src/libANGLE/renderer/vulkan/SyncVk.h


Log

Author Commit Date CI Message
Geoff Lang 313956f2 2022-09-07T10:15:10 Vulkan: Don't store EGLSyncVk::mAttribs as a const ref. EGLSyncVk::mAttribs is a stack allocated variable in the parent scope. Its usage is currently safe because it is only used in EGLSyncVk::initialize but it is dangerous to have this member present. Bug: angleproject:7637 Change-Id: Idaf2f1a0306e55a5fe00e55c9e72cd71005e3dce Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3876889 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Yuxin Hu <yuxinhu@google.com> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Shahbaz Youssefi 3dfc8004 2022-06-08T14:24:48 Vulkan: Optimize sync followed by swap Previously, inserting a sync object immediately caused a submission. That was done in https://chromium-review.googlesource.com/c/angle/angle/+/3200274 to be able to wait until the sync object is signaled without having to wait for whatever is recorded after it until a flush naturally happens. Some applications issue a glFenceSync right before eglSwapBuffers. The submission incurred by glFenceSync disallowed the optimizations that eglSwapBuffers would have done, leading to performance degradations. This could have been avoided if glFenceSync was issued right after eglSwapBuffers, but that's not the case with a number of applications. In this change, when a fence is inserted: - For EGL sync objects, a submission is issued regardless - For GL sync objects, a submission is issued if there is no render pass open - For GL sync objects, the submission is deferred if there is an open render pass. This is done by marking the render pass closed, and flagging the context as having a deferred flash. If the context that issued the fence sync issues another draw call, the render pass is naturally closed and the submission is performed. If the context that issued the fence sync causes a submission, it would have a chance to modify the render pass before doing so. For example, it could apply swapchain optimizations before swapping, or add a resolve attachment for blit. If the context that issued the fence sync doesn't cause a submission before another context tries to access it (get status, wait, etc), the other context will flush its render pass and cause a submission on its behalf. This is possible because the deferral of submission is done only for GL sync objects, and those are only accessible by other contexts in the same share group. Bug: angleproject:7379 Change-Id: I3dd1c1bfd575206d730dd9ee2e33ba2254318521 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3695520 Reviewed-by: Charlie Lao <cclao@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Shahbaz Youssefi d134581b 2021-10-07T16:09:25 Vulkan: Remove SyncHelper::mEvent Now that inserting a sync object incurs a flush, we can use the serial to perform synchronization. Bug: angleproject:6464 Bug: angleproject:6481 Change-Id: I8c82a12855b6497861ce34854d165af82956b384 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3212573 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com>
Tim Van Patten 909ea88b 2020-11-20T13:07:53 Reland "Vulkan: Ignore glFlush to reduce vkQueueSubmits in Asphalt 9" This is a reland of 5cf7472dd161bbda329dfc5e4e65bb6ce0c06fbd The ShareGroupVk::mResourceUseLists was not being cleared each call to RendererVk::submitFrame(), so it was growing indefinitely. Each vk::ResourceUseList within it was cleared, so it was holding an essentially "infinite" list of empty lists, but that caused the loop in RendererVk::submitFrame() to take more and more time until the tests timed out. The fix is to do 'resourceUseLists.clear()' once the loop to release all resources has completed, like releaseResourceUsesAndUpdateSerials() does for each individual list. Additionally, ASSERTs are added to guarantee that the lists are empty when the ContextVk and ShareGroupVk are destroyed. Original change's description: > Vulkan: Ignore glFlush to reduce vkQueueSubmits in Asphalt 9 > > Multithreaded apps can use the following pattern: > > glDrawElements() > glFenceSync() > glFlush() > glWaitSync() > > This currently results in a vkQueueSubmit for every glFlush() to ensure > that the work has landed in the