Log

Author Commit Date CI Message
alokp@chromium.org 94a86ad8 2010-08-25T20:02:11 Adding support for OES_standard_derivatives extension. This is not the complete implementation. Sending it to get feedback on the API. Is it OK to add extension support into TBuiltInResource? I could create a new struct for extensions but that would lead to API change. BUG=25 Review URL: http://codereview.appspot.com/1953047 git-svn-id: https://angleproject.googlecode.com/svn/trunk@402 736b8ea6-26fd-11df-bfd4-992fa37f6226
apatrick@chromium.org 575e7910 2010-08-25T18:07:12 Changed glFlush to not wait until issued event is processed. I think these reduced synchronization guarantees are still compliant with the spec. I found that this significantly improved the frame rate for some of our demos (40 fps to 50fps for one on my box). I will change the demo so that it does not call glFlush at all but I still think this is a valuable change. The OpenGL ES2 spec says: "The command void Flush( void ); indicates that all commands that have previously been sent to the GL must complete in finite time." My reading of it is that any GL calls previously issued will be processed at some point in the future but not necessarily prior to glFlush returning. I believe that issuing the D3D event and then calling GetData once with the flush flag should meet these requirements. I also added some assertions to glFinish because I was paranoid that if issuing an event ever failed, the spin loop might never terminate. Review URL: http://codereview.appspot.com/1941049 git-svn-id: https://angleproject.googlecode.com/svn/trunk@401 736b8ea6-26fd-11df-bfd4-992fa37f6226
alokp@chromium.org 58e54298 2010-08-24T21:40:03 Cleanup TType and related classes: 1. Removed unused functions 2. Removed unnecessary virtuality of functions 3. Grouped related functions together TEST=conformance tests Review URL: http://codereview.appspot.com/1984047 git-svn-id: https://angleproject.googlecode.com/svn/trunk@400 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 1ac37d80 2010-08-24T19:21:31 Optimizes Texture::loadImageData TRAC #13046 Signed-off-by: Nicolas Capens Signed-off-by: Daniel Koch Author: Shannon Woods git-svn-id: https://angleproject.googlecode.com/svn/trunk@399 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 1dcea9f8 2010-08-24T19:21:27 Implements a special case for temporary surface creation for DXT low mip levels. TRAC #12908 The lowest mip levels for DXT textures will have dimensions < 4, so a D3D texture cannot be created to hold them offscreen directly. Instead, we must create a larger texture one of whose mip levels would be the desired dimension, and store the surface from that texture for later inclusion in the final texture. Signed-off-by: Daniel Koch Author: Shannon Woods git-svn-id: https://angleproject.googlecode.com/svn/trunk@398 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 01868135 2010-08-24T19:21:17 Implements compressed textures. TRAC #12714 Signed-off-by: Daniel Koch Author: Shannon Woods git-svn-id: https://angleproject.googlecode.com/svn/trunk@397 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com f5cde483 2010-08-24T19:21:11 Allocates a texture rather than an offscreen plain surface for new textures. TRAC #12908 Signed-off-by: Daniel Koch Author: Shannon Woods git-svn-id: https://angleproject.googlecode.com/svn/trunk@396 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com d36c2971 2010-08-24T19:21:07 Advertises the GL_OES_rgb8_rgba8 extension. Author: Shannon Woods git-svn-id: https://angleproject.googlecode.com/svn/trunk@395 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 6397754a 2010-08-24T19:21:02 Implements support for rgb8 and rgba8 renderbuffer storage formats TRAC #12717 Signed-off-by: Daniel Koch Author: Shannon Woods git-svn-id: https://angleproject.googlecode.com/svn/trunk@394 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 3ea20e7c 2010-08-24T19:20:58 Fixes a bug where framebuffer_multisample was not properly being added to the extension string. TRAC #12966 Signed-off-by: Daniel Koch Author: Shannon Woods git-svn-id: https://angleproject.googlecode.com/svn/trunk@393 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 97446d2f 2010-08-24T19:20:54 Implements multisample resolve capability TRAC #12716 Signed-off-by: Daniel Koch Author: Shannon Woods git-svn-id: https://angleproject.googlecode.com/svn/trunk@392 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com d470a1b5 2010-08-24T19:20:48 Implements