|
14f8918c
|
2021-04-16T09:17:29
|
|
Migrate more scripts to python3
Test: python3 scripts/run_code_generation.py
Bug: angleproject:5707
Change-Id: I5abae69c1c6bf03cc418f10beaabc80288fa1c94
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2828979
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Cody Northrop <cnorthrop@google.com>
|
|
f2aa9d5d
|
2021-04-11T14:55:19
|
|
Reland: Metal: Support importing external metal textures
This relands I4d4a88cfbb77d8b7508b787c7fec44073d3b11b0.
Fixes:
- uninstantiated ImageTestMetal error
- failed ImageTest.ANGLEExtensionAvailability on ARM mac.
Bug: angleproject:5763
Bug: angleproject:5814
Change-Id: I906fe52baefd6be3c6e00f594795bd527df01616
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2820178
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Le Hoang Quyen <le.hoang.q@gmail.com>
|
|
0c77f3ad
|
2021-03-10T15:58:00
|
|
Vulkan: Implement shader buffers descriptor cache.
Implements a descriptor set cache for UBOs, SSBOs, and atomic counter
buffers. Storage Images and framebuffer fetch input attachments are
not yet included. Requires moving the buffer barrier handling into
ContextVk, similarly to how we handle the barriers for Textures.
The packed description key for the descriptors uses a "fast" vector
with a basic minimum size. For most cases of a few buffers this will
fit easily in stack memory, but for larger programs with many buffers
we fit this into heap memory. The key has a large upper bound due to
the high ES 3.2 requirements and the need to index several values such
as the offset and binding size.
We use dynamic offsets for uniform buffers when possible. This ensures
applications like Manhattan 3.1 that use sets of common buffers with
changing offsets hit the cache most of the time.
Because of resource limits we pick at compilation time whether to use
dynamic or static descriptor sets. Mostly this applies to tests that
use a large number of uniform buffers. A future implementation could
be smart and would recompile the program with heuristics to use a
minimal number of dynamic indices.
Reduces the number of descriptor set updates from ~300 -> ~30 per frame
in Manhattan 3.1 and in Asphalt 9 from 900+ to as low as 0 per frame.
Bug: angleproject:5736
Change-Id: I5c2a3881bec90d301dab15cc86c8a70e60674ad7
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2757515
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
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|
fb288312
|
2021-04-12T12:38:03
|
|
Vulkan: Consolidate mReadOnlyDepthStencilMode to mRenderPassUsageFlags
Since now ImageHelper object has a mRenderPassUsageFlags tracking how it
is been used by current RenderPassCommands, we can consolidate
mReadOnlyDepthStencilMode into a bit in the mRenderPassUsageFlags. The
read only mode is just a special attachment mode, so this makes code
more consistent and able to get rid of the extra dword for
mReadOnlyDepthStencilMode.
Bug: b/181797383
Change-Id: Ie9b7be1c18c392e5b2712bdae6ab6506de8d6d34
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2821942
Commit-Queue: Charlie Lao <cclao@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
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|
5eac3169
|
2021-04-09T15:54:11
|
|
Vulkan: Support sample/render to depth texture with different LOD
Previously we supported read only depth attachment that attachment and
sample are using the same texture. It was always assuming it will be
read only if the same texture is attached to FBO and same time bound to
texture unit. But we never supported if it actually writing to depth
texture, but at the different level with sampling. This is supported
OpenGL operation as long as the levels render to is outside [base_level,
max_level]. Later on, we added support of the above operation, but
limited to color buffers. This CL extends the same support of render and
sample to the same depth texture with non-overlapping levels. Android
game black desert mobile is running into this usage case.
Bug: b/181797383
Change-Id: I7ee1d52f27603f933102ad1b098684309449c406
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2819487
Commit-Queue: Charlie Lao <cclao@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Ian Elliott <ianelliott@google.com>
|
|
9c51f93d
|
2021-04-12T16:49:53
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|
Don't call {begin|end}DebugUtilsLabelEXT() when not enabled
The ContextVk::handleDirtyEventLogImpl() and ContextVk::endEventLog()
methods called the {begin|end}DebugUtilsLabelEXT() methods when the
VK_EXT_debug_utils extension is not enabled. This manifests when
enabling/using VVL stand-alone (i.e. when the the debug-utils
extension is not also present).
Bug: b/183133198
Change-Id: I043b174d457a8796831184c092661f24b33c1db4
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2821943
Commit-Queue: Ian Elliott <ianelliott@google.com>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Reviewed-by: Tim Van Patten <timvp@google.com>
|
|
2d873e0c
|
2021-03-01T14:38:39
|
|
GL: Workaround to sanitize amdgpu renderer strings.
On Linux with the amdgpu driver, the GL_RENDERER string contains
precise kernel and DRM version info. We should sanitize this info
before using these strings for user privacy.
Bug: chromium:1181193
Change-Id: I047d1abf5b51412b4258a021761cc450385ef0fe
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2727658
Commit-Queue: Jonah Ryan-Davis <jonahr@google.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
c8ee13c7
|
2021-04-02T12:19:33
|
|
Vulkan: Fix a validation bug in glBeginTransformFeedback
Add logic to check the program or the pipeline before erroring out when
validating glBeginTransformFeedeback.
Bug: angleproject:5557
Test: ProgramPipelineXFBTest31.VaryingIOBlockSeparableProgramWithXFB*
Change-Id: I0df8a8d87b3632745bc91dc2673f2fac31c6cdb1
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2743440
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
Commit-Queue: Mohan Maiya <m.maiya@samsung.com>
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|
18c6d628
|
2021-03-09T13:46:13
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|
GL: Support VAOs without native VAOs.
Share the default VAO state between all frontend VAO when
there is no native VAO support. Forcefully sync state every
time a new frontend VAO is bound.
Bug: angleproject:5577, chromium:1167179
Change-Id: Ieaedb5108ad28fc78e7e58b74495639c5246bb05
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2665266
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Reviewed-by: Peng Huang <penghuang@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
|
|
065c2329
|
2021-04-08T11:59:43
|
|
Reland "Vulkan: Add features to modify sampling parameters"
This reverts commit a51b57fa2dc73f8bc8acdf0b818cc0315fb23d75.
Original change's description:
> Revert "Vulkan: Add features to modify sampling parameters"
>
> Bug: b/167404532
> Change-Id: Iae19dfe165074e8c01216312bddd744c4fb504a4
> Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2510012
> Commit-Queue: Geoff Lang <geofflang@chromium.org>
> Reviewed-by: Tim Van Patten <timvp@google.com>
> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Bug: b/167404532
Change-Id: I2c756b8eb0f61701ef6e33275e557bc199a4d3b4
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2815259
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Charlie Lao <cclao@google.com>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
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|
15f4925a
|
2021-04-12T15:38:10
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Restore EGL_EXT_buffer_age for SwiftShader Vulkan
EGL_EXT_buffer_age was previously disabled for SwiftShader Vulkan
because of an Android test timing out on Cuttlefish when the buffer
age is queried. aosp/1672445 addresses the root cause of the timeout,
so EGL_EXT_buffer_age can be supported again.
Bug: b/182521420
Bug: angleproject:3529
Change-Id: I5949f721316855d9138eb9f657a6df4e7b49ed71
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2821750
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Nicolas Capens <nicolascapens@google.com>
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|
3813c361
|
2021-04-12T11:45:46
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|
Vulkan: More perf warning for vertex format conversion
The perf warning was previously only issued when a GPU buffer had to be
converted. This change adds a warning when client data needs to change
format too.
