|
7ba3f425
|
2018-06-01T09:43:04
|
|
GLES1: Fog API and rendering
- Update test expectations
BUG=angleproject:2306
Change-Id: Ic5aa5f052bcbe9c5adaf0eb0c6c06df66fd1720c
Reviewed-on: https://chromium-review.googlesource.com/1082978
Commit-Queue: Lingfeng Yang <lfy@google.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
060088a5
|
2018-05-30T20:40:57
|
|
GLES1: Clip plane API and rendering
- Add unit tests for the API
- Update test expectations
+ Pass through point size from the vertex array to the shader,
required for new tests to pass.
BUG=angleproject:2306
Change-Id: Ib19436c1f4cb12873adea94f734c821363f9e27d
Reviewed-on: https://chromium-review.googlesource.com/1079993
Commit-Queue: Lingfeng Yang <lfy@google.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
33f11fbc
|
2018-05-07T13:42:47
|
|
Initialize gl::Context state on the first call to MakeCurrent.
The constructor of gl::Context creates a bunch of zero and helper objects
but it is not current at this time. If the backend if not using virtualized
contexts this causes the created objects to be created on the wrong native
context.
BUG=angleproject:2464
Change-Id: I9718df87d0afeb08729920363d362d5f891061ed
Reviewed-on: https://chromium-review.googlesource.com/1048114
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Luc Ferron <lucferron@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
|
|
4fb8a8bd
|
2018-06-01T16:47:57
|
|
Move the EGL-based initial state to the gl::State constructor.
This is a small refactor to allow State::initialize to be called without
needing the EGL context creation attributes.
BUG=angleproject:2464
Change-Id: Ifa167cc83f652435ecc00a0a73e4c6c4a3295430
Reviewed-on: https://chromium-review.googlesource.com/1083312
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
|
|
bf7b95db
|
2018-05-01T16:48:21
|
|
Create a default framebuffer per surface/context pair on MakeCurrent.
Sharing a gl::Framebuffer object between multiple contexts causes problems if
contexts are not virtualized because the native framebuffer objects are not
shared between these contexts. The FramebufferImpl created should be the glue
that binds a specific context to a specific surface.
Update the SurfaceImpl implementations to re-create the framebuffer
object before passing it to FramebufferGL. No backing resources will be
re-created.
BUG=angleproject:2464
Change-Id: Id0b13a221c22b71517b25cb5b1ef2392ad2ecdd6
Reviewed-on: https://chromium-review.googlesource.com/1039985
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Frank Henigman <fjhenigman@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
a0cfa873
|
2018-05-30T21:12:17
|
|
GLES1: Shade model API
+ add sample
BUG=angleproject:2306
Change-Id: Ie0c391618ec2b771cc99b96db02b9008a86272b9
Reviewed-on: https://chromium-review.googlesource.com/1079992
Commit-Queue: Lingfeng Yang <lfy@google.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
0c4e08e9
|
2018-05-08T11:00:36
|
|
Use ShaderMap in Caps - Part II
This patch is the last one in the series of putting resource limits
on each shader stage into ShaderMap. With this patch, all such values
are organized in the corresponding ShaderMap.
This patch also cleans up all the related code by using this new
type of data structure.
BUG=angleproject:2169
Change-Id: I440643fe44ab63acf7da0a1611643beed1ba66d1
Reviewed-on: https://chromium-review.googlesource.com/1077748
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
|
|
d0febe7a
|
2018-05-17T22:36:52
|
|
Reland "GLES1: Entry points for lighting and materials"
This is a reland of 4a09c1a245c406e402b3996b7ed33798b897e60f
Entry points have been autogenerated again.
Original change's description:
> GLES1: Entry points for lighting and materials
>
> - glLight*/glMaterial and their queries
> - Use new packed enums in these entry points, except for lightmodel
> which stays GLenum to be consistent with other generic glGet's
> - State.cpp: New glGet* queries related to light model and
> light/normal rescale enablement
> - GLES1State.cpp: Functions to get/set lighting/material state
> - Validation for lighting/materials
>
> + Add a few convenience methods to random_utils for sampling
> non-negative floats and a sampler for random booleans
>
> BUG=angleproject:2306
>
> Change-Id: If7ba0c0a0dc75f88fbaa986b904f1ea96ee6512e
> Reviewed-on: https://chromium-review.googlesource.com/1065502
> Commit-Queue: Lingfeng Yang <lfy@google.com>
> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Bug: angleproject:2306
Change-Id: I434273acd5200dd9f4925e239a032cc8db31a434
Reviewed-on: https://chromium-review.googlesource.com/1072849
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Lingfeng Yang <lfy@google.com>
|
|
5f9482f4
|
2018-05-18T09:00:09
|
|
ES31: Implement FramebufferTextureEXT entry point
This patch adds the entry point and related validation for
FramebufferTextureEXT defined in OpenGL ES 3.1 extension
EXT_geometry_shader.
BUG=angleproject:1941
TEST=angle_end2end_tests
Change-Id: Id6804e0b3971f52273562ce1a325d8377926a558
Reviewed-on: https://chromium-review.googlesource.com/1069842
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
493f9571
|
2018-05-24T19:52:15
|
|
Add PrimitiveMode packed GLenum.
Bug: angleproject:2574
Change-Id: I3d7bd7ca0d69a364a611dc04799ea34906fc4a6c
Reviewed-on: https://chromium-review.googlesource.com/1067114
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
|
|
668e507f
|
2018-05-24T17:12:14
|
|
Revert "GLES1: Entry points for lighting and materials"
This reverts commit 4a09c1a245c406e402b3996b7ed33798b897e60f.