multisample fragment operations TRAC #12711 Signed-off-by: Nicolas Capens Signed-off-by: Daniel Koch Author: Shannon Woods git-svn-id: https://angleproject.googlecode.com/svn/trunk@391 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 1f135d86 2010-08-24T19:20:36 Implements glRenderbufferMultisampleStorage TRAC #12714 Signed-off-by: Nicolas Capens Signed-off-by: Daniel Koch Author: Shannon Woods git-svn-id: https://angleproject.googlecode.com/svn/trunk@390 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 4cbc590f 2010-08-24T19:20:26 Implements blitFramebuffer TRAC #12713 Signed-off-by: Nicolas Capens Signed-off-by: Daniel Koch Author: Shannon Woods git-svn-id: https://angleproject.googlecode.com/svn/trunk@389 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com ca7c008a 2010-08-24T19:20:20 Initializes renderbuffer formats for attachments to the default framebuffer. TRAC #12864 Signed-off-by: Daniel Koch Author: Shannon Woods git-svn-id: https://angleproject.googlecode.com/svn/trunk@388 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com a27ff1ee 2010-08-24T19:20:11 Creates separate bind points for read & write framebuffers. TRAC #12712 Signed-off-by: Nicolas Capens Signed-off-by: Daniel Koch Author: Shannon Woods git-svn-id: https://angleproject.googlecode.com/svn/trunk@387 736b8ea6-26fd-11df-bfd4-992fa37f6226
apatrick@chromium.org b707a3b7 2010-08-23T23:12:51 Added runtime checks for GetClientRect errors. I noticed that if the window handle is invalid, the resulting rect will be uninitialized. This change makes it fail immediately. Review URL: http://codereview.appspot.com/2009042 git-svn-id: https://angleproject.googlecode.com/svn/trunk@386 736b8ea6-26fd-11df-bfd4-992fa37f6226
alokp@chromium.org 32cfaf4b 2010-08-23T21:01:13 TIntermBinary::promote() was incorrectly marking the type of result as const in some cases. The result can only be const if both operands are const. Also cleaned up the function to remove redundant/repeated checks. BUG=24 TEST=OpenGL ES 2.0 Conformance tests Review URL: http://codereview.appspot.com/1938047 git-svn-id: https://angleproject.googlecode.com/svn/trunk@385 736b8ea6-26fd-11df-bfd4-992fa37f6226
apatrick@chromium.org 94e1934d 2010-08-17T22:19:58 Fixed crash on context lost. This fixes the crash on lost context for vista and windows 7 if suitable drivers are available. It now uses D3D9Ex when available and this only reports lost contexts for hardware failures and suchlike. Testing procedure was: - run simple_vertex_shader without this change. - ctrl+alt+del to lock machine. - return to desktop. - observe that simple_vertex_shader crashes. - repeat with this change and check that simple_vertex_shader is still animating. - simulate the code path that an XP machine would take using the debugger and check that old behavior is preserved. I decided to load D3D9.DLL at runtime for a couple of reasons. First, I didn't want to assume that older implementations of D3D9 would have the Direct3DCreate9Ex entry point. Second, it might be advantageous for some applications to not have a load time dependency on D3D9. I didn't address this for D3DX9 because it's a little harder - there's no clear way to determine which D3DX9_x.DLL library to open. At least D3DX9_x.DLL does not seem to import D3D9.DLL and D3DX is separately redistributable so there is still some advantage to be had. Review URL: http://codereview.appspot.com/1951044 git-svn-id: https://angleproject.googlecode.com/svn/trunk@384 736b8ea6-26fd-11df-bfd4-992fa37f6226
alokp@chromium.org b3999348 2010-08-12T19:46:23 Added comment about return values of ShInitialize() and ShFinalize(). Review URL: http://codereview.appspot.com/1980041 git-svn-id: https://angleproject.googlecode.com/svn/trunk@383 736b8ea6-26fd-11df-bfd4-992fa37f6226
apatrick@chromium.org 6ad6ce8d 2010-08-12T00:16:16 Fixed Display::initialize so it does not crash for devices that do not support PS 2.0. The crash occurs when createDevice attempts to dereference mD3d9, which is NULL. Review URL: http://codereview.appspot.com/1956042 git-svn-id: https://angleproject.googlecode.com/svn/trunk@382 736b8ea6-26fd-11df-bfd4-992fa37f6226
alokp@chromium.org c7b6eba9 2010-08-09T22:33:53 Fixed warnings about deprecated conversion from string constant to char*. Submitted by timeless. BUG=18 Review URL: http://codereview.appspot.com/1936041 git-svn-id: https://angleproject.googlecode.com/svn/trunk@381 736b8ea6-26fd-11df-bfd4-992fa37f6226
