Branch :
| Author | Commit | Date | CI | Message |
|---|---|---|---|---|
| 13816d2d | 2020-06-16 14:27:04 | Move vulkan_headers/entry_points to common/vulkan This will allow us to move common headers, such as extension headers, to common/vulkan. Bug: b/159027603 Bug: b/154620295 Change-Id: I1ff73dc5b7ee8f7dfb3ac0c5f30bd4b3a8183aeb Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2248205 Commit-Queue: Jamie Madill <jmadill@chromium.org> Commit-Queue: Antonio Maiorano <amaiorano@google.com> Reviewed-by: Tim Van Patten <timvp@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> | ||
| 93577b20 | 2020-05-28 15:16:46 | Vulkan: Move "null" buffer to RendererVk. This will allow the TransformFeedback and other classes to share the same buffer. Also should save a bit of memory. Bug: chromium:1086532 Change-Id: I198170b4e09165a4770b68af6df9aa7b690e8d66 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2219138 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com> Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com> | ||
| b947498b | 2020-05-28 13:06:13 | Vulkan: Clean up VMA wrapper classes. Make these more consistent with the rest of the wrapper classes. Also handle some VkResult errors that were being ignored. Will pave the way for better handling of buffer allocation error conditions. Bug: chromium:1086532 Change-Id: Idc5b3f0e2945b1f44f152d33e8cc572f83a6b658 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2219136 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Mohan Maiya <m.maiya@samsung.com> | ||
| 558882a1 | 2020-05-28 15:26:37 | Vulkan: Pass vk::Context to BufferHelper::init. This is necessary so we can initialize a "null" BufferHelper in RendererVk which does not have access to the ContextVk. This in turn will allow us to use a single global "null" Buffer instead of instantiating them all over ANGLE. Also removes a TODO that was sticking in the code. Bug: angleproject:2162 Bug: chromium:1086532 Change-Id: Ica48d5b886e885ebfe0f8e3abfbe8169a8eaa5b2 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2219139 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com> | ||
| 02fa7313 | 2020-05-05 17:01:18 | Vulkan:Initial worker thread disabled by default Created new CommandProcessor class that can be run as a worker thread. Running CommandProcessor within RendererVk as a worker thread that takes a CommmandBufferHelper (CBH) ptr as the interface and processes that CBH into a primary command buffer. Main thread has a queue of CBH to draw from. After submitting a CBH to the worker, it pulls next CBH from the queue. Worker thread releases CBH back to the main thread queue when done. Synchronization goes two ways: 1. Work submitted to worker thread is managaed with a mutex and condition variable based around the work queue. 2. Available CBH ptrs for the main thread have a mutex and condition variable that manages the CBH queue. The worker thread is disabled by default, and, when enabled, it will currently behave and perform as the non-threaded code. This is because the kNumCommandBuffers const in ContextVk.h is set to 2. With only 2 command buffers, they will be assigned to the inside and outside RenderPass command buffers respectively. Then, as soon as one is submitted, the main thread will stall waiting for it to be completed and put back into the queue mentioned in #2 above. The next step is to move command submission to the worker thread and update the number of command buffers so that processing/submission will occur in parallel with the main thread. Right now there is a race condition issue when attempting to run in parallel because the main thread updates and submits the same primary command buffers that are used in the worker thread, which is in violation of the Vulkan spec. The follow-on CL will fix this issue as the main thread will only touch SecondaryCommandBuffers and the worker thread will be the only thread touching the primary command buffers. Bug: b/154030730 Change-Id: Ib0c518bbd7ca9a3a7e789f4e1f2f7131ddc0509e Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2174719 Commit-Queue: Tobin Ehlis <tobine@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> | ||
| d3d7b95b | 2020-05-19 17:27:50 | Vulkan:Migrate timer sync functions to one-off cmd buffer ContextVk's getTimestamp() and synchronizeCpuGpuTime() were the two places that mCommandQueue was used outside of processing SecondaryCommandBuffers. Migrating those functions to use the one- off command buffer instead. This will allow for the removal of mCommandQueue from ContextVk as we migrate it to RendererVk instead for threading phase2 development. Bug: b/154030730 Change-Id: Ic00ce56739dadcdc4b5a1b1839e0e18603bfe0eb Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2209312 Reviewed-by: Charlie Lao <cclao@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Tobin Ehlis <tobine@google.com> | ||
| 605af42e | 2020-03-04 21:52:53 | Vulkan: Move ICD overrides to a common place We also need the bundled ICDs and selection logic for certain tests that create a vulkan instance. If we don't, the tests will use default vulkan even if ANGLE is using swiftshader-vulkan. Tests of driver specific handle types (e..g opaque fd) will fail in this case. Bug: angleproject:4092 Change-Id: Iff089c9341b8b533ee8634923d0177c5dbcd5cc8 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2088659 Commit-Queue: Michael Spang <spang@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com> | ||
| 3cb9c4be | 2020-03-13 13:56:47 | Statically link vulkan-loader on Mac Disable angle_shared_libvulkan on Mac since we are the only client. Re-add codepaths to support this. Bug: angleproject:4477 Change-Id: Ie128c83adaae741636541bbfd6105d160d874a8d Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2102954 Commit-Queue: Jonah Ryan-Davis <jonahr@google.com> Reviewed-by: Tobin Ehlis <tobine@google.com> | ||
| e20f36f4 | 2020-04-21 15:45:44 | EGL: Implement EGL_ANDROID_native_fence_sync on vulkan Check the following - 1. Vulkan ICD supports VK_KHR_external_fence_fd 2. ExternalFenceProperties and ExternalSemaphoreProperties support Android FD. eglCreateSync - if FD was provided import to VkFence, else create VkFence with new FD and then flush and submit VkFence on next vkQueueSubmit. eglGetSyncAttrib - for status call vkGetFenceStatus. eglDupNativeFenceFdANDROID - return FD from vkGetFenceFD call. eglClientWaitSync - call vkWaitForFences. eglWaitSync - dup FD, create VkSemaphore and import FD, then flush() and add VkSemaphore to next vkQueueSubmit as a waiting semaphore. Extended end2end test suite with nativefence test cases. Bug: angleproject:2517 Test: angle_end2end_tests --gtest_filter=EGLSyncTest.AndroidNativeFence_* Change-Id: I8f6a6f4c3d71d83007f662b78377aa015a740035 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2026177 Commit-Queue: Mohan Maiya <m.maiya@samsung.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> | ||
| 492ec932 | 2020-04-21 13:38:41 | Vulkan: Track allocated sampler counts. Helps to diagnose perf bugs where resources are over-allocated. Also can be useful to evaluate caching strategies. Bug: angleproject:4517 Change-Id: I48df5a09fbc394fa0b1712fa8cf28a179665e6e7 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2159293 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Tobin Ehlis <tobine@google.com> | ||
| 6fc0066a | 2020-04-21 17:40:54 | Vulkan: Add a sampler cache. This uses a packed sampler description to re-use samplers for multliple VkImages. The samplers will persist for the lifetime of RendererVk. In the future we could look at doing cache eviction for large object counts. Reduces the active VkSampler cache in Manhattan from over 1200 to 9. Also should reduce the number of VkSamplers used with Chrome. Bug: angleproject:4491 Change-Id: Idca00e4ed8cb660a0865281544aaa57cf884bbdb Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2160771 Reviewed-by: Tim Van Patten <timvp@google.com> Reviewed-by: Tobin Ehlis <tobine@google.com> Commit-Queue: Jamie Madill <jmadill@chromium.org> | ||
| 6e0d718a | 2020-03-31 18:41:57 | Vulkan: Implement device memory sub-allocation Use AMD Vulkan Memory Allocator for device memory sub-allocation. We now have a mempool from which all glBuffer memory is allocated. The CPU overhead involved in repeated IOCTL calls to the kernel is reduced significantly. Bug: angleproject:2162 Change-Id: Id7681ffe2ac3d2853141ebe34c7df7b7fdd0d55e Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2124519 Reviewed-by: Tobin Ehlis <tobine@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Mohan Maiya <m.maiya@samsung.com> | ||
| c916fe8a | 2020-04-02 16:57:49 | Don't call syncState inside FBO queries. This prevents a syncState ordering issue that was confusing FBO sync when robust resource init is enabled. Also cleans up some redundant format processing for the half float extensions. Bug: angleproject:4517 Change-Id: Ieb13fc5203cf824a3e8affda96ea5cbbd89d78ee Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2134411 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jonah Ryan-Davis <jonahr@google.com> Commit-Queue: Jamie Madill <jmadill@chromium.org> | ||
| 449d9d76 | 2020-03-31 17:27:00 | Vulkan: Refactor garbarge collection related parameter Use RendererVk instead of VkDevice as a parameter in garbage collection functions. Bug: angleproject:2162 Change-Id: Ifd53e05223d6d603402c9b7fcfa82fe1f896458c Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2131882 Commit-Queue: Mohan Maiya <m.maiya@samsung.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> | ||
| f8b28678 | 2020-02-26 19:12:39 | Vulkan: Add support for VK_EXT_index_type_uint8 Enable VK_EXT_index_type_uint8 Vulkan extension if supported by VkDevice. Bug: angleproject:4405 Change-Id: I84d030497898c5944a36d9a88a31e7377ccd5e9e Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2082391 Commit-Queue: Xiaoxuan Liu <xiaoxuan.liu@arm.com> Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> | ||
| 8aea6d5a | 2020-02-25 11:22:00 | glslang: enforce initialize and release as once per process Bug: angleproject:4354 Change-Id: Ice0912a90d4e9a4fe3fdaf67d67292afc0eba8a2 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2073201 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> | ||
