src/libANGLE


Log

Author Commit Date CI Message
Cody Northrop 14f8918c 2021-04-16T09:17:29 Migrate more scripts to python3 Test: python3 scripts/run_code_generation.py Bug: angleproject:5707 Change-Id: I5abae69c1c6bf03cc418f10beaabc80288fa1c94 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2828979 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Cody Northrop <cnorthrop@google.com>
Le Hoang Quyen f2aa9d5d 2021-04-11T14:55:19 Reland: Metal: Support importing external metal textures This relands I4d4a88cfbb77d8b7508b787c7fec44073d3b11b0. Fixes: - uninstantiated ImageTestMetal error - failed ImageTest.ANGLEExtensionAvailability on ARM mac. Bug: angleproject:5763 Bug: angleproject:5814 Change-Id: I906fe52baefd6be3c6e00f594795bd527df01616 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2820178 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Le Hoang Quyen <le.hoang.q@gmail.com>
Jamie Madill 0c77f3ad 2021-03-10T15:58:00 Vulkan: Implement shader buffers descriptor cache. Implements a descriptor set cache for UBOs, SSBOs, and atomic counter buffers. Storage Images and framebuffer fetch input attachments are not yet included. Requires moving the buffer barrier handling into ContextVk, similarly to how we handle the barriers for Textures. The packed description key for the descriptors uses a "fast" vector with a basic minimum size. For most cases of a few buffers this will fit easily in stack memory, but for larger programs with many buffers we fit this into heap memory. The key has a large upper bound due to the high ES 3.2 requirements and the need to index several values such as the offset and binding size. We use dynamic offsets for uniform buffers when possible. This ensures applications like Manhattan 3.1 that use sets of common buffers with changing offsets hit the cache most of the time. Because of resource limits we pick at compilation time whether to use dynamic or static descriptor sets. Mostly this applies to tests that use a large number of uniform buffers. A future implementation could be smart and would recompile the program with heuristics to use a minimal number of dynamic indices. Reduces the number of descriptor set updates from ~300 -> ~30 per frame in Manhattan 3.1 and in Asphalt 9 from 900+ to as low as 0 per frame. Bug: angleproject:5736 Change-Id: I5c2a3881bec90d301dab15cc86c8a70e60674ad7 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2757515 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Tim Van Patten fbfecbe2 2021-04-07T11:26:13 Capture/Replay: Add PPO/glProgramUniform support Command and Conquer: Rivals requires additional frame capture API support: - Program Pipeline Objects - glProgramUniform* Bug: angleproject:5830 Change-Id: I159086f92d2dfead0a513cd17fadeda7df92f408 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2809891 Commit-Queue: Tim Van Patten <timvp@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com>
Charlie Lao fb288312 2021-04-12T12:38:03 Vulkan: Consolidate mReadOnlyDepthStencilMode to mRenderPassUsageFlags Since now ImageHelper object has a mRenderPassUsageFlags tracking how it is been used by current RenderPassCommands, we can consolidate mReadOnlyDepthStencilMode into a bit in the mRenderPassUsageFlags. The read only mode is just a special attachment mode, so this makes code more consistent and able to get rid of the extra dword for mReadOnlyDepthStencilMode. Bug: b/181797383 Change-Id: Ie9b7be1c18c392e5b2712bdae6ab6506de8d6d34 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2821942 Commit-Queue: Charlie Lao <cclao@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Charlie Lao 5eac3169 2021-04-09T15:54:11 Vulkan: Support sample/render to depth texture with different LOD Previously we supported read only depth attachment that attachment and sample are using the same texture. It was always assuming it will be read only if the same texture is attached to FBO and same time bound to texture unit. But we never supported if it actually writing to depth texture, but at the different level with sampling. This is supported OpenGL operation as long as the levels render to is outside [base_level, max_level]. Later on, we added support of the above operation, but limited to color buffers. This CL extends the same support of render and sample to the same depth texture with non-overlapping levels. Android game black desert mobile is running into this usage case. Bug: b/181797383 Change-Id: I7ee1d52f27603f933102ad1b098684309449c406 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2819487 Commit-Queue: Charlie Lao <cclao@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Ian Elliott <ianelliott@google.com>
Gert Wollny 6362dcf1 2021-04-14T22:47:31 JsonSerializer: Add tests for sorting and non-unique keys Bug: angleproject:5853 Change-Id: I85e64900a58a2706087b71769470bb33fb4e8522 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2824434 Commit-Queue: Gert Wollny <gert.wollny@collabora.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Gert Wollny 212849e9 2021-04-13T22:54:10 Capture: store some array values as vector This reduces the number of values that are added with the same key. Bug: angleproject:5853 Change-Id: Ie13408cc7ad419dec06746dc38b753f76292fae6 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2824433 Commit-Queue: Gert Wollny <gert.wollny@collabora.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com>
Gert Wollny 3116c91c 2021-04-13T18:02:49 JsonSerializer: Sort group members before writing them out Use a multimap to accumulate the values added to a group and then add them to the Json group when it is finished. Bug: angleproject:5853 Change-Id: Idbe82acc5f9a9671063f02bd1af039575aa52e87 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2824432 Commit-Queue: Gert Wollny <gert.wollny@collabora.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com>
Alexey Knyazev 90d18b03 2021-03-10T10:31:39 Upgrade overlay fonts generator to Python 3 Bug: angleproject:5707 Change-Id: I809669d7a7de16ed2e098f59067c8e1d9c44a75c Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2773292 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
Gert Wollny 9254eb8e 2021-04-13T18:00:49 Capture: Fix storing strings instead of scalars Bug: angleproject:5853 Change-Id: Id63922d881ce7778236e4ab3417bf9414fc0e59b Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2824431 Commit-Queue: Gert Wollny <gert.wollny@collabora.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Cody Northrop fdfb2b82 2021-04-09T15:42:12 Capture/Replay: Support non-binary GLboolean This CL contains two changes. One to how we print out GLboolean values, and another to how we capture GLbooleans. According to the spec, anything non-zero can be considered GL_TRUE when setting state: When the type of internal state is boolean, zero integer or floating-point values are converted to FALSE and non-zero values are converted to TRUE. Dota Underlords is using 0xFF for GL_TRUE. Before the change, this manifested as: // logcat glColorMask(context = 4, red = kUnknownGLenumString, green = kUnknownGLenumString, blue = kUnknownGLenumString, alpha = GL_FALSE) // trace glColorMask(GL_INVALID_ENUM, GL_INVALID_ENUM, GL_INVALID_ENUM, GL_FALSE); After: // logcat glColorMask(context = 4, red = 0x00FF, green = 0x00FF, blue = 0x00FF, alpha = GL_FALSE) // trace glColorMask(0xFF, 0xFF, 0xFF, GL_FALSE); Test: MEC for Dota Underlords Bug: b/185192780 Bug: angleproject:5857 Change-Id: Ie53aeba8d8a40f91ee375467b325d8e6be053a98 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2821947 Commit-Queue: Cody Northrop <cnorthrop@google.com> Reviewed-by: Tim Van Patten <timvp@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Cody Northrop 7a95a620 2021-04-09T16:00:26 Capture/Replay: Support glGetQueryiv Test: MEC for Dota Underlords Bug: b/185192780 Bug: angleproject:5857 Change-Id: I59ced20117bde50b5b734a82cb2e5966d1b27227 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2821946 Commit-Queue: Cody Northrop <cnorthrop@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com>
