|
274f0709
|
2015-05-05T13:33:30
|
|
Add constant folding support for min,max and clamp
This change adds necessary mechanism to support constant folding of
built-ins that take more than one parameter and also adds constant
folding support for min, max and clamp built-ins.
BUG=angleproject:913
TESTS=dEQP tests
(126 tests started passing with this change)
dEQP-GLES3.functional.shaders.constant_expressions.builtin_functions.common.min_*
dEQP-GLES3.functional.shaders.constant_expressions.builtin_functions.common.max_*
dEQP-GLES3.functional.shaders.constant_expressions.builtin_functions.common.clamp_*
Change-Id: Iccc9bf503a536f2e3c144627e64572f2f95db9db
Reviewed-on: https://chromium-review.googlesource.com/271251
Reviewed-by: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Olli Etuaho <oetuaho@nvidia.com>
|
|
14e95b38
|
2015-05-07T10:10:41
|
|
translator: Reject shaders that use both FragColor+FragData.
*re-land with fix for unused var in release*
We checked this at link time in the D3D back-end, but this
restriction applies to all shaders.
TEST=dEQP-GLES2.functional.shaders.fragdata.*
BUG=angleproject:995
BUG=478572
Change-Id: I63258f4de47e658812822f31601cc235f48c0826
Reviewed-on: https://chromium-review.googlesource.com/271470
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
531e3d22
|
2015-05-15T11:01:27
|
|
Revert "translator: Reject shaders that use both FragColor+FragData."
The change introduced a warning in Windows release build.
This reverts commit b8e3a568bbd16fca1099a1b54cd82a981cd88a8e.
Change-Id: I77bbc35876043c9a164aa2665965f5189ee90052
Reviewed-on: https://chromium-review.googlesource.com/271430
Reviewed-by: Olli Etuaho <oetuaho@nvidia.com>
Tested-by: Olli Etuaho <oetuaho@nvidia.com>
|
|
b8e3a568
|
2015-05-07T10:10:41
|
|
translator: Reject shaders that use both FragColor+FragData.
We checked this at link time in the D3D back-end, but this
restriction applies to all shaders.
TEST=dEQP-GLES2.functional.shaders.fragdata.*
BUG=angleproject:995
BUG=478572
Change-Id: I99111cc6aa05b9352693f9c3b5bc70d56c9842d4
Reviewed-on: https://chromium-review.googlesource.com/269846
Reviewed-by: Zhenyao Mo <zmo@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
6e06b1f4
|
2015-05-14T10:01:17
|
|
Make TParseContext a class, with private data.
*re-land with build fix*
BUG=angleproject:995
Change-Id: I67d3ded8f6c705b54fb372857e07ce1a86b58475
Reviewed-on: https://chromium-review.googlesource.com/271162
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Zhenyao Mo <zmo@chromium.org>
|
|
749fe340
|
2015-05-13T21:07:55
|
|
Revert "Make TParseContext a class, with private data."
Causing build errors on Linux:
FAILED: ninja -t msvc -e environment.x86 -- C:\b\build\goma/gomacc "C:\b\depot_tools\win_toolchain\vs2013_files\VC\bin\amd64_x86\cl.exe" /nologo /showIncludes /FC @obj\third_party\angle\src\compiler\translator\translator_lib.ParseContext.obj.rsp /c ..\..\third_party\angle\src\compiler\translator\ParseContext.cpp /Foobj\third_party\angle\src\compiler\translator\translator_lib.ParseContext.obj /Fdobj\third_party\angle\src\translator_lib.cc.pdb
c:\b\build\slave\gpu_win_builder__dbg_\build\src\third_party\angle\src\compiler\translator\validateglobalinitializer.h(11) : error C2220: warning treated as error - no 'object' file generated
c:\b\build\slave\gpu_win_builder__dbg_\build\src\third_party\angle\src\compiler\translator\validateglobalinitializer.h(11) : warning C4099: 'TParseContext' : type name first seen using 'class' now seen using 'struct'
c:\b\build\slave\gpu_win_builder__dbg_\build\src\third_party\angle\src\compiler\translator\parsecontext.h(28) : see declaration of 'TParseContext'
BUG=angleproject:995
This reverts commit 6c0c2987fba9dcf2a8d432534c9548092281bfa4.
Change-Id: I49a8b7df9bc8b7c4892bf3af5e2c7a6444fba890
Reviewed-on: https://chromium-review.googlesource.com/270767
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
6c0c2987
|
2015-05-13T13:50:04
|
|
Make TParseContext a class, with private data.
BUG=angleproject:995
Change-Id: Ie077e3a4f0fd5ef840aa35edeb41d15a98b7c0ff
Reviewed-on: https://chromium-review.googlesource.com/270628
Reviewed-by: Zhenyao Mo <zmo@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
06145236
|
2015-05-13T13:10:01
|
|
Refactor style in ParseContext.h.
BUG=angleproject:995
Change-Id: I893785a068d0d5cf4afc18123896bf540e53a3e0
Reviewed-on: https://chromium-review.googlesource.com/270627
Reviewed-by: Zhenyao Mo <zmo@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
95d34aaf
|
2015-05-13T19:44:31
|
|
Revert "Add constant folding support for min,max and clamp"
This reverts commit 1137a2a6b4a68fe3f7497bb9289975b030576372.
Change-Id: I1493c2706e5f08a9f0001835e663a147be85a303
Reviewed-on: https://chromium-review.googlesource.com/270782
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
b0c645e2
|
2015-05-12T14:25:36
|
|
Validate global initializer qualifiers
Allow only constants, other globals, temporaries, and uniforms to be used
in global variable initialization for now. The spec limits global
variable initialization further to only constant expressions, but fully
implementing this has a too large compatibility cost for ESSL 1.00, so
implement it only partially. In the case of ESSL 3.00 we can use stricter
validation, since there's no legacy to worry about.
Resubmitting the change, since the previous version neglected to remove
incorrect GLSL tests.
TEST=angle_unittests, WebGL conformance tests, angle_end2end_tests
BUG=angleproject:988
Change-Id: I1bb3b8dc305689a90eadfe8cc7705e5ac3829e03
Reviewed-on: https://chromium-review.googlesource.com/270651
Tested-by: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
b6a52bb4
|
2015-05-13T12:41:24
|
|
Revert "Validate global initializer qualifiers"
Seems to be failing angle_end2end_tests:
GLSLTest.GlobalStaticAndVarying_0
GLSLTest.GlobalStaticAndVarying_1
GLSLTest_ES3.GlobalStaticAndInstanceID_0
http://build.chromium.org/p/chromium.gpu.fyi/builders/Win7%20Release%20%28NVIDIA%29/builds/15598
BUG=angleproject:988
This reverts commit 6caa5e815f7e3c11e4452ed5e60446b9943db183.