| a741abb9 | 2020-02-21 16:37:37 | Vulkan: Rename CommandGraphResource to Resource. Also renames the h and cpp files to ResourceVk (to keep distinct from other resource.h/cpp files) and renames 'onResourceAccess' to 'retain'. Cleans up a few remaining mentions of the command graph in comments. Bug: angleproject:4029 Change-Id: Ifc8e880c8cea3fc48a4aec4730191c88aa35a076 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2065920 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com> | ||
| ce4918f1 | 2020-02-19 09:39:44 | Vulkan: Sanitize Images & Buffers with non-zero values. Only enabled for specific tests at the moment. This CL allows our tests to sanitizes memory for the robust resource access extension. It is quite slow so should not be enabled by default. Only works for 1 level 2D color textures and buffers. Makes several flaky robust resource initialization tests consistently fail. Controlled via an angle::Feature in FeaturesVk. It works by initializing memory to an abitrary non-zero value: - if newly allocated memory is mappable, we map it in init and set it - if a buffer or texture can be a transfer destination, we use a staging resource - otherwise we don't attempt to initialize the resource. Bug: angleproject:4384 Change-Id: I9b4f347bfcddf3096f491ed0243bef86837feaa0 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2043271 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com> | ||
| 12a36dd9 | 2020-02-14 12:48:20 | Vulkan: Add debug utils functions to wrapper. Also adds a more consistent way of checking if the debug utils extension is enabled. Enables adding support for the debug utils markers with the command graph disabled. Bug: angleproject:4029 Change-Id: I5f8762921b06f54e400c25764012ab70e10bfb8d Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2055554 Reviewed-by: Tim Van Patten <timvp@google.com> Reviewed-by: Jonah Ryan-Davis <jonahr@google.com> Commit-Queue: Jamie Madill <jmadill@chromium.org> | ||
| 806ba566 | 2019-12-12 13:02:01 | Extend ANGLE_iosurface_client_buffer to Vulkan backend for Swangle Implement an IOSurface-backed pBuffer surface for the Vulkan backend on Mac, through SwANGLE. ANGLE will pass a raw pointer to Swiftshader and handle locking/unlocking the IOSurface. Bug: chromium:1015454 Change-Id: Ia3ead55334736003d405b54ba8dcc7701706fbb2 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1965434 Commit-Queue: Jonah Ryan-Davis <jonahr@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> | ||
| eb63016d | 2020-02-04 16:15:41 | Add environment overrides for ANGLE features. Allows the application to override ANGLE behaviour without having to modify the code or use the ANGLE extension. Useful for testing with the command graph refactor. Adds a new string utility for parsing lists of strings from environment variables. Bug: angleproject:4029 Change-Id: Ibae93b743c0c385392cd259d9604ce2f2ed988dc Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2037784 Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org> | ||
| 564eb6f2 | 2019-11-22 16:46:02 | Implement EGL_IMG_context_priority Change RendererVk to have 3 VkQueues instead of one. Each queue has a priority. To match extension: Low, Med, High. gl::Context contains priority. ContextVk contains a reference to one of the queues. Every call to vulkan that uses queue, uses the associated context queue. Bug: angleproject:3962 Change-Id: Ibd913a07a81c77bd975921d6dbae6a222842e88b Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1978154 Commit-Queue: Jeff Vigil <j.vigil@samsung.com> Commit-Queue: Mohan Maiya <m.maiya@samsung.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> | ||
| 13205b93 | 2020-01-16 14:48:12 | Vulkan: Cleanup device feature query and enabling All device extension features and properties queries are now performed in a single call for each (i.e. one for features, one for properties), with all the extension structs chained. Then based on which feature is present (not just whether the extension is supported), the extensions and features are enabled. In the process, it fixes the following issues: - If VK_EXT_vertex_attribute_divisor is present, but the necessary vertexAttributeInstanceRateDivisor feature is not supported, that feature is not enabled and the emulation path is taken. Incidentally, this also fixes an issue with renderdoc that refuses to replay captures on such devices. - If VK_EXT_transform_feedback is present, but the necessary transformFeedback feature is not supported, similarly that feature is not enabled and the emulation path is taken. Bug: angleproject:4306 Bug: angleproject:4027 Change-Id: I0969064cba811d215c37dfe551b0ceedb334051c Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2005111 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Tobin Ehlis <tobine@google.com> | ||
| 6b275406 | 2020-01-09 11:14:47 | Vulkan: Workaround vertex attributes vs stride issue on AMD Under robustBufferAccess, Vulkan states that: Vertex input attributes are considered out of bounds if the offset of the attribute in the bound vertex buffer range plus the size of the attribute is greater than either: - vertexBufferRangeSize, if bindingStride == 0; or - (vertexBufferRangeSize - (vertexBufferRangeSize % bindingStride)) The latter implies that if the buffer size is not a multiple of the vertex attribute stride, what lies beyond the last multiple of stride is considered out of bounds. It also says: Out-of-bounds buffer loads will return any of the following values: - Values from anywhere within the memory range(s) bound to the buffer (possibly including bytes of memory past the end of the buffer, up to the end of the bound range). - Zero values, or (0,0,0,x) vectors for vector reads where x is a valid value represented in the type of the vector components and may be any of ... The first bullet point indicates that the driver is allowed to load the attribute values from the buffer if its range still lies within the buffer size. Take the following example: - Buffer size = 12 - Attribute stride = 8 - Attribute offset = 0 - Attribute size = 4 Basically the buffer is thus laid out as follows: attr stride _________/\_________ / \ +----------+----------+----------+ | vertex 0 | padding | vertex 1 | +----------+----------+----------+ \___ ____/ V attr size In the above example, the attribute for vertex 1 is considered out of bounds, but the driver is allowed to either read it correctly, or return (0, 0, 0, 1) for it. Most drivers implement the former, while AMD implements the latter. This change introduces a workaround for AMD where GL_MAX_VERTEX_ATTRIB_STRIDE is limited to 2048 (the common value for it according to gpuinfo.org) and conservatively rounds up every buffer allocation to that size. While technically, this workaround should be applied on any device with the robustBufferAccess feature enabled, it is currently limited to AMD to avoid the inefficiency. A possible future revision of Vulkan may relax the above restrictions. Bug: angleproject:2848 Change-Id: Ida5ae5d777da10f22ce8be5a09a7644b5bbd778e Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1991709 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> | ||
| 4ffc254e | 2020-01-08 09:58:24 | Only initialize the timestamp query pools if the extension is available. Also added a few assertions to ensure that timestamp queries aren't attempted when support is missing. Bug: angleproject:4114 Change-Id: Ie6d7d5face59f9bc137aebd86c9d0e965773e6e6 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1992184 Commit-Queue: Eric Binet <ericbinet@google.com> Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> | ||
| 5fd73782 | 2019-08-09 11:46:46 | Vulkan: Use volk to load vk* func ptrs Thanks to Jamie Madill for some fixes to get all CI test passing w/ volk. This change updates all ANGLE targets that use Vulkan to dyanmically link all of the VK entrypoints using the volk OSS library from https://github.com/zeux/volk. It's only two source files so baking them directly into ANGLE repo. Also it's used in both the tests and libANGLE trees so added to src/common/third_party/volk dir. Updated volk and the renderer to track latest instance and device that were loaded and renderer will refresh vk* function pointers if the current and previous device and/or instance don't match. This prevents errors in the test framework as we transition between backends, especially between VK HW & SwiftShader ICDs. This change rolls the Vulkan Loader forward to use the latest loader version which no longer allows static linking but requires dynamic linking. Bug: angleproject:3740 Bug: angleproject:4092 Bug: angleproject:4162 Bug: angleproject:4210 Bug: angleproject:4225 Change-Id: I8a0b7d24c9545bbfdfaa4b9357a9bfe6793e0140 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1965640 Commit-Queue: Tobin Ehlis <tobine@google.com> Reviewed-by: Tobin Ehlis <tobine@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> | ||
| 5e6be1d6 | 2019-10-11 11:29:22 | Provoking vertex feature support enabled Added support in ANGLE for the provoking vertex feature, which allows to choose the provoking vertex convention (first or last) for flat shading. Just copying the vk_ext_provoking_vertex.h file into ANGLE src tree for now. When the extension lands in the vulkan header we'll migrate to that and remove this file from ANGLE. With this, all these tests pass with SwANGLE: dEQP-GLES3.functional.fragment_out.* (fixes 526 failures) dEQP-GLES3.functional.rasterization.flatshading.* (fixes 6 failures) dEQP-GLES3.functional.shaders.linkage.varying.* (already passing before, still passing) Bug: angleproject:3430 Bug: angleproject:3677 Bug: angleproject:4063 Change-Id: Icc361f567072c12472398e37a94a61d7f95007ad Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1855681 Commit-Queue: Alexis Hétu <sugoi@chromium.org> Reviewed-by: Alexis Hétu <sugoi@chromium.org> | ||
| be1fa7d8 | 2019-10-16 16:34:57 | Vulkan: Enable VK_EXT_line_rasterization Plumbing to make ANGLE use VK_EXT_line_rasterization extension when available. Bug: angleproject:3981 Change-Id: I12913c20bff69ab0b7c16462c10b8b5fd8e1c2a5 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1865027 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Alexis Hétu <sugoi@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org> | ||