Cody Northrop 4f723d2c 2021-04-09T15:42:36 Capture/Replay: Support glBufferStorageEXT Add the entrypoint, and when a buffer is immutable, recreate it with glBufferStorageEXT. Test: MEC for Dota Underlords Bug: b/185192780 Bug: angleproject:5857 Change-Id: I29b934bdff4185d19594e49e9387dd79c6031aa5 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2821945 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com> Commit-Queue: Cody Northrop <cnorthrop@google.com>
Ian Elliott 9c51f93d 2021-04-12T16:49:53 Don't call {begin|end}DebugUtilsLabelEXT() when not enabled The ContextVk::handleDirtyEventLogImpl() and ContextVk::endEventLog() methods called the {begin|end}DebugUtilsLabelEXT() methods when the VK_EXT_debug_utils extension is not enabled. This manifests when enabling/using VVL stand-alone (i.e. when the the debug-utils extension is not also present). Bug: b/183133198 Change-Id: I043b174d457a8796831184c092661f24b33c1db4 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2821943 Commit-Queue: Ian Elliott <ianelliott@google.com> Reviewed-by: Cody Northrop <cnorthrop@google.com> Reviewed-by: Tim Van Patten <timvp@google.com>
Gert Wollny fb3173b9 2021-04-13T15:05:44 FrameCapture: write the float values with high precision Because values might be the result of calculations that require some accuracy, writing the float values with the default formatting may not be sufficient to replay correctly, therefore format the values so that they carry more digits. In addition, enable the test that are now passing. Bug: angleproject:5846 Bug: angleproject:5847 Change-Id: I305552a1ffa3cded6326df59883912e14c95f5f5 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2822257 Commit-Queue: Gert Wollny <gert.wollny@collabora.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Jonah Ryan-Davis 2d873e0c 2021-03-01T14:38:39 GL: Workaround to sanitize amdgpu renderer strings. On Linux with the amdgpu driver, the GL_RENDERER string contains precise kernel and DRM version info. We should sanitize this info before using these strings for user privacy. Bug: chromium:1181193 Change-Id: I047d1abf5b51412b4258a021761cc450385ef0fe Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2727658 Commit-Queue: Jonah Ryan-Davis <jonahr@google.com> Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Mohan Maiya c8ee13c7 2021-04-02T12:19:33 Vulkan: Fix a validation bug in glBeginTransformFeedback Add logic to check the program or the pipeline before erroring out when validating glBeginTransformFeedeback. Bug: angleproject:5557 Test: ProgramPipelineXFBTest31.VaryingIOBlockSeparableProgramWithXFB* Change-Id: I0df8a8d87b3632745bc91dc2673f2fac31c6cdb1 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2743440 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com> Commit-Queue: Mohan Maiya <m.maiya@samsung.com>
Geoff Lang 18c6d628 2021-03-09T13:46:13 GL: Support VAOs without native VAOs. Share the default VAO state between all frontend VAO when there is no native VAO support. Forcefully sync state every time a new frontend VAO is bound. Bug: angleproject:5577, chromium:1167179 Change-Id: Ieaedb5108ad28fc78e7e58b74495639c5246bb05 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2665266 Reviewed-by: Jonah Ryan-Davis <jonahr@google.com> Reviewed-by: Peng Huang <penghuang@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Geoff Lang 065c2329 2021-04-08T11:59:43 Reland "Vulkan: Add features to modify sampling parameters" This reverts commit a51b57fa2dc73f8bc8acdf0b818cc0315fb23d75. Original change's description: > Revert "Vulkan: Add features to modify sampling parameters" > > Bug: b/167404532 > Change-Id: Iae19dfe165074e8c01216312bddd744c4fb504a4 > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2510012 > Commit-Queue: Geoff Lang <geofflang@chromium.org> > Reviewed-by: Tim Van Patten <timvp@google.com> > Reviewed-by: Jamie Madill <jmadill@chromium.org> Bug: b/167404532 Change-Id: I2c756b8eb0f61701ef6e33275e557bc199a4d3b4 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2815259 Reviewed-by: Tim Van Patten <timvp@google.com> Reviewed-by: Charlie Lao <cclao@google.com> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Gert Wollny faa86bc9 2021-04-13T14:19:59 Capture/Replay: Serialize only a hash of the shader binary It doesn't make much sense to keep the actual values and it makes the diff needlessly large when the binaries differ. Bug: angleproject:5856 Change-Id: I55664d6cb60ef680669c1243c2eabcb67cd4db23 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2822256 Commit-Queue: Gert Wollny <gert.wollny@collabora.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Gert Wollny 6d2f9cb4 2021-04-13T13:56:13 JsonSerializer: add method to store only a hash for vectors This can be used to make the Json comaprison less noisy. Bug: angleproject:5856 Change-Id: I57df41eed3926647aaf8bcf97a7aea050e1c3d51 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2822255 Commit-Queue: Gert Wollny <gert.wollny@collabora.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Gert Wollny 79402fbd 2021-04-13T14:15:19 JsonSerializer: Fix rapidjson define usage The correct define is ANGLE_HAS_RAPIDJSON Bug: angleproject:5858 Change-Id: I21e3f3e632d5ceb4fce43f1d6be34e4fbbdafbc6 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2822254 Commit-Queue: Gert Wollny <gert.wollny@collabora.com> Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Nicolas Capens 15f4925a 2021-04-12T15:38:10 Restore EGL_EXT_buffer_age for SwiftShader Vulkan EGL_EXT_buffer_age was previously disabled for SwiftShader Vulkan because of an Android test timing out on Cuttlefish when the buffer age is queried. aosp/1672445 addresses the root cause of the timeout, so EGL_EXT_buffer_age can be supported again. Bug: b/182521420 Bug: angleproject:3529 Change-Id: I5949f721316855d9138eb9f657a6df4e7b49ed71 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2821750 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Nicolas Capens <nicolascapens@google.com>
Shahbaz Youssefi 3813c361 2021-04-12T11:45:46 Vulkan: More perf warning for vertex format conversion The perf warning was previously only issued when a GPU buffer had to be converted. This change adds a warning when client data needs to change format too. Bug: b/184355822 Change-Id: I3539e22f277593d60e5e1ce172baf7b8db0477fa Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2821751 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Ian Elliott <ianelliott@google.com>
Doug Horn fdba40fe 2021-03-31T12:52:00 Reland "Fix multithreaded crash on draw commands on D3D11 backend." This is a reland of 8b9889bf62272fea2495331b622bde1f7c781bd0 The previous CL relied on a define which now only exists in a specific gn configuration. This reland removes D3D11 as a multithread-supported platform in the test configuration. Original change's description: > Fix multithreaded crash on draw commands on D3D11 backend. > > A crash can occur if thread A is executing eglDestroyContext while > thread B issues a draw call, if the threads are interleaved in such a > manner that a makeCurrent occurs without triggering a change to the > global context and a dirtyAllState call. We handle that case by > explicitly making current the proper contexts in the eglDestroyContext > call. > > A test has been added that triggers a crash without this fix when > running on the D3D11 backend. In addition, all of MultithreadingTest > is enabled for the D3D11 backend. > > Test: Ran MultithreadingTest. Test exhibits a crash before this > change, and does not after this change. Also ran: > dEQP-EGL.functional.sharing.gles2.multithread.* > dEQP-EGL.functional.multithread.* > > Bug: b/183756357 > Change-Id: Ic6f76a062868b2f3b4e60d29dc087ec180bfb7cd > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2798591 > Reviewed-by: Geoff Lang <geofflang@chromium.org> > Reviewed-by: Jamie Madill <jmadill@chromium.org> > Commit-Queue: Doug Horn <doughorn@google.com> Bug: b/183756357 Change-Id: I5be9a011ea99a69730eddc9e4da23bcf92ed3bf2 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2815243 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Doug Horn <doughorn@google.com>
