|
fbfecbe2
|
2021-04-07T11:26:13
|
|
Capture/Replay: Add PPO/glProgramUniform support
Command and Conquer: Rivals requires additional frame capture API
support:
- Program Pipeline Objects
- glProgramUniform*
Bug: angleproject:5830
Change-Id: I159086f92d2dfead0a513cd17fadeda7df92f408
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2809891
Commit-Queue: Tim Van Patten <timvp@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
|
|
212849e9
|
2021-04-13T22:54:10
|
|
Capture: store some array values as vector
This reduces the number of values that are added with
the same key.
Bug: angleproject:5853
Change-Id: Ie13408cc7ad419dec06746dc38b753f76292fae6
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2824433
Commit-Queue: Gert Wollny <gert.wollny@collabora.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
|
|
9254eb8e
|
2021-04-13T18:00:49
|
|
Capture: Fix storing strings instead of scalars
Bug: angleproject:5853
Change-Id: Id63922d881ce7778236e4ab3417bf9414fc0e59b
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2824431
Commit-Queue: Gert Wollny <gert.wollny@collabora.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
fdfb2b82
|
2021-04-09T15:42:12
|
|
Capture/Replay: Support non-binary GLboolean
This CL contains two changes. One to how we print out GLboolean
values, and another to how we capture GLbooleans.
According to the spec, anything non-zero can be considered
GL_TRUE when setting state:
When the type of internal state is boolean, zero integer or
floating-point values are converted to FALSE and non-zero values
are converted to TRUE.
Dota Underlords is using 0xFF for GL_TRUE.
Before the change, this manifested as:
// logcat
glColorMask(context = 4, red = kUnknownGLenumString,
green = kUnknownGLenumString,
blue = kUnknownGLenumString,
alpha = GL_FALSE)
// trace
glColorMask(GL_INVALID_ENUM, GL_INVALID_ENUM, GL_INVALID_ENUM, GL_FALSE);
After:
// logcat
glColorMask(context = 4, red = 0x00FF,
green = 0x00FF,
blue = 0x00FF,
alpha = GL_FALSE)
// trace
glColorMask(0xFF, 0xFF, 0xFF, GL_FALSE);
Test: MEC for Dota Underlords
Bug: b/185192780
Bug: angleproject:5857
Change-Id: Ie53aeba8d8a40f91ee375467b325d8e6be053a98
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2821947
Commit-Queue: Cody Northrop <cnorthrop@google.com>
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
7a95a620
|
2021-04-09T16:00:26
|
|
Capture/Replay: Support glGetQueryiv
Test: MEC for Dota Underlords
Bug: b/185192780
Bug: angleproject:5857
Change-Id: I59ced20117bde50b5b734a82cb2e5966d1b27227
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2821946
Commit-Queue: Cody Northrop <cnorthrop@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
|
|
4f723d2c
|
2021-04-09T15:42:36
|
|
Capture/Replay: Support glBufferStorageEXT
Add the entrypoint, and when a buffer is immutable, recreate it
with glBufferStorageEXT.
Test: MEC for Dota Underlords
Bug: b/185192780
Bug: angleproject:5857
Change-Id: I29b934bdff4185d19594e49e9387dd79c6031aa5
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2821945
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
Commit-Queue: Cody Northrop <cnorthrop@google.com>
|
|
fb3173b9
|
2021-04-13T15:05:44
|
|
FrameCapture: write the float values with high precision
Because values might be the result of calculations that require some
accuracy, writing the float values with the default formatting may
not be sufficient to replay correctly, therefore format the values
so that they carry more digits.
In addition, enable the test that are now passing.
Bug: angleproject:5846
Bug: angleproject:5847
Change-Id: I305552a1ffa3cded6326df59883912e14c95f5f5
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2822257
Commit-Queue: Gert Wollny <gert.wollny@collabora.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
faa86bc9
|
2021-04-13T14:19:59
|
|
Capture/Replay: Serialize only a hash of the shader binary
It doesn't make much sense to keep the actual values and it makes
the diff needlessly large when the binaries differ.
Bug: angleproject:5856
Change-Id: I55664d6cb60ef680669c1243c2eabcb67cd4db23
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2822256
Commit-Queue: Gert Wollny <gert.wollny@collabora.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
d49f7351
|
2021-04-07T08:46:16
|
|
Capture/Replay: Ignore deletes of buffer 0
Per the spec for DeleteBuffers:
> Unused names in buffers are silently ignored, as is the value zero.
Haven't seen an app delete unknown buffers yet, but just hit one that
deletes 0 a lot.
