src/libANGLE/capture


Log

Author Commit Date CI Message
Tim Van Patten fbfecbe2 2021-04-07T11:26:13 Capture/Replay: Add PPO/glProgramUniform support Command and Conquer: Rivals requires additional frame capture API support: - Program Pipeline Objects - glProgramUniform* Bug: angleproject:5830 Change-Id: I159086f92d2dfead0a513cd17fadeda7df92f408 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2809891 Commit-Queue: Tim Van Patten <timvp@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com>
Gert Wollny 212849e9 2021-04-13T22:54:10 Capture: store some array values as vector This reduces the number of values that are added with the same key. Bug: angleproject:5853 Change-Id: Ie13408cc7ad419dec06746dc38b753f76292fae6 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2824433 Commit-Queue: Gert Wollny <gert.wollny@collabora.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com>
Gert Wollny 9254eb8e 2021-04-13T18:00:49 Capture: Fix storing strings instead of scalars Bug: angleproject:5853 Change-Id: Id63922d881ce7778236e4ab3417bf9414fc0e59b Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2824431 Commit-Queue: Gert Wollny <gert.wollny@collabora.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Cody Northrop fdfb2b82 2021-04-09T15:42:12 Capture/Replay: Support non-binary GLboolean This CL contains two changes. One to how we print out GLboolean values, and another to how we capture GLbooleans. According to the spec, anything non-zero can be considered GL_TRUE when setting state: When the type of internal state is boolean, zero integer or floating-point values are converted to FALSE and non-zero values are converted to TRUE. Dota Underlords is using 0xFF for GL_TRUE. Before the change, this manifested as: // logcat glColorMask(context = 4, red = kUnknownGLenumString, green = kUnknownGLenumString, blue = kUnknownGLenumString, alpha = GL_FALSE) // trace glColorMask(GL_INVALID_ENUM, GL_INVALID_ENUM, GL_INVALID_ENUM, GL_FALSE); After: // logcat glColorMask(context = 4, red = 0x00FF, green = 0x00FF, blue = 0x00FF, alpha = GL_FALSE) // trace glColorMask(0xFF, 0xFF, 0xFF, GL_FALSE); Test: MEC for Dota Underlords Bug: b/185192780 Bug: angleproject:5857 Change-Id: Ie53aeba8d8a40f91ee375467b325d8e6be053a98 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2821947 Commit-Queue: Cody Northrop <cnorthrop@google.com> Reviewed-by: Tim Van Patten <timvp@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Cody Northrop 7a95a620 2021-04-09T16:00:26 Capture/Replay: Support glGetQueryiv Test: MEC for Dota Underlords Bug: b/185192780 Bug: angleproject:5857 Change-Id: I59ced20117bde50b5b734a82cb2e5966d1b27227 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2821946 Commit-Queue: Cody Northrop <cnorthrop@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com>
Cody Northrop 4f723d2c 2021-04-09T15:42:36 Capture/Replay: Support glBufferStorageEXT Add the entrypoint, and when a buffer is immutable, recreate it with glBufferStorageEXT. Test: MEC for Dota Underlords Bug: b/185192780 Bug: angleproject:5857 Change-Id: I29b934bdff4185d19594e49e9387dd79c6031aa5 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2821945 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com> Commit-Queue: Cody Northrop <cnorthrop@google.com>
Gert Wollny fb3173b9 2021-04-13T15:05:44 FrameCapture: write the float values with high precision Because values might be the result of calculations that require some accuracy, writing the float values with the default formatting may not be sufficient to replay correctly, therefore format the values so that they carry more digits. In addition, enable the test that are now passing. Bug: angleproject:5846 Bug: angleproject:5847 Change-Id: I305552a1ffa3cded6326df59883912e14c95f5f5 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2822257 Commit-Queue: Gert Wollny <gert.wollny@collabora.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Gert Wollny faa86bc9 2021-04-13T14:19:59 Capture/Replay: Serialize only a hash of the shader binary It doesn't make much sense to keep the actual values and it makes the diff needlessly large when the binaries differ. Bug: angleproject:5856 Change-Id: I55664d6cb60ef680669c1243c2eabcb67cd4db23 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2822256 Commit-Queue: Gert Wollny <gert.wollny@collabora.