src/libGLESv2/entry_points_egl_autogen.cpp


Log

Author Commit Date CI Message
Geoff Lang a70ef7fc 2024-04-25T14:19:50 Add EGL_ANGLE_no_error for disabling EGL validation. Chrome makes many small EGL calls that can have proportionally expensive validation. Bug: angleproject:8434 Change-Id: I4f4d0e6eff64839f76a0f7bf48e5c94b8df9d809 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5491459 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Geoff Lang 038ad6c7 2024-04-23T13:23:04 EGL: Use unlocked tail calls for surface, sync and img calls EGL surface and sync calls can be expensive to do while holding the global lock on EGL. They are safe because the parameters are captured by value and the underlying EGL driver is also thread safe. EGL image creation also tends to be expensive and is called freqently by Chrome. Bug: angleproject:8434 Change-Id: I7e554fe2e3700d98469de267f7bbff1e96358c78 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5478229 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Geoff Lang 884dc380 2024-04-24T16:46:01 EGL: Make eglGetCurrent(Context|Surface|Display) lockless. These functions access only egl::Thread state. Bug: angleproject:8434 Change-Id: I3dd6cd1f4fd145613f0be824e4f6e13815422997 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5485526 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Mohan Maiya c2ad86bc 2024-01-09T15:39:26 eglGetError is now a lockless entrypoint eglGetError returns last recorded error in a thread, there is no need to lock the global mutex. Bug: b/318921454 Change-Id: I9e5192becc67dc81b54abfb63d2b32283ebc69d8 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5181881 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Charlie Lao <cclao@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Shahbaz Youssefi b46cf698 2023-11-30T11:00:18 Vulkan: Fix Android deadlock with querying buffer age Similar to eglSwapBuffers, eglQuerySurface with EGL_BUFFER_AGE_EXT can cause a call to vkAcquireNextImageKHR. Bug: angleproject:6851 Bug: b/313975825 Change-Id: If3f0521219cab9aba2aeb2b70958bf0f197bc96a Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5077406 Reviewed-by: Igor Nazarov <i.nazarov@samsung.com> Reviewed-by: Charlie Lao <cclao@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Mohan Maiya ce263437 2023-09-11T12:25:28 Vulkan: Perform CPU wait in clientWait outside the global lock Leverage UnlockedTailCall and move the CPU side wait during a clientWait outside of the global mutex lock. Bug: angleproject:8340 Tests: FenceSyncTest.BasicOperations* Tests: EGLSyncTest.EglClientWaitSync* Change-Id: I8c05e62e74cc64d38bf8797d28faaf49135e71fc Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4851649 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: mohan maiya <m.maiya@samsung.com> Reviewed-by: Charlie Lao <cclao@google.com>
Mohan Maiya 9740b01b 2023-09-08T16:30:08 Enhance UnlockedTailCall run method UnlockedTailCall::CallType is now std::function<void(void *)> This is in preparation for upcoming changes where unlocked tail calls need access to objects outside block and namespace scope. Bug: angleproject:8340 Tests: UnlockedTailCall* Change-Id: Ida6822b701c5c11ce4b8f6e3aae53108755e2cad Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4852021 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: mohan maiya <m.maiya@samsung.com>
Igor Nazarov 36c3e0f5 2023-01-17T17:42:59 Implement "Shared Context Mutex" functionality. Existing implementation uses single `GlobalMutex` for - EGL calls - GL calls for Contexts with concurrent access. This CL introduces abstract `egl::ContextMutex` with two implementations: - SingleContextMutex; - SharedContextMutex<Mutex>; Note: `std::mutex` is used in this commit. It is very easy to change mutex type either at compile-time or at run-time (single type per Display). When Context: - is not Shared; - does not use `EGLImage`s; - does not use EGL_DISPLAY_TEXTURE_SHARE_GROUP_ANGLE - does not use EGL_DISPLAY_SEMAPHORE_SHARE_GROUP_ANGLE then it will be using `SingleContextMutex` with minimal overhead. Before such Context is used as `shareContext` or uses `EGLImage` its mutex replaced by `SharedContextMutex<Mutex>`. The `GlobalMutex` is only used for EGL calls, while `egl::ContextMutex` implementations for GL calls. Because some EGL calls use Context, explicit `egl::ContextMutex` lock is required. This is implemented by generating "egl_context_mutex_autogen.h" header, and insertion of `ANGLE_EGL_SCOPED_CONTEXT_LOCK()` macro before `ANGLE_EGL_VALIDATE()` in each EGL entry point. Implementation in "egl_context_lock_impl.h" returns lock for required APIs. Special cases of `egl::ContextMutex` lock handled separately. `std::unique_lock<>` is