Change-Id: I394b571c9b4ee739721018c5287a45df49e1471c
Reviewed-on: https://chromium-review.googlesource.com/270589
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
6caa5e81
|
2015-05-12T14:25:36
|
|
Validate global initializer qualifiers
Allow only constants, other globals, temporaries, and uniforms to be used
in global variable initialization for now. The spec limits global
variable initialization further to only constant expressions, but fully
implementing this has a too large compatibility cost for ESSL 1.00, so
implement it only partially. In the case of ESSL 3.00 we can use stricter
validation, since there's no legacy to worry about.
TEST=angle_unittests, WebGL conformance tests
BUG=angleproject:988
Change-Id: I6a66f6a31130b44717dd2bef3082a0fc395a60b6
Reviewed-on: https://chromium-review.googlesource.com/270430
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Tested-by: Olli Etuaho <oetuaho@nvidia.com>
|
|
1137a2a6
|
2015-05-05T13:33:30
|
|
Add constant folding support for min,max and clamp
This change adds necessary mechanism to support constant folding of
built-ins that take more than one parameter and also adds constant
folding support for min, max and clamp built-ins.
BUG=angleproject:913
TESTS=dEQP tests
(126 tests started passing with this change)
dEQP-GLES3.functional.shaders.constant_expressions.builtin_functions.common.min_*
dEQP-GLES3.functional.shaders.constant_expressions.builtin_functions.common.max_*
dEQP-GLES3.functional.shaders.constant_expressions.builtin_functions.common.clamp_*
Change-Id: I5d3e96ef2062116cbf164a7a42cba096bd4d5389
Reviewed-on: https://chromium-review.googlesource.com/269317
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Olli Etuaho <oetuaho@nvidia.com>
Tested-by: Olli Etuaho <oetuaho@nvidia.com>
|
|
37ad4744
|
2015-04-27T13:18:50
|
|
Add support for parsing ESSL3 invariant qualifiers
The parser recognizes ESSL3 invariant variable declaration syntax and
marks the variables as invariant.
In ESSL3, invariant out variables can be linked to non-invariant
in variables, so linking checks should now be different depending on
shading language version. A shading language version dependent varying
matching check is added to the translator API to facilitate this.
Tested by deqp/data/gles3/shaders/qualification_order.html after patching
Chrome to use the new linking check API.
A previous revision of this change that broke API compatibility was
reverted since it broke Chromium FYI bots. This revision keeps deprecated
API functionality around for now so that changes can be rolled
step-by-step to Chromium without breakage.
TEST=WebGL 2 conformance tests, angle_unittests
BUG=angleproject:987
Change-Id: Iecb64e3afd23e267ba999bc17f44390affcdfc13
Reviewed-on: https://chromium-review.googlesource.com/269940
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Olli Etuaho <oetuaho@nvidia.com>
|
|
9e64edce
|
2015-05-07T14:08:06
|
|
Revert "Add support for parsing ESSL3 invariant qualifiers"
Build breaks in GPU FYI bots.
BUG=angleproject:987
This reverts commit 4008879357159c7850cf105f2ae842bc68dd3c18.
Change-Id: Ia88ad302c403c65516c050eb7741316b5097bcfb
Reviewed-on: https://chromium-review.googlesource.com/269847
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
40088793
|
2015-04-27T13:18:50
|
|
Add support for parsing ESSL3 invariant qualifiers
The parser recognizes ESSL3 invariant variable declaration syntax and
marks the variables as invariant.
In ESSL3, invariant out variables can be linked to non-invariant
in variables, so linking checks should now be different depending on
shading language version. The varying matching check in the translator
API is changed to be shading language version dependent to facilitate
this.
Tested by deqp/data/gles3/shaders/qualification_order.html after patching
Chrome to use the new linking check API.
TEST=WebGL 2 conformance tests, angle_unittests
BUG=angleproject:987
Change-Id: I3982feff7380c4dfc647940ee03a020692dd0c59
Reviewed-on: https://chromium-review.googlesource.com/267663
Reviewed-by: Olli Etuaho <oetuaho@nvidia.com>
Tested-by: Olli Etuaho <oetuaho@nvidia.com>
|
|
214c2d8e
|
2015-04-27T14:49:13
|
|
Separate invariance from qualifiers
ESSL3 makes it possible to combine invariant with several more different
qualifiers. To avoid combinatorial explosion of the qualifier enum, track
invariance with a separate boolean.
TEST=WebGL conformance tests, angle_unittests
BUG=angleproject:987
Change-Id: I0c6629e5ca2ded06db9ac9e5bab2fb6480299a5a
Reviewed-on: https://chromium-review.googlesource.com/267662
Reviewed-by: Olli Etuaho <oetuaho@nvidia.com>
Tested-by: Olli Etuaho <oetuaho@nvidia.com>
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|
bab4c08f
|
2015-04-24T16:38:49
|
|
Require size for empty array declarations
Passing dEQP tests requires this check, which seems to be a valid interpretation
of ESSL3 spec section 4.1.9.
BUG=angleproject:941
TEST=dEQP-GLES3.functional.shaders.arrays.invalid.*
Change-Id: Iae88e6bb8e4ec784a2f1c8a94554e1e5c5e3ee85
Reviewed-on: https://chromium-review.googlesource.com/267430
Reviewed-by: Zhenyao Mo <zmo@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Olli Etuaho <oetuaho@nvidia.com>
|
|
b11e2483
|
2015-05-04T14:21:22
|
|
translator: Fix validation sometimes modifying builtins.
When validating some shaders with out-of-bounds array indexes,
we would write the sanitized index into the global symbol table.
We would then overwrite a wrong value for the builtin. This
fixes the WebGL test extensions/webgl-draw-buffers-max-draw-buffers.
Also mark const on as many uses ConstantUnion as we can.
BUG=angleproject:993
Change-Id: I110efaf1b7b0158b08b704277e3bc2472437902c
Reviewed-on: https://chromium-review.googlesource.com/268962
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Reviewed-by: Zhenyao Mo <zmo@chromium.org>
|
|
6ba6eadc
|
2015-05-04T14:21:21
|
|
Rename ConstantUnion to TConstantUnion.
This clarified that we're using the Pool allocator/deallocator for
this type.