Test: MEC for Disney Tsum Tsum
Bug: b/184770989
Bug: angleproject:5835
Change-Id: I2070b753d89fdcf390203072cd7ec2c9f915089c
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2811643
Commit-Queue: Cody Northrop <cnorthrop@google.com>
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
fddbc9c7
|
2021-03-04T20:45:01
|
|
capture: Implement capturing GLES1 vertex pointers.
Implement capturing glVertexPointer, glTexCoordPointer, glNormalPointer,
glColorPointer and glPointSizePointerOES using a new
CaptureVertexPointerGLES1 helper function.
This is done by using fixed indices for gClientArrays that are retrieved
from the GLES1Renderer.
Bug: angleproject:5751
Change-Id: I6c774ff21942ea3422c4c77a615f88299901c0ab
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2773288
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Lubosz Sarnecki <lubosz.sarnecki@collabora.com>
|
|
78dde332
|
2021-03-29T17:31:52
|
|
Move restricted traces to CIPD.
All traces are now stored as DEPS entries in CIPD. The auto-generation
script generates the DEPS entries. Note that we don't include DEPS in
the list of generated outputs to simplify other rollers. Also we update
auto-generation to include full sources list to allow 'gn analyze' to
work successfully.
Usees a trace fixture for common code. This will enable a more compact
trace without as much repeated code. We must land a set of re-trace
traces to avoid breakage.
Also includes a python script for uploading new traces to CIPD. The
script first checks if traces are already present in the cloud, and if
so it skips the upload. It will take a while to complete as the number
of traces grows larger as it takes a few seconds per trace.
The traces in this patch are also re-traced to use the common fixture
code instead of including duplicated code in each trace. They now form
a simple common interface and the autogenerated cpp is now simply a list
of properties.
I've also updated the capture/replay tests to use the simpler common
entry point integration. There is less auto-generated glue code now.
We now use a new serialized string query extension instead of calling
directly into ANGLE's internals.
Also includes a docs update. The capture/replay sample is broken and
we'll need to update it in a follow-up CL. Also includes a few necessary
fixes to the retracing script.
Bug: angleproject:5811
Change-Id: I977bc6dc56843c8966377fc445ae97e91e17319a
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2797833
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Reviewed-by: Tim Van Patten <timvp@google.com>
|
|
67e4aff5
|
2021-04-02T13:17:00
|
|
Fix rapidjson build error in Skia.
Instead of using defines in the header, use the same approach as we do
with frame capture by defining a stub "mock" cpp file.
Bug: angleproject:5805
Change-Id: Ief1cb6497ddafc9656bb0e7d6a921eff3610a7fb
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2801695
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
ae937aae
|
2021-03-19T20:10:42
|
|
Detach separable shaders
This effectively reverts the following CL:
Vulkan: Don't detach separable shaders in Program::detachShader()
https://chromium-review.googlesource.com/c/angle/angle/+/2084399
Bug: angleproject:3570
Bug: b/182409935
Test: ProgramPipelineTest31.DetachAndModifyShader
Change-Id: Id69f732d1d4f3eea70b2de8c008452878eaf1682
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2776267
Commit-Queue: Tim Van Patten <timvp@google.com>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
cee0bfd6
|
2021-03-15T14:39:30
|
|
Capture/Replay: serialize context to JSON
Bug: angleproject:5715
Change-Id: Ibc6897d7567fedab4a2ba7bf8d2bd5a7e496bd4b
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2760325
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
b88fade2
|
2021-02-23T22:10:55
|
|
capture/replay: impl CaptureGetRenderbufferImageANGLE_pixels
Bug: angleproject:5646
Change-Id: I378a72dc944f8b8ef3d61a724eedecdbb725ee2e
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2718173
Commit-Queue: Gert Wollny <gert.wollny@collabora.com>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
37d9a2f4
|
2021-02-23T21:08:01
|
|
capture/replay: implement CaptureGetTexImageANGLE_pixels
Bug: angleproject:5646
Change-Id: Ia4ae0fc76eae4f9c8c133b0501eb792e794c4cfc
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2718172
Commit-Queue: Gert Wollny <gert.wollny@collabora.com>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
e0b9d4f7
|
2021-03-15T11:25:39
|
|
libAngle: Add Json context serializer library
Bug: angleproject:5715
Change-Id: I42319fe30e42d49d7e817b14c211b5ba82a94a42
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2760324
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
8114ca19
|
2021-03-09T15:50:22
|
|
capture_gles_3_2: Set read buffer for glGetPointerv.