command queue in the correct order. > However, ANGLE can instead avoid the vkQueueSubmit during the glFlush() > in this situation by instead flushing the ContextVk's commands and > ending the render pass to ensure the commands are submitted in the > correct order to the renderer. This improves performance for Asphalt 9 > by reducing frame times from 150-200msec to 35-55msec. > > Specifically, ANGLE will call flushCommandsAndEndRenderPass() when > there is a sync object pending a flush or if the ContextVk is currently > shared. > > Additionally, on all devices except Qualcomm, ANGLE can ignore all other > glFlush() calls entirely and return immediately. For Qualcomm devices, > ANGLE is still required to perform a full flush (resulting in a > vkQueueSubmit), since ignoring the glFlush() reduces the Manhattan 3.0 > offscreen score by ~3%. > > Bug: angleproject:5306 > Bug: angleproject:5425 > Change-Id: I9d747caf5bf306166be0fec630a78caf41208c27 > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2552718 > Commit-Queue: Tim Van Patten <timvp@google.com> > Reviewed-by: Charlie Lao <cclao@google.com> > Reviewed-by: Jamie Madill <jmadill@chromium.org> Bug: angleproject:5306 Bug: angleproject:5425 Bug: angleproject:5470 Change-Id: I14ee424d032f22e5285d67accbec078ad1955dd0 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2595811 Commit-Queue: Tim Van Patten <timvp@google.com> Reviewed-by: Charlie Lao <cclao@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Corentin Wallez a19bd601 2020-12-16T13:04:38 Revert "Vulkan: Ignore glFlush to reduce vkQueueSubmits in Asphalt 9" This reverts commit 5cf7472dd161bbda329dfc5e4e65bb6ce0c06fbd. Reason for revert: causes timeouts, see anglebug.com/5470 Original change's description: > Vulkan: Ignore glFlush to reduce vkQueueSubmits in Asphalt 9 > > Multithreaded apps can use the following pattern: > > glDrawElements() > glFenceSync() > glFlush() > glWaitSync() > > This currently results in a vkQueueSubmit for every glFlush() to ensure > that the work has landed in the command queue in the correct order. > However, ANGLE can instead avoid the vkQueueSubmit during the glFlush() > in this situation by instead flushing the ContextVk's commands and > ending the render pass to ensure the commands are submitted in the > correct order to the renderer. This improves performance for Asphalt 9 > by reducing frame times from 150-200msec to 35-55msec. > > Specifically, ANGLE will call flushCommandsAndEndRenderPass() when > there is a sync object pending a flush or if the ContextVk is currently > shared. > > Additionally, on all devices except Qualcomm, ANGLE can ignore all other > glFlush() calls entirely and return immediately. For Qualcomm devices, > ANGLE is still required to perform a full flush (resulting in a > vkQueueSubmit), since ignoring the glFlush() reduces the Manhattan 3.0 > offscreen score by ~3%. > > Bug: angleproject:5306 > Bug: angleproject:5425 > Change-Id: I9d747caf5bf306166be0fec630a78caf41208c27 > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2552718 > Commit-Queue: Tim Van Patten <timvp@google.com> > Reviewed-by: Charlie Lao <cclao@google.com> > Reviewed-by: Jamie Madill <jmadill@chromium.org> TBR=timvp@google.com,jmadill@chromium.org,cclao@google.com Change-Id: I9886bf901a835d408b6a4b8be7ea408fa2121be0 No-Presubmit: true No-Tree-Checks: true No-Try: true Bug: angleproject:5306 Bug: angleproject:5425 Bug: angleproject:5470 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2595032 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Tim Van Patten 5cf7472d 2020-11-20T13:07:53 Vulkan: Ignore glFlush to reduce vkQueueSubmits in Asphalt 9 Multithreaded apps can use the following pattern: glDrawElements() glFenceSync() glFlush() glWaitSync() This currently results in a vkQueueSubmit for every glFlush() to ensure that the work has landed in the command queue in the correct order. However, ANGLE can instead avoid the vkQueueSubmit during the glFlush() in this situation by instead flushing the ContextVk's commands and ending the render pass to ensure the commands are submitted in the correct order to the renderer. This improves performance for Asphalt 9 by reducing frame times from 150-200msec to 35-55msec. Specifically, ANGLE