| 4a80ba25 | 2019-10-10 17:07:26 | Vulkan: Ignore VK_INCOMPLETE from vkGetPipelineCacheData From vkGetPipelineCacheData(3) Manual Page: If pDataSize is less than the maximum size that can be retrieved by the pipeline cache, at most pDataSize bytes will be written to pData, and vkGetPipelineCacheData will return VK_INCOMPLETE. Any data written to pData is valid and can be provided as the pInitialData member of the VkPipelineCacheCreateInfo structure passed to vkCreatePipelineCache. Bug: angleproject:3988 Test: CQ, CtsOpenGLTestCases Change-Id: I34589ee3c9e27839a9cd0168b4a2186f4cbb255e Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1854680 Commit-Queue: Tim Van Patten <timvp@google.com> Reviewed-by: Tobin Ehlis <tobine@google.com> | ||
| 68591eff | 2019-10-13 15:05:23 | Vulkan: Store ImageView access in the graph. This will ensure we don't destroy the image views when they are still in use by other Contexts. Bug: angleproject:2464 Change-Id: I1d3ba2ad241250e31ea32873446c4cb23971750d Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1843236 Reviewed-by: Tim Van Patten <timvp@google.com> Commit-Queue: Jamie Madill <jmadill@chromium.org> | ||
| f750d86a | 2019-10-01 17:52:37 | Trigger a flush() when the command graph contains too many objects If an App repeatedly issues GL commands like glTextImage2D without a finish/flush/draw, it's possible for ANGLE to exhaust the available Vulkan memory allocations and exceed VkPhysicalDeviceLimits::maxMemoryAllocationCount. When this occurs, the Vulkan validation layers will trigger an error and cause dEQP tests to fail. This change will query the backend if a flush() should be performed during each of the GL delete calls, and perform it if necessary. This will cause a queue submission and a Serial increment, allowing the allocated memory to be freed, preventing the validation errors. Bug: angleproject:3818 Test: KHR-GLES3.copy_tex_image_conversions.forbidden.renderbuffer_cubemap_* Change-Id: I26d0a47aa7bca10c25bc8141f1523afbab0b3b5b Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1834781 Commit-Queue: Tim Van Patten <timvp@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> | ||
| 514d5e28 | 2019-09-25 14:37:44 | Vulkan: Remove global finish in ContextVk::onDestroy. Should be no longer necessary with shared garbage collection in RendererVk. Bug: angleproject:2464 Change-Id: I8ebd910cf36dd0b18d83d32981db28599d443ec3 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1825445 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> | ||
| f10bf6bf | 2019-09-26 10:27:18 | Vulkan: Implement multi-threaded GL. The main component of this change is to make vk::BufferHelper, vk::ImageHelper and vk::SyncHelper use a common path. We introduce a new "vk::SharedGarbage" helper class that stores small lists of garbage from individual objects like an ImageHelper or BufferHelper. The SharedGarbage is stored in the RendererVk with the ResourceUse of the helper object. The ResourceUse tells RendererVk when it is safe to destroy the GarbageObjects. New "onGraphAccess" commands are added in a few places to enable the common garbage collection path. A couple Context-only resources like default attributes now are referenced where they were not before. Also reorganizes some functions so we can add a few helpful ASSERTs to our graph dependencies. Added "updateCurrentAccessNodes" for this. Also adds a "RendererScoped" helper to replace many uses of "ContextScoped". The multithreading EGL tests mostly pass but have some remaining flakiness so cannot yet be enabled. Bug: angleproject:2464 Change-Id: Ia3e3ae8848d731abf3f21ebe04c33e381e130be0 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1808444 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> | ||
| 71c1138d | 2019-08-16 12:23:04 | Vulkan: Emulate instanced attrib divisor This sets instancedArrays[ANGLE|EXT] extenstions as always supported regardless of underlying Vulkan HW's max vertex attrib divisor. Then detect instances where app sets a divisor that isn't supported by hardware and emulate those cases. Emulations is accomplished by copying the instanced attribs to a new buffer where each attrib is present once per instance, using the attrib divisor value as a factor to replicate the attribs, and then setting the actual divisor value for the draw to "1". Also, we only store 8 bits for the divisor used in the PSO, so this code also handles emulation of the case where divisor is > 255. This is passing all of the drawInstanced/Elements dEQP tests where divisor has to be emulated. Also enabled end2end InstancingTestES3 for Vulkan backend. Bug: angleproject:2672 Change-Id: I9932f9eab49b16a19e8bbd35dacaf3b5a27a213f Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1758689 Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com> Commit-Queue: Tobin Ehlis <tobine@google.com> | ||
| 33ffed01 | 2019-09-26 10:19:35 | Vulkan: Clean up garbage APIs. Instead of dumping resources to a context, we use the release APIs consistently. Refactoring/cleanup change only. Should have very litte impact on runtime behaviour. Bug: angleproject:2464 Change-Id: I2dc7f8316c466f7ccfad50a7b792ba0ee7bc2e49 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1804883 Reviewed-by: Tim Van Patten <timvp@google.com> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org> | ||
| 29f7916f | 2019-09-25 14:37:35 | Vulkan: Store current Serial in RendererVk. This gives a stronger ordering on serials than if they're acquired by the ContextVk. Part of the steps of implementing multithreaded GL on Vulkan. Implements a "globalFinish" method in RendererVk that is triggered on ContextVk destruction. This helped fixed some racy object deletion situations where the ContextVk could have queued work that uses deleted objects. Flush all the Contexts before destruction to avoid these hanging deleted objects. Bug: angleproject:2464 Change-Id: I244e9bbf6cd47b272c7cbca45b0fb1eb46d626fc Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1791268 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> | ||
| 8be7a4c7 | 2019-09-19 12:48:31 | Re-land "Vulkan: SwiftShader integration." Re-land fixes Win7 configs and placement of the SwiftShader module for ASAN/TSAN configs. Adds a new EGL extension for picking SwiftShader when using the Vulkan back-end. Also cleans up ICD enabling code RendererVk. Also includes a change to a buffer size necessary to support SwiftShader's minimum limits. Bug: angleproject:3876 Bug: b/140251624 Change-Id: I5e16057ac4de07bbdbbd248542b1b9103133294f Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1810065 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> | ||
| db09eb68 | 2019-09-18 13:40:39 | Increase the max fence wait time in debug builds Also minor refactor to avoid duplicating the constant by having both RendererVk and ContextVk retrieve the wait time via new member function RendererVk::getMaxFenceWaitTimeNs(). BUG=angleproject:3915 Change-Id: I9a283a4e0f34a6a1f840c350dc667f4fc27f59e4 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1810066 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org> | ||
| db7a36f4 | 2019-09-17 00:22:32 | Revert "Vulkan: SwiftShader integration." This reverts commit 1224802c214d8f3d5b1f31a35d4461ada39b94c1. Reason for revert: https://bugs.chromium.org/p/angleproject/issues/detail?id=3912 Original change's description: > Vulkan: SwiftShader integration. > > Adds a new EGL extension for picking SwiftShader when using the Vulkan > back-end. Also cleans up ICD enabling code RendererVk. Also includes a > change to a buffer size necessary to support SwiftShader's minimum > limits. > > 32-bit is currently left disabled to work around an issue on AMD Win7. > > Bug: angleproject:3876 > Bug: b/140251624 > Change-Id: I33c55d994801d6154caca0cad0a608c1e808d517 > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1776231 > Commit-Queue: Jamie Madill <jmadill@chromium.org> > Reviewed-by: Geoff Lang <geofflang@chromium.org> TBR=geofflang@chromium.org,jonahr@google.com,jmadill@chromium.org Change-Id: Id7464250f6941b0228a6b2a9bd0349823727275b No-Presubmit: true No-Tree-Checks: true No-Try: true Bug: angleproject:3876, b/140251624 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1808101 Reviewed-by: Zhenyao Mo <zmo@chromium.org> Commit-Queue: Zhenyao Mo <zmo@chromium.org> | ||
| 1224802c | 2019-09-16 15:17:33 | Vulkan: SwiftShader integration. Adds a new EGL extension for picking SwiftShader when using the Vulkan back-end. Also cleans up ICD enabling code RendererVk. Also includes a change to a buffer size necessary to support SwiftShader's minimum limits. 32-bit is currently left disabled to work around an issue on AMD Win7. Bug: angleproject:3876 Bug: b/140251624 Change-Id: I33c55d994801d6154caca0cad0a608c1e808d517 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1776231 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> | ||
