|
2a72553d
|
2019-11-25T14:22:50
|
|
Add EGLSurfaceTest.ResizeWindowWithDraw
This test will ensure the backbuffer is also properly resized when
the window is resized.
Bug: angleproject:4167
Change-Id: I1d73f07379b4f05e453520e22ef1369f51182197
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1934311
Commit-Queue: Jonah Ryan-Davis <jonahr@google.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
6fcc0bb8
|
2019-11-21T01:19:40
|
|
Metal: Re-add end2end test configs (running test is still disabled)
angle_test_instantiate.cpp & angle_test_instantiate_apple.mm:
- Disabled metal platform selection on pre-10.13 mac devices for
Bug: angleproject:4153
Explicitly disabled tests on metal:
- DifferentStencilMasksTest.DrawWithDifferentMask
- PointSpritesTest.PointSizeAboveMaxIsClamped
- WebGL2ReadOutsideFramebufferTest.CopyTexSubImage3D
This requires the crash fix in http://crrev.com/c/1924101
Bug: angleproject:4153
Bug: angleproject:2634
Change-Id: I95046d731a8ba7414cf1a1f4b6f2940282725872
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1926389
Commit-Queue: Jonah Ryan-Davis <jonahr@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
|
|
c1776c61
|
2019-11-13T11:36:35
|
|
Vulkan:Add Swiftshader configs
Add Swiftshader configs to existing test instantiation macros for all ESX
variants. This causes Swiftshader to be used to run end2end tests.
Added detection code to know when tests are running on Swiftshader and skipping
a number of fails initially.
Note that when running ANGLE end2end tests within Chromium build on Win32 bots
there were crashes with Swiftshader config for tests that should have been skipped.
Due to this, just skipping Swiftshader configs on Win32 for now.
Bug: angleproject:4081
Bug: angleproject:4092
Change-Id: I32527a62304c5fad90f645b372edf9411ca2b212
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1914126
Commit-Queue: Tobin Ehlis <tobine@google.com>
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
8392b118
|
2019-11-20T16:57:08
|
|
Revert "Metal: Enable end2end tests."
This reverts commit 0bb42e091b77f174632434a05789b2ce632bd902.
Reason for revert: https://bugs.chromium.org/p/chromium/issues/detail?id=1026633
Causing failures on Mac bots.
Original change's description:
> Metal: Enable end2end tests.
>
> Explicitly disabled tests:
> - DifferentStencilMasksTest.DrawWithDifferentMask
> - PointSpritesTest.PointSizeAboveMaxIsClamped
> - WebGL2ReadOutsideFramebufferTest.CopyTexSubImage3D
>
> Bug: angleproject:2634
> Change-Id: I76ab450c06d0e1be1e7469a8b9c6497684c3ca54
> Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1906607
> Commit-Queue: Jamie Madill <jmadill@chromium.org>
> Reviewed-by: Jamie Madill <jmadill@chromium.org>
> Reviewed-by: Geoff Lang <geofflang@chromium.org>
TBR=geofflang@chromium.org,jonahr@google.com,jmadill@chromium.org,le.hoang.q@gmail.com
Change-Id: Iaa4264834170a49c274f186d3d74f57714c84b32
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: angleproject:2634
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1926378
Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com>
Commit-Queue: Courtney Goeltzenleuchter <courtneygo@google.com>
|
|
0bb42e09
|
2019-11-19T23:04:00
|
|
Metal: Enable end2end tests.
Explicitly disabled tests:
- DifferentStencilMasksTest.DrawWithDifferentMask
- PointSpritesTest.PointSizeAboveMaxIsClamped
- WebGL2ReadOutsideFramebufferTest.CopyTexSubImage3D
Bug: angleproject:2634
Change-Id: I76ab450c06d0e1be1e7469a8b9c6497684c3ca54
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1906607
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
1a01b4b3
|
2019-11-11T16:41:07
|
|
Refactor end2end test macros
This is a foundational CL to enabling the end2end tests on swiftshader.
Refactored infrastructure with new ANGLE_INSTANTIATE_TEST_ES*
macros that will run tests over all various combinations of all
platforms for different ES versions.
Just skipping failing tests initially to get the refactor landed.