not used for performance reasons. `egl::ContextMutex` explicitly locked when capturing EGL calls. Fixes EGLImage problem: https://chromium.googlesource.com/angle/angle/+/e18240d136d15e5cdfa4fa4a6355ca21c8d807b6 Mark contexts as shared when importing EGL images. Details: - EGLImage inherits Context's mutex when created. Mutex is used when the EGLImage accessed or destroyed. - When EGLImage is used in Context with other `egl::ContextMutex`, two mutexes are merged into one. - After the mutex merge, Context Groups will remain separate, but will not be able to run in parallel. Fixes race when checking `context->isShared()` in the `SCOPED_SHARE_CONTEXT_LOCK()` macro. One Context may start executing GL call while not "Shared", but become "Shared" inside the call. New (second) "Shared" Context may immediately start using GL and potentially corrupt some "Shared" state. Possible performance benefit: allows parallel execution in some cases, when single `GlobalMutex` would block. Important note: Process of replacing the `SingleContextMutex` by `SharedContextMutex<Mutex>` is not 100% safe. This mean that original Context may still be using `SingleContextMutex` after activating `SharedContextMutex<Mutex>`. However, this was always the case before introduction of this CL. Old `Context::mShared` member update was not synchronized in any way at all. In other words, this solution does not 100% fix the original problem. For 100% safe solution `SingleContextMutex` should not be used (always pass `SharedContextMutex<Mutex>` to the `gl::Context` constructor). See `lockAndActivateSharedContextMutex()` for more details. CL adds new build option: angle_enable_shared_context_mutex = true Behavior with other build options: - When: `angle_enable_shared_context_mutex` is disabled or `angle_enable_share_context_lock` is disabled or `angle_force_context_check_every_call` is enabled, Contexts will always have `SingleContextMutex`, however it will be only used in special cases. `SCOPED_SHARE_CONTEXT_LOCK()` will use `GlobalMutex` when applicable. - Otherwise, `SCOPED_SHARE_CONTEXT_LOCK()` will use `egl::ContextMutex`. Some GFXBench "1080p Driver Overhead 2 Offscreen" performance numbers. Tested on S906B (Samsung Galaxy S22+) on old ANGLE base: https://chromium.googlesource.com/angle/angle/+/807c94ea85e046c6f279d081d99f0fb1bcf1191a Capture/Replay: Adjust tests do adhere to capture limits Each test result is an average frame number from 6 runs. SingleContextMutex 6579 ( +0.13%) (old) GetContextLock() (mShared is false) 6570 Forced `mShared = true` or NOT using `SingleContextMutex`. SharedContextMutex<std::mutex> FORCE 5061 (-22.97%) (old) GetContextLock() FORCE 4766 (-27.46%) Bug: angleproject:6957 Bug: chromium:1336126 Change-Id: Idcd919f9d4bf482b9ae489bd8b4415ec96048e32 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4374545 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Shahbaz Youssefi 7fd01d03 2023-04-19T00:54:24 Vulkan: Throttle the CPU without holding the global lock CPU throttling goes through CommandQueue and is thread-safe. Performing it in an unlocked tail call allows other unrelated EGL calls to go through. Bug: angleproject:8135 Change-Id: Idb3841be5d8ea8c4b76217f6707be26b28ea39c2 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4444027 Reviewed-by: Igor Nazarov <i.nazarov@samsung.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Charlie Lao <cclao@google.com>
Shahbaz Youssefi cd6a58f2 2023-04-18T12:45:10 Vulkan: Make eglPrepareSwapBuffersANGLE less special This function now uses the UnlockedTailCall mechanism so it doesn't require as much special-case code generation. This change does not fix the bug that this function is doing too much work without holding any locks. That will be done in a follow up. Bug: angleproject:6851 Bug: angleproject:8133 Change-Id: I77f4d514ff4aeef85bc1cc59214f7caa23aca7df Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4443186 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Shahbaz Youssefi 1328f2f3 2023-04-17T16:43:12 Vulkan: Destroy the surface without holding the EGL lock This change defers surface destruction to the end of the entry point that causes it so that it is done without holding the EGL lock. This works around a specific deadlock in Android. On this platform: - For EGL applications, parts of surface creation and destruction are handled by the platform, and parts of it are done by the native EGL driver. Namely, on surface destruction, native_window_api_disconnect is called outside the EGL driver. - For Vulkan applications, vkDestroySurfaceKHR takes full responsibility for destroying the surface, including calling native_window_api_disconnect. Unfortunately, native_window_api_disconnect