Bug: b/184355822
Change-Id: I3539e22f277593d60e5e1ce172baf7b8db0477fa
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2821751
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Ian Elliott <ianelliott@google.com>
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|
923f6a6f
|
2021-04-06T15:30:26
|
|
Ignore internal format attribute for YUV D3D11 EGLImages
Internal format doesn't play any role in this case, and causes confusion
due to mixing sized and unsized formats resulting in more complicated
code in Chromium.
Bug: angleproject:5538, chromium:1116101
Change-Id: Ie200026f014850053108aa0416e1da15bcda7b84
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2808855
Commit-Queue: Sunny Sachanandani <sunnyps@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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|
0273ea3f
|
2021-04-06T16:23:39
|
|
Vulkan: Use RGBA16_FLOAT for buffer format fallback
... instead of RGBA32_FLOAT. VK_FORMAT_R16G16B16A16_SFLOAT has
mandatory support for vertex buffers.
Bug: b/184163871
Change-Id: I7ef2933cd15e46bb984e6fd1b020d2ec15b9c60e
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2807780
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Ian Elliott <ianelliott@google.com>
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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|
b17a9317
|
2021-04-09T14:39:37
|
|
Vulkan: damage rectangles must never be pre-rotated
Remove the SurfaceVk::present() code that rotated damage rectangles
and the feature flag that controlled that rotation.
The Vulkan specification was changed so that the rectangles provided
to the VK_KHR_incremental_present extension must never be pre-rotated.
The spec change requires the same behavior on all platforms (just in
case), even though Android is the only platform known to support
rotation.
FYI: the Vulkan spec change was merge request 4442.
Bug: b/182930524
Change-Id: I5128fd76e718f3d964c9091830bcc5886d265543
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2818826
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
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|
fedb85b7
|
2021-04-07T16:25:54
|
|
Vulkan: Warn for unsupported vertex attrib format
Provide both a performance warning and a debug-util label (for AGI)
when loading a vertex attribute requires a format conversion.
Bug: b/184355822
Change-Id: Id8cbb34f70214327e1f5cc96559e4ea66dc17889
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2801154
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
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ba7531da
|
2021-04-07T12:51:17
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|
Add tests that use, then update, then use buffers
This triggers vk::DynamicBuffer allocations in BufferVk.
Bug: angleproject:5719
Change-Id: Ida855b23618497f76102e55f89ab1678f9c08753
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2809856
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Charlie Lao <cclao@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
e249239c
|
2021-04-08T09:46:48
|
|
Vulkan: Add featue flag to force highp to mediump in fragment shader.
Adding feature flag that forces highp in fragment shader to mediump. It
is disabled by default. You can enable it for experiment.
Bug: b/184850002
Change-Id: I73980be4ad160eb1b17a3a3ecfc09f2e4aeb468c
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2815240
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Charlie Lao <cclao@google.com>
|
|
d3e1a7ff
|
2021-03-29T16:21:23
|
|
Reset mCurrentGraphicsPipeline in ProgramExecutableVk::reset
ContextVk::mCurrentGraphicsPipeline should be reset during
ProgramExecutableVk::reset() since programInfo.release() frees the
PipelineHelper that it's pointing to. This has resulted in several
use-after-free errors, which this CL will prevent in the future.
Bug: angleproject:5624
Bug: b/182409935
Change-Id: I847bb7eb5b593c89b84f0fbbca23ea5367f5f55c
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2792861
Commit-Queue: Tim Van Patten <timvp@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
|
|
5af6306a
|
2021-03-31T23:23:52
|
|
Vulkan: Update layer provoking vertex for geometry shaders
Set the GS layer provoking vertex value to
GL_LAST_VERTEX_CONVENTION if the provoking vertex extension
is enabled. Otherwise, use GL_FIRST_VERTEX_CONVENTION as
vulkan follows this convention for provoking vertex.
Tests: dEQP-GLES31.functional.geometry_shading.layered.layer_provoking_vertex_*
Bug: angleproject:5452
Change-Id: Ie385f3b713486c54114dbfcefd799d180701bb60
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2799033
Commit-Queue: Brandon Schade <b.schade@samsung.com>
Commit-Queue: Mohan Maiya <m.maiya@samsung.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
efc53d0f
|
2021-04-03T21:30:15
|
|
Vulkan: Refactor to descriptor offset array.
This is in preparation for using dynamic offsets for other sets than
the default descriptors.
Bug: angleproject:5736
Change-Id: I546e688ad57a35b380f8d7f303ffc0c62773ac18
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2804813
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
|
|
2ef1e0fc
|
2021-04-06T23:07:41
|
|
perf_test_runner: Enable all trace tests.
Will allow running "null" Mock ICD tests.
Also fixes a crash running the Mock ICD with the overlay.
Bug: angleproject:5736
Change-Id: I42e3943a0de00dbab3ee125f1946afd22b38fec6
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2809096
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
6a606231
|
2021-04-06T19:55:47
|
|
Add Mesa Vendor ID
ANGLE doesn't recognize the Mesa vendor ID, leading to a crash in
GetVendorString(). This is exposed when trying to capture traces of
ANGLE captures with RenderDoc.
Bug: angleproject:5824
Change-Id: I6c45a01dba78fa6057df26b38ca3db89cacf865e
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2809878
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Tim Van Patten <timvp@google.com>
|
|
2489a0c1
|
2021-04-06T14:55:11
|
|
Fixed OpenCL headers for Windows
Bug: angleproject:5761
Change-Id: I29d1fd3bf862728a3e78418a4f98219828394452
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2807717
Commit-Queue: John Plate <jplate@google.com>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
6d905c76
|
2021-04-01T13:58:42
|
|
Vulkan: Remove initImmutableImage and use initImage instead
This is follow up of crrev.com/c/2368038. There was concern that
initImmutableImage and initImage are a bit duplicated. This CL gets rid
of initImmutableImage and uses initImage instead.
Bug: b/181800403
Change-Id: I2c73c7ce979792cc762214f1e5ef9978eeab6212
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2800422
Commit-Queue: Charlie Lao <cclao@google.com>
Reviewed-by: Ian Elliott <ianelliott@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
92d3912d
|
2021-04-01T10:49:14
|
|
Vulkan: Remove maxLevel and immutable from ImageHelper::initExternal
Now that we have removed mBaseLevel and mMaxLevel from ImageHelper class
in previous two CLs. The initExternal function can be modified to not
pass in base/max level information. This CL also removes immutable from
argument and let caller directly pass in firstLevel to it.
Bug: b/181800403
Change-Id: I595c1faffabc7582af35a9578b2ecdf00c39207f
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2800414
Commit-Queue: Charlie Lao <cclao@google.com>
Reviewed-by: Ian Elliott <ianelliott@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
f34b40da
|
2021-04-06T17:56:48
|
|
Vulkan: Suppress draw-time push constant VVL warnings.
VUID-vkCmdDraw-None-02698
VUID-vkCmdDrawIndexed-None-02698
VUID-vkCmdDrawIndirect-None-02698
VUID-vkCmdDrawIndirectCount-None-02698
VUID-vkCmdDrawIndexedIndirect-None-02698
VUID-vkCmdDrawIndexedIndirectCount-None-02698
VUID-vkCmdDispatch-None-02698
Bug: angleproject:5821
Change-Id: Ic8ca6178ce50b409ac8d256848654f43f91fae8e
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2808854
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
afd32d8e
|
2021-03-30T15:50:57
|
|
Vulkan: Remove mMaxLevel from ImageHelper class
This CL removes mMaxLevel from ImageHelper class. Instead, it now uses
front end's max level information when possible.