Sunny Sachanandani 923f6a6f 2021-04-06T15:30:26 Ignore internal format attribute for YUV D3D11 EGLImages Internal format doesn't play any role in this case, and causes confusion due to mixing sized and unsized formats resulting in more complicated code in Chromium. Bug: angleproject:5538, chromium:1116101 Change-Id: Ie200026f014850053108aa0416e1da15bcda7b84 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2808855 Commit-Queue: Sunny Sachanandani <sunnyps@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Mohan Maiya f92eb43c 2021-03-25T18:33:19 Vulkan: All builtins of gl_out needs to be considered as active All builtins of gl_out, like gl_out[].gl_Position need to be considered active as well. Bug: angleproject:5557 Test: dEQP-GLES31.functional.tessellation.shader_input_output.gl_position_tcs_to_tes Change-Id: I74aeef86be573dc8df17472b88acd521032d7921 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2786630 Commit-Queue: Mohan Maiya <m.maiya@samsung.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Shahbaz Youssefi 0273ea3f 2021-04-06T16:23:39 Vulkan: Use RGBA16_FLOAT for buffer format fallback ... instead of RGBA32_FLOAT. VK_FORMAT_R16G16B16A16_SFLOAT has mandatory support for vertex buffers. Bug: b/184163871 Change-Id: I7ef2933cd15e46bb984e6fd1b020d2ec15b9c60e Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2807780 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Ian Elliott <ianelliott@google.com> Reviewed-by: Tim Van Patten <timvp@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Ian Elliott b17a9317 2021-04-09T14:39:37 Vulkan: damage rectangles must never be pre-rotated Remove the SurfaceVk::present() code that rotated damage rectangles and the feature flag that controlled that rotation. The Vulkan specification was changed so that the rectangles provided to the VK_KHR_incremental_present extension must never be pre-rotated. The spec change requires the same behavior on all platforms (just in case), even though Android is the only platform known to support rotation. FYI: the Vulkan spec change was merge request 4442. Bug: b/182930524 Change-Id: I5128fd76e718f3d964c9091830bcc5886d265543 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2818826 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Ian Elliott fedb85b7 2021-04-07T16:25:54 Vulkan: Warn for unsupported vertex attrib format Provide both a performance warning and a debug-util label (for AGI) when loading a vertex attribute requires a format conversion. Bug: b/184355822 Change-Id: Id8cbb34f70214327e1f5cc96559e4ea66dc17889 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2801154 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com>
Ian Elliott af58be7e 2021-04-08T17:07:53 Add TextureType::Buffer to RecordBindTextureTypeError() Bug: b/184767884 Change-Id: I67098de503748c86f2b957db76539e73c87bd179 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2818818 Reviewed-by: Tim Van Patten <timvp@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Ian Elliott <ianelliott@google.com>
Shahbaz Youssefi ba7531da 2021-04-07T12:51:17 Add tests that use, then update, then use buffers This triggers vk::DynamicBuffer allocations in BufferVk. Bug: angleproject:5719 Change-Id: Ida855b23618497f76102e55f89ab1678f9c08753 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2809856 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Charlie Lao <cclao@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Charlie Lao e249239c 2021-04-08T09:46:48 Vulkan: Add featue flag to force highp to mediump in fragment shader. Adding feature flag that forces highp in fragment shader to mediump. It is disabled by default. You can enable it for experiment. Bug: b/184850002 Change-Id: I73980be4ad160eb1b17a3a3ecfc09f2e4aeb468c Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2815240 Reviewed-by: Tim Van Patten <timvp@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Charlie Lao <cclao@google.com>
Doug Horn fc189386 2021-04-08T21:51:46 Revert "Fix multithreaded crash on draw commands on D3D11 backend." This reverts commit 8b9889bf62272fea2495331b622bde1f7c781bd0. Reason for revert: Breaks CI Original change's description: > Fix multithreaded crash on draw commands on D3D11 backend. > > A crash can occur if thread A is executing eglDestroyContext while > thread B issues a draw call, if the threads are interleaved in such a > manner that a makeCurrent occurs without triggering a change to the > global context and a dirtyAllState call. We handle that case by > explicitly making current the proper contexts in the eglDestroyContext > call. > > A test has been added that triggers a crash without this fix when > running on the D3D11 backend. In addition, all of MultithreadingTest > is enabled for the D3D11 backend. > > Test: Ran MultithreadingTest. Test exhibits a crash before this > change, and does not after this change. Also ran: > dEQP-EGL.functional.sharing.gles2.multithread.* > dEQP-EGL.functional.multithread.* > > Bug: b/183756357 > Change-Id: Ic6f76a062868b2f3b4e60d29dc087ec180bfb7cd > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2798591 > Reviewed-by: Geoff Lang <geofflang@chromium.org> > Reviewed-by: Jamie Madill <jmadill@chromium.org> > Commit-Queue: Doug Horn <doughorn@google.com> Bug: b/183756357 Change-Id: I2e9d6385576330f84623d7dafbf690642fcb441f No-Presubmit: true No-Tree-Checks: true No-Try: true Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2815242 Commit-Queue: Doug Horn <doughorn@google.com> Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
Tim Van Patten 0261b1d3 2021-03-31T10:48:08 PPO: Fix updating sampler uniforms between draws Updating sampler uniforms when using PPOs is currently broken, since the Context/State use the currently bound ProgramExecutable which belongs to the PPO, but the updates only happen to the Program's executable that the uniform belongs to. This change updates Program::updateSamplerUniform() to update any PPO ProgramExecutables with the updated texture information when a Program's sampler uniforms are updated, so the Context/State use the correct data. Bug: b/182409935 Test: ProgramPipelineTest31.SampleTextureAThenTextureB Test: SamplersTest31.SampleTextureAThenTextureB Change-Id: I3c4e156c6e0c781e706f321f0bd12baf484ff42a Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2797951 Commit-Queue: Tim Van Patten <timvp@google.com> Reviewed-by: Cody Northrop <cnorthrop@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Doug Horn 8b9889bf 2021-03-31T12:52:00 Fix multithreaded crash on draw commands on D3D11 backend. A crash can occur if thread A is executing eglDestroyContext while thread B issues a draw call, if the threads are interleaved in such a manner that a makeCurrent occurs without triggering a change to the global context and a dirtyAllState call. We handle that case by explicitly making current the proper contexts in the eglDestroyContext call. A test has been added that triggers a crash without this fix when running on the D3D11 backend. In addition, all of MultithreadingTest is enabled for the D3D11 backend. Test: Ran MultithreadingTest. Test exhibits a crash before this change, and does not after this change. Also ran: dEQP-EGL.functional.sharing.gles2.multithread.* dEQP-EGL.functional.multithread.* Bug: b/183756357 Change-Id: Ic6f76a062868b2f3b4e60d29dc087ec180bfb7cd Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2798591 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Doug Horn <doughorn@google.com>