Bug: angleproject:4081
Bug: angleproject:4092
Change-Id: I017f6c3267179e49b6ae08cc7488096b423dcdb5
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1904635
Commit-Queue: Tobin Ehlis <tobine@google.com>
Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com>
|
|
1f08ab28
|
2019-10-03T16:22:52
|
|
Re-land "GN: Componentize vulkan back-end build."
Re-land fixes angle_end2end_tests disabling Vulkan.
This moves the build configuration into the Vulkan back-end dir.
This should be a little easier to maintain as all Vulkan-related
config is in one place.
Note that this should not interfere with Skia's build as they do
not import the Vulkan back-end sources.
One additional possiblity that this enables is testing other
compile-time permutations of the Vulkan back-end more easily. For
example we could make a simple change to enable compile testing
of the Vulkan back-end with custom command buffers disabled.
Also fixes a few errors affecting less tested configs.
Bug: angleproject:3943
Change-Id: I0161668abcc58fcf529dde120998d4b99445fdd5
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1838454
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
2328d65a
|
2019-10-03T02:27:07
|
|
Revert "GN: Componentize vulkan back-end build."
This reverts commit d46e2fb1e341a7ba7da56072658d3b4b1a540077.
Reason for revert: Broke Vulkan angle_end2end_tests.
Bug: angleproject:3954
Original change's description:
> GN: Componentize vulkan back-end build.
>
> This moves the build configuration into the Vulkan back-end dir.
> This should be a little easier to maintain as all Vulkan-related
> config is in one place.
>
> Note that this should not interfere with Skia's build as they do
> not import the Vulkan back-end sources.
>
> One additional possiblity that this enables is testing other
> compile-time permutations of the Vulkan back-end more easily. For
> example we could make a simple change to enable compile testing
> of the Vulkan back-end with custom command buffers disabled.
>
> Also fixes a few errors affecting less tested configs.
>
> Bug: angleproject:3943
> Change-Id: Iaf819936896e4f5d3e6415ed16ab0c940e46cdb6
> Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1829662
> Commit-Queue: Jamie Madill <jmadill@chromium.org>
> Reviewed-by: Tobin Ehlis <tobine@google.com>
TBR=tobine@google.com,jonahr@google.com,jmadill@chromium.org
Change-Id: I7cf3db4f6b7d8b779625ea2491172bb429b498a9
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: angleproject:3943
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1837233
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
d46e2fb1
|
2019-09-27T16:22:35
|
|
GN: Componentize vulkan back-end build.
This moves the build configuration into the Vulkan back-end dir.
This should be a little easier to maintain as all Vulkan-related
config is in one place.
Note that this should not interfere with Skia's build as they do
not import the Vulkan back-end sources.
One additional possiblity that this enables is testing other
compile-time permutations of the Vulkan back-end more easily. For
example we could make a simple change to enable compile testing
of the Vulkan back-end with custom command buffers disabled.
Also fixes a few errors affecting less tested configs.
Bug: angleproject:3943
Change-Id: Iaf819936896e4f5d3e6415ed16ab0c940e46cdb6
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1829662
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tobin Ehlis <tobine@google.com>
|
|
8be7a4c7
|
2019-09-19T12:48:31
|
|
Re-land "Vulkan: SwiftShader integration."
Re-land fixes Win7 configs and placement of the SwiftShader module for
ASAN/TSAN configs.
Adds a new EGL extension for picking SwiftShader when using the Vulkan
back-end. Also cleans up ICD enabling code RendererVk. Also includes a
change to a buffer size necessary to support SwiftShader's minimum
limits.
Bug: angleproject:3876
Bug: b/140251624
Change-Id: I5e16057ac4de07bbdbbd248542b1b9103133294f
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1810065
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
db7a36f4
|
2019-09-17T00:22:32
|
|
Revert "Vulkan: SwiftShader integration."
This reverts commit 1224802c214d8f3d5b1f31a35d4461ada39b94c1.
Reason for revert: https://bugs.chromium.org/p/angleproject/issues/detail?id=3912
Original change's description:
> Vulkan: SwiftShader integration.
>
> Adds a new EGL extension for picking SwiftShader when using the Vulkan
> back-end. Also cleans up ICD enabling code RendererVk. Also includes a
> change to a buffer size necessary to support SwiftShader's minimum
> limits.