Reason for revert: Seems to break the build
Original change's description:
> GLES1: Entry points for lighting and materials
>
> - glLight*/glMaterial and their queries
> - Use new packed enums in these entry points, except for lightmodel
> which stays GLenum to be consistent with other generic glGet's
> - State.cpp: New glGet* queries related to light model and
> light/normal rescale enablement
> - GLES1State.cpp: Functions to get/set lighting/material state
> - Validation for lighting/materials
>
> + Add a few convenience methods to random_utils for sampling
> non-negative floats and a sampler for random booleans
>
> BUG=angleproject:2306
>
> Change-Id: If7ba0c0a0dc75f88fbaa986b904f1ea96ee6512e
> Reviewed-on: https://chromium-review.googlesource.com/1065502
> Commit-Queue: Lingfeng Yang <lfy@google.com>
> Reviewed-by: Geoff Lang <geofflang@chromium.org>
TBR=geofflang@chromium.org,jmadill@chromium.org,cwallez@chromium.org,lfy@google.com
Change-Id: Ifabd708ded87c7484ad6d466508e2c2d6ea2557c
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: angleproject:2306
Reviewed-on: https://chromium-review.googlesource.com/1071828
Reviewed-by: Lingfeng Yang <lfy@google.com>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
4a09c1a2
|
2018-05-17T22:36:52
|
|
GLES1: Entry points for lighting and materials
- glLight*/glMaterial and their queries
- Use new packed enums in these entry points, except for lightmodel
which stays GLenum to be consistent with other generic glGet's
- State.cpp: New glGet* queries related to light model and
light/normal rescale enablement
- GLES1State.cpp: Functions to get/set lighting/material state
- Validation for lighting/materials
+ Add a few convenience methods to random_utils for sampling
non-negative floats and a sampler for random booleans
BUG=angleproject:2306
Change-Id: If7ba0c0a0dc75f88fbaa986b904f1ea96ee6512e
Reviewed-on: https://chromium-review.googlesource.com/1065502
Commit-Queue: Lingfeng Yang <lfy@google.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
2b0cdcc1
|
2018-05-02T08:02:50
|
|
Implement EGL_ANGLE_explicit_context
Implementation of EGL_ANGLE_explicit_context. Includes new libGLESv2 entry
points and exports, libANGLE entry points, extension declarations for
eglGetProcAddress, and unit tests. Autogeneration scripts have been
modified to produce entry points, exports, eglGetProcAddress function
table, extension function pointers, and function declarations.
Bug:angleproject:1395
Change-Id: I1b79c6069bbed05beb4700a32139a64ddc465c4c
Reviewed-on: https://chromium-review.googlesource.com/1039865
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
|
|
461b09a8
|
2018-04-23T09:02:09
|
|
GLES1: Renderer (minimal)
This is the renderer code for GLES1 that delivers basic vertex
attributes, matrices, and allows texturing for unit 0 only (more units
mean implementing the multitexturing pipeline).
+ Sample
+ Update test expectations for GLES1 conformance tests
BUG=angleproject:2554
BUG=angleproject:2306
Change-Id: I398edc764f982fbfc4c5e0f9d6bfef1e91aec47c
Reviewed-on: https://chromium-review.googlesource.com/1057356
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Lingfeng Yang <lfy@google.com>
|
|
66aafcb4
|
2018-05-12T19:21:31
|
|
Revert "GLES1: Renderer (minimal)"
This reverts commit a69099212f7b3be8e6113ba349eee56af589f3de.
Reason for revert: New tests failing on gpu fyi bot. anglebug.com/2554
Original change's description:
> GLES1: Renderer (minimal)
>
> This is the renderer code for GLES1 that delivers basic vertex
> attributes, matrices, and allows texturing for unit 0 only (more units
> mean implementing the multitexturing pipeline).
>
> + Sample
> + Update test expectations for GLES1 conformance tests
>
> BUG=angleproject:2306
>
> Change-Id: Id5d5603c967e577290085e5946f2cb7a03d7e017
> Reviewed-on: https://chromium-review.googlesource.com/1023988
> Commit-Queue: Lingfeng Yang <lfy@google.com>
> Reviewed-by: Geoff Lang <geofflang@chromium.org>
TBR=geofflang@chromium.org,jmadill@chromium.org,cwallez@chromium.org,lfy@google.com
# Not skipping CQ checks because original CL landed > 1 day ago.
Bug: angleproject:2306
Change-Id: Ib6fd9db433cd1a13589d5a9e82cb2c40f3cf71ff
Reviewed-on: https://chromium-review.googlesource.com/1056229
Reviewed-by: Frank Henigman <fjhenigman@chromium.org>
Commit-Queue: Frank Henigman <fjhenigman@chromium.org>
|
|
a6909921
|
2018-04-23T09:02:09
|
|
GLES1: Renderer (minimal)
This is the renderer code for GLES1 that delivers basic vertex
attributes, matrices, and allows texturing for unit 0 only (more units
mean implementing the multitexturing pipeline).
+ Sample
+ Update test expectations for GLES1 conformance tests
BUG=angleproject:2306
Change-Id: Id5d5603c967e577290085e5946f2cb7a03d7e017
Reviewed-on: https://chromium-review.googlesource.com/1023988
Commit-Queue: Lingfeng Yang <lfy@google.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
6110763f
|
2018-05-09T11:32:46
|
|
Refactor the GL surfaces and framebuffers to not hold renderer objects.
BUG=angleproject:2464
Change-Id: I20aabeef3de6cf1fc13a29b6220e040aa83184d7
Reviewed-on: https://chromium-review.googlesource.com/1039986
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Frank Henigman <fjhenigman@chromium.org>
|
|
13455079
|
2018-05-09T11:24:43
|
|
Pass a context pointer to Framebuffer[Impl]::getSamplePosition
BUG=angleproject:2464
Change-Id: Icd260db9bbd11699b2d0f6152e898c38baa4844d
Reviewed-on: https://chromium-review.googlesource.com/1052219
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
|
|
54aafe58
|
2018-04-27T14:54:57
|
|
Use ShaderMap in Caps - Part I
This patch is the first one of the series that organize
implementation dependent resource limits on every type
of shader into ShaderMap and clean up all the related
code.
In the next patch all such resource limits are put in
the corresponding ShaderMaps.
BUG=angleproject:2169
Change-Id: I40cb58c55b2e82df33221ddb36eff0abcd7e8b22
Reviewed-on: https://chromium-review.googlesource.com/1034108
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
c6dbc253
|
2018-04-30T19:07:56
|
|
Scope ANGLE_UNUSED_VARIABLE.
Renames the macro to be more ANGLE-ey.
Refactoring only.
Bug: angleproject:1671
Change-Id: I8f2dd227c7e2025886ec66e85efa877ea261d0ad
Reviewed-on: https://chromium-review.googlesource.com/1036209
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
ad3ae90a
|
2018-03-09T13:40:42
|
|
Use packed enums for QueryType.
BUG=angleproject:2169
Change-Id: I129a9d8e295859daa071a298dab9fe1895315cc0
Reviewed-on: https://chromium-review.googlesource.com/957318
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
|
|
7267aa65
|
2018-04-17T15:28:21
|
|
Optimize ValidateDrawAttribs: Part 3.
This is a small optimization for the WebGL compatibility mode.
Instead of scanning the list of attributes for a Transform feedback
conflict, it can quickly check a cached mask. This should save a lot
of cycles on the fast path.
Bug: angleproject:1391
Change-Id: Icb8d095493a629dbff0e93872357e5bf7c7458ae
Reviewed-on: https://chromium-review.googlesource.com/1011236
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
|
|
23dc90b8
|
2018-04-23T09:01:49
|
|
GLES1: Enable/disable for texture targets
BUG=angleproject:2306
Change-Id: I08ac9ef91753112f8185d16423925cf265f0384e
Reviewed-on: https://chromium-review.googlesource.com/1023987
Commit-Queue: Lingfeng Yang <lfy@google.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
7b19a49b
|
2018-04-20T09:31:52
|
|
Use LIKELY and UNLIKELY macros to wrap error generation.
