|
1f56ed2a
|
2019-01-03T15:24:22
|
|
Add WGLWindow and WGL test configs.
WGLWindow lets us use a Windows driver's bindings instead of ANGLE.
This only works if the underlying driver supports OpenGL ES
compatibility.
Also adds the WGL headers, WGL XML, and a specialized WGL loader.
Because of a small driver issue with NVIDIA I added a retry for the WGL
Window initialization.
Bug: angleproject:2995
Change-Id: Ie5148ece470dd03df33015f4919ad1fa79a859ec
Reviewed-on: https://chromium-review.googlesource.com/c/1366021
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
|
|
ba319ba3
|
2018-12-29T10:29:33
|
|
Re-land "Load entry points dynamically in tests and samples."
Fixes the Android/ChromeOS/Fuchsia builds by using consistent EGL
headers.
This CL adds a dynamic loader generator based on XML files. It also
refactors the entry point generation script to move the XML parsing
into a helper class.
Additionally this includes a new GLES 1.0 base header. The new
header allows for function pointer types and hiding prototypes.
All tests and samples now load ANGLE dynamically. In the future this
will be extended to load entry points from the driver directly when
possible. This will allow us to perform more accurate A/B testing.
The new build configuration leads to some tests having more warnings
applied. The CL includes fixes for the new warnings.
Bug: angleproject:2995
Change-Id: I5a8772f41a0f89570b3736b785f44b7de1539b57
Reviewed-on: https://chromium-review.googlesource.com/c/1392382
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
9f088621
|
2018-12-29T20:46:15
|
|
Revert "Load entry points dynamically in tests and samples."
This reverts commit 03923558a7103827ffec6a4d2a1453ed91f01c6f.
Reason for revert: fails compilation on Android, ChromeOS and Fuchsia during roll https://chromium-review.googlesource.com/c/chromium/src/+/1392624
Original change's description:
> Load entry points dynamically in tests and samples.
>
> This CL adds a dynamic loader generator based on XML files. It also
> refactors the entry point generation script to move the XML parsing
> into a helper class.
>
> Additionally this includes a new GLES 1.0 base header. The new
> header allows for function pointer types and hiding prototypes.
>
> All tests and samples now load ANGLE dynamically. In the future this
> will be extended to load entry points from the driver directly when
> possible. This will allow us to perform more accurate A/B testing.
>
> The new build configuration leads to some tests having more warnings
> applied. The CL includes fixes for the new warnings.
>
> Bug: angleproject:2995
> Change-Id: I6726d4163f7a6e54d2482f094c0a952f59702a05
> Reviewed-on: https://chromium-review.googlesource.com/c/1359516
> Commit-Queue: Jamie Madill <jmadill@chromium.org>
> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
TBR=ynovikov@chromium.org,jmadill@chromium.org,syoussefi@chromium.org
Change-Id: I902bec2d733c2b879be29c02ab52a0b7d4eaa077
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: angleproject:2995
Reviewed-on: https://chromium-review.googlesource.com/c/1392381
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
|
|
03923558
|
2018-12-29T10:29:33
|
|
Load entry points dynamically in tests and samples.
This CL adds a dynamic loader generator based on XML files. It also
refactors the entry point generation script to move the XML parsing
into a helper class.
Additionally this includes a new GLES 1.0 base header. The new
header allows for function pointer types and hiding prototypes.
All tests and samples now load ANGLE dynamically. In the future this
will be extended to load entry points from the driver directly when
possible. This will allow us to perform more accurate A/B testing.
The new build configuration leads to some tests having more warnings
applied. The CL includes fixes for the new warnings.
Bug: angleproject:2995
Change-Id: I6726d4163f7a6e54d2482f094c0a952f59702a05
Reviewed-on: https://chromium-review.googlesource.com/c/1359516
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
720ca449
|
2018-12-17T14:04:10
|
|
Pass GN header visibility check.
This fixes a few things:
* removes includes that weren't supposed to be present
* scopes some compiler code into white_box_perftests
* makes version.h/commit and angle_common id more visible
* roll zlib to a version that passes check
This should help prevent build problems from popping up in the
downstream Chromium build. We could also potentially look at
including gn check in our CQ recipe.