>
> 32-bit is currently left disabled to work around an issue on AMD Win7.
>
> Bug: angleproject:3876
> Bug: b/140251624
> Change-Id: I33c55d994801d6154caca0cad0a608c1e808d517
> Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1776231
> Commit-Queue: Jamie Madill <jmadill@chromium.org>
> Reviewed-by: Geoff Lang <geofflang@chromium.org>
TBR=geofflang@chromium.org,jonahr@google.com,jmadill@chromium.org
Change-Id: Id7464250f6941b0228a6b2a9bd0349823727275b
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: angleproject:3876, b/140251624
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1808101
Reviewed-by: Zhenyao Mo <zmo@chromium.org>
Commit-Queue: Zhenyao Mo <zmo@chromium.org>
|
|
1224802c
|
2019-09-16T15:17:33
|
|
Vulkan: SwiftShader integration.
Adds a new EGL extension for picking SwiftShader when using the Vulkan
back-end. Also cleans up ICD enabling code RendererVk. Also includes a
change to a buffer size necessary to support SwiftShader's minimum
limits.
32-bit is currently left disabled to work around an issue on AMD Win7.
Bug: angleproject:3876
Bug: b/140251624
Change-Id: I33c55d994801d6154caca0cad0a608c1e808d517
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1776231
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
9d737966
|
2019-08-14T12:25:12
|
|
Standardize copyright notices to project style
For all "ANGLE Project" copyrights, standardize to the format specified
by the style guide. Changes:
- "Copyright (c)" and "Copyright(c)" changed to just "Copyright".
- Removed the second half of date ranges ("Y1Y1-Y2Y2"->"Y1Y1").
- Fixed a small number of files that had no copyright date using the
initial commit year from the version control history.
- Fixed one instance of copyright being "The ANGLE Project" rather than
"The ANGLE Project Authors"
These changes are applied both to the copyright of source file, and
where applicable to copyright statements that are generated by
templates.
BUG=angleproject:3811
Change-Id: I973dd65e4ef9deeba232d5be74c768256a0eb2e5
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1754397
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
f0ea83a4
|
2019-06-26T10:17:26
|
|
Vulkan: Initial support for ES3.1
Bug: angleproject:3520
Bug: angleproject:3521
Change-Id: I49d67cae0bba3e147c7a83c10e09fe1ee5ff0824
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1678400
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
05ba83a0
|
2019-06-13T13:26:58
|
|
Refactor DrawCallPerfParams.
Makes it a bit easier to work with. In prep for adding offscreen
configs.
Bug: angleproject:3117
Change-Id: Ie2497574b2687592b7b3df2f7b933a19e83b6d16
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1650784
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
|
|
467f174f
|
2019-05-03T12:52:21
|
|
Remove EGLTest.
Consolidate these tests into ANGLETest. Add a new parameter to
PlatformParameters that lets us skip normal test setup.
This removes the last 'configless' tests from angle_end2end_tests.
Bug: angleproject:3393
Change-Id: I87186698ade90f95577534eb8ed1dfd4245f740e
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1590467
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
ddc4d33a
|
2019-05-01T15:11:46
|
|
Remove several underused platform configs.
* Removes D3D11 Warp and Reference configs from tests.
* Removes several permutations of OpenGL back-end specific configs.
* Removes FL 9_3 since it is no longer supported.
* Removes present path "Copy" since it's redundant with normal D3D11.
Reduces number of configs from over 60 to 25.
Bug: angleproject:3393
Change-Id: Ia5a23de3c4865b17ee50673a4066757b901a4b5a
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1574675
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
3089f92e
|
2019-05-01T15:11:46
|
|
Move EGL Display config into EGLPlatformParameters.
This CL moves all of the EGLDisplay configuration into an EGL platform
struct. Consolidating display configuration in the struct allows us to
move configuration out of the test constructor. Then when we filter
test configs we don't need to wait for the individual test setup.
Bug: angleproject:3393
Change-Id: I5bd06dcdc9f2867ebc43c1d4984077ada35cafc8
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1574674
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
|
|
7085305f
|
2019-02-04T17:47:04
|
|
Use whitelist to filter test configs.
Before we would try all the configs and filter those which fail to
init. Now we gather the System Info and if successful check a list of
supported configs. If System Info init fails we fall back to the prior
method.