| 050b124d | 2019-06-30 03:26:18 | Reland "Vulkan: Debug overlay" This is a reland of e54d0f90d1a165404236fd7abd1b05ddd041a686 This was reverted due to a build failure as a result of a missing virtual destructor in the widget base class. Original change's description: > Vulkan: Debug overlay > > A debug overlay system for the Vulkan backend designed with efficiency > and runtime configurability in mind. Overlay widgets are of two > fundamental types: > > - Text widgets: A single line of text with small, medium or large font. > - Graph widgets: A bar graph of data. > > Built on these, various overlay widget types are defined that gather > statistics. Five such types are defined with one widget per type as > example: > > - Count: A widget that counts something. VulkanValidationMessageCount > is an overlay widget of this type that shows the number of validation > messages received from the validation layers. > - Text: A generic text. VulkanLastValidationMessage is an overlay > widget of this type that shows the last validation message. > - PerSecond: A value that gets reset every second automatically. FPS is > an overlay widget of this type that simply gets incremented on every > swap(). > - RunningGraph: A graph of last N values. VulkanCommandGraphSize is an > overlay of this type. On every vkQueueSubmit, the number of nodes in > the command graph is accumulated. On every present(), the value is > taken as the number of nodes for the whole duration of the frame. > - RunningHistogram: A histogram of last N values. Input values are in > the [0, 1] range and they are ranked to N buckets for histogram > calculation. VulkanSecondaryCommandBufferPoolWaste is an overlay > widget of this type. On vkQueueSubmit, the memory waste from command > buffer pool allocations is recorded in the histogram. > > Overlay font is placed in libANGLE/overlay/ which gen_overlay_fonts.py > processes to create an array of bits, which is processed at runtime to > create the actual font image (an image with 3 layers). > > The overlay widget layout is defined in overlay_widgets.json which > gen_overlay_widgets.py processes to generate an array of widgetss, each > of its respective type, and sets their properties, such as color and > bounding box. The json file allows widgets to align against other > widgets as well as against the framebuffer edges. > > Two compute shaders are implemented to efficiently render the UI: > > - OverlayCull: This shader creates a bitset of Text and Graph widgets > whose bounding boxes intersect a corresponding subgroup processed by > OverlayDraw. This is done only when the enabled overlay widgets are > changed (a feature that is not yet implemented) or the surface is > resized. > - OverlayDraw: Using the bitsets generated by OverlayCull, values that > are uniform for each workgroup (set to be equal to hardware subgroup > size), this shader loops over enabled widgets that can possibly > intersect the pixel being processed and renders and blends in texts > and graphs. This is done once per frame on present(). > > Currently, to enable overlay widgets an environment variable is used. > For example: > > $ export ANGLE_OVERLAY=FPS:VulkanSecondaryCommandBufferPoolWaste > $ ./hello_triangle --use-angle=vulkan > > Possible future work: > > - On Android, add settings in developer options and enable widgets based > on those. > - Spawn a small server in ANGLE and write an application that sends > enable/disable commands remotely. > - Implement overlay for other backends. > > Bug: angleproject:3757 > Change-Id: If9c6974d1935c18f460ec569e79b41188bd7afcc > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1729440 > Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> > Reviewed-by: Jamie Madill <jmadill@chromium.org> Bug: angleproject:3757 Change-Id: I47915d88b37b6f882c686c2de13fca309a10b572 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1780897 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> | ||
| fc58af47 | 2019-09-02 07:46:44 | Revert "Vulkan: Debug overlay" This reverts commit e54d0f90d1a165404236fd7abd1b05ddd041a686. Reason for revert: causes compile failure on Linux CFI bot. Sample build: https://ci.chromium.org/p/chromium/builders/ci/Linux%20CFI/14810 Sample log: https://logs.chromium.org/logs/chromium/buildbucket/cr-buildbucket.appspot.com/8903575125463586160/+/steps/compile/0/stdout?format=raw Original change's description: > Vulkan: Debug overlay > > A debug overlay system for the Vulkan backend designed with efficiency > and runtime configurability in mind. Overlay widgets are of two > fundamental types: > > - Text widgets: A single line of text with small, medium or large font. > - Graph widgets: A bar graph of data. > > Built on these, various overlay widget types are defined that gather > statistics. Five such types are defined with one widget per type as > example: > > - Count: A widget that counts something. VulkanValidationMessageCount > is an overlay widget of this type that shows the number of validation > messages received from the validation layers. > - Text: A generic text. VulkanLastValidationMessage is an overlay > widget of this type that shows the last validation message. > - PerSecond: A value that gets reset every second automatically. FPS is > an overlay widget of this type that simply gets incremented on every > swap(). > - RunningGraph: A graph of last N values. VulkanCommandGraphSize is an > overlay of this type. On every vkQueueSubmit, the number of nodes in > the command graph is accumulated. On every present(), the value is > taken as the number of nodes for the whole duration of the frame. > - RunningHistogram: A histogram of last N values. Input values are in > the [0, 1] range and they are ranked to N buckets for histogram > calculation. VulkanSecondaryCommandBufferPoolWaste is an overlay > widget of this type. On vkQueueSubmit, the memory waste from command > buffer pool allocations is recorded in the histogram. > > Overlay font is placed in libANGLE/overlay/ which gen_overlay_fonts.py > processes to create an array of bits, which is processed at runtime to > create the actual font image (an image with 3 layers). > > The overlay widget layout is defined in overlay_widgets.json which > gen_overlay_widgets.py processes to generate an array of widgetss, each > of its respective type, and sets their properties, such as color and > bounding box. The json file allows widgets to align against other > widgets as well as against the framebuffer edges. > > Two compute shaders are implemented to efficiently render the UI: > > - OverlayCull: This shader creates a bitset of Text and Graph widgets > whose bounding boxes intersect a corresponding subgroup processed by > OverlayDraw. This is done only when the enabled overlay widgets are > changed (a feature that is not yet implemented) or the surface is > resized. > - OverlayDraw: Using the bitsets generated by OverlayCull, values that > are uniform for each workgroup (set to be equal to hardware subgroup > size), this shader loops over enabled widgets that can possibly > intersect the pixel being processed and renders and blends in texts > and graphs. This is done once per frame on present(). > > Currently, to enable overlay widgets an environment variable is used. > For example: > > $ export ANGLE_OVERLAY=FPS:VulkanSecondaryCommandBufferPoolWaste > $ ./hello_triangle --use-angle=vulkan > > Possible future work: > > - On Android, add settings in developer options and enable widgets based > on those. > - Spawn a small server in ANGLE and write an application that sends > enable/disable commands remotely. > - Implement overlay for other backends. > > Bug: angleproject:3757 > Change-Id: If9c6974d1935c18f460ec569e79b41188bd7afcc > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1729440 > Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> > Reviewed-by: Jamie Madill <jmadill@chromium.org> TBR=geofflang@chromium.org,syoussefi@chromium.org,jmadill@chromium.org Bug: angleproject:3757 Change-Id: Ib08e2e7b1a9449ca097673acb11655df5d2bbf31 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1778862 Commit-Queue: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> | ||
| e54d0f90 | 2019-06-30 03:26:18 | Vulkan: Debug overlay A debug overlay system for the Vulkan backend designed with efficiency and runtime configurability in mind. Overlay widgets are of two fundamental types: - Text widgets: A single line of text with small, medium or large font. - Graph widgets: A bar graph of data. Built on these, various overlay widget types are defined that gather statistics. Five such types are defined with one widget per type as example: - Count: A widget that counts something. VulkanValidationMessageCount is an overlay widget of this type that shows the number of validation messages received from the validation layers. - Text: A generic text. VulkanLastValidationMessage is an overlay widget of this type that shows the last validation message. - PerSecond: A value that gets reset every second automatically. FPS is an overlay widget of this type that simply gets incremented on every swap(). - RunningGraph: A graph of last N values. VulkanCommandGraphSize is an overlay of this type. On every vkQueueSubmit, the number of nodes in the command graph is accumulated. On every present(), the value is taken as the number of nodes for the whole duration of the frame. - RunningHistogram: A histogram of last N values. Input values are in the [0, 1] range and they are ranked to N buckets for histogram calculation. VulkanSecondaryCommandBufferPoolWaste is an overlay widget of this type. On vkQueueSubmit, the memory waste from command buffer pool allocations is recorded in the histogram. Overlay font is placed in libANGLE/overlay/ which gen_overlay_fonts.py processes to create an array of bits, which is processed at runtime to create the actual font image (an image with 3 layers). The overlay widget layout is defined in overlay_widgets.json which gen_overlay_widgets.py processes to generate an array of widgetss, each of its respective type, and sets their properties, such as color and bounding box. The json file allows widgets to align against other widgets as well as against the framebuffer edges. Two compute shaders are implemented to efficiently render the UI: - OverlayCull: This shader creates a bitset of Text and Graph widgets whose bounding boxes intersect a corresponding subgroup processed by OverlayDraw. This is done only when the enabled overlay widgets are changed (a feature that is not yet implemented) or the surface is resized. - OverlayDraw: Using the bitsets generated by OverlayCull, values that are uniform for each workgroup (set to be equal to hardware subgroup size), this shader loops over enabled widgets that can possibly intersect the pixel being processed and renders and blends in texts and graphs. This is done once per frame on present(). Currently, to enable overlay widgets an environment variable is used. For example: $ export ANGLE_OVERLAY=FPS:VulkanSecondaryCommandBufferPoolWaste $ ./hello_triangle --use-angle=vulkan Possible future work: - On Android, add settings in developer options and enable widgets based on those. - Spawn a small server in ANGLE and write an application that sends enable/disable commands remotely. - Implement overlay for other backends. Bug: angleproject:3757 Change-Id: If9c6974d1935c18f460ec569e79b41188bd7afcc Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1729440 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> | ||
