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e93a438b
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2020-01-10T01:48:24
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GL_OVR_multiview shouldn't be defined for WebGL spec'ed shaders
According to the latest change in WebGL's OVR_multiview2 spec, the GL_OVR_multiview should NOT be defined. Refer to https://www.khronos.org/registry/webgl/extensions/OVR_multiview2/
I.e. this shader should NOT fail compilation:
#version 300 es
#extension GL_OVR_multiview2 : require
#ifdef GL_OVR_multiview
#error legacy GL_OVR_multiview support must be forbidden
#endif
....
Bug: angleproject:4279
Change-Id: Ic94cba6785ea3a1fa14d5131dc0960214aa574be
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1994830
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Rafael Cintron <rafael.cintron@microsoft.com>
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ffdd58f5
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2019-12-28T15:34:41
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Fixing OVR_multiview and OVR_multiview2 issues
Found two issues when native OVR_multiview and OVR_multiview2 extensions are generated.
1. OVR_multiview got replaced by the OVR_multiview2 in the translated shader (ESSL & GLSL)
2. Duplicate #extension OVR_multiview2 (for Fragment & Vertex) and 'layout (num_views=x)' (for Vertex) got generated into the translated shader.
Bug: angleproject:4247
Change-Id: I9a550883eeb326d95af4557578f8202a9493f4ec
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1983802
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Rafael Cintron <rafael.cintron@microsoft.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
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ebab670c
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2019-04-19T14:36:45
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Adding new extension GL_OVR_multiview
GL_OVR_multiview functions exactly the same as GL_OVR_multiview2.
All GL_OVR_multiview2 tests now also repeat the same test using GL_OVR_multiview
Bug: angleproject:3341
Change-Id: I7e5294fb6bbf7692535174a15da6a42e1b5fc4e2
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1575904
Commit-Queue: Rafael Cintron <rafael.cintron@microsoft.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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