Tim Van Patten d3e1a7ff 2021-03-29T16:21:23 Reset mCurrentGraphicsPipeline in ProgramExecutableVk::reset ContextVk::mCurrentGraphicsPipeline should be reset during ProgramExecutableVk::reset() since programInfo.release() frees the PipelineHelper that it's pointing to. This has resulted in several use-after-free errors, which this CL will prevent in the future. Bug: angleproject:5624 Bug: b/182409935 Change-Id: I847bb7eb5b593c89b84f0fbbca23ea5367f5f55c Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2792861 Commit-Queue: Tim Van Patten <timvp@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com>
Brandon Schade 5af6306a 2021-03-31T23:23:52 Vulkan: Update layer provoking vertex for geometry shaders Set the GS layer provoking vertex value to GL_LAST_VERTEX_CONVENTION if the provoking vertex extension is enabled. Otherwise, use GL_FIRST_VERTEX_CONVENTION as vulkan follows this convention for provoking vertex. Tests: dEQP-GLES31.functional.geometry_shading.layered.layer_provoking_vertex_* Bug: angleproject:5452 Change-Id: Ie385f3b713486c54114dbfcefd799d180701bb60 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2799033 Commit-Queue: Brandon Schade <b.schade@samsung.com> Commit-Queue: Mohan Maiya <m.maiya@samsung.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Cody Northrop d49f7351 2021-04-07T08:46:16 Capture/Replay: Ignore deletes of buffer 0 Per the spec for DeleteBuffers: > Unused names in buffers are silently ignored, as is the value zero. Haven't seen an app delete unknown buffers yet, but just hit one that deletes 0 a lot. Test: MEC for Disney Tsum Tsum Bug: b/184770989 Bug: angleproject:5835 Change-Id: I2070b753d89fdcf390203072cd7ec2c9f915089c Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2811643 Commit-Queue: Cody Northrop <cnorthrop@google.com> Reviewed-by: Tim Van Patten <timvp@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill efc53d0f 2021-04-03T21:30:15 Vulkan: Refactor to descriptor offset array. This is in preparation for using dynamic offsets for other sets than the default descriptors. Bug: angleproject:5736 Change-Id: I546e688ad57a35b380f8d7f303ffc0c62773ac18 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2804813 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com>
Jamie Madill 2ef1e0fc 2021-04-06T23:07:41 perf_test_runner: Enable all trace tests. Will allow running "null" Mock ICD tests. Also fixes a crash running the Mock ICD with the overlay. Bug: angleproject:5736 Change-Id: I42e3943a0de00dbab3ee125f1946afd22b38fec6 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2809096 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Tim Van Patten 6a606231 2021-04-06T19:55:47 Add Mesa Vendor ID ANGLE doesn't recognize the Mesa vendor ID, leading to a crash in GetVendorString(). This is exposed when trying to capture traces of ANGLE captures with RenderDoc. Bug: angleproject:5824 Change-Id: I6c45a01dba78fa6057df26b38ca3db89cacf865e Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2809878 Reviewed-by: Cody Northrop <cnorthrop@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Tim Van Patten <timvp@google.com>
Lubosz Sarnecki fddbc9c7 2021-03-04T20:45:01 capture: Implement capturing GLES1 vertex pointers. Implement capturing glVertexPointer, glTexCoordPointer, glNormalPointer, glColorPointer and glPointSizePointerOES using a new CaptureVertexPointerGLES1 helper function. This is done by using fixed indices for gClientArrays that are retrieved from the GLES1Renderer. Bug: angleproject:5751 Change-Id: I6c774ff21942ea3422c4c77a615f88299901c0ab Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2773288 Reviewed-by: Cody Northrop <cnorthrop@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Lubosz Sarnecki <lubosz.sarnecki@collabora.com>
John Plate 2489a0c1 2021-04-06T14:55:11 Fixed OpenCL headers for Windows Bug: angleproject:5761 Change-Id: I29d1fd3bf862728a3e78418a4f98219828394452 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2807717 Commit-Queue: John Plate <jplate@google.com> Reviewed-by: Cody Northrop <cnorthrop@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Charlie Lao 6d905c76 2021-04-01T13:58:42 Vulkan: Remove initImmutableImage and use initImage instead This is follow up of crrev.com/c/2368038. There was concern that initImmutableImage and initImage are a bit duplicated. This CL gets rid of initImmutableImage and uses initImage instead. Bug: b/181800403 Change-Id: I2c73c7ce979792cc762214f1e5ef9978eeab6212 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2800422 Commit-Queue: Charlie Lao <cclao@google.com> Reviewed-by: Ian Elliott <ianelliott@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Charlie Lao 92d3912d 2021-04-01T10:49:14 Vulkan: Remove maxLevel and immutable from ImageHelper::initExternal Now that we have removed mBaseLevel and mMaxLevel from ImageHelper class in previous two CLs. The initExternal function can be modified to not pass in base/max level information. This CL also removes immutable from argument and let caller directly pass in firstLevel to it. Bug: b/181800403 Change-Id: I595c1faffabc7582af35a9578b2ecdf00c39207f Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2800414 Commit-Queue: Charlie Lao <cclao@google.com> Reviewed-by: Ian Elliott <ianelliott@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Jamie Madill f34b40da 2021-04-06T17:56:48 Vulkan: Suppress draw-time push constant VVL warnings. VUID-vkCmdDraw-None-02698 VUID-vkCmdDrawIndexed-None-02698 VUID-vkCmdDrawIndirect-None-02698 VUID-vkCmdDrawIndirectCount-None-02698 VUID-vkCmdDrawIndexedIndirect-None-02698 VUID-vkCmdDrawIndexedIndirectCount-None-02698 VUID-vkCmdDispatch-None-02698 Bug: angleproject:5821 Change-Id: Ic8ca6178ce50b409ac8d256848654f43f91fae8e Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2808854 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Charlie Lao afd32d8e 2021-03-30T15:50:57 Vulkan: Remove mMaxLevel from ImageHelper class This CL removes mMaxLevel from ImageHelper class. Instead, it now uses front end's max level information when possible. Bug: b/181800403 Change-Id: Ie0f6bd11e3ca0d4ddfc98f21261396c4d71b7140 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2796153 Commit-Queue: Charlie Lao <cclao@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Ian Elliott <ianelliott@google.com>
Tim Van Patten 4756d5e6 2021-03-22T17:28:30 Mark most draw modes valid when no program is bound gpu_angle_passthrough_fuzzer discovered a crash when glDrawArrays() is called without a program bound. This was caused by assuming it's an error to draw certain primitive types without a program bound, which is incorrect. This fix is to mark all draw modes except Patches valid when there is no program bound. Patches is handled separately by TS validation. Bug: chromium:1185267 Bug: angleproject:5483 Test: gpu_angle_passthrough_fuzzer Test: SimpleOperationTest31.DrawWithoutProgramBound Test: KHR-GLES31.core.draw_indirect.basic-mode-*adjacency Change-Id: I294078b8695e0b8f36d3b7ad3c1aa71d2a275038 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2780971 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Tim Van Patten <timvp@google.com>
Sunny Sachanandani 5ee3826e 2021-04-01T16:23:27 Support GL_EXT_texture_type_2_10_10_10_REV on D3D backend Bug: angleproject:5817 Change-Id: Ie572a252946f87d125f9074f2144928bb43d78b2 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2802861 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Sunny Sachanandani <sunnyps@chromium.org>
