src/libANGLE/validationES31.cpp


Log

Author Commit Date CI Message
Tim Van Patten 790abf03 2019-08-28T13:57:52 Vulkan: Support program interface queries for inputs Program interface queries are a generic way to query attributes of the program like uniforms, samplers, attributes, etc. This change supports those queries for program inputs. Bug: angleproject:3596 Test: dEQP-GLES31.functional.program_interface_query.* Test: ProgramInterfaceTest.cpp Change-Id: Ie904274f4efd87357256f559b69e148e8eda6119 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1775458 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Tim Van Patten <timvp@google.com>
Jiacheng Lu feb8507f 2019-09-03T13:22:04 Use VertexArrayID in place of GLuint handle Bug: angleproject:3804 Change-Id: I0454533eff13218a6aa1e1672ffcd0e76aedb399 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1769716 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Jiacheng Lu 9deb3bfa 2019-08-23T15:57:50 Use MemoryObjectID in place of GLuint handle Bug: angleproject:3804 Change-Id: I7ca86089fe1e72c136c0fc1947ad43cecee122eb Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1769544 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tim Van Patten 56ba54cc 2019-08-08T13:03:34 Support separate read and draw surfaces in eglMakeCurrent Update ANGLE's default framebuffer implementation to support reading and writing to different surfaces within the same framebuffer. Bug: angleproject:2620 Test: EGLSurfaceTest[3] Change-Id: I4b1ea04ca87a751f80cf190bf3adec148fc4fce3 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1744746 Commit-Queue: Tim Van Patten <timvp@google.com> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Jiacheng Lu 120b61d3 2019-08-21T12:51:58 Use ShaderProgramID in place of GLuint handles Bug: angleproject:3804 Change-Id: I5dc640004c2cc054c53261e8e939b6a9f5fc23bb Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1762363 Commit-Queue: Jiacheng Lu <lujc@google.com> Reviewed-by: Tobin Ehlis <tobine@google.com>
Jiacheng Lu 378c1881 2019-08-22T16:55:39 Use ProgramPipelineID in place of GLuint handle Bug: angleproject:3804 Change-Id: Ice37a4b3d43008e5bcd5d0a7528514d5bb504066 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1767322 Reviewed-by: Jiacheng Lu <lujc@google.com> Commit-Queue: Jiacheng Lu <lujc@google.com>
Stuart Morgan 9d737966 2019-08-14T12:25:12 Standardize copyright notices to project style For all "ANGLE Project" copyrights, standardize to the format specified by the style guide. Changes: - "Copyright (c)" and "Copyright(c)" changed to just "Copyright". - Removed the second half of date ranges ("Y1Y1-Y2Y2"->"Y1Y1"). - Fixed a small number of files that had no copyright date using the initial commit year from the version control history. - Fixed one instance of copyright being "The ANGLE Project" rather than "The ANGLE Project Authors" These changes are applied both to the copyright of source file, and where applicable to copyright statements that are generated by templates. BUG=angleproject:3811 Change-Id: I973dd65e4ef9deeba232d5be74c768256a0eb2e5 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1754397 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill 2ab08edc 2019-08-12T16:20:21 Use TextureID in place of GLuint handles. Bug: angleproject:3611 Change-Id: Ie6156e8732b3ca4dc6c4439c059a5481a4dfd250 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1738753 Reviewed-by: Tim Van Patten <timvp@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill 3b3fe837 2019-08-06T17:44:12 Use BufferID in place of GLuint handles. Introduces enable_if handling for "FromGL". Avoids the use of any macro code to handle resource id casting. Bug: angleproject:3611 Change-Id: I1a6d10c3c9cc6ba0dc072bad1d62c33551f05d87 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1736127 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com>
Mingyu Hu 7d64c486 2019-03-12T14:27:40 GL_ANGLE_multiview has been renamed to GL_OVR_multiview2. changes include: 1) GL_OVR_multiview to GL_OVR_multiview2 extension directive change 2) Removal of all references to side by side. We no longer support multiple views in a single 2DTexture. Only 2DTextureArray's are supported 3) WebGL 2 (ES3) is required for multiview Bug: angleproject:3341 Change-Id: Ie0c1d21d7610f8feebdb2e4d01c6947f57e69328 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1552023 Commit-Queue: Rafael Cintron <rafael.cintron@microsoft.com> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Michael Spang 7a8c3e5e 2019-04-03T14:49:57 Generate entrypoints for GL_EXT_memory_object & GL_EXT_semaphore This adds entrypoints for two new extensions that will be useful for importing external Vulkan objects into ANGLE. Bug: angleproject:3289 Change-Id: I206dc76eda5c6c8d836db7c6413c5544326aa722 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1552024 Commit-Queue: Michael Spang <spang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Qin Jiajia 9b050f84 2019-03-01T13:31:14 Fix that 0 is a valid memory barrier Bug: angleproject:2280 Change-Id: Iad82d5838a7efdb6f6287aafb9ab980e9e86468d Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1496017 Reviewed-by: Jamie Madill (use @chromium please) <jmadill@google.com> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Jiajia Qin <jiajia.qin@intel.com>
