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d2fd4f2a
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2011-02-01T18:49:11
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Fix FBO/Texture/renderbuffer class hierarchy issues
TRAC #14744
Issue=51/52
Delegated format queries to RenderbufferStorage.
Eliminated TextureColorbufferProxy by merging it into Colorbuffer.
Abstracted texture colorbuffer queries.
Moved some conversion functions to the right namespace.
Fixed line-endings in Texture.cpp
Signed-off-by: Daniel Koch
Author: Nicolas Capens <nicolas@transgaming.com>
git-svn-id: https://angleproject.googlecode.com/svn/trunk@553 736b8ea6-26fd-11df-bfd4-992fa37f6226
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0f4cefe9
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2011-01-26T19:30:57
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Map D3D calls and HLSL shaders back to GLES2 calls and GLSL ES shaders in PIX.
This makes debugging and profiling using PIX a lot more convenient. The top level of events are the GLES calls with their arguments. Those can be expanded to see the D3D calls that were issued for a particular GLES call.
When PIX is attached, the shaders are saved out to temporary files and referenced from the translated HLSL shaders via #line directives. This enabled source level debugging of the original GLSL from PIX for pixel and vertex shaders. The HLSL is also saved to a temporary file so that intrinsic functions like texture2D can be stepped into.
It also avoids creating a text file in the current working directory, which has continued to be an issue.
I made the dependency on d3d9.dll static again so it can be accessed by GetModuleHandle witihin DllMain.
I added an EVENT macro that issues D3DPERF_BeginEvent and D3DPERF_EndEvent around a C++ block. I replaced TRACE with EVENT for all the entry points.
I removed the tracing of shader source since the source is visible in PIX.
The means by which the filename of the temporary shader file is passed into the shader compiler is a little clunky. I did it that way to avoid changing the function signatures and breaking folks using the translator.
I plan to make the compiler respect #pragma optimize so that optimization can be disabled for debugging purposes. For now it just disables shader optimization in debug builds of ANGLE.
Review URL: http://codereview.appspot.com/3945043
git-svn-id: https://angleproject.googlecode.com/svn/trunk@541 736b8ea6-26fd-11df-bfd4-992fa37f6226
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b31f532d
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2011-01-19T19:02:52
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All surfaces follow D3D Y convention, i.e. (0, 0) is "top-left" rather than GL's "bottom-left". This eliminates the need to flip the default FBO to the D3D convention using additional blits when presenting and reduces VRAM usage for redundant window sized surfaces.
I took out the gl_Position.y flip from the vertex shader so FBOs are rendered
according to D3D conventions.
Texture lookups are flipped on Y to compensate. Cube map +Y and -Y faces are swapped. Y is now flipped in various other places, including uploading and reading back texture data from / to system memory, functions that take pixel space coordinates, winding order for culling, the implementation of ddy, the calculation of gl_Position and gl_FragCoord in fragment shaders and the flipping of compressed texture tiles.
Review URL: http://codereview.appspot.com/3265041
git-svn-id: https://angleproject.googlecode.com/svn/trunk@536 736b8ea6-26fd-11df-bfd4-992fa37f6226
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83921386
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2011-01-08T05:46:00
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rewrite buffers implementation to support static buffers more efficiently
Bug=89
Trac #13565
Signed-off-by: Daniel Koch
Author: Nicolas Capens
git-svn-id: https://angleproject.googlecode.com/svn/trunk@526 736b8ea6-26fd-11df-bfd4-992fa37f6226
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73a5db67
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2010-10-15T17:58:13
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Initialize renderbuffer variables. Make serials constant. Removed X1R5G5B5 support.
TRAC #13792
Signed-off-by: Daniel Koch
Author: Nicolas Capens
git-svn-id: https://angleproject.googlecode.com/svn/trunk@460 736b8ea6-26fd-11df-bfd4-992fa37f6226
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edc19189
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2010-10-15T17:57:55
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Validate framebuffer attachment formats.
TRAC #13792
Signed-off-by: Daniel Koch
Author: Nicolas Capens
git-svn-id: https://angleproject.googlecode.com/svn/trunk@458 736b8ea6-26fd-11df-bfd4-992fa37f6226
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01868135
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2010-08-24T19:21:17
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Implements compressed textures.