Bug: b/181800403
Change-Id: Ie0f6bd11e3ca0d4ddfc98f21261396c4d71b7140
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2796153
Commit-Queue: Charlie Lao <cclao@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Ian Elliott <ianelliott@google.com>
|
|
5ee3826e
|
2021-04-01T16:23:27
|
|
Support GL_EXT_texture_type_2_10_10_10_REV on D3D backend
Bug: angleproject:5817
Change-Id: Ie572a252946f87d125f9074f2144928bb43d78b2
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2802861
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Sunny Sachanandani <sunnyps@chromium.org>
|
|
08b7c55c
|
2021-03-30T13:51:04
|
|
Vulkan: Remove mBaseLevel from ImageHelper class
This removes mBaseLevel from ImageHelper class. With the
mFirstAllocatedLevel tracking exactly which GL level has been allocated,
this cached mBaseLevel is no longer needed.
Bug: b/181800403
Change-Id: I99d66c93b0c8f1bd20a5811b51f512a27927201e
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2795275
Commit-Queue: Charlie Lao <cclao@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Ian Elliott <ianelliott@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
41a34d6b
|
2021-04-03T16:43:58
|
|
Vulkan: Use constants for descriptor types.
This will make it easier to substitute in the future.
Bug: angleproject:5736
Change-Id: I0686c4c396e9f12cfb71253ccd9aa491a7942826
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2804812
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
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ad55bdbe
|
2021-04-02T22:59:07
|
|
GL: Align emulated ETC1 handling with other backends
Use emulatedEtc1 limitation to hide it from WebGL.
Bug: chromium:1048244
Change-Id: Id2fd6b5d934f3caeb455e8f0fc198445e8c00084
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2803136
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
|
|
b5a71140
|
2020-08-20T17:24:21
|
|
Vulkan: Make storage actually immutable for immutable textures
The immutable textures are intended to be "immutable". Right now we are
still re-allocating VkImage object based on base_level and max_level.
This causes a problem for rendering to a level that is beyond
[base_level, max_level], which is totally within OpenGL spec. This CL
makes an immutable texture always allocate from 0 to max levels that are
specified by a glTexStorage call. Changing base_level will not trigger
re-allocation of VkImage object.
Bug: b/181800403
Change-Id: I4b4ddea17b7f6f7bfd8f36bfe8bb3a35b5c180b6
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2368038
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Ian Elliott <ianelliott@google.com>
Commit-Queue: Charlie Lao <cclao@google.com>
|
|
4cdbdf90
|
2021-03-25T18:54:50
|
|
Vulkan: Assign XFB location first then assign varying location
Varying location is determined based on XFB location. If the transform
feedback stage is Vertex, there is no problem. But if the transform
feedback stage is GS or TES, previous implementation can cause shader
interface mismatch.
Bug: angleproject:5557
Test: KHR-GLES32.core.tessellation_shader.tessellation_control_to_tessellation_evaluation.gl_in
Change-Id: I1ecc7913a178c9e674307c528d1bdf13aabcb665
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2784713
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Mohan Maiya <m.maiya@samsung.com>
|
|
f54191ab
|
2021-03-25T12:27:02
|
|
Vulkan: Add YUV G8_B8R8_2PLANE_420_UNORM support.
Add support for YCbCr_420_888 and YCrCb_420_888 formats,
more commonly known as NV12 and NV21.
Bug: angleproject:5773
Change-Id: I1568d543c221ad110e7f199eb2ffd5df23a6134e
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2787251
Commit-Queue: Mohan Maiya <m.maiya@samsung.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
256100b2
|
2021-04-02T01:45:14
|
|
Revert "Metal: Support importing external metal textures"
This reverts commit 2ec3e0a1e6890da56de9dfd3da5c9f31a3f7fbb7.
Reason for revert: Test suite ImageTestMetal never instantiated https://anglebug.com/5814
Original change's description:
> Metal: Support importing external metal textures
>
> via KHR_image_base and ANGLE_metal_texture_client_buffer
>
> Bug: angleproject:5763
> Change-Id: I4d4a88cfbb77d8b7508b787c7fec44073d3b11b0
> Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2757811
> Commit-Queue: Le Hoang Quyen <le.hoang.q@gmail.com>
> Reviewed-by: Kenneth Russell <kbr@chromium.org>
> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Bug: angleproject:5763, angleproject:5814
Change-Id: Ia862aa37a6c914f6e21f9b3121c7c36d449475ea
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2801155
Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Commit-Queue: Kenneth Russell <kbr@chromium.org>
|
|
2ec3e0a1
|
2021-03-13T22:17:49
|
|
Metal: Support importing external metal textures
via KHR_image_base and ANGLE_metal_texture_client_buffer
Bug: angleproject:5763
Change-Id: I4d4a88cfbb77d8b7508b787c7fec44073d3b11b0
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2757811
Commit-Queue: Le Hoang Quyen <le.hoang.q@gmail.com>
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
4ac6ea2a
|
2020-07-18T21:05:37
|
|
Metal: implement ANGLE_device_metal extension.
Allow user to query internal MTLDevice used by Metal back-end.
Bug: angleproject:2634
Change-Id: I9b0a6eaad8c634069f43e47d5f4f88f61da35f74
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2757810
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
e1ff28d4
|
2021-03-12T13:35:42
|
|
GLX: Always call XSync on creation/destruction of WindowSurfaces
ANGLE was checking that it had opened the connection before calling
XSync upon initialization. However, clients may pass in a connection
and ANGLE must sync after creating a GLXWindow with the connection.
This wasn't happening and was causing issues in Chrome.
Bug: chromium:1172803
Change-Id: Ieb2cbfaa226f6d066030f42d8e25b1d9c34779f7
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2757507
Commit-Queue: Jonah Ryan-Davis <jonahr@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
fd3b8faf
|
2021-03-30T11:55:49
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|
Vulkan: Split fragment shader from ColorAttachmentAndAllShadersRead
Even though it is not common usage case that the same texture is used as
attachment and texture, but aztec ruins is using it. And earlier version
of gfxbench's T-Rex also running into this. So performance is still
important. This CL splits the texture from fragment shader usage case
out so we can have lighter barrier.
Bug: angleproject:5780
Change-Id: Ifdcbfe24488fdac62826c5af6ecfbb05f87c0499
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2795269
Commit-Queue: Charlie Lao <cclao@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
|
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aac1b494
|
2021-03-26T21:52:30
|
|
Vulkan: Remove spam output regarding pipeline cache
The warning regarding pipeline cache not having been found in the blob
cache is of little utility. Between emitting it once and not at all,
concensus was on the latter.
Bug: angleproject:4722
Change-Id: I6d6b2758035e8c5e880b77c5f5be84772cb58a18
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2788812
Reviewed-by: Tim Van Patten <timvp@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
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416eb8a3
|
2021-03-25T13:27:33
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|
Check return value of allocateResource instead of asserting
allocateResource can fail if the device has been removed or there
is no more video memory. Hence, the return value needs to checked
for errors instead of simply asserting that the result doesn't equal
angle::Result::Stop.
