|
ac654931
|
2024-04-04T15:42:47
|
|
ProgramExecutable manages post-link tasks
Post-link tasks are now owned and managed by ProgramExecutable.
Also, update `LinkTask::link` API so backends have a choice to populate
either the linkSubTask or postLinkSubTask containers (but not both).
Bug: angleproject:8297
Change-Id: I5dbed6a070efe851fc1376699e9eccd3a21bd03f
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5406487
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: mohan maiya <m.maiya@samsung.com>
Reviewed-by: Charlie Lao <cclao@google.com>
|
|
ee02014d
|
2024-03-22T11:52:35
|
|
Selectively wait for LinkSubTasks
Backends have the option to request frontend to run their LinkSubTask
post-link. Do not wait for such sub tasks during most glProgram APIs.
Note that we do wait for these "post-link sub tasks" incase of a program
relink or first use by a draw call.
Bug: angleproject:8297
Change-Id: I936fb5a127570f9dfa567ee8cbc02e25c4b70a6b
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5387064
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
ad013650
|
2024-03-22T03:42:44
|
|
Revert "Rename LinkSubTask -> PostLinkTask"
This reverts commit 00eb6edba074a22389b09990ab856adfd417dd64.
Reason for revert: Sub tasks are not actually post-link tasks for all
the other backends (other than Vulkan), but they are a real part of
the link job.
Original change's description:
> Rename LinkSubTask -> PostLinkTask
>
> This is a renaming change, no behavior changes are expected.
>
> Bug: angleproject:8297
> Change-Id: I734c7959f5ed6db2447853cc6f6256e3c8e86213
> Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5382224
> Commit-Queue: mohan maiya <m.maiya@samsung.com>
> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Bug: angleproject:8297
Change-Id: Iaebf9d165d810344bfc524042206ca427d270034
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5386432
Reviewed-by: Shahbaz Youssefi <syoussefi@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
00eb6edb
|
2024-03-20T06:49:38
|
|
Rename LinkSubTask -> PostLinkTask
This is a renaming change, no behavior changes are expected.
Bug: angleproject:8297
Change-Id: I734c7959f5ed6db2447853cc6f6256e3c8e86213
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5382224
Commit-Queue: mohan maiya <m.maiya@samsung.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
3680a5dc
|
2023-11-17T13:51:07
|
|
Vulkan: Let program warmup continue passed link
The warmup task does not actually affect the link results, so there is
no reason to wait for it when the application queries the link status.
This change allows the warm up task to continue in parallel until the
program is used at draw time. This allows the warm up to be more
efficient when the link itself is not parallelized.
For applications that create programs in the middle of every frame, it's
still likely best to disable warm up (as the following immediate draw
will already effectively do the warm up).
Note that currently the warm up code in the Vulkan backend is not
completely thread-safe, and so the program still blocks on that task
before the first draw can happen (or the program is modified in any
way).
Bug: angleproject:8417
Change-Id: I0877fef39a0585c3279e32699ce817d4643d7cd6
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5037538
Reviewed-by: Charlie Lao <cclao@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
68bfa1ed
|
2023-08-22T22:02:15
|
|
Support for link to be entirely parallelized
The link job is split as such:
- Front-end link
- Back-end link
- Independent back-end link subtasks (typically native driver compile
jobs)
- Post-link finalization
Each step depends on the previous. These steps are executed as such:
1. Program::link calls into ProgramImpl::link
- ProgramImpl::link runs whatever needs the Context, such as releasing
resources
- ProgramImpl::link returns a LinkTask
2. Program::link implements a closure that calls the front-end link and
passes the results to the backend's LinkTask.
3. The LinkTask potentially returns a set of LinkSubTasks to be
scheduled by the worker pool
4. Once the link is resolved, the post-link finalization is run
In the above, steps 1 and 4 are done under the share group lock. Steps
2 and 3 can be done in threads or without holding the share group lock
if the backend supports it. Step 2 is not yet made independent of the
Context on some backends, and a frontend feature is used to make that
step either run on the main thread or as a worker thread.