This speeds up end2end tests init. It also allows for more reliable
profile captures with VTune. It also will cause a test failure if a
config unexpectedly fails. Previously we would silently pass without
running the config's test. Includes a few changes:
* D3D reference tests are disabled. They don't appear to be working.
* Mac ES 3.1 is disabled due to lack of support.
* WGL on AMD Windows is disabled due to lack of ES compatibility.
* ES 3.2 contexts are explicitly disabled.
* Vulkan is limited to ES 2.0.
* The Windows GLES back-end is limited to NVIDIA with ES 2.0 & 3.0.
* A unit test that verifies the whitelist matches availability.
Bug: angleproject:2472
Change-Id: Ib72214bfbbff13c124fa15a6494d0aabb52f2e62
Reviewed-on: https://chromium-review.googlesource.com/c/1436168
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
|
|
1f56ed2a
|
2019-01-03T15:24:22
|
|
Add WGLWindow and WGL test configs.
WGLWindow lets us use a Windows driver's bindings instead of ANGLE.
This only works if the underlying driver supports OpenGL ES
compatibility.
Also adds the WGL headers, WGL XML, and a specialized WGL loader.
Because of a small driver issue with NVIDIA I added a retry for the WGL
Window initialization.
Bug: angleproject:2995
Change-Id: Ie5148ece470dd03df33015f4919ad1fa79a859ec
Reviewed-on: https://chromium-review.googlesource.com/c/1366021
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
|
|
ba319ba3
|
2018-12-29T10:29:33
|
|
Re-land "Load entry points dynamically in tests and samples."
Fixes the Android/ChromeOS/Fuchsia builds by using consistent EGL
headers.
This CL adds a dynamic loader generator based on XML files. It also
refactors the entry point generation script to move the XML parsing
into a helper class.
Additionally this includes a new GLES 1.0 base header. The new
header allows for function pointer types and hiding prototypes.
All tests and samples now load ANGLE dynamically. In the future this
will be extended to load entry points from the driver directly when
possible. This will allow us to perform more accurate A/B testing.
The new build configuration leads to some tests having more warnings
applied. The CL includes fixes for the new warnings.
Bug: angleproject:2995
Change-Id: I5a8772f41a0f89570b3736b785f44b7de1539b57
Reviewed-on: https://chromium-review.googlesource.com/c/1392382
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
9f088621
|
2018-12-29T20:46:15
|
|
Revert "Load entry points dynamically in tests and samples."
This reverts commit 03923558a7103827ffec6a4d2a1453ed91f01c6f.
Reason for revert: fails compilation on Android, ChromeOS and Fuchsia during roll https://chromium-review.googlesource.com/c/chromium/src/+/1392624
Original change's description:
> Load entry points dynamically in tests and samples.
>
> This CL adds a dynamic loader generator based on XML files. It also
> refactors the entry point generation script to move the XML parsing
> into a helper class.
>
> Additionally this includes a new GLES 1.0 base header. The new
> header allows for function pointer types and hiding prototypes.
>
> All tests and samples now load ANGLE dynamically. In the future this
> will be extended to load entry points from the driver directly when
> possible. This will allow us to perform more accurate A/B testing.
>
> The new build configuration leads to some tests having more warnings
> applied. The CL includes fixes for the new warnings.
>
> Bug: angleproject:2995
> Change-Id: I6726d4163f7a6e54d2482f094c0a952f59702a05
> Reviewed-on: https://chromium-review.googlesource.com/c/1359516
> Commit-Queue: Jamie Madill <jmadill@chromium.org>
> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
TBR=ynovikov@chromium.org,jmadill@chromium.org,syoussefi@chromium.org
Change-Id: I902bec2d733c2b879be29c02ab52a0b7d4eaa077
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: angleproject:2995
Reviewed-on: https://chromium-review.googlesource.com/c/1392381
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
|
|
03923558
|
2018-12-29T10:29:33
|
|
Load entry points dynamically in tests and samples.
This CL adds a dynamic loader generator based on XML files. It also
refactors the entry point generation script to move the XML parsing
into a helper class.
Additionally this includes a new GLES 1.0 base header. The new
header allows for function pointer types and hiding prototypes.