alokp@chromium.org b416e70e 2010-08-09T22:32:56 Some compilers do not support standard STL allocator interface. Also removed _Charalloc function only needed by VC++6.0, which we do not support. Submitted by Eagle.Lu. BUG=19 Review URL: http://codereview.appspot.com/1913048 git-svn-id: https://angleproject.googlecode.com/svn/trunk@380 736b8ea6-26fd-11df-bfd4-992fa37f6226
alokp@chromium.org 434fdf21 2010-08-09T22:31:36 Fix warnings about unused variables. Submitted by timeless. BUG=15 Review URL: http://codereview.appspot.com/1916046 git-svn-id: https://angleproject.googlecode.com/svn/trunk@379 736b8ea6-26fd-11df-bfd4-992fa37f6226
alokp@chromium.org bcfba4c3 2010-08-09T22:30:49 Fix warnings about comparison/assignement between signed and unsigned types. Submitted by timeless. BUG=13 Review URL: http://codereview.appspot.com/1895051 git-svn-id: https://angleproject.googlecode.com/svn/trunk@378 736b8ea6-26fd-11df-bfd4-992fa37f6226
alokp@chromium.org 6eed5eb2 2010-08-09T22:29:59 ret = yyparse(...) is dropped in PaParseStrings. Submitted by timeless. BUG=16 Review URL: http://codereview.appspot.com/1868056 git-svn-id: https://angleproject.googlecode.com/svn/trunk@377 736b8ea6-26fd-11df-bfd4-992fa37f6226
alokp@chromium.org b2dfd8ea 2010-08-09T22:28:19 Fix warnings about initialization order in the class initialization list. Submitted by timeless. BUG=14 Review URL: http://codereview.appspot.com/1850054 git-svn-id: https://angleproject.googlecode.com/svn/trunk@376 736b8ea6-26fd-11df-bfd4-992fa37f6226
alokp@chromium.org 0a57618a 2010-08-09T17:16:27 Reject shaders that invoke functions hidden by variable or struct name. BUG=22 Review URL: http://codereview.appspot.com/1855057 git-svn-id: https://angleproject.googlecode.com/svn/trunk@375 736b8ea6-26fd-11df-bfd4-992fa37f6226
alokp@chromium.org 003e7b13 2010-08-09T17:14:46 We were trying to change a const_iterator which was rightly caught by SunStudio compiler. Submitted by Eagle.Lu. BUG=19 Review URL: http://codereview.appspot.com/1879049 git-svn-id: https://angleproject.googlecode.com/svn/trunk@374 736b8ea6-26fd-11df-bfd4-992fa37f6226
alokp@chromium.org 5223af6b 2010-08-09T17:14:09 Replaced __inline with inline to make it compile with SunStudio compiler. Submitted by Eagle.Lu. BUG=19 Review URL: http://codereview.appspot.com/1910047 git-svn-id: https://angleproject.googlecode.com/svn/trunk@373 736b8ea6-26fd-11df-bfd4-992fa37f6226
vangelis@google.com f8de41fb 2010-08-09T16:51:37 Adding separate license file for the preprocessor code and removing the ANGLE boilerplate license from those files. git-svn-id: https://angleproject.googlecode.com/svn/trunk@372 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 5783308e 2010-08-08T04:50:02 Add Al and Vlad to contributors file git-svn-id: https://angleproject.googlecode.com/svn/trunk@371 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com a9198d9c 2010-08-08T04:49:56 Implement EXT_texture_format_BGRA8888 and EXT_read_format_bgra Trac #13050, Issue=21 Original Author: Vladimir Vukicevic Signed-off-by: Daniel Koch git-svn-id: https://angleproject.googlecode.com/svn/trunk@370 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com bc3699da 2010-08-05T14:48:49 Implements fixes for problems discovered running San Angeles demo on Chrome TRAC #13077 - clamp scissor to rendertarget size - ensure textures are renderable when required Signed-off-by: Daniel Koch Author: Shannon Woods git-svn-id: https://angleproject.googlecode.com/svn/trunk@369 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 31273558 2010-08-04T13:42:44 Fixes erroneous copy in subImage calls after failure is already detected. TRAC #13074 Also adds initializations for missed Texture members. Signed-off-by: Daniel Koch Author: Shannon Woods git-svn-id: https://angleproject.googlecode.com/svn/trunk@368 736b8ea6-26fd-11df-bfd4-992fa37f6226
apatrick@chromium.org 257e8d0f 2010-07-28T23:07:39 Added missing sources to build_angle.gyp. Review URL: http://codereview.appspot.com/1907043 git-svn-id: https://angleproject.googlecode.com/svn/trunk@367 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 37fa3c8e 2010-07-28T19:21:21 Removes Windows-style line endings from Display.cpp TRAC #12714 Signed-off-by: Daniel Koch Author: Shannon Woods git-svn-id: https://angleproject.googlecode.com/svn/trunk@366 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com da6e263c 2010-07-28T19:21:18 Support window resizing TRAC #12660 Automatically resize the D3D swap chain when the eglSwapBuffers is called and the presentation window has changed