Bug: angleproject:8297
Change-Id: I12f1e6bbaf365543dfcac969e166e0b5aa622104
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4808191
Reviewed-by: Charlie Lao <cclao@google.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
fb3e2def
|
2022-05-24T15:47:01
|
|
Extend labelObject functionality
Modify interface to fully support labelObject return codes.
Fix issues with texture implementation, including handling
deferred Vulkan object creation.
Bug: b/229105865
Change-Id: I0c64b72dd0b54642fb643ee7f5ccbb2a134c6787
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3703184
Commit-Queue: Ian Elliott <ianelliott@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Ian Elliott <ianelliott@google.com>
|
|
62d31cb6
|
2015-09-11T13:25:51
|
|
Re^6-land "Move Uniform and UBO info to the gl::Program layer."
This data was previously stored entirely in the Impl level. Move
as much as possible to the GL level, using a read-only view in the
Impl level. Some information in D3D-specific, and should be stored
separately in the Impl.
This patch has a lot of refactoring that splits the D3D and GL info,
and moves as much validation as possible to the GL layer, where it
is shared between the back-ends.
Re-land with fix for dEQP unused uniforms. The fix involves storing
a local copy of all uniform data in the GL layer. This will also
let us validate sampler indexes during draw calls at the GL layer.
Re-re-land with a fix for multiply defined symbols on Clang.
Re-re-re-land with a fix for boolean uniforms and Uniform{1234}f.
Re^4-land with a fix for boolean uniform arrays and UBO uniforms.
Re^5-land with a fix for a test warning on Linux.
Re^6-land with a fix for transposed matrix uniform arrays.
BUG=angleproject:1123
TEST=end2end_tests, bots, dEQP GLES3.ubo and GLES2.uniform_api
Change-Id: Ie6fcde1c16eb05d67191b629338b88302a2563f5
Reviewed-on: https://chromium-review.googlesource.com/298971
Tryjob-Request: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
fb53603c
|
2015-09-11T13:19:49
|
|
Revert "Re^5-land "Move Uniform and UBO info to the gl::Program layer.""
Failing dEQP-GLES3.functional.uniform_api.random.22 and 23:
There's a bug with arrays of tranpsosed matrix uniforms.
BUG=angleproject:1123
This reverts commit 78d356929bd0441d81e2dd8a63130cd6788e2fde.
Change-Id: If39b5908af39671dfe98965e6a1ba77fd18ea8fc
Reviewed-on: https://chromium-review.googlesource.com/299320
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
78d35692
|
2015-09-11T08:32:51
|
|
Re^5-land "Move Uniform and UBO info to the gl::Program layer."
This data was previously stored entirely in the Impl level. Move
as much as possible to the GL level, using a read-only view in the
Impl level. Some information in D3D-specific, and should be stored
separately in the Impl.
This patch has a lot of refactoring that splits the D3D and GL info,
and moves as much validation as possible to the GL layer, where it
is shared between the back-ends.
Re-land with fix for dEQP unused uniforms. The fix involves storing
a local copy of all uniform data in the GL layer. This will also
let us validate sampler indexes during draw calls at the GL layer.
Re-re-land with a fix for multiply defined symbols on Clang.
Re-re-re-land with a fix for boolean uniforms and Uniform{1234}f.
Re^4-land with a fix for boolean uniform arrays and UBO uniforms.
Re^5-land with a fix for a test warning on Linux.
BUG=angleproject:1123
TEST=end2end_tests, bots, dEQP GLES3.ubo and GLES2.uniform_api
Change-Id: I03afcd446d9e74573c4d4c712ed7407b91d8001c
Reviewed-on: https://chromium-review.googlesource.com/299180
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
a2eb02c9
|
2015-09-11T12:31:41
|
|
Revert "Re^4-land "Move Uniform and UBO info to the gl::Program layer.""
