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ad52f12e
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2023-03-21T00:00:00
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Implement EXT_conservative_depth
Added translator frontend and GLSL backend
support for gl_FragDepth redeclaration and
layout qualifiers.
Added mappings to DepthGreater, DepthLess,
and DepthUnchanged SPIR-V execution modes.
Bug: angleproject:8046
Change-Id: I23f19ff54380741107970a44055ea269eef179f6
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4355028
Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
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4391d807
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2023-01-19T00:00:00
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Metal: Fix gl_FragDepth shader specialization
Adjust fragment shader variants cache
to account for depth attachment presence.
Fixed: angleproject:7961
Change-Id: Ia6390d336d8b5c4abceb1050853e0665f117b156
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4218391
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
Reviewed-by: Kenneth Russell <kbr@chromium.org>
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89e38b57
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2022-06-22T15:04:08
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Refactor to use ANGLETest vs ANGLETestWithParam
Bug: angleproject:6747
Change-Id: I72ad52d0268eae0e1a401f12f3e94cc5efa402f2
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3719002
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
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812d5fff
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2022-01-31T17:32:47
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Metal: End the current render pass at glInvalidateFramebuffer.
Prior to this, glInvalidateFramebuffer calls were discarding the
effects of draw calls made afterward, in the same render pass.
Add StateChangeTestWebGL2.InvalidateThenDrawFBO reproducing the basic
problem reported, and document the variations attempted. Minimal code
was changed to fix this issue because other changes hypothesized as
necessary weren't testable.
Drive-by cleanup of FragDepthTest, after which StateChangeTestWebGL2
was patterned.
Bug: angleproject:6923
Change-Id: If79805dbf62fae76b7b9147940b5d9d301142baa
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3426828
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Gregg Tavares <gman@chromium.org>
Commit-Queue: Kenneth Russell <kbr@chromium.org>
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45237a04
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2022-01-11T00:14:01
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Metal: Fix undefined behavior of depth write
Writing to an unbound depth attachment is undefined behavior in Metal.
Fix this by emitting a function constant to guard depth buffer use
in fragment shaders.
Bug: angleproject:6865
Change-Id: Id7c10d0aeb349aacfe09c397bc292a71199ab50a
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3380304
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Commit-Queue: Kenneth Russell <kbr@chromium.org>
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