Jamie Madill c8c7d400 2019-01-16T13:27:15 Use a table for vertex attrib type validation. No clearly sampled effect on performance but should require fewer instructions. May lead to future improvements. Bug: angleproject:3014 Change-Id: I64e155926ae2c553b059265780e72e91f91f097c Reviewed-on: https://chromium-review.googlesource.com/c/1393906 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Jamie Madill dd34b3b9 2019-01-16T09:59:54 Pack VertexAttribType enum. This improves performance slightly in vertex array format checks. Instead of needing to switch on GLenum values we can use packed arrays and tables to determine the values we need. Does not significantly affect performance but will enable future work. Bug: angleproject:3074 Change-Id: I6f4821a463e9b41fe3f8c8967eb3ed4c1d6b84be Reviewed-on: https://chromium-review.googlesource.com/c/1393903 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill 9fa54eab 2019-01-02T18:38:33 Optimize and inline more validation. Previously on each draw call we were checking both the instanced and non-instanced attributes for overflow. On on-instanced draw calls we don't need to do any special checks for instanced attributes. Also we can inline more into the headers. This improves draw call performance slightly. Bug: angleproject:2966 Change-Id: Idf5861d2d9daf9fffd5c84f6a1ea5b23ac8ab713 Reviewed-on: https://chromium-review.googlesource.com/c/1390357 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Markus Tavenrath <matavenrath@nvidia.com>
Jamie Madill c3dc5d48 2018-12-30T12:12:04 Merge gl::Context and gl::ContextState. This reduces the number of indrections when accessing the Extensions or Caps structures. It will provide a small speed-up to some methods. It also cleans up the code. Bug: angleproject:2966 Change-Id: Idddac70758c42c1c2b75c885d0cacc8a5c458685 Reviewed-on: https://chromium-review.googlesource.com/c/1392391 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Markus Tavenrath <matavenrath@nvidia.com>
Jamie Madill c3e3731c 2018-11-30T15:25:39 Give every validation error a constant. Makes the code more consistent and organized. Also reduces binary size by about 4k. Also refactors validation for GetBufferPointerv. Bug: angleproject:2957 Change-Id: Ib076ce936193e9840eef2499bf815489cdb48479 Reviewed-on: https://chromium-review.googlesource.com/c/1350489 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Jamie Madill 8dc27f99 2018-11-29T11:45:44 Use packed enum for DrawElementsType. The packing and unpacking take a few extra instructions. But it completely obviates the need for any switches in the validation code. Speed is slightly faster or the similar depending on the back-end. Also add gl_angle_ext.xml to GL entry point generator inputs. This was missing and would cause the code generation to miss certain changes. Bug: angleproject:2985 Change-Id: I1ea41a71db71135000166ead8305ec42d22ff7b3 Reviewed-on: https://chromium-review.googlesource.com/c/1351729 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Yizhou Jiang 7310da33 2018-11-05T14:40:01 Implement GetMultismaplefvANGLE and SampleMaskiANGLE of texture multisample extension This patch adds GetMultismaplefvANGLE and SampleMaskiANGLE api. TEST=TextureMultisampleTest.CheckSamplePositions* TEST=NegativeTextureMultisampleTest.Negtive* BUG=angleproject:2275 Change-Id: Ib1e8b856059229bbe88328a28cf2a892f4673214 Reviewed-on: https://chromium-review.googlesource.com/c/1319252 Commit-Queue: Yizhou Jiang <yizhou.jiang@intel.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill e0472f3d 2018-11-27T16:32:45 Slight refactor to ErrorStrings.h. Allows for better readability. Also sort the error strings by ID. Bug: angleproject:2957 Change-Id: Ib3900a4c90507ac84496fd5ff916417eb768667b Reviewed-on: https://chromium-review.googlesource.com/c/1337461 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Jamie Madill 610640fa 2018-11-21T17:28:41 Don't use gl::Error in validation. Instead pass error code and error message directly to the Context. As a side effect every validation error has an associated message now. Reduces binary size by almost 100k. Bug: angleproject:2957 Change-Id: I045e8ab57f8f9d787654a32f6f037011fe3a9f24 Reviewed-on: https://chromium-review.googlesource.com/c/1335890 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Jamie Madill 778bf09d 2018-11-14T09:54:36 Auto-generate validation headers. This will make them easier to maintain. Add to add new features. Bug: angleproject:2964 Change-Id: I8c1f92e0d0ca15fc4f555f6c537fa9311320ef7d Reviewed-on: https://chromium-review.googlesource.com/c/1334429 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Yizhou Jiang c0b6c639 2018-09-06T15:02:04 Implement GetTexLevelParameter api of texture multisample extension This patch adds GetTexLevelParameterivANGLE and GetTexLevelParameterfvANGLE. TEST=TextureMultisampleTest.GetTexLevelParameter* TEST=NegativeTextureMultisampleTest.Negtive* BUG=angleproject:2275 Change-Id: Id702ba31df36ab65f46b697d480b5bf01b87e360 Reviewed-on: https://chromium-review.googlesource.com/c/1295830 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Yizhou Jiang <yizhou.jiang@intel.com>
Yizhou Jiang 7818a85c 2018-09-06T15:02:04 Implement GL_ANGLE_texture_multisample API part Support GL_ANGLE_texture_multisample extension. This patch adds enums of multisampled texture and texStorage2DMultisampleANGLE API. TEST=angle_end2end_tests.exe --gtest_filter=TextureMultisampleTest* TEST=angle_end2end_tests.exe --gtest_filter=NegativeTextureMultisampleTest.Negtive* BUG=angleproject:2275 Change-Id: I2cab997edc33aa2d0be6082381545335423f64e0 Reviewed-on: https://chromium-review.googlesource.com/c/804613 Commit-Queue: Yizhou Jiang <yizhou.jiang@intel.com> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Jamie Madill cd0a0a3c 2018-10-18T18:41:57 Introduce SubjectBindingPointer. We can share the same pointer for the subject binding and the binding pointer. This further allows us to optimize buffer re-binding. The shared memory increases cache coherency and reduces the number of instructions needed. Bug: angleproject:2891 Change-Id: Id3162fa79de203f75989e7289ea02cb2ea1bec73 Reviewed-on: https://chromium-review.googlesource.com/c/1270217 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Frank Henigman <fjhenigman@chromium.org>