BUG=609673
Change-Id: I247f561712e30aa10bad77fabf614501d596915e
Reviewed-on: https://chromium-review.googlesource.com/1021995
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
|
|
b0f917fa
|
2017-12-05T13:41:54
|
|
Fix being unable to request some extensions implemented in the GL layer.
Some extensions are forced on in Context::initCaps even though the
backend's native extensions do not mark the extension as supported.
These extensions were not requestable because the
Context::isExtensionRequestable only checks if the backend supports the
extension.
Make GL_OES_vertex_array_object requestable to cover the issue.
BUG=angleproject:1523
Change-Id: Ie64df8e270924727ecf9cd3f993443abeb3ef658
Reviewed-on: https://chromium-review.googlesource.com/809197
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
abb09f12
|
2018-04-16T10:43:53
|
|
GLES1: Client vertex array pointer API
glVertexPointer
glNormalPointer
glColorPointer
glPointSizePointerOES
glTexCoordPointer
BUG=angleproject:2306
Change-Id: Id022b467ac998ea116130c5cec0c77afefb0dd4c
Reviewed-on: https://chromium-review.googlesource.com/1014381
Commit-Queue: Lingfeng Yang <lfy@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
427064d2
|
2018-04-13T16:20:34
|
|
Fix perf regression with checkStatus.
Returning an Error was costing us performance in extra
error checks. This intead uses the Context to process the
Error immediately, and returns a value from isComplete and
checkStatus.
Improves performance in draw call validation.
Bug: chromium:822235
Change-Id: I0793fc690e86137425fed593d45083e40aee8db9
Reviewed-on: https://chromium-review.googlesource.com/1011370
Reviewed-by: Luc Ferron <lucferron@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
01074436
|
2018-04-16T10:19:51
|
|
GLES1: gl(Enable|Disable)ClientState
+ Introduce the GL_OES_point_size_array extension for point size array
support.
BUG=angleproject:2306
Change-Id: Ib1a60b7dcd0497eb807f0d3c80bc95b4748d9a96
Reviewed-on: https://chromium-review.googlesource.com/1014282
Commit-Queue: Lingfeng Yang <lfy@google.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
|
|
cc129377
|
2018-04-12T09:13:18
|
|
ImageIndex: Consolidate layer/cube face.
In terms of the Texture or Image resource, a cube face
refers to a layer of a 2D texture. This layer has a special
meaning for cube textures, but it is represented as a layer
with a layer index. Cube array textures are no different,
they just use a different indexing scheme for the array
layers.
This also cleans up the ImageIndex helper to have a class
structure with private data, and cleans up a few cases to
use generic Make functions and iterators where they were
setting properties of the index directly.
This will make it easier to have ImageIndexes address
entire levels of a Cube map in the future, and makes the
layer count logic in Vulkan cleaner.
Bug: angleproject:2318
Change-Id: Iea9842e233f974a9896282ca224cb001f7882bd1
Reviewed-on: https://chromium-review.googlesource.com/987525
Reviewed-by: Luc Ferron <lucferron@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
3a41af64
|
2018-04-09T07:28:56
|
|
GLES1: glLoadIdentity / glLoadMatrix(f|x)
BUG=angleproject:2306
Change-Id: I46fe961e6eb87b2f41c39afe1e943d9146a0abfa
Reviewed-on: https://chromium-review.googlesource.com/1002913
Commit-Queue: Lingfeng Yang <lfy@google.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
fe4bbe6c
|
2018-04-06T13:50:14
|
|
Create Stubs For Unimplemented Extensions
Create context and validation stubs for unimplemented extensions. This
will allow us to use an autogeneration script in the future to generate
entry_points_gles_2_0_ext.cpp.
Bug:angleproject:2263
Change-Id: If3ad3ebd823d65085c7f143cce9e09187e65d4da
Reviewed-on: https://chromium-review.googlesource.com/998440
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
|
|
e547aac7
|
2018-04-05T09:39:20
|
|
GLES1: gl(Push|Pop)Matrix
BUG=angleproject:2306
Change-Id: I96498aebbbc62ebd53e5320db17ef6a54d20d2dc
Reviewed-on: https://chromium-review.googlesource.com/998308
Commit-Queue: Lingfeng Yang <lfy@google.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
d2488aba
|
2018-04-04T09:25:48
|
|
GLES1: glMatrixMode
BUG=angleproject:2306
Change-Id: I83e15990c10d9354c2db00766ddc7b0ab960aa5c
Reviewed-on: https://chromium-review.googlesource.com/996019
Commit-Queue: Lingfeng Yang <lfy@google.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
|
|
59770806
|
2018-04-02T13:18:42
|
|
Refactor ANGLE Extensions Context Calls
Refactors ANGLE extensions context calls into a common format for future
autogeneration. Any work that occurred in the entry point has been moved into
its own context member function.
Bug:angleproject:2263
Change-Id: I91cb3aca6a8c135ed3ae80a723d6cf16b54aeda6
Reviewed-on: https://chromium-review.googlesource.com/990809
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
e7b3fe21
|
2018-04-05T09:42:46
|
|
Context: Release surface first in onDestroy.
This works around a bug in Vulkan where the VertexArrayVk still
had resources in use when the Context was being destroyed. An
alternative approach is to call finish() from Context::onDestroy,
but this seems heavyweight. We might have to adopt something like
this eventually though.
Bug: angleproject:2389
Change-Id: Id99ca00404972a0b857c0e7e36f37b8ac4fd5c5e
Reviewed-on: https://chromium-review.googlesource.com/997743
Reviewed-by: Frank Henigman <fjhenigman@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
038dd539
|
2018-03-29T17:31:52
|
|
GLES1: glMultiTexCoord4(f|x)
BUG=angleproject:2306
+ common validation for multitexturing units
+ clang-format
Change-Id: I6eb456c273490e85fc7008e7e11d15e22dd20276
Reviewed-on: https://chromium-review.googlesource.com/987298
Commit-Queue: Lingfeng Yang <lfy@google.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
0946393d
|
2018-04-04T05:26:59
|
|
Move Buffer Subject/Observer to front end.
This makes BufferImpl into an Observer Subject. It also refactors
the Vertex Array updates for the D3D11 backend use more of a dirty
bit coding style.
This change makes it so Buffer contents changes trigger front-end
dirty bits from the back-end, which may be undesirable.
Bug: angleproject:2389
Change-Id: Iac8ce1171284a86851c18cd1373ddf24fcefe40b
Reviewed-on: https://chromium-review.googlesource.com/979812
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
30b604d8
|
2018-03-12T17:26:57
|
|
Check that transform feedback will not overflow its buffers.
Also fix the check for uniform buffer size to use the actual buffer
size instead of the size of the bound range.