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Cody Northrop d49f7351 2021-04-07T08:46:16 Capture/Replay: Ignore deletes of buffer 0 Per the spec for DeleteBuffers: > Unused names in buffers are silently ignored, as is the value zero. Haven't seen an app delete unknown buffers yet, but just hit one that deletes 0 a lot. Test: MEC for Disney Tsum Tsum Bug: b/184770989 Bug: angleproject:5835 Change-Id: I2070b753d89fdcf390203072cd7ec2c9f915089c Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2811643 Commit-Queue: Cody Northrop <cnorthrop@google.com> Reviewed-by: Tim Van Patten <timvp@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Lubosz Sarnecki fddbc9c7 2021-03-04T20:45:01 capture: Implement capturing GLES1 vertex pointers. Implement capturing glVertexPointer, glTexCoordPointer, glNormalPointer, glColorPointer and glPointSizePointerOES using a new CaptureVertexPointerGLES1 helper function. This is done by using fixed indices for gClientArrays that are retrieved from the GLES1Renderer. Bug: angleproject:5751 Change-Id: I6c774ff21942ea3422c4c77a615f88299901c0ab Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2773288 Reviewed-by: Cody Northrop <cnorthrop@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Lubosz Sarnecki <lubosz.sarnecki@collabora.com>
Jamie Madill 78dde332 2021-03-29T17:31:52 Move restricted traces to CIPD. All traces are now stored as DEPS entries in CIPD. The auto-generation script generates the DEPS entries. Note that we don't include DEPS in the list of generated outputs to simplify other rollers. Also we update auto-generation to include full sources list to allow 'gn analyze' to work successfully. Usees a trace fixture for common code. This will enable a more compact trace without as much repeated code. We must land a set of re-trace traces to avoid breakage. Also includes a python script for uploading new traces to CIPD. The script first checks if traces are already present in the cloud, and if so it skips the upload. It will take a while to complete as the number of traces grows larger as it takes a few seconds per trace. The traces in this patch are also re-traced to use the common fixture code instead of including duplicated code in each trace. They now form a simple common interface and the autogenerated cpp is now simply a list of properties. I've also updated the capture/replay tests to use the simpler common entry point integration. There is less auto-generated glue code now. We now use a new serialized string query extension instead of calling directly into ANGLE's internals. Also includes a docs update. The capture/replay sample is broken and we'll need to update it in a follow-up CL. Also includes a few necessary fixes to the retracing script. Bug: angleproject:5811 Change-Id: I977bc6dc56843c8966377fc445ae97e91e17319a Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2797833 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com> Reviewed-by: Tim Van Patten <timvp@google.com>
Jamie Madill 67e4aff5 2021-04-02T13:17:00 Fix rapidjson build error in Skia. Instead of using defines in the header, use the same approach as we do with frame capture by defining a stub "mock" cpp file. Bug: angleproject:5805 Change-Id: Ief1cb6497ddafc9656bb0e7d6a921eff3610a7fb Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2801695 Reviewed-by: Cody Northrop <cnorthrop@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Tim Van Patten ae937aae 2021-03-19T20:10:42 Detach separable shaders This effectively reverts the following CL: Vulkan: Don't detach separable shaders in Program::detachShader() https://chromium-review.googlesource.com/c/angle/angle/+/2084399 Bug: angleproject:3570 Bug: b/182409935 Test: ProgramPipelineTest31.DetachAndModifyShader Change-Id: Id69f732d1d4f3eea70b2de8c008452878eaf1682 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2776267 Commit-Queue: Tim Van Patten <timvp@google.com> Reviewed-by: Cody Northrop <cnorthrop@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Gert Wollny cee0bfd6 2021-03-15T14:39:30 Capture/Replay: serialize context to JSON Bug: angleproject:5715 Change-Id: Ibc6897d7567fedab4a2ba7bf8d2bd5a7e496bd4b Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2760325 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Gert Wollny b88fade2 2021-02-23T22:10:55 capture/replay: impl CaptureGetRenderbufferImageANGLE_pixels Bug: angleproject:5646 Change-Id: I378a72dc944f8b8ef3d61a724eedecdbb725ee2e Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2718173 Commit-Queue: Gert Wollny <gert.wollny@collabora.com> Reviewed-by: Cody Northrop <cnorthrop@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Gert Wollny 37d9a2f4 2021-02-23T21:08:01 capture/replay: implement CaptureGetTexImageANGLE_pixels Bug: angleproject:5646 Change-Id: Ia4ae0fc76eae4f9c8c133b0501eb792e794c4cfc Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2718172 Commit-Queue: Gert Wollny <gert.wollny@collabora.com> Reviewed-by: Cody Northrop <cnorthrop@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Gert Wollny e0b9d4f7 2021-03-15T11:25:39 libAngle: Add Json context serializer library Bug: angleproject:5715 Change-Id: I42319fe30e42d49d7e817b14c211b5ba82a94a42 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2760324 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Lubosz Sarnecki 8114ca19 2021-03-09T15:50:22 capture_gles_3_2: Set read buffer for glGetPointerv. As required by the GLES1 VertexPointerTest. Bug: angleproject:5751 Change-Id: I889d136a2f76b0b9c256ffc9176c08a8c2b03a08 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2756534 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com> Commit-Queue: Lubosz Sarnecki <lubosz.sarnecki@collabora.com>