Geoff Lang 79b91407 2018-10-04T15:11:30 Add an extension for querying esimated GPU memory size of resources. BUG=892288 Change-Id: I56fc3ab00c06d711e1a21eb1ad4b2224126730dc Reviewed-on: https://chromium-review.googlesource.com/c/1262021 Reviewed-by: Yuly Novikov <ynovikov@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Jamie Madill 785e8a0b 2018-10-04T17:42:00 Remove gl::LinkResult. Instead of returning a small struct from LinkProgram calls we use angle::Result. Linking can have 3 cases: - the link was successful -> angle::Result::Continue - the link failed -> angle::Result::Incomplete - there was an internal error -> angle::Result::Stop Note that any unexpected Incomplete is still an error. Each function that accepts Incomplete must check explicitly. This is the last user of ErrorOrResult. Bug: angleproject:2491 Change-Id: Idba23be27efe4b561720a4bdd8fe486b40779497 Reviewed-on: https://chromium-review.googlesource.com/c/1255645 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Yuly Novikov <ynovikov@google.com>
Olli Etuaho 0ca09753 2018-09-24T11:00:50 Add GLES3 support for EXT_blend_func_extended This adds GLES3 API support for EXT_blend_func_extended. The patch includes the API entrypoints, validation and also implementation on the desktop GL backend. Instead of having built-in fragment color variables, ESSL 3.00 has custom output variables, which can now be bound to either primary or secondary output color locations. The "index" set to a custom output variable determines whether it's used a primary or secondary blending source color. The shader layout qualifier takes precedence over the bind call. This is not specified in the EXT spec, but is specified in desktop OpenGL specs. BUG=angleproject:1085 TEST=angle_end2end_tests Change-Id: Ia24e8e5dadcc165e5e8fbd7c653c7fab6217db88 Reviewed-on: https://chromium-review.googlesource.com/c/1249361 Commit-Queue: Olli Etuaho <oetuaho@nvidia.com> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Jamie Madill 44a6fbfd 2018-10-02T13:38:56 Optimize resolveLink. This changes the program query to resolve the link if required. If the validation layer is skipped the link is resolved in the gl::Context. Resolving the link on program query allows us to avoid resolving the link on most of the gl::Program query APIs. This improves inlining and particularly affects uniform update. It fixes a performance regression introduced by the parallel shader linking extension. Gives a 17% increased score on a uniform benchmark. Also fixes two missing cases of checking for the extension in our validation code. Note that some bugs might still exist when the validation layer is disabled. Bug: angleproject:2851 Change-Id: I5d725eede3fa147cedf2ce0129791b3412a97a61 Reviewed-on: https://chromium-review.googlesource.com/1255509 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Yuly Novikov <ynovikov@google.com>
Olli Etuaho 064458a8 2018-08-30T14:02:02 Remove separate ANGLE_texture_multisample_array We can just expose OES_texture_storage_multisample_2d_array instead. The compiler was already changed to accept OES_texture_storage_multisample_2d_array, and now the change is made also at the API level. Out-of-bounds access guarantees provided by ANGLE were the only big difference between the ANGLE spec and the OES spec, so it's simpler to just expose the native extension. Safe out-of-bounds accesses can be guaranteed without having them in the extension spec. This also adds missing texStorage3DMultisample entry point to the proc table, which will enable running dEQP tests. BUG=angleproject:2775 TEST=angle_end2end_tests Change-Id: Idf376ee877a3374a33de177df023f0531ec8f01d Reviewed-on: https://chromium-review.googlesource.com/1196722 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Olli Etuaho d310a434 2018-08-24T15:40:23 Add validation and negative tests for multisample arrays This adds errors for binding and allocating multisample array textures. New tests in TextureMultisampleTest.cpp check that the errors are generated as specified. Tests for querying supported sample counts are also improved and extended for multisample array textures. BUG=angleproject:2775 TEST=angle_end2end_tests Change-Id: I6a0fe7ae04bb3d0072f6cbe09026b05e2bc47325 Reviewed-on: https://chromium-review.googlesource.com/1188576 Commit-Queue: Olli Etuaho <oetuaho@nvidia.