Charlie Lao 08b7c55c 2021-03-30T13:51:04 Vulkan: Remove mBaseLevel from ImageHelper class This removes mBaseLevel from ImageHelper class. With the mFirstAllocatedLevel tracking exactly which GL level has been allocated, this cached mBaseLevel is no longer needed. Bug: b/181800403 Change-Id: I99d66c93b0c8f1bd20a5811b51f512a27927201e Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2795275 Commit-Queue: Charlie Lao <cclao@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Ian Elliott <ianelliott@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill 41a34d6b 2021-04-03T16:43:58 Vulkan: Use constants for descriptor types. This will make it easier to substitute in the future. Bug: angleproject:5736 Change-Id: I0686c4c396e9f12cfb71253ccd9aa491a7942826 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2804812 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Alexey Knyazev ad55bdbe 2021-04-02T22:59:07 GL: Align emulated ETC1 handling with other backends Use emulatedEtc1 limitation to hide it from WebGL. Bug: chromium:1048244 Change-Id: Id2fd6b5d934f3caeb455e8f0fc198445e8c00084 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2803136 Reviewed-by: Jonah Ryan-Davis <jonahr@google.com> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
Charlie Lao b5a71140 2020-08-20T17:24:21 Vulkan: Make storage actually immutable for immutable textures The immutable textures are intended to be "immutable". Right now we are still re-allocating VkImage object based on base_level and max_level. This causes a problem for rendering to a level that is beyond [base_level, max_level], which is totally within OpenGL spec. This CL makes an immutable texture always allocate from 0 to max levels that are specified by a glTexStorage call. Changing base_level will not trigger re-allocation of VkImage object. Bug: b/181800403 Change-Id: I4b4ddea17b7f6f7bfd8f36bfe8bb3a35b5c180b6 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2368038 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Ian Elliott <ianelliott@google.com> Commit-Queue: Charlie Lao <cclao@google.com>
Brandon Schade 969b8f31 2021-03-25T12:40:47 Vulkan: Fix geometry shader validation with vertex shaders Added validation to disallow usage of geometry shaders without a vertex shader Bug: angleproject:5579 Test: KHR-GLES32.core.geometry_shader.api.fs_gs_draw_call Test: KHR-GLES32.core.geometry_shader.api.pipeline_program_without_active_vs Change-Id: Ieeec544d514ac772416ab0427c1c1c5058276f98 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2796151 Reviewed-by: Tim Van Patten <timvp@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Mohan Maiya 4cdbdf90 2021-03-25T18:54:50 Vulkan: Assign XFB location first then assign varying location Varying location is determined based on XFB location. If the transform feedback stage is Vertex, there is no problem. But if the transform feedback stage is GS or TES, previous implementation can cause shader interface mismatch. Bug: angleproject:5557 Test: KHR-GLES32.core.tessellation_shader.tessellation_control_to_tessellation_evaluation.gl_in Change-Id: I1ecc7913a178c9e674307c528d1bdf13aabcb665 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2784713 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Mohan Maiya <m.maiya@samsung.com>
Jamie Madill 78dde332 2021-03-29T17:31:52 Move restricted traces to CIPD. All traces are now stored as DEPS entries in CIPD. The auto-generation script generates the DEPS entries. Note that we don't include DEPS in the list of generated outputs to simplify other rollers. Also we update auto-generation to include full sources list to allow 'gn analyze' to work successfully. Usees a trace fixture for common code. This will enable a more compact trace without as much repeated code. We must land a set of re-trace traces to avoid breakage. Also includes a python script for uploading new traces to CIPD. The script first checks if traces are already present in the cloud, and if so it skips the upload. It will take a while to complete as the number of traces grows larger as it takes a few seconds per trace. The traces in this patch are also re-traced to use the common fixture code instead of including duplicated code in each trace. They now form a simple common interface and the autogenerated cpp is now simply a list of properties. I've also updated the capture/replay tests to use the simpler common entry point integration. There is less auto-generated glue code now. We now use a new serialized string query extension instead of calling directly into ANGLE's internals. Also includes a docs update. The capture/replay sample is broken and we'll need to update it in a follow-up CL. Also includes a few necessary fixes to the retracing script. Bug: angleproject:5811 Change-Id: I977bc6dc56843c8966377fc445ae97e91e17319a Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2797833 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com> Reviewed-by: Tim Van Patten <timvp@google.com>
Tim Van Patten 323c5f24 2021-03-29T17:47:53 Validate PPO sampler uniforms "Command & Conquer: Rivals" uses PPOs and was hitting the following assert: angle::Result ContextVk::updateActiveTextures(const gl::Context *context) { ... for (size_t textureUnit : activeTextures) { gl::Texture *texture = textures[textureUnit]; gl::TextureType textureType = textureTypes[textureUnit]; ASSERT(textureType != gl::TextureType::InvalidEnum); This is the same assert that is generated by the test ProgramPipelineTest31.DifferentTextureTypes which is currently being skipped since it's known to fail. This CL refactors sampler validation into the ProgramExecutable to allow PPOs to take advantage of the shared code and behave correctly, since the necessary data is already copied into the PPO's ProgramExecutable via ProgramExecutable::updateActiveSamplers(). This also takes advantage of the subject/observer pattern that's already established between programs and PPOs to ensure only the PPOs that the program is a part of are updated when a program's sampler uniforms are updated. Bug: angleproject:3570 Bug: b/182409935 Test: ProgramPipelineTest31.DifferentTextureTypes Change-Id: I3d34efd66dc85e7ff23a8422cb14d5f90a5f7085 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2792862 Commit-Queue: Tim Van Patten <timvp@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com>
Jamie Madill 9b0911a0 2021-04-02T12:46:37 Add GL_ANGLE_get_serialized_context_string. This will provide a front-door entry point where we can get a serialized string representing the context state. Previously we would have to call ANGLE internal directly. This will enable a refactor of the replays to work more like standalone plugin libraries. Bug: angleproject:5811 Change-Id: I5a97d7aa3cd70c49199264c2eb7ca953943ac3c3 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2803391 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com> Reviewed-by: Tim Van Patten <timvp@google.com>
