|
a59fc19f
|
2017-11-02T12:57:58
|
|
Use active textures mask with robust init.
This should speed up clearUnclearedActiveTextures considerably.
It was showing up as a hotspot when running the aquarium demo with
the passthrough command decoder.
Also rename the complete textures mask in gl::State to an active
textures mask, since it includes incomplete textures.
BUG=angleproject:2188
Change-Id: Idf020fc49c1e74f17a8005c3b88516829767b84c
Reviewed-on: https://chromium-review.googlesource.com/722421
Reviewed-by: Frank Henigman <fjhenigman@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
6a89d227
|
2017-11-02T11:59:51
|
|
Vulkan: Refactor format table.
This moves the Vulkan format table to dynamically generated, but
keeps it easily indexed. Because Vulkan format support is not able
to be fully determined until runtime, we'll need a dynamic way to
build the table. The most straight-forward way seems to be to keep
a copy of the full table in the Renderer. Initializing it once at
startup makes it a bit slower to init, but saves us from any threading
shenanigans with lazy init when (and if) we ever support multi-
threaded Contexts.
BUG=angleproject:2207
Change-Id: Ib1ac879daa562c7ad1a965390be401fa2314e42c
Reviewed-on: https://chromium-review.googlesource.com/742374
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
|
|
d10cf69e
|
2017-11-02T11:06:14
|
|
Remove repeated "success" check from compileTreeImpl
This refactoring simplifies the compilation code by putting AST checks
and simplification into a separate function. This function will
immediately return false when an error is encountered. This is easier
to maintain than repeated checking of a "success" boolean.
BUG=angleproject:2068
TEST=WebGL conformance tests, angle_unittests, angle_end2end_tests
Change-Id: I1ae1c8def3625ada1482104a6babe605405229ef
Reviewed-on: https://chromium-review.googlesource.com/750085
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
|
|
58f67be0
|
2017-10-27T08:59:27
|
|
ES31 program query: support AtomicCounterBuffer and UniformBlock
Calculates atomic counter buffer's shader reference according to its
child counters.
Merges GL_UNIFORM_BLOCK_* queries to GL_*.
Refreshes deqp_gles31_test_expectations.
BUG=angleproject:1920
TEST=angle_end2end_tests:ProgramInterfaceTest*
dEQP-GLES31.functional.state_query.program.active_atomic_counter_buffers_get_programiv
dEQP-GLES31.functional.layout_binding.ubo.*
Change-Id: Ia23ddfef5f5dd7e15628f4c259273e1c01c14d80
Reviewed-on: https://chromium-review.googlesource.com/715436
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
|
|
a8b73ed0
|
2017-11-02T09:22:29
|
|
Add a meta-script to run code generators.
This script calls all the various GL and back-end python scripts to
generate our internal format tables and entry points, etc. It uses
a GYP-like scheme of inputs/outputs to check modified time before
running the generators. It also will automatically call 'git cl
format' if any generator was called.
Also updates the copyright in a couple of touched files.
BUG=angleproject:2207
Change-Id: I4187a7622accc1c97a8d779b8f87fe00b74855ea
Reviewed-on: https://chromium-review.googlesource.com/742372
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
5ca5c65c
|
2017-10-27T17:29:54
|
|
Pass offsets to base validation for CompressedSubTexImage3D.
BUG=angleproject:2216
Change-Id: I54716fe7ba08a19d5f4c3287701cffc650adb2d8
Reviewed-on: https://chromium-review.googlesource.com/742504
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
e1f3ad4d
|
2017-10-28T23:00:42
|
|
Vulkan: Add vk::GetImpl helper.
Using reflection helpers, we can avoid having to pass the return
type to the GetImpl method.
BUG=angleproject:2200
Change-Id: Id160fbdf0ea8b3de2f219d3cc92394c678189a48
Reviewed-on: https://chromium-review.googlesource.com/742371
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
|
|
7bd16666
|
2017-10-28T19:40:50
|
|
Vulkan: Allow in-flight Framebuffer changes.
This allows the app to alter Framebuffer attachments while there
are existing command buffers using the resources and attachments.
BUG=angleproject:2200
Change-Id: I3298dafef5e3bd2c6efda8e8a32a6cf7febc13dc
Reviewed-on: https://chromium-review.googlesource.com/742370
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
640d597d
|
2017-11-02T10:37:31
|
|
Add missing check in Compiler
Further AST traversals should not be run in case the expression
complexity check failed and set success=false. Otherwise traversal
can result in stack overflow.
BUG=chromium:780545
TEST=WebGL conformance tests
Change-Id: Icfde8c051038c691563e199a6d3a17b1e8e5ebf5
Reviewed-on: https://chromium-review.googlesource.com/750781
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
4ef25033
|
2017-11-01T09:36:51
|
|
Refactor StaticallyUsed
Gather vertexStaticUse, fragmentStaticUse, and computeStaticUse
into a new mixin class StaticallyUsed, from which various
program resources can inherit to track their shader references.
BUG=angleproject:1920
Change-Id: Ibb3c0fe035bb8789aad65dbdfefaf7cb17b64c4e
Reviewed-on: https://chromium-review.googlesource.com/748317
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
|
|
2348e21a
|
2017-09-27T17:46:25
|
|
Make GL_OES_get_program_binary enableable.
BUG=angleproject:1523
Change-Id: Iad002e8cbc354b9a9d08a30ba57a293f889ecffb
Reviewed-on: https://chromium-review.googlesource.com/688640
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
|
|
b8d2664f
|
2017-10-27T18:14:14
|
|
Run angle_perftests on GLES backend
Adds OPENGLES_NULL configuration
and selects between OPENGL and OPENGLES based on whether building for Android.
Also 2 small changes to get the newly enabled tests to pass on N5X:
1. Require GL_EXT_texture_storage in TexSubImage test
2. Limit numVertexUniforms and numFragmentUniforms to 64 in MatrixUniforms test
BUG=675997
Change-Id: I5439e5fb7e93b3a928f12594761115d56f60d81b
Reviewed-on: https://chromium-review.googlesource.com/748522
Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
526543cb
|
2017-10-28T10:59:16
|
|
Vulkan: Fix deleting in-use Framebuffer.