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Olli Etuaho 89664843 2018-08-24T14:45:36 Add glTexStorage3DMultisampleANGLE entry point This adds the entry point but does not implement it yet. The entry point and enums are also added to the gl2ext_angle.h header file. BUG=angleproject:2775 TEST=angle_end2end_tests Change-Id: I24c231c52e7cbb13637880b21044e655935b51e8 Reviewed-on: https://chromium-review.googlesource.com/1188575 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Yuly Novikov f15f886c 2018-06-04T18:59:41 Differentiate texture and renderbuffer framebuffer attachment capabilities ANGLE used to describe the abitily to attach textures and renderbuffers of a specific format to a framebuffer using a single notion of "renderable". However, for some formats, only one can be supported, but not the other. Split TextureCaps::renderable into textureAttachment and renderbuffer. Also, split InternalFormat::renderSupport into textureAttachmentSupport and renderbufferSupport. The only functional change is in a few places which now explicitly check for texture or renderbuffer attachement support. Information in format support tables was duplicated for the two capabilities, so behavior should remain the same. It should be corrected in future CLs. Note: additional information in those tables may need to be added in order to properly support GenerateMipmap and TexStorage2DMultisample, this is beyond the scope of this CL. Bug: angleproject:2567 Change-Id: I18bce4100525be35709d8bbf4de08ec812aab502 Reviewed-on: https://chromium-review.googlesource.com/1086491 Commit-Queue: Yuly Novikov <ynovikov@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Jiawei Shao 5f9482f4 2018-05-18T09:00:09 ES31: Implement FramebufferTextureEXT entry point This patch adds the entry point and related validation for FramebufferTextureEXT defined in OpenGL ES 3.1 extension EXT_geometry_shader. BUG=angleproject:1941 TEST=angle_end2end_tests Change-Id: Id6804e0b3971f52273562ce1a325d8377926a558 Reviewed-on: https://chromium-review.googlesource.com/1069842 Commit-Queue: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Jamie Madill 493f9571 2018-05-24T19:52:15 Add PrimitiveMode packed GLenum. Bug: angleproject:2574 Change-Id: I3d7bd7ca0d69a364a611dc04799ea34906fc4a6c Reviewed-on: https://chromium-review.googlesource.com/1067114 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Jiawei Shao b1e91380 2018-05-17T14:33:55 ES31: Implement EXT_geometry_shader framebuffer default layers on OpenGL This patch implements FRAMEBUFFER_DEFAULT_LAYERS_EXT as a legal framebuffer parameter required in OpenGL ES 3.1 extension EXT_geometry_shader on OpenGL back-ends. The query on FRAMEBUFFER_DEFAULT_LAYERS_EXT specifies the layer count used when the framebuffer has no attachments. BUG=angleproject:1941 TEST=dEQP-GLES31.functional.geometry_shading.query.framebuffer_default_layers Change-Id: I888465dfe23da53541ec2fedb8616027df532466 Reviewed-on: https://chromium-review.googlesource.com/1063560 Reviewed-by: Jiajia Qin <jiajia.qin@intel.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Jiawei Shao 80c32ccb 2018-04-25T09:48:36 ES31: Add extra transform feedback rules in EXT_geometry_shader This patch adds the additional transform feedback rules required in EXT_geometry_shader. In this extension, more draw commands and render primitives are allowed for transform feedback. BUG=angleproject:1941 TEST=dEQP-GLES31.functional.geometry_shading.vertex_transform_feedback.* angle_end2end_tests Change-Id: Iedc27dca5c24ca45cd4226a1a0066107c0b40e1d Reviewed-on: https://chromium-review.googlesource.com/1055192 Reviewed-by: Jiajia Qin <jiajia.qin@intel.com> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Jiawei Shao c6f82872 2018-04-24T14:14:50 ES31: Add REFERENCED_BY_GEOMETRY_SHADER as program interface property This patch implements GL_REFERENCED_BY_GEOMETRY_SHADER as a valid property of program interfaces. BUG=angleproject:1941 TEST=angle_end2end_tests dEQP-GLES31.functional.geometry_shading.query.referenced_by_geometry_shader Change-Id: Id9659313d371dbfc7d00bf9d816df4449fbf29ec Reviewed-on: https://chromium-review.googlesource.com/1025281 Reviewed-by: Jiajia Qin <jiajia.qin@intel.com> Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Jamie Madill 427064d2 2018-04-13T16:20:34 Fix perf regression with checkStatus. Returning an Error was costing us performance in extra error checks. This intead uses the Context to process the Error immediately, and returns a value from isComplete and checkStatus. Improves performance in draw call validation. Bug: chromium:822235 Change-Id: I0793fc690e86137425fed593d45083e40aee8db9 Reviewed-on: https://chromium-review.googlesource.com/1011370 Reviewed-by: Luc Ferron <lucferron@chromium.org> Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Brandon Jones fe4bbe6c 2018-04-06T13:50:14 Create Stubs For Unimplemented Extensions Create context and validation stubs for unimplemented extensions. This will allow us to use an autogeneration script in the future to generate entry_points_gles_2_0_ext.cpp. Bug:angleproject:2263 Change-Id: If3ad3ebd823d65085c7f143cce9e09187e65d4da Reviewed-on: https://chromium-review.googlesource.com/998440 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Brandon Jones d104918f 2018-03-28T10:02:20 Refactor ANGLE Extensions Validation Refactors ANGLE Extensions Validation functions into a common format for future autogeneration. Any writes to output parameters that occurred within the ANGLE entry point have been moved into the corresponding validation function. Bug:angleproject:2263 Change-Id: I7a678310ad481c1379596a493fcb0b0383fcf3b8 Reviewed-on: https://chromium-review.googlesource.com/985244 Commit-Queue: Brandon1 Jones <brandon1.jones@intel.com> Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Jiawei Shao 385b3e03 2018-03-21T09:43:28 Use packed enums on shader types in ANGLE renderer This patch uses a packed internal enum ShaderType everywhere we need a shader type instead of the GLenum value of the shader type. This patch also uses program::getAttachedShader(type) everywhere we need to get gl::Shader from a program in ANGLE. BUG=angleproject:2169 Change-Id: I28a7fa1cfe35622c57a486932911110688eaadec Reviewed-on: https://chromium-review.googlesource.com/972844 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Jamie Madill e98b1b5d 2018-03-08T09:47:23 Framebuffer: Handle errors in checkStatus. This pipes a lot more errors around in the Validation, where they now will be caught. Bug: angleproject:2372 Change-Id: Ibb4e47ddc932995a02dd92e10578b7a4097182a9 Reviewed-on: https://chromium-review.googlesource.com/954406 Reviewed-by: Luc Ferron <lucferron@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill 5b772312 2018-03-08T20:28:32 Nuke ValidationContext. This pattern never really took off. It was intended to be used to unit-test our Validation logic, but it become so complex because of interactions with Framebuffer::syncState that we could never really make use of it. Nuke it entirely and simplify the Context class. Bug: angleproject:2372 Change-Id: I40b9d46ce7706511a210da496ee19192cf609366 Reviewed-on: https://chromium-review.googlesource.com/954291 Reviewed-by: Luc Ferron <lucferron@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Corentin Wallez f0e89be6 2017-11-08T14:00:32 Use packed enums for the texture types and targets, part 1 In OpenGL there are two enum "sets" used by the API that are very similar: texture types (or bind point) and texture targets. They only differ in that texture types have GL_TEXTURE_CUBEMAP and target have GL_TEXTURE_CUBEMAP_[POSITIVE|NEGATIVE]_[X|Y|Z]. This is a problem because in ANGLE we use GLenum to pass around both types of data, making it difficult to know which of type and target a variable is. In addition these enums are placed somewhat randomly in the space of OpenGL enums, making it slow to have a mapping from texture types to some data. Such a mapping is in hot-code with gl::State::mTextures. This commit stack makes the texture types and target enums be translated to internal packed enums right at the OpenGL entry point and used throughout ANGLE to have type safety and performance gains. This is the first of two commit which does the refactor for all of the validation and stops inside gl::Context. This was the best place to split patches without having many conversions from packed enums to GL enums. BUG=angleproject:2169 Change-Id: Ib43da7e71c253bd9fe210fb0ec0de61bc286e6d3 Reviewed-on: https://chromium-review.googlesource.com/758835 Commit-Queue: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Qin Jiajia a4ef843f 2018-02-22T16:02:24 ES31: Fix incorrect error code in DispatchComputeIndirect INVALID_VALUE error should be generated not INVALID_OPERATION if indirect is not a multiple of the size, in basic machine units, of uint. Meanwhile, we put the validation of indirect before indirect buffer so that the corresponding deqp cases can pass. BUG=angleproject:2324 Change-Id: I223ec1893a6dd613f84e51a98f02d5f79482952f Reviewed-on: https://chromium-review.googlesource.com/929900 Reviewed-by: Jiawei Shao <jiawei.shao@intel.com> Reviewed-by: Yunchao He <yunchao.he@intel.com> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
jchen10 910a3daf 2017-11-15T09:40:11 ES31 program query: support TRANSFORM_FEEDBACK_VARYING TRANSFORM_FEEDBACK_VARYING corresponds to the set of output variables in the last non-fragment stage of program that would be captured when transform feedback is active. The resources enumerated by this query are listed as specified by the most recent call to TransformFeedbackVaryings before the last call to LinkProgram. This mainly collects these resources for query. BUG=angleproject:1920 TEST=angle_end2end_tests:ProgramInterfaceTest* dEQP-GLES31.functional.program_interface_query.transform_feedback_varying.* Change-Id: I0655b12c6d82cef1b44d4ca57ea55bb60d1f78fb Reviewed-on: https://chromium-review.googlesource.com/770450 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Qin Jiajia 62fcf62a 2017-11-30T16:16:12 ES31: Add DispatchComputeIndirect suport for OpenGL backend BUG=angleproject:2270 TEST=dEQP-GLES31.functional.compute.indirect_dispatch.* Change-Id: Id062a80188b2a37f28833aaae8e6d31bac382276 Reviewed-on: https://chromium-review.googlesource.com/802763 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Xinghua Cao 89c422ad 2017-11-29T18:24:20 ES31: Support memoryBarrier and memoryBarrierRegion APIs BUG=angleproject:2280 TEST=dEQP-GLES31.functional.compute.basic.image_barrier_single dEQP-GLES31.functional.compute.basic.image_barrier_multiple dEQP-GLES31.functional.compute.basic.ssbo_cmd_barrier_single dEQP-GLES31.functional.compute.basic.ssbo_cmd_barrier_multiple dEQP-GLES31.functional.synchronization.* Change-Id: If14debab21247dc4b446e86d1642fbc9376b6dd7 Reviewed-on: https://chromium-review.googlesource.com/798803 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Yunchao He ece12535 2017-11-21T15:50:21 ES31: Fix the issue for relink rendering/compute program. When link or relink fails, if we try to install the unsuccessfully linked program (via UseProgram) and start rendering or dispatch compute, We can not always report INVALID_OPERATION for rendering/compute pipeline. The result depends on the previous state: Whether a valid program has been installed in pipeline before. If a valid program has been installed, it should be OK to use the old executable residing in the GL state to start rendering or dispatch compute. No error should be reported. This change also add unit tests for unsuccessfully linked/relinked program for rendering pipeline to avoid potential error. If a program successfully relinks when it is in use, the program might change from a rendering program to a compute program in theory, or vice