Bug: 820639
Change-Id: Iaa2a617ee7ce5ce7cfabbf64bd1d6f8c82c46b65
Reviewed-on: https://chromium-review.googlesource.com/965627
Commit-Queue: James Darpinian <jdarpinian@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
5a7e61bb
|
2018-03-29T16:50:32
|
|
GLES1: glNormal3(f|x)
BUG=angleproject:2306
Change-Id: I42834078b14aaa20c4d4e6b67c097c810f5a17a3
Reviewed-on: https://chromium-review.googlesource.com/987297
Commit-Queue: Lingfeng Yang <lfy@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
a43994c9
|
2018-03-29T07:21:41
|
|
GLES1: glColor4(f|ub|x)
BUG=angleproject:2306
Change-Id: I4a57732d4c470c821a3847a7ee012cf3ccbba197
Reviewed-on: https://chromium-review.googlesource.com/986454
Commit-Queue: Lingfeng Yang <lfy@google.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
96310cda
|
2018-03-28T11:56:28
|
|
GLES1: glClientActiveTexture
+ adds query for GL_MAX_TEXTURE_UNITS
BUG=angleproject:2306
Change-Id: Ie89fa6a067551170856bf0f7e6d7b4452b3da132
Reviewed-on: https://chromium-review.googlesource.com/984894
Commit-Queue: Lingfeng Yang <lfy@google.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
13b708f2
|
2018-03-21T12:14:10
|
|
GLES1: glAlphaFunc
BUG=angleproject:2306
Change-Id: I0bf229d3ab8a4a1217c12b434dcd8fa67d7cbadc
Reviewed-on: https://chromium-review.googlesource.com/973897
Commit-Queue: Lingfeng Yang <lfy@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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|
385b3e03
|
2018-03-21T09:43:28
|
|
Use packed enums on shader types in ANGLE renderer
This patch uses a packed internal enum ShaderType everywhere we
need a shader type instead of the GLenum value of the shader type.
This patch also uses program::getAttachedShader(type) everywhere
we need to get gl::Shader from a program in ANGLE.
BUG=angleproject:2169
Change-Id: I28a7fa1cfe35622c57a486932911110688eaadec
Reviewed-on: https://chromium-review.googlesource.com/972844
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
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a0648780
|
2018-03-12T14:45:25
|
|
GLES1: Revise entry points
- Move the entry points common to GLES1/2 to GLES2 since GLES2 is the
primary use case and we want to isolate the GLES1-only bits.
- Update entry points with all the wanted extensions for Android.
- Auto-generate GLES1-specific entry points and use them as a macro in
Context.h.
- Move all GLES1-specific renderer implementations to ContextGLES1.cpp
+ Fix getting pointer params in generate_entry_points.py
BUG=angleproject:2306
Change-Id: If32bfd2b63657acecaec6adb10cabf39f06c4832
Reviewed-on: https://chromium-review.googlesource.com/959630
Reviewed-by: Lingfeng Yang <lfy@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Lingfeng Yang <lfy@google.com>
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5ae6ee45
|
2018-03-06T17:39:42
|
|
ES31: Sync dirty objects for compute shader
BUG=angleproject:2395
TEST=angle_end2end_tests
Change-Id: Ife833a6573c49fc453c120ebc66765064d807b16
Reviewed-on: https://chromium-review.googlesource.com/954991
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
0ab41fa5
|
2018-03-14T11:03:30
|
|
Add an EGL extension to disable GL extensions by default.
BUG=angleproject:2404
Change-Id: I2667ddc92d5c9ef6e0ef115f2fdf0c3d3643d945
Reviewed-on: https://chromium-review.googlesource.com/962702
Reviewed-by: Frank Henigman <fjhenigman@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
|
|
4d9d4839
|
2018-03-13T12:43:28
|
|
Optimize buffer deletion by returning early if buffer is not bound.
This improves angle_perftests
bindings_gl_100_objects_allocated_every_iteration by over 30%.
Bug: 820723
Change-Id: Icfaa0f54f7c61db6475948e3a95296f37ab4f7dc
Reviewed-on: https://chromium-review.googlesource.com/961302
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
e98b1b5d
|
2018-03-08T09:47:23
|
|
Framebuffer: Handle errors in checkStatus.
This pipes a lot more errors around in the Validation, where
they now will be caught.
Bug: angleproject:2372
Change-Id: Ibb4e47ddc932995a02dd92e10578b7a4097182a9
Reviewed-on: https://chromium-review.googlesource.com/954406
Reviewed-by: Luc Ferron <lucferron@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
a8cb287c
|
2018-03-09T16:09:40
|
|
Rename syncRendererState methods to syncImplementationState.
BUG=angleproject:2107
Change-Id: I45b914a6edf721c6ec53ca2bc6e139685b059d20
Reviewed-on: https://chromium-review.googlesource.com/957271
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
5b772312
|
2018-03-08T20:28:32
|
|
Nuke ValidationContext.
This pattern never really took off. It was intended to be used to
unit-test our Validation logic, but it become so complex because
of interactions with Framebuffer::syncState that we could never
really make use of it.
Nuke it entirely and simplify the Context class.
Bug: angleproject:2372
Change-Id: I40b9d46ce7706511a210da496ee19192cf609366
Reviewed-on: https://chromium-review.googlesource.com/954291
Reviewed-by: Luc Ferron <lucferron@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
d4fff506
|
2017-09-22T11:28:28
|
|
Reorder state synchronization for resource init.
Some backends may change state while initializing resources. Make sure
that all resources are initialized before synchronizing the backend
state for the given operation.
BUG=angleproject:2107
Change-Id: Ie75ac3eee986e41dfe3dd11a94a706e19df7497e
Reviewed-on: https://chromium-review.googlesource.com/678481
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
|
|
e8a93c6e
|
2018-01-04T18:02:24
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|
New transform feedback buffer binding rules
Detects undefined behavior when a buffer is bound to a transform feedback
binding point and a non transform feedback binding point at the same time.
Also moves the transform feedback buffer generic binding point out of the
transform feedback object and into the context's global state, to match
driver behavior. This way binding a new transform feedback object does not
affect GL_TRANSFORM_FEEDBACK_BUFFER_BINDING which is similar to how VAOs
work with GL_ARRAY_BUFFER_BINDING.
Bug: 696345
Change-Id: If3b9306cde7cd2197a8ce35e10c3af9ee58da0b8
Reviewed-on: https://chromium-review.googlesource.com/853130
Commit-Queue: James Darpinian <jdarpinian@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
bc918e7d
|
2018-03-08T09:47:21
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|
Return errors from gl::State::syncDirtyObjects.
This plumbs the front-end code, but doesn't implement Error handling
for any objects yet. Framebuffers and VertexArrays will get error
handling from their syncState methods.