Test has a warning on Linux:
In file included from ../../third_party/angle/src/tests/test_utils/ANGLETest.h:13:
../../testing/gtest/include/gtest/gtest.h:1392:16: error: comparison of integers of different signs: 'const int' and 'const unsigned int' [-Werror,-Wsign-compare]
if (expected == actual) {
~~~~~~~~ ^ ~~~~~~
../../testing/gtest/include/gtest/gtest.h:1422:12: note: in instantiation of function template specialization 'testing::internal::CmpHelperEQ<int, unsigned int>' requested here
return CmpHelperEQ(expected_expression, actual_expression, expected,
^
../../third_party/angle/src/tests/gl_tests/UniformBufferTest.cpp:357:5: note: in instantiation of function template specialization 'testing::internal::EqHelper<false>::Compare<int, unsigned int>' requested here
EXPECT_EQ(GL_FLOAT, type);
^
BUG=angleproject:1123
This reverts commit 2ae1ee6161c24aab065190b1528f6195e80e34d0.
Change-Id: Ic3dabea54068377d1f2c5f722ba52966cf1a0491
Reviewed-on: https://chromium-review.googlesource.com/299170
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
2ae1ee61
|
2015-09-10T10:04:24
|
|
Re^4-land "Move Uniform and UBO info to the gl::Program layer."
This data was previously stored entirely in the Impl level. Move
as much as possible to the GL level, using a read-only view in the
Impl level. Some information in D3D-specific, and should be stored
separately in the Impl.
This patch has a lot of refactoring that splits the D3D and GL info,
and moves as much validation as possible to the GL layer, where it
is shared between the back-ends.
Re-land with fix for dEQP unused uniforms. The fix involves storing
a local copy of all uniform data in the GL layer. This will also
let us validate sampler indexes during draw calls at the GL layer.
Re-re-land with a fix for multiply defined symbols on Clang.
Re-re-re-land with a fix for boolean uniforms and Uniform{1234}f.
Re^4-land with a fix for boolean uniform arrays and UBO uniforms.
BUG=angleproject:1123
TEST=end2end_tests, bots, dEQP GLES3.ubo and GLES2.uniform_api
Change-Id: I4c9f5ed31b81380507bef7981f97086d642801ae
Reviewed-on: https://chromium-review.googlesource.com/298451
Tryjob-Request: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
61b8dd97
|
2015-09-09T19:04:04
|
|
Revert "Re-re-re-land "Move Uniform and UBO info to the gl::Program layer.""
Seems to be failing the dEQP-GLES2.functional.uniform_api tests relating to boolean arrays.
BUG=angleproject:1123
This reverts commit 892a6a4b17b35e89898be8b4605c1ee595d3ae13.
Change-Id: Ifc4ce3ca806ef88a02ac6f693334ac37ce098a88
Reviewed-on: https://chromium-review.googlesource.com/298520
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
892a6a4b
|
2015-09-09T10:17:15
|
|
Re-re-re-land "Move Uniform and UBO info to the gl::Program layer."
This data was previously stored entirely in the Impl level. Move
as much as possible to the GL level, using a read-only view in the
Impl level. Some information in D3D-specific, and should be stored
separately in the Impl.
This patch has a lot of refactoring that splits the D3D and GL info,
and moves as much validation as possible to the GL layer, where it
is shared between the back-ends.
Re-land with fix for dEQP unused uniforms. The fix involves storing
a local copy of all uniform data in the GL layer. This will also
let us validate sampler indexes during draw calls at the GL layer.
Re-re-land with a fix for multiply defined symbols on Clang.
Re-re-re-land with a fix for boolean uniforms and Uniform{1234}f.