BUG=angleproject:993
Change-Id: If8c95f6054d07291e7014be0d4e35766ba2e943b
Reviewed-on: https://chromium-review.googlesource.com/269131
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Reviewed-by: Zhenyao Mo <zmo@chromium.org>
|
|
d57e0db3
|
2015-04-24T15:05:08
|
|
Remove separate compilerdebug.h in favor of debug.h
This unifies the behavior across the compiler and rest of ANGLE - for
example, one can use #define ANGLE_TEST_CONFIG to disable UNIMPLEMENTED
asserts in both the compiler and the rest of ANGLE. Compiler traces from
asserts also go to the same TRACE_OUTPUT_FILE as other traces instead of
being directed through ParseContext.
The compiler build already includes the common sources, so no changes to
build config are needed.
The original version of this change was reverted due to release mode
build issues. This version adds UNUSED_ASSERTION_VARIABLE where needed.
TEST=angle_unittests, angle_end2end_tests,
dEQP-GLES3.functional.shaders.*
BUG=angleproject:983
Change-Id: I36929020a04251b8bc834fbb3c069e10128c3082
Reviewed-on: https://chromium-review.googlesource.com/267411
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Olli Etuaho <oetuaho@nvidia.com>
Tested-by: Olli Etuaho <oetuaho@nvidia.com>
|
|
a656490d
|
2015-04-27T14:30:32
|
|
Revert "Remove separate compilerdebug.h in favor of debug.h"
Causing compile warnings in Release:
1>compiler\translator\CallDAG.cpp(238): error C2220: warning treated as error - no 'object' file generated
1>compiler\translator\CallDAG.cpp(238): warning C4189: 'op' : local variable is initialized but not referenced
1>compiler\translator\IntermNode.cpp(1495): error C2220: warning treated as error - no 'object' file generated
1>compiler\translator\IntermNode.cpp(1495): warning C4189: 'replaced' : local variable is initialized but not referenced
1>compiler\translator\IntermNode.cpp(1517): warning C4189: 'replaced' : local variable is initialized but not referenced
This reverts commit 5271025865b34685da71d0309131c5aff2e32f71.
Change-Id: Icdf1c37eef22a13d083767609ab0b0285d3dc517
Reviewed-on: https://chromium-review.googlesource.com/267359
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
52710258
|
2015-04-24T15:05:08
|
|
Remove separate compilerdebug.h in favor of debug.h
This unifies the behavior across the compiler and rest of ANGLE - for
example, one can use #define ANGLE_TEST_CONFIG to disable UNIMPLEMENTED
asserts in both the compiler and the rest of ANGLE. Compiler traces from
asserts also go to the same TRACE_OUTPUT_FILE as other traces instead of
being directed through ParseContext.
The compiler build already includes the common sources, so no changes to
build config are needed.
TEST=angle_unittests, angle_end2end_tests,
dEQP-GLES3.functional.shaders.*
BUG=angleproject:983
Change-Id: Ifca4d16f667b1e5cf9c2e7cc4139940091917a1c
Reviewed-on: https://chromium-review.googlesource.com/266993
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Zhenyao Mo <zmo@chromium.org>
Tested-by: Olli Etuaho <oetuaho@nvidia.com>
|
|
39282e1f
|
2015-04-23T15:41:48
|
|
Disallow length being called on expressions with side effects
ESSL 3.00 definition of expressions does not include calling length on
anything other than array names, so enforce this restriction in the
parser.
TEST=WebGL 2 conformance tests
BUG=angleproject:972
Change-Id: I893d3c468ff21cb419b3239738f2a41834298cf2
Reviewed-on: https://chromium-review.googlesource.com/266992
Reviewed-by: Olli Etuaho <oetuaho@nvidia.com>
Tested-by: Olli Etuaho <oetuaho@nvidia.com>
|
|
96e67388
|
2015-04-23T14:27:02
|
|
Fix array.length() to return a signed integer
array.length() should return a signed integer as specified in ESSL 3.00
section 4.1.9, not unsigned. Fix this and add a simple unit test - the
dEQP tests included in WebGL conformance are built in a way that they
don't catch the issue.
TEST=angle_unittests
BUG=angleproject:972
Change-Id: I1389f51751a6a25c1681f57ac3d2d52f31ecc8fb
Reviewed-on: https://chromium-review.googlesource.com/266991
Reviewed-by: Olli Etuaho <oetuaho@nvidia.com>
Tested-by: Olli Etuaho <oetuaho@nvidia.com>
|
|
ffe6edfd
|
2015-04-13T17:32:03
|
|
Add basic support for the length() method of arrays
Support expressions where the expression that .length() is called on
does not have side effects.
Tested with WebGL 2 test sdk/tests/deqp/data/gles3/shaders/arrays.html
TEST=WebGL 2 conformance tests
BUG=angleproject:972
Change-Id: Ib4f8377a51da61179b6e47fbcf6b4d915e351fbd
Reviewed-on: https://chromium-review.googlesource.com/265654
Reviewed-by: Olli Etuaho <oetuaho@nvidia.com>
Tested-by: Olli Etuaho <oetuaho@nvidia.com>
|
|
a2d53039
|
2015-04-15T14:14:44
|
|
Disallow ternary operator on arrays and structs
ESSL specs only allow a limited number of operators on arrays and
structs. The spec section on the ternary operator contradicts this to an
extent, saying that the second and third operands can be "any type" or
"any type other than an array", but we interpret the spec so that the
operator restrictions on structures and arrays override this.
BUG=angleproject:976
TEST=angle_unittests
Change-Id: Icd90d5450dcb94bb23b1683d4cb9e579e82de4ad
Reviewed-on: https://chromium-review.googlesource.com/265644
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Olli Etuaho <oetuaho@nvidia.com>
|
|
5290174b
|
2015-04-15T13:42:45
|
|
Refactor ternary operator parsing
Refactor ternary operator parsing so that validation is done in
ParseContext and Intermediate's role is simply to create the node added
to the tree.
Remove partially bugged checks for null nodes as a part of this - in
error cases the parser doesn't typically add null nodes to the tree, but
rather always has a fallback to add a dummy node if parsing fails as a
method of recovery. When parsing ternary operators it should be
guaranteed that none of the parameter nodes is null.
Includes a better explanation of why ternary operators are not always
folded when only the condition is constant, and a test to make sure this
doesn't regress.