Lubosz Sarnecki 58502aa5 2021-03-04T20:31:31 capture_gles_1_0: Implement capture functions. Implement various capture functions as required by the GLES1 tests and GLES1 applications like Dr. Driving. Implements glMultMatrixf, glTexEnvxv, glLightxv, glLoadMatrixf and glGetFixedv. Bug: angleproject:5751 Change-Id: Id22899d755a9126f91b37eeea4619d6a03636f8a Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2756533 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Shahbaz Youssefi 776c6015 2021-02-26T00:00:57 Vulkan: Call glslang at compile time With this change, the ANGLE translator immediately compiles the generated GLSL into SPIR-V with glslang and discards the source. This is in preparation for generating SPIR-V directly, by making the frontend and backend already able to digest it. This change also allows the expensive glslang calls to be parallelized, improving the following perf test by about 20%: LinkProgramBenchmark.Run/vulkan_compile_and_link_multi_thread Previously, the test was run as such in the Vulkan backend: Main Thread 1 Thread 2 Compile1 ---> Compile2 ---------------------> Translator Translator <--- <--------------------- Link glslang for shader1 glslang for shader2 Done With this change, it is run as such: Main Thread 1 Thread 2 Compile1 ---> Compile2 ---------------------> Translator Translator glslang glslang <--- <--------------------- Link Done glslang_wrapper_utils no longer interacts with glslang! A rename will follow. Bug: angleproject:4889 Change-Id: If4303e8ba0ba43b1a2f47f8c0a9133d0bee1a19a Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2721195 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Cody Northrop 50f411e1 2021-03-09T17:20:29 Capture/Replay: Support DrawElementsBaseVertex Test: Genshin Impact MEC Bug: b/182307835 Bug: b/181794064 Change-Id: Iedaecb6aa7ab7af189534f620549727f60b69ee8 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2746657 Reviewed-by: Tim Van Patten <timvp@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Cody Northrop <cnorthrop@google.com>
Lubosz Sarnecki 9265d1e2 2021-03-05T17:54:59 frame_capture_utils: Do not serialize 0 bindings. Since we are only interested in the difference to non-default states, bindings with a zero ID should not be serialized. This resolves the comparision error in the GetTexLevelParameterTest.* tests. The test now do not need to be skipped. Bug: angleproject:5645 Change-Id: I887bc22b52a201c467c00c42f6ddb3b38895a7c4 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2739726 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com> Commit-Queue: Lubosz Sarnecki <lubosz.sarnecki@collabora.com>
Lubosz Sarnecki c9c75b99 2021-03-04T10:21:03 capture_gles_ext_params: Implement glGetIntegervRobustANGLE. Move RobustClientMemoryTest.* to crashed tests, as it builds now. Bug: angleproject:5721 Change-Id: I590f4bd679374ee3302fc985a53747ddd60dd429 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2739724 Commit-Queue: Lubosz Sarnecki <lubosz.sarnecki@collabora.com> Reviewed-by: Cody Northrop <cnorthrop@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Cody Northrop a70a6a9d 2021-03-09T10:38:13 Capture/Replay: Fix compressed cube textures We were only tracking one image per level of cube map textures. Instead, we need to track one per face (6). Test: MEC for Extreme Car Driving Simulator Bug: b/180419767 Bug: angleproject:5735 Change-Id: I59e6a5e83a60666a29f44d0a1e1993a1b461e8e7 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2744293 Reviewed-by: Tim Van Patten <timvp@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Cody Northrop <cnorthrop@google.com>
Lubosz Sarnecki c11186c2 2021-03-02T14:42:08 capture_replay_tests: Fix MemoryObjectTest. Add gles_ext_params Capture functions for MemoryObjectsEXT. Add case for GLCreateMemoryObjectsEXT to MaybeCaptureUpdateResourceIDs. Don't skip MemoryObjectTest, as it passes now on SwiftShader ES2. Bug: angleproject:5703 Change-Id: I930fab675cf0848f46a846388955a6bd3274a587 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2729004 Commit-Queue: Lubosz Sarnecki <lubosz.sarnecki@collabora.com> Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Cody Northrop a6d46239 2021-01-25T11:40:47 Capture/Replay: Support CaptureGetQueryObject Test: Fortnite MEC Bug: b/180418810 Bug: angleproject:5658 Change-Id: Icc95faeebbe1fa850f25252c90a5ef8b68634ea0 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2702153 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com> Commit-Queue: Cody Northrop <cnorthrop@google.com>