BUG=angleproject:2200
Change-Id: I13d661b690a6a9e67b3e8a27f9d7bd4126dca87f
Reviewed-on: https://chromium-review.googlesource.com/742749
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
|
|
86f8116b
|
2017-10-30T15:10:45
|
|
Make compressed texture format extensions enableable.
Fix allowing CompressedTexSubImage calls on ETC1 texture types
(disallowed in the extension spec).
BUG=angleproject:1523
Change-Id: Ic90175ff4626da0170b6c94f204a9d31fd0154a7
Reviewed-on: https://chromium-review.googlesource.com/744443
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
|
|
1b038241
|
2017-11-01T15:14:36
|
|
Vulkan: Support Texture redefinition.
Because initializing the texture can queue a copy from a staging
vk::Image, we must ensure we're not in a render pass. To make this
easier we move the current render pass tracking into the RendererVk
from the FramebufferVk class. (Note: in the future we will have
deferred command submission and this will become unnecessary.)
BUG=angleproject:2200
Change-Id: Ide8d4d70b50efbd79bbfa7006ad75cbc57cdf4c7
Reviewed-on: https://chromium-review.googlesource.com/741549
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
91ab54b6
|
2017-10-30T15:12:42
|
|
Make ANGLE_texture_usage enableable.
BUG=angleproject:1523
Change-Id: I4e6e4ec6ae7cfb616869373b62dc455d0c5c8c09
Reviewed-on: https://chromium-review.googlesource.com/744444
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
|
|
8724e254
|
2017-10-28T10:44:40
|
|
Vulkan: Fix re-creating buffer storage.
BUG=angleproject:2200
Change-Id: Id60e857517cce9c0bfa272e4e6a399f236e395f7
Reviewed-on: https://chromium-review.googlesource.com/741548
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
096f278e
|
2017-10-28T10:44:40
|
|
Introduce SimpleStateChangeTests.
BUG=angleproject:2200
Change-Id: I5bf2305a6d98f16c3c2677d1c81b8285fa7ba3f9
Reviewed-on: https://chromium-review.googlesource.com/737559
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
25301b60
|
2017-10-28T20:59:31
|
|
Remove WrappedObject::retain.
With resources being mostly deleted by the Renderer along with a
serial number, the retain move semantics weren't very useful.
Refactoring change only.
BUG=angleproject:2200
Change-Id: I7b72b1decfa7604cdd767e7d9b5213b9383eb240
Reviewed-on: https://chromium-review.googlesource.com/742369
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
4751aabb
|
2017-10-30T15:14:52
|
|
Fix minor issues with ANGLE_texture_rectangle.
* Some texture parameters were not initialized correctly.
* Binding points were not created for enableable texture extensions.
BUG=angleproject:1650
BUG=angleproject:1523
Change-Id: Id3436fe1dbb4069eafad97e722ac519a6b59e5db
Reviewed-on: https://chromium-review.googlesource.com/744446
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
|
|
d78e33a8
|
2017-10-30T12:33:52
|
|
preprocessor: Fix lineno overflow on line continuations
BUG=chromium:774807
Change-Id: I4b3fbee31683f411810080572cfff0f8307b93bf
Reviewed-on: https://chromium-review.googlesource.com/744183
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
3590555d
|
2017-11-01T10:27:09
|
|
Revert BGRA renderability change for ES drivers.
While these should be supported on ES drivers, ANGLE's texture format
caps generation does not correctly differentiate between renderbuffer
and framebuffer attachment formats and leads to assertion failures.
BUG=779346
BUG=angleproject:1523
Change-Id: I9a49abdf52ae8b1ef91f88a4434ff8c3f95b025b
Reviewed-on: https://chromium-review.googlesource.com/748888
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
|
|
63458a3e
|
2017-10-30T15:16:53
|
|
CopyTextureCHROMIUM: Validate the texture target enums first.
INVALID_ENUM should be generated before any INVALID_VALUE errors based
on the texture state.
BUG=angleproject:1932
Change-Id: If74440602d56b1a86fa24ff87c38d2b0dec2bfb2
Reviewed-on: https://chromium-review.googlesource.com/744448
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
|
|
206a58d1
|
2017-10-29T11:11:29
|
|
Slight reformat to ANGLE format table.
Refactoring change only.
BUG=angleproject:2207
Change-Id: Id05972d2084f3254745cbf55d1b7577306020466
Reviewed-on: https://chromium-review.googlesource.com/742373
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
|
|
e88ec8ee
|
2017-10-31T17:18:14
|
|
Vulkan: Refactor GarbageObject.
Instead of allocating a small bundle for deferred deletion, store a
small triple of {Serial,VkHandle,HandleType}. The HandleType can be
used in a generic way to release the VkHandle, without needing to
store a pointer and use a virtual call.
BUG=angleproject:2200
Change-Id: I30925c2f50fd11dafb1b986ced7d279a7dde827b
Reviewed-on: https://chromium-review.googlesource.com/741163
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Frank Henigman <fjhenigman@chromium.org>
|
|
c1f14fbe
|
2017-10-28T19:17:23
|
|
Remove empty switch statements from translated shaders
The native HLSL compiler does not accept switch statements with an
empty statement list. The simplest way to accommodate this is to
simply remove them from the AST after parsing and some initial
pruning.
This is done by the new RemoveEmptySwitchStatements traverser. It
preserves init statements of switch statements in case they have side
effects. So for example
switch(++i) {}
gets translated to
++i;
BUG=angleproject:2206
TEST=angle_end2end_tests
Change-Id: I550a3c9b010a3566016bdfd93344ac30fd860604
Reviewed-on: https://chromium-review.googlesource.com/742922
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
|
|
b8ee9dd3
|
2017-10-30T12:43:27
|
|
Validate empty statements in switch statements
Even an empty statement like ";" is a statement according to the
grammar. They should not be allowed in switch statements before the
first case statement, but on the other hand a switch statement that
has just an empty statement after the last statement is valid.
Now the parser creates AST nodes from empty statements so that we can
validate switch statements correctly. However, they are pruned shortly
after parsing completes in PruneNoOps, so they don't affect further
processing of the AST.