BUG=angleproject:952
TEST=WebGL conformance tests, angle_unittests
Change-Id: Icbcb721b5ab36cf314a16e79f9814aef1f355fa0
Reviewed-on: https://chromium-review.googlesource.com/265643
Reviewed-by: Olli Etuaho <oetuaho@nvidia.com>
Tested-by: Olli Etuaho <oetuaho@nvidia.com>
|
|
376f1b5d
|
2015-04-13T13:23:41
|
|
Add support for implicit array size
ESSL3 introduces implicit array size that is determined automatically
according to the initializer. Implicit sizes are resolved when parsing
constructors and when initializers are evaluated, so ANGLE's AST will not
contain implicit sizes.
Declarations where there are two differently sized arrays with the same
implicitly sized type, for example:
float[] a = float[](0.0), b = float[](0.0, 1.0);
will be transformed into declarations where the two arrays don't share
the array size like this:
float a[1] = float[1](0.0), float b[2] = float[2](0.0, 1.0);
so they are not a problem.
Unlike sized arrays, implicitly sized arrays don't have a size limit
enforced by the parser.
Include a test that verifies that non-initialization of an implicitly
sized array defined using ESSL3 type syntax is caught by the parser.
Additionally tested with WebGL 2 test
sdk/tests/deqp/data/gles3/shaders/arrays.html
TEST=WebGL 2 conformance tests, angle_unittests
BUG=angleproject:941
Change-Id: Ib55b7601848102a103af9db284a80f09abaeb021
Reviewed-on: https://chromium-review.googlesource.com/265653
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Olli Etuaho <oetuaho@nvidia.com>
|
|
3875ffd1
|
2015-04-10T16:45:14
|
|
Add parser support for initializing sized arrays
Still missing from this patch: HLSL output, implicitly sized arrays.
Tested with WebGL 2 test sdk/tests/deqp/data/gles3/shaders/arrays.html
TEST=WebGL 2 conformance tests
BUG=angleproject:941
Change-Id: I900f2af843fd8046f23dd4b77352e77026bbba84
Reviewed-on: https://chromium-review.googlesource.com/265652
Reviewed-by: Olli Etuaho <oetuaho@nvidia.com>
Tested-by: Olli Etuaho <oetuaho@nvidia.com>
|
|
e7847b08
|
2015-03-16T11:56:12
|
|
Unify declaration parsing code
Remove the unused identifierSymbol parameter from parseSingleDeclarator
and unify the ordering of parameters and the code style of different
declaration and declarator parsing functions. Some minor functional
changes to array size handling are done mainly to unify error message
generation. There's soon going to be more of these functions, so it's
good to be systematic.
TEST=angle_unittests, WebGL conformance tests
BUG=angleproject:941
Change-Id: I03b0220de93ca5719fdb7c1790a5999b8cb5b225
Reviewed-on: https://chromium-review.googlesource.com/265202
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Olli Etuaho <oetuaho@nvidia.com>
|
|
fa33d580
|
2015-04-09T14:33:12
|
|
Improve handling of declarator lists with empty declarations
The code previously failed to check for correctness of layout qualifiers
in case a declarator followed an empty declaration, like so:
layout(packed) uniform float, a;
Fix this by running all necessary declaration checks also for declarators
which follow an empty declaration.
structQualifierErrorCheck is merged into singleDeclarationErrorCheck.
TEST=angle_unittests, WebGL conformance tests
BUG=angleproject:969
Change-Id: Idcb0673e3bcf64087744ff0d260f51a7546f024a
Reviewed-on: https://chromium-review.googlesource.com/264812
Tested-by: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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|
2935c581
|
2015-04-08T14:32:06
|
|
Simplify code related to variable declaration
Rename nonInitErrorCheck to declareVariable to clarify that it declares
variables. Merge arrayErrorCheck with that so that logic that is common
between array and non-array declarations is only in one place. This
will simplify adding array initializer handling. This also enables
redeclaring gl_LastFragData using ESSL3 array type syntax.
Comments in executeInitializer claimed that the TVariable object was
needed for error recovery, but that was not actually true, so it can also
use the new declareVariable method. Make "variable" a local variable
instead of a parameter to executeInitializer, since the parameter was
never used by callers of the function.
TEST=angle_unittests, WebGL conformance tests
BUG=angleproject:941
Change-Id: Ie133be62afc3e1f997370803cf21cada4e738935
Reviewed-on: https://chromium-review.googlesource.com/264674
Tested-by: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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|
6ed7bbe8
|
2015-04-07T18:08:46
|
|
Clean up arrayErrorCheck
Remove some unnecessary TPublicType/TType conversions from the code, and
clean up code style. voidErrorCheck is changed to take TBasicType so that
it can be used with both TType and TPublicType.
TEST=angle_unittests
BUG=angleproject:941
Change-Id: I6f6cbc0761a4fc971299bad48864309009c54e7f
Reviewed-on: https://chromium-review.googlesource.com/264673
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Olli Etuaho <oetuaho@nvidia.com>
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794e0009
|
2015-04-07T18:31:54
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|
Fix and enable warning C4244 (Conversion from 'type1' to 'type2', possible loss of data)
Change-Id: Id0e06d7d6600344d858f00dabc219d79289bbc82
Reviewed-on: https://chromium-review.googlesource.com/265020
Tested-by: Minmin Gong <mgong@microsoft.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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|
b3584fb4
|
2015-04-09T17:34:21
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|
Revert "Fix and enable warning C4244 (Conversion from 'type1' to 'type2', possible loss of data)"
Causing a build failure on Mac/Clang:
./Tokenizer.cpp:551:7: error: extra tokens at end of #else directive [-Werror,-Wextra-tokens]
#else if defined(_MSC_VER)
http://build.chromium.org/p/chromium.gpu.fyi/builders/GPU%20Mac%20Builder/builds/29136
This reverts commit 3b26e231d99154814eb428f75a67bbe7a21adadc.
Change-Id: I2d11ddcc18130d908fd2ec3d6f5ab890cfccd5e7
Reviewed-on: https://chromium-review.googlesource.com/264983
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
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3b26e231
|
2015-04-07T18:31:54
|
|
Fix and enable warning C4244 (Conversion from 'type1' to 'type2', possible loss of data)
Change-Id: I73d9a2b9ad16f032be974b9c819de0dc1247c2ea
Reviewed-on: https://chromium-review.googlesource.com/264533
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
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47fadcb9
|
2015-04-08T14:13:53
|
|
Remove code related to redeclaration of arrays
It should not be possible to redeclare arrays. This seems to be another
thing left over from earlier erroneous code which allowed declaring
unsized arrays.