Bug: chromium:1192771
Change-Id: I794f288f16917ef50e45f6f3ab60ee3ebc5941d9
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2787249
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Rafael Cintron <rafael.cintron@microsoft.com>
|
|
0af8cfa7
|
2021-03-17T17:43:03
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|
Reland "Save/Load missing members"
This is a reland of b2e76cf58fc012b068aab4716a432bb8951e93e3
Always call saveLinkedStateInfo() so we fill in the necessary values
with valid data for monolithic programs also.
Original change's description:
> Save/Load missing members
>
> There are several class/struct members that are missing when a program
> is serialized/deserialized. This leads to errors when attempting to link
> programs that have been deserialized. For example, when drawing with a
> PPO that contains programs which were created with glProgramBinary().
>
> This CL adds saving/loading the missing members.
>
> Bug: b/182409935
> Change-Id: I637c6cd8c174acd6da8d51433893323a32e5d7c0
> Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2770683
> Commit-Queue: Tim Van Patten <timvp@google.com>
> Reviewed-by: Jamie Madill <jmadill@chromium.org>
> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
> Reviewed-by: Cody Northrop <cnorthrop@google.com>
Bug: b/182409935
Bug: angleproject:5793
Change-Id: I07ca8f5dfed8c0a9eac3a0defb1602d2ba021c5f
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2782189
Commit-Queue: Tim Van Patten <timvp@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
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f16fd9ea
|
2021-03-25T21:33:31
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|
Only enable framebufferMultisample with framebufferBlitANGLE
Based on [1], GL_ANGLE_framebuffer_multisample requires
GL_ANGLE_framebuffer_blit, so only enable framebufferMultisample with
framebufferBlitANGLE.
[1] https://www.khronos.org/registry/OpenGL/extensions/ANGLE/ANGLE_framebuffer_multisample.txt
Bug: chromium:1192060
Change-Id: I44e8310d5a94578c0bb7e1d30a7276657965366c
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2785394
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Peng Huang <penghuang@chromium.org>
|
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776c6015
|
2021-02-26T00:00:57
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|
Vulkan: Call glslang at compile time
With this change, the ANGLE translator immediately compiles the
generated GLSL into SPIR-V with glslang and discards the source. This
is in preparation for generating SPIR-V directly, by making the frontend
and backend already able to digest it.
This change also allows the expensive glslang calls to be parallelized,
improving the following perf test by about 20%:
LinkProgramBenchmark.Run/vulkan_compile_and_link_multi_thread
Previously, the test was run as such in the Vulkan backend:
Main Thread 1 Thread 2
Compile1 --->
Compile2 --------------------->
Translator Translator
<---
<---------------------
Link
glslang
for
shader1
glslang
for
shader2
Done
With this change, it is run as such:
Main Thread 1 Thread 2
Compile1 --->
Compile2 --------------------->
Translator Translator
glslang glslang
<---
<---------------------
Link
Done
glslang_wrapper_utils no longer interacts with glslang! A rename will
follow.
Bug: angleproject:4889
Change-Id: If4303e8ba0ba43b1a2f47f8c0a9133d0bee1a19a
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2721195
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
f28d63e9
|
2021-03-24T11:14:24
|
|
Vulkan: Enable glBlitFramebuffer for EXT_sRGB_write_control
Implements support for the glBlitFramebuffer edge case in the
EXT_sRGB_write_control spec, and fully exposes this extension.
Bug: angleproject:5075
Test: SRGBFramebufferTest*.*Vulkan*
Change-Id: I05f044abbc5cb272825d1fc4b9028217f18e63c2
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2785641
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Mohan Maiya <m.maiya@samsung.com>
|
|
9a79ee78
|
2021-03-22T17:56:28
|
|
Vulkan: Add A few other *-None-04584 VVL error to skip list
If app uses textureLoad to fetch a texture level and mean time renders
to the same texture but with different level, this will generate vulkan
validation errors. Previously we are only skipping
VUID-vkCmdDraw-None-04584, but it is necessary to skip all other-04584
VVL error that stem from other draw calls as well. Aztec ruins can run
into VUID-vkCmdDrawIndexed-None-04584 on QComm GPU, for example.
Bug: b/175584609
Change-Id: I2da6945415975350e36f533f007ae1e2a5feddfd
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2780563
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
Commit-Queue: Charlie Lao <cclao@google.com>
|
|
525fde75
|
2021-03-22T14:55:21
|
|
Fix potential mod by 0 with invalid formats.
If the format passed to MakeValidSize is invalid, there
is potential for a mod by 0 which can result in a crash.
Test: Verify no crash when format is invalid.
Bug: b/182823289
Change-Id: I7f538be5d984070984f5581a5cc7ea47264109f4
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2780557
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Doug Horn <doughorn@google.com>
|
|
1fb7f648
|
2021-03-18T16:17:25
|
|
Compression of the data from vkGetPipelineCacheData.
The size of pipelineCacheData sometimes is greater than
64k which cannot be saved because of the Android blob cache
limitation (single cache data size should be < 64k).
Implement the compression to store more cache data.
Re-land this patch before fixing the performance regression
of big pipeline cache.
Bug: angleproject:4722
Change-Id: I4bc05a88334c3e7e9e945d1a0877429db1750422
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2771840
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
3fd439c2
|
2021-03-23T21:40:11
|
|
[Fuchsia] Add ifndefs to vulkan_fuchsia_ext.h
This allows chromium to build with upstream headers that
include these extension. The old TEMP enums and structure
types are used until drivers have been updated to support
upstream header values.
Bug: chromium:1191605
Change-Id: I25d2991204ca34956298013138af8f48e0aaefaf
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2782765
Commit-Queue: David Reveman <reveman@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
d1462228
|
2021-03-09T11:25:36
|
|
Vulkan: Use VK_EXT_multisampled_render_to_single_sampled
Additionally, makes the emulation path not require
independentResolveNone. This was only used to select the NONE resolve
mode when the attachment format doesn't have either of depth or stencil
aspects, but it's ok to specify the same resolve mode for both aspects
even if one aspect is missing.
Bug: chromium:1088005
Change-Id: Ifc37cbf5331145179c5927853b996a0d62b871ee
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2743666
Reviewed-by: David Reveman <reveman@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
d809147f
|
2021-03-22T18:00:00
|
|
Enable D3D11 debug names in ANGLE release builds
Previously, D3D11 debug names were only output in debug builds. This
change enables them in release builds so we can debug GPU memory
consumption given traces or full memory dumps.
Where it made sense, existing names were shortened for brevity.
A future CL can shorten the names further by removing the words
texture, SRV, DSV, etc since D3D already outputs this type
information.
Bug: chromium:1164111
Change-Id: Iadd6222c29dd945115e844ec28ee395ce16c139f
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2780564
Commit-Queue: Rafael Cintron <rafael.cintron@microsoft.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
90e3d86c
|
2021-03-22T12:49:26
|
|
Disable timestamp queries for Mali-G31 and older GPUs
Bug: chromium:1178333
Change-Id: I8f21cd1c8f815a5cd7344778d2d1b28710dc6763
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2779211
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Peng Huang <penghuang@chromium.org>
|
|
2a43f43a
|
2021-03-23T15:35:30
|
|
Revert "Save/Load missing members"
This reverts commit b2e76cf58fc012b068aab4716a432bb8951e93e3.
Reason for revert: Causing MSan failures on Linux. See bug.