BUG=angleproject:2181
TEST=angle_unittests
Change-Id: I1085056fc34b146142546fc5f2b7f3124b910ab9
Reviewed-on: https://chromium-review.googlesource.com/743621
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
|
|
2c5c41f9
|
2017-10-31T10:58:09
|
|
Skip WebGLCompatibilityTest.InvalidTextureFormat on Ozone.
Attempting to figure out why the Linux Ozone (Intel) is failing.
BUG=779346
Change-Id: I94bb50f0b7746c90fe31ea1a9107319864d85438
Reviewed-on: https://chromium-review.googlesource.com/746372
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
d922775b
|
2017-10-19T16:23:07
|
|
Clean up passed end2end tests on Intel Windows platform
Intel driver has released its latest versions, many intel driver bugs are fixed.
This patch cleans up end2end test cases skipped on windows 10 and windows 7.
The test environment is as follows,
Hardware: Skylake(HD 530), Kabylake(HD 630)
Driver version: 4815, 4821
OS: windows 10(15063), windows 7.
BUG=angleproject:2205
Change-Id: Iae14763aa86a572da1221e9ea35b28da2561d3b0
Reviewed-on: https://chromium-review.googlesource.com/729549
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
6bb4f501
|
2017-10-31T14:54:00
|
|
Fix MSVS 2015 compilation of tests
"GLenum" needs to be prefixed to disambiguate between global GLenum
and sh::GLenum.
TEST=compile with MSVS 2015
Change-Id: I31a13c8d410bf32c4d5114c03f4b119aae256778
Reviewed-on: https://chromium-review.googlesource.com/746761
Reviewed-by: Olli Etuaho <oetuaho@nvidia.com>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
|
|
722bfb51
|
2017-10-26T17:00:11
|
|
Fix detecting duplicate field names in structures
Previously field names that were listed in the first declarator list
inside a struct declaration were not checked against each other.
BUG=angleproject:2204
TEST=angle_unittests
Change-Id: Ibf821d45556f6dfe0223dae673644f6795daf4cb
Reviewed-on: https://chromium-review.googlesource.com/739825
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
|
|
9088557f
|
2017-10-30T20:43:38
|
|
D3D11: Fix dirty current value updates.
Fixes a bug where subsequent updates to a "current value" (disabled)
Vertex Attribute would not trigger the state change to D3D11 such that
the updated buffer handle would be applied to D3D11. Also adds a test
to cover the problem case.
This bug was introduced in 2bc947334cad:
"D3D11: Minor optimizations to vertex attribute application."
BUG=chromium:779675
BUG=angleproject:1155
Change-Id: Ib0447231fb6969e7dad1e1e576315cab91acf4f4
Reviewed-on: https://chromium-review.googlesource.com/744924
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
d84a00b9
|
2017-10-27T17:27:26
|
|
Make GL_OES_rgb8_rgba8 enableable.
Allow unsized RGB/UNSIGNED_BYTE without the rgb8rgba8 extension.
BUG=angleproject:1523
Change-Id: Ic7b4236c7b8389952b093719f26840ea2bbd01bf
Reviewed-on: https://chromium-review.googlesource.com/742501
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
|
|
163965d5
|
2017-10-11T11:38:55
|
|
BUILD.gn: prepare dEQP test support on Mac
BUG=angleproject:1569
Change-Id: I703f4739726c849950ba103049fa39498a4ff1df
Reviewed-on: https://chromium-review.googlesource.com/744361
Reviewed-by: Frank Henigman <fjhenigman@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
|
|
e7c5f4f0
|
2017-10-30T07:16:43
|
|
Fix compilation on mips devices.
We need to include stddef explicity for size_t.
BUG=angleproject:2167
Change-Id: I66e75b8d29e94aa9b8427e39827a0267649bb0ec
Reviewed-on: https://chromium-review.googlesource.com/743702
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
660b28cc
|
2017-10-30T12:58:56
|
|
Disable WebGL texture_rg tests on all OpenGL ES.
BUG=angleproject:1523
BUG=779346
Change-Id: I019597bea3f17f178d584b8a6f070d0640511781
Reviewed-on: https://chromium-review.googlesource.com/743852
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
55bc905f
|
2017-10-25T17:33:06
|
|
Always consider type arrayness for atomic counters
Atomic counter arrays may be declared with various different syntax -
the array size may be declared as a part of the type or as a part of
the declarator. Take this into account when determining whether atomic
counter offsets overlap.
BUG=angleproject:1729
TEST=angle_unittests
Change-Id: I7435ded9401c4c1caab22c22d83fd2ad301df768
Reviewed-on: https://chromium-review.googlesource.com/738140
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
|
|
87c35883
|
2017-10-19T15:19:38
|
|
Prune no-op statements with a single traverser
We put pruning literal statements and pruning empty declarations in
the same traverser, as some of the required logic is the same. This
pruning of no-ops is always done as one of the first processing steps
after parsing, so further processing of the AST is simpler.
Since we now prune pure literals before removing no-op cases from the
end of switch statements, we also don't need any sort of special
handling for switch statements in pruning pure literals.
BUG=angleproject:2181
TEST=angle_unittests
Change-Id: I2d86efaeb80baab63ac3cc803f3fd9e7ec02908a
Reviewed-on: https://chromium-review.googlesource.com/727803
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
|
|
65c56dd9
|
2017-10-13T16:18:57
|
|
Fix incorrect hashing on built-in interface block fields
This patch intends to fix an error in translating built-in interface
block fields. Any field of a built-in interface block should be kept
and cannot be hashed.
This patch can fix a bug in handling the interface block gl_in when
we try to output the translated geometry shader string.
BUG=angleproject:1941
TEST=angle_unittest
Change-Id: Iebfba4b6a30c8942ed0f66131ad30d12ad96c62a
Reviewed-on: https://chromium-review.googlesource.com/719454
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
|
|
2a35741b
|
2017-09-05T10:42:47
|
|
WebGLCompatibility: Disable ES format extensions by default.
Prevents format validation errors with WebGL context.
BUG=angleproject:1523
Change-Id: Iddc525eeb467de0139e166dad0893f3bea3ef35f
Reviewed-on: https://chromium-review.googlesource.com/650807
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
aa9c396b
|
2017-10-27T14:54:39
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|
Revert "BUILD.gn: prepare dEQP test support on Mac"
This reverts commit 4b8b650c8e4586c14466faa9527175755860cd6b.