versa. BUG=angleproject:2266 Change-Id: I4726112af2bc74f5beef25e35d2fcaa9f31e0768 Reviewed-on: https://chromium-review.googlesource.com/784273 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Jiajia Qin 5451d532 2017-11-16T17:16:34 Refactor ES31 entry points BUG=angleproject:2254 Change-Id: I4e837a831e0950330b243bd8aa01831af0a70cc4 Reviewed-on: https://chromium-review.googlesource.com/775604 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Yunchao He 85072e8f 2017-11-14T15:43:28 ES31: Fix detaching/deleting compute shader after LinkProgram. This change also moves the ShaderType enum from D3D renderer to angletype.h. And it uses a bit mask to track the linked shader stages. BUG=angleproject:2247 Change-Id: I5c7ee1445d353a02e24549ffcf6b0ac694dd1069 Reviewed-on: https://chromium-review.googlesource.com/768629 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Geoff Lang e8afa902 2017-09-27T15:00:43 Make GL_ANGLE_framebuffer_blit enableable. BUG=angleproject:1523 Change-Id: I5d6df35d2e65be6d73ec6100e3351ba5f9ff53a2 Reviewed-on: https://chromium-review.googlesource.com/688639 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Corentin Wallez 336129f6 2017-10-17T15:55:40 Use a packed enum for buffer targets. BUG=angleproject:2169 Change-Id: I4e08973d0e16404b7b8ee2f119e29ac502e28669 Reviewed-on: https://chromium-review.googlesource.com/723865 Commit-Queue: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Jiajia Qin 3a9090fa 2017-09-27T14:37:04 ES31: Add BUFFER_VARIABLE and SHADER_STORAGE_BLOCK program interfaces This patch collects the shader storage block members information. It implements getShaderStorageBlockMemberInfo and getShaderStorageBlockSize for OpenGL backend. Meanwhile, it implements BUFFER_VARIABLE and SHADER_STORAGE_BLOCK interfaces for program query. BUG=angleproject:1920 TEST=angle_end2end_tests:ProgramInterfaceTest* dEQP-GLES31.functional.layout_binding.ssbo* dEQP-GLES31.functional.compute.basic.empty dEQP-GLES31.functional.compute.basic.ssbo_rw* dEQP-GLES31.functional.compute.basic.ssbo_local_barrier* dEQP-GLES31.functional.compute.basic.copy_image_to_ssbo_small dEQP-GLES31.functional.compute.basic.copy_ssbo_multiple_groups dEQP-GLES31.functional.compute.basic.copy_ssbo_multiple_invocations dEQP-GLES31.functional.compute.basic.copy_ssbo_single_invocation dEQP-GLES31.functional.compute.basic.copy_ssbo_to_image_small dEQP-GLES31.functional.compute.basic.shared_var* dEQP-GLES31.functional.compute.basic.ubo_to_ssbo* dEQP-GLES31.functional.compute.basic.write_multiple_arr* dEQP-GLES31.functional.compute.shared_var.basic_type.* dEQP-GLES31.functional.compute.shared_var.work_group_size.* dEQP-GLES31.functional.atomic_counter.* Change-Id: Ie8b81fde5a2e919aab77adb3d137c9ff2f193409 Reviewed-on: https://chromium-review.googlesource.com/712235 Reviewed-by: Olli Etuaho <oetuaho@nvidia.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
jchen10 58f67be0 2017-10-27T08:59:27 ES31 program query: support AtomicCounterBuffer and UniformBlock Calculates atomic counter buffer's shader reference according to its child counters. Merges GL_UNIFORM_BLOCK_* queries to GL_*. Refreshes deqp_gles31_test_expectations. BUG=angleproject:1920 TEST=angle_end2end_tests:ProgramInterfaceTest* dEQP-GLES31.functional.state_query.program.active_atomic_counter_buffers_get_programiv dEQP-GLES31.functional.layout_binding.ubo.* Change-Id: Ia23ddfef5f5dd7e15628f4c259273e1c01c14d80 Reviewed-on: https://chromium-review.googlesource.com/715436 Commit-Queue: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
jchen10 baf5d945 2017-08-28T20:45:48 ES31: Add UNIFORM support for ProgramInterface Add program resource properties for uniform. BUG=angleproject:1920 TEST=angle_end2end_tests:ProgramInterfaceTest* Change-Id: Ia5cf6219db43b8b1f73efbb3565d21c86e9d3ec0 Reviewed-on: https://chromium-review.googlesource.com/638050 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Jiawei Shao db342276 2017-09-27T10:21:45 ES31: Implement glSampleMaski on OpenGL This patch intends to implement glSampleMaski on OpenGL backends. Refers to: https://chromium-review.googlesource.com/c/487603 BUG=angleproject:1592 TEST=dEQP-GLES31.functional.state_query.*.sample_mask* TEST=dEQP-GLES31.functional.texture.multisample.*.sample_mask* Change-Id: If5ddd6ab57259593919a482be80fbdbe29f6f54d Reviewed-on: https://chromium-review.googlesource.com/573727 Commit-Queue: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Yunchao He a336b90f 2017-08-02T16:05:21 ES31: Impl program pipeline object management entries for GL backend. The program pipeline object management entries are: GenProgramPipelines DeleteProgramPipelines BindProgramPipeline IsProgramPipeline BUG:angleproject:2123 Change-Id: I114d054b90caf2ee3f9befef7439552a1c309bc4 Reviewed-on: https://chromium-review.googlesource.com/629978 Commit-Queue: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
JiangYizhou 5b03f475 2017-01-09T10:22:53 ES31: Implement getMultisamplefv for D3D part. Implement getMultisamplefv for d3d part.Because standard D3D sample positions from https://msdn.microsoft.com/en-us/library/windows/ desktop/ff476218.aspx are fixed sample pattern,we put the sample positions into a constant array in renderer11_utils.cpp with a function to query it. BUG=angleproject:1590 TEST=dEQP-GLES31.functional.texture.multisample.samples_*.sample_position Change-Id: I6e6006ed1c4e22fe006522e9ffd3297247bee75e Reviewed-on: https://chromium-review.googlesource.com/594970 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