Bug: chromium:1191344
Original change's description:
> Save/Load missing members
>
> There are several class/struct members that are missing when a program
> is serialized/deserialized. This leads to errors when attempting to link
> programs that have been deserialized. For example, when drawing with a
> PPO that contains programs which were created with glProgramBinary().
>
> This CL adds saving/loading the missing members.
>
> Bug: b/182409935
> Change-Id: I637c6cd8c174acd6da8d51433893323a32e5d7c0
> Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2770683
> Commit-Queue: Tim Van Patten <timvp@google.com>
> Reviewed-by: Jamie Madill <jmadill@chromium.org>
> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
> Reviewed-by: Cody Northrop <cnorthrop@google.com>
Bug: b/182409935
Change-Id: I1209257ed6bb55ba2d01d92bd3305d5e3ad6ee28
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2780015
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
572fd801
|
2021-03-22T16:14:34
|
|
Vulkan: Rename Uniforms/XFB descriptor desc.
The new name is more consistent with the other names.
Refactoring change only.
Bug: angleproject:5736
Change-Id: Idc47fef29040e3a422267795c4536163a6f8eb4e
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2779953
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
b2e76cf5
|
2021-03-17T17:43:03
|
|
Save/Load missing members
There are several class/struct members that are missing when a program
is serialized/deserialized. This leads to errors when attempting to link
programs that have been deserialized. For example, when drawing with a
PPO that contains programs which were created with glProgramBinary().
This CL adds saving/loading the missing members.
Bug: b/182409935
Change-Id: I637c6cd8c174acd6da8d51433893323a32e5d7c0
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2770683
Commit-Queue: Tim Van Patten <timvp@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
|
|
81432c24
|
2021-03-19T14:03:02
|
|
Vulkan: Rename onImageHelperRelease to finalizeImageLayout
Make the API name reflect what it does. With recent changes, this get
called from places that are not releasing ImageHelper object, but is try
to reference the current layout. This new name makes more sense than
onImageHelperRelease (at that time when this API was introduced, it was
only called when ImageHelper is being released).
Bug: b/175584609
Change-Id: Ie5f5fcdbd97436724d7eb016374d8b4178e7ba1d
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2776261
Commit-Queue: Charlie Lao <cclao@google.com>
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
02acc5ee
|
2021-03-18T16:08:59
|
|
Vulkan: More cleanups to perf counters.
This refactors the pipeline type in the ContextVk class to also use
a packed enum map. It also expands the object perf counters to store
both a specific and cumulative version for use in different cases.
Bug: angleproject:5736
Change-Id: I6ff78e38065eb577f2b95b1d9c4f9cc31d7f325f
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2774184
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
7fe44a53
|
2021-03-20T09:39:09
|
|
Vulkan: Don't acquire new BufferHelper for external buffers
EXT_external_buffer spec -
This extension allows the data store for an immutable buffer to be
sourced from an external EGLClientBuffer, allowing sharing of EGL
client buffers across APIs, across processes, and across different
processing cores such as the GPU, CPU, and DSP.
The intent is for a single backing memory to be reused across various
processes and processors. Ensure that a glBuffer backed by external
memory does not orphan the memory when glBuffer APIs like
glBufferSubData or glMapBufferRangeEXT modify the glBuffer.
Bug: angleproject:4380
Bug: angleproject:5073
Tests: ExternalBufferTestES31.*DoesNotCauseOrphaning*Vulkan
Change-Id: I4e88f80d93ee1ba1208378121412926351d10af8
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2776192
Commit-Queue: Mohan Maiya <m.maiya@samsung.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
135385a1
|
2021-03-19T00:09:31
|
|
Disable EGL_EXT_buffer_age for SwiftShader Vulkan
Cuttlefish with SwANGLE failed to pass the android.graphics.cts.
BitmapTest#testDrawingHardwareBitmapNotLeaking test, due to a timeout in
dequeueBuffer (error = -110) during an EGL_BUFFER_AGE_EXT surface query.
This change conservatively works around the issue by leaving
EGL_EXT_buffer_age support disabled for SwiftShader.
Further investigation is required to check whether this timeout can also
occur with other Vulkan drivers, and if it can be addressed robustly.
Bug: b/182521420
Bug: angleproject:3529
Change-Id: I54e3767e74bf922f273d8860f9f4cfc8b6589536
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2774030
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Nicolas Capens <nicolascapens@google.com>
|
|
d5bc8a27
|
2021-03-17T18:21:35
|
|
Vulkan: Add VUID-vkCmdDraw-None-04584 validation error to ignore list
Aztec ruins is using the same texture (but different level controlled by
a uniform variable) for textureLod and rendering. This triggers vulkan
validation error. This CL put it in the ignore list so that it can pass.
Bug: b/175584609
Change-Id: I7623e7b448514b3c12268aa5fe154f4c2f59b059
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2770686
Commit-Queue: Charlie Lao <cclao@google.com>
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
867411a4
|
2021-03-08T19:08:14
|
|
Vulkan: Track images used for both attachment and sampler
This CL adds a new layout ImageLayout::ColorAttachmentAndShaderRead. We
detect that the same ImageHelper object is used for both sampler and
attachment and will pick this new layout instead of ColorAttachment.
Bug: b/175584609
Change-Id: I2089f59d4dc1ad4de7edab0e067797adcfa9b020
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2749479
Commit-Queue: Charlie Lao <cclao@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
5163cd0c
|
2021-03-18T18:17:11
|
|
Add isYUV to angle::Format
In preparation for adding support for more YUV formats
add an 'isYUV' field that tracks whether a format is a
YUV format. For now it is set if the format string contains
the substring 'PLANE'. This is not the case for all known YUV
formats but the condition can be expanded when required.
Bug: angleproject:5773
Change-Id: Icb574037dc8105584931835dab0b60e8bafa3262
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2774762
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Mohan Maiya <m.maiya@samsung.com>
|
|
da437f26
|
2021-03-08T19:08:14
|
|
Vulkan: Defer color image layout changes at endRenderPass time
Right now color render target's image's layout change are done at
beginRenderPass time. The problem is that the layout also depends on
whether texture is also being used as a sampler or not. That information
is not known when renderpass starts. We did some special treatment for
depth stencil attachment so that its layout determination is deferred
until endRenderPass time. This CL expands that same mechanism to color
attachment as well. Right now the color attachment will still pick the
same ImageLayout::ColorAttachment layout since the logic to detect it is
also used for texture sampling is not there yet.
Bug: b/175584609
Change-Id: Id7486174d475f894461578b31d0d40fdd90e808a
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2744121
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Charlie Lao <cclao@google.com>
|
|
0a80f2e1
|
2021-03-15T16:56:08
|
|
D3D: Mark images dirty after recovering from storage
When images are recovered from storage due to resizing storage, they
were marked as clean and not always re-copied to the new storage.
Bug: angleproject:5757
Bug: chromium:1188854
Change-Id: Idd11025820433ab74ff769cd9508efcec4575c32
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2763282
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Alexey Knyazev <lexa.knyazev@gmail.com>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
|
|
b717952e
|
2021-03-18T10:39:34
|
|
Vulkan: Use packed enum map for descriptor set index.
This simplifies a lot of the data structure indexing in the program
executable class. Also renames the "DriverUniforms" and
"InternalShader" index into a single "Internal" index.
Bug: angleproject:5736
Change-Id: I2a51d8b14d5b16b438dbe636f77b11bbc045ba9a
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2773321
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
|
|
1b08cfcb
|
2021-03-18T10:01:54
|
|
Vulkan: Clean up shader buffer DS allocation.