As required by the GLES1 VertexPointerTest.
Bug: angleproject:5751
Change-Id: I889d136a2f76b0b9c256ffc9176c08a8c2b03a08
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2756534
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Commit-Queue: Lubosz Sarnecki <lubosz.sarnecki@collabora.com>
|
|
58502aa5
|
2021-03-04T20:31:31
|
|
capture_gles_1_0: Implement capture functions.
Implement various capture functions as required by the GLES1 tests
and GLES1 applications like Dr. Driving.
Implements glMultMatrixf, glTexEnvxv, glLightxv, glLoadMatrixf and
glGetFixedv.
Bug: angleproject:5751
Change-Id: Id22899d755a9126f91b37eeea4619d6a03636f8a
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2756533
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
776c6015
|
2021-02-26T00:00:57
|
|
Vulkan: Call glslang at compile time
With this change, the ANGLE translator immediately compiles the
generated GLSL into SPIR-V with glslang and discards the source. This
is in preparation for generating SPIR-V directly, by making the frontend
and backend already able to digest it.
This change also allows the expensive glslang calls to be parallelized,
improving the following perf test by about 20%:
LinkProgramBenchmark.Run/vulkan_compile_and_link_multi_thread
Previously, the test was run as such in the Vulkan backend:
Main Thread 1 Thread 2
Compile1 --->
Compile2 --------------------->
Translator Translator
<---
<---------------------
Link
glslang
for
shader1
glslang
for
shader2
Done
With this change, it is run as such:
Main Thread 1 Thread 2
Compile1 --->
Compile2 --------------------->
Translator Translator
glslang glslang
<---
<---------------------
Link
Done
glslang_wrapper_utils no longer interacts with glslang! A rename will
follow.
Bug: angleproject:4889
Change-Id: If4303e8ba0ba43b1a2f47f8c0a9133d0bee1a19a
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2721195
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
50f411e1
|
2021-03-09T17:20:29
|
|
Capture/Replay: Support DrawElementsBaseVertex
Test: Genshin Impact MEC
Bug: b/182307835
Bug: b/181794064
Change-Id: Iedaecb6aa7ab7af189534f620549727f60b69ee8
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2746657
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Cody Northrop <cnorthrop@google.com>
|
|
9265d1e2
|
2021-03-05T17:54:59
|
|
frame_capture_utils: Do not serialize 0 bindings.
Since we are only interested in the difference to non-default states,
bindings with a zero ID should not be serialized.
This resolves the comparision error in the GetTexLevelParameterTest.*
tests. The test now do not need to be skipped.
Bug: angleproject:5645
Change-Id: I887bc22b52a201c467c00c42f6ddb3b38895a7c4
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2739726
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Commit-Queue: Lubosz Sarnecki <lubosz.sarnecki@collabora.com>
|
|
c9c75b99
|
2021-03-04T10:21:03
|
|
capture_gles_ext_params: Implement glGetIntegervRobustANGLE.
Move RobustClientMemoryTest.* to crashed tests, as it builds now.
Bug: angleproject:5721
Change-Id: I590f4bd679374ee3302fc985a53747ddd60dd429
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2739724
Commit-Queue: Lubosz Sarnecki <lubosz.sarnecki@collabora.com>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
a70a6a9d
|
2021-03-09T10:38:13
|
|
Capture/Replay: Fix compressed cube textures
We were only tracking one image per level of cube map textures.
Instead, we need to track one per face (6).
Test: MEC for Extreme Car Driving Simulator
Bug: b/180419767
Bug: angleproject:5735
Change-Id: I59e6a5e83a60666a29f44d0a1e1993a1b461e8e7
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2744293
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Cody Northrop <cnorthrop@google.com>
|
|
c11186c2
|
2021-03-02T14:42:08
|
|
capture_replay_tests: Fix MemoryObjectTest.
Add gles_ext_params Capture functions for MemoryObjectsEXT.
Add case for GLCreateMemoryObjectsEXT to MaybeCaptureUpdateResourceIDs.
Don't skip MemoryObjectTest, as it passes now on SwiftShader ES2.