TRAC #12714
Signed-off-by: Daniel Koch
Author: Shannon Woods
git-svn-id: https://angleproject.googlecode.com/svn/trunk@397 736b8ea6-26fd-11df-bfd4-992fa37f6226
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1f135d86
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2010-08-24T19:20:36
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Implements glRenderbufferMultisampleStorage
TRAC #12714
Signed-off-by: Nicolas Capens
Signed-off-by: Daniel Koch
Author: Shannon Woods
git-svn-id: https://angleproject.googlecode.com/svn/trunk@390 736b8ea6-26fd-11df-bfd4-992fa37f6226
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a9198d9c
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2010-08-08T04:49:56
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Implement EXT_texture_format_BGRA8888 and EXT_read_format_bgra
Trac #13050, Issue=21
Original Author: Vladimir Vukicevic
Signed-off-by: Daniel Koch
git-svn-id: https://angleproject.googlecode.com/svn/trunk@370 736b8ea6-26fd-11df-bfd4-992fa37f6226
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4af7acca
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2010-05-14T17:30:53
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Implemented varying packing
TRAC #11736
The OpenGL ES Shading Language 1.00 rev. 17 appendix A section 7 page 111, details how varyings should be packed into generic varying registers. To implement this the HLSL main() function is now generated and appended to the code during link time, where the packing and mapping can happen.
Signed-off-by: Shannon Woods
Signed-off-by: Daniel Koch
Author: Nicolas Capens
git-svn-id: https://angleproject.googlecode.com/svn/trunk@282 736b8ea6-26fd-11df-bfd4-992fa37f6226
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19ffc24b
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2010-05-04T03:35:21
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Moves non-D3D-specific utility functions to the gl namespace.
TRAC #12043
Signed-off-by: Andrew Lewycky
Signed-off-by: Daniel Koch
Author: Shannon Woods
git-svn-id: https://angleproject.googlecode.com/svn/trunk@225 736b8ea6-26fd-11df-bfd4-992fa37f6226
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713914b5
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2010-05-04T03:35:17
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Implements PACK_ALIGNMENT for ReadPixels
TRAC #11484
Signed-off-by: Nicolas Capens
Signed-off-by: Daniel Koch
Author: Shannon Woods
git-svn-id: https://angleproject.googlecode.com/svn/trunk@224 736b8ea6-26fd-11df-bfd4-992fa37f6226
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0b6b834a
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2010-04-26T15:33:45
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Support matrix attributes
TRAC #11095
Signed-off-by: Nicolas Capens
Signed-off-by: Daniel Koch
Author: Andrew Lewycky
git-svn-id: https://angleproject.googlecode.com/svn/trunk@195 736b8ea6-26fd-11df-bfd4-992fa37f6226
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fbc09533
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2010-04-26T15:33:41
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Allow other attachment points for glFramebufferTexture2D
TRAC #12040
Signed-off-by: Andrew Lewycky
Signed-off-by: Daniel Koch
Author: Nicolas Capens
git-svn-id: https://angleproject.googlecode.com/svn/trunk@194 736b8ea6-26fd-11df-bfd4-992fa37f6226
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1b3a8155
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2010-04-22T13:35:37
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Fix getActiveUniform array size and refactor uniform size
TRAC #11929
Signed-off-by: Shannon Woods
Signed-off-by: Daniel Koch
Author: Nicolas Capens
git-svn-id: https://angleproject.googlecode.com/svn/trunk@182 736b8ea6-26fd-11df-bfd4-992fa37f6226
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70d312a7
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2010-04-20T18:52:38
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Implements color renderbuffers
TRAC #11890
Signed-off-by: Andrew Lewycky
Signed-off-by: Daniel Koch
Author: Shannon Woods
git-svn-id: https://angleproject.googlecode.com/svn/trunk@167 736b8ea6-26fd-11df-bfd4-992fa37f6226
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7c46b9e6
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2010-03-17T13:12:58
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mv libGLESv2 -> src/libGLESv2
Trac #11406
Signed-off-by: Nicolas Capens
git-svn-id: https://angleproject.googlecode.com/svn/trunk@40 736b8ea6-26fd-11df-bfd4-992fa37f6226
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