We were using repeated code patterns in several places.
Bug: angleproject:5736
Change-Id: I206783dd792c3b0f9d38027235445ec600a60d88
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2773320
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
378b3261
|
2021-03-08T18:50:53
|
|
Vulkan: Move CommandBufferHelper::reset() closer to constructor
This is a mechanical change. Similar to constructor, the reset()
function is doing initialization of data members. Move them next to each
other helps adding a new data members which requires modifications to
both functions.
Bug: b/175584609
Change-Id: I11386677bc5c9838104025d6a4ecf6f2b58fa92c
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2745842
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
Commit-Queue: Charlie Lao <cclao@google.com>
|
|
716b2cba
|
2021-03-12T14:46:53
|
|
Use bitset masks for active shader buffers.
This switches the tracking for the uniform, shader storage, and atomic
counter buffers to use bitset masks to determine where there are
active buffers. This will make iterating these buffer sets faster.
Also renames the limit for atomic counter buffers to be consistent
with the other buffer types.
Also applies the implementation limit to atomic counter buffer
bindings. This fixes out-of-bounds access on some Linux platforms that
expose a large number of bindings.
Bug: angleproject:5736
Change-Id: Ice801645697592d1dda6aebf0cb69767594cc0c5
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2757509
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
|
|
81dcf078
|
2021-03-08T11:21:31
|
|
Reland "Vulkan: Support EXT_sRGB_write_control"
This is a reland of 6073af536cf627742696823edc82c9b0a481a8bc
with 2 changes -
1. Don't enable the extension even in nonConformant mode
2. Don't enable VK_KHR_image_format_list for swiftshader
Original change's description:
> Vulkan: Support EXT_sRGB_write_control
>
> Implement support for EXT_sRGB_write_control. This extension
> requires VK_KHR_image_format_list to be supported.
>
> The spec requires this functionality to work with glBlitFramebuffer
> as well but support for that will be added in a follow up change.
> As such, this extension is only exposed in non-conformant mode.
>
> Bug: angleproject:5075
> Tests: SRGBFramebufferTest.*Vulkan*
> Change-Id: I59b38f6cd810a3d0d67ec29f4f19c25f65f70862
> Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2617243
> Commit-Queue: Mohan Maiya <m.maiya@samsung.com>
> Reviewed-by: Jamie Madill <jmadill@chromium.org>
> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Bug: angleproject:5075
Change-Id: I8e149d196a39c3c4769bfa8690792f3c53831299
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2762647
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Mohan Maiya <m.maiya@samsung.com>
|
|
629f66ce
|
2021-03-16T00:34:16
|
|
Vulkan: Fix missing dirty bits for compute
In the following scenario:
- Dispatch
- Flush outside render pass commands
- Dispatch
The second dispatch doesn't rebind the pipeline because it assumes it's
recording to the same primary command buffer.
This assumption is broken if another thread causes a submission before
the second dispatch. It's also broken if using Vulkan secondary command
buffers.
Bug: b/181711029
Change-Id: I5335be95208f41724cf8e9c60ae5322ad91840fd
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2763143
Reviewed-by: Ian Elliott <ianelliott@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
c99e405c
|
2021-03-12T12:39:27
|
|
Disable timestamp queries for some GPUs on Android
Copy some workaround from chromium.
Bug: chromium:702980,chromium:477514,chromium:462553,chromium:1178333
Change-Id: I9acb6ef49c91193a9e6bb03c6fc5eabf336cba9a
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2756728
Commit-Queue: Peng Huang <penghuang@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
|
|
06d194e2
|
2021-01-10T14:29:44
|
|
Reland "Add support for building in Flutter Windows UWP configuration"
This is a reland of 68ac4e43aa67c4bac9df639d80079648ea86dbe9
Original change's description:
> Add support for building in Flutter Windows UWP configuration
>
> Bug: angleproject:5527
> Change-Id: Idf5a4cbb6f84b24fa2448157cab1b6a3bce4d8be
> Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2620580
> Reviewed-by: Jamie Madill <jmadill@chromium.org>
> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Bug: angleproject:5527
Change-Id: I3d5c3a35d73e3946ae40c779e76e0343039bf660
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2693639
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
|
|
bbed8813
|
2021-03-05T17:40:27
|
|
Create GN arg to enable non-conformant features
The GN arg angle_expose_non_conformant_extensions_and_versions is being
added to control exposeNonConformantExtensionsAndVersions, which enables
non-conformant features and extensions. In particular, this is being
done to enable EXT_texture_buffer on devices that don't support all of
the necessary formats since many Android games rely on this extension,
such as "Special Forces Group 2", "Fortnite", and "PUBG".
# Enables non-conformant extensions and features
angle_expose_non_conformant_extensions_and_versions = false
Users/vendors can now toggle the value with a GN arg, rather than a code
change, to make it easier to test the conformant version of ANGLE with
CTS, dEQP, etc. and/or app-compatibility.
Bug: angleproject:5592
Change-Id: Icbf18b48a2751c03e277ae964e1ec278a43324cf
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2740643
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Tim Van Patten <timvp@google.com>
|
|
89d2a96a
|
2021-03-09T18:37:57
|
|
Vulkan: Add test for UBO descriptor allocations.
This performance counter test verifies that re-binding the same
two buffers repeatedly doesn't allocate new descriptor sets. Currently
the test fails because we don't cache descriptor sets for UBOs.
Covers equivalent code patterns in Asphalt 9.
Reorganizes the perf counters collected for the program objects. Now
they are per-frame reset instead of cumulative. This tracking is now
consistent for the different counter types. In the future we can add
cumulative tracking for all per-object and global perf counters.
Bug: angleproject:5736
Change-Id: I23d04b6453e38af1cf4af7274d24382d136efad3
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2746176
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
41a2672f
|
2020-09-03T11:05:54
|
|
Vulkan: Use optimal tiling for AHB
When running Android on certain GPUs, there are problems creating Vulkan
image siblings of AHardwareBuffers because it's currently assumed that
the underlying driver can create linear tiling images that have input
attachment usage, which isn't supported on NVIDIA for example, resulting
in failure to create the image siblings. Yet, we don't currently take
advantage of linear elsewhere in ANGLE. To maintain maximum
compatibility on Android for such drivers, use optimal tiling for image
siblings.