Bug: angleproject:2372
Change-Id: I226049e25ac7af2bdd3c4787b67a5d297c0b9c4b
Reviewed-on: https://chromium-review.googlesource.com/954289
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Luc Ferron <lucferron@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
99d492c2
|
2018-02-27T15:17:10
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|
Use packed enums for the texture types and targets, part 2
This completes the refactor by using the packed enums in the gl:: layer
and in the backends.
The packed enum code generation is modified to support explicitly
assigning values to the packed enums so that the TextureTarget cube map
faces are in the correct order and easy to iterate over.
BUG=angleproject:2169
Change-Id: I5903235e684ccf382e92a8a1e10c5c85b4b16a04
Reviewed-on: https://chromium-review.googlesource.com/939994
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
f0e89be6
|
2017-11-08T14:00:32
|
|
Use packed enums for the texture types and targets, part 1
In OpenGL there are two enum "sets" used by the API that are very
similar: texture types (or bind point) and texture targets. They only
differ in that texture types have GL_TEXTURE_CUBEMAP and target have
GL_TEXTURE_CUBEMAP_[POSITIVE|NEGATIVE]_[X|Y|Z].
This is a problem because in ANGLE we use GLenum to pass around both
types of data, making it difficult to know which of type and target a
variable is.
In addition these enums are placed somewhat randomly in the space of
OpenGL enums, making it slow to have a mapping from texture types to
some data. Such a mapping is in hot-code with gl::State::mTextures.
This commit stack makes the texture types and target enums be
translated to internal packed enums right at the OpenGL entry point
and used throughout ANGLE to have type safety and performance gains.
This is the first of two commit which does the refactor for all of the
validation and stops inside gl::Context. This was the best place to
split patches without having many conversions from packed enums to GL
enums.
BUG=angleproject:2169
Change-Id: Ib43da7e71c253bd9fe210fb0ec0de61bc286e6d3
Reviewed-on: https://chromium-review.googlesource.com/758835
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
b27b03a2
|
2018-02-19T13:38:48
|
|
GLES1: caps: GLES1-specific context limits
There are some GLES1-specific caps such as the number of multitexturing
units and the matrix stack depths. This is important for validation.
This uses Table 6.20 and 6.22 from the GLES 1.1 spec.
Specify them in Caps.h and minimums in .cpp. Since we will be emulating
GLES1, there is no plan to collect the caps from the native
implementation; just initialize reasonable values in Context.cpp.
In fact, we will go with the values above minimum:
- 4 multitexturing units (vs. 2 minimum)
- 6 clip plans (vs. 1 minimum)
- 16 stack depth for projection matrices (vs. 2 minimum)
- 16 stack depth for texture matrices (vs. 2 minimum)
+ clang-format Caps.cpp / h
BUG=angleproject:2306
Change-Id: Ib28c317426be598a2adad7bd01920c03f27dc74a
Reviewed-on: https://chromium-review.googlesource.com/925549
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
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d444255a
|
2018-02-27T22:03:47
|
|
Refactor signal utils into Observer pattern.
These types were over-generalized. All use cases featured
arrays of resources attached to single parent resources. The
channel ID is sufficient to identify the child resource in the
parent, and having variadic template arguments wasn't necessary.
Futhermore we can rename these types to use the common Observer
pattern. This should make them more readable to new developers.
Also update some classes to inherit from Subject instead of
having a member Subject. This cleans up the code in a few places.
This should lead to a simpler refactor to allow dependent dirty
bits notifications in the Vulkan back-end.
In the following patch the signal_utils files will be renamed. They
are not renamed in this patch to ensure git history is preserved.
Bug: angleproject:2372
Change-Id: I17a3f2c8d92afd4bb3cba2d378c3a2e8a6d7fb11
Reviewed-on: https://chromium-review.googlesource.com/936690
Reviewed-by: Luc Ferron <lucferron@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
339f65bb
|
2018-02-27T12:52:48
|
|
ES31: Fix incorrect initialization for indexed atomic counter buffer
BUG=angleproject:1729
TEST=dEQP-GLES31.functional.state_query.indexed.atomic_counter_buffer_binding_getbooleani_v
Change-Id: I3f6975ecc0e69f487f66ff65d613307fcaa6eb08
Reviewed-on: https://chromium-review.googlesource.com/939106
Reviewed-by: Jiawei Shao <jiawei.shao@intel.com>
Reviewed-by: Yunchao He <yunchao.he@intel.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
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aef92166
|
2018-02-27T13:51:44
|
|
Move the early-return case of zero mask to Context::blitFramebuffer
When the mask is zero, no buffers are copied in BlitFramebuffer. But we still
need to check all the error situations. So mask of zero should be put in
blitFramebuffer not the validation file.
Meanwhile, we adjust the checking sequence to pass the deqp case.
BUG=angleproject:2375
TEST=dEQP-GLES31.functional.debug.negative_coverage.get_error.buffer.blit_framebuffer
Change-Id: I73c78ffb8853153f70fc30e8ae0e704e08e454ac
Reviewed-on: https://chromium-review.googlesource.com/938573
Reviewed-by: Jiawei Shao <jiawei.shao@intel.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
9fdaa497
|
2018-02-16T10:52:11
|
|
Don't no-op draw calls for zero count in validation.
Make the no-op happen in the Context, so we can properly generator
more errors for negative WebGL tests. Some validation tests still
need to check for no-ops, such as range checks.
BUG=angleproject:2050
Change-Id: I48d0b3cf640f7f128679600e5df108146cfd6348
Reviewed-on: https://chromium-review.googlesource.com/522869
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
|
|
2aaa7b4e
|
2018-01-12T17:17:27
|
|
Add GLES1 targets and stub entry points.
* Create a new libGLESv1_CM target.
* Merge all autogenerated extension entry points into one file.
* Allow creation of ES1 contexts.
BUG=angleproject:2306
Change-Id: I446258363a96a3c37d657089dd7c1cff0fa3cf78
Reviewed-on: https://chromium-review.googlesource.com/865718
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
fa920ebb
|
2018-01-04T11:45:50
|
|
Entry Points: Auto-generate extensions EPs.
This is partially complete - it is missing the auto-gen for custom
ANGLE and Chromium extensions that aren't present in gl.xml. We
can upstream some of these extensions, but will also need to make
custom handling for some extensions that are too volatile or under-
specced to upstream to Khronos.
This also tweaks some of the Context method names to match what the
auto-generator expects. It also updates some TexStorage entry points.
Also includes a specialized error return value for glTestFenceNV.
Also removes the TexImage3DOES entry point which was neither used
nor accessible to the application.
Bug: angleproject:2263
Change-Id: I3667c22b1b15f84ab4c7dfecb5745aaf73d11e76
Reviewed-on: https://chromium-review.googlesource.com/846420
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
|
|
007530ea
|
2017-12-28T14:27:04
|
|
Entry Points: Refactor Extensions Part 2.
