103820a23eea009ce439d5c Reviewed-on: https://chromium-review.googlesource.com/430304 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org> | ||
| b123938d | 2016-12-13 15:07:05 | D3D11: Add support to compile and link compute shaders This is a reland of 2cd9d7e032fb412b539a907c58342060340387a1. BUG=angleproject:1442 TEST=angle_end2end_tests Change-Id: I5be0032b97617c31cdd4c66a823e8eb3b518867a Reviewed-on: https://chromium-review.googlesource.com/430199 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> | ||
| 78d13744 | 2017-01-18 13:06:10 | Validate main() prototype declarations with incorrect parameters Instead of just validating definitions of main(), do the validation for all function headers for functions named "main", including headers in prototype declarations. BUG=angleproject:1712 TEST=angle_unittests Change-Id: Ia34a2a756e1cc27b241b27e8c01c6ef09bffba71 Reviewed-on: https://chromium-review.googlesource.com/430010 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Olli Etuaho <oetuaho@nvidia.com> | ||
| 65603eb8 | 2017-01-12 16:48:03 | Refactor EGL config entry points to to separate validation. BUG=angleproject:1707 BUG=angleproject:798 Change-Id: I34fefa9f9bbd42ef05f222c8caf856a22cf206a3 Reviewed-on: https://chromium-review.googlesource.com/428293 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> | ||
| 8ad9e757 | 2017-01-16 19:55:20 | Always store function headers in TIntermFunctionPrototype nodes TIntermFunctionDefinition nodes now have a TIntermFunctionPrototype child that stores the function signature, instead of having a separate type and an aggregate child that stores the parameters. This makes parsing functions simpler, and paves the way for further simplifications of function parsing, like reducing conversions between symbol table structures and AST structures. TIntermAggregate is now only used for function calls. BUG=angleproject:1490 TEST=angle_unittests, angle_end2end_tests Change-Id: Ib56a77b5ef5123b142963a18499690bf37fed987 Reviewed-on: https://chromium-review.googlesource.com/427945 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Olli Etuaho <oetuaho@nvidia.com> | ||
| 2cf7c51e | 2017-01-16 15:27:57 | Add a perf test for binding buffers. BUG=angleproject:1639 Change-Id: I42da2acdb7c99116c4418a2f71d65d72d328d641 Reviewed-on: https://chromium-review.googlesource.com/428572 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> | ||
| ab9f9c31 | 2017-01-17 17:47:34 | Vulkan: Configure a simple RenderPass for drawing. BUG=angleproject:1319 Change-Id: I0668527a338a2f10ca74b43f2a8bd82534e732c0 Reviewed-on: https://chromium-review.googlesource.com/370805 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> | ||
| e70413c7 | 2017-01-12 16:35:17 | Roll EGL headers. Update CGL backend to use new EGL types. BUG=angleproject:1707 Change-Id: I165e81a758cad0a8036aef68c44a57bcc61e982d Reviewed-on: https://chromium-review.googlesource.com/428292 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org> | ||
| fd8b469e | 2017-01-17 11:20:26 | Fix dot() signature to avoid an implicit copy constructor call. That also fixes the build with Clang ToT compiler. BUG=chromium:681912 Change-Id: I1449ee0f1f3f031d64af1a1f64f43808d2a8a1b1 Reviewed-on: https://chromium-review.googlesource.com/428903 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org> Commit-Queue: Corentin Wallez <cwallez@chromium.org> | ||
| 47c27e82 | 2017-01-17 15:29:35 | Manage preprocessor Macro objects with shared pointers This ensures that pointers to Macros that are removed from the macro set stay valid. Pointers to undef'd macros may need to be referred to if reenabling the macros has been deferred. BUG=chromium:681324 TEST=angle_unittests Change-Id: Ibbbabbcbd6b0a84254cda717ae63712e6d404ebd Reviewed-on: https://chromium-review.googlesource.com/427948 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Olli Etuaho <oetuaho@nvidia.com> | ||
| 16c745a3 | 2017-01-16 17:02:27 | Split TIntermFunctionPrototype from TIntermAggregate Function prototypes now have their own class TIntermFunctionPrototype. It's only used for prototypes, not function parameter lists. TIntermAggregate is still used for parameter lists and function calls. BUGS=angleproject:1490 TEST=angle_unittests Change-Id: I6e246ad00a29c2335bd2ab7f61cf73fe463b74bb Reviewed-on: https://chromium-review.googlesource.com/427944 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Olli Etuaho <oetuaho@nvidia.com> | ||
| bddc46b4 | 2016-12-09 09:50:51 | ES31: Implement multisampled Textures. Implement TexStorage2DMultisample and getMultisamplefv entry point. Also modify sample state for Textures and Framebuffers. BUG=angleproject:1590 TEST=angle_unittests TEST=angle_end2end_tests TEST=dEQP-GLES31.functional.texture.multisample.samples_*.sample_position TEST=dEQP-GLES31.functional.texture.multisample.samples_*.use_texture_color_2d TEST=dEQP-GLES31.functional.texture.multisample.samples_*.use_texture_depth_2d TEST=dEQP-GLES31.functional.texture.multisample.negative.fbo_attach_different_sample_count_tex_tex TEST=dEQP-GLES31.functional.texture.multisample.negative.fbo_attach_different_sample_count_tex_rbo TEST=dEQP-GLES31.functional.texture.multisample.negative.fbo_attach_non_zero_level TEST=dEQP-GLES31.functional.texture.multisample.negative.texture_high_sample_count TEST=dEQP-GLES31.functional.texture.multisample.negative.texture_zero_sample_count TEST=dEQP-GLES31.functional.shaders.builtin_functions.texture_size.samples_1_texture_2d TEST=dEQP-GLES31.functional.shaders.builtin_functions.texture_size.samples_4_texture_2d Change-Id: I8fa7bd4e73b95745858a3e16b1b92004b4a18712 Reviewed-on: https://chromium-review.googlesource.com/414309 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Yunchao He <yunchao.he@intel.com> Reviewed-by: Geoff Lang <geofflang@chromium.org> | ||
