src/libGLESv2/VertexDataManager.cpp


Log

Author Commit Date CI Message
daniel@transgaming.com fd80254e 2011-09-23T18:19:41 Validate the stride of static buffer attributes. TRAC #18268 ANGLEBUG=213 Signed-off-by: Daniel Koch Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@763 736b8ea6-26fd-11df-bfd4-992fa37f6226
jbauman@chromium.org 83b61bc6 2011-09-02T18:59:24 Avoid recreating constant vertex buffers unnecessarily. To avoid continually recreating constant vertex buffers instead use streaming buffers to hold that data. BUG= TEST= Review URL: http://codereview.appspot.com/4437072 git-svn-id: https://angleproject.googlecode.com/svn/trunk@744 736b8ea6-26fd-11df-bfd4-992fa37f6226
jbauman@chromium.org d8f3faad 2011-09-02T01:10:47 Avoid resending lots of D3D state This change uses trivial caching to determines whether to reset shaders, the viewport, and the currently set vertex declaration. It also caches the render target desc to avoid rereading that. Serial numbers are added to vertex and index buffers, so resending those can be avoided. These changes can give a big speedup (30% has been measured) on simple content, particularly when used directly or through pepper/native client. BUG= TEST=bunch of pages using webgl Review URL: http://codereview.appspot.com/4964057 git-svn-id: https://angleproject.googlecode.com/svn/trunk@743 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com cb325c8e 2011-08-02T12:34:36 Fix Static buffer invalidation regression Bug=139 Trac=#15143 Signed-off-by: Daniel Koch Author: Michael Braithwaite git-svn-id: https://angleproject.googlecode.com/svn/trunk@712 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 0608ad1f 2011-07-29T16:32:17 Win64: fix return value from lookupAttribute Issue=190 Author: Makoto Kato git-svn-id: https://angleproject.googlecode.com/svn/trunk@707 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com b0eb6978 2011-07-08T16:23:42 Fix an overflow issue when a static buffer is invalidated. Issue=104,139,179 TRAC #15143 Signed-off-by: Daniel Koch Author: Nicolas Capens Original-patch-by: Yore Apex git-svn-id: https://angleproject.googlecode.com/svn/trunk@702 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 58f76fe0 2011-06-21T14:21:07 Fix 64-bit support. Bug=55 TRAC #15606 Signed-off-by: Daniel Koch Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@697 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 78624ca0 2011-04-22T04:17:57 Heuristically optimize buffer usage. TRAC #16343 Signed-off-by: Daniel Koch Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@616 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 72b9e18c 2011-04-13T14:58:33 Optimized prepareVertexData and protect against NULL pointers. TRAC #14871 Signed-off-by: Daniel Koch Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@614 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com baa7451e 2011-04-13T14:56:47 Eliminate lookupAttributeMapping. TRAC #14871 Signed-off-by: Daniel Koch Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@612 736b8ea6-26fd-11df-bfd4-992fa37f6226
jbauman@chromium.org 2cec2f3a 2011-04-06T18:59:51 Profiling shows that creating and destroying vertex declarations is extremely expensive, so we can keep a 16-element cache around to speed that up. BUG= TEST=JSGameBench Review URL: http://codereview.appspot.com/4358051 git-svn-id: https://angleproject.googlecode.com/svn/trunk@609 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 8fd34bd6 2011-02-18T02:52:14 Move geometry files. TRAC #15649 Signed-off-by: Daniel Koch Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@564 736b8ea6-26fd-11df-bfd4-992fa37f6226