Reason for revert: causes build failure on the Mac dEQP builder.
Original change's description:
> BUILD.gn: prepare dEQP test support on Mac
>
> BUG=angleproject:1569
>
> Change-Id: I77aa55d28b884fa648ff52aedddf3a23fe6e4a8c
> Reviewed-on: https://chromium-review.googlesource.com/713194
> Commit-Queue: Corentin Wallez <cwallez@chromium.org>
> Reviewed-by: Frank Henigman <fjhenigman@chromium.org>
> Reviewed-by: Jamie Madill <jmadill@chromium.org>
TBR=fjhenigman@chromium.org,jmadill@chromium.org,cwallez@chromium.org
Change-Id: Idc08cf12294505600890d1c6e43f62c0261631a5
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: angleproject:1569
Reviewed-on: https://chromium-review.googlesource.com/741881
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
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ca68d988
|
2017-09-18T16:41:56
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ES31: Add std430 support for OpenGL backend
BUG=angleproject:1920
TEST=angle_unittests
Change-Id: Ie8e171abec053c2c5dca93d6e79db534f74520e7
Reviewed-on: https://chromium-review.googlesource.com/737532
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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4ddae359
|
2017-10-26T16:20:18
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Use array_specifier in struct declarator parsing
This will make implementing arrays of arrays simpler for struct
members as well. Similar refactoring was already done for other types
of array declarations.
BUG=angleproject:2125
TEST=angle_unittests
Change-Id: I0483c3a7c006d37090c7c972cb3d7763d3909c8f
Reviewed-on: https://chromium-review.googlesource.com/739824
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
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9cd7163e
|
2017-10-26T14:43:20
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Fix setting array sizes on a constructor
Take any array sizes that have been explicitly specified in the shader
text into account, and only set the ones that are unsized according to
the arguments.
BUG=angleproject:2125
TEST=angle_unittests
Change-Id: I37d08a86c25f7cd4f3ce5689f2c9fad444e7d5ad
Reviewed-on: https://chromium-review.googlesource.com/738141
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
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4b8b650c
|
2017-10-11T11:38:55
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BUILD.gn: prepare dEQP test support on Mac
BUG=angleproject:1569
Change-Id: I77aa55d28b884fa648ff52aedddf3a23fe6e4a8c
Reviewed-on: https://chromium-review.googlesource.com/713194
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Frank Henigman <fjhenigman@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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454c34cb
|
2017-10-25T16:35:56
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Accept valid geometry shader inputs regardless of syntax
Before, only the following style of declarations were accepted:
in float f[];
Now also these styles are accepted:
in float[] f;
in float f[], g[];
BUG=angleproject:2201
TEST=angle_unittests
Change-Id: I0af7d355a5e06a67ceef2d6bd69af7e23c180a04
Reviewed-on: https://chromium-review.googlesource.com/738234
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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335d8bf2
|
2017-10-23T15:41:43
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WebGLCompatibility: Fix shader validation using define macros.
Backslash as line-continutation character is not permitted to be used
within a pre-processor directive for WebGL1.
BUG=angleproject:2093
Change-Id: I649a914b9bc544a3e4f9e7eff23b95a62c9b7008
Reviewed-on: https://chromium-review.googlesource.com/734218
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Bryan Bernhart <bryan.bernhart@intel.com>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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c4f1dd83
|
2017-10-25T17:02:29
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Use angle::BitSetIterator optimizations on arm64 as well
Previously were enabled only on x86_64.
Also change from using target_cpu to current_cpu, as the doc recommends.
BUG=angleproject:1814
Change-Id: Ia7e8e930c76aab5cfb47b75e0ec78902ab313237
Reviewed-on: https://chromium-review.googlesource.com/737438
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
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b79e7bb6
|
2017-10-24T13:55:50
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Vulkan: Implement simple render-to-texture.
This was mostly working already, just needed to set up a few entry
points.
BUG=angleproject:2200
Change-Id: I9c13d6d4dd42f23c69a58e42e07e3e28877671a1
Reviewed-on: https://chromium-review.googlesource.com/734237
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Frank Henigman <fjhenigman@chromium.org>
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971f8508
|
2017-10-17T13:01:24
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Implement get compute work group size for glGetProgramiv
BUG=angleproject:2187
TEST=dEQP-GLES31.functional.state_query.program.compute_work_group_size_get_programiv
Change-Id: Ic09153ffccfb207e37ad70cf7e14714be987e7e1
Reviewed-on: https://chromium-review.googlesource.com/722178
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
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55bde916
|
2017-10-25T13:41:13
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|
Parse array specifier with a separate grammar rule
This brings the grammar closer to the GLSL ES 3.10 spec.
Some corner cases related to handling unsized arrays are fixed.
BUG=angleproject:2125
TEST=angle_unittests, angle_end2end_tests
Change-Id: I9bcf87b17b97da0e2ec2954d32037c272fde3080
Reviewed-on: https://chromium-review.googlesource.com/738233
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
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f7480ad2
|
2017-10-24T11:46:02
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|
D3D11 FL 10: Create cubemap SRVs as cube maps instead of 2D arrays.
The creation of these SRVs would fail and spew D3D11 runtime errors.
BUG=angleproject:2171
Change-Id: I80b6390822f74128b3443db7b6d48c4d318ec34d
Reviewed-on: https://chromium-review.googlesource.com/735745
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
|
|
3d40488b
|
2017-10-16T13:30:48
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|
Split varyings into input and output varyings in renderer
This patch intends to split all vector<Varying> into two vectors
to store input and output varyings separately in the renderer.
This patch is a base of supporting program linking with geometry
shader. Unlike the vertex shaders (their outputs are varyings)
and fragment shaders (their inputs are varyings), the inputs and
outputs of geometry shaders are all varyings, so we need two
vector<Varying> to store them correctly.
BUG=angleproject:1941
TEST=angle_end2end_tests
Change-Id: Ic4b8343f2fc3df87b764c45f2ea7810e565f7bee
Reviewed-on: https://chromium-review.googlesource.com/720617
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
|
|
d4556dfc
|
2017-09-27T16:45:22
|
|
Reland 'Adds TUnorderedMap and uses it for tLevel in TSymbolTableLevel.'
