|
56b62c62
|
2025-04-18T00:00:00
|
|
Include entry point names in context lost error messages
Also added "likely" hints to valid context branches.
Bug: angleproject:412384507
Change-Id: I6fc2c4a5934b767f55742f4657fec7ae954f1387
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6479959
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
f5b9e0ed
|
2024-11-11T16:06:30
|
|
Metal: Query MSL print env var with bool getter
Use angle::GetBoolEnvironmentVar.
Bug: angleproject:378404988
Change-Id: I45778690e215325e9e4eb67c6feefa9b17941f49
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6011902
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Auto-Submit: Kimmo Kinnunen <kkinnunen@apple.com>
|
|
e5619a5c
|
2024-10-15T18:27:00
|
|
Use EGL sync global lock for all EGL*sync entrypoint calls
To free EGL sync operations from waiting for other EGL calls
to finish, we use a separate global lock for EGL*sync entrypoints.
Below angle::SimpleMutex are added to protect resources that may
have race condition due to being accessed by EGL*sync calls
and non EGL*sync calls at the same time:
1. Display::mContextMapMutex that protects Display::mState.contextMap
2. static angle::base::NoDestructor<angle::SimpleMutex>
anglePlatformDisplayMapMutex that protects static
angle::base::NoDestructor<ANGLEPlatformDisplayMap> displays
3. static angle::base::NoDestructor<angle::SimpleMutex>
devicePlatformDisplayMapMutex that protects static
angle::base::NoDestructor<DevicePlatformDisplayMap> displays
EGL_Terminate() entry point takes both global lock and
global egl sync lock. This is to protect Display::mSyncMap,
Display::mSyncPools, and Display::mSyncHandleAllocator being
get cleared by thread 1 calling eglTerminate, while they are
still accessed by thread 2 through a call such as eglCreateSync.
So that we won't have thread 2 finish validating the sync object with
syncID exists in Display::mSyncMap, but then find the
mSyncMap.find(syncID) returns a nullptr due to the mSyncMap
is cleared by thread 1. Same applies to EGL_LabelObjectKHR(),
EGL_ReleaseThread(), ThreadCleanupCallback().
EGL_Initialize() writes to Display::mInitialized. This is read
by EGL Sync API validation functions. EGL_Initialize() also takes
both global lock and global sync lock to prevent race conditions
between EGL_Initialize() and EGL Sync APIs.
When ANGLE_CAPTURE_ENABLED is enabled, fall back to global lock,
as the CaptureEGLCallToFrameCapture() touches many resources
(e.g. mMaxAccessedResourceIDs, mFrameCalls)
that could lead to race conditions without a global lock.
Bug: b/362604439
Change-Id: Ic0d54a4cd66743bcd0f48f41f247dd223cff2f5e
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5933570
Reviewed-by: Roman Lavrov <romanl@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Igor Nazarov <i.nazarov@samsung.com>
Commit-Queue: Yuxin Hu <yuxinhu@google.com>
|
|
a70ef7fc
|
2024-04-25T14:19:50
|
|
Add EGL_ANGLE_no_error for disabling EGL validation.
Chrome makes many small EGL calls that can have proportionally
expensive validation.
Bug: angleproject:8434
Change-Id: I4f4d0e6eff64839f76a0f7bf48e5c94b8df9d809
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5491459
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
f1345d1c
|
2023-08-02T14:23:59
|
|
Call ReleaseThread() entry point from ThreadCleanupCallback
Change relevant only for the Android platform.
Fixes problems:
1. Current code calls `thread->setCurrent(nullptr)` in
`Display::threadCleanup()` method, while not executing other code
that will actually unmake Context from current. This will affect
following EGL calls from the application's side in its own thread
cleanup callback. For example, calls to `eglMakeCurrent()` (to unmake
from current) or `eglReleaseThread()` will be no-op. This may lead to
memory leak if context was previously marked for destruction.
2. The `Display::threadCleanup()` did not also clears
the `CurrentValidContext`. This may cause crashes or other UB if an
application will call some GLES API in its thread termination
callback (for example `glFinish()`), if ANGLE already destroyed the
context in its ThreadCleanupCallback (use after delete).
3. Context will remain current to a thread that terminated. Current
implementation of GLES drivers on Mali/Adreno GPUs automatically
unmade context from current, so the application may make this context
current to some other thread. ANGLE should mimic this behavior to
avoid possible bugs.
All of the above problems may be fixed by simply calling from the
ThreadCleanupCallback either:
- MakeCurrent(t, d, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT)
- ReleaseThread(t)
This CL choose to call `ReleaseThread()` because this is the API that
the application may call in its own thread cleanup callback. And if
application's callback will be called later than ANGLE's callback, then
application's `eglReleaseThread()` call we be a no-op.
Even if the application does not have its own thread cleanup callback
(like most of the applications), there is no harm to call
`ReleaseThread()` anyway. The only difference with `MakeCurrent()` is
that it will also cleanup invalid objects and some other memory
depending on the backend.
This CL naturally replaces existing logic with Display termination when
there is no active threads thanks to the previous CL:
"Perform Display terminate(InternalCleanup) from makeCurrent()".
Bug: angleproject:6723
Bug: angleproject:8283
Test: angle_end2end_tests --gtest_filter=EGLContextSharingTest.ThreadCleanupCallback*
Test: angle_end2end_tests --gtest_filter=EGLContextSharingTest.UnmakeFromCurrentOnThreadExit*
Change-Id: I8c5b31f34f91c4bfdac165ac30c213ff5fef992e
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4742383
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Igor Nazarov <i.nazarov@samsung.com>
|
|
c9a42949
|
2023-07-12T15:07:17
|
|
Make validation make straight calls to ErrorSet
... and avoid going through the context (just to get a const cast).