| 0aff35eb | 2017-01-16 13:46:52 | OpenGL 4.2 is required when using ARB_compute_shader extension BUG=angleproject:1702 TESTCASE=angle_end2end_tests Change-Id: I45fe21bc14310b9c873e83004a8ac8766865fbb9 Reviewed-on: https://chromium-review.googlesource.com/428690 Reviewed-by: Yunchao He <yunchao.he@intel.com> Reviewed-by: Olli Etuaho <oetuaho@nvidia.com> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Corentin Wallez <cwallez@chromium.org> | ||
| e520d7c6 | 2017-01-13 13:46:49 | Skip DepthTexturesWithMipmaps on Win Intel. BUG=angleproject:1706 TEST=Win Intel HD 530 Debug bot on GPU FYI waterfall Change-Id: I9037e777f42654e7030bcf197e81d0c118bb792d Reviewed-on: https://chromium-review.googlesource.com/428221 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Zhenyao Mo <zmo@chromium.org> Commit-Queue: Corentin Wallez <cwallez@chromium.org> | ||
| 7b57b9d7 | 2017-01-13 09:33:38 | Vulkan: Implement basic Clear and ReadPixels. This enables the simple operations clear test on Vulkan. The current implementation is very synchronous - it will block and finish the current command buffer if there is any possibility of a race. BUG=angleproject:1319 Change-Id: If01fe9a19ed6f539639a38786193d3626164cada Reviewed-on: https://chromium-review.googlesource.com/367754 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> | ||
| ac4e9c3f | 2017-01-13 14:07:12 | Micro-optimize Uniform updates. This saves a few re-computations of the same stuff. BUG=angleproject:1671 Change-Id: I28f955cd880366a86c0bb22285a119e97661e2cb Reviewed-on: https://chromium-review.googlesource.com/427326 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> | ||
| f695a3a1 | 2017-01-11 17:36:35 | WebGL: Validate texture copying feedback loops. This adds basic validation for catching CopyTex{Sub}Image calls whose source and destination textures overlap. It does not yet implement full support for ES3 types (3D textures, array textures). BUG=angleproject:1685 Change-Id: I83e7b1998df5575057fed8f99f7ee9970fb38df0 Reviewed-on: https://chromium-review.googlesource.com/425491 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> | ||
| 7e735e48 | 2017-01-12 15:42:01 | Change remaining compile-time folding errors to warnings The GLES working group has decided to amend the spec so that implementations are not allowed to generate compile errors on undefined values detected at compile time. Change the remaining folding errors to warnings to follow the newly clarified rules. The end2end_tests covering this are removed, since they're redundant with the more efficient unit test. BUG=angleproject:1703 TEST=angle_unittests Change-Id: I97d2fd532dbe5733581bdc4aa40a5d7d3734fc0d Reviewed-on: https://chromium-review.googlesource.com/427799 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Olli Etuaho <oetuaho@nvidia.com> | ||
| 11b038be | 2016-11-22 21:24:04 | ES31: Implement glGetTexLevelParameter{i|f}v entry point BUG=angleproject:1679 TEST=dEQP-GLES31.functional.state_query.texture_level.* Change-Id: I36cc7406199fc0c3c1585ad48f010d7dba5fe9e4 Reviewed-on: https://chromium-review.googlesource.com/414250 Commit-Queue: Yunchao He <yunchao.he@intel.com> Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> | ||
| 7cc14ee8 | 2017-01-13 09:33:37 | Vulkan: Update build files after roll. They have consolidated to one helper script generator. Simplifies the GN build. This also re-enables the Vulkan back-end after the roll. BUG=angleproject:1319 Change-Id: Ie98568ae5d1dc46932ea8d698809561da7591836 Reviewed-on: https://chromium-review.googlesource.com/427307 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org> | ||
| 8f6eb2ad | 2017-01-12 17:04:58 | HLSL output: Fix nested dynamic indexing in an l-value This fixes cases where a matrix is indexed and then the resulting vector is indexed in the same expression inside an l-value. BUG=angleproject:1672 TEST=angle_end2end_tests Change-Id: Ia0593d75da67e0aa582003e1c381f2a1c89f948c Reviewed-on: https://chromium-review.googlesource.com/427938 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Olli Etuaho <oetuaho@nvidia.com> | ||
| 6a6b09c9 | 2017-01-12 21:52:29 | Revert "Replace gl::trace logging with Chromium style logging" Failing Chromium static initializers check: FAILED linux-release-64/sizes/chrome-si/initializers: actual 8, expected 7, better lower Possibly due to the static initializer for std::array for the log severity types. We should change it to POD. BUG=angleproject:1660 This reverts commit afcc41cee4ff63e7f6c9e60e55fc061adbba7dd4. Change-Id: Ifb362a4af78542608397c7a0b19e6afe076f2cf3 Reviewed-on: https://chromium-review.googlesource.com/427235 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org> | ||