Reland of https://crrev.com/c/526672
Bug: 697758
Change-Id: I410e4774c4ad85595eb8789603901878b209c857
Reviewed-on: https://chromium-review.googlesource.com/688296
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
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8e4b355b
|
2017-08-30T14:20:58
|
|
ES31: Implement Geometry Shader inputs and outputs
This patch intends to implement Geometry Shader inputs and
outputs in ANGLE GLSL compiler.
1. Only accept arrays as the inputs of a Geometry Shader.
2. Allow unsized arrays as the inputs of a Geometry Shader after a
valid input primitive declaration and assign size to them.
3. Implement Geometry Shader outputs.
4. Allow Geometry Shader inputs and outputs using interpolation
qualifiers ('flat', 'smooth', 'centroid').
5. Allow using 'location' layout qualifier on Geometry Shader inputs
and outputs.
BUG=angleproject:1941
TEST=angle_unittests
Change-Id: Ia7e250277c61f45c8479437b567c2831ff26b433
Reviewed-on: https://chromium-review.googlesource.com/650211
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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283c2194
|
2017-10-23T17:11:50
|
|
Support arrays of arrays in UseInterfaceBlockFields
This can be tested more fully once parsing arrays of arrays will be
supported.
BUG=angleproject:2125
Change-Id: I89c8f33b8cca5d6f5aa3f20aab23dccac53a956f
Reviewed-on: https://chromium-review.googlesource.com/733128
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
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e7c2857d
|
2017-10-23T16:29:33
|
|
Clean up direct access of ShaderVariable::arraySize
This change is pure refactoring. It's intended to help with adding
support for arrays of arrays.
BUG=angleproject:2125
TEST=angle_unittests
Change-Id: I82881a98c3c476fd6666a551ce6be255ae0de4cf
Reviewed-on: https://chromium-review.googlesource.com/733127
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
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5547b384
|
2017-10-23T18:16:01
|
|
Vulkan: Implement simple static textures.
After this change, the SimpleTexture2D sample mostly runs.
BUG=angleproject:2167
Change-Id: Ie6d56f890b1aede329e11d1e987d0f8c17a2d0b4
Reviewed-on: https://chromium-review.googlesource.com/720072
Reviewed-by: Frank Henigman <fjhenigman@chromium.org>
|
|
cc4ce4a2
|
2017-10-23T16:40:12
|
|
Don't initialize textures on SubImage calls if the whole image will be filled.
BUG=angleproject:2107
BUG=angleproject:2196
Change-Id: I3e7e78bfc64f1683921af2e48fe20c7be0b85af3
Reviewed-on: https://chromium-review.googlesource.com/734228
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
815a6c9a
|
2017-10-21T14:33:04
|
|
Vulkan: Fix copyImage region parameters.
In cases where we were reading back more than one pixel in ReadPixels,
and in some cases for texture init, we weren't using the correct
parameters to vkCmdCopyImage. This CL fixes both of those by using
more correct copy regions, and fixing the row and depth pitch
computation using vkGetImageSubresourceLayout.
BUG=angleproject:2167
Change-Id: Ib70217ed4a17be6b4b1b8aeec9a8a6199d210d88
Reviewed-on: https://chromium-review.googlesource.com/732190
Reviewed-by: Frank Henigman <fjhenigman@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
8df71735
|
2017-10-20T16:57:09
|
|
D3D9: Perform the MAD operation AFTER pre/unmultiply logic.
The multiply/add uniforms are to mask the output of the shader based
on the destination format. The pre/unmuliply logic should be performed
on the source data without masking applied.
TEST=conformance/textures/canvas/tex-2d-rgb-rgb-unsigned_byte.html
BUG=angleproject:2192
Change-Id: I6e5f29a7d56e18bd1a81ff56500edb4c6b55eb55
Reviewed-on: https://chromium-review.googlesource.com/730494
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
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56ff3ce2
|
2017-10-20T16:52:42
|
|
D3D9: Implement the CPU-copy path for CopyTextureCHROMIUM.
This path is hit for LUMA formats.
Only copy from storage to image when the storage is renderable,
otherwise it already has up-to-date data. D3D9 cannot sync storage to
image without it being renderable.
Commit the region after CPU copies to make sure everything is
synchronized afterwards.
TEST=conformance/textures/canvas/tex-2d-luminance_alpha-luminance_alpha-unsigned_byte.html
BUG=angleproject:2192
Change-Id: I74ff748bd051a52cf472ca7ff77f54dfb5ba65b9
Reviewed-on: https://chromium-review.googlesource.com/730493
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
b1fa7d74
|
2017-10-23T14:25:18
|
|
Fix -Wnon-virtual-dtor warning in DispatchTableGL
BUG=angleproject:2188
Change-Id: Ie229057f3338efc78d20b05edd0fcbdcc9735dda
Reviewed-on: https://chromium-review.googlesource.com/733785
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
de03e003
|
2017-10-21T14:04:20
|
|
Vulkan: Add shader handling for textures.
BUG=angleproject:2167
Change-Id: I33940288331a23b940753795e5e43b8cabcb87f5
Reviewed-on: https://chromium-review.googlesource.com/732189
Reviewed-by: Frank Henigman <fjhenigman@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
89a69a03
|
2017-10-23T12:20:45
|
|
Generate performance warnings in HLSL translation
Generate performance warnings for some code that undergoes heavy
emulation when translated to HLSL:
1. Dynamic indexing of vectors and matrices.
2. Non-empty fall-through cases in switch/case.
The warnings are generated only when code is translated to HLSL.
Generating them in the parsing stage would add too much maintenance
burden.
Improves switch statement fall-through handling in cases where an
empty fall-through case follows a non-empty one so that extra
performance warnings are not generated.
BUG=angleproject:1116
Change-Id: I7c85d78fe7c4f8e6042bda72ceaaf6e37dadfe6c
Reviewed-on: https://chromium-review.googlesource.com/732986
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
|
|
4cd889ec
|
2017-10-20T11:19:57
|
|
Remove unnecessary work from VariablePacker
The VariablePacker does not check the staticUse flag, variables should
be pre-filtered according to their staticUse flag before passing them
to CheckVariablesInPackingLimits if that's desired.