Jamie Madill 67e4aff5 2021-04-02T13:17:00 Fix rapidjson build error in Skia. Instead of using defines in the header, use the same approach as we do with frame capture by defining a stub "mock" cpp file. Bug: angleproject:5805 Change-Id: Ief1cb6497ddafc9656bb0e7d6a921eff3610a7fb Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2801695 Reviewed-by: Cody Northrop <cnorthrop@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Mohan Maiya f54191ab 2021-03-25T12:27:02 Vulkan: Add YUV G8_B8R8_2PLANE_420_UNORM support. Add support for YCbCr_420_888 and YCrCb_420_888 formats, more commonly known as NV12 and NV21. Bug: angleproject:5773 Change-Id: I1568d543c221ad110e7f199eb2ffd5df23a6134e Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2787251 Commit-Queue: Mohan Maiya <m.maiya@samsung.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Gert Wollny b3a8033d 2021-03-31T09:34:00 JsonSerializer: use stubs when building without rapidjson Bug: angleproject:5805 Change-Id: Ibf51b8b75c3feb6efdef969effb3f50e2474c6b3 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2795772 Commit-Queue: Gert Wollny <gert.wollny@collabora.com> Reviewed-by: Cody Northrop <cnorthrop@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Kai Ninomiya 256100b2 2021-04-02T01:45:14 Revert "Metal: Support importing external metal textures" This reverts commit 2ec3e0a1e6890da56de9dfd3da5c9f31a3f7fbb7. Reason for revert: Test suite ImageTestMetal never instantiated https://anglebug.com/5814 Original change's description: > Metal: Support importing external metal textures > > via KHR_image_base and ANGLE_metal_texture_client_buffer > > Bug: angleproject:5763 > Change-Id: I4d4a88cfbb77d8b7508b787c7fec44073d3b11b0 > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2757811 > Commit-Queue: Le Hoang Quyen <le.hoang.q@gmail.com> > Reviewed-by: Kenneth Russell <kbr@chromium.org> > Reviewed-by: Jamie Madill <jmadill@chromium.org> Bug: angleproject:5763, angleproject:5814 Change-Id: Ia862aa37a6c914f6e21f9b3121c7c36d449475ea No-Presubmit: true No-Tree-Checks: true No-Try: true Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2801155 Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com> Reviewed-by: Kenneth Russell <kbr@chromium.org> Commit-Queue: Kenneth Russell <kbr@chromium.org>
Le Hoang Quyen 2ec3e0a1 2021-03-13T22:17:49 Metal: Support importing external metal textures via KHR_image_base and ANGLE_metal_texture_client_buffer Bug: angleproject:5763 Change-Id: I4d4a88cfbb77d8b7508b787c7fec44073d3b11b0 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2757811 Commit-Queue: Le Hoang Quyen <le.hoang.q@gmail.com> Reviewed-by: Kenneth Russell <kbr@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Jonah Ryan-Davis 46769f82 2021-03-30T15:57:02 Don't append newline to empty InfoLog stream. Users were seeing different behavior when querying GL_INFO_LOG_LENGTH with ANGLE because ANGLE was always adding a newline to the InfoLog. Bug: chromium:1191293 Change-Id: I50f56326871cdd2f6614f5b1622257845721244c Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2795164 Commit-Queue: Jonah Ryan-Davis <jonahr@google.com> Reviewed-by: Kenneth Russell <kbr@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Le Hoang Quyen 4ac6ea2a 2020-07-18T21:05:37 Metal: implement ANGLE_device_metal extension. Allow user to query internal MTLDevice used by Metal back-end. Bug: angleproject:2634 Change-Id: I9b0a6eaad8c634069f43e47d5f4f88f61da35f74 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2757810 Reviewed-by: Jonah Ryan-Davis <jonahr@google.com> Reviewed-by: Kenneth Russell <kbr@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Jonah Ryan-Davis e1ff28d4 2021-03-12T13:35:42 GLX: Always call XSync on creation/destruction of WindowSurfaces ANGLE was checking that it had opened the connection before calling XSync upon initialization. However, clients may pass in a connection and ANGLE must sync after creating a GLXWindow with the connection. This wasn't happening and was causing issues in Chrome. Bug: chromium:1172803 Change-Id: Ieb2cbfaa226f6d066030f42d8e25b1d9c34779f7 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2757507 Commit-Queue: Jonah Ryan-Davis <jonahr@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Charlie Lao fd3b8faf 2021-03-30T11:55:49 Vulkan: Split fragment shader from ColorAttachmentAndAllShadersRead Even though it is not common usage case that the same texture is used as attachment and texture, but aztec ruins is using it. And earlier version of gfxbench's T-Rex also running into this. So performance is still important. This CL splits the texture from fragment shader usage case out so we can have lighter barrier. Bug: angleproject:5780 Change-Id: Ifdcbfe24488fdac62826c5af6ecfbb05f87c0499 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2795269 Commit-Queue: Charlie Lao <cclao@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com>
Shahbaz Youssefi aac1b494 2021-03-26T21:52:30 Vulkan: Remove spam output regarding pipeline cache The warning regarding pipeline cache not having been found in the blob cache is of little utility. Between emitting it once and not at all, concensus was on the latter. Bug: angleproject:4722 Change-Id: I6d6b2758035e8c5e880b77c5f5be84772cb58a18 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2788812 Reviewed-by: Tim Van Patten <timvp@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Tim Van Patten ae937aae 2021-03-19T20:10:42 Detach separable shaders This effectively reverts the following CL: Vulkan: Don't detach separable shaders in Program::detachShader() https://chromium-review.googlesource.com/c/angle/angle/+/2084399 Bug: angleproject:3570 Bug: b/182409935 Test: ProgramPipelineTest31.DetachAndModifyShader Change-Id: Id69f732d1d4f3eea70b2de8c008452878eaf1682 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2776267 Commit-Queue: Tim Van Patten <timvp@google.com> Reviewed-by: Cody Northrop <cnorthrop@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tim Van Patten fe3a9ffb 2021-03-17T18:05:40 Support linking PPOs without attached Shaders The application "Command & Conquer: Rivals" uses the following pattern: // Create and link VS, save binary data glCreateProgram() glAttachShader() glLinkProgram() glGetProgramBinary() // Create and link FS, save binary data glCreateProgram() glAttachShader() glLinkProgram() glGetProgramBinary() ... // Create VS, load binary data glCreateProgram() glProgramBinary() // Create FS, load binary data glCreateProgram() glProgramBinary() ... glUseProgramStages(GL_VERTEX_SHADER_BIT) glUseProgramStages(GL_FRAGMENT_SHADER_BIT) glBindProgramPipeline() Later, when issuing the draw command that uses the PPO, the PPO must be linked with the Programs that were loaded via binary data. Those Programs don't have any Shaders attached, just linked. This CL adds support for linking Programs without attached Shaders. Bug: b/182409935 Test: ProgramPipelineTest31.ProgramBinary Change-Id: Ic5a4776e1374322665f45fbbcbf955838d093d02 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2770685 Commit-Queue: Tim Van Patten <timvp@google.com> Reviewed-by: Cody Northrop <cnorthrop@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Rafael Cintron 416eb8a3 2021-03-25T13:27:33 Check return value of allocateResource instead of asserting allocateResource can fail if the device has been removed or there is no more video memory. Hence, the return value needs to checked for errors instead of simply asserting that the result doesn't equal angle::Result::Stop. Bug: chromium:1192771 Change-Id: I794f288f16917ef50e45f6f3ab60ee3ebc5941d9 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2787249 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Rafael Cintron <rafael.cintron@microsoft.com>
