src/libANGLE/PackedGLEnums_autogen.cpp


Log

Author Commit Date CI Message
Corentin Wallez ad3ae90a 2018-03-09T13:40:42 Use packed enums for QueryType. BUG=angleproject:2169 Change-Id: I129a9d8e295859daa071a298dab9fe1895315cc0 Reviewed-on: https://chromium-review.googlesource.com/957318 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Geoff Lang 8ceea819 2018-04-10T03:07:13 Refactor packed enum generation to support EGL enums. Convert the very simple EGL texture type enum. BUG=angleproject:1618 Change-Id: Ieea382a282a8f2544f2982627e8445e6e5cea826 Reviewed-on: https://chromium-review.googlesource.com/1019386 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Lingfeng Yang 01074436 2018-04-16T10:19:51 GLES1: gl(Enable|Disable)ClientState + Introduce the GL_OES_point_size_array extension for point size array support. BUG=angleproject:2306 Change-Id: Ib1a60b7dcd0497eb807f0d3c80bc95b4748d9a96 Reviewed-on: https://chromium-review.googlesource.com/1014282 Commit-Queue: Lingfeng Yang <lfy@google.com> Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Jiawei Shao 385b3e03 2018-03-21T09:43:28 Use packed enums on shader types in ANGLE renderer This patch uses a packed internal enum ShaderType everywhere we need a shader type instead of the GLenum value of the shader type. This patch also uses program::getAttachedShader(type) everywhere we need to get gl::Shader from a program in ANGLE. BUG=angleproject:2169 Change-Id: I28a7fa1cfe35622c57a486932911110688eaadec Reviewed-on: https://chromium-review.googlesource.com/972844 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Lingfeng Yang dbb9c534 2018-02-25T19:58:24 GLES1: state: Define / initialize GLES1-specific states Contains definitions of GLES1-specific states such as material / lighting. Tweaked the Color class for easier copying to uniforms / reading as a float array. This CL also adds the GLES1-specific state in GLES1State, which is then part of the State class and is initialized to the spec's values if the context major version is ES 1. + Some clang-format BUG=angleproject:2306 Change-Id: I7fc3bd9a22ebf0ffcd98d931d0176f21e17b1c5c Reviewed-on: https://chromium-review.googlesource.com/936424 Commit-Queue: Lingfeng Yang <lfy@google.com> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Corentin Wallez 99d492c2 2018-02-27T15:17:10 Use packed enums for the texture types and targets, part 2 This completes the refactor by using the packed enums in the gl:: layer and in the backends. The packed enum code generation is modified to support explicitly assigning values to the packed enums so that the TextureTarget cube map faces are in the correct order and easy to iterate over. BUG=angleproject:2169 Change-Id: I5903235e684ccf382e92a8a1e10c5c85b4b16a04 Reviewed-on: https://chromium-review.googlesource.com/939994 Commit-Queue: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Corentin Wallez f0e89be6 2017-11-08T14:00:32 Use packed enums for the texture types and targets, part 1 In OpenGL there are two enum "sets" used by the API that are very similar: texture types (or bind point) and texture targets. They only differ in that texture types have GL_TEXTURE_CUBEMAP and target have GL_TEXTURE_CUBEMAP_[POSITIVE|NEGATIVE]_[X|Y|Z]. This is a problem because in ANGLE we use GLenum to pass around both types of data, making it difficult to know which of type and target a variable is. In addition these enums are placed somewhat randomly in the space of OpenGL enums, making it slow to have a mapping from texture types to some data. Such a mapping is in hot-code with gl::State::mTextures. This commit stack makes the texture types and target enums be translated to internal packed enums right at the OpenGL entry point and used throughout ANGLE to have type safety and performance gains. This is the first of two commit which does the refactor for all of the validation and stops inside gl::Context. This was the best place to split patches without having many conversions from packed enums to GL enums. BUG=angleproject:2169 Change-Id: Ib43da7e71c253bd9fe210fb0ec0de61bc286e6d3 Reviewed-on: https://chromium-review.googlesource.com/758835 Commit-Queue: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill c8c9a24a 2018-01-02T13:39:00 Entry Points: Refactor generator script. This cleans up some of the organization of the python generator. It will make the extension entry point generation simpler. It also changes the header guards to use more underscores, which produces a small diff. Also updates the copyright year in a few generated files. Bug: angleproject:2263 Change-Id: I42f061c24a6cfcd8328c56c57eaed9ca6c7bb293 Reviewed-on: https://chromium-review.googlesource.com/846306 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill 5ad52994 2017-11-14T12:43:40 Add generator for EGL proc table. This should improve ANGLE startup time by avoiding creating a large std::map filled with the entry points. BUG=chromium:781460 Change-Id: I20cfdb10b99844d0f60759dda73b729991dc60fe Reviewed-on: https://chromium-review.googlesource.com/768209 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Antoine Labour <piman@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Corentin Wallez 336129f6 2017-10-17T15:55:40 Use a packed enum for buffer targets. BUG=angleproject:2169 Change-Id: I4e08973d0e16404b7b8ee2f119e29ac502e28669 Reviewed-on: https://chromium-review.googlesource.com/723865 Commit-Queue: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill a8b73ed0 2017-11-02T09:22:29 Add a meta-script to run code generators. This script calls all the various GL and back-end python scripts to generate our internal format tables and entry points, etc. It uses a GYP-like scheme of inputs/outputs to check modified time before running the generators. It also will automatically call 'git cl format' if any generator was called. Also updates the copyright in a couple of touched files. BUG=angleproject:2207 Change-Id: I4187a7622accc1c97a8d779b8f87fe00b74855ea Reviewed-on: https://chromium-review.googlesource.com/742372 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Corentin Wallez 2e568cfb 2017-09-18T17:05:22 Add generator for packed GL enums. For testing this also converts two unimportant GLenums, gl::BufferUsage and gl::CullModeFace. BUG=angleproject:2169 Change-Id: If1e86a97d0fed3fd567303aca6506ec579503076 Reviewed-on: https://chromium-review.googlesource.com/688000 Commit-Queue: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>