This moves the validation and entry point files to use a
consistent syntax. This will facilitate auto-generation.
Bug: angleproject:2263
Change-Id: If5d06e97db66783d7b3d7fb1d6365f8218d956ae
Reviewed-on: https://chromium-review.googlesource.com/846022
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
2b7bbc28
|
2017-12-21T17:30:38
|
|
Entry Points: Refactor Extensions Part 1.
This moves the validation and entry point files to use a
consistent syntax. This will facilitate auto-generation.
Bug: angleproject:2263
Change-Id: Ica2dbffff3898103c6827ae7f6b1154a45d14a85
Reviewed-on: https://chromium-review.googlesource.com/841345
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
62fcf62a
|
2017-11-30T16:16:12
|
|
ES31: Add DispatchComputeIndirect suport for OpenGL backend
BUG=angleproject:2270
TEST=dEQP-GLES31.functional.compute.indirect_dispatch.*
Change-Id: Id062a80188b2a37f28833aaae8e6d31bac382276
Reviewed-on: https://chromium-review.googlesource.com/802763
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
89c422ad
|
2017-11-29T18:24:20
|
|
ES31: Support memoryBarrier and memoryBarrierRegion APIs
BUG=angleproject:2280
TEST=dEQP-GLES31.functional.compute.basic.image_barrier_single
dEQP-GLES31.functional.compute.basic.image_barrier_multiple
dEQP-GLES31.functional.compute.basic.ssbo_cmd_barrier_single
dEQP-GLES31.functional.compute.basic.ssbo_cmd_barrier_multiple
dEQP-GLES31.functional.synchronization.*
Change-Id: If14debab21247dc4b446e86d1642fbc9376b6dd7
Reviewed-on: https://chromium-review.googlesource.com/798803
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
10a4d434
|
2017-11-28T14:46:26
|
|
ES31: Enable some dirty bits and dirty objects for compute pipeline
BUG=angleproject:2265
TEST=dEQP-GLES31.functional.shaders.builtin_var.compute.*
angle_end2end_test.ShaderStorageBufferTest31
.MultiStorageBuffersForMultiPrograms
Change-Id: Icc3df122602951a2328003c10a76696ab4c9f0d8
Reviewed-on: https://chromium-review.googlesource.com/792951
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
e4477001
|
2017-12-01T14:39:58
|
|
Add PackedEnumBitSet, use it for buffer binding validation
Includes angle::BitSetT changes from jmadill@chromium.org
BUG=angleproject:2169
Change-Id: I9f896613f5c6cdc91281cb9a00134f67291870d9
Reviewed-on: https://chromium-review.googlesource.com/804177
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
|
|
2eeb1b34
|
2017-11-29T16:06:43
|
|
WebGLCompat: Fix depthstencil query results.
getFramebufferAttachmentParameter returns incorrect
result for framebuffers in an inconsistent state.
BUG=angleproject:2259
Change-Id: I76fa99f1b8847c30469d344bd93dedd9cf6657bf
Reviewed-on: https://chromium-review.googlesource.com/798318
Reviewed-by: Bryan Bernhart <bryan.bernhart@intel.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
|
|
361df070
|
2017-11-22T09:33:59
|
|
ES31: Implement Geometry Shader resource queries on OpenGL
This patch intends to implement all geometry shader related
resource queries on OpenGL back-ends.
This patch also fixes a memory leak by releasing the geometry
shader compiler handle in the destructor of the Compiler.
BUG=angleproject:1941, angleproject:2261
TEST=angle_end2end_tests
Change-Id: Ieb69c162d2fc6c6550e145d1ec7948c3d36d4d15
Reviewed-on: https://chromium-review.googlesource.com/784552
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
|
|
afa02a2f
|
2017-11-23T12:57:38
|
|
ContextImpl: Make flush/finish take a gl::Context.
This will more easily allow us to call gl::BindingPointer methods.
The binding pointer will be used temporarily in the command graph.
This is only temporary since we will likely not be using
BindingPointer in the end result code, but it could be necessary
for future work.
Bug: angleproject:2264
Change-Id: I33cf40ec2a1e334c4abfdcff2ad20bbcda3c9d78
Reviewed-on: https://chromium-review.googlesource.com/789532
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Frank Henigman <fjhenigman@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
5d5253a3
|
2017-11-22T14:51:12
|
|
Clean up usage of EXT_debug_marker and KHR_debug in the backends.
In RendererGL, the EXT_debug_marker functions were calling the
KHR_debug entry points, now they fall back only when EXT_debug_marker is
missing.
Separated the ContextImpl methods for the two extensions.
BUG=781164
Change-Id: I615b5965b705e55eb730ebefa6e27e0ee6d86c31
Reviewed-on: https://chromium-review.googlesource.com/786337
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
|
|
5451d532
|
2017-11-16T17:16:34
|
|
Refactor ES31 entry points
BUG=angleproject:2254
Change-Id: I4e837a831e0950330b243bd8aa01831af0a70cc4
Reviewed-on: https://chromium-review.googlesource.com/775604
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
acf2f3ad
|
2017-11-21T19:22:44
|
|
Apply Chromium style fixes.
This addresses several minor code quality issues that are validated
in Chromium, but not yet applied to ANGLE:
* constructors and destructors must be defined out-of-line
* auto is not allowed for simple pointer types
* use override everywhere instead of virtual
* virtual functions must also be defined out-of-line
Slightly reduces binary size for me (~2k on Win, 150k on Linux).
Bug: angleproject:1569
Change-Id: I073ca3365188caf5f29fb28d9eb207903c1843e6
Reviewed-on: https://chromium-review.googlesource.com/779959
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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89be29a5
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2017-11-06T14:36:45
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ES31: Implement creation and attaching geometry shader on OpenGL
This patch intends to implement the creation of a geometry shader
and attaching a geometry shader to a program on OpenGL back-ends.
This patch also adds all geometry shader related dEQP-GLES31 test
failures to deqp_gles31_test_expectations.txt.
BUG=angleproject:1941
TEST=angle_end2end_tests
Change-Id: Ib0b497030255b15dacd967e48bc59eef0009af46
Reviewed-on: https://chromium-review.googlesource.com/757979
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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92019431
|
2017-11-20T13:09:34
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Make conversion from GL types to native bools consistant.
Some places would compare with "== GL_TRUE" and others with "!= GL_FALSE".
This behaviour is not in the OpenGL spec but "!= GL_FALSE" is the most
standard and follows the same rules as C and C++.
Remove un-necessary validation that params are either GL_TRUE or
GL_FALSE.
Update some internal storage from GLboolean to bool.
BUG=angleproject:2258
Change-Id: I12adbe2d24318a206521ca6ad1099ee7e2bf677e
Reviewed-on: https://chromium-review.googlesource.com/779799
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
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336129f6
|
2017-10-17T15:55:40
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Use a packed enum for buffer targets.
