|
9f4b159b
|
2021-01-19T12:48:15
|
|
Translator: Avoid vector copies with multi-replacement
Turns push_backs into emplace_backs and changes the TIntermSequence
constructor argument to &&.
Bug: angleproject:5535
Change-Id: I640ce879b6ade48a28dea6385ebb7a95cb8304ff
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2636680
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
|
|
f0286e63
|
2021-01-19T12:38:46
|
|
Translator: Stop allocating TIntermSequence
The functions that take a TIntermSequence always copy out / Swap the
contents away. This change makes all TIntermSequences live on the stack
instead of being newed.
Bug: angleproject:5535
Change-Id: I942f1c5e57b00199d5308183f71bd9e18b0608bd
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2636679
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
ea71c6b6
|
2021-01-12T14:13:35
|
|
Vulkan: Emulate R32F images with R32UI
GL requires that imageAtomicExchange be supported for r32f formats.
However VK_FORMAT_FEATURE_STORAGE_*_ATOMIC_BIT is nearly unsupported
everywhere without some Vulkan extension that brings in unnecessary
support.
This GL feature is emulated by transforming the shader to use r32ui for
all images that originally specified r32f. floatToUintBits and
uintBitsToFloat is used to maintain correct usage of the image* builtin
functions.
Bug: angleproject:5535
Change-Id: Ie607089935d3283b3ffa054f4b4385b81fb8f53d
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2635453
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
|
|
2b242f53
|
2021-01-17T14:24:53
|
|
Vulkan: Simplify RewriteCubeMapSamplersAs2DArray
This change is mostly done to remove an unnecessary helper in
ReplaceVariable.cpp.
Tested locally, as the bots all support ES3.1+. There are a few
failures, with or without this change.
Bug: angleproject:5556
Change-Id: I7bd2d4294c9dc164146d713db6b45cbc73e59c16
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2633437
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
|
|
186fe990
|
2021-01-15T15:49:30
|
|
Vulkan: Redo RewriteAtomicCounters
With MonomorphizeUnsupportedFunctionsInVulkanGLSL and
RewriteArrayOfArrayOfOpaqueUniforms transformations run, it is no longer
possible to encounter array of array of atomic counters, or have any
passed to functions. As a result, RewriteAtomicCounters is greatly
simplified. Additionally, it is no longer necessary to pass
binding/offset information for atomic counters around and they can use
constants. This change removes dependency on the
shaderStorageBufferArrayDynamicIndexing Vulkan feature.
Bug: angleproject:3726
Bug: angleproject:3881
Change-Id: Ia43092a668f60d009eccbbceeed5deaf105a5895
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2633687
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
e670fc72
|
2021-01-18T15:51:42
|
|
Implement shader compiler changes for Tessellation.
Numerous rule changes to support validating Tessellation Control and
Evaluation shaders. New per-patch inputs and output variable support.
Includes a new traverser step that validates barrier function calls.
Functionality changes upcoming in http://crrev.com/c/2568234
Bug: angleproject:3572
Change-Id: If8da1c21d30efa12c60ed0d6c3f8cf0b27e4c86f
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2633936
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Mohan Maiya <m.maiya@samsung.com>
|
|
bd2954a9
|
2021-01-16T11:33:12
|
|
Reland "Cleanup translator option checks"
This reverts commit 9173e01730923823846348e513bb8cbe7eddbbe5.
Reason for revert: This was in a chain of reverts, but is unrelated to the issue.
Original change's description:
> Revert "Cleanup translator option checks"
>
> This reverts commit 9710c4e473c88a38f11eb10c600717181d6e24df.
>
> Reason for revert:
> Earlier CL breaks pre-rotation:
> https://chromium-review.googlesource.com/c/angle/angle/+/2598584
>
> Original change's description:
> > Cleanup translator option checks
> >
> > Use comparison with 0 for explicit conversion to bool.
> >
> > Bug: angleproject:3606
> > Change-Id: Ie0a76d7df829227c1376894535813b54e13491b4
> > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2631689
> > Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
> > Reviewed-by: Charlie Lao <cclao@google.com>
> > Reviewed-by: Jamie Madill <jmadill@chromium.org>
>
> TBR=syoussefi@chromium.org,jmadill@chromium.org,cclao@google.com
>
> Change-Id: Ib597a62f3c7078d28f7f5b79d1cc9f8d9e469c31
> No-Presubmit: true
> No-Tree-Checks: true
> No-Try: true
> Bug: angleproject:3606
> Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2634047
> Reviewed-by: Tim Van Patten <timvp@google.com>
> Commit-Queue: Tim Van Patten <timvp@google.com>
TBR=timvp@google.com,syoussefi@chromium.org,jmadill@chromium.org,cclao@google.com
Bug: angleproject:3606
Change-Id: I10ecca63a3db6dbc3ddedf5bb7e5319a82a80a30
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2633712
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
60015ff6
|
2021-01-14T02:03:07
|
|
Vulkan: Redo RewriteStructSamplers
This transformation is split into two. The first transformation solely
takes out the samplers out of structs, and potentially generates array
of array of samplers. A second transformation is added that takes any
array of array of opaque uniforms and flattens it.
