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9442b7a8
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2022-04-12T12:07:47
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D3D: Remove a pass-through function.
Bug: angleproject:7199
Change-Id: I6d10cb74640eb3be301209f510a52111ce88d5da
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3583608
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Stephen White <senorblanco@chromium.org>
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3e0fba60
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2022-03-24T11:09:24
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D3D: generalize DynamicHLSL calls to take a shaderType.
This allows all shader types to use these Image2D calls.
Bug: angleproject:7121
Change-Id: I95f9e8a2fd206bcc3ff2ef7e06875d093d73dcd6
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3550538
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Stephen White <senorblanco@chromium.org>
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90a58622
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2019-09-04T15:39:58
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Refactor ShaderVariable to Remove Specializations
The following structs are being refactored and moved into the parent
struct ShaderVariable:
VariableWithLocation
Uniform
Attribute
OutputVariable
InterfaceBlockField
Varying
Bug: angleproject:3899
Test: CQ
Change-Id: I389eb3ab4ed44a360e09fca75ecc78d64a277f83
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1785877
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com>
Commit-Queue: Tim Van Patten <timvp@google.com>
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f3179a6a
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2018-07-12T16:22:06
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ES31: Implement bindImageTexture binds a single layer on D3D backend
Dynamically generate image2D variables' declaration and function
definition in libANGLE.
Bug: angleproject:1987
TEST=angle_end2end_tests.ComputeShaderTest.*
Change-Id: Idacc756f7bd15f22eccb1d689e18e997f3e74159
Reviewed-on: https://chromium-review.googlesource.com/c/1142885
Commit-Queue: Xinghua Cao <xinghua.cao@intel.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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