This change is also in preparation for an follow up where some entry
points directly use ErrorSet and don't access context at all.
Bug: angleproject:8224
Change-Id: Idef0a88d9407870e7a84b4fe6967fbff175c269b
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4678350
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Charlie Lao <cclao@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
ed391dae
|
2022-03-25T16:36:39
|
|
Replace `extern thread_local` to avoid GCC < 9.1 bug
GCC generates broken code for mingw-w64 target when accessing `extern
thread_local` variables from another compilation unit.
See: https://gcc.gnu.org/bugzilla/show_bug.cgi?id=104862
See:
https://invent.kde.org/graphics/krita/-/blob/master/3rdparty/ext_googleangle/02-patches_krita/0017-Replace-extern-thread_local-to-avoid-GCC-mingw-w64-b.patch
Co-authored-by: Alvin Wong <alvinhochun@gmail.com>
Bug: None
Change-Id: Ief0036054e644d40b8b0e86ed990280e566da2a9
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4637587
Auto-Submit: L. E. Segovia <amy@amyspark.me>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
36c3e0f5
|
2023-01-17T17:42:59
|
|
Implement "Shared Context Mutex" functionality.
Existing implementation uses single `GlobalMutex` for
- EGL calls
- GL calls for Contexts with concurrent access.
This CL introduces abstract `egl::ContextMutex` with two
implementations:
- SingleContextMutex;
- SharedContextMutex<Mutex>;
Note:
`std::mutex` is used in this commit. It is very easy to change mutex
type either at compile-time or at run-time (single type per Display).
When Context:
- is not Shared;
- does not use `EGLImage`s;
- does not use EGL_DISPLAY_TEXTURE_SHARE_GROUP_ANGLE
- does not use EGL_DISPLAY_SEMAPHORE_SHARE_GROUP_ANGLE
then it will be using `SingleContextMutex` with minimal overhead.
Before such Context is used as `shareContext` or uses `EGLImage`
its mutex replaced by `SharedContextMutex<Mutex>`.
The `GlobalMutex` is only used for EGL calls, while `egl::ContextMutex`
implementations for GL calls. Because some EGL calls use Context,
explicit `egl::ContextMutex` lock is required. This is implemented by
generating "egl_context_mutex_autogen.h" header, and insertion of
`ANGLE_EGL_SCOPED_CONTEXT_LOCK()` macro before `ANGLE_EGL_VALIDATE()`
in each EGL entry point. Implementation in "egl_context_lock_impl.h"
returns lock for required APIs. Special cases of `egl::ContextMutex`
lock handled separately. `std::unique_lock<>` is not used for
performance reasons.
`egl::ContextMutex` explicitly locked when capturing EGL calls.
Fixes EGLImage problem:
https://chromium.googlesource.com/angle/angle/+/e18240d136d15e5cdfa4fa4a6355ca21c8d807b6
Mark contexts as shared when importing EGL images.
Details:
- EGLImage inherits Context's mutex when created.
Mutex is used when the EGLImage accessed or destroyed.
- When EGLImage is used in Context with other `egl::ContextMutex`,
two mutexes are merged into one.
- After the mutex merge, Context Groups will remain separate,
but will not be able to run in parallel.
Fixes race when checking `context->isShared()` in the
`SCOPED_SHARE_CONTEXT_LOCK()` macro. One Context may start executing GL
call while not "Shared", but become "Shared" inside the call. New
(second) "Shared" Context may immediately start using GL and potentially
corrupt some "Shared" state.
Possible performance benefit: allows parallel execution in some cases,
when single `GlobalMutex` would block.
Important note:
Process of replacing the `SingleContextMutex` by
`SharedContextMutex<Mutex>` is not 100% safe. This mean that
original Context may still be using `SingleContextMutex` after
activating `SharedContextMutex<Mutex>`. However, this was always
the case before introduction of this CL. Old `Context::mShared`
member update was not synchronized in any way at all. In other
words, this solution does not 100% fix the original problem.
For 100% safe solution `SingleContextMutex` should not be used
(always pass `SharedContextMutex<Mutex>` to the `gl::Context`
constructor). See `lockAndActivateSharedContextMutex()` for more
details.
CL adds new build option:
angle_enable_shared_context_mutex = true
Behavior with other build options:
- When:
`angle_enable_shared_context_mutex` is disabled or
`angle_enable_share_context_lock` is disabled or
`angle_force_context_check_every_call` is enabled,
Contexts will always have `SingleContextMutex`, however it will be
only used in special cases. `SCOPED_SHARE_CONTEXT_LOCK()` will use
`GlobalMutex` when applicable.
- Otherwise, `SCOPED_SHARE_CONTEXT_LOCK()` will use `egl::ContextMutex`.
Some GFXBench "1080p Driver Overhead 2 Offscreen" performance numbers.
Tested on S906B (Samsung Galaxy S22+) on old ANGLE base:
https://chromium.googlesource.com/angle/angle/+/807c94ea85e046c6f279d081d99f0fb1bcf1191a
Capture/Replay: Adjust tests do adhere to capture limits
Each test result is an average frame number from 6 runs.
SingleContextMutex 6579 ( +0.13%)
(old) GetContextLock() (mShared is false) 6570
Forced `mShared = true` or NOT using `SingleContextMutex`.