A follow up change will simplify RewriteAtomicCounters which also
handles array of arrays (which is no longer possible), and removes
dependency on shaderStorageBufferArrayDynamicIndexing.
Bug: angleproject:2703
Bug: angleproject:3881
Bug: angleproject:4071
Bug: angleproject:4211
Change-Id: I352bb2bbe65ac49f4d7d753c0ba3160fa3cc925a
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2628138
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
9173e017
|
2021-01-16T00:10:34
|
|
Revert "Cleanup translator option checks"
This reverts commit 9710c4e473c88a38f11eb10c600717181d6e24df.
Reason for revert:
Earlier CL breaks pre-rotation:
https://chromium-review.googlesource.com/c/angle/angle/+/2598584
Original change's description:
> Cleanup translator option checks
>
> Use comparison with 0 for explicit conversion to bool.
>
> Bug: angleproject:3606
> Change-Id: Ie0a76d7df829227c1376894535813b54e13491b4
> Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2631689
> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
> Reviewed-by: Charlie Lao <cclao@google.com>
> Reviewed-by: Jamie Madill <jmadill@chromium.org>
TBR=syoussefi@chromium.org,jmadill@chromium.org,cclao@google.com
Change-Id: Ib597a62f3c7078d28f7f5b79d1cc9f8d9e469c31
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: angleproject:3606
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2634047
Reviewed-by: Tim Van Patten <timvp@google.com>
Commit-Queue: Tim Van Patten <timvp@google.com>
|
|
9710c4e4
|
2021-01-14T22:41:48
|
|
Cleanup translator option checks
Use comparison with 0 for explicit conversion to bool.
Bug: angleproject:3606
Change-Id: Ie0a76d7df829227c1376894535813b54e13491b4
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2631689
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Charlie Lao <cclao@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
dc99fc40
|
2021-01-13T00:21:41
|
|
Vulkan: Translator pass to monomorphize problematic functions
With array of array of samplers and images, we currently require the
shader*ArrayDynamicIndexing Vulkan features. With atomic counters, we
require the shaderStorageBufferArrayDynamicIndexing feature.
The above features are required to enable passing opaque uniforms to
functions. This change introduces a translator pass that monomorphizes
functions that receive atomic counters, or partially subscripted array
of array of samplers or images, etc by removing those arguments and
using the opaque uniform directly.
Follow up changes will include:
- Great simplification to RewriteStructSamplers, and removal of
RewriteStructSamplersOld. This will drop dependency to
shaderSampledImageArrayDynamicIndexing and
shaderStorageImageArrayDynamicIndexing.
- Great simplification to RewriteAtomicCounters. This will drop
dependency to shaderStorageBufferArrayDynamicIndexing.
- Emulation of imageAtomicExchange for r32f formats, but changing the
qualifier to r32ui.
Note that parts of RewriteStructSampler are obsolete with this change,
but will be refactored as a follow up.
Bug: angleproject:3881
Bug: angleproject:4071
Bug: angleproject:5535
Change-Id: Ifd1435b2a31ebf364815046886aeded60297da79
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2628127
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
|
|
5e280545
|
2021-01-06T14:13:29
|
|
Move RegenerateStructNames AST transformation to gl/
This AST transformation is used by the chromium validating command
decoder on Linux/AMD/GL as well as MacOS.
Bug: chromium:1161513
Change-Id: I67e40215ae5576819ba5a58987ceb1776c86c731
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2613195
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
|
|
382bf288
|
2020-12-24T23:56:39
|
|
Organize AST transforms per backend
Most of the AST transforms are written as a workaround to an issue that
affects a single backend. This change identifies such transforms and
organizes them by backend. They are then only built if the respective
backend is.
Additionally, about half of the GL transforms are due to mac
workarounds, including the large RewriteRowMajorMatrices transform.
Mac-specific workarounds are additionally only built on said platform.
This change reduces the ANGLE binary size:
- 106KB in a Vulkan-only build on Linux
- 27KB in a GL-only build on Android (60KB on Linux)
Bug: chromium:1084580
Bug: chromium:1161513
Change-Id: I64b334332c0d4f848756c6538af0d8d96864c7e9
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2601346
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
|
|
c75473c2
|
2020-11-23T14:26:32
|
|
Vulkan: Generalize FlipRotationSpecConst to SpecializationConstant
Specialization constant are used not just for flip/rotation. It also
used for other things. This CL merges all specialization constant usage
(lineRasterEmulation, flip, rotation, halfRenderArea) into one class and
rename FlipRotationSpecConst to SpecConst.