| d2766ce7 | 2019-08-30 15:26:17 | Vulkan: Generalize ICD decision for loader. This will allow a more flexible introduction of other ICDs like SwiftShader. Refactoring change only. Bug: angleproject:3876 Change-Id: I6883225645e0f961f699366368bebccd9812aaec Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1775463 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> | ||
| 4346c8b1 | 2019-04-09 14:50:23 | Vulkan: pipeline cache not populated as blob cache is not set 1. Use vkMergePipelineCaches to recreate pipeline cache after blob cache callbacks are set after eglInititalize. 2. Use a more proper way to save the cache data to disk. Bug: angleproject:3318 Change-Id: Ied1fb572813198b51e02ed9629cbf34e2d9159b2 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1683807 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> | ||
| 93560ef5 | 2019-07-25 16:13:02 | Vulkan: Seamful cube map emulation In GLSL, a cube texture is sampled with one of textureCube* functions. This function takes a 3D coordinate which is a vector from the center of the cube and identifies a direction to sample from. GLES2.0 has the following table that translates this 3D coordinate (Rx, Ry, Rz) to a face and ST coordinates within that face. This table can be found in Section 3.7.5 (Cube Map Texture Selection). A compiler pass is implemented in ANGLE that replaces samplerCube declarations with a sampler2DArray. The textureCube* functions are replaced with the corresponding texture* functions with the translated coordinates according to that table. Gradients provided to textureCubeGrad are translated using the same formulae, which is not precise but the spec specifies this projection to be implementation dependent. Helper invocations enabled through WQM (whole quad mode) cause a nuisance in that the extrapolated varyings used as coordinates in a textureCube call could have a different major axis (and therefore face) from the non-helper invocations that lie within the geometry. subgroupQuadSwap* operations are used in conjunction with gl_HelperInvocation to make sure the helper threads calculate texture UVs in the same face as the non-helper invocations. Bug: angleproject:3300 Bug: angleproject:3240 Bug: angleproject:3243 Bug: angleproject:3732 Change-Id: I0cb6a9b1f2e1e6a392b5baca1c7118ed1c502ccf Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1715977 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> | ||
| 6a02f06d | 2019-07-18 16:27:14 | Implement EGL_ANGLE_create_context_backwards_compatible This extension allows the user to specify if ANGLE should create a context of the exact requested version or a higher version context that is backwards compatible. BUG=angleproject:3425 Change-Id: I7d0b75cdd7e34a2fc888aa238e1eeb67af82ae0d Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1601560 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> | ||
| 29fba5e0 | 2019-07-04 17:08:41 | Vulkan: Prepare for variable-stage pipelines Compute (single-stage pipeline) is upcoming, but this change prepares GlslangWrapper to handle any number of stages (mostly). Additionally, this change binds each resource to each stage based on whether it's active, so that we don't hit the per-stage limit of resources by binding every resource to every stage. Bug: angleproject:3633 Bug: angleproject:3562 Change-Id: Ifebf691482846e0371c6e314f514226a4cfee258 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1689330 Reviewed-by: Tim Van Patten <timvp@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> | ||
| a1754dc8 | 2019-06-26 13:36:43 | Vulkan: Recycle vkFence This CL introduces a Recycler to reuse unreferenced vk::Fence, reducing CPU time spent on vk::Fence init&destroy. Save around 15% of CPU time for most glmark2 tests. Bug: angleproject:3556 Change-Id: Ice5054305321c466c5be3bc368d04091f074729c Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1679239 Commit-Queue: Tobin Ehlis <tobine@google.com> Reviewed-by: Tobin Ehlis <tobine@google.com> | ||
| 1cde0eab | 2019-07-03 10:58:32 | Vulkan: Add storage buffer support The storage buffers are placed in the same descriptor set as uniform buffers. Some refactoring is done to reuse code that handles UBOs to handle SSBOs as well. A good number of tests still fail as they test SSBOs in conjunction with compute shaders. Bug: angleproject:3561 Change-Id: Ia33c1f68e6f6402c746f5919ede87b2c308cf81c Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1687126 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com> | ||
| 7d6923de | 2019-07-01 03:22:42 | Revert "Vulkan: pipeline cache not populated as blob cache is not set" This reverts commit 134d6eed2a7d1f148a42c78c8e5da3cfc2df288e. Reason for revert: glmark2 is unable to start on Android-Q when using ANGLE as the driver. Original change's description: > Vulkan: pipeline cache not populated as blob cache is not set > > 1. Use vkMergePipelineCaches in eglSetBlobCacheFuncsANDROID as > blob cache callbacks are set after eglInititalize. > 2. Use a more proper way to save the cache data to disk. > > Bug: angleproject:3318 > Change-Id: Ieb5d10ab93e7afb2aab4446b387d7f36c878a686 > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1559671 > Reviewed-by: Jamie Madill <jmadill@chromium.org> > Commit-Queue: Jamie Madill <jmadill@chromium.org> TBR=syoussefi@chromium.org,jmadill@chromium.org,fei.yang@arm.com # Not skipping CQ checks because original CL landed > 1 day ago. Bug: angleproject:3318 Change-Id: I51e49bf103142e80b2c9028b3af6d3bb58cf6348 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1683820 Reviewed-by: Cody Northrop <cnorthrop@google.com> Commit-Queue: Jamie Madill <jmadill@chromium.org> | ||
| 134d6eed | 2019-04-09 14:50:23 | Vulkan: pipeline cache not populated as blob cache is not set 1. Use vkMergePipelineCaches in eglSetBlobCacheFuncsANDROID as blob cache callbacks are set after eglInititalize. 2. Use a more proper way to save the cache data to disk. Bug: angleproject:3318 Change-Id: Ieb5d10ab93e7afb2aab4446b387d7f36c878a686 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1559671 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org> | ||
| f7106d16 | 2019-05-30 17:34:42 | Revert "Revert "Vulkan: Use atomics in SerialFactory."" This reverts commit 35fa85ba2fafa583bd706b64d181f3f95094325d. Reason for revert: This commit was an innocent bystander. The bugs are intermittent, requiring multiple runs to verify. Bug: angleproject:3492 Change-Id: Idc9dcb1631cfca5fea342266c732732c6f2bd2d5 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1636263 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> | ||
| 35fa85ba | 2019-05-29 15:59:13 | Revert "Vulkan: Use atomics in SerialFactory." This reverts commit 1b0f79ee92b51122634fca6342876db196b85e3c. Reason for revert: Breaks a number of applications on Android Original change's description: > Vulkan: Use atomics in SerialFactory. > > This allows serials to be generated from multiple threads without locking for > very little/no cost. > > BUG=angleproject:2464 > > Change-Id: Id61d170e7a985c3100da0057156859ffcb083dad > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1516514 > Commit-Queue: Geoff Lang <geofflang@chromium.org> > Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> TBR=geofflang@chromium.org,syoussefi@chromium.org,jmadill@chromium.org Change-Id: I52011f294d68490998869fa898e929fd41eaa51c Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1636272 Reviewed-by: Cody Northrop <cnorthrop@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Cody Northrop <cnorthrop@google.com> | ||
| a6242e4d | 2019-05-22 15:15:09 | Vulkan: Support submitting multiple semaphores With GL_EXT_semaphore, the client can create and submit semaphores to synchronize with an external vulkan instance. We need to be able to submit semaphores from both the current surface as well as the client. In order to support glWaitSemaphoreEXT, make ContextVk hold a vector of semaphores that will be submitted with the next batch. In order to support glSignalSemaphoreEXT, make ContextVk::flush() build a vector of semaphores to submit, rather than just one. Submissions that result from a client signal operation will need to signal both the client semaphore as well as a semaphore from the surface's semaphore chain. Bug: angleproject:3289 Change-Id: I52b07c4c2a7bf52300d3107f028aa64585c6c4db Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1623814 Commit-Queue: Michael Spang <spang@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> | ||
| ded5f903 | 2019-05-01 13:58:27 | Vulkan: Make the Vulkan renderer thread safe. Gate all access to the queue and caches with mutexes. Does not handle sharing of resources in share groups across threads yet. BUG=angleproject:2464 Change-Id: I297f8f1a535b99efca663cf72bac3d90df8b5d97 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1592253 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> | ||
| 1b0f79ee | 2019-02-28 11:08:21 | Vulkan: Use atomics in SerialFactory. This allows serials to be generated from multiple threads without locking for very little/no cost. BUG=angleproject:2464 Change-Id: Id61d170e7a985c3100da0057156859ffcb083dad Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1516514 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> | ||
| ee244c77 | 2019-05-06 10:30:18 | Vulkan: Move command graph and garbage to ContextVk. To support multithreading, contexts should manage their own command graphs and garbage. This allows safe access to vulkan resources such as command pools without thread synchronization. BUG=angleproject:2464 Change-Id: I930149bc9f0793028761ee05ab50b8c0a4dec98a Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1516515 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> | ||
| 216f73d0 | 2019-04-12 13:32:30 | Vulkan: add uniform buffer object support Support for layout qualifiers in interface blocks are added. All interface blocks are adjusted to either be in std140 or std430. In the Vulkan backend, a new descriptor set is added for UBOs. A dirty bit is added for UBO updating and pipeline layouts and descriptor bindings are updated. Bug: angleproject:3199, angleproject:3220 Change-Id: I271fc34ac2e1e8b76dee75e54a7cff0fe15fe4ee Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1565061 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> | ||