size. Also change D3D device init to be performed once when the Display is created using a hidden 1x1 window. Signed-off-by: Nicolas Capens Signed-off-by: Daniel Koch Author: Andrew Lewycky git-svn-id: https://angleproject.googlecode.com/svn/trunk@365 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 9ecb9f9d 2010-07-28T19:21:12 Sharing for buffer, texture and renderbuffer objects. TRAC #12496 Derive Renderbuffer, Texture and Buffer from RefCountObject. This class keeps a reference count for all objects that need cross-context reference counting, and also the object id. Restructure Renderbuffers to create a wrapper object and a storage object. Use BindingPointer for all binding points instead of binding by object id. Signed-off-by: Shannon Woods Signed-off-by: Daniel Koch git-svn-id: https://angleproject.googlecode.com/svn/trunk@364 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 0d25b005 2010-07-28T19:21:07 Create shared contexts. TRAC #12498 Signed-off-by: Shannon Woods Signed-off-by: Daniel Koch Author: Andrew Lewycky git-svn-id: https://angleproject.googlecode.com/svn/trunk@363 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com bbc57796 2010-07-28T19:21:05 Checks completeness of framebuffer before read operations. TRAC #12565 Signed-off-by: Andrew Lewycky Signed-off-by: Daniel Koch Author: Shannon Woods git-svn-id: https://angleproject.googlecode.com/svn/trunk@362 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 0190f845 2010-07-28T19:21:02 Fixes FBO completeness check TRAC #12571 Automatically passes default framebuffer, and fails framebuffers which have no color attachments. Signed-off-by: Andrew Lewycky Signed-off-by: Daniel Koch Author: Shannon Woods git-svn-id: https://angleproject.googlecode.com/svn/trunk@361 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com da13f3e9 2010-07-28T19:20:56 Adds resource manager class. TRAC #12493 The resource manager class is now in charge of allocation & management of objects which may be shared by multiple contexts. Signed-off-by: Andrew Lewycky Signed-off-by: Nicolas Capens Signed-off-by: Daniel Koch Author: Shannon Woods git-svn-id: https://angleproject.googlecode.com/svn/trunk@360 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 9930531a 2010-07-28T19:20:54 Remove wrong and unnecessary check attribute check. TRAC #12580 Wrong because it should be checking active attributes, not inactive attributes. Unnecessary because when a buffer is deleted, all the vertex attrib client state bindings are cleared. Signed-off-by: Shannon Woods Signed-off-by: Daniel Koch Author: Andrew Lewycky git-svn-id: https://angleproject.googlecode.com/svn/trunk@359 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com cdacc8e2 2010-07-28T19:20:50 Implement GL_OES_packed_depth_stencil TRAC #12336 Signed-off-by: Andrew Lewycky Signed-off-by: Daniel Koch Author: Shannon Woods git-svn-id: https://angleproject.googlecode.com/svn/trunk@358 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 162267d6 2010-07-28T19:20:48 fix spacing issue due to manual merge git-svn-id: https://angleproject.googlecode.com/svn/trunk@357 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 4f921eb4 2010-07-28T19:20:44 Renamed dx_Window to dx_Viewport TRAC #11594 Signed-off-by: Daniel Koch Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@356 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com be5a0867 2010-07-28T19:20:37 Implement gl_PointCoord on SM3 hardware TRAC #11594 Signed-off-by: Andrew Lewycky Signed-off-by: Daniel Koch Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@355 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com b75e523a 2010-07-28T19:13:47 Use TestCooperativeLevel instead of ValidateDevice to check for device loss. TRAC #12547 ValidateDevice checks for correct rendering state as well, which we don't need. Signed-off-by: Nicolas Capens Signed-off-by: Daniel Koch Author: Andrew Lewycky git-svn-id: https://angleproject.googlecode.com/svn/trunk@354 736b8ea6-26fd-11df-bfd4-992fa37f6226
alokp@chromium.org 34b99cdf 2010-07-27T18:37:55 De-allocate memory in ShFinalize(). There still seems to be a bug here if the translator is used in a multi-threaded environment. It seems memory local to only one thread is being deallocated - the thread from which ShFinalize() is called. I will look into it closely in the next CL. Review URL: http://codereview.appspot.com/1878044 git-svn-id: https://angleproject.googlecode.com/svn/trunk@353 736b8ea6-26fd-11df-bfd4-992fa37f6226