Bug: b/173800146
Change-Id: I8dc3354b6caedbb183cec29855fc1c301ec8872a
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2555812
Commit-Queue: Charlie Lao <cclao@google.com>
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
378653f8
|
2020-11-20T12:24:41
|
|
D3D: throw a perf warning for uniform block
We had translated an uniform block only containing a large array member
into StructuredBuffer instead of cbuffer on D3D backend for slow fxc
compile performance issue with dynamic uniform indexing.
This patch throw a warning if a uniform block containing a large array
member fails to hit the optimization.
Bug: angleproject:3682
Change-Id: I33459b559923f16a8dfb70c6f46ec52f68d96e06
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2552365
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jiajia Qin <jiajia.qin@intel.com>
|
|
c859c0ac
|
2020-11-24T17:21:38
|
|
Batch replace std::unordered_map with angle::HashMap in src/
There are a few places that will remain std::unordered_map due to build
or run-time errors, which will need to be evaluated more closely to
determine if they should remain std::unordered_map or if there is
another Abseil data structure that would be more efficient while still
working correctly.
Bug: angleproject:4873
Change-Id: Ib04253e3ad6398e63f4cc2bfe12c0f9e57cb112b
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2558873
Commit-Queue: Tim Van Patten <timvp@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Charlie Lao <cclao@google.com>
|
|
8797714c
|
2020-12-01T11:39:25
|
|
Vulkan: Support OES_shader_io_blocks
Enables OES/EXT_shader_io_blocks extensions in Vulkan backends.
With shader I/O blocks, the varyings can now be an array of struct (the
block itself) of struct (nested in the block).
This change is missing a number of features. In particular, if the
shader I/O block has a location decoration in the middle of the block,
that is not handled yet.
Based on changes from m.maiya@samsung.com and jmadill@chromium.org.
Bug: angleproject:3580
Tests: dEQP-GLES31.functional.shaders.linkage.es31.io_block.*
dEQP-GLES31.functional.separate_shader.validation.es31.io_blocks.*
dEQP-GLES31.functional.program_interface_query.program_input.*
dEQP-GLES31.functional.program_interface_query.program_output.*
Change-Id: I593840475d2365ff6c9ce7b2290f5ee462a30dfb
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2567645
Reviewed-by: Mohan Maiya <m.maiya@samsung.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
da1e4122
|
2020-11-24T14:36:49
|
|
D3D: Fix wrong visit mode
UniformBlockTranslatedToStructuredBufferTraverser needs InVisit
step when calling visitBinary.
Bug: angleproject:3682
Change-Id: I5c6cec1df52f94de24e1ea0ed13e4fe1e5674faf
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2557557
Commit-Queue: Xinghua Cao <xinghua.cao@intel.com>
Reviewed-by: Jiajia Qin <jiajia.qin@intel.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
995493cc
|
2020-11-18T20:33:33
|
|
Revert "Vulkan: Remove rotation related data from driver uniform"
This reverts commit fd97c3343e9ff23677124b7528ec945bca65796a.
Reason for revert: The specialization constant for rotation causes
performance regression with older qualcomm driver. We need to keep the
driver uniform code path for the older driver.
Original change's description:
> Vulkan: Remove rotation related data from driver uniform
>
> Rotation is now handled in the shader compiler with specialization
> constant, it should be removed from driver uniforms. Since Metal is
> using the flipXY, flipXY/negFlipXY are still kept in the shader side
> implementation, but have moved to TranslatorMetal in this CL.
>
> Bug: b/171750979
> Change-Id: Ie8d15ef227cb52a6e19e4319ecc9f09bda42e667
> Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2519863
> Reviewed-by: Ian Elliott <ianelliott@google.com>
> Reviewed-by: Tim Van Patten <timvp@google.com>
> Reviewed-by: Jamie Madill <jmadill@chromium.org>
> Commit-Queue: Charlie Lao <cclao@google.com>
TBR=ianelliott@google.com,timvp@google.com,jmadill@chromium.org,cclao@google.com
Bug: b/171750979
Change-Id: Iff9cffb28851ade1d9c5cd23fde73910a19867ce
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2547808
Reviewed-by: Ian Elliott <ianelliott@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Charlie Lao <cclao@google.com>
Commit-Queue: Charlie Lao <cclao@google.com>
|
|
2eb85a5b
|
2020-11-12T18:37:26
|
|
Vulkan: Experimental: forcing highp to mediump in fragment shader.
Handy code for debug/experiment that forces highp in fragment shader to
mediump.
Bug: b/173140243
Change-Id: I1841b67862343df8a12bf302066d7eefd7709604
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2537072
Commit-Queue: Charlie Lao <cclao@google.com>
Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
86d7e4d8
|
2020-11-10T15:55:34
|
|
Vulkan: Support texture buffers
Texture buffers are placed in the same descriptor set with the rest of
the textures. However, the different code paths that handle textures
have special cases for texture buffers as they create a different
descriptor type (texel buffer instead of combined image sampler). Image
view serials are used to track the buffer view serials as well so the
texture descriptor cache can handle texture buffers as well.
This CL is missing storage texel buffer support.