Note that while we have switched to optimal unconditionally in this path
versus linear, it's possible that previously compatible linear usages
might become uncompatible after switching to optimal. However, from what
we've seen on NVIDIA/AMD/Intel/Samsung GPUs so far, formats generally
have more possible usages in optimal tiling versus linear tiling:
http://vulkan.gpuinfo.org/displayreport.php?id=10804#formats_linear
http://vulkan.gpuinfo.org/displayreport.php?id=10804#formats_optimal
http://vulkan.gpuinfo.org/displayreport.php?id=10807#formats_linear
http://vulkan.gpuinfo.org/displayreport.php?id=10807#formats_optimal
http://vulkan.gpuinfo.org/displayreport.php?id=10809#formats_linear
http://vulkan.gpuinfo.org/displayreport.php?id=10809#formats_optimal
http://vulkan.gpuinfo.org/displayreport.php?id=10787#formats_linear
http://vulkan.gpuinfo.org/displayreport.php?id=10787#formats_optimal
Also, as an aside, in terms of what's generally expected from the Vulkan
ICD in Android when determining AHB compatibility, if the vendor wants
to declare a particular combinatino of format/tiling/usage/etc as not
supported AHB-wise, it's up to the ICD vendor to zero out bits in
supportedHandleTypes in the vkGetPhysicalDeviceImageFormatProperties2
query:
```
*
[VUID-VkImageCreateInfo-pNext-00990](https://www.khronos.org/registry/vulkan/specs/1.2-extensions/html/vkspec.html#VUID-VkImageCreateInfo-pNext-00990)
If the pNext chain includes a VkExternalMemoryImageCreateInfo structure,
its handleTypes member must only contain bits that are also in
VkExternalImageFormatProperties::externalMemoryProperties.compatibleHandleTypes,
as returned by vkGetPhysicalDeviceImageFormatProperties2 with format,
imageType, tiling, usage, and flags equal to those in this structure,
and with a VkPhysicalDeviceExternalImageFormatInfo structure included in
the pNext chain, with a handleType equal to any one of the handle types
specified in VkExternalMemoryImageCreateInfo::handleTypes
```
Bug: angleproject:5709
Change-Id: I67b65ab830505a9df4665ccea8e2ba1ca409e0b5
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2729243
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Lingfeng Yang <lfy@google.com>
|
|
cb5441ed
|
2021-03-11T16:15:01
|
|
Vulkan: Don't let glslang link shaders
The translator outputs intermediate shaders for Vulkan that are later to
be modified by the SPIR-V transformer. glslang has no business trying
to link them.
Bug: angleproject:5740
Change-Id: I9ae418f54b91312b5fd0ef794acbc46a40261a0e
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2753096
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Ian Elliott <ianelliott@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
b7fc9518
|
2021-03-08T03:55:36
|
|
Do not expose emulated ETC1 textures to WebGL
Add a new "emulatedEtc1" limitation.
Bug: chromium:1048244
Change-Id: Ia04746773db3ad75781a8adfda988d36bd2c57f7
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2718865
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
|
|
92db3c68
|
2021-03-10T15:09:15
|
|
Vulkan: Disable rotating damage rectangles on Android
This fixes visual problems with Android games that use
eglSwapBuffersWithDamageKHR(). In 90/270-degree cases, the damage
rectangles are being double-rotated, leaving them 90-degrees out of
alignment with the window.
On Android, VK_KHR_incremental_present is built on top of the same
platform code as eglSwapBuffersWithDamageKHR(). The platform code
rotates all damage rectangles (assuming they are
application-provided). Therefore, ANGLE should not also pre-rotate
damage rectangles.
Test: Black Desert Mobile
Test: Grand Theft Auto: San Andreas
Test: Extreme Car Driving Simulator
Bug: b/181796746
Change-Id: I6510e7540bb00afc75863e8ae8a9ea3841d1641d
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2744984
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Commit-Queue: Ian Elliott <ianelliott@google.com>
|
|
bb6e512e
|
2021-03-09T16:17:54
|
|
Mtl: Add Apple vendor ID
On M1 Macs we need to extract Apple's vendor ID.
Bug: chromium:1131248
Change-Id: Ie0e4006c3005e0a252d7a27a069a3be47ef4a7d5
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2745703
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jonah Ryan-Davis <jonahr@google.com>
|
|
331640e5
|
2021-03-09T14:36:19
|
|
Vulkan: Pass in the correct size to acquireBufferHelper
When BufferVk::acquireAndUpdate calls into acquireBufferHelper
to allocate a new buffer helper we were passing in the update
size instead of the full buffer size.
Modified acquireAndUpdate's parameter to better reflect intent.
Bug: angleproject:5689
Change-Id: Ic4fbc015651491ec028d747da5d45670264b93fa
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2746066
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Mohan Maiya <m.maiya@samsung.com>
|
|
920cb58b
|
2021-03-09T23:02:40
|
|
Vulkan: Fix MemoryBarrier function name typos
Bug: angleproject:5070
Change-Id: Ic0c3de4380d02d150e2f52690ded9dfcc07b4575
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2747854
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Ian Elliott <ianelliott@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
c7c38731
|
2021-03-04T15:04:07
|
|
Vulkan: Move SpirvBlob definition to common/
For use by the translator.
Bug: angleproject:4889
Change-Id: Ie95cafd3cfcdde50acc5d26d3c00e6574186a805
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2737276
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
8844599f
|
2020-09-11T22:41:36
|
|
Vulkan: Create unresolve shader directly in SPIR-V
Per issue 4889, dependency to glslang is being dropped. This change
generates the unresolve UtilsVk shader directly in SPIR-V.
This shader is trivial and contains repeating patterns per attachment.
As a result, generating its SPIR-V is exceptionally simple. The SPIR-V
in this change is first generated by glslang validator and is then
adapted for autogeneration.
See comments in the code for details.
Bug: angleproject:4889
Change-Id: I48dd77ae04e1035c05a8aef7bf2f161e105ae2a4
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2407179
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
|
|
c054008f
|
2021-03-06T13:33:11
|
|
Vulkan: Check buffer usage before unmapping
Buffers with dynamic usage will have frequent CPU updates.
Don't CPU unmap such buffers after every update. Commits
b5af8bde13 and 58c35d421 took care of performing an unmap when
we release the buffer either to the renderer or mBufferFreeList.
Bug: angleproject:5689
Change-Id: Ib6b8f6a7d0cb36583140e67bf164e074af098b8b
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2741688
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Mohan Maiya <m.maiya@samsung.com>
|
|
d52cf01a
|
2021-03-05T16:20:53
|
|
Work-around eglSwapBuffersWithDamageKHR() bug
During startup of the the "Black Desert Mobile" application, there is
a time when it shows white on the right-half of the screen, while the
left-half of the screen updates. This appears to be a HWC
(compositor) bug related to eglSwapBuffersWithDamageKHR() being used
with a full-screen damage area.
Test: Black Desert Mobile
Test: Grand Theft Auto: San Andreas
Bug: b/182213414
Bug: b/181796746
Change-Id: I3d85425e92f654d10b75637c91002812131c2154
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2739999
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
|
|
2b7fdb62
|
2021-03-04T13:20:32
|
|
Reland "Fix bindFramebuffer problem with GLES2 devices"
This is a reland of 92049513f46e2d4bc09d47d00f63d64fdb25a220
Original change's description:
> Fix bindFramebuffer problem with GLES2 devices
>
> GLES2 and OpengGL 2 don't support GL_{DRAW,READ}_FRAMEBUFFER.
> Always uses GL_FRAMEBUFFER for them.
>
> Bug: chromium:1167731
> Change-Id: Iab75a27b4c47d0bdaa2ec18a9019fd2d2535b04d
> Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2737062
> Commit-Queue: Peng Huang <penghuang@chromium.org>
> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Bug: chromium:1167731
Change-Id: I530a47fa3367ca98dbde24e3084515d5562ac8b0
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2743664
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Peng Huang <penghuang@chromium.org>
|
|
7ee24229
|
2021-03-03T15:16:07
|
|
Reland "Fix two issues with GLES2 devices"
This is a reland of c0ed204de972c76a5428834c94aaa34fd2953329
Original change's description:
> Fix two issues with GLES2 devices
>
> * make sure maxColorAttachments is greater than 0
> * Do not sync read buffer if maxDrawBuffers is 0
>
> Bug: chromium:1167731
> Change-Id: Icd0fb5e65ec6ffdc0d6f6325ccd1207958922254
> Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2733268
> Reviewed-by: Geoff Lang <geofflang@chromium.org>
> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
> Commit-Queue: Peng Huang <penghuang@chromium.org>
Bug: chromium:1167731
Change-Id: Iccd7b0986c4728e362fccaeda6fbeff2860d888c
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2743665
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Peng Huang <penghuang@chromium.org>
|
|
b27740f3
|
2021-03-09T16:15:15
|
|
Revert "Vulkan: Support EXT_sRGB_write_control"
This reverts commit 6073af536cf627742696823edc82c9b0a481a8bc.
