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a4b506f7
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2020-04-03T18:31:22
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No-Op draws when no active VS and/or FS is present
According to the OpenGL ES 3.1 spec:
7.3. PROGRAM OBJECTS
If there is no active program for the vertex or fragment shader
stages, the results of vertex and fragment shader execution will
respectively be undefined. However, this is not an error.
To handle this, if no VS or FS is present in the active Program/PPO,
we will no-op the draw command.
Bug: angleproject:3570
Test: KHR-GLES31.core.sepshaderobjs.StateInteraction
Change-Id: If19e9fbb1bc09fa0d490832079bb9f514eab6035
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2136386
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Tim Van Patten <timvp@google.com>
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913f4f42
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2020-04-15T00:54:37
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Vulkan: Support VS, FS, and CS in the same PPO
This CL adds support for a Program Pipeline Object to have a VS, FS,
and CS attached to the same PPO and then using that PPO for both draw
and dispatch calls.
Bug: angleproject:3570
Test: KHR-GLES31.core.compute_shader.sso*
Change-Id: I262cdbdfd442f6db5ba2b45d1308003102b237cb
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2150078
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com>
Commit-Queue: Tim Van Patten <timvp@google.com>
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405f8e7b
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2020-02-24T17:38:10
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Vulkan: Support Program Pipeline Objects
Add support for PPOs to the Vulkan back end.
Bug: angleproject:3570
Change-Id: I5403456929847c185467b008d810f31ecfcb60cc
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2072652
Commit-Queue: Tim Van Patten <timvp@google.com>
Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com>
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20e375eb
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2020-03-14T20:27:09
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Vulkan: Use shader stage specific barrier
Seperate vertex and fragment shader read/write with shader stage
specific barriers
Bug: angleproject:4467
Change-Id: Id18909b497b087e58d750023399943bc9d414edf
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2102957
Commit-Queue: Charlie Lao <cclao@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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68083e89
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2020-03-04T15:55:53
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Vulkan: Move cached samplers/images and has*() to ProgramExecutable
The active samplers and images are being moved from Program into
ProgramExecutable to unify interacting with them for Programs and
ProgramPipelines
Also, create some helper functions for gl::Program that ProgramExecutable can
call to make it easier for ProgramPipeline to respond to similar
queries for each of the Programs in the ProgramPipeline.
Bug: angleproject:3570
Change-Id: I0b37f1a379e56b9659d82d92f6d7a546beee11cd
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2087648
Commit-Queue: Tim Van Patten <timvp@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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7e0699a2
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2020-02-05T17:04:06
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Create the ProgramExecutable Class
The ProgramExecutable class is being created to collect data structures
that are common to both Programs and ProgramPipelines, as well as any
shared functions. This allows callers to request the current
ProgramExecutable from the State and make
Program-/ProgramPipeline-specific queries without needing to know
exactly which responded. This will also allow the necessary data
structures to only be populated and stored within the ProgramExecutable
when necessary and reused as often as necessary.
Bug: angleproject:3570
Change-Id: I101f08ab03421894667b4a426a04d2147489f0e1
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2040512
Commit-Queue: Tim Van Patten <timvp@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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