Bug: angleproject:3573
Change-Id: Iff80ca22ff9b9957a0c9a3c7aaada1fa54b24ec8
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2532653
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
|
|
fd97c334
|
2020-11-12T11:05:40
|
|
Vulkan: Remove rotation related data from driver uniform
Rotation is now handled in the shader compiler with specialization
constant, it should be removed from driver uniforms. Since Metal is
using the flipXY, flipXY/negFlipXY are still kept in the shader side
implementation, but have moved to TranslatorMetal in this CL.
Bug: b/171750979
Change-Id: Ie8d15ef227cb52a6e19e4319ecc9f09bda42e667
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2519863
Reviewed-by: Ian Elliott <ianelliott@google.com>
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Charlie Lao <cclao@google.com>
|
|
3a1838a1
|
2020-11-10T20:30:43
|
|
Vulkan: Let RewriteInterpolateAtOffset use FlipRotateSpecConst
Instead of using uniform, use flip/rotation specialization constant when
available. This allows matrix multiplication calculated at compile time
instead of shader execution time.
Bug: angleproject:4901
Bug: angleproject:3589
Change-Id: I5a8a82b1cffbbbeba2617cb7e9a0ec38f9984d50
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2530457
Commit-Queue: Charlie Lao <cclao@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Ian Elliott <ianelliott@google.com>
|
|
15ead5d5
|
2020-11-02T12:25:32
|
|
Reland "Vulkan: Let shader use rotation specialized constant"
This is a reland of 47b3db22be33213eea4ad58f2453ee1088324ceb
Original change's description:
> Vulkan: Let shader use rotation specialized constant
>
> If use rotation specialized constant is enabled via compiler options,
> this CL will use rotation specialized constant to generate flipXY,
> rotation matrix and negFlipXY. This allows the driver to optimize for
> the minimum instructions for rotation.
>
> Bug: b/171750979
> Change-Id: I9851ac999d4d35b9f230f796e5445bca0dcb1e77
> Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2514773
> Commit-Queue: Charlie Lao <cclao@google.com>
> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
> Reviewed-by: Ian Elliott <ianelliott@google.com>
> Reviewed-by: Jamie Madill <jmadill@chromium.org>
> Reviewed-by: Tim Van Patten <timvp@google.com>
Bug: b/171750979
Change-Id: I9efde40eb138bacb161cce483a30ec01fee0983b
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2533933
Commit-Queue: Charlie Lao <cclao@google.com>
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
c3607098
|
2020-11-11T16:06:51
|
|
Revert "Vulkan: Let shader use rotation specialized constant"
This reverts commit 47b3db22be33213eea4ad58f2453ee1088324ceb.
Reason for revert:
Broke the ANGLE roll into Chromium:
https://chromium-review.googlesource.com/c/chromium/src/+/2531069
[1875/27343] SOLINK ./libGLESv2.so
FAILED: libGLESv2.so libGLESv2.so.TOC
/b/s/w/ir/cipd_bin_packages/cpython/bin/python "../../build/toolchain/gcc_solink_wrapper.py" --readelf="readelf" --nm="nm" --sofile="./libGLESv2.so" --tocfile="./libGLESv2.so.TOC" --output="./libGLESv2.so" -- ../../third_party/llvm-build/Release+Asserts/bin/clang++ -shared -Wl,-soname="libGLESv2.so" -Wl,--fatal-warnings -Wl,--build-id -fPIC -Wl,-z,noexecstack -Wl,-z,relro -Wl,-z,defs -Wl,--as-needed -fuse-ld=lld -Wl,--color-diagnostics -Wl,--no-call-graph-profile-sort -m64 -Werror -nostdlib++ --sysroot=../../build/linux/debian_sid_amd64-sysroot -L../../build/linux/debian_sid_amd64-sysroot/usr/local/lib/x86_64-linux-gnu -L../../build/linux/debian_sid_amd64-sysroot/lib/x86_64-linux-gnu -L../../build/linux/debian_sid_amd64-sysroot/usr/lib/x86_64-linux-gnu -Wl,-rpath=\$ORIGIN -Wl,--export-dynamic -Wl,-rpath=\$ORIGIN -o "./libGLESv2.so" @"./libGLESv2.so.rsp"
ld.lld: error: undefined symbol: sh::TranslatorVulkan::GetDriverUniformFlipXYRef(sh::TVariable const*)
>>> referenced by RewriteDfdy.cpp:134 (../../third_party/angle/src/compiler/translator/tree_ops/RewriteDfdy.cpp:134)
>>> translator/RewriteDfdy.o:(sh::(anonymous namespace)::Traverser::visitUnaryWithRotation(sh::Visit, sh::TIntermUnary*)) in archive obj/third_party/angle/libtranslator.a
>>> referenced by RewriteDfdy.cpp:200 (../../third_party/angle/src/compiler/translator/tree_ops/RewriteDfdy.cpp:200)
>>> translator/RewriteDfdy.o:(sh::(anonymous namespace)::Traverser::visitUnaryWithoutRotation(sh::Visit, sh::TIntermUnary*)) in archive obj/third_party/angle/libtranslator.a
ld.lld: error: undefined symbol: sh::TranslatorVulkan::GetDriverUniformFragRotationMatrixRef(sh::TVariable const*)
>>> referenced by RewriteDfdy.cpp:136 (../../third_party/angle/src/compiler/translator/tree_ops/RewriteDfdy.cpp:136)
>>> translator/RewriteDfdy.o:(sh::(anonymous namespace)::Traverser::visitUnaryWithRotation(sh::Visit, sh::TIntermUnary*)) in archive obj/third_party/angle/libtranslator.a
clang: error: linker command failed with exit code 1 (use -v to see invocation)
Original change's description:
> Vulkan: Let shader use rotation specialized constant
>
> If use rotation specialized constant is enabled via compiler options,
> this CL will use rotation specialized constant to generate flipXY,
> rotation matrix and negFlipXY. This allows the driver to optimize for
> the minimum instructions for rotation.