Cody Northrop bdd1ac23 2021-02-25T16:31:25 Capture/Replay: Add CubeMapArray support Test: Recapture Lego Legacy: Heroes Unboxed Bug: angleproject:5685 Change-Id: I41a5ceb72724ab28ce3d57a85108d3dd806d976f Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2721103 Reviewed-by: Tim Van Patten <timvp@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Cody Northrop <cnorthrop@google.com>
Lubosz Sarnecki 4f07f9b8 2021-02-24T13:50:18 gles_ext_params: Implement CaptureGetTexLevelParameterivANGLE. As seen in CaptureGetTexParameteriv_params from capture_gles_2_0_params.cpp. Bug: angleproject:5645 Change-Id: Id687f73fd5d898e64e8a8bebe92ca50a0e096990 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2718044 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Lubosz Sarnecki 33907625 2021-02-24T12:41:07 gl_angle_ext: Add param groups to glGetTexLevelParameterivANGLE. As seen in glGetTexLevelParameteriv from gl.xml. Bug: angleproject:5645 Change-Id: I1d8445f2178632b0edb0652e63984b31a1e34c48 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2718043 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Lubosz Sarnecki d24398b3 2021-02-25T15:07:00 gl.xml: Annotate glDiscardFramebufferEXT with param groups. Remove tests from expectations list, as it now passes on SwiftShader for ES2 and ES3. Bug: angleproject:4401 Change-Id: If05b16e40632154a0ba2c22f1c3bf29e12113389 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2720259 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com>
Cody Northrop 7ff605a5 2021-02-23T21:45:40 Capture/Replay: Fix compressed texture level caching Before this commit, the following sequence would cause an assert: glCompressedTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_RGBA_ASTC_8x8, ...); glCompressedTexImage2D(GL_TEXTURE_2D, 1, GL_COMPRESSED_RGBA_ASTC_8x8, ...); This is due to code we added that clears the compressed texture cache when it detects we already have an entry for the texture level. This is allowed in GL, to respecify a texture level by simply calling glCompressedTexImage on it again. The problem is we would clear the entire texture from the cache, not just the level being respecified. Test: Recapture Asphalt 8 Bug: angleproject:5678 Change-Id: I473d6ea1cb8823bfec680ddd78c3457b93ecc431 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2716639 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com> Commit-Queue: Cody Northrop <cnorthrop@google.com>
Lubosz Sarnecki 37752956 2021-02-11T16:12:48 Generators: Use fixed year in license headers. Remove dynamic year generation from generator scripts, as required by the Chromium C++ style guide. The dynamic year values were replaced by the current year at the time the file was created according to git log. The code to dynamically generate the year was removed. This patch also refreshes generated files and hashes. Bug: angleproject:5516 Change-Id: I735028bccb5c83217e92c380538f1abf0a906b2c Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2690950 Commit-Queue: Lubosz Sarnecki <lubosz.sarnecki@collabora.com> Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Cody Northrop 51c5137a 2021-01-05T16:58:50 Capture/Replay: Add texture buffer support Test: Fortnite MEC Bug: b/180418810 Bug: angleproject:5658 Change-Id: I2025f0b88f7488a827159029e6d04a4cf4e9a1b8 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2611558 Commit-Queue: Cody Northrop <cnorthrop@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com>
Cody Northrop 741f4039 2021-02-16T17:00:31 Fix spelling in capture owners Bug: None TBR: geofflang@chromium.org Change-Id: I60fd6bc18d8c86087d7640eb1145d575c4008edb Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2697986 Reviewed-by: Cody Northrop <cnorthrop@google.com> Commit-Queue: Cody Northrop <cnorthrop@google.com>
Geoff Lang e153063d 2021-02-16T18:34:25 Add timvp to ANGLE, vulkan and capture owners. Bug: None Change-Id: Ic23994efa3f4184c471eb21e7f3bb039f6b45057 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2697947 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Shahbaz Youssefi 19e4cf86 2021-02-09T21:49:42 Capture/Replay: Some fixes for capturing WebGL Bug: angleproject:5635 Change-Id: I756471fbad34660c494fb7f9ba1144accd5c08b2 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2686119 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com>
Jamie Madill 6fc10389 2021-02-10T11:20:16 Move Frame Capture to capture/ folder. This will make it easier to trigger the trace tests when these files are modified. Bug: angleproject:5530 Change-Id: I5f0c450595b380cd91b20c1477dc1845bee35dd9 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2686120 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com> Reviewed-by: Cody Northrop <cnorthrop@google.com>