BUG=angleproject:2169
Change-Id: I4e08973d0e16404b7b8ee2f119e29ac502e28669
Reviewed-on: https://chromium-review.googlesource.com/723865
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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ee6884e7
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2017-11-09T16:51:11
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Generate generic error messages for Error objects without messages.
Makes sure that the debug output is fired for all generated errors.
BUG=783054
Change-Id: Ia30870cd950c53da892554e0862276d4be5360ac
Reviewed-on: https://chromium-review.googlesource.com/761760
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Antoine Labour <piman@chromium.org>
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c5de4d29
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2017-10-31T15:07:53
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KHR_create_context with GLES forbids _KHR reset notification enum.
EGL_CONTEXT_OPENGL_RESET_NOTIFICATION_STRATEGY_EXT from
EXT_create_context_robustness must be used with GLES instead.
BUG=angleproject:2213
Change-Id: Icaf3c7550c4eb7cb61c6d4ed37adba7824ca4bc8
Reviewed-on: https://chromium-review.googlesource.com/759122
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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29a20992
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2017-11-06T18:23:16
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Add back dirty bits for pack / unpack buffer binding
BUG=angleproject:2169
Change-Id: I8cee9e1c7565d90022216d62b45f0eec5bc51f14
Reviewed-on: https://chromium-review.googlesource.com/755461
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
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c67323a9
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2017-11-02T23:11:41
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Squash State dirty bits to below 64.
This will dramatically speed up performance on 64-bit systems due to
the efficiency of angle::BitSet64. Improves performance of the GL
back-end on benchmarks quite a bit.
Squashes the Pack and Unpack states together. Also moves the current
value dirty bits to a single dirty bit, with a separate set for each
attribute. Also squashes a multisample dirty bit.
Also fixes an incorrect dirty bit in StateManagerGL.
We may want to implement a semi-fast version of BitSet64 for 32-bit
systems if we find performance is not satisfactory.
BUG=angleproject:2188
Change-Id: I4616782bf75413252ede3e3ac752b9ccdb9aab49
Reviewed-on: https://chromium-review.googlesource.com/722423
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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7b62cf97
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2017-11-02T15:20:49
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Refactor TextureFormatMap to store an array.
std::map lookups are already showing up as a hot spot during some
profile trace analysis. We can elimintate these by only doing a
single switch at the entry point level to convert the GL internal
format to an internal identifier or type info pointer.
This change doesn't completely fix the hot spot, since now we are
doing multiple switch statements, but it does remove the std::map
storage in TextureCapsMap. It replaces it with a flat std::array
indexed by angle::Format::ID, and gives us the option in the future
to eliminate all by one switch statement.
This should allow for a faster texture caps implementation in Vulkan.
This also fixes the missing ANGLE format entries for ETC1 compressed
formats.
BUG=angleproject:2207
Change-Id: I74ea2082e582a6790d5fde90e33246a618a2da0e
Reviewed-on: https://chromium-review.googlesource.com/742375
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
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a59fc19f
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2017-11-02T12:57:58
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Use active textures mask with robust init.
This should speed up clearUnclearedActiveTextures considerably.
It was showing up as a hotspot when running the aquarium demo with
the passthrough command decoder.
Also rename the complete textures mask in gl::State to an active
textures mask, since it includes incomplete textures.
BUG=angleproject:2188
Change-Id: Idf020fc49c1e74f17a8005c3b88516829767b84c
Reviewed-on: https://chromium-review.googlesource.com/722421
Reviewed-by: Frank Henigman <fjhenigman@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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4751aabb
|
2017-10-30T15:14:52
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Fix minor issues with ANGLE_texture_rectangle.
* Some texture parameters were not initialized correctly.
* Binding points were not created for enableable texture extensions.
BUG=angleproject:1650
BUG=angleproject:1523
Change-Id: Id3436fe1dbb4069eafad97e722ac519a6b59e5db
Reviewed-on: https://chromium-review.googlesource.com/744446
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
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76e471e9
|
2017-10-21T09:56:01
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Vulkan: Implement basic uniforms.
This implementation adds one descriptor set with two bindings: one for
default vertex uniforms and the other for fragment. It adds two
corresponding uniform buffers, and the logic for updating the
descriptor sets bound to Vulkan. It doesn't handle much in the way of
synchronization and dependency management, or uniform update.
If there are only vertex or fragment uniforms the empty uniform buffer
is omitted from the descriptor set. If both are missing, there is no
descriptor set bound.
Note that as our implementation progresses we might not be able to
initialize our descriptor sets at link time, due to streaming in
uniform data.
BUG=angleproject:2167
Change-Id: I4ce4c3879ab454114df43bfac8d87ddf817fc045
Reviewed-on: https://chromium-review.googlesource.com/706340
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
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111a99e8
|
2017-10-17T10:58:41
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Check that the requested extension is supported by the backend.
Previously, we would only check that the extension was requestable and
not verify that the driver could support it.
BUG=angleproject:1523
Change-Id: I5273920fc08a20beda54d4afaeb406c6c1c2056f
Reviewed-on: https://chromium-review.googlesource.com/723559
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
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2e568cfb
|
2017-09-18T17:05:22
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Add generator for packed GL enums.
For testing this also converts two unimportant GLenums, gl::BufferUsage
and gl::CullModeFace.
BUG=angleproject:2169
Change-Id: If1e86a97d0fed3fd567303aca6506ec579503076
Reviewed-on: https://chromium-review.googlesource.com/688000
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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b433e872
|
2017-10-05T14:01:47
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Change robust resource init into a context creation attribute.
Enabled support on OpenGL even through the extension is not fully
implemented so that testing with Chromium/Passthrough commmand decoder
is still possible.
BUG=angleproject:1635
Change-Id: Ia417b1779aace1eae19514325701a79cd33f4ef3
Reviewed-on: https://chromium-review.googlesource.com/678479
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
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baf5d945
|
2017-08-28T20:45:48
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ES31: Add UNIFORM support for ProgramInterface
Add program resource properties for uniform.
BUG=angleproject:1920
TEST=angle_end2end_tests:ProgramInterfaceTest*
Change-Id: Ia5cf6219db43b8b1f73efbb3565d21c86e9d3ec0
Reviewed-on: https://chromium-review.googlesource.com/638050
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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a99ed554
|
2017-09-22T08:10:32
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Refactor data conversions for state commands
This mainly enforces the rules as descripted in ES 3.10, section
2.2.1 and 2.2.2, by enhancing the "queryconversions" to support
more rules, removing the scattered type convertors in "utilities"
, "mathutil" and "queryutils", and forcing to only use the
convertors in "queryconversions".