BUG=angleproject:1123
TEST=end2end_tests,Canary WebGL (D3D11/GL), dEQP-GLES2+3.functional.uniform_api
Change-Id: Ia40820a5ce2f34ec2d27648b1dc940a8955e9999
Reviewed-on: https://chromium-review.googlesource.com/298440
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
b654f659
|
2015-09-08T20:40:00
|
|
Revert "Re-re-land "Move Uniform and UBO info to the gl::Program layer.""
Failes the gles2_conform_test:
GLES2ConformTest.GL2Tests_glGetUniform_input_run
Possibly also WebGL failures, will investigate.
BUG=angleproject:1123
This reverts commit 10750cb936288d8dd09d49fadd592904c06c56f9.
Change-Id: I1ae59325e1831589019bc5a27ffc2091d3994a65
Reviewed-on: https://chromium-review.googlesource.com/298200
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
10750cb9
|
2015-09-04T14:23:52
|
|
Re-re-land "Move Uniform and UBO info to the gl::Program layer."
This data was previously stored entirely in the Impl level. Move
as much as possible to the GL level, using a read-only view in the
Impl level. Some information in D3D-specific, and should be stored
separately in the Impl.
This patch has a lot of refactoring that splits the D3D and GL info,
and moves as much validation as possible to the GL layer, where it
is shared between the back-ends.
Re-land with fix for dEQP unused uniforms. The fix involves storing
a local copy of all uniform data in the GL layer. This will also
let us validate sampler indexes during draw calls at the GL layer.
Re-re-land with a fix for multiply defined symbols on Clang.
BUG=angleproject:1123
TEST=end2end_tests,Canary WebGL (D3D11/GL), dEQP-GLES2+3.functional.uniform_api
Change-Id: I7b55e4964fbe64e0106c37928c894146937a2476
Reviewed-on: https://chromium-review.googlesource.com/298110
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
2119dd05
|
2015-09-08T19:30:37
|
|
Revert "Re-land "Move Uniform and UBO info to the gl::Program layer.""
Problems with multiply defined symbols in the Linux builder.
BUG=angleproject:1123
This reverts commit ff1abe63c3d8af28e9755c8d0c95b2aeca27a0d9.
Change-Id: Ifcb2ad885d0841c128ffd69afb6594e37eba17fc
Reviewed-on: https://chromium-review.googlesource.com/298100
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
ff1abe63
|
2015-09-04T14:23:52
|
|
Re-land "Move Uniform and UBO info to the gl::Program layer."
This data was previously stored entirely in the Impl level. Move
as much as possible to the GL level, using a read-only view in the
Impl level. Some information in D3D-specific, and should be stored
separately in the Impl.
This patch has a lot of refactoring that splits the D3D and GL info,
and moves as much validation as possible to the GL layer, where it
is shared between the back-ends.
Re-land with fix for dEQP unused uniforms. The fix involves storing
a local copy of all uniform data in the GL layer. This will also
let us validate sampler indexes during draw calls at the GL layer.
BUG=angleproject:1123
TEST=end2end_tests,Canary WebGL (D3D11/GL), dEQP-GLES2+3.functional.uniform_api
Change-Id: I9074c057c2c67d4d3221ec11c5556a26e07c7ceb
Reviewed-on: https://chromium-review.googlesource.com/297070
Tryjob-Request: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
48705cad
|
2015-09-02T20:40:51
|
|
Revert "Move Uniform and UBO info to the gl::Program layer."
Seems to be failing dEQP-GLES2.functional.uniform_api.value.unused_uniforms.* on Linux (possibly Win as well)
BUG=angleproject:1123
This reverts commit 54f882c9167b1aff5b3700187a2048bd886e8b17.
Change-Id: I7dbbf40aae8dd9ebd35895df0dd338a3b6b9cc96
Reviewed-on: https://chromium-review.googlesource.com/297051
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
54f882c9
|
2015-09-02T14:33:48
|
|
Move Uniform and UBO info to the gl::Program layer.