All tests and samples now load ANGLE dynamically. In the future this
will be extended to load entry points from the driver directly when
possible. This will allow us to perform more accurate A/B testing.
The new build configuration leads to some tests having more warnings
applied. The CL includes fixes for the new warnings.
Bug: angleproject:2995
Change-Id: I6726d4163f7a6e54d2482f094c0a952f59702a05
Reviewed-on: https://chromium-review.googlesource.com/c/1359516
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
720ca449
|
2018-12-17T14:04:10
|
|
Pass GN header visibility check.
This fixes a few things:
* removes includes that weren't supposed to be present
* scopes some compiler code into white_box_perftests
* makes version.h/commit and angle_common id more visible
* roll zlib to a version that passes check
This should help prevent build problems from popping up in the
downstream Chromium build. We could also potentially look at
including gn check in our CQ recipe.
Bug: chromium:915429
Change-Id: I350f543e16de13c84eb2c43260f4966d47185114
Reviewed-on: https://chromium-review.googlesource.com/c/1380771
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
b980c563
|
2018-11-27T11:34:27
|
|
Reformat all cpp and h files.
This applies git cl format --full to all ANGLE sources.
Bug: angleproject:2986
Change-Id: Ib504e618c1589332a37e97696cdc3515d739308f
Reviewed-on: https://chromium-review.googlesource.com/c/1351367
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
092481ad
|
2018-11-08T00:25:50
|
|
Vulkan: prepare for ES3
This makes ES3_VULKAN() pass the instantiability test, allowing it to be
specified in end2end tests.
Bug: angleproject:2950
Change-Id: Ife70a22fb8193f9eebe64bec491a24b47bc76939
Reviewed-on: https://chromium-review.googlesource.com/c/1325729
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
a3b220f3
|
2018-03-06T16:22:13
|
|
Vulkan: Adding null driver as device option
Bug: angleproject:2159
Plumbing to allow VK Mock ICD to be selected as the Vulkan driver.
Adding new ANGLE env var "ANGLE_VK_ICD_JSON" to point to json file
of mock ICD in angle and use this to override Vk loader ICD search
path.
At Vulkan renderer initialization time, enable the Mock ICD if device
is EGL_PLATFORM_ANGLE_DEVICE_TYPE_NULL_ANGLE.
Default physicalDevice is still the first detected device.
If Mock ICD is requested but not available, fall back to the first
device that was detected.
Added a VULKAN_NULL() testing config that uses Vulkan as renderer but
NULL as device. Turned on Vulkan NULL testing for DrawCallPerf.
Change-Id: I04e15c14e998448f8c98f9fd72e796389f297993
Reviewed-on: https://chromium-review.googlesource.com/961494
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
1436d434
|
2018-01-24T14:38:22
|
|
Add a simple compiler perf test
The perf test initializes the compiler once and then translates the
same shader to HLSL, GLSL or ESSL repeatedly.
There are three variations of the test compiling different shaders.
One is a real-world shader.
BUG=angleproject:2267
TEST=angle_perftests
Change-Id: Ie07b67d7548d105c4c93dff3b6196233d83b5b8c
Reviewed-on: https://chromium-review.googlesource.com/883784
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
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aba14ff5
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2018-01-15T14:55:03
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Add GLES1 conformance tests.
BUG=angleproject:2303
Change-Id: I5955485e2392c573125bd8785ece103a9607f7d1
Reviewed-on: https://chromium-review.googlesource.com/867311
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Lingfeng Yang <lfy@google.com>
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b8d2664f
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2017-10-27T18:14:14
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Run angle_perftests on GLES backend
Adds OPENGLES_NULL configuration
and selects between OPENGL and OPENGLES based on whether building for Android.
Also 2 small changes to get the newly enabled tests to pass on N5X:
1. Require GL_EXT_texture_storage in TexSubImage test
2. Limit numVertexUniforms and numFragmentUniforms to 64 in MatrixUniforms test
BUG=675997
Change-Id: I5439e5fb7e93b3a928f12594761115d56f60d81b
Reviewed-on: https://chromium-review.googlesource.com/748522
Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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b123938d
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2016-12-13T15:07:05
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D3D11: Add support to compile and link compute shaders
This is a reland of 2cd9d7e032fb412b539a907c58342060340387a1.