| e755a537 | 2019-04-10 09:58:21 | Vulkan: Add a new garbage type gated by fences. This allows Vulkan EGL objects such as EGL Syncs and EGL Images to give their garbage to the renderer before destroying. BUG=angleproject:2464 Change-Id: I59b8e1080e4292bd0856e59a928750c7e77a372e Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1562522 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> | ||
| c22ef61f | 2019-04-09 09:55:14 | Vulkan: Store fences instead of serials in SurfaceVK::SwapHistory Previous swaps may not have been submitted by the same context as the current swap and we can't safely wait on serials submitted by other contexts. BUG=angleproject:2464 Change-Id: Ibcb23171feae038fd45abdefb80c4e8a373744e2 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1562521 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org> | ||
| c467f7b5 | 2019-04-17 20:20:30 | Compute usage from format properties cache in glTexStorageMem2DEXT Per issue 13 in the EXT_external_objects spec, we should request all of the usage flags that are supported for the format. Bug: angleproject:3289, angleproject:3389 Change-Id: I5ef9906061af0fd619f580a9f603dd43be162932 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1573218 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Michael Spang <spang@chromium.org> | ||
| 0631e19b | 2019-04-18 16:09:12 | Vulkan: Rename Vulkan "Texture" format to "Image" Also adds some comments to vk_format_utils.h. Bug: angleproject:3372 Change-Id: I529b9b189e4cdfd400c3c981a47139727d9954ab Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1565062 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> | ||
| 892d1805 | 2019-03-27 14:21:34 | Vulkan: Have the WindowSurfaceVk own the submit semaphores. Chaining of submit semaphores is only needed for window surfaces because they are required for the first usage of the swap chain image and final present of the image. Move ownership of the submit semaphores from RendererVk to WindowSurfaceVk and update all calls to finish and flush to be piped through a ContextVk which tracks the currently bound window surface. BUG=angleproject:2464 Change-Id: I4b3083124d7910a5dee297afc219e3a3f28057f2 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1542257 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> | ||
| 2660b503 | 2019-03-21 12:08:40 | Vulkan: Restore CommandBuffer to namespace vk Moved vk::CommandBuffer and vk::SecondaryCommandBuffer to vk::priv:: and aliased vk::CommandBuffer to one or the other. This allows the rest of the classes to continue seeing vk::CommandBuffer as they used to do. Used a special alias for the primary command buffer that gets submitted (vk::PrimaryCommandBuffer). Bug: angleproject:3136 Change-Id: I61236fd182230991db7395d05e3da3be5e3f45be Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1534456 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> | ||
| 134425c7 | 2019-03-15 17:02:17 | Vulkan:Integrate SecondaryCommandBuffers Integrate the custom SecondaryCommandBuffer type into the CommandGraph nodes by adding new ANGLE_USE_CUSTOM_VULKAN_CMD_BUFFERS define that can be set in the BUILD gn args with angle_enable_custom_vulkan_cmd_buffers set to "true." Initially the custom cmd buffers are disabled by default. This adds some support functions to SecondaryCommandBuffer to make the integration easier by matching the wrapped cmd buffer interface: initialize(), end(), valid(). Bug: angleproject:3136 Change-Id: Ib910554583192550757bb8ce89914e3ea8737988 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1526556 Commit-Queue: Tobin Ehlis <tobine@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> | ||
| 20ae6814 | 2019-02-27 17:11:58 | Vulkan: Decouple EGLSync from renderer serial To support future work where RendererVk functionality is moved to ContextVk. Given multiple contexts, EGLSync can no longer rely on a single serial as it can be used in multiple contexts. Instead, the fence corresponding to the submission in which the EGLSync object signals is kept so it can be waited on. Introduces a `vk::Shared` class that includes a ref-counted reference to a Vulkan object (vk::Fence in this case). This is specially made to `destroy()` object when reference count reaches zero. Bug: angleproject:2464 Change-Id: I68c8229eea8df77974e28fcc2a9563dae5d204f9 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1493131 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill (use @chromium please) <jmadill@google.com> Reviewed-by: Yuly Novikov <ynovikov@chromium.org> | ||
| 4d153383 | 2019-02-26 15:08:11 | Reland "Vulkan: Implement debug markers" This reverts commit 0c01e36783b20a0177c653490cb4f8ea4a896075. Reason for revert: Its dependency that was reverted has now relanded: https://chromium-review.googlesource.com/c/angle/angle/+/1489153 Original change's description: > Revert "Vulkan: Implement debug markers" > > This reverts commit 983e446921946734fe47217c345a8fe2f079319d. > > Reason for revert: Depends on a CL that's reverted: https://chromium-review.googlesource.com/c/angle/angle/+/1470605 > > Original change's description: > > Vulkan: Implement debug markers > > > > Covers both GL_KHR_debug and GL_EXT_debug_marker. > > > > Debug markers are used to specify events or hierarchically categorize a > > set of commands within the command buffer. When debugging, this allows > > for quicker navigation to the draw calls of interest, and otherwise > > provides context to debug output. > > > > Bug: angleproject:2853 > > Change-Id: Id65e11fc877d9e70b6fd0fae7f0bbbcb1164bf10 > > Reviewed-on: https://chromium-review.googlesource.com/c/1403956 > > Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> > > Reviewed-by: Jamie Madill <jmadill@chromium.org> > > Reviewed-by: Geoff Lang <geofflang@chromium.org> > > TBR=geofflang@chromium.org,jmadill@chromium.org,syoussefi@chromium.org > > Change-Id: I7fcfc8683195d396aec61848719f52c0fa049ece > No-Presubmit: true > No-Tree-Checks: true > No-Try: true > Bug: angleproject:2853 > Reviewed-on: https://chromium-review.googlesource.com/c/1470606 > Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> > Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> TBR=geofflang@chromium.org,jmadill@google.com,syoussefi@chromium.org Bug: angleproject:2853 Change-Id: Ie19ae103244d54dcf7108d5f61c24e318fc44057 Reviewed-on: https://chromium-review.googlesource.com/c/1489154 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@google.com> | ||
| 52047de4 | 2018-11-13 17:22:36 | Vulkan: support instanced draws. (reland) Enable instanced draws with the Vulkan backend. So far it only works when Vulkan has VK_EXT_vertex_attribute_divisor. BUG=angleproject:2672 Change-Id: Ib6655625776344305911a1a742c85f17638cee8f Reviewed-on: https://chromium-review.googlesource.com/c/1469263 Reviewed-by: Frank Henigman <fjhenigman@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Frank Henigman <fjhenigman@chromium.org> | ||
| 0c01e367 | 2019-02-13 21:27:23 | Revert "Vulkan: Implement debug markers" This reverts commit 983e446921946734fe47217c345a8fe2f079319d. Reason for revert: Depends on a CL that's reverted: https://chromium-review.googlesource.com/c/angle/angle/+/1470605 Original change's description: > Vulkan: Implement debug markers > > Covers both GL_KHR_debug and GL_EXT_debug_marker. > > Debug markers are used to specify events or hierarchically categorize a > set of commands within the command buffer. When debugging, this allows > for quicker navigation to the draw calls of interest, and otherwise > provides context to debug output. > > Bug: angleproject:2853 > Change-Id: Id65e11fc877d9e70b6fd0fae7f0bbbcb1164bf10 > Reviewed-on: https://chromium-review.googlesource.com/c/1403956 > Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> > Reviewed-by: Jamie Madill <jmadill@chromium.org> > Reviewed-by: Geoff Lang <geofflang@chromium.org> TBR=geofflang@chromium.org,jmadill@chromium.org,syoussefi@chromium.org Change-Id: I7fcfc8683195d396aec61848719f52c0fa049ece No-Presubmit: true No-Tree-Checks: true No-Try: true Bug: angleproject:2853 Reviewed-on: https://chromium-review.googlesource.com/c/1470606 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> | ||
| 983e4469 | 2019-01-18 16:04:50 | Vulkan: Implement debug markers Covers both GL_KHR_debug and GL_EXT_debug_marker. Debug markers are used to specify events or hierarchically categorize a set of commands within the command buffer. When debugging, this allows for quicker navigation to the draw calls of interest, and otherwise provides context to debug output. Bug: angleproject:2853 Change-Id: Id65e11fc877d9e70b6fd0fae7f0bbbcb1164bf10 Reviewed-on: https://chromium-review.googlesource.com/c/1403956 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> | ||
| 341304d8 | 2019-02-12 20:58:54 | Revert "Vulkan: support instanced draws." This reverts commit 199a9f385f5489b957fe1e42bf08f3f40edd38ca. Reason for revert: Causes a validation error when the extension is not present. See failures here: https://ci.chromium.org/p/chromium/builders/luci.chromium.try/win-angle-rel/693 Original change's description: > Vulkan: support instanced draws. > > Enable instanced draws with the Vulkan backend. > So far it only works when Vulkan has VK_EXT_vertex_attribute_divisor. > > BUG=angleproject:2672 > > Change-Id: I9445ba64282fa00a6eaee207b15efa2c7a9abbd3 > Reviewed-on: https://chromium-review.googlesource.com/c/1334973 > Commit-Queue: Frank Henigman <fjhenigman@chromium.org> > Reviewed-by: Jamie Madill <jmadill@chromium.org> TBR=fjhenigman@chromium.org,jmadill@chromium.org,syoussefi@chromium.org Change-Id: Iffccc2cca259bcd19c068a87a415d4e196901f45 No-Presubmit: true No-Tree-Checks: true No-Try: true Bug: angleproject:2672 Reviewed-on: https://chromium-review.googlesource.com/c/1468201 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> | ||
| 199a9f38 | 2018-11-13 17:22:36 | Vulkan: support instanced draws. Enable instanced draws with the Vulkan backend. So far it only works when Vulkan has VK_EXT_vertex_attribute_divisor. BUG=angleproject:2672 Change-Id: I9445ba64282fa00a6eaee207b15efa2c7a9abbd3 Reviewed-on: https://chromium-review.googlesource.com/c/1334973 Commit-Queue: Frank Henigman <fjhenigman@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> | ||