TEST=angle_unittests
BUG=angleproject:941
Change-Id: I711565230b35df077f268cec6fdeac6c4c03b4cd
Reviewed-on: https://chromium-review.googlesource.com/264672
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Olli Etuaho <oetuaho@nvidia.com>
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3739d235
|
2015-04-08T12:23:44
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|
Make checking for array non-constness depend on input version
First, remove duplicate check for const qualifier on arrays. Only keep
the check inside arrayQualifierErrorCheck().
Second, ESSL3 will introduce array initializers and by extension constant
arrays, so it should allow const qualifier on arrays. These checks are
somewhat superfluous in ESSL1 as well, since the parser already checks
for missing initializers, but it's useful to keep the informative error
messages around.
Add a few tests to make sure that when the ESSL3 implementation
progresses, it still checks for missing initializers on constant arrays.
TEST=angle_unittests
BUG=angleproject:941
Change-Id: Id871c872c5b92e2a5bf81c00080ac23004916a75
Reviewed-on: https://chromium-review.googlesource.com/264671
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Olli Etuaho <oetuaho@nvidia.com>
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|
71d147f6
|
2015-02-11T11:15:24
|
|
Implemented a CallDAG to allow for more AST analysis
The CallDAG preprocesses the AST to construct a DAG of
functions that can be used for several analyses.
Use it to implement check for recursion and max call
depth. It will also be used to limit the usage of
[[flatten]] and [[unroll]].
BUG=angleproject:937
BUG=395048
Change-Id: I8578703f2d49513f315aecccbcff34914562e4ff
Reviewed-on: https://chromium-review.googlesource.com/263774
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Nicolas Capens <capn@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Tested-by: Corentin Wallez <cwallez@chromium.org>
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693c9aa0
|
2015-04-07T17:50:36
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|
Replace setArray function in TPublicType with functions from TType
Having only one way of setting or clearing arrayness of types clarifies
code dealing with arrays.
TEST=angle_unittests
BUG=angleproject:941
Change-Id: I98cb7c44fd66440c9de8b4c6c4a02827e9300db7
Reviewed-on: https://chromium-review.googlesource.com/264361
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Olli Etuaho <oetuaho@nvidia.com>
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93a90fd0
|
2015-04-07T18:14:07
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|
Remove half-baked non-sized array support
ANGLE used to accept shaders with non-sized arrays in initializer lists.
Fix this. Proper support for implicitly sized arrays will be implemented
later for ESSL3.
TEST=angle_unittests
BUG=angleproject:941
Change-Id: I53c5ccf0f7ef09ad30e142f8350812959fc4846c
Reviewed-on: https://chromium-review.googlesource.com/264360
Tested-by: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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f40319e9
|
2015-03-10T14:33:00
|
|
Add basic support for array constructors
Add limited support for parsing array constructors and writing them out as
GLSL code.
Still missing from this version: HLSL output, array support in
initializer lists, arrays with implicit size.
BUG=angleproject:941
Change-Id: I7febf80923c4cd0b730399f1f49f9456cf3668e9
Reviewed-on: https://chromium-review.googlesource.com/260572
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Olli Etuaho <oetuaho@nvidia.com>
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186160b2
|
2015-04-02T19:34:38
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|
Revert "Implemented a CallDAG to allow for more AST analysis"
failures in angle_unittests and compilation failure on clang (see: https://build.chromium.org/p/chromium.gpu.fyi/builders/GPU%20Mac%20Builder%20%28dbg%29/builds/30016/steps/compile/logs/stdio) .
This reverts commit b34d1d12969496b1b0fb53934b8ce3200304f900.
Change-Id: Ia995fb2db0e891294f3461de01617cb13e5ae381
Reviewed-on: https://chromium-review.googlesource.com/263727
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
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|
b34d1d12
|
2015-02-11T11:15:24
|
|
Implemented a CallDAG to allow for more AST analysis
The CallDAG preprocesses the AST to construct a DAG of
functions that can be used for several analysis.
Use it to implement check for recursion and max call
depth. It will also be used to limit the usage of
[[flatten]] and [[unroll]].
BUG=angleproject:937
BUG=395048
Change-Id: I643e0ed605ad095e4fd7da4977d842be5e6a12e0
Reviewed-on: https://chromium-review.googlesource.com/229352
Reviewed-by: Nicolas Capens <capn@chromium.org>
Tested-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
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|
f6c694bc
|
2015-03-26T14:50:53
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|
Assign built-in function return type in promote()
This finishes the refactoring of unary math operation handling so that
IntermUnary::promote has the complete code for setting the return type of
the node.
BUG=angleproject:952
TEST=angle_unittests, WebGL conformance tests
Change-Id: I19bd8d53029e24f734c9436eceb446b37e7fcf26
Reviewed-on: https://chromium-review.googlesource.com/262416
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Olli Etuaho <oetuaho@nvidia.com>
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|
dca3e796
|
2015-03-26T13:24:04
|
|
Refactor unary math operator handling to clarify responsibilities
Shuffle the code around so that each part has a clear responsibility:
IntermUnary::promote is responsible for setting the return type of the
node, Intermediate::addUnaryMath is responsible for creating the node
object, and ParseContext::createUnaryMath is responsible for validating
the operand type.
This removes duplicated bool type check for logical not.
BUG=angleproject:952
TEST=angle_unittests, WebGL conformance tests
Change-Id: I9f5a0abb6434ad2730441ea9199ec3f5382ebcda
Reviewed-on: https://chromium-review.googlesource.com/262415
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Olli Etuaho <oetuaho@nvidia.com>
|
|
69c11b5d
|
2015-03-26T12:59:00
|
|
Move validation from Intermediate::addUnaryMath to ParseContext
Intermediate should only have logic for creating node objects, validation
of parameter types belongs in ParseContext.
BUG=angleproject:952
TEST=angle_unittests, WebGL conformance tests
Change-Id: Ie90697641fabb2a837ccc4571a93616d63ea64e6
Reviewed-on: https://chromium-review.googlesource.com/262414
Tested-by: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Nicolas Capens <capn@chromium.org>
|
|
ff699005
|
2015-03-23T14:38:42
|
|
Disallow operations on structs containing samplers
ESSL 1.00 spec section 5.9 says that equality operators don't operate on
structs containing sampler types. Section 5.7 also suggests this. ESSL
3.00 doesn't have a similar restriction.
ESSL 1.00 spec section 4.1.7 says that structs containing samplers can't
be used as l-values. This is interpreted to apply also in the case of
ESSL 3.00, which similarly disallows samplers as l-values, but doesn't
explicitly mention structs.