BUG=angleproject:1442
TEST=angle_end2end_tests
Change-Id: I5be0032b97617c31cdd4c66a823e8eb3b518867a
Reviewed-on: https://chromium-review.googlesource.com/430199
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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417df92f
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2017-01-12T09:23:07
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Revert "D3D11: Add support to compile and link compute shaders."
Fails https://build.chromium.org/p/chromium.gpu.fyi/builders/Linux%20Debug%20%28New%20Intel%29/builds/5769
BUG=angleproject:1442
This reverts commit 2cd9d7e032fb412b539a907c58342060340387a1.
Change-Id: Ic1610d20ba0449b423528fa9840aa951c012cf84
Reviewed-on: https://chromium-review.googlesource.com/427229
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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2cd9d7e0
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2016-12-13T15:07:05
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|
D3D11: Add support to compile and link compute shaders.
BUG=angleproject:1442
Change-Id: I13240e931e6f121d175d2cd6b41324d38bb39a5c
Reviewed-on: https://chromium-review.googlesource.com/405831
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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1754ba0d
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2017-01-02T16:28:43
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Remove unsupported test configs.
The ES3 D3D11 FL 10.0 configs won't ever work, and the Vulkan ES3
config won't be supported for some time.
BUG=None
Change-Id: I9bb10da607f3a993fb0f9ec580058e5918969dac
Reviewed-on: https://chromium-review.googlesource.com/424070
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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e09bd5d3
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2016-11-29T16:20:35
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Vulkan: Add display creation, test and extension.
With this CL we have the ability to create Vulkan test configs and run
basic tests, although the only thing that works is creating a Vulkan
Renderer using the extension.
BUG=angleproject:1319
Change-Id: I8ad17bba01241334be7da16e68fea38762ca6a20
Reviewed-on: https://chromium-review.googlesource.com/367750
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
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76cdbd51
|
2016-09-23T16:51:04
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|
Add basic initialization code for ContextNULL so it can run some tests.
BUG=angleproject:1468
Change-Id: I8dfc9a3c71e5638de22bc9d9a5dadfb495ef23a7
Reviewed-on: https://chromium-review.googlesource.com/388846
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
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4c4c8e72
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2016-08-04T12:25:34
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Add compute program compilation and linking support
Compute shaders can be now compiled and linked to create programs.
Some tests are added to verify successful and unsuccessful compute
shader linking.
The patch also replaces std::array<int, 3> with a custom struct
WorkGroupSize.
BUG=angleproject:1442
TEST=angle_end2end_tests
TEST=angle_unittests
Change-Id: I4ab0ac05755d0167a6d2a798f8d7f1516cf54d84
Reviewed-on: https://chromium-review.googlesource.com/366740
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Olli Etuaho <oetuaho@nvidia.com>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
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2a63b3f8
|
2016-02-08T12:29:08
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|
Re-land "Implement EGL_experimental_present_path_angle"
- Re-land with clang fix.
This allows ANGLE to render directly onto a D3D swapchain in the correct
orientation when using the D3D11 renderer.
The trick is to add an extra uniform to each shader which takes either
the value +1.0 or -1.0. When rendering to a texture, ANGLE sets this
value to -1.0. When rendering to the default framebuffer, ANGLE sets
this value to +1.0. ANGLE multiplies vertex positions by this value in
the VS to invert rendering when appropriate. It also corrects other
state (e.g. viewport/scissor rect) and shader built-in values
(e.g. gl_FragCoord).
This saves a substantial amount of GPU time and lowers power
consumption. For example, the old method (where ANGLE renders all
content onto an offscreen texture, and then copies/inverts this onto the
swapchain at eglSwapBuffers() time) uses about 20% of the GPU each frame
on a Lumia 630.