>
> Bug: b/171750979
> Change-Id: I9851ac999d4d35b9f230f796e5445bca0dcb1e77
> Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2514773
> Commit-Queue: Charlie Lao <cclao@google.com>
> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
> Reviewed-by: Ian Elliott <ianelliott@google.com>
> Reviewed-by: Jamie Madill <jmadill@chromium.org>
> Reviewed-by: Tim Van Patten <timvp@google.com>
TBR=ianelliott@google.com,timvp@google.com,syoussefi@chromium.org,jmadill@chromium.org,cclao@google.com
Change-Id: Id3976259d1f4049aa62b679ad5b25c2ac337c92b
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: b/171750979
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2532702
Reviewed-by: Tim Van Patten <timvp@google.com>
Commit-Queue: Tim Van Patten <timvp@google.com>
|
|
47b3db22
|
2020-11-02T12:25:32
|
|
Vulkan: Let shader use rotation specialized constant
If use rotation specialized constant is enabled via compiler options,
this CL will use rotation specialized constant to generate flipXY,
rotation matrix and negFlipXY. This allows the driver to optimize for
the minimum instructions for rotation.
Bug: b/171750979
Change-Id: I9851ac999d4d35b9f230f796e5445bca0dcb1e77
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2514773
Commit-Queue: Charlie Lao <cclao@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Ian Elliott <ianelliott@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
|
|
34130c2e
|
2020-11-07T15:11:14
|
|
Vulkan: Rewrite interpolateAtOffset to account for Y-flip
In order to fully suppot OES_shader_multisample_interpolation
rewrite interpolateAtOffset's offset parameter to account for
Y-coordinate flip.
Bug: angleproject:3589
Tests: dEQP-GLES31.functional.shaders.multisample_interpolation.
interpolate_at_offset.*.default_framebuffer
Change-Id: I6bf72ceb1c0466ff5d4a92b72d1ec9e2552d6f2a
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2524711
Commit-Queue: Mohan Maiya <m.maiya@samsung.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
dc1c1cb5
|
2020-08-12T13:30:26
|
|
Restrict to translate uniform block to StructuredBuffer
We had translated an uniform block only containing a large array member
into StructuredBuffer instead of cbuffer on D3D backend for slow fxc
compile performance issue with dynamic uniform indexing.
Now we add more conditions to restrict the translation. Only indexing
operator is allowed to operate on this uniform block variable. And we
also restrict the types of uniform block's member.
Bug: angleproject:3682
Change-Id: I992b7890d84fcaa6169722af6d7e14785526d48a
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2351728
Commit-Queue: Xinghua Cao <xinghua.cao@intel.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jiajia Qin <jiajia.qin@intel.com>
|
|
e5590288
|
2020-10-18T12:40:14
|
|
Rename "texelFetchInvoked" to "texelFetchStaticUse".
Technically more precise because something could be statically used
and never invoked. Also more consistent with the spec.
Bug: angleproject:5176
Change-Id: I70dd0787d67d9f046b7359abb24107cb430f5cae
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2483465
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Mohan Maiya <m.maiya@samsung.com>
Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com>
|
|
7bbe497a
|
2020-10-16T14:46:45
|
|
Vulkan: Implement EXT_texture_sRGB_decode
Implement EXT_texture_sRGB_decode. This builds on the existing
functionality from EXT_texture_sRGB_override, with 2 major edge
cases:
1. sRGB_decode allows the texture state to be overridden by
sampler state, which is implemented by forcing a a texture state
sync during updateActiveTextures if a texture is bound to the same
unit as a sampler with that state
2. texelFetch calls require us to reenable decoding, regardless
of decode state. We add a new compiler pass
(FlagSamplersWithTexelFetch) to mark samplers that are used with
texelFetch in order to support this.
This change also re-enables EXT_texture_sRGB_R8, which was disabled
due to a dEQP bug that this change will bypass.