Bug: chromium:915429
Change-Id: I350f543e16de13c84eb2c43260f4966d47185114
Reviewed-on: https://chromium-review.googlesource.com/c/1380771
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
b980c563
|
2018-11-27T11:34:27
|
|
Reformat all cpp and h files.
This applies git cl format --full to all ANGLE sources.
Bug: angleproject:2986
Change-Id: Ib504e618c1589332a37e97696cdc3515d739308f
Reviewed-on: https://chromium-review.googlesource.com/c/1351367
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
092481ad
|
2018-11-08T00:25:50
|
|
Vulkan: prepare for ES3
This makes ES3_VULKAN() pass the instantiability test, allowing it to be
specified in end2end tests.
Bug: angleproject:2950
Change-Id: Ife70a22fb8193f9eebe64bec491a24b47bc76939
Reviewed-on: https://chromium-review.googlesource.com/c/1325729
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
2cfc4f50
|
2018-05-11T11:42:13
|
|
Request EGL_DONT_CARE version instead of 0 on GL NULL configs.
This caused the backends to fail native context creation and skip tests
on these configs.
BUG=angleproject:2464
Change-Id: I04922853a33c4bd8b38c87145f65431d8eb3db10
Reviewed-on: https://chromium-review.googlesource.com/1054482
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
|
|
a3b220f3
|
2018-03-06T16:22:13
|
|
Vulkan: Adding null driver as device option
Bug: angleproject:2159
Plumbing to allow VK Mock ICD to be selected as the Vulkan driver.
Adding new ANGLE env var "ANGLE_VK_ICD_JSON" to point to json file
of mock ICD in angle and use this to override Vk loader ICD search
path.
At Vulkan renderer initialization time, enable the Mock ICD if device
is EGL_PLATFORM_ANGLE_DEVICE_TYPE_NULL_ANGLE.
Default physicalDevice is still the first detected device.
If Mock ICD is requested but not available, fall back to the first
device that was detected.
Added a VULKAN_NULL() testing config that uses Vulkan as renderer but
NULL as device. Turned on Vulkan NULL testing for DrawCallPerf.
Change-Id: I04e15c14e998448f8c98f9fd72e796389f297993
Reviewed-on: https://chromium-review.googlesource.com/961494
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
1436d434
|
2018-01-24T14:38:22
|
|
Add a simple compiler perf test
The perf test initializes the compiler once and then translates the
same shader to HLSL, GLSL or ESSL repeatedly.
There are three variations of the test compiling different shaders.
One is a real-world shader.
BUG=angleproject:2267
TEST=angle_perftests
Change-Id: Ie07b67d7548d105c4c93dff3b6196233d83b5b8c
Reviewed-on: https://chromium-review.googlesource.com/883784
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
|
|
aba14ff5
|
2018-01-15T14:55:03
|
|
Add GLES1 conformance tests.
BUG=angleproject:2303
Change-Id: I5955485e2392c573125bd8785ece103a9607f7d1
Reviewed-on: https://chromium-review.googlesource.com/867311
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Lingfeng Yang <lfy@google.com>
|
|
f3e23295
|
2018-01-04T18:19:21
|
|
EGL: Expose NULL driver device selection.
This makes the device type selection part of the ANGLE platform
extension. We currently support NULL driver selection on all
available back-ends (although on the NULL back-end, it already
has no device type). Optionally we could expose certain features
of this as separate extensions.
This currently also supports the old hidden enum, until we can
update Chrome and consolidate to the new exposed official enum.
Bug: angleproject:2159
Change-Id: I85d0811098e644e8192c207673af9e18ed7c1da2
Reviewed-on: https://chromium-review.googlesource.com/846021
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
b8d2664f
|
2017-10-27T18:14:14
|
|
Run angle_perftests on GLES backend
Adds OPENGLES_NULL configuration
and selects between OPENGL and OPENGLES based on whether building for Android.