SharedContextMutex<std::mutex> FORCE 5061 (-22.97%)
(old) GetContextLock() FORCE 4766 (-27.46%)
Bug: angleproject:6957
Bug: chromium:1336126
Change-Id: Idcd919f9d4bf482b9ae489bd8b4415ec96048e32
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4374545
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
2ceb04e0
|
2023-05-02T10:45:11
|
|
Initialize display TLS at thread creation time
Bug: chromium:1441754
Change-Id: I611c6f591f2a6d3439e3c5d1250e2fde996c0ecf
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4496673
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
1acc6d40
|
2023-04-21T17:03:49
|
|
Vulkan: Use Android TLS for *valid* global context
... instead of just global context. This means that the majority of
calls which call GetValidGlobalContext() will be faster (because they
don't need to check for context loss).
Bug: angleproject:8135
Change-Id: Ia91f8fadb5799088542c58d417f31c3e5028b3e0
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4454769
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Igor Nazarov <i.nazarov@samsung.com>
Reviewed-by: Charlie Lao <cclao@google.com>
|
|
b22124bd
|
2023-01-17T17:44:06
|
|
Implement new "Global Mutex" functionality.
This CL improves performance compared to the existing code as well as
allows using non-std mutex implementations. Also acts as a base for
future changes.
CL adds new build option:
angle_enable_global_mutex_recursion = is_android && angle_enable_vulkan
"mutex_recursion" work same way as `std::recursive_mutex` before. It
will help in situations when Vulkan API may return back to the ANGLE.
For example: RenderDoc layer EGL deadlock.
Automatic loading of "libVkLayer_GLES_RenderDoc.so" layer causes
deadlock in EGL.
Recursion stack:
#01 pc 000000000029ea80 /vendor/lib64/egl/libGLESv2_angle.so (egl::GlobalMutexHelper::lock(int)+596)
#02 pc 000000000029c59c /vendor/lib64/egl/libGLESv2_angle.so (EGL_GetError+32)
#04 pc 0000000000062368 /system/lib64/libEGL.so (eglQueryString+20)
#05 pc 0000000000508fec /data/local/debug/vulkan/libVkLayer_GLES_RenderDoc.so
#20 pc 0000000000016690 /system/lib64/libvulkan.so (vulkan::api::EnumerateInstanceLayerProperties(unsigned int*, VkLayerProperties*)+40)
#21 pc 00000000005aa030 /vendor/lib64/egl/libGLESv2_angle.so (rx::RendererVk::initialize(rx::DisplayVk*, egl::Display*, char const*, char const*)+292)
#26 pc 000000000029c7e8 /vendor/lib64/egl/libGLESv2_angle.so (EGL_Initialize+192)
Additionally, recursive mutex will partially solve Android
SurfaceTexture deadlock (angleproject:4354).
Some performance numbers for 1000'000 `eglGetError()` calls.
Mutex Time (ms.)
Android S906B
egl::GetGlobalMutex()(std::recursive_mutex) 41.4
(Default) GlobalMutex (std::recursive_mutex) 39.1
(Recursive) GlobalMutex (std::mutex) 34.9
(Debug) GlobalMutex (std::mutex) 34.7
(Default) GlobalMutex (std::mutex) 34.4
Windows
egl::GetGlobalMutex()(std::recursive_mutex) 20.5
(Default) GlobalMutex (std::recursive_mutex) 20.0
(Recursive) GlobalMutex (std::mutex) 21.9
(Debug) GlobalMutex (std::mutex) 20.5
(Default) GlobalMutex (std::mutex) 19.9
Note: Recursive GlobalMutex enabled only for Android Vulkan by default.
Original fix:
https://chromium-review.googlesource.com/c/angle/angle/+/2029218
Bug: angleproject:8101
Bug: angleproject:4354
Test: angle_unittests --gtest_filter=GlobalMutexTest.*
Change-Id: I9e9d9b5c598ad1177ffa147ea690bd955946a712
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4401940
Commit-Queue: Igor Nazarov <i.nazarov@samsung.com>
Reviewed-by: Charlie Lao <cclao@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
be3d7e6b
|
2023-03-30T14:35:18
|
|
Remove redundant g_SurfaceMutex.
This mutex become redundant after recent CL:
https://chromium.googlesource.com/angle/angle/+/23ad4fa2be35aed303cbb8c2d632a04714354ef0
Don't hold global surface lock during AcquireNextImage
Every place in the code where `ANGLE_SCOPED_GLOBAL_SURFACE_LOCK()`
is used also uses `ANGLE_SCOPED_GLOBAL_LOCK()`.
Bug: angleproject:6851
Change-Id: I464b6ca74743c9ee9fa23caad216f0e26c480655
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4385293
Commit-Queue: Igor Nazarov <i.nazarov@samsung.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Charlie Lao <cclao@google.com>
|
|
ec307af4
|
2023-03-30T14:17:52
|
|
Fix bug in DeallocateGlobalMutex().
Bug: angleproject:6851
Change-Id: Ie5dd32220a38a9b7a9a18ff830a4ee7b7c02b9c3
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4381863
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Igor Nazarov <i.nazarov@samsung.com>
Reviewed-by: Charlie Lao <cclao@google.com>
|
|
fd45cec3
|
2022-10-10T20:59:58
|
|
Entry Points: Move enum helper to registry_xml.
This will make it accessible to other generators.
Bug: angleproject:7752
Change-Id: I91bc9a4d6c919266ea329f66d271bf881d99d17a
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3963364
Reviewed-by: Yuxin Hu <yuxinhu@google.com>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
7a87e90d
|
2022-07-16T11:39:08
|
|
An inactive but alive thread shouldn't prevent cleanup
1. Acquire EGL global lock before thread cleanup and remove
all clean up related mutexes
2. Mark contexts that are not current as invalid during terminate
3. During thread exit, if there are other active threads, terminate
with TerminateReason::InternalCleanup. This gives an opportunity
for well behaved threads to cleanup up invalid objects.