Bug: angleproject:5703
Change-Id: I930fab675cf0848f46a846388955a6bd3274a587
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2729004
Commit-Queue: Lubosz Sarnecki <lubosz.sarnecki@collabora.com>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
a6d46239
|
2021-01-25T11:40:47
|
|
Capture/Replay: Support CaptureGetQueryObject
Test: Fortnite MEC
Bug: b/180418810
Bug: angleproject:5658
Change-Id: Icc95faeebbe1fa850f25252c90a5ef8b68634ea0
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2702153
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
Commit-Queue: Cody Northrop <cnorthrop@google.com>
|
|
bdd1ac23
|
2021-02-25T16:31:25
|
|
Capture/Replay: Add CubeMapArray support
Test: Recapture Lego Legacy: Heroes Unboxed
Bug: angleproject:5685
Change-Id: I41a5ceb72724ab28ce3d57a85108d3dd806d976f
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2721103
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Cody Northrop <cnorthrop@google.com>
|
|
4f07f9b8
|
2021-02-24T13:50:18
|
|
gles_ext_params: Implement CaptureGetTexLevelParameterivANGLE.
As seen in CaptureGetTexParameteriv_params from
capture_gles_2_0_params.cpp.
Bug: angleproject:5645
Change-Id: Id687f73fd5d898e64e8a8bebe92ca50a0e096990
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2718044
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
33907625
|
2021-02-24T12:41:07
|
|
gl_angle_ext: Add param groups to glGetTexLevelParameterivANGLE.
As seen in glGetTexLevelParameteriv from gl.xml.
Bug: angleproject:5645
Change-Id: I1d8445f2178632b0edb0652e63984b31a1e34c48
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2718043
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
d24398b3
|
2021-02-25T15:07:00
|
|
gl.xml: Annotate glDiscardFramebufferEXT with param groups.
Remove tests from expectations list, as it now passes on SwiftShader for
ES2 and ES3.
Bug: angleproject:4401
Change-Id: If05b16e40632154a0ba2c22f1c3bf29e12113389
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2720259
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
|
|
7ff605a5
|
2021-02-23T21:45:40
|
|
Capture/Replay: Fix compressed texture level caching
Before this commit, the following sequence would cause an assert:
glCompressedTexImage2D(GL_TEXTURE_2D, 0,
GL_COMPRESSED_RGBA_ASTC_8x8, ...);
glCompressedTexImage2D(GL_TEXTURE_2D, 1,
GL_COMPRESSED_RGBA_ASTC_8x8, ...);
This is due to code we added that clears the compressed texture cache
when it detects we already have an entry for the texture level. This is
allowed in GL, to respecify a texture level by simply calling
glCompressedTexImage on it again.
The problem is we would clear the entire texture from the cache, not
just the level being respecified.
Test: Recapture Asphalt 8
Bug: angleproject:5678
Change-Id: I473d6ea1cb8823bfec680ddd78c3457b93ecc431
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2716639
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
Commit-Queue: Cody Northrop <cnorthrop@google.com>
|
|
37752956
|
2021-02-11T16:12:48
|
|
Generators: Use fixed year in license headers.
Remove dynamic year generation from generator scripts, as required by
the Chromium C++ style guide.
The dynamic year values were replaced by the current year at the time
the file was created according to git log. The code to dynamically
generate the year was removed.
This patch also refreshes generated files and hashes.
Bug: angleproject:5516
Change-Id: I735028bccb5c83217e92c380538f1abf0a906b2c
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2690950
Commit-Queue: Lubosz Sarnecki <lubosz.sarnecki@collabora.com>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
51c5137a
|
2021-01-05T16:58:50
|
|
Capture/Replay: Add texture buffer support
Test: Fortnite MEC
Bug: b/180418810
Bug: angleproject:5658
Change-Id: I2025f0b88f7488a827159029e6d04a4cf4e9a1b8
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2611558
Commit-Queue: Cody Northrop <cnorthrop@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
|
|
741f4039
|
2021-02-16T17:00:31
|
|
Fix spelling in capture owners
Bug: None
TBR: geofflang@chromium.org
Change-Id: I60fd6bc18d8c86087d7640eb1145d575c4008edb
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2697986
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Commit-Queue: Cody Northrop <cnorthrop@google.com>
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e153063d
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2021-02-16T18:34:25
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Add timvp to ANGLE, vulkan and capture owners.
Bug: None
Change-Id: Ic23994efa3f4184c471eb21e7f3bb039f6b45057
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2697947
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
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19e4cf86
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2021-02-09T21:49:42
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Capture/Replay: Some fixes for capturing WebGL
Bug: angleproject:5635
Change-Id: I756471fbad34660c494fb7f9ba1144accd5c08b2
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2686119
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
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6fc10389
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2021-02-10T11:20:16
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Move Frame Capture to capture/ folder.
This will make it easier to trigger the trace tests when these files
are modified.
Bug: angleproject:5530
Change-Id: I5f0c450595b380cd91b20c1477dc1845bee35dd9
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2686120
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
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