| b4533de1 | 2017-01-12 14:32:13 | Roll Vulkan to bcb80d06b. This includes a loader fix for systems with stale drivers. BUG=angleproject:1319 Change-Id: I9ee726bd508c89b19508a5f3113f7b90593635d5 Reviewed-on: https://chromium-review.googlesource.com/427265 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org> | ||
| 1a256721 | 2017-01-12 11:52:57 | Skip two unittests on Linux/Intel. BUG=680631 TEST=angle_end2end_tests on Linux/Intel Change-Id: I0823b5accc1c1962d7b498bf74d58edcc6971133 Reviewed-on: https://chromium-review.googlesource.com/427285 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Zhenyao Mo <zmo@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org> | ||
| 417df92f | 2017-01-12 09:23:07 | Revert "D3D11: Add support to compile and link compute shaders." Fails https://build.chromium.org/p/chromium.gpu.fyi/builders/Linux%20Debug%20%28New%20Intel%29/builds/5769 BUG=angleproject:1442 This reverts commit 2cd9d7e032fb412b539a907c58342060340387a1. Change-Id: Ic1610d20ba0449b423528fa9840aa951c012cf84 Reviewed-on: https://chromium-review.googlesource.com/427229 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org> | ||
| afcc41ce | 2016-12-13 12:59:39 | Replace gl::trace logging with Chromium style logging Removing one usage of FormatString() and its static buffer. And preparation for Platform logging. BUG=angleproject:1660 Change-Id: I58192988ad16196706fe48d0c0ab0fd1a10c0210 Reviewed-on: https://chromium-review.googlesource.com/424173 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Yuly Novikov <ynovikov@chromium.org> | ||
| a4595b80 | 2017-01-11 17:36:34 | WebGL: Validate simple rendering feedback loops. This adds the most basic form of rendering feedback loop detection: when we're rendering to a texture that's also bound as an input. It doesn't filter by selected mipmap level or 3D texture slice, or do depth attachment validation. It also is missing checks for feedback loops against the default Framebuffer. BUG=angleproject:1685 Change-Id: Idb0ee2bfe1c35611544d132204c0da832c0f1c48 Reviewed-on: https://chromium-review.googlesource.com/425489 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> | ||
| 008450ba | 2017-01-11 22:28:20 | Revert "Fbo attaching non-zero base level texture should be complete" This reverts commit b293a2601d29a95c0716725e460b395fff29e8e5. Failing as of: https://build.chromium.org/p/chromium.gpu.fyi/builders/Linux%20Release%20%28AMD%20R5%20230%29/builds/580 https://build.chromium.org/p/chromium.gpu.fyi/builders/Linux%20Release%20%28AMD%20R7%20240%29/builds/1258 zmo@ wants this reverted. Change-Id: I457b6127e551c546ed861dd2d9b3f90b7bbab034 Reviewed-on: https://chromium-review.googlesource.com/427222 Reviewed-by: Jamie Madill <jmadill@chromium.org> | ||
| 3af74d77 | 2017-01-11 16:50:05 | Remove WebGL-CTS-known-failures.txt. This file is no longer maintained. BUG=None Change-Id: Idc2d3986a94ee524d3b28a2697a08496862f10e0 Reviewed-on: https://chromium-review.googlesource.com/427338 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org> | ||
| d1e22b0b | 2017-01-11 13:39:26 | Expand Uniforms perf test. This will run additional tests for redundant uniform sets on vec4 uniforms as well as matrix. Also rename the metrics slightly. BUG=angleproject:1385 Change-Id: Ib9777ea38d3153cc0fb69658fcf96d75b03f3770 Reviewed-on: https://chromium-review.googlesource.com/427141 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org> | ||
| 2cd9d7e0 | 2016-12-13 15:07:05 | D3D11: Add support to compile and link compute shaders. BUG=angleproject:1442 Change-Id: I13240e931e6f121d175d2cd6b41324d38bb39a5c Reviewed-on: https://chromium-review.googlesource.com/405831 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> | ||
| e7d8432d | 2017-01-10 18:21:59 | Move ProgramGL's sampler bindings to gl::Program. This saves code duplication and makes the sampler validation a bit simpler. In the future we might be able to use it to replace the custom D3D logic for caching sampler info, but this relies on some shader-specific non-merged data. This also introduces some code duplication in Uniform1iv. BUG=angleproject:1685 Change-Id: I258607a21886ca20766607bddf958cd511fac3f1 Reviewed-on: https://chromium-review.googlesource.com/426781 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org> | ||
| 98e34077 | 2017-01-10 13:22:21 | translator_fuzzer: destroy translator cache on exit. BUG=chromium:679725 Change-Id: I73b45b9ff2f1a270afce8c77a701e2659fd2b7c9 Reviewed-on: https://chromium-review.googlesource.com/426017 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Corentin Wallez <cwallez@chromium.org> | ||
| 2a9ef3ea | 2017-01-10 13:17:06 | Vulkan: Fix GYP layer dependencies. The GYP project wasn't correctly depending on the various layer targets, like the GN was. BUG=angleproject:1319 Change-Id: I54794c71be899fe5ba40cb999ecf2ce7c4a972b5 Reviewed-on: https://chromium-review.googlesource.com/425941 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org> | ||
| abaab233 | 2017-01-10 12:37:37 | Vulkan: Introduce vk::Format. BUG=angleproject:1319 Change-Id: I88bcc6caa5d29565728848bada1563e47e383b29 Reviewed-on: https://chromium-review.googlesource.com/367753 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org> | ||