Bug: angleproject:6723
Bug: angleproject:6798
Test: EGLContextSharingTestNoFixture.InactiveThreadDoesntPreventCleanup*
Change-Id: I418e5f8b486d3d309bd58c4cfb04b7dc1149ffc1
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3768667
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Roman Lavrov <romanl@google.com>
Commit-Queue: mohan maiya <m.maiya@samsung.com>
|
|
b9fd47b8
|
2022-08-12T10:55:49
|
|
Not use Android TLS slot for chromium
In the profile, GetGlobalContext() & GetValidGlobalContext() have
extra overhead for checking angle::gUseAndroidOpenGLTlsSlot.
Since angle::gUseAndroidOpenGLTlsSlot is always false for now,
so add a build flag to disable it for chromium build.
In the profile, with angle_use_android_tls_slot = false,
GetValidGlobalContext() is reduced from 0.153% to 0.044%.
Bug: chromium:1336126
Change-Id: Id5e1752b0a03289fb299e8de2ed6e962e35291c0
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3827955
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Auto-Submit: Peng Huang <penghuang@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
|
|
12efe5b2
|
2022-06-21T15:43:42
|
|
Cleanup invalid EGL handles only if app called eglTermiate
Maintain set of active threads instead of a global refCount
and free display's invalid EGL resources iff -
1. app previously called eglTerminate on that display
2. there are no more active threads associated with that display
Bug: angleproject:6723
Test: EGLMultiContextTest.RepeatedEglInitAndTerminate*
Test: EGLMultiContextTest.ReuseUnterminatedDisplay*
Change-Id: I868491bbbf0664e9129dcb0d1fa9e2243ef36d82
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3717277
Commit-Queue: mohan maiya <m.maiya@samsung.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Roman Lavrov <romanl@google.com>
|
|
f1640db8
|
2022-05-10T11:13:48
|
|
Fix crash when calling certain gl APIs before initialization.
ANGLE attempts to report an error if various APIs (incl. glClearStencil)
are used before the context is set up. On Mac, when ANGLE attempts to
report the error, if the egl platform is still uninitialized, it
attempts to access NULL thread information via
GenerateContextLostErrorOnCurrentGlobalContext. This leads to an
assertion/crash.
We can guard against this by calling egl::GetCurrentThread() first,
which will do the lazy-initialization work that is needed. If egl is
already initialized, this is harmless and very inexpensive.
Bug: angleproject:7290
Change-Id: Iadc89dba52f8da1dff17610099a0c0a38d947571
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3638982
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Auto-Submit: John Stiles <johnstiles@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
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926b43e7
|
2022-01-06T13:31:54
|
|
Reland: Frontend: separate lock in swap prep
Swapchain-based backends like Vulkan might block a lot in
vkAcquireNextImageKHR, which is bad for overall fast progress if we also
hold the global EGL lock there.
This CL starts to split the global EGL lock. We release the EGL lock
when performing vkAcquireNextImageKHR, and only maintain a lock for
surfaces.
This is done via a new custom entry point, EGL_PrepareSwapBuffers, so
that we can control how the global lock is used throughout the entire
call.
Bug: angleproject:6851
Change-Id: I095cd8b3bdbb13c842cab0a46148e2122582cdfd
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3373426
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Lingfeng Yang <lfy@google.com>
|
|
9d668d6c
|
2022-01-07T18:18:23
|
|
Revert "Frontend: separate lock in swap prep"
This reverts commit 40c5cb255c0a07bdab574aa076ee603e7d791ab3.
Reason for revert: Regression in TSAN caused by this CL:
https://ci.chromium.org/ui/p/angle/builders/ci/linux-tsan-test/352/overview
Original change's description:
> Frontend: separate lock in swap prep
>
> Swapchain-based backends like Vulkan might block a lot in
> vkAcquireNextImageKHR, which is bad for overall fast progress if we also
> hold the global EGL lock there.
>
> This CL starts to split the global EGL lock. We release the EGL lock
> when performing vkAcquireNextImageKHR, and only maintain a lock for
> surfaces.
>
> Bug: angleproject:6851
> Change-Id: I329d5c4c579718a4980c4261590f77099ce1400e
> Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3361249
> Reviewed-by: Charlie Lao <cclao@google.com>
> Reviewed-by: Geoff Lang <geofflang@chromium.org>
> Commit-Queue: Lingfeng Yang <lfy@google.com>
Bug: angleproject:6851
Change-Id: Ie03b784021f7b8b5c1ef95a911ef7da4029abd46
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3373165
Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
40c5cb25
|
2022-01-06T13:31:54
|
|
Frontend: separate lock in swap prep
Swapchain-based backends like Vulkan might block a lot in
vkAcquireNextImageKHR, which is bad for overall fast progress if we also
hold the global EGL lock there.
This CL starts to split the global EGL lock. We release the EGL lock
when performing vkAcquireNextImageKHR, and only maintain a lock for
surfaces.
Bug: angleproject:6851
Change-Id: I329d5c4c579718a4980c4261590f77099ce1400e
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3361249
Reviewed-by: Charlie Lao <cclao@google.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Lingfeng Yang <lfy@google.com>
|
|
6c172e4b
|
2021-11-20T16:27:14
|
|
Add support for memory cleanup on process exit
This patch adds a callback to cleanup memory on process exit.
