src/compiler/preprocessor/cppstruct.c


Log

Author Commit Date CI Message
daniel@transgaming.com e9874058 2011-01-26T17:32:26 Fix issues with preprocessor on very malformed shaders Trac #15236,#15237,#15238,#15239 Error out instead of continued processing when we already know the preprocessor directives are bungled. Generally be more careful about the order in which cpp->elsetracker and cpp->ifdepth are checked/operated on. Validate all accesses of cpp->elsedepth to ensure no out of bounds accesses occur. Also slipped in a few indentation/spacing fixes. Signed-off-by: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@540 736b8ea6-26fd-11df-bfd4-992fa37f6226
vangelis@google.com f8de41fb 2010-08-09T16:51:37 Adding separate license file for the preprocessor code and removing the ANGLE boilerplate license from those files. git-svn-id: https://angleproject.googlecode.com/svn/trunk@372 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com e6842296 2010-04-20T18:52:50 Fix more relative #include paths (mostly header files) Trac #11408 Signed-off-by: Andrew Lewycky Signed-off-by: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@171 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 42b207da 2010-03-17T13:12:07 mv Compiler/Preprocessor -> src/compiler/preprocessor Trac #11406 Signed-off-by: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@36 736b8ea6-26fd-11df-bfd4-992fa37f6226