| 2f90a9b5 | 2017-01-10 12:27:56 | Fix shader support of OVR_multiview Fix up incorrect capitalization of gl_ViewID_OVR in a few places. Also add extension macro test to compiler unit tests. BUG=angleproject:1669 TEST=angle_unittests Change-Id: Ia7fdd747ad08355cdc149db9e2e7911c2e673af5 Reviewed-on: https://chromium-review.googlesource.com/425851 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Olli Etuaho <oetuaho@nvidia.com> | ||
| bb1db48e | 2017-01-10 10:48:32 | Suppress two new failing tests on OSX 10.12 Intel. BUG=chromium:679607 Change-Id: Iacba3958dc942d7830caec8e053148533bff4069 Reviewed-on: https://chromium-review.googlesource.com/425872 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org> | ||
| b293a260 | 2017-01-09 12:35:36 | Fbo attaching non-zero base level texture should be complete This is ported from WebGL CTS which is used to verify a ES 3.0 bug in NVIDIA Linux, Windows OpenGL, and Mac OSX. BUG=chromium:678526 TEST=angle_end2end_tests Change-Id: Ifb6e1ba52d45144c544beab21f1ad4a98b1b0f65 Reviewed-on: https://chromium-review.googlesource.com/426007 Commit-Queue: Qiankun Miao <qiankun.miao@intel.com> Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> | ||
| 5f319a4b | 2017-01-09 16:49:19 | Fix incorrect NPOT availability check. Add tests for enabling NPOT extensions. BUG=angleproject:1678 Change-Id: Ibcbfc1192bceb634deb2904dbb9644902471e3fd Reviewed-on: https://chromium-review.googlesource.com/425713 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org> | ||
| 037340d7 | 2017-01-09 14:22:10 | perftests: Make into white box tests. By using the static libGLESv2 and libEGL, perftests can correctly test ANGLE internals (like the Index Data Manager) without having to export across shared object boundaries. This also will simplify invoking the perftests on the bots because we don't have to configure a special rpath to find the various shared objects it would otherwise need. BUG=angleproject:1660 BUG=chromium:675997 Change-Id: I114abb0756cf6f83e15025a0bcf292faf0064f5e Reviewed-on: https://chromium-review.googlesource.com/425712 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org> | ||
| fd456445 | 2016-12-21 17:57:00 | Add tests for the OOB checks for vertex buffers BUG=angleproject:1523 Change-Id: I9ec9fefc635d0338285b430152586fdd39f227c5 Reviewed-on: https://chromium-review.googlesource.com/422964 Commit-Queue: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> | ||
| 02f075c8 | 2016-12-22 14:55:46 | Support EXT_texture_compression_s3tc_srgb on DX11 Also passes WEBGL_compressed_texture_s3tc_srgb conformance on WebGL 1/2 on DX11 BUG=angleproject:1553 BUG=chromium:630498 Change-Id: If1d17b54b1e8b998410079fd217626410015d7f1 Reviewed-on: https://chromium-review.googlesource.com/422585 Commit-Queue: Kai Ninomiya <kainino@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> | ||
| cbcde724 | 2017-01-06 14:50:00 | WebGL: Remove error spam on separate stencil masks. It's fully conformant to not support separate stencil masks in WebGL, so we only need to print the error if we're failing validation from the limitation. BUG=angleproject:1523 Change-Id: Iaa08567180dee839a7b78e61e5a4ad7208c41924 Reviewed-on: https://chromium-review.googlesource.com/425488 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org> | ||
| 63d82626 | 2017-01-06 14:05:18 | Fix preprocessor typo for enabling Windows Runtime Library BUG=angleproject:530 Change-Id: Id93bd4f3f82bc0a6a0cbe4b55bc310d11266a2bd Reviewed-on: https://chromium-review.googlesource.com/425938 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org> | ||
| a66779fc | 2017-01-06 10:43:44 | Vulkan: Load layers relative to executable dir. Instead of baking in a relative path and expecting the app to run from a fixed directory, we can change the CWD at runtime so the layers can load relative to the current executable directory. Future alternatives could include modifying the layers SDK to provide a path dynamically, but for now the relative paths must be baked in at compile-time. BUG=angleproject:1319 BUG=chromium:677841 Change-Id: I443b6b35d38276ea667cdf08ec2204ea280b6cec Reviewed-on: https://chromium-review.googlesource.com/425441 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Frank Henigman <fjhenigman@chromium.org> | ||
| 57f17473 | 2017-01-05 23:37:14 | Fix angle_perftests compilation on Linux BUG=angleproject:1669 Change-Id: Iec4ed1be1e17d86a095d8c35bddc48aa85effa39 Reviewed-on: https://chromium-review.googlesource.com/424967 Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Commit-Queue: Yuly Novikov <ynovikov@chromium.org> | ||
| dcab56a1 | 2017-01-05 14:47:34 | Move some file utils to common. Since common is shared through all ANGLE code (libANGLE/tests/samples) this is the most general place for these utils, and will give libANGLE access to them. We'll need them to get the current executable dir for loading the Vulkan layers. This also means we'll need to fix the global static variable use when we have the ability. BUG=angleproject:1319 BUG=chromium:677841 Change-Id: I7af61920635135b28a2f02f4a8d019ee88c9dd28 Reviewed-on: https://chromium-review.googlesource.com/425440 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> | ||