Bug: angleproject:3609
Bug: angleproject:4503
Test: dEQP.GLES31/functional_srgb_texture_decode_skip_decode_*
Test: GLES31/functional_state_query_texture_*_srgb_decode_*
Test: GLES31/functional_state_query_sampler_*_srgb_decode_*
Test: GLES31/functional_debug_negative_coverage_*_srgb_decode_*
Test: GLES31/functional_android_extension_pack_extensions_ext_texture_srgb_decode
Test: angle_end2end_tests --gtest_filter=SRGBTextureTest.*Vulkan*
Change-Id: I4a67e487dc82e2f57c8c87d4bcd8ef442b6fe220
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2359481
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
|
|
e815afbf
|
2020-09-07T22:09:22
|
|
First pass at increasing inclusivity
Link to the inclusivity rules
https://source.android.com/setup/contribute/respectful-code
Bug: b/162834212
Bug: chromium:1097198
Change-Id: Ied5a9e3879d72bff3f77ea6fcda9b82f30c32c2f
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2396737
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Trevor Black <vantablack@google.com>
|
|
e78d9a61
|
2020-07-24T11:58:45
|
|
Convert unordered_map to absl::flat_hash_map for select files
This is the initial CL to start migrating to abseil in various places:
- formatutils.h
- FramebufferVk.h
- Program.h
- ProgramExecutableVk.h
- RewriteRowMajorMatrices.cpp
This intentionally hits a couple different places in the code to make
sure the abseil dependencies are added to the required targets.
Bug: angleproject:4873
Change-Id: Idd6084dff2ebce47833f304c605bbf3151b97414
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2402382
Commit-Queue: Tim Van Patten <timvp@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Charlie Lao <cclao@google.com>
|
|
377e7487
|
2020-08-27T17:11:35
|
|
Vulkan: Support array of array image type
Implement supporting the array of array of image
type in uniform. Add a new end2end test for it.
Bug: angleproject:3881
Change-Id: Idd757ae1d0ed34d585ae1ca5e0b6577459a0acb7
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2379335
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
8d412db2
|
2020-08-29T22:25:18
|
|
Revert "Convert unordered_map to absl::flat_hash_map for select files"
This reverts commit 1acaf4eced42a26f09b4d9180a9e5db0f37bc9a4.
Reason for revert: Fails when is_component_build is not set:
lld-link: error: <root>: undefined symbol: public: __cdecl absl::Condition::Condition<struct std::__1::atomic<bool> const>(bool (__cdecl *)(struct std::__1::atomic<bool> const *), struct std::__1::atomic<bool> const *)
<snip>
Original change's description:
> Convert unordered_map to absl::flat_hash_map for select files
>
> This is the initial CL to start migrating to abseil in various places:
> - formatutils.h
> - FramebufferVk.h
> - Program.h
> - ProgramExecutableVk.h
> - RewriteRowMajorMatrices.cpp
>
> This intentionally hits a couple different places in the code to make
> sure the abseil dependencies are added to the required targets.
>
> Bug: angleproject:4873
> Change-Id: I68c7d067b6912b0cc0ecde231501dbed92f0b189
> Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2321735
> Commit-Queue: Tim Van Patten <timvp@google.com>
> Reviewed-by: Jamie Madill <jmadill@chromium.org>
> Reviewed-by: Charlie Lao <cclao@google.com>
TBR=timvp@google.com,jmadill@chromium.org,cclao@google.com
Change-Id: I75041532fc5126b4c7cc5e0d4529883fb357e05b
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: angleproject:4873
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2383870
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
1acaf4ec
|
2020-07-24T11:58:45
|
|
Convert unordered_map to absl::flat_hash_map for select files
This is the initial CL to start migrating to abseil in various places:
- formatutils.h
- FramebufferVk.h
- Program.h
- ProgramExecutableVk.h
- RewriteRowMajorMatrices.cpp
This intentionally hits a couple different places in the code to make
sure the abseil dependencies are added to the required targets.
Bug: angleproject:4873
Change-Id: I68c7d067b6912b0cc0ecde231501dbed92f0b189
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2321735
Commit-Queue: Tim Van Patten <timvp@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Charlie Lao <cclao@google.com>
|
|
5c56f228
|
2020-08-28T14:45:14
|
|
Enable two override suggestion warnings.
-Wsuggest-destructor-override and -Wsuggest-override.
Bug: skia:7647
Change-Id: Iaac1baa8f34fdf210baf2fdbe811a582b3ac2d14
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2376717
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
e3988722
|
2020-08-06T18:23:28
|
|
Fix an OOB access bug with RewriteRowMajorMatrices
Bug: angleproject:2273
Change-Id: I27109b873a290133cf3d016f612e1fd1de9d354c
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2341763
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
cbd5bee8
|
2020-07-13T20:31:29
|
|
Disable shader's pre-rotation code on Metal & non-Android.
Pre-rotation code were added to transform gl_Position, gl_FragCoords,
gl_PointCoords, dFdX, dFdY in shader. However, it is only useful for
android's surface pre-rotation and completely un-needed in Metal
back-end.