Verification:
+ dEQP GL ES2 tests pass when "present path fast" is enabled
+ all ANGLE_end2end_tests pass when "present path fast" is enabled
BUG=angleproject:1219
Change-Id: I56b339897828753a616d7bae837a2f354dba9c63
Reviewed-on: https://chromium-review.googlesource.com/326730
Tryjob-Request: Austin Kinross <aukinros@microsoft.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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d1c46228
|
2016-02-08T14:51:18
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Revert "Implement EGL_experimental_present_path_angle"
Compile failure on Clang/Win:
The reason for reverting is: FAILED: ninja -t msvc -e environment.x86 --
"..\..\third_party/llvm-build/Release+Asserts/bin/clang-cl" -m32 /nologo
/showIncludes /FC
@obj\third_party\angle\src\tests\egl_tests\angle_end2end_tests.EGLPresentPathD3D11Test.obj.rsp
/c ..\..\third_party\angle\src\tests\egl_tests\EGLPresentPathD3D11Test.cpp
/Foobj\third_party\angle\src\tests\egl_tests\angle_end2end_tests.EGLPresentPathD3D11Test.obj
/Fdobj\gpu\angle_end2end_tests.cc.pdb
In file included from
..\..\third_party\angle\src\tests\egl_tests\EGLPresentPathD3D11Test.cpp:7:
In file included from
..\..\third_party\angle\src\tests\test_utils/ANGLETest.h:13:
..\..\testing\gtest\include\gtest/gtest.h(1392,16) : error: comparison of
integers of different signs: 'const int' and 'const unsigned int'
[-Werror,-Wsign-compare]
if (expected == actual) {
~~~~~~~~ ^ ~~~~~~
..\..\testing\gtest\include\gtest/gtest.h(1422,12) : note: in instantiation of
function template specialization 'testing::internal::CmpHelperEQ<int, unsigned
int>' requested here
return CmpHelperEQ(expected_expression, actual_expression, expected,
^
..\..\third_party\angle\src\tests\egl_tests\EGLPresentPathD3D11Test.cpp(281,9) :
note: in instantiation of function template specialization
'testing::internal::EqHelper<false>::Compare<int, unsigned int>' requested here
ASSERT_EQ(mWindowWidth * 4, mappedSubresource.RowPitch);
^
..\..\testing\gtest\include\gtest/gtest.h(1960,32) : note: expanded from macro
'ASSERT_EQ'
# define ASSERT_EQ(val1, val2) GTEST_ASSERT_EQ(val1, val2)
^
..\..\testing\gtest\include\gtest/gtest.h(1943,67) : note: expanded from macro
'GTEST_ASSERT_EQ'
EqHelper<GTEST_IS_NULL_LITERAL_(expected)>::Compare, \
^
BUG=angleproject:1219
This reverts commit 6b3c1db5170450bbc4946d8f18ba0d8619da43a0.
Change-Id: Ia67ab82dd13295dc03235d57fa417c73f20a49e6
Reviewed-on: https://chromium-review.googlesource.com/326680
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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6b3c1db5
|
2015-12-18T14:01:46
|
|
Implement EGL_experimental_present_path_angle
This allows ANGLE to render directly onto a D3D swapchain in the correct
orientation when using the D3D11 renderer.
The trick is to add an extra uniform to each shader which takes either
the value +1.0 or -1.0. When rendering to a texture, ANGLE sets this
value to -1.0. When rendering to the default framebuffer, ANGLE sets
this value to +1.0. ANGLE multiplies vertex positions by this value in
the VS to invert rendering when appropriate. It also corrects other
state (e.g. viewport/scissor rect) and shader built-in values
(e.g. gl_FragCoord).
This saves a substantial amount of GPU time and lowers power
consumption. For example, the old method (where ANGLE renders all
content onto an offscreen texture, and then copies/inverts this onto the
swapchain at eglSwapBuffers() time) uses about 20% of the GPU each frame
on a Lumia 630.
Verification:
+ dEQP GL ES2 tests pass when "present path fast" is enabled
+ all ANGLE_end2end_tests pass when "present path fast" is enabled
BUG=angleproject:1219
Change-Id: Ib6eeea46bafa6ebce4adada0ae9db3a433b8fc4c
Reviewed-on: https://chromium-review.googlesource.com/321360
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tryjob-Request: Austin Kinross <aukinros@microsoft.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
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e0cc2a4a
|
2016-01-20T10:58:17
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Enable all angle_end2end_tests targeting OpenGL and OpenGL ES backends.
Added failure supressions and filed bugs for failing tests.
BUG=angleproject:1145
BUG=angleproject:1289
BUG=angleproject:1291
BUG=angleproject:1292
BUG=angleproject:1293
BUG=angleproject:1296
Change-Id: Ida78ba855500fe8a6ce6154d43ee01520330e3b1
Reviewed-on: https://chromium-review.googlesource.com/322695
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
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33585c71
|
2015-09-03T14:41:23
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Use named value-parameterized tests for angle_end2end_tests
This replace the non-descriptive digit at the end of the test name by
the name of the configuration being tested.