| de5f98cd | 2017-01-05 11:21:20 | gyp: Fix missing ENABLE defs in end2end_tests. These defines are necessary for config filtering. BUG=angleproject:1660 Change-Id: I5bc32d8127023a0de32af75101eda13c5cdf849e Reviewed-on: https://chromium-review.googlesource.com/425090 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org> | ||
| 4af4951f | 2016-12-26 13:12:22 | Tighten the workaround for B5G6R5 on Intel drivers This driver bug has been fixed in 20.19.15.4539. BUG=chromium:644610 TEST=dEQP-GLES3.functional.fbo.blit.default_framebuffer.rgb565* Change-Id: I37556304ed4f70771fb88b792c01b6be5b3aa294 Reviewed-on: https://chromium-review.googlesource.com/424103 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org> | ||
| 4021932f | 2016-12-09 09:50:51 | translator: Add ES3.1 multisample texture support. Implement shader objects, [iu]sampler2DMS, textureSize(gsampler2DMS). as well as texelFetch(gsampler2DMS,P,sample) for the glsl. BUG=angleproject:1590 TEST=angle_unittests TEST=angle_end2end_tests Change-Id: I781023f7bec34ad0264af69f34bb182b50bd1fbd Reviewed-on: https://chromium-review.googlesource.com/423175 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Olli Etuaho <oetuaho@nvidia.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> | ||
| 80ab03c5 | 2017-01-03 11:03:23 | Add angle_white_box_tests for libANGLE render tests. angle_end2end_tests included tests that used both the entry points from our shared libraries as well as calling libANGLE classes like gl::Context directly. Split these into a new test executable. This also removes the libANGLE code from all the end2end tests. It's necessary to add static versions of libEGL and libGLESv2 so that we call safely call methods in libANGLE an the entry points from the same target. BUG=angleproject:1660 Change-Id: I6d82021b9300231ddb5fee435e5d77728f8f1292 Reviewed-on: https://chromium-review.googlesource.com/419175 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org> | ||
| 62300122 | 2017-01-04 13:10:49 | Fix size_t convesion warning in angle_perftests. BUG=angleproject:1669 Change-Id: I24e5e3d04189aff662ad7ce57498efcb820ee467 Reviewed-on: https://chromium-review.googlesource.com/424854 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org> | ||
| 2d676313 | 2017-01-04 10:44:36 | Refactor common functionality out of draw call perf tests Common functionality across some perf tests is moved to a separate utility file, draw_call_perf_utils. This will make it simpler to add more perf tests, such as tests for multiview drawing. BUG=angleproject:1669 TEST=angle_perftests Change-Id: I2108d7425f7d8f43f333ea9daa6779e42862350b Reviewed-on: https://chromium-review.googlesource.com/422332 Commit-Queue: Olli Etuaho <oetuaho@nvidia.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> | ||
| acd1898e | 2017-01-04 10:46:42 | Replace Error(GL_NO_ERROR) with NoError(). In order to make the errors be consistent throughout ANGLE. BUG=angleproject:1686 Change-Id: I0a2d86091d640aedeac94beae345c1fb6971b00d Reviewed-on: https://chromium-review.googlesource.com/424835 Commit-Queue: Yunchao He <yunchao.he@intel.com> Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> | ||
| a818c327 | 2017-01-03 13:48:05 | translator: Remove non-sh scoped APIs. Now that Chromium is switched over, we can remove the old global APIs so they no longer conflict with glslang/Vulkan. BUG=angleproject:1319 Change-Id: Ia673d47caa7ca40139e4989fac374acd48f52ab9 Reviewed-on: https://chromium-review.googlesource.com/408517 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org> | ||
| 6be602dc | 2016-12-22 14:33:07 | Some improvements for BlitFramebuffer. This change can 1. Skip color blitting when draw buffers are disabled. 2. Skip depth/stencil blitting when depth/stencil buffer has no image. 3. Return early if possible. 4. Move the logic above from D3D backend to common part. BUG=angleproject:1677 Change-Id: I1662d214b72fb8caa4a95c86d9b8a67984b6071a Reviewed-on: https://chromium-review.googlesource.com/423135 Commit-Queue: Yunchao He <yunchao.he@intel.com> Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> | ||
| d68924e5 | 2017-01-02 17:34:40 | Use GetOperatorString when writing GLSL unary built-in calls GetOperatorString is now used when writing GLSL for built-in calls that fall under TIntermUnary. Component-wise not TOperator enum is renamed for consistency. This also cleans up some unnecessary creation of string objects when writing built-in functions. BUG=angleproject:1682 TEST=angle_unittests, angle_end2end_tests, WebGL conformance tests Change-Id: I89b2ef222bf5af479d4977417f320789b58ace85 Reviewed-on: https://chromium-review.googlesource.com/424552 Commit-Queue: Olli Etuaho <oetuaho@nvidia.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> | ||
| a1325179 | 2017-01-03 10:01:39 | Vulkan: Fix struct helper output list. Some files were removed from the Vulkan build, so we should also remove them. They were triggering work on incremental builds. BUG=angleproject:1319 Change-Id: Ia179eb6d96ea2f41175c85cc8ae6313c39f68647 Reviewed-on: https://chromium-review.googlesource.com/424592 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org> | ||