This CL disables these pre-rotation code if the platform is not
android.
Bug: angleproject:4678
Change-Id: I89c42fcf24b49896f4ed9c2f9465da521beaf25f
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2295000
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Ian Elliott <ianelliott@google.com>
|
|
11d7b952
|
2020-06-02T16:58:26
|
|
Vulkan: Pre-rotate dFdx() & dFdy() for Android
Test: angle_deqp_gles3_tests --gtest_filter=dEQP.GLES3/functional_shaders_derivate
Test: angle_end2end_tests --gtest_filter=*EGLPreRotationSurfaceTest.OrientedWindow
Bug: b/157476241
Change-Id: I7b60b7a33313ba91731755d289792bd0968515c6
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2222825
Commit-Queue: Ian Elliott <ianelliott@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
4d7a3993
|
2020-05-27T14:08:20
|
|
Vulkan: Rotate gl_PointCoord for Android pre-rotation
This extends the current y-flip that's done for gl_PointCoord.
Now, gl_PointCoord is rotated and then flips both the x and y-axis
(similar to gl_FragCoord). The tests used to reproduce the
problem and the fix are:
angle_deqp_gles2_tests --local-output --gtest_filter=dEQP.GLES2/functional_shaders_builtin_variable_pointcoord* --use-angle=vulkan
angle_end2end_tests --local-output --gtest_filter=*GLSLTest.PointCoordConsistency*Vulkan*
Bug: b/157476696
Change-Id: Iada8680eda8322f7382ff242e4a9422a66114f07
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2216700
Commit-Queue: Ian Elliott <ianelliott@google.com>
Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
dee4d7a5
|
2020-04-10T10:22:56
|
|
Vulkan: Early fragment tests optimization
Checks if early fragment tests as an optimization is feasible and enable
it if we can. In the link time, if context state diagrees with
optimization (in rare case), then remove the
ExecutionModeEarlyFragmentTests sprv op code.
Bug: angleproject:4508
Change-Id: Ifbb06c0ffb050a9f3ddb16ab50362e908b4b9cf6
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2136490
Commit-Queue: Charlie Lao <cclao@google.com>
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com>
|
|
a2f9ad39
|
2020-03-09T14:28:39
|
|
Vulkan: Remove unused atomic counter builtins
Atomic counters are not supported by Vulkan. Most are
already converted by the RewriteAtomicCounters traversal,
but that is only invoked when atomic counters are active.
This CL introduces another pass that removes any atomic
counter builtin that was not handled by the previous pass.
It also will assert if it sees any atomic counters active,
thus ensuring it is only used when needed.
Test: KHR-GLES31.core.compute_shader.shared-struct
Test: angle_end2end_tests.exe --gtest_filter="*AtomicCounter*"
Bug: angleproject:4189
Bug: b:150310216
Change-Id: I61d10e954886dc94fede8b344f5a0ede3b689adb
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2095688
Commit-Queue: Cody Northrop <cnorthrop@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
1f5f7ea3
|
2020-02-14T23:39:11
|
|
Vulkan: Fix SPIR-V transformation name-info association
Prior to this commit, when "OpName %id name" was encountered, the info
corresponding to "name" was immediately associated with %id. This is
not necessarily correct because there could be multiple ids with the
same name. For example a sampler declaration and an unrelated function
argument could have the same name. In this case, the sampler
declaration and function argument name don't even need to be in the same
shader stage.
This change modifies the SPIR-V transformation such that the name-id
mapping is tracked until the OpVariable instruction that actually
declares the variable is visited. The mapping to variable info is only
done if the storage class specified in this instruction corresponds to a
shader interface variable.
Bug: angleproject:3394
Change-Id: I35a1f6f8278e4b1ad81c9955a55e1b72d6f2e4ea
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2057248
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
e196bc85
|
2020-01-17T13:11:20
|
|
Add driver bug workaround for rewriting row major matrices.
Joint work with syoussefi@, who wrote the RewriteRowMajorMatrices
pass, and revised it for this CL to not rely on the
NameNamelessUniformBuffers pass - which was breaking it on the GL
backend.
Hook up previously written RewriteRowMajorMatrices transformation, and
enable on all GPU types on macOS. It is needed at least for AMD and
Intel GPUs.
Add a new test which verifies the behavior of dynamically-indexed
arrays of row-major matrices.
Bug: angleproject:2273
Bug: angleproject:3843
Change-Id: Id582f9cf6b9b1a59091aab1786539174f360b705
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2008717
Commit-Queue: Kenneth Russell <kbr@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
71e6afb1
|
2020-01-14T14:12:31
|
|
Vulkan: Set set/binding in SPIR-V
This change introduces a SPIR-V transformer that modifies shader
interface variable decorations directly in SPIR-V instead of
manipulating the input GLSL. Currently, descriptor set and binding
indices are set by the transformer.
