src/tests/compiler_tests/Precise_test.cpp


Log

Author Commit Date CI Message
Shahbaz Youssefi 02ae054c 2025-04-07T13:48:29 Translator: Fix init of inactive output variables Bug: chromium:398401939 Change-Id: I0df494b945b8d0e805a62cf7645d06bf233f36ca Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6438495 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Shahbaz Youssefi 02e7f967 2023-05-25T14:54:49 Translator: Remove the "variables" option Variable collection is invariably enabled by the front-end as well as other major users of ANGLE such as Firefox. All translator backends except GLSL force-enable variable collection either way. This change removes this compile option and enables variable collection unconditionally. The flag itself remains in ShCompileOptions until references to it are removed from Chromium. Bug: chromium:1447314 Change-Id: I4d3b30c1bfbd345c5ad269abc62c0a6a59de2f56 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4568524 Auto-Submit: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Brandon Schade 80e60bbc 2023-05-09T12:46:18 Validate non-precision qualifiers in GLSL shaders Add validation to reject non-precision qualifiers on struct members in GLSL shaders, as per the GLSL ES 3.2 specification, section 4.1.8: Structures Tests: KHR-GLES3*.shaders.negative.non_precision_qualifiers_in_struct_members Bug: angleproject:8045 Change-Id: I863ae631b09ff773a826d542f387072491489699 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4534656 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Brandon Schade <b.schade@samsung.com>
Shahbaz Youssefi 6f80f0f0 2022-08-06T02:29:19 Translator: Clean up the compile flag passing interface Historically, compile flags were sent to the translator as a bitmask. Recently, we were getting close to running out of bits. Additionally, direct-to-metal work had started to introduce constants to be passed to the translator, which were misplaced in ShBuiltInResources and Caps. Recent work on Pixel Local Storage adds even more constants, aggravating the situation. In this change, the interface to passing compile flags is reworked. A struct is passed (instead of a bitmask) that has one bit for each flag. This can be indefinitely extended. Additionally, the constants needed by metal and PLS are also placed in this struct. In turn, the backends can set these options directly, and don't have to hack them into Caps to further get hacked into ShBuiltInResources. Bug: angleproject:7559 Change-Id: If93f1e1b8818ad3a0ac708ab04ab93b4b397d114 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3812562 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com> Commit-Queue: Amirali Abdolrashidi <abdolrashidi@google.com> Auto-Submit: Shahbaz Youssefi <syoussefi@chromium.org>
Shahbaz Youssefi f3d5dac3 2021-08-23T17:25:15 Vulkan: SPIR-V Gen: Drop dependency to glslang The SPIR-V gen path is now made default. Compilation through glslang is still supported for debugging, and is enabled on the GLSL* end2end tests for smoke testing. On release builds, glslang is not supported. To test with glslang, add the following gn arg (only necessary if dcheck is disabled): angle_enable_spirv_gen_through_glslang = true Then enable the generateSPIRVThroughGlslang feature. This can be done by setting an environment variable: ANGLE_FEATURE_OVERRIDES_ENABLED=generateSPIRVThroughGlslang ./angle_deqp_gles2_tests Binary size saving: - 1.3MB on Linux (SPIR-V gen itself: 240KB) - 730KB on Android (SPIR-V gen itself: 140KB) Perf tests: - LinkProgramBenchmark.Run/vulkan_compile_single_thread * Through glslang: truncated mean: 1287033.36 * Direct SPIR-V Gen: truncated mean: 244495.91 (~80% reduction) - LinkProgramBenchmark.Run/vulkan_compile_multi_thread * Through glslang: truncated mean: 4565894.83 * Direct SPIR-V Gen: truncated mean: 1158164.10 (~75% reduction) Bug: angleproject:4889 Bug: angleproject:6210 Change-Id: I486342702977c8114e90073b97183aba115a8b2d Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3115140 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com>
Shahbaz Youssefi 3036e090 2021-07-29T15:55:39 Vulkan: Direct SPIR-V Gen: Support the precise keyword The precise keyword is different in GLSL in that it defines what arithmetic operations _that have led to the value being assigned to a variable_ should be done precisely (i.e. not "contracted"). A tree traverser is implemented that detects precise access chains and applies precise-ness to the right hand side of assignment expressions to said access chains. This is only done if the shader uses the precise keyword in the first place. The algorithm for this is inspired by the implementation in glslang. This change additionally: - Fixes parser to allow precise on function parameters - Fixes GLSL code generation to output precise on struct members and function parameters. Bug: angleproject:4889 Change-Id: Ie3808c3c8c08da308e88af20f5f90379d9d14d47 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3056369 Reviewed-by: Tim Van Patten <timvp@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>