Reason for revert: crbug.com/1186140
Original change's description:
> Vulkan: Support EXT_sRGB_write_control
>
> Implement support for EXT_sRGB_write_control. This extension
> requires VK_KHR_image_format_list to be supported.
>
> The spec requires this functionality to work with glBlitFramebuffer
> as well but support for that will be added in a follow up change.
> As such, this extension is only exposed in non-conformant mode.
>
> Bug: angleproject:5075
> Tests: SRGBFramebufferTest.*Vulkan*
> Change-Id: I59b38f6cd810a3d0d67ec29f4f19c25f65f70862
> Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2617243
> Commit-Queue: Mohan Maiya <m.maiya@samsung.com>
> Reviewed-by: Jamie Madill <jmadill@chromium.org>
> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Bug: angleproject:5075,chromium:1186140
Change-Id: Ib0d4d60fe7434fb950f99db2c210aab9af7d2d0e
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2743663
Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
Commit-Queue: Peng Huang <penghuang@chromium.org>
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2d07b04d
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2021-03-09T15:23:25
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Revert "Fix bindFramebuffer problem with GLES2 devices"
This reverts commit 92049513f46e2d4bc09d47d00f63d64fdb25a220.
Reason for revert: crbug.com/1186140
Original change's description:
> Fix bindFramebuffer problem with GLES2 devices
>
> GLES2 and OpengGL 2 don't support GL_{DRAW,READ}_FRAMEBUFFER.
> Always uses GL_FRAMEBUFFER for them.
>
> Bug: chromium:1167731
> Change-Id: Iab75a27b4c47d0bdaa2ec18a9019fd2d2535b04d
> Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2737062
> Commit-Queue: Peng Huang <penghuang@chromium.org>
> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Bug: chromium:1167731, chromium:1186140
Change-Id: I1425bc9cf4145887193b7d18f956d6fbf07ce028
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2743661
Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
Commit-Queue: Peng Huang <penghuang@chromium.org>
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02a9d011
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2021-03-09T15:23:52
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Revert "Fix two issues with GLES2 devices"
This reverts commit c0ed204de972c76a5428834c94aaa34fd2953329.
Reason for revert: crbug.com/1186140
Original change's description:
> Fix two issues with GLES2 devices
>
> * make sure maxColorAttachments is greater than 0
> * Do not sync read buffer if maxDrawBuffers is 0
>
> Bug: chromium:1167731
> Change-Id: Icd0fb5e65ec6ffdc0d6f6325ccd1207958922254
> Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2733268
> Reviewed-by: Geoff Lang <geofflang@chromium.org>
> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
> Commit-Queue: Peng Huang <penghuang@chromium.org>
Bug: chromium:1167731
Change-Id: Ibd05424889feac0bdb7293426ab41eb1f4753b35
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2743662
Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
Commit-Queue: Peng Huang <penghuang@chromium.org>
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9bc9ac8d
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2021-03-04T08:18:54
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Disable worker contexts on Android emulator
Bug: chromium:1184692
Change-Id: I1b15e24d0cddd287f32ecb7f28568658f16b776d
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2735375
Commit-Queue: Peng Huang <penghuang@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
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92049513
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2021-03-04T13:20:32
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Fix bindFramebuffer problem with GLES2 devices
GLES2 and OpengGL 2 don't support GL_{DRAW,READ}_FRAMEBUFFER.
Always uses GL_FRAMEBUFFER for them.
Bug: chromium:1167731
Change-Id: Iab75a27b4c47d0bdaa2ec18a9019fd2d2535b04d
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2737062
Commit-Queue: Peng Huang <penghuang@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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ffd80394
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2021-03-06T13:32:09
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Metal: Enable iOS pixel formats on macOS 11
Bug: angleproject:2634, angleproject:5672
Change-Id: Idd1cc325067e73b02f4f82b2d78d20420e50645b
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2739729
Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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6073af53
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2021-03-08T11:21:31
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Vulkan: Support EXT_sRGB_write_control
Implement support for EXT_sRGB_write_control. This extension
requires VK_KHR_image_format_list to be supported.
The spec requires this functionality to work with glBlitFramebuffer
as well but support for that will be added in a follow up change.
As such, this extension is only exposed in non-conformant mode.
Bug: angleproject:5075
Tests: SRGBFramebufferTest.*Vulkan*
Change-Id: I59b38f6cd810a3d0d67ec29f4f19c25f65f70862
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2617243
Commit-Queue: Mohan Maiya <m.maiya@samsung.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
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4efe33e3
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2021-03-04T07:45:20
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Fix two GL_OES_texture_half_float related problems with GLES2
* Fix incorrect ASSERT in formatutilsgl.cpp
* CheckInternalFormatRenderbufferRenderability() and
CheckSizedInternalFormatTextureRenderability() may cause GL errors,
we should clear them.
Bug: chromium:1174074
Change-Id: Ieef5e79b68f317833b459da34cc2e5362f813304
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2735374
Commit-Queue: Peng Huang <penghuang@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
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c0ed204d
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2021-03-03T15:16:07
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Fix two issues with GLES2 devices
* make sure maxColorAttachments is greater than 0
* Do not sync read buffer if maxDrawBuffers is 0
Bug: chromium:1167731
Change-Id: Icd0fb5e65ec6ffdc0d6f6325ccd1207958922254
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2733268
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Peng Huang <penghuang@chromium.org>
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a272a8ac
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2021-03-07T20:04:49
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Fix PVRTC1 frontend validation
PVRTC1 texture dimensions must always be powers of two.
Moreover, Apple hardware requires them to be squares.
Bug: angleproject:5731, angleproject:2634
Change-Id: I5fcdc364b37d17b60cf772c21ba38795272236fd
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2741585
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
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9bc86c50
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2020-10-13T13:26:08
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Metal: Implement OES_draw_buffers_indexed
Bug: angleproject:2634
Bug: angleproject:4394
Change-Id: Id6e6c6bdea2b1ff3d974e92e067ed63e1b4e4582
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2465919
Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
Reviewed-by: Le Hoang Quyen <le.hoang.q@gmail.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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0ee360de
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2021-03-05T06:02:25
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Revert "Compression of the data from vkGetPipelineCacheData."
This reverts commit cc5083e071e9e0663979c02376e7848c7de11765.
Reason for revert: Re-land this patch after fixing the performance regression of big blob cache (discussed in angle issue 4722).
Original change's description:
> Compression of the data from vkGetPipelineCacheData.
>
> The size of pipelineCacheData sometimes is greater than
> 64k which cannot be saved because of the Android blob cache
> limitation (single cache data size should be < 64k).
> Implement the compression to store more cache data.
>
> Bug: angleproject:4722
> Change-Id: I435b086d70d0e6378f1141464ae2bafbe076f193
> Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2631511
> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
> Reviewed-by: Jamie Madill <jmadill@chromium.org>
> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Bug: angleproject:4722
Change-Id: Ie4de10eabf5cd8f0b4748e2c1a4c3ab6b8ea092c
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2739098
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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