BUG=angleproject:2165
Change-Id: I73c1dc850e2b3b8a479ece1d9c5eb7ae4ce851fe
Reviewed-on: https://chromium-review.googlesource.com/680094
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
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05b35b21
|
2017-10-03T09:01:44
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D3D11: Lazy robust resource init.
This patch moves the robust resource init logic to the GL front-end.
Instead of initializing texture resources immediately on creation in
D3D11, it defers the clear until before a draw call in some cases, or
skips the update if we can determine if a texture (or other resource)
has been fully initialized.
Currently lazy init is only implemented for Textures, Renderbuffers,
and Surfaces.
Various places where lazy resource init is triggered:
* Framebuffer operations (Draw, Blit, CopyTexImage, Clear, ReadPixels)
* Texture operations (SubImage, GenerateMipmap, CopyTexImage)
Some efficiency gains remain to be implemented, such as when a
SubImage call fills the entire object. Similarly for Blit, and a few
other operations. In these cases we can skip lazy init as an
optimization. Edge cases with EGLImage are mostly untested.
BUG=angleproject:2107
Change-Id: I2bf3a69b1eae0d4feeb5b17daca23451f1037be8
Reviewed-on: https://chromium-review.googlesource.com/576058
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
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db342276
|
2017-09-27T10:21:45
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|
ES31: Implement glSampleMaski on OpenGL
This patch intends to implement glSampleMaski on OpenGL
backends.
Refers to: https://chromium-review.googlesource.com/c/487603
BUG=angleproject:1592
TEST=dEQP-GLES31.functional.state_query.*.sample_mask*
TEST=dEQP-GLES31.functional.texture.multisample.*.sample_mask*
Change-Id: If5ddd6ab57259593919a482be80fbdbe29f6f54d
Reviewed-on: https://chromium-review.googlesource.com/573727
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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0f80ed86
|
2017-09-19T00:24:56
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Improve speed of iterating dirty textures.
We had a performance regression in the Textures benchmark. What the
test was doing was iterating over all possible texture state,
ensuring the active texture was dirty every frame. This is an attempt
to improve on the speed by not doing as much resetting work in
State::syncProgramTextures. It introduces an active textures mask to
speed iteration over the active texture set.
Also makes a refactoring change to Context to make it easier to limit
caps to an implementation maxium. The number of active textures is
limited to 64 so they easily fit in the bitset mask, with a limit of
32 per shader stage. No mask is currenly kept for compute shaders.
With the fix the performance should be about the same as before (which
is good, as the test always sets the textures dirty).
Test: TexturesBenchmark.Run/gl_8_textures_5_rebind_3_state_8_mips
BUG=chromium:765363
BUG=angleproject:1387
Change-Id: I8bcf95be3671195373573f89f406edaba40aa1be
Reviewed-on: https://chromium-review.googlesource.com/670279
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Frank Henigman <fjhenigman@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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a336b90f
|
2017-08-02T16:05:21
|
|
ES31: Impl program pipeline object management entries for GL backend.
The program pipeline object management entries are:
GenProgramPipelines
DeleteProgramPipelines
BindProgramPipeline
IsProgramPipeline
BUG:angleproject:2123
Change-Id: I114d054b90caf2ee3f9befef7439552a1c309bc4
Reviewed-on: https://chromium-review.googlesource.com/629978
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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71c88b31
|
2017-09-14T22:20:29
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Enable [[nodiscard]] for gl::Error.
This forces all return values to be checked for gl::Error.
Requires quite a bit of minor refactoring. I also added a macro to
swallow an error without returning from a function.
We could look at storing the errors in the Context at some point,
since almost always when we're generating errors that we need to
discard we have access to the Context as a parameter.
BUG=angleproject:2150
Change-Id: I457e48a30c002eda0993acbcd3180ba87bf169fb
Reviewed-on: https://chromium-review.googlesource.com/665173
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
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14bbb3f9
|
2017-09-12T15:23:01
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|
Context: Remove recompilation trigger impl method.
Move this down into the D3D11 renderer. Achieve this by passing a
mutable pointer to the memory program cache to the ContextImpl.
This will allow the D3D11 back-end to more easily sync state then
apply state changes. It also cleans up the gl-side Context a bit.
BUG=angleproject:1155
Change-Id: Ia2c63c05cf414e0d0b22b69c3ed7128f0e405933
Reviewed-on: https://chromium-review.googlesource.com/659230
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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|
5b03f475
|
2017-01-09T10:22:53
|
|
ES31: Implement getMultisamplefv for D3D part.
Implement getMultisamplefv for d3d part.Because standard D3D sample
positions from https://msdn.microsoft.com/en-us/library/windows/
desktop/ff476218.aspx are fixed sample pattern,we put the sample
positions into a constant array in renderer11_utils.cpp with a
function to query it.
BUG=angleproject:1590
TEST=dEQP-GLES31.functional.texture.multisample.samples_*.sample_position
Change-Id: I6e6006ed1c4e22fe006522e9ffd3297247bee75e
Reviewed-on: https://chromium-review.googlesource.com/594970
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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d9cd7b7f
|
2017-08-30T15:04:25
|
|
ES31: Add glGetProgramInterfaceiv API
Add API entry and validation checks(GLES 3.1 section 7.3).
Add the first 4 interfaces(PROGRAM_INPUT, PROGRAM_OUTPUT,
UNIFORM and UNIFORM_BLOCK) implementation.
BUG=angleproject:1920
TEST=angle_end2end_tests:ProgramInterfaceTestES31.*
Change-Id: Iab80ba332e2a5e2b3e677039359e60a420e3d6b0
Reviewed-on: https://chromium-review.googlesource.com/642729
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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06ef36b9
|
2017-09-09T23:32:46
|
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Add top-level state sync for Samplers.
This also reformats the Sampler class to use a shared state struct
with the implementation. It removes the call to sync the sampler
state from the StateManagerGL::setGenericShaderState method, since
it should all be handled at the front-end now.
Also rename 'syncImplState' to 'syncState' methods.
BUG=angleproject:1387
Change-Id: I5f0219b719aee99aaaa486ec188b2af0c9128e6a
Reviewed-on: https://chromium-review.googlesource.com/648054
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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81c2e253
|
2017-09-09T23:32:46
|
|
Add top-level dirty bits for texture and samplers.
These will have to be fleshed out in the back-ends.
Also currently uses a single bit for all the bindings, and we can
extend this to more fine-grained updates in the future.
This patch implements top-level updates for texture completeness.
Sampler completeness caches are removed from the Texture class, and
replaced by a cache in the gl::State class. The State class also
keeps a channel binding to the bound textures so it can be notified
when textures might change from complete <-> incomplete.
In future CLs we skip updating back-ends if texture state doesn't
change.
BUG=angleproject:1387
Change-Id: If580b4851303c86f3240e62891f5f6047eefb6a2
Reviewed-on: https://chromium-review.googlesource.com/648053
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|