will call flushCommandsAndEndRenderPass() when there is a sync object pending a flush or if the ContextVk is currently shared. Additionally, on all devices except Qualcomm, ANGLE can ignore all other glFlush() calls entirely and return immediately. For Qualcomm devices, ANGLE is still required to perform a full flush (resulting in a vkQueueSubmit), since ignoring the glFlush() reduces the Manhattan 3.0 offscreen score by ~3%. Bug: angleproject:5306 Bug: angleproject:5425 Change-Id: I9d747caf5bf306166be0fec630a78caf41208c27 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2552718 Commit-Queue: Tim Van Patten <timvp@google.com> Reviewed-by: Charlie Lao <cclao@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill e6a302a0 2020-11-07T10:49:15 Vulkan: Move vk::CommandQueue to RendererVk. This consolidates most of the command processor vs queue logic in one place. It also has a number of incidental changes related to fences: - syncs now do not store a shared fence. instead they call command apis to wait for a particular serial with a timeout. this is not yet fully implemented in CommandProcessor. - surface swap history stores a serial instead of a fence. because the RendererVk class stores the command batches, we no longer have to do messy things with ContextVk. - it is no longer possible to ask for a wait on a serial that isn't in the command queue. Also adds mutex synchronization around the RendererVk methods. Bug: angleproject:5217 Bug: b/172704839 Change-Id: I5faf0e24bb6ede79a927ab149b80bfa8baca4620 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2524548 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com> Reviewed-by: Tim Van Patten <timvp@google.com>
Jamie Madill 5c56f228 2020-08-28T14:45:14 Enable two override suggestion warnings. -Wsuggest-destructor-override and -Wsuggest-override. Bug: skia:7647 Change-Id: Iaac1baa8f34fdf210baf2fdbe811a582b3ac2d14 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2376717 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Xiaoxuan Liu de4611c9 2020-06-04T13:44:17 Vulkan: Update eglDupNativeFenceFDANDROID() implementation. When exporting vkfence FD with vkGetFenceFdKHR() in SYNC_FD semantic, vkfence could be reset. Dup and store the SYNC_FD created vkfence's FD in SyncHelperNativeFence by exporting FD during initializeWithFd() meanwhile make the eglDupNativeFenceFDANDROID() only dup the mNativeFenceFd in SyncHelperNativeFence. Test: angle_end2end_tests --gtest_filter=EGLSyncTest.AndroidNativeFence_* Bug: angleproject:2517 Change-Id: I354185d26d0fda72baeb61702c879ed5665db6ec Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2230062 Reviewed-by: Jeff Vigil <j.vigil@samsung.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jeff Vigil e20f36f4 2020-04-21T15:45:44 EGL: Implement EGL_ANDROID_native_fence_sync on vulkan Check the following - 1. Vulkan ICD supports VK_KHR_external_fence_fd 2. ExternalFenceProperties and ExternalSemaphoreProperties support Android FD. eglCreateSync - if FD was provided import to VkFence, else create VkFence with new FD and then flush and submit VkFence on next vkQueueSubmit. eglGetSyncAttrib - for status call vkGetFenceStatus. eglDupNativeFenceFdANDROID - return FD from vkGetFenceFD call. eglClientWaitSync - call vkWaitForFences. eglWaitSync - dup FD, create VkSemaphore and import FD, then flush() and add VkSemaphore to next vkQueueSubmit as a waiting semaphore. Extended end2end test suite with nativefence test cases. Bug: angleproject:2517 Test: angle_end2end_tests --gtest_filter=EGLSyncTest.AndroidNativeFence_* Change-Id: I8f6a6f4c3d71d83007f662b78377aa015a740035 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2026177 Commit-Queue: Mohan Maiya <m.maiya@samsung.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Jeff Vigil 78dcba58 2020-04-21T15:20:13 Refactor SyncHelper with vk::Resource Set SyncVk's SyncHelper to inherit from vk::Resource. Bug: angleproject:2517 Change-Id: I499414d97e611d029abc12622f19436cbdb3e1f5 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2160126 Commit-Queue: Mohan Maiya <m.maiya@samsung.com> Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill a741abb9 2020-02-21T16:37:37 Vulkan: Rename CommandGraphResource to Resource. Also renames the h and cpp files to ResourceVk (to keep distinct from other resource.h/cpp files) and renames 'onResourceAccess' to 'retain'. Cleans up a few remaining mentions of the command graph in comments. Bug: angleproject:4029 Change-Id: Ifc8e880c8cea3fc48a4aec4730191c88aa35a076 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2065920 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com>