jchen10 d9cd7b7f 2017-08-30T15:04:25 ES31: Add glGetProgramInterfaceiv API Add API entry and validation checks(GLES 3.1 section 7.3). Add the first 4 interfaces(PROGRAM_INPUT, PROGRAM_OUTPUT, UNIFORM and UNIFORM_BLOCK) implementation. BUG=angleproject:1920 TEST=angle_end2end_tests:ProgramInterfaceTestES31.* Change-Id: Iab80ba332e2a5e2b3e677039359e60a420e3d6b0 Reviewed-on: https://chromium-review.googlesource.com/642729 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Brandon Jones afa75152 2017-07-21T13:11:29 Refactor More Validation Error Messages Replace many error string literals with variables existing in ErrorStrings.h BUG=:angleproject:1644 Change-Id: If5665a6787a1fa8d789811d774711c3705dfb0ab Reviewed-on: https://chromium-review.googlesource.com/598588 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
jchen10 880683b1 2017-04-12T16:21:55 ES31: Add glGetProgramResourceiv API Add API entry and validation checks(GLES 3.1 section 7.3). Add the first 2 interfaces(PROGRAM_INPUT and PROGRAM_OUTPUT) implementation. BUG=angleproject:1920 TEST=angle_end2end_tests:ProgramInterfaceTestES31.* Change-Id: I50057f7b99f4dc7c23ca87fa9b797ca424f66e3d Reviewed-on: https://chromium-review.googlesource.com/475075 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Martin Radev 14a26aea 2017-07-24T15:56:29 Disallow indirect draw calls for multi-view framebuffers According to the ANGLE_multiview spec indirect draw calls must generate an INVALID_OPERATION error if the number of views in the active draw framebuffer is greater than 1. The patch addresses this by extending the indirect draw call validation. BUG=angleproject:2062 TEST=angle_end2end_tests Change-Id: Ic30ef9a0eabba454aeea6176df1be8bd2ccd9783 Reviewed-on: https://chromium-review.googlesource.com/583027 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Martin Radev <mradev@nvidia.com>
jchen10 191381fd 2017-04-11T13:59:04 ES31: Add glGetProgramResourceLocation API Add API entry and validation checks(GLES 3.1 section 7.3). Add the first 2 interfaces(PROGRAM_INPUT and PROGRAM_OUTPUT) implementation. BUG=angleproject:1920 TEST=angle_end2end_tests:ProgramInterfaceTestES31.* Change-Id: I5128cda43b0d9176c910b036cdc76bf37757670e Reviewed-on: https://chromium-review.googlesource.com/474212 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Xinghua Cao 65ec0b2e 2017-03-28T16:10:52 ES31: Add support for bindImageTexture on GL backend This patch refers to https://chromium-review.googlesource.com/c/380636/ BUG=angleproject:1987 Change-Id: If621eed6ecaa7298214843a2a133801ca1487b03 Reviewed-on: https://chromium-review.googlesource.com/462088 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Yuly Novikov c4d18aac 2017-03-09T18:45:02 Use ErrorStream everywhere Eliminates one more usage of FormatString and its static initializer. Add more ErrorStream types and replace gl::Error and egl::Error with them. BUG=angleproject:1644 Change-Id: Ib498d0ae4b81a332ec71aed7cf709993b154e6bb Reviewed-on: https://chromium-review.googlesource.com/505429 Commit-Queue: Yuly Novikov <ynovikov@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill 231c7f56 2017-04-26T13:45:37 Apply clang-format to many files. This cleans up the formatting in many places. BUG=None Change-Id: I6c6652ebc042f1f0ffecced53582d09d66b4f384 Reviewed-on: https://chromium-review.googlesource.com/487884 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill 876429b7 2017-04-20T15:46:24 Update gl2.h and update entry points. Some method signatures were updated. Types like GLclampf and GLvoid were replaced with other equivalents. BUG=angleproject:1309 Change-Id: I05e8e2072c5a063d87ad96a855b907424661e680 Reviewed-on: https://chromium-review.googlesource.com/475011 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Geoff Lang ca27139e 2017-04-05T12:30:00 Key the format tables on internal format and type. Keying the format tables on internal format alone is not enough to fully validate the unsized formats which require additional type information. This CL has no functional changes, it just splits the tables and updates the calls to GetInternalFormat info to provide type information when the format is not sized. BUG=angleproject:1523 BUG=angleproject:1958 BUG=angleproject:1228 Change-Id: I37e5201e7f54fa8eca01b8a6e64b11a6b94484e7 Reviewed-on: https://chromium-review.googlesource.com/468449 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Xinghua Cao 2b39659d 2017-03-29T15:36:04 ES31: Implement glDispatchCompute for OpenGL backend This patch refers to https://chromium-review.googlesource.com/c/380639/ BUG=angleproject:1955 TESTCASE=angle_end2end_tests Change-Id: Iafd7a6ba2d71c0b332d9267a1260d9dbd9800c02 Reviewed-on: https://chromium-review.googlesource.com/462089 Commit-Queue: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Yunchao He <yunchao.he@intel.com> Reviewed-by: Olli Etuaho <oetuaho@nvidia.com> Reviewed-by: Geoff Lang <geofflang@chromium.org>