Also 2 small changes to get the newly enabled tests to pass on N5X:
1. Require GL_EXT_texture_storage in TexSubImage test
2. Limit numVertexUniforms and numFragmentUniforms to 64 in MatrixUniforms test
BUG=675997
Change-Id: I5439e5fb7e93b3a928f12594761115d56f60d81b
Reviewed-on: https://chromium-review.googlesource.com/748522
Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
b123938d
|
2016-12-13T15:07:05
|
|
D3D11: Add support to compile and link compute shaders
This is a reland of 2cd9d7e032fb412b539a907c58342060340387a1.
BUG=angleproject:1442
TEST=angle_end2end_tests
Change-Id: I5be0032b97617c31cdd4c66a823e8eb3b518867a
Reviewed-on: https://chromium-review.googlesource.com/430199
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
417df92f
|
2017-01-12T09:23:07
|
|
Revert "D3D11: Add support to compile and link compute shaders."
Fails https://build.chromium.org/p/chromium.gpu.fyi/builders/Linux%20Debug%20%28New%20Intel%29/builds/5769
BUG=angleproject:1442
This reverts commit 2cd9d7e032fb412b539a907c58342060340387a1.
Change-Id: Ic1610d20ba0449b423528fa9840aa951c012cf84
Reviewed-on: https://chromium-review.googlesource.com/427229
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
2cd9d7e0
|
2016-12-13T15:07:05
|
|
D3D11: Add support to compile and link compute shaders.
BUG=angleproject:1442
Change-Id: I13240e931e6f121d175d2cd6b41324d38bb39a5c
Reviewed-on: https://chromium-review.googlesource.com/405831
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
1754ba0d
|
2017-01-02T16:28:43
|
|
Remove unsupported test configs.
The ES3 D3D11 FL 10.0 configs won't ever work, and the Vulkan ES3
config won't be supported for some time.
BUG=None
Change-Id: I9bb10da607f3a993fb0f9ec580058e5918969dac
Reviewed-on: https://chromium-review.googlesource.com/424070
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
e09bd5d3
|
2016-11-29T16:20:35
|
|
Vulkan: Add display creation, test and extension.
With this CL we have the ability to create Vulkan test configs and run
basic tests, although the only thing that works is creating a Vulkan
Renderer using the extension.
BUG=angleproject:1319
Change-Id: I8ad17bba01241334be7da16e68fea38762ca6a20
Reviewed-on: https://chromium-review.googlesource.com/367750
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
|
|
e1faacb1
|
2016-12-13T12:42:14
|
|
Don't use logging macros in end2end_tests.
Macros like ASSERT and UNREACHABLE call gl::trace, which at some
point we might want to use to call the angle Platform logging code.
Standalone tests won't easily have access to the platform, so for
now just log errors in other ways.
This also corrects some logic in GLSLTest which was calling
internal methods in libANGLE when it didn't have to.
BUG=angleproject:1660
Change-Id: Idecbd97f2de7916b35bd78f5b7cd02b156ea100d
Reviewed-on: https://chromium-review.googlesource.com/419134
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
76cdbd51
|
2016-09-23T16:51:04
|
|
Add basic initialization code for ContextNULL so it can run some tests.
BUG=angleproject:1468
Change-Id: I8dfc9a3c71e5638de22bc9d9a5dadfb495ef23a7
Reviewed-on: https://chromium-review.googlesource.com/388846
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
|
|
4c4c8e72
|
2016-08-04T12:25:34
|
|
Add compute program compilation and linking support
Compute shaders can be now compiled and linked to create programs.
Some tests are added to verify successful and unsuccessful compute
shader linking.
The patch also replaces std::array<int, 3> with a custom struct
WorkGroupSize.
BUG=angleproject:1442
TEST=angle_end2end_tests
TEST=angle_unittests
Change-Id: I4ab0ac05755d0167a6d2a798f8d7f1516cf54d84
Reviewed-on: https://chromium-review.googlesource.com/366740
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Olli Etuaho <oetuaho@nvidia.com>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
|
|
2a63b3f8
|
2016-02-08T12:29:08
|
|
Re-land "Implement EGL_experimental_present_path_angle"
- Re-land with clang fix.
This allows ANGLE to render directly onto a D3D swapchain in the correct
orientation when using the D3D11 renderer.