| ca128c7c | 2016-12-23 14:04:53 | Fix no VAO bound error in Draw*Indirect In Intel Mesa driver, dEQP-GLES31.functional.draw_indirect.random.28 is faild because of no VAO bound. This patch will fix it by adding VAO binding. BUG=angleproject:1595 TEST=dEQP-GLES31.functional.draw_indirect.random.28 Change-Id: I8e4616bc4685839efe299d2a4fad65fa73fde641 Reviewed-on: https://chromium-review.googlesource.com/423438 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org> | ||
| 3311d474 | 2017-01-02 17:55:02 | Display: Add a shared state object. This will allow us to manage the SurfaceSet in the GL layer. BUG=angleproject:1684 Change-Id: Iab8243157710beab2667ef10275571078ce9ae8e Reviewed-on: https://chromium-review.googlesource.com/424228 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org> | ||
| 1754ba0d | 2017-01-02 16:28:43 | Remove unsupported test configs. The ES3 D3D11 FL 10.0 configs won't ever work, and the Vulkan ES3 config won't be supported for some time. BUG=None Change-Id: I9bb10da607f3a993fb0f9ec580058e5918969dac Reviewed-on: https://chromium-review.googlesource.com/424070 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> | ||
| 38ef7c8c | 2017-01-02 12:19:18 | Disable 4701 and 4703 for spirv_tools for Windows PGO build BUG=chromium:677837 Change-Id: I5165ba9086a3d74fde7e7718909e242588f3c1de Reviewed-on: https://chromium-review.googlesource.com/424374 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org> | ||
| e180559f | 2017-01-02 16:41:20 | Use GetOperatorString when writing GLSL built-in function calls GetOperatorString is now used when writing GLSL for built-in calls that fall under TIntermAggregate. Component wise and not component wise TOperator enums are disambiguated from each other. BUG=angleproject:1682 TEST=angle_unittests, angle_end2end_tests, WebGL conformance tests Change-Id: I861f1e94eb695eb712592df99705848b442ef07b Reviewed-on: https://chromium-review.googlesource.com/424532 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Olli Etuaho <oetuaho@nvidia.com> | ||
| 8aee6546 | 2017-01-02 11:46:25 | FramebufferAttachment: Cast pointers directly. Instead of using a temporary pointer-to-pointer, try casting the pointer-to-pointer type directly. This will facilitate Vulkan's use of RenderTargets. BUG=angleproject:1319 Change-Id: I0a14762e8e442b9eaa6eba3fdf653aef3c362533 Reviewed-on: https://chromium-review.googlesource.com/424148 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org> | ||
| 4d0bf557 | 2016-12-28 15:45:24 | Vulkan: Initialize the draw surface. This also involves initializing the swap chain and queue. BUG=angleproject:1319 Change-Id: Ia3a2141905f17b2cdddddab07336f33a737d4fc1 Reviewed-on: https://chromium-review.googlesource.com/367752 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org> | ||
| d7c5b0aa | 2016-07-27 14:04:43 | Add support for barriers in the compiler The patch adds support for barriers in vertex, fragment and compute shaders. BUG:angleproject:1442 TEST:angle_unittests Change-Id: Ic85c3337911851a93a3f56bd935774181600eddd Reviewed-on: https://chromium-review.googlesource.com/380641 Commit-Queue: Olli Etuaho <oetuaho@nvidia.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> | ||
| f165f0b4 | 2016-12-20 15:53:11 | Tighten the workarounds on isnan for Intel drivers This driver bug has been fixed in 21.20.16.4542. BUG=chromium:650547 Change-Id: I2a5c7c01bf48d854bd6c4c6a380e57617e00529a Reviewed-on: https://chromium-review.googlesource.com/422992 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> | ||
| 0448ec84 | 2016-12-23 13:41:47 | Vulkan: Enable validation layers on request. Also adds the build files for the Vulkan layers. The layers are enabled by default for the tests. BUG=angleproject:1319 Change-Id: I0b442b36312a1299a932922e1c4e39f00801de49 Reviewed-on: https://chromium-review.googlesource.com/367751 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> | ||
| b22615de | 2016-12-23 13:21:04 | Suppress Intel program binary test on Win/OpenGL. We might need to disable binaries on OpenGL Windows Intel at some point, or make a workaround for this particular bug. BUG=angleproject:1637 Change-Id: If9f73725a01f29f1148cff68d15b228e5841a2f8 Reviewed-on: https://chromium-review.googlesource.com/423234 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org> | ||
| 192745a7 | 2016-12-22 15:58:21 | Add varying packing validation for WebGL. This CL moves the varying packing from the D3D layer up to Program. This is necessary for WebGL validation, and gives us consistency for the various back-ends. There may be some additional cleanup work on the VaryingPacking class, because it does some work that is D3D- specific. WebGL requires strict varying packing. Instead of allowing success unconditionally, it's an explicit error to succeed to pack a set of varyings that the sample algorithm would fail to pack. Introduce a new packing mode option to the varying packing class to handle this different packing style, while keeping our old more relaxed packing method for ES code. BUG=angleproject:1675 Change-Id: I674ae685ba573cc2ad7d9dfb7441efa8cb2d55fc Reviewed-on: https://chromium-review.googlesource.com/423254 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> | ||
| 1da9193f | 2016-12-22 15:14:59 | Disable the flaky expectation in TimerQueriesTest.TimeElapsed. BUG=676689 Change-Id: I5cf6fe7573d69a52b1c33f70a78f081ee833d1b5 Reviewed-on: https://chromium-review.googlesource.com/423388 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org> | ||