The names of the variables are also not relevant to the packing. We
keep the "name" field to make the code easier to debug, but updating
the mappedName is not useful.
This will make implementing arrays of arrays simpler.
BUG=angleproject:2125
TEST=angle_unittests
Change-Id: I5ce91885f6478ad436e6fa60ca9675e161d10256
Reviewed-on: https://chromium-review.googlesource.com/730104
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
|
|
6d94f064
|
2017-10-21T22:19:40
|
|
Add more complete NULL driver for the GL back-end.
This implements a NULL driver in OpenGL by stubbing out most of the
GL functions in FunctionsGL except a few static "Gets" that are needed
for initialization with Chromium and the tests. It is intended to be
used for performance testing ONLY and will not have correct behaviour.
It also adds a define to enable conditionally excluding the null entry
points for implementations that wish to save on a bit of binary size.
Also fixes some of the typedefs in functionsgl_typesdefs.h that were
turned up after implementing the direct assignment from NULL stub
entry point, generated from gl.xml, to the function pointer with type
defined from functionsgl_typedefs.h.
BUG=angleproject:2188
Change-Id: Ifa1e4739cb471ab6b52a4bf24c16d9eb4b334ac5
Reviewed-on: https://chromium-review.googlesource.com/727530
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
29ddcc99
|
2017-10-21T16:10:02
|
|
Add an auto-generated dispatch table for GL bindings.
This will more easily allow us to extend our implementation to make a
NULL or "stub" set of bindings. It also exposes a lot more function
permutations via extension variations.
It might improve the loading speed for bindings obtained via
extensions. Instead of generating a list every time an extension is
checked, we use a single std::set for a fast query. However because
more extensions are checked for more entry points, it might not make
a huge difference.
This also fixes an issue where the "real" ANGLE GL headers were being
propagated to the entry point dispatch table definitions, instead of
being in a totally isolated file. This patch adds the missing typedefs
to our proxy headers.
It also fixes the naming of a few entry points which was inconsistent
with the spec. It also makes an XML adjustment to GL_NV_path_rendering
to accomodate a hole in the spec where glLoadMatrixfEXT was not ever
defined in OpenGL ES. A spec oddity with the TexStorage extension is
not resolved - in this case, some methods are only exposed if other
extensions are present, but this information is missing from gl.xml.
BUG=angleproject:2188
Change-Id: I0fd61dd32de6fadd55fa6bd79295833392d51104
Reviewed-on: https://chromium-review.googlesource.com/726949
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
|
|
76e471e9
|
2017-10-21T09:56:01
|
|
Vulkan: Implement basic uniforms.
This implementation adds one descriptor set with two bindings: one for
default vertex uniforms and the other for fragment. It adds two
corresponding uniform buffers, and the logic for updating the
descriptor sets bound to Vulkan. It doesn't handle much in the way of
synchronization and dependency management, or uniform update.
If there are only vertex or fragment uniforms the empty uniform buffer
is omitted from the descriptor set. If both are missing, there is no
descriptor set bound.
Note that as our implementation progresses we might not be able to
initialize our descriptor sets at link time, due to streaming in
uniform data.
BUG=angleproject:2167
Change-Id: I4ce4c3879ab454114df43bfac8d87ddf817fc045
Reviewed-on: https://chromium-review.googlesource.com/706340
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
|
|
711b7a12
|
2017-10-09T13:38:12
|
|
ES31: Support images in the compiler on D3D backend.
BUG=angleproject:1987
TEST=angle_end2end_tests
Change-Id: I83f5f9ffda7e676a8f98b963d1f1c50e9463faf4
Reviewed-on: https://chromium-review.googlesource.com/706247
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
7478ce7f
|
2017-10-13T13:19:07
|
|
D3D11: Minor Optimization to DrawCallNeedsTranslation
Remove IsStreamingIndexData from DrawCallNeedsTranslation since
IsStreamingIndexData is only needed for drawElementsIndirect for fast path.
This change gives about a 4% improvement on the drawElements benchmark for
the D3D11 backend with the null driver.
BUG=angleproject:1155
Change-Id: Ife2a9748f6b6fe9bc1f3a67c96672ab941a89d44
Reviewed-on: https://chromium-review.googlesource.com/717946
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
|
|
111a99e8
|
2017-10-17T10:58:41
|
|
Check that the requested extension is supported by the backend.
Previously, we would only check that the extension was requestable and
not verify that the driver could support it.
BUG=angleproject:1523
Change-Id: I5273920fc08a20beda54d4afaeb406c6c1c2056f
Reviewed-on: https://chromium-review.googlesource.com/723559
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
|
|
02032bda
|
2017-10-13T18:10:17
|
|
Generate an error if no XFB varyings are in use
GLES specifies an error if BeginTransformFeedback is called when no
binding points would be used.
BUG=angleproject:2184
TEST=angle_end2end_tests
Change-Id: Ie4489b5ba63885e718dafdcdaacc02b603959be3
Reviewed-on: https://chromium-review.googlesource.com/719136
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
|
|
cbcb96fc
|
2017-10-19T14:14:06
|
|
Fix switch/case last case validation for ESSL 3.10
No statement should be required after the last case label of a switch
statement in ESSL 3.10. The validation is still kept for ESSL 3.00 for
dEQP compatibility. If the dEQP tests are changed in the future, we
might consider just issuing a warning regardless of shader version.
BUG=angleproject:2189
TEST=angle_unittests
Change-Id: Ic53e71e0176668a7dbffa315712885846e217f03
Reviewed-on: https://chromium-review.googlesource.com/727802
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
|
|
23e02843
|
2017-10-17T13:24:09
|
|
Only validate texture layer if texture is non-zero.
From the ES3.0 spec:
The error INVALID_VALUE is generated if texture is non-zero and layer
is negative.
BUG=765919
Change-Id: I0ac9bd0335ab4d55701d6def0158297d5add993e
Reviewed-on: https://chromium-review.googlesource.com/723741
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
|
|
d0ef13a2
|
2017-08-28T22:53:24
|
|
Stand-alone build with gn.
This should do the same things as the stand-alone gyp build, but with gn.
You should switch to gn as gyp support will go away.