This data was previously stored entirely in the Impl level. Move
as much as possible to the GL level, using a read-only view in the
Impl level. Some information in D3D-specific, and should be stored
separately in the Impl.
This patch has a lot of refactoring that splits the D3D and GL info,
and moves as much validation as possible to the GL layer, where it
is shared between the back-ends.
BUG=angleproject:1123
TEST=end2end_tests,Canary WebGL (D3D11/GL), dEQP-GLES2+3.functional.uniform_api
Change-Id: I8b7e1380a61590a46ccee646a47ffe9bda287f6b
Reviewed-on: https://chromium-review.googlesource.com/295124
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tryjob-Request: Jamie Madill <jmadill@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
63805b47
|
2015-08-25T13:17:39
|
|
Make the Program's semantic index D3D-only.
This concept isn't strictly necessary for GL-side validation. Instead
we can use a bitset to track active attribs, and determine is a
particular location is active.
BUG=angleproject:1123
Change-Id: If7a920a3071672116bafffb3368671f721723b65
Reviewed-on: https://chromium-review.googlesource.com/294570
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
c349ec03
|
2015-08-21T16:53:12
|
|
Re-land "Move shader attributes into Program shared data."
Re-land with a fix for a warning in 32-bit Windows.
Making the Program own the attribs, and the Impl only see a read-only
copy cleans up the Impl object. It also allows us to more cleanly
isolate certain coded into D3D.
BUG=angleproject:1123
Change-Id: I73bda4b6d9e675d87d087d44757c598437d607f2
Reviewed-on: https://chromium-review.googlesource.com/295191
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
4e10722d
|
2015-08-24T14:12:17
|
|
Revert "Move shader attributes into Program shared data."
Once again a signed/unsigned mismatch warning in 32-bit.
src\libangle\renderer\gl\programgl.cpp(190) : warning C4018: '<' : signed/unsigned mismatch
BUG=angleproject:1123
This reverts commit 2d7731838722a53102e5086dba445e37f6e98d7e.
Change-Id: Icd26906ead1eaa06b4bd3ff7fc2b10bef4f46022
Reviewed-on: https://chromium-review.googlesource.com/295241
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
2d773183
|
2015-08-18T10:27:28
|
|
Move shader attributes into Program shared data.
Making the Program own the attribs, and the Impl only see a read-only
copy cleans up the Impl object. It also allows us to more cleanly
isolate certain coded into D3D.
BUG=angleproject:1123
Change-Id: I469051eb066fc56e55282affa2d5398b394ab8d2
Reviewed-on: https://chromium-review.googlesource.com/293826
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
|
|
ccdf74b8
|
2015-08-18T10:46:12
|
|
Move TF Feedback linked varyings into D3D-only.
The LinkedVarying structure is a D3D-specific type, and the GL
back-end doesn't need the extra info. Isolate this into the D3D
back-end so we can clean up the Impl inteface.
BUG=angleproject:1123
Change-Id: I76d77ac505876d865e3e02f47acbfd6665a9507e
Reviewed-on: https://chromium-review.googlesource.com/293764
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
|
|
5c6b7bfe
|
2015-08-17T12:53:35
|
|
Add a Program::Data shared state structure.
Similar to the Framebuffer and other classes, this gives the Impl
class a read-only view of the object's state.
BUG=angleproject:1123
Change-Id: I580eaebe2de236adf8131d6e3f54633cecce8c25
Reviewed-on: https://chromium-review.googlesource.com/293760
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
4d61f7ed
|
2015-08-12T10:56:50
|
|
Reland Fixed compiler warning C4267 'conversion from 'size_t' to 'type', possible loss of data'
Additional warnings found with more testing and added C4267 warning disable only for angle_libpng
BUG=angleproject:1120
Change-Id: Ic403dcff5a8018056fa51a8c408e64207f3362eb
Reviewed-on: https://chromium-review.googlesource.com/293028
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
b195643c
|
2015-08-12T17:35:20
|
|
Revert "Fixed compiler warning C4267 'conversion from 'size_t' to 'type', possible loss of data'"
Seems to have quite a few warnings in 64-bit on my machine.
