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94a86ad8
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2010-08-25T20:02:11
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Adding support for OES_standard_derivatives extension. This is not the complete implementation. Sending it to get feedback on the API. Is it OK to add extension support into TBuiltInResource? I could create a new struct for extensions but that would lead to API change.
BUG=25
Review URL: http://codereview.appspot.com/1953047
git-svn-id: https://angleproject.googlecode.com/svn/trunk@402 736b8ea6-26fd-11df-bfd4-992fa37f6226
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34b99cdf
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2010-07-27T18:37:55
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De-allocate memory in ShFinalize(). There still seems to be a bug here if the translator is used in a multi-threaded environment. It seems memory local to only one thread is being deallocated - the thread from which ShFinalize() is called. I will look into it closely in the next CL.
Review URL: http://codereview.appspot.com/1878044
git-svn-id: https://angleproject.googlecode.com/svn/trunk@353 736b8ea6-26fd-11df-bfd4-992fa37f6226
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e4249f02
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2010-07-26T18:13:52
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Refactored the way symbol tables are initialized and stored. This was done in response to the addition of EShSpec.
Symbol table entries depend on three things - language, spec (not now but may eventually), and built-in resources.
We used to build two global symbol-tables - one for each language. During each compile, one of the symbol table was
copied and resource-specific stuff was added. I have moved the symbol table to TCompiler that gets initilized when
compiler is created and reused for each compile. This makes it much cleaner and extensible in case a spec requires
special entries to be added to the symbol table.
PS: Sorry for the long CL, but all of it needed to be done in one CL. I have verified that everything still compiles
and passes all conformance tests.
Review URL: http://codereview.appspot.com/1864044
git-svn-id: https://angleproject.googlecode.com/svn/trunk@351 736b8ea6-26fd-11df-bfd4-992fa37f6226
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c54bf507
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2010-07-22T16:49:09
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Further cleanup of ShaderLang.h. Removed redundant/unused macros and enum fields.
Review URL: http://codereview.appspot.com/1842046
git-svn-id: https://angleproject.googlecode.com/svn/trunk@349 736b8ea6-26fd-11df-bfd4-992fa37f6226
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774d7063
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2010-07-21T18:55:45
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Cleaned up translator API. Deleted unsupported dead code.
BUG=9
Review URL: http://codereview.appspot.com/1665050
git-svn-id: https://angleproject.googlecode.com/svn/trunk@348 736b8ea6-26fd-11df-bfd4-992fa37f6226
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613ef31a
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2010-07-21T18:54:22
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Added checks for webgl_ and _webgl_ reserved identifiers. This currently only checks variable and function names. Struct names and field names will be added in the another CL.
BUG=11
Review URL: http://codereview.appspot.com/1674050
git-svn-id: https://angleproject.googlecode.com/svn/trunk@346 736b8ea6-26fd-11df-bfd4-992fa37f6226
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29cd91af
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2010-07-16T19:30:45
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Added an option for specifying language specification in preparation for supporting WebGL in addition to GLES2. This CL just replaces unused debugOptions variable with EShSpec variable.
BUG=11
Review URL: http://codereview.appspot.com/1692051
git-svn-id: https://angleproject.googlecode.com/svn/trunk@344 736b8ea6-26fd-11df-bfd4-992fa37f6226
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90033b9e
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2010-05-24T15:02:43
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ShInitialize/ShFinalize is designed to be called once per process, or it would crash at random locations. I changed ShFinalize() to properly cleanup and reset global variables so that they can be called multiple times. I think that the compiler setup is much more complicated than it needs to be. It unnecessarily uses global variables. A custom pool allocator is overkill too.
Review URL: http://codereview.appspot.com/1238045
git-svn-id: https://angleproject.googlecode.com/svn/trunk@316 736b8ea6-26fd-11df-bfd4-992fa37f6226
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bbf56f75
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2010-04-20T18:52:13
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Use directory qualified #include files
Trac #11408
Signed-off-by: Andrew Lewycky
Signed-off-by: Nicolas Capens
git-svn-id: https://angleproject.googlecode.com/svn/trunk@165 736b8ea6-26fd-11df-bfd4-992fa37f6226
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bb2e9636
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2010-04-13T19:53:50
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Fail compilation on empty source string
TRAC #11814
Signed-off-by: Shannon Woods
Signed-off-by: Daniel Koch
Author: Nicolas Capens
git-svn-id: https://angleproject.googlecode.com/svn/trunk@145 736b8ea6-26fd-11df-bfd4-992fa37f6226
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76b82085
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2010-03-24T17:59:39
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Added GLSL backend for ESSL translator.
Review URL: http://codereview.appspot.com/698041
git-svn-id: https://angleproject.googlecode.com/svn/trunk@69 736b8ea6-26fd-11df-bfd4-992fa37f6226
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ea0e1af4
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2010-03-22T19:33:14
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Minor reshuffling of directory structure in preparation of ESSL to GLSL compiler work.
1. Added include/GLSLANG which includes compiler API
2. Deleted src/include and moved the header files to the same directory as the corresponding source files
3. Modied include path to be relative to src/. I have only fixed paths for files I moved. We should fix it for all new files at least. It is much easier to see where an included file is coming from.
I noticed that a few libGLESv2 source files include headers from libEGL project, which seems wrong. I think we should address this issue. Next step: move compiler source files to compiler/frontend and create two new projects compiler/glsl_backend and compiler/hlsl_backend.
Review URL: http://codereview.appspot.com/662042
git-svn-id: https://angleproject.googlecode.com/svn/trunk@62 736b8ea6-26fd-11df-bfd4-992fa37f6226
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acc51130
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2010-03-17T13:12:17
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mv Compiler/* -> src/compiler/*
Trac #11406
Signed-off-by: Nicolas Capens
git-svn-id: https://angleproject.googlecode.com/svn/trunk@37 736b8ea6-26fd-11df-bfd4-992fa37f6226
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