jchen10 fd7c3b52 2017-03-21T15:36:03 ES31: Add glGetProgramResourceName API Add API entry and validation checks(GLES 3.1 section 7.3). Add the first 2 interfaces(PROGRAM_INPUT and PROGRAM_OUTPUT) implementation. BUG=angleproject:1920 Change-Id: Ide7d5ad40a611a091c3dffab47fd31da57b69f1d Reviewed-on: https://chromium-review.googlesource.com/457523 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Shao 80957d99 2017-02-20T21:25:59 ES31: Implement Vertex Attrib Binding entry points This patch intends to implement all entry points related to Vertex Attrib Binding. (1) Add entry points and validation code on following APIs: - VertexAttribFormat - VertexAttribIFormat - VertexAttribBinding - BindVertexBuffer - VertexBindingDivisor (2) Add queries on following parameters: - VERTEX_ATTRIB_BINDING - VERTEX_ATTRIB_RELATIVE_OFFSET - VERTEX_BINDING_DIVISOR - VERTEX_BINDING_OFFSET - VERTEX_BINDING_STRIDE - VERTEX_BINDING_BUFFER BUG=angleproject:1593 TEST=angle_end2end_tests TEST=angle_unittests TEST=dEQP-GLES31.functional.state_query.integer.max_vertex_attrib_relative_offset_* TEST=dEQP-GLES31.functional.state_query.integer.max_vertex_attrib_bindings_* TEST=dEQP-GLES31.functional.state_query.integer.max_vertex_attrib_stride_* TEST=dEQP-GLES31.functional.state_query.vertex_attribute_binding.* TEST=dEQP-GLES31.functional.debug.negative_coverage.log.vertex_array.vertex_attrib_pointer TEST=dEQP-GLES31.functional.debug.negative_coverage.get_error.vertex_array.vertex_attrib_format TEST=dEQP-GLES31.functional.debug.negative_coverage.get_error.vertex_array.vertex_attrib_i_format Change-Id: I4b477a82df6aad89b89b088580a06d66963e6666 Reviewed-on: https://chromium-review.googlesource.com/446124 Commit-Queue: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
jchen10 15015f7f 2017-03-16T13:54:21 ES31: Add glGetProgramResourceIndex API Add API entry and validation checks(GLES 3.1 section 7.3). Add the first 2 interfaces(PROGRAM_INPUT and PROGRAM_OUTPUT) implementation. BUG=angleproject:1920 Change-Id: Ib2dedded9fd79b315e9f38de7c27a5e4ec4c6066 Reviewed-on: https://chromium-review.googlesource.com/453085 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
JiangYizhou f7bbc8a3 2016-11-16T09:57:22 ES3.1: Implement framebuffer parameters api for opengl part. Add new framebuffer parameters that can be set with glFramebufferParameteri and queried with glGetFramebufferParameteriv. GL_FRAMEBUFFER DEFAULT WIDTH GL_FRAMEBUFFER_DEFAULT_HEIGHT GL_FRAMEBUFFER_DEFAULT_SAMPLES GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS BUG=angleproject:1594 TEST=angle_unittests TEST=angle_end2end_tests TEST=dEQP-GLES31.functional.state_query.framebuffer_default.framebuffer_default* Change-Id: I425e73a6b798fc7c73841ab98d7c8aabc381133d Reviewed-on: https://chromium-review.googlesource.com/412126 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
JiangYizhou bddc46b4 2016-12-09T09:50:51 ES31: Implement multisampled Textures. Implement TexStorage2DMultisample and getMultisamplefv entry point. Also modify sample state for Textures and Framebuffers. BUG=angleproject:1590 TEST=angle_unittests TEST=angle_end2end_tests TEST=dEQP-GLES31.functional.texture.multisample.samples_*.sample_position TEST=dEQP-GLES31.functional.texture.multisample.samples_*.use_texture_color_2d TEST=dEQP-GLES31.functional.texture.multisample.samples_*.use_texture_depth_2d TEST=dEQP-GLES31.functional.texture.multisample.negative.fbo_attach_different_sample_count_tex_tex TEST=dEQP-GLES31.functional.texture.multisample.negative.fbo_attach_different_sample_count_tex_rbo TEST=dEQP-GLES31.functional.texture.multisample.negative.fbo_attach_non_zero_level TEST=dEQP-GLES31.functional.texture.multisample.negative.texture_high_sample_count TEST=dEQP-GLES31.functional.texture.multisample.negative.texture_zero_sample_count TEST=dEQP-GLES31.functional.shaders.builtin_functions.texture_size.samples_1_texture_2d TEST=dEQP-GLES31.functional.shaders.builtin_functions.texture_size.samples_4_texture_2d Change-Id: I8fa7bd4e73b95745858a3e16b1b92004b4a18712 Reviewed-on: https://chromium-review.googlesource.com/414309 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Yunchao He <yunchao.he@intel.com> Reviewed-by: Geoff Lang <geofflang@chromium.org>
He Yunchao 11b038be 2016-11-22T21:24:04 ES31: Implement glGetTexLevelParameter{i|f}v entry point BUG=angleproject:1679 TEST=dEQP-GLES31.functional.state_query.texture_level.* Change-Id: I36cc7406199fc0c3c1585ad48f010d7dba5fe9e4 Reviewed-on: https://chromium-review.googlesource.com/414250 Commit-Queue: Yunchao He <yunchao.he@intel.com> Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Jiajia Qin d9671226 2016-11-29T16:30:31 Implement ES3.1 glDraw*Indirect entry points for OpenGL BUG=angleproject:1595 TEST=dEQP-GLES31.functional.draw_indirect.* Change-Id: I82f5d0864e70d6e7abdccf5f10330ddfa099ec62 Reviewed-on: https://chromium-review.googlesource.com/417250 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Geoff Lang eb66a6e2 2016-10-31T13:06:12 Replace the GLVersion class with gl::Version. Update code to use gl::Version in as many places as possible to ease ES 3.1 support. BUG=angleproject:1588 Change-Id: I3490b53a81027cf849dac551a9cc66ce04506144 Reviewed-on: https://chromium-review.googlesource.com/404946 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Geoff Lang 2e43dbb7 2016-10-14T12:27:35 Implement remaining robust Get entry points. BUG=angleproject:1354 Change-Id: I204962a7178d47a43034d0213c81b82d8f6a25be Reviewed-on: https://chromium-review.googlesource.com/399043 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Martin Radev 66fb8206 2016-07-28T11:45:20 Add ES3.1 API constants The newly added capability constants are handled in the corresponding glGet functions. Also, getBooleani_v has been added. BUG=angleproject:1442 TEST=angle_deqp_gtest_gles31_tests --gtest_filter=*functional_state_query_integer_max_* TEST=angle_deqp_gtest_gles31_tests --gtest_filter=*state_query_indexed_max_compute_work_group_size* TEST=angle_unittests TEST=angle_end2end_tests Change-Id: I846e006307563ae81d8b6c62cf261417e15186c7 Reviewed-on: https://chromium-review.googlesource.com/362270 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>