alokp@chromium.org 5eb4609c 2010-07-26T18:15:21 Encapsulate expressions with ternary operators with brackets. This preserves the order of precedence when ternary expressions are used in a compound expression. BUG=20 Review URL: http://codereview.appspot.com/1894041 git-svn-id: https://angleproject.googlecode.com/svn/trunk@352 736b8ea6-26fd-11df-bfd4-992fa37f6226
alokp@chromium.org e4249f02 2010-07-26T18:13:52 Refactored the way symbol tables are initialized and stored. This was done in response to the addition of EShSpec. Symbol table entries depend on three things - language, spec (not now but may eventually), and built-in resources. We used to build two global symbol-tables - one for each language. During each compile, one of the symbol table was copied and resource-specific stuff was added. I have moved the symbol table to TCompiler that gets initilized when compiler is created and reused for each compile. This makes it much cleaner and extensible in case a spec requires special entries to be added to the symbol table. PS: Sorry for the long CL, but all of it needed to be done in one CL. I have verified that everything still compiles and passes all conformance tests. Review URL: http://codereview.appspot.com/1864044 git-svn-id: https://angleproject.googlecode.com/svn/trunk@351 736b8ea6-26fd-11df-bfd4-992fa37f6226
apatrick@chromium.org 6db8cab4 2010-07-22T20:39:50 ReadPixels recovers from device lost error. I found that when I switch desktops, GetRenderTargetData will return D3DERR_DEVICELOST. It is unclear to me whether ReadPixels should report a GL error in this case and if so, which one. I went with GL_OUT_OF_MEMORY. Let me know if that's wrong. This change is not sufficient to make eglGetError report EGL_CONTEXT_LOST. For a program doing exclusively offscreen rendering, ReadPixels might be the only place where D3DERR_DEVICELOST can be detected. The GLES code can't call egl::setCurrentError though. I'm not sure how to fix that. Review URL: http://codereview.appspot.com/1692053 git-svn-id: https://angleproject.googlecode.com/svn/trunk@350 736b8ea6-26fd-11df-bfd4-992fa37f6226
alokp@chromium.org c54bf507 2010-07-22T16:49:09 Further cleanup of ShaderLang.h. Removed redundant/unused macros and enum fields. Review URL: http://codereview.appspot.com/1842046 git-svn-id: https://angleproject.googlecode.com/svn/trunk@349 736b8ea6-26fd-11df-bfd4-992fa37f6226
alokp@chromium.org 774d7063 2010-07-21T18:55:45 Cleaned up translator API. Deleted unsupported dead code. BUG=9 Review URL: http://codereview.appspot.com/1665050 git-svn-id: https://angleproject.googlecode.com/svn/trunk@348 736b8ea6-26fd-11df-bfd4-992fa37f6226
alokp@chromium.org a300988e 2010-07-21T18:54:37 Check for reserved prefixes (gl_, webgl_, and _webgl_) in struct and field names. GLES2 and WebGL both require this for all identifiers - variable, function, struct, and field names. ANGLE was only validating variable and function names. BUG=11 Review URL: http://codereview.appspot.com/1856046 git-svn-id: https://angleproject.googlecode.com/svn/trunk@347 736b8ea6-26fd-11df-bfd4-992fa37f6226
alokp@chromium.org 613ef31a 2010-07-21T18:54:22 Added checks for webgl_ and _webgl_ reserved identifiers. This currently only checks variable and function names. Struct names and field names will be added in the another CL. BUG=11 Review URL: http://codereview.appspot.com/1674050 git-svn-id: https://angleproject.googlecode.com/svn/trunk@346 736b8ea6-26fd-11df-bfd4-992fa37f6226
apatrick@chromium.org bad6c2a4 2010-07-20T20:19:51 Added <stdio.h> include for sprintf. It broke Chrome downstream when I bumped the rev. Review URL: http://codereview.appspot.com/1879042 git-svn-id: https://angleproject.googlecode.com/svn/trunk@345 736b8ea6-26fd-11df-bfd4-992fa37f6226
alokp@chromium.org 29cd91af 2010-07-16T19:30:45 Added an option for specifying language specification in preparation for supporting WebGL in addition to GLES2. This CL just replaces unused debugOptions variable with EShSpec variable. BUG=11 Review URL: http://codereview.appspot.com/1692051 git-svn-id: https://angleproject.googlecode.com/svn/trunk@344 736b8ea6-26fd-11df-bfd4-992fa37f6226
