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6e653981
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2019-10-09T15:19:02
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Added PVRTC compression extension needed for Metal on iOS.
Bug: angleproject:2634
Change-Id: I413f754fe5551b1e248bc2b824b327b92d8c70f9
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1849076
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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fea65766
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2019-09-19T09:30:38
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Vulkan: Add support for OES_vertex_type_10_10_10_2
- Add support to CPU/GPU convert vertex formats
- Add test cases for type conversion in angle_end2end_tests
- Fix a bug in shader script by adding a ceil when calculating bytes
Bug: angleproject:3192
Test: angle_end2end_tests --gtest_filter=VertexAttributeTest*Packed1010102*
Change-Id: I57bab9fc1c1041cd734746d0e52a33717b635ec0
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1788495
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Mohan Maiya <m.maiya@samsung.com>
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3b46885e
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2019-07-30T16:50:36
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Vulkan: Implement EXT_texture_type_2_10_10_10_REV
- Expose GLES 3.0 feature of 2_10_10_10_REV texture type
on GLES 2.0 as EXT.
- Handle alpha channel value as 1.0 when used with RGB format.
- Add test for "RGB+UNSIGNED_INT_2_10_10_10_REV" case into TextureUploadFormatTest.
BUG=angleproject:3232.
Test:
dEQP-GLES2.capability.extensions.uncompressed_texture_formats.GL_EXT_texture_type_2_10_10_10_REV
dEQP-GLES2.functional.fbo.completeness.renderable.texture.*2_10_10_10_rev
dEQP-GLES3.functional.fbo.completeness.renderable.texture.*2_10_10_10_rev
KHR-GLES2.core.internalformat.*2_10_10_10_rev*
KHR-GLES3.core.internalformat.*2_10_10_10_rev*
Change-Id: Iac00517971f9242161115c7256117a69093fb5df
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1732618
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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d9c17107
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2019-07-10T14:56:26
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Add support for GL_OES_texture_compression_astc
This extension adds 3D compressed texture formats, something ANGLE has
not seen before. This requires tracking a compressed block depth for
validation and image size computations.
Update the ldr and hdr extension checks to be in line with the spec.
HDR requires LDR and is not detectable by texture formats alone.
Expose all of the ASTC extensions on the GL backend.
BUG=angleproject:3675
Change-Id: Id04c7c8ef8541e9556579536cdba899b64303caf
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1695923
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
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f2ed2995
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2018-10-04T13:54:42
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Add support for EXT_texture_compression_bptc
After validation, the enums are simply forwarded to the native
drivers. The BPTC formats are supported on both OpenGL and D3D.
The included test coverage covers the API quite well, but only has
basic coverage for correct decoding of texture data. More coverage for
texture data could be added later.
BUG=angleproject:2869
TEST=angle_end2end_tests
Change-Id: I3de37972dcf13c6fa3fc1bc429a2627523a4a082
Reviewed-on: https://chromium-review.googlesource.com/c/1261675
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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799e075a
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2018-07-17T13:27:21
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Replace D24_UNORM with a packed version.
Adding an explicit X8 channel packs the format into 32 bits. This gives
the correct 4-byte alignment instead of a mysterious 3-byte version.
Bug: angleproject:2729
Change-Id: Id38f74db4ba61c500baeb6526a9d14e1d31d4363
Reviewed-on: https://chromium-review.googlesource.com/1140739
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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95fb2a17
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2018-05-27T20:17:05
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Add vertex formats and lookup function.
Add an angle::Format for each ES2 vertex data format. Add function
GetVertexFormatID() to get the angle::Format for a vertex attribute.
These will be used later to support vertex formats in Vulkan (by mapping
angle::Format to Vulkan format) and to eliminate the redundant enum
gl::VertexFormatType.
No functional change.
BUG=angleproject:2405
BUG=angleproject:2531
Change-Id: I871ae23ce9fba57d90c554376e84b03f8514f7fc
Reviewed-on: https://chromium-review.googlesource.com/1044874
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Frank Henigman <fjhenigman@chromium.org>
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41918387
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2018-03-13T11:37:54
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Vulkan: Additional texture formats support. RGB565, RGBA4444, RGBA5551
Bug:angleproject:2358
Change-Id: I4dc19f9e4cc7b51f215b57d440a108cdf17aec24
Reviewed-on: https://chromium-review.googlesource.com/960573
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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d66e1939
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2018-01-17T11:36:24
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Allow creating EGL pbuffers from typeless D3D textures
A new extension EGL_ANGLE_d3d_typeless_texture_client_buffer is added
that allows creating EGL pbuffers from typeless D3D textures.
The extension increases the flexibility of the API compared to plain
EGL_ANGLE_D3D_texture_client_buffer. The colorspace for the created
EGL pbuffer can be set by using the EGL_GL_COLORSPACE attribute.
Internally this sets the ANGLE format of the buffer. There are new
ANGLE formats that are used specifically for typeless textures,
separate ones for SRGB and linear views into the D3D textures.
The extension is only supported on the D3D11 backend of ANGLE.
BUG=angleproject:2300
TEST=angle_white_box_tests
Change-Id: I6a6cb873d2cc0dca0b7f18a0f2cd35e7bafcb7d8
Reviewed-on: https://chromium-review.googlesource.com/873917
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
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935cb7c5
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2017-11-08T15:53:41
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Support B8G8R8A8_UNORM_SRGB as D3D11 texture format
Support B8G8R8A8_UNORM_SRGB as D3D11 texture format.
BUG=angleproject:2172
Change-Id: I2f15a55123601735d7fc6caa40bb056243a91b44
Reviewed-on: https://chromium-review.googlesource.com/758600
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
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7b62cf97
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2017-11-02T15:20:49
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Refactor TextureFormatMap to store an array.
std::map lookups are already showing up as a hot spot during some
profile trace analysis. We can elimintate these by only doing a
single switch at the entry point level to convert the GL internal
format to an internal identifier or type info pointer.
This change doesn't completely fix the hot spot, since now we are
doing multiple switch statements, but it does remove the std::map
storage in TextureCapsMap. It replaces it with a flat std::array
indexed by angle::Format::ID, and gives us the option in the future
to eliminate all by one switch statement.
This should allow for a faster texture caps implementation in Vulkan.
This also fixes the missing ANGLE format entries for ETC1 compressed
formats.
BUG=angleproject:2207
Change-Id: I74ea2082e582a6790d5fde90e33246a618a2da0e
Reviewed-on: https://chromium-review.googlesource.com/742375
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
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02f075c8
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2016-12-22T14:55:46
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Support EXT_texture_compression_s3tc_srgb on DX11
Also passes WEBGL_compressed_texture_s3tc_srgb conformance on WebGL 1/2 on DX11
BUG=angleproject:1553
BUG=chromium:630498
Change-Id: If1d17b54b1e8b998410079fd217626410015d7f1
Reviewed-on: https://chromium-review.googlesource.com/422585
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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c99518fc
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2016-08-09T11:10:38
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Move default ANGLE format map to shared location.
This default format mapping serves as a base for a Renderer format
mapping. Any formats that require emulation or other representation
in a Renderer can be overridden in the renderer layer.
BUG=angleproject:1455
Change-Id: I47f070c2ea132bada9cc0fc4353b89b74b8ee8f3
Reviewed-on: https://chromium-review.googlesource.com/367692
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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