Bug: angleproject:6723
Test: Android CTS WrapperTest.testThreadCleanup
Change-Id: Ia517d4c6ae280ddc1f17a3b6f77d437aaaad0678
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3294581
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Mohan Maiya <m.maiya@samsung.com>
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|
2aa5286d
|
2021-10-12T17:05:48
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|
Add Entry Point name to validation errors
Add gl/gles entry point names to validation error messages
some special cases:
1. Debug::insertPerfWarning() is invoked from multiple places,
such as TextureVK, ContextVK,
adding an extra entryPoint function parameter
in these files will need
extra investigations.
I am passing the entryPoint name GLInvalid as a
temp workaround.
2.ErrorSet::hangleError() is invoked from multiple
Context*.cpp files,
adding an extra entryPoint function parameter
in these files will need
extra investigations.
I am passing the entryPoint name GLInvalid as a
temp workaround.
3. Debug::insertMessage(), Debug::popGroup(), Debug::pushGroup()
can be invoked from more than one GL entry points,
e.g. Debug::pushGroup() can be invoked from
either GL_APIENTRY GL_PushDebugGroup() or
GL_APIENTRY GL_PushDebugGroupKHR()
through context->pushDebugGroup() call.
Right now the same entry point name glPushDebugGroup will
be printed out in the error message for both cases.
However, we should be able to tell the actual entry point
by checking which version: KHR version or core version the
application uses, and this helps avoid the confusion.
For now we will let the same entry point name
getting printed for both cases.
Bug: angleproject:6523
Change-Id: I64a5463d9168d8444d376d1f428c3b3d894f2ea9
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3215063
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Yuxin Hu <yuxinhu@google.com>
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54d4bfe5
|
2021-09-28T17:27:57
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|
Update ANGLE Metal to Webkit at Sept 29 2021
This commit merges changes from Webkit into ANGLE upstream.
The following commits were used:
Current:
https://git.webkit.org/?p=WebKit.git;a=commit;h=e01d0bda8f4b7dc2fd834b92802d15d8c15735f
Previous:
https://git.webkit.org/?p=WebKit.git;a=commit;h=492f078198748e8ff248eea0bb979cf79e5f5adfj
The following commits were merged in from the Webkit Repository:
(Hashes from git://git.webkit.org/WebKit-https.git)
03ea44c78ce5665d4ec9add271260121cbc7bc6c
Problems with drawElements in some conditions
https://bugs.webkit.org/show_bug.cgi?id=230107
c8dc8e0c4d1109d39a62eb197b45e95132380290
ANGLE Metal: single-component swizzles do not compile
https://bugs.webkit.org/show_bug.cgi?id=230472
7285dbaaf5af15877d6c332b30ef7a4d67225460
webgl-compressed-texture-s3tc-srgb.html fails on Intel+AMD Metal
https://bugs.webkit.org/show_bug.cgi?id=229941
4c72f92967ecd2a095666fef431384c4f5f60fb4
fragcolor-fragdata-invariant.html fails
https://bugs.webkit.org/show_bug.cgi?id=223317
cd943145467f54e5928793c0dd3dfa2313c007dd
ANGLE Metal index buffer restart range cache could be maintained..
https://bugs.webkit.org/show_bug.cgi?id=227451
f075ff77e592eabd54dd659a8e13617cc5faedc8
ANGLE Metal infinities and NaNs generated with incorrect syntax
https://bugs.webkit.org/show_bug.cgi?id=229439
5862073269122f4b2d43d96d3922757557755e86
[Metal ANGLE] Fix over-autorelease of
rx::DisplayMtl::getMetalDeviceMatchingAttribute()...
<https://webkit.org/b/229128>
85f797ad31db048cb82cbafd428ef77f0b839312 ANGLE Cocoa compiles....
https://bugs.webkit.org/show_bug.cgi?id=228987
a67918ba279ad4842b6ae84a79c3f1c0cdc35ace Avoid infinite recursion...
https://bugs.webkit.org/show_bug.cgi?id=228978
d341f67de0033adcf1ec6373ace6a54b06c4a031
Cherry-pick ANGLE: Revise WebGL's shaderSource validation
https://bugs.webkit.org/show_bug.cgi?id=228951
1e2714d981e97de8234ba055570dfdf56e8b6944
3.5 MB system-wide footprint impact due to thread-locals...
https://bugs.webkit.org/show_bug.cgi?id=228240
d32e5cca34081997d32504b0b56c18b9703ff3be
Build Default Metal library offline
https://bugs.webkit.org/show_bug.cgi?id=227333
33702279faccfd4c8d1c8a6d549925f9ca9a4e8f
WebGL2 demo doesn't work due to failing compilation....
https://bugs.webkit.org/show_bug.cgi?id=226865
0a075885d242db38c4e435a6597173dc3b082173
rAF driven WebGL submits excessive amount of GPU work...
https://bugs.webkit.org/show_bug.cgi?id=227059
f38a92b3e7c17efda269caa7066e7ffe2f828e72
WebGL shader link error in iOS 15 beta: "Internal error..."
https://bugs.webkit.org/show_bug.cgi?id=227723
98d48f011d561531470d97f26a022767b5452fb7
REGRESSION (r279466): [Big Sur] webgl/1.0.3/conformance &...
https://bugs.webkit.org/show_bug.cgi?id=227596
Bug: angleproject:6471
Change-Id: I07166d0dc4b5c3579d98353485b3245b81c7b882
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3194322
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Commit-Queue: Jonah Ryan-Davis <jonahr@google.com>
Commit-Queue: Kyle Piddington <kpiddington@apple.com>
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a8e98a23
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2021-07-10T15:25:20
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Fix gl::Context::unMakeCurrent crashes
The crash is because Display::makeCurrent() may fail, in that case,
egl_stubs.cpp will not update the current context in global_state and
Thread accordingly. And then Context::refCount could be reach 0,
and be released, however egl_stubs.cpp still thinks the context is
current, and then user-after-free happens.