BUG=angleproject:1120
This reverts commit c5cf9bc47d0ee028adbbf9e9f94ca567eec601dc.
Change-Id: I86768b900aeba52e7a2242d9ae8949f93f1a5ba9
Reviewed-on: https://chromium-review.googlesource.com/293280
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
c5cf9bc4
|
2015-08-06T10:46:48
|
|
Fixed compiler warning C4267 'conversion from 'size_t' to 'type', possible loss of data'
BUG=angleproject:1120
Change-Id: I01ef10bea7f487c2b394d030c76628f38d2ea645
Reviewed-on: https://chromium-review.googlesource.com/292780
Tested-by: Cooper Partin <coopp@microsoft.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
95137842
|
2015-06-02T15:38:43
|
|
Use a map to store uniform locations instead of a vector.
Some intel drivers use seemingly arbitrary integers as uniform locations.
This causes the location vector to be resized to arbitrarily large sizes.
BUG=angleproject:882
Change-Id: I8db89178907dd6206eb8e646a0b426aa9bac0832
Reviewed-on: https://chromium-review.googlesource.com/274816
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
3da79b7b
|
2015-04-27T11:09:17
|
|
Reject shaders using attribute aliasing.
The current code rejects any shaders that use more than the caps
allow, but a bug would crash us before the check. We don't support
aliasing in shaders that use a lot of uniforms because this
causes problems with the D3D back-end, currently. This changes the
crash in the dEQP aliasing tests to a link error.
See dEQP-GLES2.functional.attribute_location.bind_aliasing.*
BUG=angleproject:901
Change-Id: I6906d3345abe9f89cfa0aa6cec4be26b5b2851d0
Reviewed-on: https://chromium-review.googlesource.com/266928
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Brandon Jones <bajones@chromium.org>
|
|
cfaeaa9f
|
2015-04-14T13:41:02
|
|
Refactor uniform array name parsing to a utility function.
BUG=angleproject:882
Change-Id: I00fd6d3cfaa107561cee5e4c82d3c60438052963
Reviewed-on: https://chromium-review.googlesource.com/265723
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
437d2662
|
2014-12-05T14:23:35
|
|
Move some D3D-specific stuff into ProgramD3D.
BUG=angle:773
Change-Id: I48b42e7a3e82a43d3dde16a8d1016d28280eae39
Reviewed-on: https://chromium-review.googlesource.com/232968
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
7dd2e10d
|
2014-11-10T15:19:26
|
|
Merge the ProgramBinary class into Program.
BUG=angle:731
Change-Id: I2ee97155841dc62f04bb71c1f2035d210fd3883c
Reviewed-on: https://chromium-review.googlesource.com/232694
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
21329414
|
2014-12-02T20:50:30
|
|
Revert "Merge the ProgramBinary class into Program."
Issues appeared on the FYI waterfall, content_gl_tests hangs.
This reverts commit 2195a6d6032883ed05468d5ecd019e7cb9a27bce.
Change-Id: I9fe1a53cf40887ae5a98fd77b4872f41085fcea7
Reviewed-on: https://chromium-review.googlesource.com/232386
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
2195a6d6
|
2014-11-10T15:19:26
|
|
Merge the ProgramBinary class into Program.
BUG=angle:731
Change-Id: Ia0a356c0684f3a3576c71dfd04b00874318dd084
Reviewed-on: https://chromium-review.googlesource.com/228701
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
2b5420c0
|
2014-11-19T14:20:15
|
|
Merge libGLESv2 and libEGL classes into libANGLE.
BUG=angle:733
Change-Id: Ic491c971411fe82c56cd97c5c8325ac14ec218df
Reviewed-on: https://chromium-review.googlesource.com/230830
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|