Tim Van Patten e3b9dbef 2021-03-17T18:01:02 Update PPO's executable when attached program is re-linked When a program that's being used by a PPO is successfully re-linked, the PPO's ProgramExecutable needs to be updated. This takes advantage of the subject/observer pattern that's already established between programs and PPOs to ensure only the PPOs that the program is a part of are updated. Bug: b/182409935 Test: ProgramPipelineTest31.ModifyAndRelinkShader Change-Id: Idcc11e7e819b4a9bef02bdd71afc8ea58111acc6 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2770684 Commit-Queue: Tim Van Patten <timvp@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tim Van Patten 0af8cfa7 2021-03-17T17:43:03 Reland "Save/Load missing members" This is a reland of b2e76cf58fc012b068aab4716a432bb8951e93e3 Always call saveLinkedStateInfo() so we fill in the necessary values with valid data for monolithic programs also. Original change's description: > Save/Load missing members > > There are several class/struct members that are missing when a program > is serialized/deserialized. This leads to errors when attempting to link > programs that have been deserialized. For example, when drawing with a > PPO that contains programs which were created with glProgramBinary(). > > This CL adds saving/loading the missing members. > > Bug: b/182409935 > Change-Id: I637c6cd8c174acd6da8d51433893323a32e5d7c0 > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2770683 > Commit-Queue: Tim Van Patten <timvp@google.com> > Reviewed-by: Jamie Madill <jmadill@chromium.org> > Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> > Reviewed-by: Cody Northrop <cnorthrop@google.com> Bug: b/182409935 Bug: angleproject:5793 Change-Id: I07ca8f5dfed8c0a9eac3a0defb1602d2ba021c5f Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2782189 Commit-Queue: Tim Van Patten <timvp@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com>
Gert Wollny cee0bfd6 2021-03-15T14:39:30 Capture/Replay: serialize context to JSON Bug: angleproject:5715 Change-Id: Ibc6897d7567fedab4a2ba7bf8d2bd5a7e496bd4b Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2760325 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Gert Wollny b88fade2 2021-02-23T22:10:55 capture/replay: impl CaptureGetRenderbufferImageANGLE_pixels Bug: angleproject:5646 Change-Id: I378a72dc944f8b8ef3d61a724eedecdbb725ee2e Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2718173 Commit-Queue: Gert Wollny <gert.wollny@collabora.com> Reviewed-by: Cody Northrop <cnorthrop@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Peng Huang f16fd9ea 2021-03-25T21:33:31 Only enable framebufferMultisample with framebufferBlitANGLE Based on [1], GL_ANGLE_framebuffer_multisample requires GL_ANGLE_framebuffer_blit, so only enable framebufferMultisample with framebufferBlitANGLE. [1] https://www.khronos.org/registry/OpenGL/extensions/ANGLE/ANGLE_framebuffer_multisample.txt Bug: chromium:1192060 Change-Id: I44e8310d5a94578c0bb7e1d30a7276657965366c Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2785394 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Peng Huang <penghuang@chromium.org>
Gert Wollny 37d9a2f4 2021-02-23T21:08:01 capture/replay: implement CaptureGetTexImageANGLE_pixels Bug: angleproject:5646 Change-Id: Ia4ae0fc76eae4f9c8c133b0501eb792e794c4cfc Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2718172 Commit-Queue: Gert Wollny <gert.wollny@collabora.com> Reviewed-by: Cody Northrop <cnorthrop@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill 9a025fd4 2021-03-13T22:48:13 Capture/Replay: add frontend feature to force capture limits Some of the limits set when FrameCapture is enabled are reflected in the serialized context. In order for capture/replay tests to pass these limits may also be needed to be enforced when replaying. Add a fronten feature enable_capture_limits for this and use it in the capture replay test script. Patch authored by gert.wollny@collabora.com. Bug: angleproject:5750 Change-Id: I3d333d22fe65c12dd5aa5f263d19a2c1568541c2 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2790301 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Gert Wollny e0b9d4f7 2021-03-15T11:25:39 libAngle: Add Json context serializer library Bug: angleproject:5715 Change-Id: I42319fe30e42d49d7e817b14c211b5ba82a94a42 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2760324 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Lubosz Sarnecki 51886f57 2021-03-17T12:41:10 context: Remove endl, since INFO already adds them. Removes redundant std::endl. Bug: angleproject:5751 Change-Id: Ia7e0d7c4550c2565a3787d433ea245db95856b30 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2773291 Commit-Queue: Lubosz Sarnecki <lubosz.sarnecki@collabora.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Lubosz Sarnecki 8114ca19 2021-03-09T15:50:22 capture_gles_3_2: Set read buffer for glGetPointerv. As required by the GLES1 VertexPointerTest. Bug: angleproject:5751 Change-Id: I889d136a2f76b0b9c256ffc9176c08a8c2b03a08 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2756534 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com> Commit-Queue: Lubosz Sarnecki <lubosz.sarnecki@collabora.com>
Lubosz Sarnecki 58502aa5 2021-03-04T20:31:31 capture_gles_1_0: Implement capture functions. Implement various capture functions as required by the GLES1 tests and GLES1 applications like Dr. Driving. Implements glMultMatrixf, glTexEnvxv, glLightxv, glLoadMatrixf and glGetFixedv. Bug: angleproject:5751 Change-Id: Id22899d755a9126f91b37eeea4619d6a03636f8a Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2756533 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Shahbaz Youssefi 776c6015 2021-02-26T00:00:57 Vulkan: Call glslang at compile time With this change, the ANGLE translator immediately compiles the generated GLSL into SPIR-V with glslang and discards the source. This is in preparation for generating SPIR-V directly, by making the frontend and backend already able to digest it. This change also allows the expensive glslang calls to be parallelized, improving the following perf test by about 20%: LinkProgramBenchmark.Run/vulkan_compile_and_link_multi_thread Previously, the test was run as such in the Vulkan backend: Main Thread 1 Thread 2 Compile1 ---> Compile2 ---------------------> Translator Translator <--- <--------------------- Link glslang for shader1 glslang for shader2 Done With this change, it is run as such: Main Thread 1 Thread 2 Compile1 ---> Compile2 ---------------------> Translator Translator glslang glslang <--- <--------------------- Link Done glslang_wrapper_utils no longer interacts with glslang! A rename will follow. Bug: angleproject:4889 Change-Id: If4303e8ba0ba43b1a2f47f8c0a9133d0bee1a19a Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2721195 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Mohan Maiya f28d63e9 2021-03-24T11:14:24 Vulkan: Enable glBlitFramebuffer for EXT_sRGB_write_control Implements support for the glBlitFramebuffer edge case in the EXT_sRGB_write_control spec, and fully exposes this extension. Bug: angleproject:5075 Test: SRGBFramebufferTest*.*Vulkan* Change-Id: I05f044abbc5cb272825d1fc4b9028217f18e63c2 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2785641 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Mohan Maiya <m.maiya@samsung.com>
Charlie Lao 9a79ee78 2021-03-22T17:56:28 Vulkan: Add A few other *-None-04584 VVL error to skip list If app uses textureLoad to fetch a texture level and mean time renders to the same texture but with different level, this will generate vulkan validation errors. Previously we are only skipping VUID-vkCmdDraw-None-04584, but it is necessary to skip all other-04584 VVL error that stem from other draw calls as well. Aztec ruins can run into VUID-vkCmdDrawIndexed-None-04584 on QComm GPU, for example. Bug: b/175584609 Change-Id: I2da6945415975350e36f533f007ae1e2a5feddfd Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2780563 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com> Commit-Queue: Charlie Lao <cclao@google.com>
Doug Horn 525fde75 2021-03-22T14:55:21 Fix potential mod by 0 with invalid formats. If the format passed to MakeValidSize is invalid, there is potential for a mod by 0 which can result in a crash. Test: Verify no crash when format is invalid. Bug: b/182823289 Change-Id: I7f538be5d984070984f5581a5cc7ea47264109f4 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2780557 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Doug Horn <doughorn@google.com>