This CL fixes the problem by updating current context of Thread in
Display::makeCurrent, and reading the current context of Thread in
egl_stubs.cpp and setting it to global_state.
Bug: chromium:1171371
Change-Id: Ifc5fffb0e4902c9c72514839d03e5783d50fe283
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3017210
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Peng Huang <penghuang@chromium.org>
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a25f0f2c
|
2021-06-28T14:56:26
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Suppress flaky TSAN TLS false positive.
Introduces "ANGLE_NO_SANITIZE_THREAD" which works the same way as
"ANGLE_NO_SANITIZE_MEMORY".
Bug: chromium:1223970
Change-Id: I9409771f7c4748bbc186da3fc38031d3b1d1e4d8
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2987875
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
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84c42d1b
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2021-05-26T12:30:10
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|
Mute MSAN false positive
MSAN currently detects false positives on global/static
thread_local variables which are created at library load
time. This CL mutes the false positive in order to unblock
running blink_web_tests with SwANGLE on MSAN bots.
Bug: chromium:1211047
Change-Id: I7cd103d470177d783df7f73ca6ceeedc0774b163
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2920486
Commit-Queue: Alexis Hétu <sugoi@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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e99828e4
|
2021-02-16T19:13:44
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|
Remove DllMain() from static angle library
Bug: chromium:1179061
Change-Id: I89167eb9c6ed244072e00500b47c7df83ac2e80d
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2699188
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Peng Huang <penghuang@chromium.org>
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e7ca0aa2
|
2021-01-24T17:46:26
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Fix crash in multi-context D3D11 backend.
The crash occured due to a lack of marking a context dirty on
eglMakeCurrent(), resulting in a situation where a thread B would
call eglMakeCurrent() but before issuing additional GL calls,
thread A would issue a draw command. Prior to this change, context
state would only be marked dirty on gl calls.
Test: dEQP-EGL.functional.sharing.gles2.multithread.*
dEQP-EGL.functional.multithread.*
dEQP-EGL.functional.render.multi_thread.*
dEQP-EGL.functional.color_clears.multi_thread.*
Bug: b/177602915
Change-Id: I765e0423002a373f94ea459b81b6e6f6942870d2
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2646609
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Doug Horn <doughorn@google.com>
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192a0147
|
2020-10-08T16:47:35
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Multithreading in D3D11 minimum viable product
Bug: b/168046573
Change-Id: I676a148333cbf5e9ca508768503e62cb14d8eeb0
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2629618
Commit-Queue: Doug Horn <doughorn@google.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Trevor David Black <vantablack@google.com>
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f2a15485
|
2020-12-04T14:07:24
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Suppress memory leaks detected by LSAN
In order to be able to land SwANGLE in Chromium, this cl adds
suppressions for memory leaks detected by LSAN. Some of these should
be fixed and some are intentional leaks of global variables.
This cl should allow the linux_chromium_asan_rel_ng bot to pass while
using SwANGLE and shouldn't break the win-libfuzzer-asan-rel bot.
Bug: chromium:972686
Bug: angleproject:5377
Change-Id: I7e2336aba43fcfeb95716d6c0aa05caf855134aa
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2575200
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Alexis Hétu <sugoi@chromium.org>
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51a0e95d
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2020-12-04T16:34:53
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Revert "Suppress memory leaks detected by LSAN"
This reverts commit 2ded93db0a0d0767e6101dfaf738167ee406b2e6.
Reason for revert: Appears to be breaking the ANGLE roll
Original change's description:
> Suppress memory leaks detected by LSAN
>
> In order to be able to land SwANGLE in Chromium, this cl adds
> suppressions for memory leaks detected by LSAN. Some of these
> should be fixed and some are intentional leaks of global
> variables.
>
> This cl should allow the linux_chromium_asan_rel_ng bot to pass
> while using SwANGLE.
>
> Bug: chromium:972686
> Bug: angleproject:5377
> Change-Id: I50a30e74a7d7c799c9dfa4d307792a56cb9d2017
> Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2562748
> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
> Reviewed-by: Jamie Madill <jmadill@chromium.org>
> Commit-Queue: Alexis Hétu <sugoi@chromium.org>
TBR=sugoi@chromium.org,syoussefi@chromium.org,jmadill@chromium.org,sugoi@google.com
Change-Id: I2ab53f3ab89143ea639424f108c404f884c3aaf9
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: chromium:972686
Bug: angleproject:5377
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2574796
Reviewed-by: Ian Elliott <ianelliott@google.com>
Commit-Queue: Ian Elliott <ianelliott@google.com>
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2ded93db
|
2020-11-27T11:15:55
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|
Suppress memory leaks detected by LSAN
In order to be able to land SwANGLE in Chromium, this cl adds
suppressions for memory leaks detected by LSAN. Some of these
should be fixed and some are intentional leaks of global
variables.
This cl should allow the linux_chromium_asan_rel_ng bot to pass
while using SwANGLE.
Bug: chromium:972686
Bug: angleproject:5377
Change-Id: I50a30e74a7d7c799c9dfa4d307792a56cb9d2017
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2562748
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Alexis Hétu <sugoi@chromium.org>
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cfe14e28
|
2020-11-19T18:11:42
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EGL: Remove egl::Error from validation code.
Instead of using an egl::Error return value, errors are recorded
on the egl::Thread immediately at the call site. This makes the
code work the same way as in the GL entry points.
Updates the EGL "try" macros to include a special handler for the
EGL validation entry points. Uses a special ValidationContext
helper class to preserve the existing info.