| 740db7fd | 2019-02-06 09:40:13 | Vulkan: Add support for loading layers from DisplayVk Fuchsia needs a layer to support VK_KHR_swapchain. Add the ability for DisplayVk subclasses to request a layer in addition to an extension. BUG=angleproject:2475 TEST=angle_end2end_tests on Fuchsia Change-Id: If86c773d4bd4ebecaee4b1631d3d4975105fe849 Reviewed-on: https://chromium-review.googlesource.com/c/1456478 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org> | ||
| 82fddcb1 | 2019-01-18 14:27:43 | Vulkan: Implement GLsync and EGLSync fence syncs That is required in GLES 3 for GLsync and EGL_KHR_fence_sync and EGL_KHR_wait_sync (or EGL 1.5) for EGLSync. The two constructs (GLsync and EGLSync) have similar semantics and share the implementation on the Vulkan backend. The implementation of a fence sync object is achieved through the combined use of a vkEvent and the implicit vkFence inserted at the end of every submission. Imagine the following command buffer: glDraw : Draw glCreateSync: Set Event <-- insertion of fence sync glDraw : Draw : Signal Fence <-- implicit fence at the end of submission glFlush : Submit Assume the serial S is associated to this submission. The following hold: - If event is set, the fence sync is signaled - If S is already finished, the fence sync is signaled - If client is waiting on the sync and S is not yet flushed, there will be a deadlock (unless multi-threaded and another thread performs the flush). The event is used to implement server waits (glWaitSync), as vkEvent is the only entity the GPU can signal and wait on within the command buffer. The wait is inserted in the command graph without incurring a flush, i.e. the wait can be within the same command buffer as event set. The event however does not support CPU waits (glClientWaitSync). vkFence is the only entity the CPU can wait on. For client wait therefore, the following algorithm is used: - If the event is already set, there's no wait -> already signaled - If timeout is zero, there's no wait -> timeout expired - If S is not flushed, flush it to ensure forward progress. - Wait until S is finished -> condition satisfied / timeout expired. Bug: angleproject:2466 Change-Id: I678995a6139dd9533fa8ad361a3d292b202c52a4 Reviewed-on: https://chromium-review.googlesource.com/c/1422552 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> | ||
| 47ca1b2f | 2019-01-23 16:11:41 | Revert "Vulkan: Adding custom pool allocator" This reverts commit 05459e06fde5047ae8f5f90fe091c3255e6bc88e. Reason for revert: Clusterfuzz bugs flagged this commit Original change's description: > Vulkan: Adding custom pool allocator > > Copied pool allocator used by compiler to common and hooking it up as > custom allocator for CommandPools. Modified it to support reallocation. > > RendererVk now has a private poolAllocator and VkAllocationCallbacks > struct. The allocation callbacks are initialized to static functions > in RendererVk::initializeDevice() and then passed to CommandPool init() > and destroy() functions. > > Using the pool allocator saves Command Pool/Buffer clean-up time which > was showing us as a bottleneck is some cases. > > Bug: angleproject:2951 > Change-Id: I81aa8a7ec60397676fa722d6435029db27947ef4 > Reviewed-on: https://chromium-review.googlesource.com/c/1409867 > Commit-Queue: Tobin Ehlis <tobine@google.com> > Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> > Reviewed-by: Jamie Madill <jmadill@chromium.org> TBR=jmadill@chromium.org,tobine@google.com,ianelliott@google.com,syoussefi@chromium.org Change-Id: I363a351667c4dddef79833061790da90de477e70 No-Presubmit: true No-Tree-Checks: true No-Try: true Bug: angleproject:2951 Reviewed-on: https://chromium-review.googlesource.com/c/1430679 Reviewed-by: Tobin Ehlis <tobine@google.com> Commit-Queue: Tobin Ehlis <tobine@google.com> | ||
| 05459e06 | 2019-01-17 12:25:54 | Vulkan: Adding custom pool allocator Copied pool allocator used by compiler to common and hooking it up as custom allocator for CommandPools. Modified it to support reallocation. RendererVk now has a private poolAllocator and VkAllocationCallbacks struct. The allocation callbacks are initialized to static functions in RendererVk::initializeDevice() and then passed to CommandPool init() and destroy() functions. Using the pool allocator saves Command Pool/Buffer clean-up time which was showing us as a bottleneck is some cases. Bug: angleproject:2951 Change-Id: I81aa8a7ec60397676fa722d6435029db27947ef4 Reviewed-on: https://chromium-review.googlesource.com/c/1409867 Commit-Queue: Tobin Ehlis <tobine@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> | ||
| 85ca1895 | 2019-01-16 13:27:15 | Vulkan: Store reference to context command buffer. This frees us from checking the FB every draw. Slightly reduces time spent in all draw methods. Improvement seen on the draw call overhead tests. Scores went from 28.17 ns/draw to 26.76 ns/draw on my machine. In a future improvement we could make this command buffer a dirty bit. Currently it's a bit slower to call a handler function due to the dispatch table. Likely we could optimize this by reverting back to a dirty bit switch and inlining the handler functions. That is left for future work. Vulkan is happy enough to run multiple RenderPasses and bind different Pipelines in the same command buffer. But ANGLE defers RenderPass init until we submit our work. Thus we can only support one RenderPass per secondary buffer. Test: angle_perftests DrawCall*/vulkan_null Bug: angleproject:3014 Change-Id: I89fd0d9e0822400a5c5a16acb5a9c400a0e71ab5 Reviewed-on: https://chromium-review.googlesource.com/c/1393905 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> | ||
| 5bca4fed | 2019-01-09 17:07:06 | Vulkan: Switch to EXT_debug_utils EXT_debug_utils is a (relatively) new extension that subsumes EXT_debug_report and EXT_debug_marker extensions. This change uses EXT_debut_utils (if available) to receive debug messages, keeping EXT_debug_report as fallback. Bug: angleproject:2798 Change-Id: Ia6767604548704e18f8150a54d2533c0b1197841 Reviewed-on: https://chromium-review.googlesource.com/c/1403955 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Yuly Novikov <ynovikov@chromium.org> | ||
| dbc605ce | 2019-01-04 16:39:14 | Vulkan: Optimize VBO state changes. Also has some minor optimizations for the front-end. 12% improvement on the Vulkan VBO change test. Bug: angleproject:3014 Change-Id: I38e1a8194edfc14bfe57424be348cb9688e928f4 Reviewed-on: https://chromium-review.googlesource.com/c/1369286 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org> | ||
| e321940c | 2018-12-08 16:54:14 | Vulkan: Move image clear functionality to UtilsVk DispatchUtilsVk is renamed to UtilsVk and the functionality in framebuffer's clearWithDraw() is moved to that class. Eventually, more fragment-shader-based internal algorithms will be added to this class as well. Bug: angleproject:2958 Change-Id: I4753c9cb3288b59cd1ed60fe7a57b9f189704322 Reviewed-on: https://chromium-review.googlesource.com/c/1369284 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> | ||
| bcb78908 | 2018-12-19 11:46:29 | Implement eglSwapBuffersWithDamage on top of VK_KHR_incremental_present Bug: angleproject:2510 Change-Id: I12b0877f787dbcb48e2890f54ba4bc8ebe8294b4 Reviewed-on: https://chromium-review.googlesource.com/c/1383373 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Commit-Queue: Ian Elliott <ianelliott@google.com> | ||
| 611bbaab | 2018-12-06 01:59:53 | Vulkan: Convert vertex attributes in compute In this commit, VertexArrayVk::convertVertexBuffer() is renamed to VertexArrayVk::convertVertexBufferCpu() to explicitly show it does a CPU readback. A new VertexArrayVk::convertVertexBuffer() function is added that has the same functionality in gpu (with some assumptions, where the CPU fallback is used should those assumptions fail). Currently, the only requirement is that buffer offset/stride are divided by the component size. ConvertVertex.comp is the shader responsible for this conversion, and it implements the functionality in renderer/copyvertex.inc, minus a few functions that are not used in the Vulkan backend. Bug: angleproject:2958, angleproject:3009 Change-Id: I8ec9a5f4672509bcf7b9e352cd27663970ad4653 Reviewed-on: https://chromium-review.googlesource.com/c/1364451 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Yuly Novikov <ynovikov@chromium.org> | ||
| 7c985f5c | 2018-11-29 18:16:17 | Make angle::Result an enum. This moves away from a class type to a value type. This should improve performance when using angle::Result as a return value. Previously the generated code would return a pointer instead of a value. Improves performance in the most targeted microbenchmark by 10%. In more realistic scanarios it will have a smaller improvement. Also simplifies the class implementation and usage. Includes some unrelated code generation changes. Bug: angleproject:2491 Change-Id: Ifcf86870bf1c00a2f73c39ea6e4f05ca705050aa Reviewed-on: https://chromium-review.googlesource.com/c/1356139 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> | ||
| 8f1b7a66 | 2018-11-14 16:02:54 | Vulkan: Add DispatchUtilsVK This class provides a set of compute-based internal utilities. Currently, buffer clear and copy are implemented. Other possibilities include more efficient mip map generation, or specialized texture operations. VertexArrayVk::updateIndexTranslation() is updated to convert the GL_UNSIGNED_BYTE index buffer to a GL_UNSIGNED_SHORT one using this class to avoid a CPU readback. The vk::Format class is augmented with a few flags (IsInt, IsUnsigned) to be able to select the appropriate shader based on the format (float, int or uint). Bug: angleproject:2958,angleproject:3003 Change-Id: Ie35519deb3c32a3da5ccf74080c70092c9287f0a Reviewed-on: https://chromium-review.googlesource.com/c/1336307 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> | ||