| 506fc9c9 | 2016-12-21 16:53:33 | Add test for WebGL compatibility restriction on GL_FIXED and max stride BUG=angleproject:1523 Change-Id: If3ab8fa9d7e80f7abb2f4ac864a936e93dfd902c Reviewed-on: https://chromium-review.googlesource.com/422963 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Corentin Wallez <cwallez@chromium.org> | ||
| 66a41a28 | 2016-12-15 16:45:05 | Generate errors when read buffers are missing in BlitFramebuffer. The corresponding gl_tests has been updated too. BUG=672719 Change-Id: Ief37bc397f7aa065bf99d6ebad0a1b50b1917dac Reviewed-on: https://chromium-review.googlesource.com/420469 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org> | ||
| 51f522f1 | 2016-12-21 15:10:55 | D3D11: Fix program binary crash with UBO bindings. This crash could occur when saving and loading a program with UBO bindings that was never used in a draw operation. The fix is to ensure the D3DLinkedUniforms are properly initialized before we save the program binary. BUG=angleproject:1637 Change-Id: I9691e375d19dc628f34f351ae94b68bd0f2f76b8 Reviewed-on: https://chromium-review.googlesource.com/422665 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> | ||
| 09b04a2f | 2016-12-15 13:30:26 | Add shader translator support for OVR_multiview The OVR_multiview and OVR_multiview2 extensions add gl_ViewID_OVR to shaders. gl_ViewID_OVR can be translated either as is in GLSL output or as a uniform by setting the SH_TRANSLATE_VIEWID_OVR_AS_UNIFORM compiler flag. If WebGL output is selected, the shaders will be validated according to proposed rules in the WEBGL_multiview spec. BUG=angleproject:1669 TEST=angle_unittests Change-Id: I19ea3a6c8b4edb78be03f1a50a96bfef018870d0 Reviewed-on: https://chromium-review.googlesource.com/422848 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Olli Etuaho <oetuaho@nvidia.com> | ||
| b58e9bac | 2016-12-15 14:07:56 | ProgramD3D: optimize Transpose/ExpandMatrix BUG=angleproject:1390 Change-Id: I7e8eb1f7924014bbde38269ef0fd0f7d65639083 Reviewed-on: https://chromium-review.googlesource.com/420518 Commit-Queue: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> | ||
| b1d0a255 | 2016-12-19 16:15:54 | WebGL compatibility: add stencil mask and ref restriction BUG=angleproject:1523 BUG=chromium:668223 Change-Id: I0726769c938fdfd50af0fad1cef1746d4af2a589 Reviewed-on: https://chromium-review.googlesource.com/422084 Commit-Queue: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> | ||
| a4ab5804 | 2016-12-19 17:44:22 | Remove libEGL dependency on libANGLE libEGL should use libGLESv2 for EGL implementation, to prevent libANGLE global variables being duplicated. BUG=angleproject:1660 Change-Id: I84c1e22fcce8f4a21acfb1fcde0c84ebd77204f8 Reviewed-on: https://chromium-review.googlesource.com/422574 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Yuly Novikov <ynovikov@chromium.org> | ||
| 2a19313f | 2016-12-22 00:33:42 | Revert "Supress failures for the 16.12.1 Windows AMD D3D11 driver." This reverts commit e2d0e41fa30879fbd0bf3f2688936dc0293fd79d. Reason for revert: The driver on these machines has been rolled back to the previous version, so these tests are expected to pass again. Original change's description: > Supress failures for the 16.12.1 Windows AMD D3D11 driver. > > BUG=676333 > > Change-Id: I2c29b3dd4ee00bb68575371fe3b1320aad087575 > Reviewed-on: https://chromium-review.googlesource.com/422479 > Reviewed-by: Geoff Lang <geofflang@chromium.org> > TBR=geofflang@chromium.org BUG=676333 NOPRESUBMIT=true NOTREECHECKS=true NOTRY=true Change-Id: Ia2952ef55002201dc8c34a4f45c2483bffbf6f43 Reviewed-on: https://chromium-review.googlesource.com/423126 Reviewed-by: Kenneth Russell <kbr@chromium.org> | ||
| b8a580a3 | 2016-12-21 14:14:20 | Enable building angle_perftests on Linux. BUG=chromium:675997 Change-Id: I3058892b80ccf61664d023419651fd4aa1dfec2a Reviewed-on: https://chromium-review.googlesource.com/423111 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org> | ||
| e2d0e41f | 2016-12-21 12:02:38 | Supress failures for the 16.12.1 Windows AMD D3D11 driver. BUG=676333 Change-Id: I2c29b3dd4ee00bb68575371fe3b1320aad087575 Reviewed-on: https://chromium-review.googlesource.com/422479 Reviewed-by: Geoff Lang <geofflang@chromium.org> | ||
| e09bd5d3 | 2016-11-29 16:20:35 | Vulkan: Add display creation, test and extension. With this CL we have the ability to create Vulkan test configs and run basic tests, although the only thing that works is creating a Vulkan Renderer using the extension. BUG=angleproject:1319 Change-Id: I8ad17bba01241334be7da16e68fea38762ca6a20 Reviewed-on: https://chromium-review.googlesource.com/367750 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> | ||
| 4596a769 | 2016-12-20 14:50:18 | FramebufferGL: fix a crash when there is no color buffer. BUG=chromium:675819 Change-Id: I7d143ba51bb16f28b145aa2b0410929d29e0b464 Reviewed-on: https://chromium-review.googlesource.com/422493 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Corentin Wallez <cwallez@chromium.org> | ||
| d9019838 | 2016-12-20 13:58:23 | Fix cast warning in UniformsPerf.cpp. BUG=None Change-Id: I28af0d2be5ef545e78b8283d43d14078c0d1b62a Reviewed-on: https://chromium-review.googlesource.com/422491 Reviewed-by: Jamie Madill <jmadill@chromium.org> | ||