Bug: angleproject:5378
Change-Id: I897f221a41fe406676950600e4ac559081b9f541
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2551790
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Reviewed-by: Tim Van Patten <timvp@google.com>
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d8529380
|
2020-10-20T13:55:23
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Generate CONTEXT_LOST errors on every GL call.
The robustness spec states that all GL calls should generate context
lost errors when the context is lost. This behaviour was lost due to
some context lookup optimizations but can be re-added at no cost by
updating the autogenerated entry points.
Updated the ContextLostTest to cover the repeated error generation
behaviour.
Bug: chromium:1137241
Change-Id: I0b8d1cf4d2a37f13c466c8dd0e66edfe852f7e59
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2488180
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
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cb286073
|
2020-09-20T21:59:24
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|
Use c++ thread_local for current thread.
This solves a race condition using the global context.
Sadly we can't use an unprotected variable safely because
it can be written/read from multiple threads doing MakeCurrent.
Has about a 2 ns regression when tested in Linux/Release per
call. "null" benchmark test went from 27 -> 29 ns/iteration.
Fixes a TSAN warning that popped up in angle_end2end_tests.
Test: DrawCallPerfBenchmark.Run/vulkan_null
Test: EGLContextASANTest.DestroyContextInUse/ES3_Vulkan
Bug: b/168744561
Change-Id: Ic56f3faae81c1087b942a3cfc0e011b9ab439e0f
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2419641
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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33c28e35
|
2020-06-12T08:17:47
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Optimize thread specific storage and retrieval with native ASM
Android reserves specific TLS slots to store thread specific
values. Given that the Context object gets queried on every
call we leverage Android's ASM code to improve the speed of
this operation.
TLS_SLOT_OPENGL is an unused slot in Android and using that
in combination with the ASM code,rather than using the
pthread API, allows angle to store and retrieve thread specific
context object much more efficiently.
Bug: angleproject:4717
Change-Id: I27a117fe82e62407e01c8c372918b866aaea9ee5
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2231883
Commit-Queue: Mohan Maiya <m.maiya@samsung.com>
Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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0a6e118d
|
2020-01-27T13:37:29
|
|
Change g_Mutex from std::mutex to std::recursive_mutex
When running flatland on android-10.0.0_r21 (Pixel 3), libgui's ~EglImage calls
eglTerminate which grabs angle's EGL entry point mutex. The path continues
to libvulkan where eventually another egl call happens (eglDestroyImageKHR) and
it will attempt to take the mutex at the entry point again. So we try to get the
mutex multiple times from the same thread.
Change this mutex to a recursive_mutex to allow for this re-entry of EGL calls
Tests: android-10.0.0_r21/frameworks/native/cmds/flatland
Bug: angleproject:4354
Change-Id: If8a817df45e9f58d5f06884510350e17d7127fa9
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2029218
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
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5eadaf85
|
2020-01-13T17:21:53
|
|
Fix and improve UWP build.
Reorganizes the build files to work with a more divided setup. It is
unclear if we'll ever be able to run tests in a UWP config. This at
least sets up the organization so it would at some point be possible.
Bug: angleproject:4182
Change-Id: I49dddfcdc0118b11466fe171f949c28d101ac6a2
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1953484
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
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d50151d3
|
2019-12-17T13:57:12
|
|
Move Serial utils to their own file.
This will let the front-end access them without pulling in the rest
of renderer_utils. The Serial class in particular will be useful for
capture/replay.
Also adds a very minimal unit test.
Bug: angleproject:4223
Change-Id: I9e63b8a8227a245b20a8f024b960fcf60c7840db
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1954611
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
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3ff097ff
|
2019-10-31T10:42:00
|
|
Win: Add ANGLE_WAIT_FOR_DEBUGGER option.
Setting this environment variable will make ANGLE pop up a dialog. The
dev can then attach a debugger to this dialog. Only implemented on
Windows currently.
This option is only available when ASSERTs are enabled in libGLESv2.
The code is based on SwiftShader's implementation of WaitForDebugger:
https://cs.chromium.org/chromium/src/third_party/swiftshader/src/Vulkan/main.cpp
Bug: angleproject:4072
Change-Id: I160cb91a423a6d4517f067f2a6f3a2d953b26505
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1892173
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
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755417dd
|
2019-09-30T17:53:56
|
|
GLES2: Use require_constant_initialization for g_Mutex
A static assert to verify that the global mutex g_Mutex is trivially
constructed fails to compile with clang when using the STL shipped
with Visual Studio 2019.
Use __attribute__((require_constant_initialization)) instead to verify
for constant initialization.
BUG=angleproject:3936
Change-Id: I5969762ad5a99033143513d7c4992344da276b1a
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1832164
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
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9d737966
|
2019-08-14T12:25:12
|
|
Standardize copyright notices to project style
For all "ANGLE Project" copyrights, standardize to the format specified
by the style guide. Changes:
- "Copyright (c)" and "Copyright(c)" changed to just "Copyright".
- Removed the second half of date ranges ("Y1Y1-Y2Y2"->"Y1Y1").
- Fixed a small number of files that had no copyright date using the
initial commit year from the version control history.
- Fixed one instance of copyright being "The ANGLE Project" rather than
"The ANGLE Project Authors"
These changes are applied both to the copyright of source file, and
where applicable to copyright statements that are generated by
templates.
BUG=angleproject:3811
Change-Id: I973dd65e4ef9deeba232d5be74c768256a0eb2e5
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1754397
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
9ac15d05
|
2019-07-08T10:30:22
|
|
Ensure the global mutex is not locked before deleting it.