You need a recent enough version of gn. If yours is too old try this one:
./buildtools/linux64/gn
If "gclient sync" or anything fails with an ImportError on gyp stuff,
try running it with the following PYTHONPATH in the environment:
PYTHONPATH=tools/gyp/pylib
BUG=angleproject:1569
Change-Id: I56d19bec2d8b649a7bd65062c656cbfc69ea3dd8
Reviewed-on: https://chromium-review.googlesource.com/642588
Reviewed-by: Frank Henigman <fjhenigman@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Frank Henigman <fjhenigman@chromium.org>
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d042fba4
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2017-10-17T23:15:37
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Unset conflicting DSVs in StateManager11.
This was showing up in BlitFramebufferPerf.Run/d3d11_depth_2_samples.
It would only show up when running the perf tests with the D3D11
Debug layer enabled.
BUG=angleproject:2188
Change-Id: I71f310641d4a4c017e8c4c907c2bdc61019978a4
Reviewed-on: https://chromium-review.googlesource.com/724962
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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0a6752e3
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2017-10-17T22:59:09
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Use default window size in RenderTestParams.
This fixes a D3D11 runtime warning in perf test init. We don't
see it on the bots because we don't typically enable the D3D11
runtime.
BUG=angleproject:2188
Change-Id: I512db7d5a34204f1d94e28d80cadb18f9b17e55f
Reviewed-on: https://chromium-review.googlesource.com/724738
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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c514348e
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2017-10-15T20:20:06
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Vulkan: Minor cleanups to ProgramVk.
This moves the Pipeline Layout and related layout code init into the
LinkProgram implementation call. These resources don't depend on
anything other than the state at link time. Moving the init makes
the calling code a bit simpler since it doesn't need to process error
conditions and check for validity every time.
Also introduce a reset() method, similar to ProgramD3D. This will
allow us to re-link a program multiple times (once resource lifetime
management is properly implemented).
BUG=angleproject:2167
Change-Id: Ibe76ed9b901adf6b69b51ba8219b3ce79d55b87d
Reviewed-on: https://chromium-review.googlesource.com/720071
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
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ebf7299e
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2017-10-13T14:09:45
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Vulkan: Minimal dirty bits for ContextVk.
Currently this won't speed up performance much, if at all, since we
don't even really support state changes. It sets the stage for using
a pipeline cache later, with better state change support. It also
makes implementing descriptor sets for Textures a bit simpler, since
we can just update descriptor sets when the dirty bits tell us of a
Texture change.
Add cache structures to VertexArrayVk and ContextVk so we only need
to update the structures before we create a new pipeline. When we
support pipeline caching, we will most likely be updating a compact
representation for fast cache query.
BUG=angleproject:1898
BUG=angleproject:2167
Change-Id: Id545f2c67c06d8b6e8b7eb63ca70464f6b9a51f6
Reviewed-on: https://chromium-review.googlesource.com/713586
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Frank Henigman <fjhenigman@chromium.org>
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b9cb7f60
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2017-10-16T11:48:04
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Update gpu_test_expectations
This adds support for macOS 10.13 "High Sierra"
BUG=chromium:774309
Change-Id: I9b5b13750608f703dd0a3e0afeb1e314b437b8cc
Reviewed-on: https://chromium-review.googlesource.com/721520
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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ba2eaea2
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2017-10-13T14:09:34
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Refactor vk::Buffer memory allocation.
Add the code that finds the right memory information into a shared
location. This will allow it to be reused with other points in the
code.
BUG=angleproject:2167
Change-Id: I72d0522e134666d0a00921cb5ef6bc093473afdf
Reviewed-on: https://chromium-review.googlesource.com/717189
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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5ad26408
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2017-10-17T15:32:06
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Add destructor to MultisampleTextureInitializer.
This was generating a warning for missing virtual destructor in
some configurations.
BUG=angleproject:2167
Change-Id: I05e335de4ab1160c6066665d588b50527ea34cbd
Reviewed-on: https://chromium-review.googlesource.com/723980
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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1bfa6b71
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2017-10-13T14:07:45
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Generalize GetUniformBlockInfo.
This method is useful for the Vulkan back-end as well as D3D11. It can
produce a uniform block layout for the default uniform blocks as well
as for interface blocks. Put it in blocklayout.h in the translator.
BUG=angleproject:2167
Change-Id: I13160906921da439746c1811a623006250aaeefd
Reviewed-on: https://chromium-review.googlesource.com/713941
Reviewed-by: Frank Henigman <fjhenigman@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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cc8e2738
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2017-10-16T22:42:29
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Move libpng into src subdirectory.
DEPS libpng into third_party/libpng/src, instead if third_party/libpng.
Then we'll be able to put its BUILD.gn into third_party/libpng instead
of the more distant build/secondary/... location.
BUG=angleproject:1569
Change-Id: I12b1c51d65682cba3954c26f1bd3f7491ac31b01
Reviewed-on: https://chromium-review.googlesource.com/722176
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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45f5d6f8
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2017-10-16T23:43:27
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Add missing comma to deqp.gypi.
BUG=angleproject:1569
Change-Id: I2bcde845d70159c1047349673ec8417b7686eafc
Reviewed-on: https://chromium-review.googlesource.com/721257
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Frank Henigman <fjhenigman@chromium.org>
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2e568cfb
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2017-09-18T17:05:22
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Add generator for packed GL enums.
For testing this also converts two unimportant GLenums, gl::BufferUsage
and gl::CullModeFace.
BUG=angleproject:2169
Change-Id: If1e86a97d0fed3fd567303aca6506ec579503076
Reviewed-on: https://chromium-review.googlesource.com/688000
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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ce252b28
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2017-10-16T17:58:32
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Remove libpng and zlib from dEQP include dirs.
These extra include dirs were not being rebased correctly in the
BUILD.gn side. Instead add them later in angle_deqp_support. The
GN build already had the correct deps in any case.
BUG=angleproject:1569
Change-Id: Ieb4fab47bd9948a3309da239f2efdafbfcc8782c
Reviewed-on: https://chromium-review.googlesource.com/722065
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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2d88e9bc
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2017-07-21T16:52:03
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Guarantee that symbol nodes get unique ids
The code is refactored so that symbol nodes can only be initialized
with an unique id object. This prevents accidentally forgetting to
create an id for a symbol node.