| 0c7baf1b | 2016-12-19 15:43:10 | Implement the WebGL VertexAttribPointer restrictions BUG=angleproject:1523 BUG=chromium:668223 Change-Id: Ic89c476a6c95824069772e22ede596ba85ac8859 Reviewed-on: https://chromium-review.googlesource.com/422347 Commit-Queue: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> | ||
| 71168a07 | 2016-12-19 15:11:18 | Manually write overflow checks for glDraw* The usage of checked numerics showed has a big hotspot in ValidateDrawAttribs. BUG=angleproject:1671 BUG=chromium:674143 Change-Id: I96392e099b2257e465fb47e1c96f9aa1f54a89ba Reviewed-on: https://chromium-review.googlesource.com/422428 Commit-Queue: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> | ||
| 5cdbda17 | 2016-12-20 11:41:56 | UniformsPerf: Properly limit maximum uniform vectors. The uniforms check was not correctly validating vector count instead of uniform count. Fix this, and reduce the maximum maxtrix uniforms to fix a crash on the perf bots. BUG=angleproject:1385 BUG=angleproject:1390 BUG=angleproject:1671 Change-Id: I261477c33639ed516ff6a29b38ab87f89309a7f1 Reviewed-on: https://chromium-review.googlesource.com/422533 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org> | ||
| 408293f8 | 2016-12-20 10:11:45 | D3D11: Fix stale SRVs with tiny depth textures. When the tiny depth texture would get re-created on change, it was not freeing any cached SRVs which were pointing to the old tex. Fix this by erasing the cache entry if the texure is recreated. Also include a test which hooks into the workarounds to force testing on every platform. Also narrow the workaround to only apply to depth/stencil textures which use these mips in GL, rather than D3D, where we always create a full mip chain. BUG=angleproject:1664 Change-Id: If0ac396b8847e1bf9b50165e5332da573e9bb3e4 Reviewed-on: https://chromium-review.googlesource.com/421567 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> | ||
| 842f23f8 | 2016-12-19 22:37:36 | Rename MalformedShaderTest to ShaderValidationTest Lots of these tests aren't actually testing malformed shaders, so the name was misleading. ShaderValidationTest reflects the content of the tests better. Some test classes that needlessly used different API spec versions are also merged. BUG=angleproject:1673 TEST=angle_unittests Change-Id: Ib842af153a09d3887f9bb857709fd0cd29bcc9c4 Reviewed-on: https://chromium-review.googlesource.com/422368 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Olli Etuaho <oetuaho@nvidia.com> | ||
| 327ba857 | 2016-11-30 12:38:28 | Vulkan: Hook up loader code. This integrates the build files for the loader SDK, and tests the compilation by calling InitInstance. There's no current way to test the runtime behaviour since there's no way for the tests to initialize the Vulkan back-end, that will come in the next CL. BUG=angleproject:1319 Change-Id: Ia8bf96ca068eaf40744c9753b59ffaaa5ada8a73 Reviewed-on: https://chromium-review.googlesource.com/367519 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> | ||
| f0470974 | 2016-12-19 19:35:48 | D3D: Ensure compiler is loaded in applyShaders. We're finding that D3Dcompile is being called with a null compiler handle. This means at some point we successfully linked a program, using a valid compiler handle, and likely we went through some traumatic event like a GPU device lost. This unloaded the compiler DLL and hence leads to a null deref. It's not clear how this is happening since a device lost should trigger a restart of the browser process in all cases with Chrome, but this should fix the NULL deref and lead to a user-visible program link error. BUG=chromium:671162 Change-Id: Ibf85f19d4f099d2f00921c230ee0a52b46bfd8cf Reviewed-on: https://chromium-review.googlesource.com/422553 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org> | ||
| 72fc5547 | 2016-12-19 19:53:29 | Add a ShaderCompileTreeTest base class to use in compiler tests The test class provides facilities for parsing test shader source into an AST and determining compile status. Compilation flags change for some of the tests, but this should only have a minor effect on code coverage - mostly affecting non-core parts such as intermediate output. BUG=angleproject:1673 TEST=angle_unittests Change-Id: I7d0900ef490e021272a27c4b0c938bfee02abf39 Reviewed-on: https://chromium-review.googlesource.com/422367 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Olli Etuaho <oetuaho@nvidia.com> | ||
| fc5aef40 | 2016-12-19 15:23:49 | Add a matrix uniforms perf test. This test also adds a mode which controls if the uniform data changes frame-to-frame. Could be useful when we test removing redundant data checking. BUG=angleproject:1385 BUG=angleproject:1390 BUG=angleproject:1671 Change-Id: I936702b83f3d7cd97918542b06ecc1372884b412 Reviewed-on: https://chromium-review.googlesource.com/422348 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org> | ||
| 675fe718 | 2016-12-19 13:07:54 | Don't return Error from Context draw methods. The Error should be consumed in the Context call. BUG=angleproject:747 Change-Id: I5daae602e8f6c7feed89573c6c9387c295ba9a32 Reviewed-on: https://chromium-review.googlesource.com/421258 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org> |