may use EGL sync objects and can lead to calling into the EGL driver. For ANGLE, this is particularly problematic because it is simultaneously a Vulkan application and the EGL driver, causing `vkDestroySurfaceKHR` to call back into ANGLE and attempt to reacquire the EGL lock. Since there are no users of the surface when calling vkDestroySurfaceKHR, it is safe for ANGLE to destroy it without holding the EGL lock. Note that only eglDestroySurface and eglMakeCurrent may lead to the destruction of a window surface. Bug: b/275176234 Bug: angleproject:8127 Change-Id: I02dc52e53e150943457e3f503e7ef30469f96b05 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4428754 Reviewed-by: Charlie Lao <cclao@google.com> Auto-Submit: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Yiwei Zhang <zzyiwei@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Shahbaz Youssefi 3b57e999 2023-04-17T15:38:47 Scope global lock in entry points This change is a no-op. It's in preparation for adding calls at the end of the entry point after the lock is unlocked. Bug: angleproject:8127 Change-Id: I4cd79ff8e5f20f87f36040afbd1ed9f16406d519 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4436589 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Charlie Lao <cclao@google.com>
Igor Nazarov be3d7e6b 2023-03-30T14:35:18 Remove redundant g_SurfaceMutex. This mutex become redundant after recent CL: https://chromium.googlesource.com/angle/angle/+/23ad4fa2be35aed303cbb8c2d632a04714354ef0 Don't hold global surface lock during AcquireNextImage Every place in the code where `ANGLE_SCOPED_GLOBAL_SURFACE_LOCK()` is used also uses `ANGLE_SCOPED_GLOBAL_LOCK()`. Bug: angleproject:6851 Change-Id: I464b6ca74743c9ee9fa23caad216f0e26c480655 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4385293 Commit-Queue: Igor Nazarov <i.nazarov@samsung.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Charlie Lao <cclao@google.com>
Gert Wollny a52c0a6c 2023-02-06T16:01:27 Capture/Replay: Add and handle new resource type for EGLSync So far calls involving EGLSync were not tracking the actual sync objects, and this may lead to race conditions in multi-threaded and multi-context scenarios. This CL adds the type EGLSyncID and some specialized code handling of egl::Sync to distinguish EGLSync from the already existing GLSync objects in order to track them separately. Bug: angleproject:7911 Change-Id: I91b188a41069bc0620f51c55ee516d23b55bdd38 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4200095 Commit-Queue: Gert Wollny <gert.wollny@collabora.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com>
Jamie Madill 8403e4c5 2022-10-10T20:59:29 EGL: Resource IDs for Surface, Context and EGL Image. This will make these classes play nicely with resource maps. As these objects are used in a lot of places, and simplified C can't handle unordered_map, it's necessary to index the maps by simple packed IDs in capture/replay code. This indirection will also have increased safety as we validate EGL resource ID handle values before accessing the memory directly. Also hides some of the other EGL capture methods behind helper methods to simplify the C code and hide assignments and other complex maps. Bug: angleproject:7758 Change-Id: Ibc7bb56430d3068bd38877c9dfb011979d4ea234 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3957164 Reviewed-by: Cody Northrop <cnorthrop@google.com> Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Yuxin Hu <yuxinhu@google.com>
Jamie Madill 2265e37b 2022-10-12T09:27:16 Capture/Replay: Auto-generate EGL capture code. Replaces the custom code in the EGL stubs. Skips a few "Get" entry points because this CL doesn't implement pointer capture like we do for all the GL entry points. Includes a new state in the AttributeMap that indicates which type of attribute values we used when initializing the map. Bug: angleproject:4035 Change-Id: I272eac5e4068602ce710ef66c9a1dce5387943a5 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3949911 Reviewed-by: Yuxin Hu <yuxinhu@google.com> Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com>