The trick is to add an extra uniform to each shader which takes either
the value +1.0 or -1.0. When rendering to a texture, ANGLE sets this
value to -1.0. When rendering to the default framebuffer, ANGLE sets
this value to +1.0. ANGLE multiplies vertex positions by this value in
the VS to invert rendering when appropriate. It also corrects other
state (e.g. viewport/scissor rect) and shader built-in values
(e.g. gl_FragCoord).
This saves a substantial amount of GPU time and lowers power
consumption. For example, the old method (where ANGLE renders all
content onto an offscreen texture, and then copies/inverts this onto the
swapchain at eglSwapBuffers() time) uses about 20% of the GPU each frame
on a Lumia 630.
Verification:
+ dEQP GL ES2 tests pass when "present path fast" is enabled
+ all ANGLE_end2end_tests pass when "present path fast" is enabled
BUG=angleproject:1219
Change-Id: I56b339897828753a616d7bae837a2f354dba9c63
Reviewed-on: https://chromium-review.googlesource.com/326730
Tryjob-Request: Austin Kinross <aukinros@microsoft.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
d1c46228
|
2016-02-08T14:51:18
|
|
Revert "Implement EGL_experimental_present_path_angle"
Compile failure on Clang/Win:
The reason for reverting is: FAILED: ninja -t msvc -e environment.x86 --
"..\..\third_party/llvm-build/Release+Asserts/bin/clang-cl" -m32 /nologo
/showIncludes /FC
@obj\third_party\angle\src\tests\egl_tests\angle_end2end_tests.EGLPresentPathD3D11Test.obj.rsp
/c ..\..\third_party\angle\src\tests\egl_tests\EGLPresentPathD3D11Test.cpp
/Foobj\third_party\angle\src\tests\egl_tests\angle_end2end_tests.EGLPresentPathD3D11Test.obj
/Fdobj\gpu\angle_end2end_tests.cc.pdb
In file included from
..\..\third_party\angle\src\tests\egl_tests\EGLPresentPathD3D11Test.cpp:7:
In file included from
..\..\third_party\angle\src\tests\test_utils/ANGLETest.h:13:
..\..\testing\gtest\include\gtest/gtest.h(1392,16) : error: comparison of
integers of different signs: 'const int' and 'const unsigned int'
[-Werror,-Wsign-compare]
if (expected == actual) {
~~~~~~~~ ^ ~~~~~~
..\..\testing\gtest\include\gtest/gtest.h(1422,12) : note: in instantiation of
function template specialization 'testing::internal::CmpHelperEQ<int, unsigned
int>' requested here
return CmpHelperEQ(expected_expression, actual_expression, expected,
^
..\..\third_party\angle\src\tests\egl_tests\EGLPresentPathD3D11Test.cpp(281,9) :
note: in instantiation of function template specialization
'testing::internal::EqHelper<false>::Compare<int, unsigned int>' requested here
ASSERT_EQ(mWindowWidth * 4, mappedSubresource.RowPitch);
^
..\..\testing\gtest\include\gtest/gtest.h(1960,32) : note: expanded from macro
'ASSERT_EQ'
# define ASSERT_EQ(val1, val2) GTEST_ASSERT_EQ(val1, val2)
^
..\..\testing\gtest\include\gtest/gtest.h(1943,67) : note: expanded from macro
'GTEST_ASSERT_EQ'
EqHelper<GTEST_IS_NULL_LITERAL_(expected)>::Compare, \
^
BUG=angleproject:1219
This reverts commit 6b3c1db5170450bbc4946d8f18ba0d8619da43a0.
Change-Id: Ia67ab82dd13295dc03235d57fa417c73f20a49e6
Reviewed-on: https://chromium-review.googlesource.com/326680
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
6b3c1db5
|
2015-12-18T14:01:46
|
|
Implement EGL_experimental_present_path_angle
This allows ANGLE to render directly onto a D3D swapchain in the correct
orientation when using the D3D11 renderer.