It is undefined behaviour to delete a mutex that is locked by a thread. To
ensure that the global mutex is not locked, lock/unlock it before deleting it.
BUG=angleproject:2464
Change-Id: I735e924abfa06070f2b4103230be8593649ca340
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1690674
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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|
067687f4
|
2019-05-29T12:48:49
|
|
Removal global locks from GL entry points. Always lock in EGL.
The ANGLE Vulkan backend is now thread safe for non-share group contexts. This
means that a global GL lock only adds overhead for most use cases.
Remove the angle_force_thread_safety gn argument.
BUG=angleproject:2464
Change-Id: Ic6ba89e18b46e5dd72aa83d0f409097441fcca3a
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1635749
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Tobin Ehlis <tobine@google.com>
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|
77db6f4a
|
2018-09-23T17:28:55
|
|
Use global Context lookup in single-threaded cases.
In single-threaded cases we don't need to use a TLS lookup for the
current Context.
Assume a global context has 3 states: unset, set, and multi-threaded:
* global context unset -> set the global context
* global context set, matches TLS context -> set the global context
* global context set, doesn't match TLS -> set multi-threaded
* global context multi-threaded -> leave it
This also inlines the global context/TLS check into global_state.h.
Increases performance of the binding perf overhead test by up to 25%
and the draw call perf test by up to 3%.
Bug: angleproject:2824
Change-Id: Ib95953ca918f2408fe72ca83061f4e2d1bd1adad
Reviewed-on: https://chromium-review.googlesource.com/1231993
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
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|
b02fc662
|
2018-08-21T09:48:01
|
|
Lock around all EGL and GL calls with a global mutex.
BUG=angleproject:2464
Change-Id: I0231cc84777272f9cf26298c6a137f1ad3fd51d6
Reviewed-on: https://chromium-review.googlesource.com/1183441
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
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75359664
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2018-04-11T01:42:27
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Implement EGL_KHR_debug.
BUG=angleproject:1618
Change-Id: I790944b49badc910b6c72266469fcb8e86ac4252
Reviewed-on: https://chromium-review.googlesource.com/1019387
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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d73f852f
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2017-01-13T17:48:57
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Reland "Replace gl::trace logging with Chromium style logging"
Removing one usage of FormatString() and its static buffer.
And preparation for Platform logging.
Fix incorrect enabling of ERR() calls in UNIMPLEMENTED() and
UNREACHABLE(), resulting in increased code size and
<iostream> adding 5 static initializers to chrome because of
cerr referenced in statically linked translator.
BUG=angleproject:1660
Change-Id: I7caa18036118d532e0544f75278602559172ae04
Reviewed-on: https://chromium-review.googlesource.com/431457
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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6a6b09c9
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2017-01-12T21:52:29
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Revert "Replace gl::trace logging with Chromium style logging"
Failing Chromium static initializers check:
FAILED linux-release-64/sizes/chrome-si/initializers: actual 8, expected 7, better lower
Possibly due to the static initializer for std::array for
the log severity types. We should change it to POD.
BUG=angleproject:1660
This reverts commit afcc41cee4ff63e7f6c9e60e55fc061adbba7dd4.
Change-Id: Ifb362a4af78542608397c7a0b19e6afe076f2cf3
Reviewed-on: https://chromium-review.googlesource.com/427235
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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afcc41ce
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2016-12-13T12:59:39
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Replace gl::trace logging with Chromium style logging
Removing one usage of FormatString() and its static buffer.
And preparation for Platform logging.
BUG=angleproject:1660
Change-Id: I58192988ad16196706fe48d0c0ab0fd1a10c0210
Reviewed-on: https://chromium-review.googlesource.com/424173
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
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7b8f3c9b
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2016-11-10T10:42:48
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Encapsulate the thread local storage into an egl::Thread class.
Instead of having separate GetGlobal* functions, interact with the global
objects through a single Thread object. This reduces the number of TLS
lookups in many EGL functions and allows the Thread object to be passed
down to other objects if needed.
BUG=angleproject:1618
Change-Id: I1f9a89e8899d637633f4e91fda0e38ac308dd020
Reviewed-on: https://chromium-review.googlesource.com/409637
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
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437fa654
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2016-05-03T15:13:24
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Add a ContextImpl class.
This class can contain impl-specific functionality for a Context.
This will eventually replace the Renderer class, and we can then
start passing around a gl::Context instead of gl::ContextState.
In D3D11, the ContextImpl could hold a DeferredContext, which would
enable multi-thread rendering. In GL, we can implement non-virtual
(native) Contexts. In Vulkan it might store the logical device.
BUG=angleproject:1363
Change-Id: I39617e6d1a605d1a9574832e4d322400b09867ec
Reviewed-on: https://chromium-review.googlesource.com/340745
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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f3586994
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2015-10-14T18:27:07
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angle: move DeallocateCurrent into windows only code
DeallocateCurrent is only called from within DllMain, which means
it's only called on windows.
On the mac, the warning unused-function may be triggered.
Move DeallocateCurrent to windows only code.
Change-Id: I61ba602af78d546a91cf009ae7350cf03eaa84dd
Reviewed-on: https://chromium-review.googlesource.com/305880
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Tryjob-Request: Corentin Wallez <cwallez@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
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e7c6e43c
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2014-12-03T14:48:07
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Implement all entry points in libGLES and have libEGL act as a shim.
This allows libANGLE to only be included in libGLESv2 and moves all TLS
data to libGLESv2.dll.
BUG=angle:733
Change-Id: I34f0b47987a5efbe906c290d3ca656142e69ea9a
Reviewed-on: https://chromium-review.googlesource.com/232962
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
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