Amy Liu 1fb7f648 2021-03-18T16:17:25 Compression of the data from vkGetPipelineCacheData. The size of pipelineCacheData sometimes is greater than 64k which cannot be saved because of the Android blob cache limitation (single cache data size should be < 64k). Implement the compression to store more cache data. Re-land this patch before fixing the performance regression of big pipeline cache. Bug: angleproject:4722 Change-Id: I4bc05a88334c3e7e9e945d1a0877429db1750422 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2771840 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
David Reveman 3fd439c2 2021-03-23T21:40:11 [Fuchsia] Add ifndefs to vulkan_fuchsia_ext.h This allows chromium to build with upstream headers that include these extension. The old TEMP enums and structure types are used until drivers have been updated to support upstream header values. Bug: chromium:1191605 Change-Id: I25d2991204ca34956298013138af8f48e0aaefaf Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2782765 Commit-Queue: David Reveman <reveman@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Shahbaz Youssefi d1462228 2021-03-09T11:25:36 Vulkan: Use VK_EXT_multisampled_render_to_single_sampled Additionally, makes the emulation path not require independentResolveNone. This was only used to select the NONE resolve mode when the attachment format doesn't have either of depth or stencil aspects, but it's ok to specify the same resolve mode for both aspects even if one aspect is missing. Bug: chromium:1088005 Change-Id: Ifc37cbf5331145179c5927853b996a0d62b871ee Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2743666 Reviewed-by: David Reveman <reveman@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Rafael Cintron d809147f 2021-03-22T18:00:00 Enable D3D11 debug names in ANGLE release builds Previously, D3D11 debug names were only output in debug builds. This change enables them in release builds so we can debug GPU memory consumption given traces or full memory dumps. Where it made sense, existing names were shortened for brevity. A future CL can shorten the names further by removing the words texture, SRV, DSV, etc since D3D already outputs this type information. Bug: chromium:1164111 Change-Id: Iadd6222c29dd945115e844ec28ee395ce16c139f Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2780564 Commit-Queue: Rafael Cintron <rafael.cintron@microsoft.com> Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Peng Huang 90e3d86c 2021-03-22T12:49:26 Disable timestamp queries for Mali-G31 and older GPUs Bug: chromium:1178333 Change-Id: I8f21cd1c8f815a5cd7344778d2d1b28710dc6763 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2779211 Reviewed-by: Jonah Ryan-Davis <jonahr@google.com> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Peng Huang <penghuang@chromium.org>
Jamie Madill 2a43f43a 2021-03-23T15:35:30 Revert "Save/Load missing members" This reverts commit b2e76cf58fc012b068aab4716a432bb8951e93e3. Reason for revert: Causing MSan failures on Linux. See bug. Bug: chromium:1191344 Original change's description: > Save/Load missing members > > There are several class/struct members that are missing when a program > is serialized/deserialized. This leads to errors when attempting to link > programs that have been deserialized. For example, when drawing with a > PPO that contains programs which were created with glProgramBinary(). > > This CL adds saving/loading the missing members. > > Bug: b/182409935 > Change-Id: I637c6cd8c174acd6da8d51433893323a32e5d7c0 > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2770683 > Commit-Queue: Tim Van Patten <timvp@google.com> > Reviewed-by: Jamie Madill <jmadill@chromium.org> > Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> > Reviewed-by: Cody Northrop <cnorthrop@google.com> Bug: b/182409935 Change-Id: I1209257ed6bb55ba2d01d92bd3305d5e3ad6ee28 No-Presubmit: true No-Tree-Checks: true No-Try: true Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2780015 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill 572fd801 2021-03-22T16:14:34 Vulkan: Rename Uniforms/XFB descriptor desc. The new name is more consistent with the other names. Refactoring change only. Bug: angleproject:5736 Change-Id: Idc47fef29040e3a422267795c4536163a6f8eb4e Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2779953 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Tim Van Patten b2e76cf5 2021-03-17T17:43:03 Save/Load missing members There are several class/struct members that are missing when a program is serialized/deserialized. This leads to errors when attempting to link programs that have been deserialized. For example, when drawing with a PPO that contains programs which were created with glProgramBinary(). This CL adds saving/loading the missing members. Bug: b/182409935 Change-Id: I637c6cd8c174acd6da8d51433893323a32e5d7c0 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2770683 Commit-Queue: Tim Van Patten <timvp@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com>
Mohan Maiya 2be71410 2021-03-19T14:07:02 Handle inactive structure type varyings correctly Correctly handle inactive varyings of structure type when collecting transform feedback varyings. Previously, all varyings of structure type were marked as active by mistake. Bug: angleproject:5557 Test: TransformFeedbackTest.InactiveStructureVarying* Change-Id: Ica1cbce5c551cdbb97999eeac59d09a961937615 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2770680 Commit-Queue: Mohan Maiya <m.maiya@samsung.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Charlie Lao 81432c24 2021-03-19T14:03:02 Vulkan: Rename onImageHelperRelease to finalizeImageLayout Make the API name reflect what it does. With recent changes, this get called from places that are not releasing ImageHelper object, but is try to reference the current layout. This new name makes more sense than onImageHelperRelease (at that time when this API was introduced, it was only called when ImageHelper is being released). Bug: b/175584609 Change-Id: Ie5f5fcdbd97436724d7eb016374d8b4178e7ba1d Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2776261 Commit-Queue: Charlie Lao <cclao@google.com> Reviewed-by: Tim Van Patten <timvp@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Jamie Madill 02acc5ee 2021-03-18T16:08:59 Vulkan: More cleanups to perf counters. This refactors the pipeline type in the ContextVk class to also use a packed enum map. It also expands the object perf counters to store both a specific and cumulative version for use in different cases. Bug: angleproject:5736 Change-Id: I6ff78e38065eb577f2b95b1d9c4f9cc31d7f325f Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2774184 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Mohan Maiya 7fe44a53 2021-03-20T09:39:09 Vulkan: Don't acquire new BufferHelper for external buffers EXT_external_buffer spec - This extension allows the data store for an immutable buffer to be sourced from an external EGLClientBuffer, allowing sharing of EGL client buffers across APIs, across processes, and across different processing cores such as the GPU, CPU, and DSP. The intent is for a single backing memory to be reused across various processes and processors. Ensure that a glBuffer backed by external memory does not orphan the memory when glBuffer APIs like glBufferSubData or glMapBufferRangeEXT modify the glBuffer. Bug: angleproject:4380 Bug: angleproject:5073 Tests: ExternalBufferTestES31.*DoesNotCauseOrphaning*Vulkan Change-Id: I4e88f80d93ee1ba1208378121412926351d10af8 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2776192 Commit-Queue: Mohan Maiya <m.maiya@samsung.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>