|
9e5bbb38
|
2020-03-06T16:15:11
|
|
Use ANGLE's vulkan-headers dep when rolling ANGLE into Android.
We previously used the existing Android target for vulkan headers but it
does not roll as fast as ANGLE's, possibly causing divergence in test
results.
BUG=angleproject:2344
BUG=b:150892231
Change-Id: Ibef33b266943c040219529f64ea8cd29c8c9bf83
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2090394
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
|
|
8414d962
|
2020-03-06T13:17:19
|
|
Improve GN args for generating Android rolls.
- Disable unused backends and shader compilation targets.
- Build for "arm64" to make sure ANGLE_64_BIT_CPU is defined.
- Use a better merge command now that the branch histories are related
BUG=angleproject:2344
Change-Id: I33949e701379caacf6a392a3bb0eb3523627be14
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2090685
Reviewed-by: Tim Van Patten <timvp@google.com>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
|
|
deb65a6f
|
2020-02-27T15:58:17
|
|
Add scripts for rolling and generating Android.bp for AOSP
BUG=angleproject:2344
Change-Id: I379cc924a6126e22b16e4cb096026d881e06763d
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2079195
Reviewed-by: Tim Van Patten <timvp@google.com>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
|