alokp@chromium.org 01b666f2 2010-07-16T19:27:45 Fixed compilation error on mingw. Used _MSC_VER for MSVC-specific code instead of WIN32. Recieved patch from cjacek. BUG=12 Review URL: http://codereview.appspot.com/1694049 git-svn-id: https://angleproject.googlecode.com/svn/trunk@343 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 9abe956e 2010-06-24T13:02:21 Removed the precision check creating spurious error messages TRAC #12641 The precision of compiler temporaries doesn't require checking, and would be hard to determine at parse time. We only require correct precisions for declarations, which is checked separately. So we can safely remove the check for binary operations. Signed-off-by: Daniel Koch Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@342 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com c6f53400 2010-06-24T13:02:19 Clear must ignore buffers that are not present. TRAC #12643 IDirect3DDevice9::Clear will fail if asked to clear a buffer that is not present, so we have to be careful what we pass to it. Signed-off-by: Shannon Woods Signed-off-by: Daniel Koch Author: Andrew Lewycky git-svn-id: https://angleproject.googlecode.com/svn/trunk@341 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 4c03fa69 2010-06-24T13:02:16 Fix NPOT completeness rule. TRAC #12561 Signed-off-by: Shannon Woods Signed-off-by: Daniel Koch Author: Andrew Lewycky git-svn-id: https://angleproject.googlecode.com/svn/trunk@340 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 353569a9 2010-06-24T13:02:12 Eliminates redundant calls to GetDeviceCaps TRAC #12283 Signed-off-by: Daniel Koch Author: Shannon Woods git-svn-id: https://angleproject.googlecode.com/svn/trunk@339 736b8ea6-26fd-11df-bfd4-992fa37f6226
apatrick@chromium.org 8187fa8f 2010-06-15T22:09:28 Added some includes. My Unbuntu 10.04 gcc configuration seems to need <stdio.h> to use some of the string printf functions like vsnprintf. The translator is building for me now. Review URL: http://codereview.appspot.com/1717041 git-svn-id: https://angleproject.googlecode.com/svn/trunk@337 736b8ea6-26fd-11df-bfd4-992fa37f6226
alokp@chromium.org cba04990 2010-06-14T20:36:41 Added parentheses around a few operators so that if they are used in a compound statement, order of operations is preserved. BUG=5 TEST=OpenGL ES 2.0 conformance tests. Review URL: http://codereview.appspot.com/1691041 git-svn-id: https://angleproject.googlecode.com/svn/trunk@336 736b8ea6-26fd-11df-bfd4-992fa37f6226
alokp@chromium.org 334aa1f3 2010-06-11T23:38:29 Handled case where selection nodes that use ternary operators are part of a sequence. Usually they are part of an assignment. BUG=4 TEST=OpenGL ES 2.0 conformance tests, specifically operators test. Review URL: http://codereview.appspot.com/1643043 git-svn-id: https://angleproject.googlecode.com/svn/trunk@335 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 7d3849bd 2010-06-08T16:07:55 Fix build when a project patch contains spaces Trac #11553 With improvements so it works in release mode and on Win7 as well. Original-Author: Jim Hauxwell git-svn-id: https://angleproject.googlecode.com/svn/trunk@334 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 306cc952 2010-06-08T16:07:47 Workaround for drivers that apparently don't disable instancing when we ask. TRAC #12479 This affects text rendering in Nexuiz. The text will be drawn as if the colour attribute is static rather than array, and all text will be drawn using the shadow colour. Signed-off-by: Shannon Woods Signed-off-by: Daniel Koch Author: Andrew Lewycky git-svn-id: https://angleproject.googlecode.com/svn/trunk@333 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 1c233ff4 2010-06-08T14:13:00 Increase the number of supported attribs (12) and texture units (16) TRAC #12313 Signed-off-by: Andrew Lewycky Signed-off-by: Daniel Koch Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@332 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com b0a1dccc 2010-06-07T02:06:26 Fix regression due to float printing changes Trac #12501 This was caused by the change from printf to iostream printing. Sets the float formatting to "default" which is neither fixed or scientific and request 8 digits of precision. This appears to be mostly equivalent to the previous "%.8g". If the non-fractional case, we set it to fixed and use 1 unit of precision after the decimal. Signed-off-by: Andrew Lewycky Signed-off-by: Shannon Woods Signed-off-by: Ken Russell git-svn-id: https://angleproject.googlecode.com/svn/trunk@331 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com fce644e2 2010-06-07T02:06:20 Don't rely on (potentially) unsupported vertex attribute types. TRAC #11391 Checks for optional vertex declaration formats and falls back to FLOAT1-4 if more direct formats are not supporte Signed-off-by: Nicolas Capens Signed-off-by: Daniel Koch Author: Andrew Lewycky git-svn-id: https://angleproject.googlecode.com/svn/trunk@330 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com a3bbfd43 2010-06-07T02:06:09 Fixes double-decoration when getUniformLocation is called from defineUniform. TRAC #12437 This fixes the WebGL Teapot Per Pixel sample rendering Signed-off-by: Andrew Lewycky Signed-off-by: Daniel Koch Author: Shannon Woods git-svn-id: https://angleproject.googlecode.com/svn/trunk@329 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 8f05d1aa 2010-06-07T02:06:03 Save D3D state before altering it for masked clears TRAC #12380 Signed-off-by: Andrew Lewycky Signed-off-by: Daniel Koch Author: Shannon Woods git-svn-id: https://angleproject.googlecode.com/svn/trunk@328 736b8ea6-26fd-11df-bfd4-992fa37f6226
alokp@chromium.org 9c212cae 2010-06-02T22:53:00 Fixed warnings in release build. Trace was not defined properly. Review URL: http://codereview.appspot.com/1484041 git-svn-id: https://angleproject.googlecode.com/svn/trunk@327 736b8ea6-26fd-11df-bfd4-992fa37f6226
alokp@chromium.org 84a96288 2010-06-02T22:26:52 Moved windows-only targets into OS==win conditional. Review URL: http://codereview.appspot.com/1473043 git-svn-id: https://angleproject.googlecode.com/svn/trunk@325 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com dd7948b3 2010-06-02T16:12:34 According to spec, the stencil ref is clamped to the range [0,2^s-1] The clamp to zero occurs on set since negative values will never be useful. The clamp to 2^s - 1 occurs on use since it is dependant on the currently bound stencil buffer Original-Author: Jim Hauxwell <james@dattrax.co.uk> Signed-off-by: Daniel Koch git-svn-id: https://angleproject.googlecode.com/svn/trunk@324 736b8ea6-26fd-11df-bfd4-992fa37f6226
alokp@chromium.org 91b72320 2010-06-02T15:50:56 Removed the dependency of compiler on common. This is done to make compiler self-sufficient so that it is easier to consume by external developers. I tried to replace all instances of assert by simply redefining assert(x) to ASSERT(x), but was getting a lot of compile errors. I still need to investigate that. Review URL: http://codereview.appspot.com/1461041 git-svn-id: https://angleproject.googlecode.com/svn/trunk@323 736b8ea6-26fd-11df-bfd4-992fa37f6226
alokp@chromium.org 4e4facd4 2010-06-02T15:21:22 Refactored InfoSink. I have replaced most instances of sprintf with std::ostringstream to make it safer. I have made sure that everything still compiles and passes conformance tests. Review URL: http://codereview.appspot.com/1391041 git-svn-id: https://angleproject.googlecode.com/svn/trunk@322 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com e37888d1 2010-05-27T16:45:46 Add support for various egl Get methods Trac #12375 This patch stores the current READ/DRAW and display in the context and allows these eglGets to work. Original-Author: Jim Hauxwell <james@dattrax.co.uk> Signed-off-by: Nicolas Capens Signed-off-by: Daniel Koch git-svn-id: https://angleproject.googlecode.com/svn/trunk@321 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 5ac5dd25 2010-05-27T15:02:27 Correct the eglMakeCurrent return value on lost context (syntax) TRAC #11233 Signed-off-by: Daniel Koch Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@320 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 561637ae 2010-05-27T15:02:21 Avoid using instancing on hardware where it does not work well enough. TRAC #12392 Signed-off-by: Shannon Woods Signed-off-by: Daniel Koch Author: Andrew Lewycky git-svn-id: https://angleproject.googlecode.com/svn/trunk@319 736b8ea6-26fd-11df-bfd4-992fa37f6226
alokp@chromium.org 13b2dd87 2010-05-26T18:35:23 Used "not" instead of "!" for vectors. Review URL: http://codereview.appspot.com/1324041 git-svn-id: https://angleproject.googlecode.com/svn/trunk@318 736b8ea6-26fd-11df-bfd4-992fa37f6226
alokp@chromium.org d88b7736 2010-05-26T15:13:14 Do not write extraneous semi-colons - some glsl compilers are do not like that even though it is so easy to ignore. Review URL: http://codereview.appspot.com/1301041 git-svn-id: https://angleproject.googlecode.com/svn/trunk@317 736b8ea6-26fd-11df-bfd4-992fa37f6226