Jamie Madill 7c4dc253 2022-10-12T08:38:46 Capture/Replay: Clean up EGL capture. This switches the EGL capture types to ANGLE-casted pointers since that's what we receive in the capture layer. Note that even if the capture layer were used as a pure layer, not an EGL implementation, we'd still have these types for state tracking. This also prefixes each EGL class in the entry points with the egl namespace for consistency and for simplifying the ParamType code. Required changing to non-const gl::Context * in a few places. Also changes the gSurfaceMap to be indexed by the raw pointer value, which cleans up the code somewhat. Bug: angleproject:4035 Change-Id: Id800c1ba25e5819ac7ea1df8aab806bc393fe192 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3949910 Reviewed-by: Cody Northrop <cnorthrop@google.com> Reviewed-by: Yuxin Hu <yuxinhu@google.com> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Lingfeng Yang 926b43e7 2022-01-06T13:31:54 Reland: Frontend: separate lock in swap prep Swapchain-based backends like Vulkan might block a lot in vkAcquireNextImageKHR, which is bad for overall fast progress if we also hold the global EGL lock there. This CL starts to split the global EGL lock. We release the EGL lock when performing vkAcquireNextImageKHR, and only maintain a lock for surfaces. This is done via a new custom entry point, EGL_PrepareSwapBuffers, so that we can control how the global lock is used throughout the entire call. Bug: angleproject:6851 Change-Id: I095cd8b3bdbb13c842cab0a46148e2122582cdfd Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3373426 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Lingfeng Yang <lfy@google.com>
Jamie Madill 9d668d6c 2022-01-07T18:18:23 Revert "Frontend: separate lock in swap prep" This reverts commit 40c5cb255c0a07bdab574aa076ee603e7d791ab3. Reason for revert: Regression in TSAN caused by this CL: https://ci.chromium.org/ui/p/angle/builders/ci/linux-tsan-test/352/overview Original change's description: > Frontend: separate lock in swap prep > > Swapchain-based backends like Vulkan might block a lot in > vkAcquireNextImageKHR, which is bad for overall fast progress if we also > hold the global EGL lock there. > > This CL starts to split the global EGL lock. We release the EGL lock > when performing vkAcquireNextImageKHR, and only maintain a lock for > surfaces. > > Bug: angleproject:6851 > Change-Id: I329d5c4c579718a4980c4261590f77099ce1400e > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3361249 > Reviewed-by: Charlie Lao <cclao@google.com> > Reviewed-by: Geoff Lang <geofflang@chromium.org> > Commit-Queue: Lingfeng Yang <lfy@google.com> Bug: angleproject:6851 Change-Id: Ie03b784021f7b8b5c1ef95a911ef7da4029abd46 No-Presubmit: true No-Tree-Checks: true No-Try: true Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3373165 Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Lingfeng Yang 40c5cb25 2022-01-06T13:31:54 Frontend: separate lock in swap prep Swapchain-based backends like Vulkan might block a lot in vkAcquireNextImageKHR, which is bad for overall fast progress if we also hold the global EGL lock there. This CL starts to split the global EGL lock. We release the EGL lock when performing vkAcquireNextImageKHR, and only maintain a lock for surfaces. Bug: angleproject:6851 Change-Id: I329d5c4c579718a4980c4261590f77099ce1400e Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3361249 Reviewed-by: Charlie Lao <cclao@google.com> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Lingfeng Yang <lfy@google.com>
Geoff Lang b5424bb4 2021-01-14T15:09:41 Generate internal gl entry point functions as C functions. Some internal GL functions are exported to our libGLESv1_CM library and to properly export them, they must be C functions. Bug: angleproject:5534 Change-Id: I37280312f73fd5e55166e4fa36659267d657a50b Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2628139 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Jamie Madill 234fccfb 2020-12-01T10:59:16 Entry Points: Add egl:: namespace to Display. This will prevent symbol collision with X11. This fixes the build integration with Skia. Bug: angleproject:2621 Bug: angleproject:5416 Change-Id: I6949a375cf9fcdd790b4c40ffb82c7c25bc15315 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2567644 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com> Reviewed-by: Tim Van Patten <timvp@google.com>
Jamie Madill 3f564fc7 2020-11-23T13:59:17 EGL: Generate entry points. This adds two final auto-generated files for the EGL and EXT extension entry points. It adds a new data file that stores a mapping between object types and entry points for associating labeled objects with certain methods. When we generate errors we record the associated object in the debug message output. This places the remainder of the hand-written code in "stub" files. Going forward the work for implementing new extension entry points for EGL will be to update the registry XML files and then implement the corresponding stub methods. Event logging, parameter packing, and validation are all handled by the auto-generated code. Bug: angleproject:2621 Change-Id: I28153432802c37b929ff2ea1e1a3e3ce9de91605 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2562680 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com> Reviewed-by: Tim Van Patten <timvp@google.com>