BUG=angleproject:954
TEST=angle_unittests, WebGL conformance tests
Change-Id: I73f74962a192e8d9449990ffa5f3d8c851491601
Reviewed-on: https://chromium-review.googlesource.com/261822
Tested-by: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
9dd217bc
|
2015-03-20T14:24:31
|
|
Disallow operations on structures containing arrays in ESSL1
Comparing structures that contain arrays to each other and assigning
structures that contain arrays is "not defined" in ESSL 1.00 (section
5.7). Sections 5.8 and 5.9 further suggest that these operations are not
allowed. Additionally some platform drivers on Linux seem to reject
shaders produced by ANGLE which compare structures containing arrays.
This might require changing the output GLSL version for ESSL 3.00.
BUG=angleproject:954
TEST=angle_unittests
Change-Id: I5f3a016f360f940f2fc1ec1ff8e60d13a977eb69
Reviewed-on: https://chromium-review.googlesource.com/261531
Reviewed-by: Olli Etuaho <oetuaho@nvidia.com>
Tested-by: Olli Etuaho <oetuaho@nvidia.com>
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|
47fd36a7
|
2015-03-19T14:22:24
|
|
Move some validation from IntermBinary::promote to ParseContext
This makes the role of promote() in the system clearer and helps to make
the code more understandable, since more of the checks are in the same
logical place.
BUG=angleproject:952
TEST=angle_unittests, WebGL conformance tests
Change-Id: Idb2de927d872e46210d71cf6de06a6f8c1fc5da1
Reviewed-on: https://chromium-review.googlesource.com/260803
Tested-by: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Zhenyao Mo <zmo@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
e79904c3
|
2015-03-18T16:56:42
|
|
Accept equality and assignment for arrays in parsing
This is enough to support the operations in GLSL output. HLSL output will
likely require additional work to support this.
BUG=angleproject:941
Change-Id: I728d511ab07af94bc3382dc2796c1e9ac79d1442
Reviewed-on: https://chromium-review.googlesource.com/260801
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Olli Etuaho <oetuaho@nvidia.com>
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|
d6b14287
|
2015-03-17T14:31:35
|
|
Move binary op array check to ParseContext
Also piece together an addAssign function in ParseContext that uses the
binary op array check. This will make it easier to change the
array-related checks in the future to use shaderVersion. Moving
validation out from IntermBinary::promote also makes the architecture
clearer, promote()'s role should be mainly to determine the type of the
return value of the binary operation, not to do validation.
BUG=angleproject:941
TEST=angle_unittests, WebGL conformance tests
Change-Id: If1de33ea250893527be7f0d7930d4678a0864684
Reviewed-on: https://chromium-review.googlesource.com/260571
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Olli Etuaho <oetuaho@nvidia.com>
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|
fc1806e1
|
2015-03-17T13:03:11
|
|
Move most of addBinaryMath from Intermediate to ParseContext
Some type checks for binary math will be different based on the shading
language version, which is easily accessible in ParseContext. Because of
this and also for architectural simplicity it makes more sense to have
the checks in ParseContext.
BUG=angle:941
TEST=angle_unittests, WebGL conformance tests
Change-Id: I92a499f47e1cbc6a7b6391ce0fa04284803e7140
Reviewed-on: https://chromium-review.googlesource.com/260570
Tested-by: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Zhenyao Mo <zmo@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
72ba85bf
|
2015-03-04T14:23:26
|
|
Fix regression in addFunctionCallOrMethod
Fix a crash when parsing a shader with incorrect constructor arguments.
BUG=angleproject:911
TEST=WebGL conformance tests
Change-Id: I3459612f36185db861a361fa916cc6b671795037
Reviewed-on: https://chromium-review.googlesource.com/255870
Reviewed-by: Zhenyao Mo <zmo@chromium.org>
Tested-by: Zhenyao Mo <zmo@chromium.org>
|
|
c4ba3bef
|
2015-03-02T14:42:24
|
|
Refactor addFunctionCallOrMethod out of glslang.y
TEST=angle_unittests
BUG=angle:911
Change-Id: I6d4c0f0bfbf9e6252e241ae5bb1b6acdb463fce6
Reviewed-on: https://chromium-review.googlesource.com/255451
Tested-by: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Zhenyao Mo <zmo@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
ac5274df
|
2015-02-20T10:19:08
|
|
Add validation for the structure of switch statements
Implement a traverser to check for the following errors:
-More than one default or replicated constant expression
-No statement between a label and the end of a switch statement
-Statements in a switch statement before the first case statement
-Mismatch between the type of init-expression and type of a case label
-Case or default label nested inside other control flow nested within the
corresponding switch
Tested by manually disabling shading language version checks for switch
and by manually enabling case statements in a Chromium build and checking
that the expected errors are generated.
BUG=angle:921
Change-Id: I99c49c17c8b520849adbe4d8521e46cb10e20e41
Reviewed-on: https://chromium-review.googlesource.com/251524
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Olli Etuaho <oetuaho@nvidia.com>
Tested-by: Olli Etuaho <oetuaho@nvidia.com>
|
|
53f076fa
|
2015-02-20T10:55:14
|
|
Add basic error checks for switch and case
Check that the case labels have constant scalar integers, and that switch
statements are initialized with scalar integers. Also check that case and
default labels do not exist outside switch statements. Allow break
statements inside switch statements.
Tested by manually disabling shading language version checks for switch
in a Chromium build and checking that the expected errors are generated.
BUG=angle:921
Change-Id: Ibe83d0db52958c493ded5640d4babf670dc02d55
Reviewed-on: https://chromium-review.googlesource.com/251523
Reviewed-by: Zhenyao Mo <zmo@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Olli Etuaho <oetuaho@nvidia.com>
|
|
a3a36664
|
2015-02-17T13:46:51
|
|
Implement parsing switch statements
Put in some groundwork for parsing switch statements and case labels in
the parser, including definitions for IntermNode classes. Intermediate
functions for adding the statements are stubbed to only generate errors
for now.
Tested by manually disabling shading language version checks for switch
in a Chromium build and checking that the expected errors are generated.
BUG=angle:921
Change-Id: I064b3e0c4c1b724a083cf5bc78eebfdd3794eb1b
Reviewed-on: https://chromium-review.googlesource.com/250380
Reviewed-by: Olli Etuaho <oetuaho@nvidia.com>
Tested-by: Olli Etuaho <oetuaho@nvidia.com>
|
|
49300865
|
2015-02-20T14:54:49
|
|
Refactor validating jump statements out of glslang.y
Move the logic to ParseContext. This will simplify changing the logic for
the break statement that is needed to implement switch.