alokp@chromium.org 90033b9e 2010-05-24T15:02:43 ShInitialize/ShFinalize is designed to be called once per process, or it would crash at random locations. I changed ShFinalize() to properly cleanup and reset global variables so that they can be called multiple times. I think that the compiler setup is much more complicated than it needs to be. It unnecessarily uses global variables. A custom pool allocator is overkill too. Review URL: http://codereview.appspot.com/1238045 git-svn-id: https://angleproject.googlecode.com/svn/trunk@316 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 866f318d 2010-05-20T19:28:22 TextureColorbufferProxy must query the texture to get the latest width & height. TRAC #12372 Signed-off-by: Daniel Koch Author: Andrew Lewycky git-svn-id: https://angleproject.googlecode.com/svn/trunk@315 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 81655a72 2010-05-20T19:18:17 Use instancing for non-array vertex attributes. TRAC #12303 Signed-off-by: Nicolas Capens Signed-off-by: Daniel Koch git-svn-id: https://angleproject.googlecode.com/svn/trunk@314 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 8c9ff193 2010-05-20T19:18:11 Add Jim Hauxwell as a contributor git-svn-id: https://angleproject.googlecode.com/svn/trunk@313 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com b28a23bd 2010-05-20T19:18:06 Fixes query for active texture TRAC #12374 Original-Author: Jim Hauxwell <james@dattrax.co.uk> Signed-off-by: Shannon Woods Signed-off-by: Daniel Koch Author: Shannon Woods git-svn-id: https://angleproject.googlecode.com/svn/trunk@312 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com c6c6f027 2010-05-20T19:18:00 Report an EGL_CONTEXT_LOST error on D3DERR_DEVICELOST Trac #11233 Signed-off-by: Shannon Woods Signed-off-by: Daniel Koch Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@311 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com a2a95e7c 2010-05-20T19:17:55 Implement scoped structure declarations TRAC# 12110 Signed-off-by: Shannon Woods Singed-off-by: Daniel Koch Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@310 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 8026c677 2010-05-20T19:17:48 Fixed struct name lexing TRAC #12110 Unlike built-in types, structs can be redefined (in a different scope). Signed-off-by: Shannon Woods Signed-off-by: Daniel Koch Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@309 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 838bceae 2010-05-20T19:17:42 Detect draws that would read outside the vertex buffer. TRAC #12340 Signed-off-by: Nicolas Capens Signed-off-by: Daniel Koch Author: Andrew Lewycky git-svn-id: https://angleproject.googlecode.com/svn/trunk@308 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 8b9f4cc8 2010-05-20T19:17:35 Fix FORCE_REF_RAST definition TRAC #12343 Signed-off-by: Daniel Koch Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@307 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 741a588e 2010-05-20T19:17:29 Add defines to enable the reference rasterizer TRAC #12343 Signed-off-by: Andrew Lewycky Signed-off-by: Daniel Koch Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@306 736b8ea6-26fd-11df-bfd4-992fa37f6226
alokp@chromium.org 89b05434 2010-05-19T20:13:10 Fixed compile error with gcc 4.4. TBR=gman@chromium.org Review URL: http://codereview.appspot.com/1199047 git-svn-id: https://angleproject.googlecode.com/svn/trunk@305 736b8ea6-26fd-11df-bfd4-992fa37f6226
alokp@chromium.org 1bcc3fd5 2010-05-19T17:08:44 Patching changes from thestig@chromium.org for fixing ANGLE build with gcc 4.4 on Karmic. The original CL is here: http://codereview.appspot.com/1255042/show The only changes I have maded is moved the inclusion of stdint.h from PoolAlloc.h to PoolAlloc.cpp with #ifndef _MSC_VER guard. Review URL: http://codereview.appspot.com/1220044 git-svn-id: https://angleproject.googlecode.com/svn/trunk@304 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 5d4c28f9 2010-05-19T07:14:19 Removes check for framebuffer == 0 in glRenderbufferStorage TRAC #12346 Signed-off-by: Andrew Lewycky Signed-off-by: Daniel Koch Author: Shannon Woods git-svn-id: https://angleproject.googlecode.com/svn/trunk@303 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 178adff7 2010-05-18T18:52:04 Give sorted configs a unique ID without changing the original set TRAC #12323 This fixes building on Visual C++ 2010, which has const iterators for STL sets as specified by C++0x. Signed-off-by: Shannon Woods Singed-off-by: Daniel Koch Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@302 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com cd0a9a88 2010-05-18T18:51:59 Define GL_FRAGMENT_PRECISION_HIGH TRAC #12266 Signed-off-by: Andrew Lewycky Signed-off-by: Daniel Koch Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@301 736b8ea6-26fd-11df-bfd4-992fa37f6226