This opens up possibilities for future optimization: For example the
names and types of symbols could be stored in a central location
inside the SymbolTable, and TIntermSymbol nodes would only need to
store the symbol id. The symbol id could be used to look up the name
and type of the node.
BUG=angleproject:1490
TEST=angle_unittests
Change-Id: Ib8c8675d31493037a5a28c7b36bb9d1113cc10f6
Reviewed-on: https://chromium-review.googlesource.com/580955
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
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bf90b603
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2017-10-14T20:46:14
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Skip SubDataPreservesContents on Mac NVIDIA GL
Also SubDataOffsetPreservesContents.
BUG=angleproject:2185
Change-Id: I73401e4b511313f14ee9659f3d20c8086e3d04a3
Reviewed-on: https://chromium-review.googlesource.com/719890
Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
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40dbdd6c
|
2017-10-13T13:34:19
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Clean up remaining extra semicolons from HLSL output
There are many types of statements after which a semicolon is not
needed. Skip writing the semicolon in HLSL output in these cases to
make the output code more readable.
BUG=angleproject:1013
TEST=angle_end2end_tests
Change-Id: I8f6a5e4ecfe5def456fdf19cca5ca451c13d7f35
Reviewed-on: https://chromium-review.googlesource.com/718420
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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3755c48d
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2017-10-13T15:40:26
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Fix multiview transform feedback test
The multiview transform feedback test was not compliant with the GLES
spec for transform feedback. The issue had to do with this part of
section 2.15.2 of GLES 3.0.5 spec:
"The error INVALID_OPERATION is also generated by
BeginTransformFeedback if no binding points would be used, either
because no program object is active or because the active program
object has speciļ¬ed no output variables to record."
Fix this.
BUG=angleproject:2184
TEST=angle_end2end_tests on NVIDIA 387.92 drivers
Change-Id: I24816d2c24df0072179f21ead892bd2c9ba696d2
Reviewed-on: https://chromium-review.googlesource.com/718702
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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42975644
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2017-10-12T12:31:51
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Move incomplete texture logic to shared helper.
The incomplete texture handling is similar between the D3D and Vulkan
back-ends. We create 1x1 textures, initialize them to black, and bind
them when we detect incomplete textures. We would also bind incomplete
textures when we detect feedback loops. In the GL back-end, we
wouldn't detect feedback loops, and would allow the driver to handle
incompleteness.
Instead implement this in a shared helper class, and do the feedback
loop detection in the front-end for every back-end. This makes our
behaviour more consistent between back-ends, and prevents undefined
behaviour.
Because initializing multisample textures is tricky (they
can't be updated with TexImage calls) we do a bit of a workaround so
the back-end can clear the incomplete multisample texture initially.
This progresses the initial Vulkan textures implementation.
BUG=angleproject:2167
Change-Id: I79ddcc0711fcc986f2578a52ac6f701231d241ac
Reviewed-on: https://chromium-review.googlesource.com/700993
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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41200d21
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2017-10-12T17:08:13
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Skip WindowDifferentConfig on Windows
Actually failing on Win Intel D3D11,
but not possible to test for Intel D3D11 since GL_RENDERER is NULL.
BUG=angleproject:2183
TBR=jmadill@chromium.org
Change-Id: I894b2772af1154a86354ca755a06f146b33a4ed8
Reviewed-on: https://chromium-review.googlesource.com/716801
Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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91c8de88
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2017-10-12T16:32:44
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WebGLCompat: Add test for ANGLE_instanced_arrays
Also adds a test for an integer overflow in DrawArrays validation.
BUG=602737
Change-Id: I71c5bd155cf919964f46e2b0b48267253cab91eb
Reviewed-on: https://chromium-review.googlesource.com/716841
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
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22d7f1f3
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2017-10-12T16:29:16
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Simplify uniform type table texture type.
We can use Python's "endswith" more easily than using the current
checks.
BUG=angleproject:1390
BUG=angleproject:2167
Change-Id: I5a35602c91b989270cff1d42a9d5ede542039fbd
Reviewed-on: https://chromium-review.googlesource.com/717188
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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f6d242ed
|
2017-10-12T17:21:06
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Wrap switch statements in blocks in HLSL
If variables are declared inside a GLSL switch statement, they are
scoped until the end of the switch statement. This is not compatible
with HLSL rules, where the scoping is until the end of the case. To
work around this, wrap switch statements in a block that declares
the variables in HLSL.
This is done after most other transformations done to the AST are
complete, since some of the other transformations may introduce
temporary variables.
BUG=angleproject:2179
TEST=angle_end2end_tests
Change-Id: Id0bb89affe103177fd3d6a6b2f3619b5e1ada0a6
Reviewed-on: https://chromium-review.googlesource.com/716381
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
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c3bc9841
|
2017-10-11T15:15:59
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WebGLCompatibility: test for vertex OOB caused by indices
BUG=602688
Change-Id: I49a1a9b3753159c91058a7754534383fbc8a778e
Reviewed-on: https://chromium-review.googlesource.com/713740
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
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4bd730c8
|
2017-10-10T14:14:19
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Recognize more non-fallthrough cases in switch/case
RemoveSwitchFallThrough now treats cases where break; or return; is
nested inside a block as non-fallthrough to avoid unnecessary
duplication of code. For example, the case 1 below would previously
get treated as fall-through:
switch(foo)
{
case 1:
{
break;
}
default:
break;
}
Now RemoveSwitchFallThrough doesn't do anything to this code.
BUG=chromium:772695
TEST=angle_end2end_tests
Change-Id: Iafab6d8b05c63bcdb5f54834dbc1f41192c31dd4
Reviewed-on: https://chromium-review.googlesource.com/709197
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
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6aee8620
|
2017-10-10T11:21:11
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Fall back to D3D11.0 from D3D11.1 in device creation
Some users of ANGLE might want to use the D3D11 backend on older
Windows 7 platforms that only support DXGI 1.1. DXGI 1.1 doesn't
recognize the FL 11.1 enum passed to D3D11CreateDevice, so special
fall-back code is needed to fall back to FL 11.0 or lower in this
case.
BUG=angleproject:2173
Change-Id: Id77401d0e2a16786ed44d117ca746908e8d0892c
Reviewed-on: https://chromium-review.googlesource.com/716356
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
|