The trick is to add an extra uniform to each shader which takes either
the value +1.0 or -1.0. When rendering to a texture, ANGLE sets this
value to -1.0. When rendering to the default framebuffer, ANGLE sets
this value to +1.0. ANGLE multiplies vertex positions by this value in
the VS to invert rendering when appropriate. It also corrects other
state (e.g. viewport/scissor rect) and shader built-in values
(e.g. gl_FragCoord).
This saves a substantial amount of GPU time and lowers power
consumption. For example, the old method (where ANGLE renders all
content onto an offscreen texture, and then copies/inverts this onto the
swapchain at eglSwapBuffers() time) uses about 20% of the GPU each frame
on a Lumia 630.
Verification:
+ dEQP GL ES2 tests pass when "present path fast" is enabled
+ all ANGLE_end2end_tests pass when "present path fast" is enabled
BUG=angleproject:1219
Change-Id: Ib6eeea46bafa6ebce4adada0ae9db3a433b8fc4c
Reviewed-on: https://chromium-review.googlesource.com/321360
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tryjob-Request: Austin Kinross <aukinros@microsoft.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
|
|
e0cc2a4a
|
2016-01-20T10:58:17
|
|
Enable all angle_end2end_tests targeting OpenGL and OpenGL ES backends.
Added failure supressions and filed bugs for failing tests.
BUG=angleproject:1145
BUG=angleproject:1289
BUG=angleproject:1291
BUG=angleproject:1292
BUG=angleproject:1293
BUG=angleproject:1296
Change-Id: Ida78ba855500fe8a6ce6154d43ee01520330e3b1
Reviewed-on: https://chromium-review.googlesource.com/322695
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
|
|
4a693565
|
2015-09-10T09:48:13
|
|
Fix the named parameter for the IndexConversion perftest
It seems that the compiler didn't resolve the overloaded operator<< with
the structure's grandparent structure. Fix it by explicitely casting to
the grandparent before calling operator<<. Also provides slightly more
information on the number of iterations/triangles.
This wasn't caught with local testing as IndexConversion isn't compiled in
angle_perftests on Linux.
BUG=angleproject:1153
BUG=530226
Change-Id: Ifa602eb0728d052bc651f0dd030f9f880c00dc51
Reviewed-on: https://chromium-review.googlesource.com/298860
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Corentin Wallez <cwallez@chromium.org>
|
|
8273e006
|
2015-06-15T13:40:19
|
|
Add new GLSL target versions.
Test the emulated GLSL functions against multiple GL versions.
BUG=angleproject:1044
Change-Id: I1e12523301042f0d541ab2f4e73f02319d1584ef
Reviewed-on: https://chromium-review.googlesource.com/277702
Reviewed-by: Zhenyao Mo <zmo@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
8e695edb
|
2015-06-15T17:00:44
|
|
Fix support for GL_MAX_ATTRIBS attributes.
*re-land with fix for AMD/ES2/OpenGL.*
An off-by-one bug slipped in that broke support for these edge case
shaders.
Bug introduced in https://chromium-review.googlesource.com/#/c/266928/
BUG=angleproject:1045
BUG=500116
Change-Id: If44f809d432221d1e17afc407d49e87e0cb7504c
Reviewed-on: https://chromium-review.googlesource.com/277664
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
b76e350f
|
2015-06-11T16:01:45
|
|
Fix the broken draw call perf test.
This was broken by the angle test platforms refactor patch,
https://chromium-review.googlesource.com/#/c/276460/. It was
leading to the wrong tests be executed for the perf tests, and
also had bugs with supporting a default platform.
BUG=None
TEST=angle_perftests
Change-Id: Ib99342d4189fd98bf93dce088d15afcecc4a7e37
Reviewed-on: https://chromium-review.googlesource.com/277036
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Zhenyao Mo <zmo@chromium.org>
|
|
dd323e95
|
2015-06-09T15:16:31
|
|
Only run tests that the current hardware can support.
For each config, determine if a context can be created at test
instantiation time. This allows skipping of ES3 tests when the hardware
does not support ES3.
Updated the perf_tests to use the EGLPlatformParameters struct so that
they can be filtered in the same way.
Change-Id: If664604b057cec4005eb4b63bebd83cd4964b7b2
Reviewed-on: https://chromium-review.googlesource.com/276460
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|