| 96bd8fdf | 2018-11-30 14:30:18 | Vulkan: Fix format properties queries When querying format properties (in vk::GetFormatProperties), the mandatory feature support table was consulted to check whether a number of texture features are present. If so, the entry from that table was returned. The goal had been to speed up initialization by not issuing device queries if possible. That is, when vk::GetFormatProperties was called on a format, if it supported that select few texture features, the VkFormatProperties entry from the mandatory table would be returned. However, that function found its way to other uses (such as querying buffer format properties, or other image properties beyond the select few). As a result, when the VkFormatProperties from the mandatory table was returned, actual support for these other features was often not tested and assumed false (unless they happened to be mandatory as well). This commit reworks the format feature query functions such that the specific features to be tested are provided when querying the format properties. The mandatory table is consulted as before, and if the entry doesn't contain those features, the device is queried and the results cached. Bug: angleproject:2958 Change-Id: I28d046eb63c3bd5173468aa4cb3e4c63c83e67b1 Reviewed-on: https://chromium-review.googlesource.com/c/1357152 Reviewed-by: Tobin Ehlis <tobine@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> | ||
| a1442ecd | 2018-11-26 12:48:10 | Vulkan: Uber-shader support For each internal shader, there is now possibly a companion .json file that defines shader variations. The variations consist of a set of flags and a set of enums. Each enum defines a variation that takes one of a few values. Flags are shorthands for 2-value enums. In the shader code, #if can be used to change the shader based on variations derived from flags and enums. On the C++ side, those variations are combined into an index and the appropriate shader is retrieved from a table. Bug: angleproject:2958 Change-Id: Ic4fc7061adb20c047c26624305285e3005092aab Reviewed-on: https://chromium-review.googlesource.com/c/1351117 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> | ||
| b980c563 | 2018-11-27 11:34:27 | Reformat all cpp and h files. This applies git cl format --full to all ANGLE sources. Bug: angleproject:2986 Change-Id: Ib504e618c1589332a37e97696cdc3515d739308f Reviewed-on: https://chromium-review.googlesource.com/c/1351367 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> | ||
| dc65c5bd | 2018-11-21 11:07:26 | Vulkan: Cache pipelines with Shader Programs. This allows for a few nice things. First and foremost it reduces the size of the PipelineDesc, which is now 232 bytes. It also allows us to completely forego pipeline caches for compute shaders. We also allow sharing vertex and fragment shaders among multiple programs for internal shaders. This is good for memory savings. To allow this we keep the shaders as ref counted objects. Bug: angleproject:2522 Change-Id: I2322be5061979d9669a0b25c152359561eeb80ee Reviewed-on: https://chromium-review.googlesource.com/c/1344449 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> | ||
| b56ddbb7 | 2018-11-02 16:53:18 | Vulkan: Handle VK_ERROR_DEVICE_LOST By notifying egl::Display that the device is lost, which marks all gl::Context as lost, turning all future GL commands to no-ops. Also clear CommandGraph and destroy in flight resources, making sure no more commands are executed on the lost device. Bug: angleproject:2657 Change-Id: I3a1e3646c8ebb37faff507a3c5cec7582a7e05fc Reviewed-on: https://chromium-review.googlesource.com/c/1323849 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Yuly Novikov <ynovikov@chromium.org> | ||
| c30f45d3 | 2018-11-12 16:37:59 | Vulkan: Rename PipelineDesc/Cache to Graphics& PipelineDesc describes a Vertex-Fragment pipeline and PipelineCache (not to be confused with vk::PipelineCache) implements a cache of such pipeline objects. In preparation for Compute support, these data structures are prefixed with Graphics. Bug: angleproject:2959 Change-Id: I9181586fb946b787216ca0b2ad6340f90c3ab55f Reviewed-on: https://chromium-review.googlesource.com/c/1333971 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> | ||
| 092481ad | 2018-11-08 00:25:50 | Vulkan: prepare for ES3 This makes ES3_VULKAN() pass the instantiability test, allowing it to be specified in end2end tests. Bug: angleproject:2950 Change-Id: Ife70a22fb8193f9eebe64bec491a24b47bc76939 Reviewed-on: https://chromium-review.googlesource.com/c/1325729 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> | ||
| d856ca48 | 2018-10-31 16:55:12 | Vulkan: add clear test for emulated stencil or depth formats S8_UINT and D24_UNORM_X8_UINT are the only formats currently that are single-aspect and are possibly emulated with a packed depth-stencil format if it's not supported. A flag to FeaturesVk has been added as a way to force this behavior for the sake of testing. This test is added to ensure the correct clear algorithm is used for this case. Additionally, this case is detected and the other aspect is forcefully cleared to 0 whenever the original aspect is cleared. Bug: angleproject:2815 Change-Id: Ief3039d66bbf46468213b9e3224f7cc7541c3a2e Reviewed-on: https://chromium-review.googlesource.com/c/1312453 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> | ||
| 905ee082 | 2018-10-26 16:16:34 | Vulkan: Fix cleanup race condition on Context destroy In Context::onDestroy(), e7b3fe21866454bd3ea983acede162d34ae03dd8 had moved surface deletion first which down the line caused RendererVk::finish() to be called. bf7b95db6b6f039f6c8797f1f4b930d46a761828 however made surface deletion unnecessary, which means finish was never called. This commit adds an explicit finish in Context::onDestroy(). In truth, the wait is only necessary until all command buffers submitted for this particular context have finished. This optimization is deferred to a possible future work. Bug: angleproject:2811 Change-Id: I56e6c88d3b4a6ec73f70d80d7775a0c85be651ea Reviewed-on: https://chromium-review.googlesource.com/c/1302838 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> | ||
| 0ea96210 | 2018-10-30 15:14:51 | Vulkan: Enable more perf tests. Also fixes the check for the correct UINT index extension that wasn't available on Vulkan. Also includes a workaround for the mock ICD not implementing buffer state for index ranges. Bug: angleproject:2923 Change-Id: Iab35809d15f890525a9e658d4148272c46cf1320 Reviewed-on: https://chromium-review.googlesource.com/c/1308733 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org> | ||
| 749589f8 | 2018-10-25 12:48:49 | Vulkan: Remaining disjoint timer query functions The following features where missing in c2b576d9e: - glGetIntegerv with GL_GPU_DISJOINT_EXT: this is currently impossible to query in Vulkan, so 0 is always returned. - glGetIntegerv with GL_TIMESTAMP_EXT: this is a way to query GPU timestamp without performing flushes or waiting for the GPU to finish. There is no direct correspondance in Vulkan; it's implemented by making a small submission, with no dependency to other submissions, in which there is only a timestamp query. Bug: angleproject:2885 Change-Id: I2341bd610db9084c26b6421c6f8949950ffa4de8 Reviewed-on: https://chromium-review.googlesource.com/c/1299873 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> | ||
| 25224e78 | 2018-10-22 11:56:02 | Vulkan: add GPU trace events RendererVk now tries, as best as it can, to match the CPU and GPU timers on init as well as every finish(). A clock-sync event is generated for each such synchronization point. RendererVk::traceGpuEvent() is a new function that, given a command buffer, performs timestamp queries corresponding to GPU events. These queries are read back when done, without incurring GPU bubbles, at which point an event is generated with that timestamp. Bug: angleproject:2908 Change-Id: I08d7d11ff9f8ad6c9f9a9899767c9cd746d0623e Reviewed-on: https://chromium-review.googlesource.com/c/1296954 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Yuly Novikov <ynovikov@chromium.org> | ||
| 6165602f | 2018-10-24 15:00:50 | Vulkan: Throttle CPU to avoid excessive frame queuing Unthrottled, the CPU can generate and queue an increasingly large number of frames with the GPU lagging behind, especially with vsync enabled. Assuming N swapchain images, this commit adds a wait on fence for the Nth previous frame before submitting new work, that is the CPU is always at most N frames ahead of the GPU. Bug: angleproject:2908 Change-Id: Ieb2bf20168bfe9bc9d8e2219f682b01347c21dec Reviewed-on: https://chromium-review.googlesource.com/c/1296953 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Yuly Novikov <ynovikov@chromium.org> | ||
| c4765aa7 | 2018-10-12 14:40:29 | Vulkan: fix glGetQueryObject not flushing glGetQueryObject* requires forward progress in the queue regardless of whether we are waiting on the result or busy-looping over whether the results are available. This commit calls flush() if the query has pending work. Additionally, this fixes a race condition where glGetQueryObject* may be accessing a query whose corresponding batch has been submitted but not yet executed. In such a case, the GPU may not have already reset the query, so we have to wait on the fence of that batch to make sure the query results are reliably available. Bug: angleproject:2855 Change-Id: I977909c6526c0778a13722a8b8b73e54ad0202f6 Reviewed-on: https://chromium-review.googlesource.com/c/1279125 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> | ||
| 3a482179 | 2018-10-11 10:34:44 | Vulkan: Implement glFlush A semaphore pool is implemented to allow dynamic allocation of semaphores as needed when breaking up a frame with flushes. The pool is used both for acquiring the next image and for chaining mid-frame submissions. RendererVk::flush() is changed so that instead of taking the wait/signal semaphores as parameters, it would use the last known signaled semaphore as wait semaphore and allocates a semaphore for signaling. It would additionally wait for any extra semaphore provided externally (i.e. the surface's image acquire semaphore). Bug: angleproject:2504 Change-Id: Iecd2d5535230c48b26a6b7d078710af8730121da Reviewed-on: https://chromium-review.googlesource.com/c/1276805 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> |