Reland with a fix for gtest initialization on Windows caused by
ProgramBinaryTest having the same parameter name twice.
BUG=angleproject:1153
Change-Id: I9b0f661a535b760793d9d87ef0c8298f6b83830d
Reviewed-on: https://chromium-review.googlesource.com/297701
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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20c14e3f
|
2015-09-04T14:06:57
|
|
Revert "Use named value-parameterized tests for angle_end2end_tests"
Causing crashes on windows.
This reverts commit dfa569e67829f891ae4481812ca7a0371c9d4e17.
Change-Id: Icbe56455d172ec92395c4f889557091f98a30240
Reviewed-on: https://chromium-review.googlesource.com/297700
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
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dfa569e6
|
2015-09-03T14:41:23
|
|
Use named value-parameterized tests for angle_end2end_tests
This replace the non-descriptive digit at the end of the test name by
the name of the configuration being tested.
BUG=angleproject:1153
Change-Id: Ieed08c8e5f111c079c183dd96cf3fe1cfff52f7f
Reviewed-on: https://chromium-review.googlesource.com/296685
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Tested-by: Corentin Wallez <cwallez@chromium.org>
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8273e006
|
2015-06-15T13:40:19
|
|
Add new GLSL target versions.
Test the emulated GLSL functions against multiple GL versions.
BUG=angleproject:1044
Change-Id: I1e12523301042f0d541ab2f4e73f02319d1584ef
Reviewed-on: https://chromium-review.googlesource.com/277702
Reviewed-by: Zhenyao Mo <zmo@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
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8e695edb
|
2015-06-15T17:00:44
|
|
Fix support for GL_MAX_ATTRIBS attributes.
*re-land with fix for AMD/ES2/OpenGL.*
An off-by-one bug slipped in that broke support for these edge case
shaders.
Bug introduced in https://chromium-review.googlesource.com/#/c/266928/
BUG=angleproject:1045
BUG=500116
Change-Id: If44f809d432221d1e17afc407d49e87e0cb7504c
Reviewed-on: https://chromium-review.googlesource.com/277664
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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b76e350f
|
2015-06-11T16:01:45
|
|
Fix the broken draw call perf test.
This was broken by the angle test platforms refactor patch,
https://chromium-review.googlesource.com/#/c/276460/. It was
leading to the wrong tests be executed for the perf tests, and
also had bugs with supporting a default platform.
BUG=None
TEST=angle_perftests
Change-Id: Ib99342d4189fd98bf93dce088d15afcecc4a7e37
Reviewed-on: https://chromium-review.googlesource.com/277036
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Zhenyao Mo <zmo@chromium.org>
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dd323e95
|
2015-06-09T15:16:31
|
|
Only run tests that the current hardware can support.
For each config, determine if a context can be created at test
instantiation time. This allows skipping of ES3 tests when the hardware
does not support ES3.
Updated the perf_tests to use the EGLPlatformParameters struct so that
they can be filtered in the same way.
Change-Id: If664604b057cec4005eb4b63bebd83cd4964b7b2
Reviewed-on: https://chromium-review.googlesource.com/276460
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
b45a80db
|
2015-05-21T10:39:43
|
|
Make perftests use ANGLE_INSTANTIATE_TEST
This also moves ANGLE_INSTANTIATE_TEST to its own header and makes it
generic over the type of test parameter.
BUG=angleproject:892
Change-Id: Id4e3929d7ad06964b3259015915be84a8ee414f9
Reviewed-on: https://chromium-review.googlesource.com/272553
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Corentin Wallez <cwallez@chromium.org>
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|
9cb9583e
|
2015-05-11T10:21:48
|
|
Move end2end and standalone tests to gl_tests and egl_tests
Also introduce a test_utils directory that contains helpers used for all
types of tests.
BUG=angleproject:892
Change-Id: I9e1bff895020ffd3a109162283971a290a1098bd
Reviewed-on: https://chromium-review.googlesource.com/270198
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Corentin Wallez <cwallez@chromium.org>
|