|
79aa846e
|
2022-08-17T13:40:33
|
|
Reland "Not recreate Framebuffer for eglMakeCurrent() call"
This is a reland of commit bf9c815263455403e587a9d2b0fdb9fb8e964208
Original change's description:
> Not recreate Framebuffer for eglMakeCurrent() call
>
> Right now, in eglMakeCurrent() call, ANGLE always release the
> default framebuffer object associated to the current context,
> and create a new default framebuffer object for the new current
> context. It impacts chrome performance, since chrome call
> eglMakeCurrent() a lot. With this CL, the default framebuffer
> will be created with gl::Context. When the surface is changed
> by eglMakeCurrent() call, ANGLE will detach the previous surface
> from the associated framebuffer, and attach the new surface to
> the next current context's default framebuffer.
>
> Bug: chromium:1336126
> Change-Id: Iaa747669250ae250245db383a716b4634df59ea4
> Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3827751
> Commit-Queue: Peng Huang <penghuang@chromium.org>
> Reviewed-by: Jamie Madill <jmadill@chromium.org>
> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Bug: chromium:1336126
Change-Id: Iade19004a4335ac7bc6ca176a3c14d34afff8c9e
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3877405
Auto-Submit: Peng Huang <penghuang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
02e8497f
|
2022-09-07T01:12:31
|
|
Revert "Not recreate Framebuffer for eglMakeCurrent() call"
This reverts commit bf9c815263455403e587a9d2b0fdb9fb8e964208.
Reason for revert: compile errors
https://ci.chromium.org/ui/p/chromium/builders/try/linux-chromeos-rel/1303510/overview
Original change's description:
> Not recreate Framebuffer for eglMakeCurrent() call
>
> Right now, in eglMakeCurrent() call, ANGLE always release the
> default framebuffer object associated to the current context,
> and create a new default framebuffer object for the new current
> context. It impacts chrome performance, since chrome call
> eglMakeCurrent() a lot. With this CL, the default framebuffer
> will be created with gl::Context. When the surface is changed
> by eglMakeCurrent() call, ANGLE will detach the previous surface
> from the associated framebuffer, and attach the new surface to
> the next current context's default framebuffer.
>
> Bug: chromium:1336126
> Change-Id: Iaa747669250ae250245db383a716b4634df59ea4
> Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3827751
> Commit-Queue: Peng Huang <penghuang@chromium.org>
> Reviewed-by: Jamie Madill <jmadill@chromium.org>
> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Bug: chromium:1336126
Change-Id: I7c07f62236f57523b29c536c04f9a9de79da2f4b
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3877404
Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
Auto-Submit: Peng Huang <penghuang@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
|
|
bf9c8152
|
2022-08-17T13:40:33
|
|
Not recreate Framebuffer for eglMakeCurrent() call
Right now, in eglMakeCurrent() call, ANGLE always release the
default framebuffer object associated to the current context,
and create a new default framebuffer object for the new current
context. It impacts chrome performance, since chrome call
eglMakeCurrent() a lot. With this CL, the default framebuffer
will be created with gl::Context. When the surface is changed
by eglMakeCurrent() call, ANGLE will detach the previous surface
from the associated framebuffer, and attach the new surface to
the next current context's default framebuffer.
Bug: chromium:1336126
Change-Id: Iaa747669250ae250245db383a716b4634df59ea4
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3827751
Commit-Queue: Peng Huang <penghuang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
e53efb18
|
2020-11-03T16:22:19
|
|
Allow choosing EAGL or CGL at runtime
Dean Jackson made this change downstream in WebKit:
https://bugs.webkit.org/show_bug.cgi?id=216722
Change ANGLE to dynamically load either EAGL (OpenGLES) or CGL (OpenGL)
depending on both compile and runtime configurations.
Intel Mac -> CGL
Intel Mac Catalyst -> CGL
Intel iOS Simulator -> EAGL
iOS Device -> EAGL
Apple Silicon Mac -> CGL
Apple Silicon Mac Catalyst (with Mac app) -> CGL
Apple Silicon Mac Catalyst (with iOS app) -> EAGL
The trickiest bit is Apple Silicon Mac Catalyst, which depends on the
type of the application it is attempting to run. In that case ANGLE must
compile both the CGL and EAGL interfaces and then pick one to use after
launch.
Bug: angleproject:5253
Change-Id: Iba167b3cc3105e457dcfc9bc14147d0fc3e70bac
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2500185
Commit-Queue: James Darpinian <jdarpinian@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Kenneth Russell <kbr@chromium.org>
|
|
12ce8f68
|
2020-01-03T16:40:06
|
|
Upstream WebKit's iOS port of ANGLE.
Added the EAGL backend authored by Dean Jackson from Apple, and the
refactoring changes needed to support it side-by-side with the macOS
backend. Ran "git cl format" against these diffs.
Defined the EGL_ANGLE_device_eagl extension and allocated an enum out
of ANGLE's reserved range.
The iOS backend is not yet included in any of the GN files.
Bug: angleproject:4263
Change-Id: I631c32930433c03bb16a242955ffedf55174bb29
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1987278
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Reviewed-by: James Darpinian <jdarpinian@chromium.org>
Commit-Queue: Kenneth Russell <kbr@chromium.org>
|