Jamie Madill 9681190d 2020-02-05T12:51:25 Make Debug marker functions return angle::Result. Allows error handling in these functions. Necessary for the Vulkan back-end. Bug: angleproject:4209 Change-Id: I2092e58e719c6ee562807e1c7e8ad26988342855 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2040196 Reviewed-by: Tim Van Patten <timvp@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill f10bf6bf 2019-09-26T10:27:18 Vulkan: Implement multi-threaded GL. The main component of this change is to make vk::BufferHelper, vk::ImageHelper and vk::SyncHelper use a common path. We introduce a new "vk::SharedGarbage" helper class that stores small lists of garbage from individual objects like an ImageHelper or BufferHelper. The SharedGarbage is stored in the RendererVk with the ResourceUse of the helper object. The ResourceUse tells RendererVk when it is safe to destroy the GarbageObjects. New "onGraphAccess" commands are added in a few places to enable the common garbage collection path. A couple Context-only resources like default attributes now are referenced where they were not before. Also reorganizes some functions so we can add a few helpful ASSERTs to our graph dependencies. Added "updateCurrentAccessNodes" for this. Also adds a "RendererScoped" helper to replace many uses of "ContextScoped". The multithreading EGL tests mostly pass but have some remaining flakiness so cannot yet be enabled. Bug: angleproject:2464 Change-Id: Ia3e3ae8848d731abf3f21ebe04c33e381e130be0 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1808444 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Jamie Madill 83c24aa8 2019-08-21T12:28:18 Vulkan: Reference Context fences in FenceSyncVk. A particular test waits on a fence that was created in another Context. Then it immediately destroys all other resources. This triggered a bug where the VkEvent corresponding to the FenceSync was deleted while it was still in use by a command buffer. Fix this by referencing the other submit fence of the second ContextVk in the FenceSync class. Bug: angleproject:2464 Change-Id: I4ef096bf760aa8943db08d491006c68e36db993b Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1757505 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Geoff Lang 69e46a18 2019-07-03T14:43:32 GL: Implement EGL_ANDROID_native_fence_sync This extension allows Chrome to use ANGLE on newer Android devices. BUG=angleproject:3643 Change-Id: I5456d61749399ca2bbc11cc5e98b9120f8702406 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1687121 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jonah Ryan-Davis <jonahr@google.com> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Geoff Lang ee244c77 2019-05-06T10:30:18 Vulkan: Move command graph and garbage to ContextVk. To support multithreading, contexts should manage their own command graphs and garbage. This allows safe access to vulkan resources such as command pools without thread synchronization. BUG=angleproject:2464 Change-Id: I930149bc9f0793028761ee05ab50b8c0a4dec98a Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1516515 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Geoff Lang e755a537 2019-04-10T09:58:21 Vulkan: Add a new garbage type gated by fences. This allows Vulkan EGL objects such as EGL Syncs and EGL Images to give their garbage to the renderer before destroying. BUG=angleproject:2464 Change-Id: I59b8e1080e4292bd0856e59a928750c7e77a372e Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1562522 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Geoff Lang 9049d321 2019-03-27T14:08:44 Vulkan: Pass the current context to egl Sync operations. The EGL_KHR_fence_sync spec says that if a flush is needed before waiting on the sync, it's done on the current context for the current thread. This helps simplify the multithreading design, we don't need