BUG=angle:921, angle:911
TEST=WebGL conformance tests
Change-Id: Ib8bbc7075c05d345e90377202b5446fb3307f94c
Reviewed-on: https://chromium-review.googlesource.com/251522
Tested-by: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Zhenyao Mo <zmo@chromium.org>
|
|
b6e07a6a
|
2015-02-16T12:22:10
|
|
Implement ESSL3 modf
This is the first built-in function that has an out parameter, so l-value
checks are added for built-ins.
BUG=angle:918
Change-Id: Ifd5befe955224f706f864e25107879c9cdce9e9f
Reviewed-on: https://chromium-review.googlesource.com/250780
Tested-by: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Zhenyao Mo <zmo@chromium.org>
|
|
09b22474
|
2015-02-11T11:47:26
|
|
Add addBinaryMath and addUnaryMath helpers to ParseContext
This refactoring reduces code duplication and moves functionality that is
not immediately related to the language grammar out of glslang.y.
BUG=angle:911
Change-Id: If5e225461890ed542dee01905829df1c9a6f5e27
Reviewed-on: https://chromium-review.googlesource.com/248570
Reviewed-by: Zhenyao Mo <zmo@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
9b82084f
|
2015-02-12T10:40:10
|
|
Fix HLSL varying struct linking.
We would always expand a struct name to always include its symbol
ID. This fixes the workaround to only affect scoped structs.
We can leave global structs, which are by definition uniquely named,
without decorating them with a symbol ID.
This fixes several tests in dEQP's shader.linkage.varying.struct.
Re-land with GLSL translator bug fixed.
BUG=angle:910
Change-Id: I23a932bd1dadea5e9aafabde697e6a2af9a43f2b
Reviewed-on: https://chromium-review.googlesource.com/249134
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Zhenyao Mo <zmo@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
b960cc4a
|
2015-02-12T15:33:20
|
|
Revert "Allow varying structs to match between stages."
This patch has a bug which breaks the GLSL to GLSL translator.
See broken GPU FYI bot builds on the Chromium waterfall:
http://build.chromium.org/p/chromium.gpu.fyi/builders/Win7%20Release%20%28NVIDIA%29/builds/13074
This reverts commit 489ffc4d69656c2dbfdbe07e3fa6e38baeb3e072.
Change-Id: I8241c6d658f4f31af91b89af1141d3d778ff7c70
Reviewed-on: https://chromium-review.googlesource.com/249131
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
489ffc4d
|
2015-02-11T16:33:07
|
|
Allow varying structs to match between stages.
We would always expand a struct name to always include its symbol
ID. This workaround fixed scoped structs with the same name. It
would also block any possiblity of linking the structs successfully.
Instead we can use the workaround only on inner-scoped structs, and
leave global structs, which are by definition uniquely named, as
they are.
This fixes several tests in dEQP's shader.linkage.varying.struct.
BUG=angle:910
Change-Id: I81b8dadc7ea493152aff0c44d607114eaaabb142
Reviewed-on: https://chromium-review.googlesource.com/247242
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
3ae6465f
|
2015-01-26T15:51:39
|
|
Fix lots of variable shadowing in ANGLE
BUG=angle:877
Change-Id: I3df0fffb19f5ecbe439fbc2a8d6d239a5dc6b638
Reviewed-on: https://chromium-review.googlesource.com/243334
Tested-by: Austin Kinross <aukinros@microsoft.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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74cafab1
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2015-01-23T23:17:32
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Revert "Fix lots of variable shadowing in ANGLE"
Caused WebGL CTS failures on the texture-npot test:
https://www.khronos.org/registry/webgl/sdk/tests/conformance/textures/texture-npot.html
This reverts commit c67e6e9fade44ef8938724e82db11db725e9c8e5.
Change-Id: I089e99859231e0d657084ac3647257c650a9da92
Reviewed-on: https://chromium-review.googlesource.com/243041
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
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c67e6e9f
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2015-01-21T16:01:07
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Fix lots of variable shadowing in ANGLE
BUG=angle:877
Change-Id: I15168ae32605b26aee08274464ffe68adb5a7e87
Reviewed-on: https://chromium-review.googlesource.com/242351
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Austin Kinross <aukinros@microsoft.com>
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21c1e456
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2014-12-29T11:33:41
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Fix a translator crash with index expressions.
This crash happened with certain bad shaders which used temporary
values as array (or other) index expresisons.
Fixes the crash covered in the WebGL test
"conformance/bugs/undefined-index-should-not-crash"
BUG=angle:857
Change-Id: I13e2ba6d5f1ab0846ac902021bc0b57cbb37d759
Reviewed-on: https://chromium-review.googlesource.com/237460
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
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2c43325d
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2014-12-03T12:36:54
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Fix double delete with invariant varyings.
The compiler would leave some TString variables lying around
after the pool gets released, leading to a potential crash.
BUG=angle:846
Change-Id: I484ed9b14bba9bf653f6ed4001ae79f87791b0dd
Reviewed-on: https://chromium-review.googlesource.com/232780
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Zhenyao Mo <zmo@chromium.org>
Reviewed-by: Kenneth Russell <kbr@chromium.org>
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ea7a2121
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2014-11-17T16:15:57
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Add GLSL/ESSL validator/translator support for GL_EXT_shader_framebuffer_fetch.
BUG=angle:834
Change-Id: I2d4e25909a8e1266b9bb7f1d4421324143157c8a
Reviewed-on: https://chromium-review.googlesource.com/231032
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Erik Dahlström <ed@opera.com>
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21203702
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2014-11-13T16:16:21
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Fix precision tracking of constructor return values
Precision should be set for constructor return values if they are of a
built-in type. Structs should not be precision qualified.
BUG=angle:787
Change-Id: Ie5efd5be25a788ff6f01c5b989254572c00231eb
Reviewed-on: https://chromium-review.googlesource.com/229560
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Nicolas Capens <capn@chromium.org>
Tested-by: Olli Etuaho <oetuaho@nvidia.com>
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94ac7b78
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2014-10-15T18:22:08
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Invariant related processing.
* Fix a bug in PreProcessor for STDGL pragma.
* Record all invariant settings and set them in ShaderVariable.
* Write #pragma STDGL invariant(all) in GL
BUG=angle:776
TEST=https://www.khronos.org/registry/webgl/sdk/tests/conformance/glsl/misc/shaders-with-invariance.html
Change-Id: Ie28b75480deed79f0c9f26e3b98f1778d1290182
Reviewed-on: https://chromium-review.googlesource.com/223610
Tested-by: Zhenyao Mo <zmo@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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3b5c2dae
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2014-08-19T15:23:32
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Add a new invariant declaration operator.
