src/libANGLE/Context.inl.h


Log

Author Commit Date CI Message
Jamie Madill 3b3fe837 2019-08-06T17:44:12 Use BufferID in place of GLuint handles. Introduces enable_if handling for "FromGL". Avoids the use of any macro code to handle resource id casting. Bug: angleproject:3611 Change-Id: I1a6d10c3c9cc6ba0dc072bad1d62c33551f05d87 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1736127 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com>
James Dong 020abb8b 2019-07-24T11:33:49 Vulkan: invalidate translation buffers for SSBOs Translation buffers weren't being marked dirty after running a compute shader in which they are bound as SSBOs. This change invalidates all SSBOs after a draw or compute call. Bug: angleproject:3739 Change-Id: I66b56df7e619b55afc7e3da6b5613b6d050e06bb Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1717144 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: James Dong <dongja@google.com>
Jamie Madill c09ae15c 2019-02-01T14:16:32 Enable -Wextra-semi and -Wextra-semi-stmt. This will prevent users from accidentally making semicolon errors in the future. Bug: chromium:926235 Change-Id: I79a6fa376fb1ad8f0fcf1b65b1f572a035d1f4e9 Reviewed-on: https://chromium-review.googlesource.com/c/1446493 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Nico Weber <thakis@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Jamie Madill c3dc5d48 2018-12-30T12:12:04 Merge gl::Context and gl::ContextState. This reduces the number of indrections when accessing the Extensions or Caps structures. It will provide a small speed-up to some methods. It also cleans up the code. Bug: angleproject:2966 Change-Id: Idddac70758c42c1c2b75c885d0cacc8a5c458685 Reviewed-on: https://chromium-review.googlesource.com/c/1392391 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Markus Tavenrath <matavenrath@nvidia.com>
Jamie Madill 60a50cfc 2018-12-29T16:04:05 Inline Context::DrawArrays and Context::BindBuffer. This reduces the call depth of both of these two hotspots. Reduces time spent in the CPU overhead benchmarks by about 10%. Bug: angleproject:2966 Change-Id: I5052e56dcc1dfb80274326a7f0891fafba7d6655 Reviewed-on: https://chromium-review.googlesource.com/c/1392389 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Markus Tavenrath <matavenrath@nvidia.com>
Markus Tavenrath cb9609fe 2018-12-26T00:52:44 Optimize glDrawElements performance A call to glDrawElements results in a calling depth of up to 4 * glDrawElements * gl::Context::DrawElements * rx::ContextGL::DrawElements * VertexArrayGL::syncDrawState. Each function call has to save/restore a lot of registers which results in a stall in the prologue of rx::ContextGL::DrawElements due to memory bandwidth limitations. The main change is the function gl::Context::DrawElements being inlined to reduce the calling depth by one. In addition the call to ContextGL::syncDrawElementsState is now protected so that it gets called only if it's required. Finally a few small getter functions have been inlined where the calling code was bigger than the actual function. In total this change improves performance of the DrawElementsPerfBenchmark.Run/gl benchmark by 16%. Bug: angleproject:2966 Change-Id: I423d18452f2f5b520ab52850fda2054e1da86991 Reviewed-on: https://chromium-review.googlesource.com/c/1389988 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Markus Tavenrath <matavenrath@nvidia.com>