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f4b79ba8
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2013-11-26T10:38:18
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Fix issues with the conditional discard workarounds to do with assignments.
The old modifiesState method really checked if an operator was an assignment,
so restored that behaviour and use the new side effects detection only for
the new code.
ANGLEBUG=486
BUG=
R=nicolascapens@chromium.org, zmo@chromium.org
Review URL: https://codereview.appspot.com/22130043
Change-Id: I84d4e95a0457e63f237a814d80e4f72dd861496b
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3c9eeb97
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2013-11-04T11:09:26
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Disable optimizations for shaders with conditional discard in D3D9, and
only use expanded short-circuiting conditionals for expressions with
potential side-effects.
Conservatively assume aggreate and selection operators have side effects for now.
BUG=
ANGLEBUG=486
R=geofflang@chromium.org, kbr@chromium.org, nicolas@transgaming.com, shannonwoods@chromium.org
Review URL: https://codereview.appspot.com/14441075
Conflicts:
src/common/version.h
src/compiler/translator.vcxproj
src/compiler/translator.vcxproj.filters
src/compiler/translator/OutputHLSL.cpp
src/libGLESv2/ProgramBinary.cpp
src/libGLESv2/Shader.cpp
src/libGLESv2/Shader.h
Change-Id: Iaf9f10b5de7b33c927ef032f3c4fe9d5095f64dd
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6b9cb259
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2013-10-17T10:45:47
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Rename ParseHelper.cpp/h to ParseContext.cpp/h.
TRAC #24002
Signed-off-by: Shannon Woods
Signed-off-by: Geoff Lang
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17732823
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2013-08-29T13:46:49
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Moved the compiler source files into directories based on their project and added a compiler.gypi to generate the compiler projects.
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