BUG=angle:711
Change-Id: I54a48b636a68c317b8d44ee2d578847b80095289
Reviewed-on: https://chromium-review.googlesource.com/213500
Reviewed-by: Zhenyao Mo <zmo@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
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ffd7387a
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2014-08-21T13:49:16
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Prevent accessing more arguments than provided.
BUG=390111
Change-Id: Iecc2ac2354a82cca937a823e5c588c662264e36c
Reviewed-on: https://chromium-review.googlesource.com/213551
Tested-by: Nicolas Capens <capn@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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47e3ec08
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2014-08-20T16:38:33
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Add a helper method to parse invariant declarations.
This pulls out more functionality from the grammar into simple
c++ source files.
BUG=angle:711
Change-Id: I19121d710dc1543585361cb53a0deb2ea0479db9
Reviewed-on: https://chromium-review.googlesource.com/212938
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Nicolas Capens <capn@chromium.org>
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5c09702f
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2014-08-20T16:38:32
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Add a getNamedVariable helper method to TParseContext.
This method will be useful in more than one place, since we need
to get a TType from an indentifier when parsing invariant
declarations.
BUG=angle:711
Change-Id: I1c1befbdcc93ea626428fb4e313b8c6326c158f6
Reviewed-on: https://chromium-review.googlesource.com/212937
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Nicolas Capens <capn@chromium.org>
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e40d1e9c
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2014-07-16T17:40:36
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Fix style violations.
BUG=angle:650
TEST=no behavior change
Change-Id: I3096615a181b1ec2c18ce60566c3d6249975b84e
Reviewed-on: https://chromium-review.googlesource.com/208569
Tested-by: Zhenyao Mo <zmo@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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adfffe46
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2014-06-17T02:13:36
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Duplicate reused symbol table entries.
BUG=angle:651
Change-Id: Ifce3c19d41a0a5a5ca5ee90ede528adf397d1da5
Reviewed-on: https://chromium-review.googlesource.com/204290
Tested-by: Nicolas Capens <nicolascapens@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
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16004fca
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2014-06-11T11:29:11
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Eliminate conversion operations.
They've been replaced by using constructor nodes, so any code handling conversion operators
can be removed.
BUG=380353
Change-Id: I70413179e7443efccbf997a5dd0f053c23689589
Reviewed-on: https://chromium-review.googlesource.com/203453
Tested-by: Nicolas Capens <nicolascapens@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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6ed8d8af
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2014-06-11T11:25:20
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Produce constructors instead of conversions.
GLSL only supports explicit conversion through constructors. Therefore the conversion
nodes are redundant.
BUG=380353
Change-Id: Id871c34750191dac431bf72aac9afed7b0db7f8e
Reviewed-on: https://chromium-review.googlesource.com/203452
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Nicolas Capens <nicolascapens@chromium.org>
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906744ac
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2014-06-06T15:18:07
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Restrict the size of shader arrays.
This prevents overflow issues in the HLSL translator and some drivers. The
limit it hard-coded to 65536 to be larger than the Shader Model 5 register
limit (4096) to account for register allocation optimizations and future
hardware.
BUG=379799
Change-Id: I20f05c9dd230fbfc1c92af52533cd2b50f2ff994
Reviewed-on: https://chromium-review.googlesource.com/202939
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
Tested-by: Nicolas Capens <nicolascapens@chromium.org>
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bfa91f47
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2014-06-05T15:45:18
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Redesign HLSL scoped structures to a unique ID.
A unique ID gives a more flexible renaming scheme than our
current method of using nested scope identifiers. The reduced
complexity allows for fewer points of breakage and fixes an
outstanding bug with scoped structures (with added test).
BUG=angle:618
Change-Id: I6551248bb9fa2d185ab67248721f898dd50151f0
Reviewed-on: https://chromium-review.googlesource.com/202183
Reviewed-by: Nicolas Capens <nicolascapens@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
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10567260
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2014-04-17T16:40:00
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Fix build with Clang.
Clang's validation is a bit more thorough than GCC's or MSVC's and
picked up a few new errors and warnings. We missed a few default
cases in switches and used an improper type for default arguments.
BUG=angle:568
Change-Id: I34239c6c5c785ad1e62917fc37c3243f4c5b5f1b
Reviewed-on: https://chromium-review.googlesource.com/195472
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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41a49272
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2014-03-18T16:10:13
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Fixed error message for exceeding maximum struct nesting.
It got broken in r2423.
We were referring to field-name as struct-name.
This patch fixes the regression and also improves the error message
by adding the field-name.
BUG=angle:459
R=kbr@chromium.org
Review URL: https://codereview.appspot.com/12891043
Change-Id: I9ac9a8dafcad1857f7d39e6d494e457d1fc50f70
Reviewed-on: https://chromium-review.googlesource.com/190530
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
Reviewed-by: Nicolas Capens <nicolascapens@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
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5508f39d
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2014-02-20T13:31:36
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Fix breaking the build with missing GetGlobalMaxTokenSize.
Because the preprocessor is used independently from the compiler,
we need a way to track max token size when we don't have access
to the parse context with the current spec.
BUG=angle:550
Change-Id: Idf5035ec2c001ee75f264151ab3c4e92f3cd44d7
Reviewed-on: https://chromium-review.googlesource.com/187140
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
Reviewed-by: Nicolas Capens <nicolascapens@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
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c6856732
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2014-02-11T09:38:55
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Fix wrong enum type being compared.
Change-Id: I020bbf8179c08574f5fc0a207db03d7456eeeba1
Reviewed-on: https://chromium-review.googlesource.com/185860
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
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eaa84061
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2013-12-08T18:26:50
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Remove unnecessary int cast in ParseContext.
BUG=angle:536
Change-Id: I72287f5ce9736cd48fc241022e09446db717cf92
Reviewed-on: https://chromium-review.googlesource.com/181770
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Nicolas Capens <nicolascapens@chromium.org>
Commit-Queue: Nicolas Capens <nicolascapens@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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7f2d7945
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2013-11-19T15:07:58
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Manual merge of Ehsan Akhgari's patch to rename Diagnostics enums to avoid collision with Windows.h
(See https://chromium-review.googlesource.com/#/c/177181/3)
Change-Id: I2978d06ec96789b3ee1696b65a84c2a9f31f7ba4
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6b9cb259
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2013-10-17T10:45:47
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Rename ParseHelper.cpp/h to ParseContext.cpp/h.
TRAC #24002
Signed-off-by: Shannon Woods
Signed-off-by: Geoff Lang
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