to worry about flusing on a context that may no longer exist or is executing on a different thread. It does allow infinite waits because the context with the fence is never flushed but the spec allows this. BUG=angleproject:2464 Change-Id: I8bf2f93c408fee2dae95caa5bb9c76ba67687931 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1542256 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Shahbaz Youssefi 20ae6814 2019-02-27T17:11:58 Vulkan: Decouple EGLSync from renderer serial To support future work where RendererVk functionality is moved to ContextVk. Given multiple contexts, EGLSync can no longer rely on a single serial as it can be used in multiple contexts. Instead, the fence corresponding to the submission in which the EGLSync object signals is kept so it can be waited on. Introduces a `vk::Shared` class that includes a ref-counted reference to a Vulkan object (vk::Fence in this case). This is specially made to `destroy()` object when reference count reaches zero. Bug: angleproject:2464 Change-Id: I68c8229eea8df77974e28fcc2a9563dae5d204f9 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1493131 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill (use @chromium please) <jmadill@google.com> Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Shahbaz Youssefi 82fddcb1 2019-01-18T14:27:43 Vulkan: Implement GLsync and EGLSync fence syncs That is required in GLES 3 for GLsync and EGL_KHR_fence_sync and EGL_KHR_wait_sync (or EGL 1.5) for EGLSync. The two constructs (GLsync and EGLSync) have similar semantics and share the implementation on the Vulkan backend. The implementation of a fence sync object is achieved through the combined use of a vkEvent and the implicit vkFence inserted at the end of every submission. Imagine the following command buffer: glDraw : Draw glCreateSync: Set Event <-- insertion of fence sync glDraw : Draw : Signal Fence <-- implicit fence at the end of submission glFlush : Submit Assume the serial S is associated to this submission. The following hold: - If event is set, the fence sync is signaled - If S is already finished, the fence sync is signaled - If client is waiting on the sync and S is not yet flushed, there will be a deadlock (unless multi-threaded and another thread performs the flush). The event is used to implement server waits (glWaitSync), as vkEvent is the only entity the GPU can signal and wait on within the command buffer. The wait is inserted in the command graph without incurring a flush, i.e. the wait can be within the same command buffer as event set. The event however does not support CPU waits (glClientWaitSync). vkFence is the only entity the CPU can wait on. For client wait therefore, the following algorithm is used: - If the event is already set, there's no wait -> already signaled - If timeout is zero, there's no wait -> timeout expired - If S is not flushed, flush it to ensure forward progress. - Wait until S is finished -> condition satisfied / timeout expired. Bug: angleproject:2466 Change-Id: I678995a6139dd9533fa8ad361a3d292b202c52a4 Reviewed-on: https://chromium-review.googlesource.com/c/1422552 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill b8eec4a4 2018-10-18T17:34:38 Use angle::Result in front-end (Part 7) Refactors the gl::FenceNV and gl::Sync classes. Bug: angleproject:2491 Change-Id: I0fe73d1ccf5407f460e173a3061735b330a88511 Reviewed-on: https://chromium-review.googlesource.com/c/1289712 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill a0691b77 2018-07-25T10:41:22 Pass Context to Fence Impl methods. This is needed for the error refactoring and also for the Vulkan implementation. Bug: angleproject:2738 Change-Id: I4e1bed7f67ef17feb5554b5838a2ed5feb22bba0 Reviewed-on: https://chromium-review.googlesource.com/1150091 Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill 70b5bb00 2017-08-28T13:32:37 Rename gl::FenceSync to gl::Sync. The spec refers to Sync objects, FenceSyncs being a subtype. The motivation for this fix is to clear up the FenceSync_ entry point for auto-generation. BUG=angleproject:1309 Change-Id: I94c440476d701628575e7a3eea68b6dd110f41c3 Reviewed-on: https://chromium-review.googlesource.com/636516 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>