The shader translator outputs arbitrary set and binding indices. Once
compiled by glslang, the SPIR-V transformer modifies these decorations.
The ultimate goal is to be able to modify the SPIR-V again when program
pipeline objects decide a different set/binding is necessary.
Bug: angleproject:3394
Change-Id: If358265a72bf1fe9f5676562b39a632cb2e05dc4
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2001477
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
e28883de
|
2020-01-25T23:25:43
|
|
Vulkan: Fix handling of inactive fragment outputs
These were never assigned a location. They are now removed by the
translator similar to other inactive variables.
Bug: angleproject:4313
Change-Id: I3398d06e1dea3f43b84f206cca07cde5b44b21a8
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2021734
Reviewed-by: Tim Van Patten <timvp@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
453926f5
|
2020-01-19T14:49:32
|
|
Vulkan: Remove inactive shader inputs in the translator
Inactive vertex attributes are harmless to remove. Between two
consecutive stages, the input varyings must be a subset of the previous
stage's output varyings. This means removing inactive input varyings is
also harmless.
Removing inactive output varyings is not possible though. GLSL allows a
varying to not be written by the previous stage even if it's used in the
current stage (values will be undefined, but it's not an error). This
means that an inactive output varying may still need to exist as part of
the shader interface in case the following stage has that varying as
input (and is active).
Bug: angleproject:3394
Change-Id: I7302973d2b8356d9f54a66f8259c32f245a99904
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2009986
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
135f8fcb
|
2020-01-13T16:18:41
|
|
Vulkan: Remove inactive uniforms in the translator
By removing inactive uniforms in the translator, glslang wrapper doesn't
need to comment them out. Additionally, inactive uniforms don't find
their way in the default uniform block, reducing its size if there's a
mix of active and inactive uniforms.
As collateral, it also fixes a bug where inactive uniforms of struct
type were not correctly removed by glslang wrapper.
Bug: angleproject:3394
Bug: angleproject:4211
Bug: angleproject:4248
Change-Id: I874747070e875fe24bf59d39d1322e319e280a16
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1999278
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
86d9c93a
|
2019-12-16T16:07:04
|
|
Use TSpan for TType's array sizes
Until C++20, std::vector doesn't have a constexpr constructor, which
means TType cannot use a `TVector` for `mArraySizes` if an arrayed type
needs to be created constexpr. This is needed for the upcoming
textureGatherOffsets implementation.
A new TSpan class is introduced, based on std::span (from C++20) that
holds the pointer/size allocated from a TVector without owning it.
Since TVector's allocation are made from a pool, the allocated memory
will live beyond the vector's destruction. `TType::mArraySizes` is
changed to this type.
This change will allow a new constexpr constructor to be added to TType
that takes a TSpan as array directly, a value which is constexpr
initialized from a static array (instead of TVector).
Bug: angleproject:3569
Change-Id: I78793b0f4c64519e0ebe30cf6e0de995ba70035d
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1968260
Reviewed-by: Jiajia Qin <jiajia.qin@intel.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
a5dd3888
|
2019-12-04T14:31:57
|
|
Vulkan: fix handling of inactive atomic counters
The translator emulates atomic counters with a storage buffer array
during translation to Vulkan GLSL. Glslang wrapper then should assign
set/binding to this buffer. However, if the atomic counters are
actually unused in the shader, this assignment is never done.
This change adds a small tree transformation for Vulkan that removes any
uniform or interface block declaration that's not active. In
particular, this makes atomic counter emulation a no-op if no atomic
counters are used. It also has the benefit of not requiring glslang
wrapper to remove such inactive resources.
Bug: angleproject:4190
Change-Id: I286c199854ec2379558ad1ec48b4d2c4bf5544d0
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1951523
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com>
|
|
795a3559
|
2019-12-03T11:31:18
|
|
Vulkan: EXT_gpu_shader5 support: precise
The precise keyword is used in tessellation shaders but introduced in
this extension.
EXT_gpu_shader5 introduces a handful of features to shaders. This
change only implements the `precise` keyword.
Bug: angleproject:3569
Change-Id: I2252b79098eb8ba2d2faa040d7eaed7548b7051e
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1939851
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
249cb200
|
2019-12-03T11:10:06
|
|
Translator: Rename TIntermInvariantDeclaration to ..GlobalQualifier..
This is to support the upcoming `precise` keyword.
Bug: angleproject:3569
Change-Id: Idbcc8fd6f261757dbbf81b381e7a2dae938d8101
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1947451
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
db3e5183
|
2019-11-14T13:47:55
|
|
Vulkan: Fix col-major transformation of unsized arrays
If the row-major expression that was being transformed was in the form:
arr.length()
where `arr` is an SSBO unsized array, the translator transformation was
attempting to transpose the `arr` expression, which is both wrong and
impossible. Note that length() is removed through a prior
transformation except for this particular case.
This change recognizes this usage and supports it by keeping the
expression as is (as the length() would be identical pre or post
transformation).
Bug: angleproject:3443
Change-Id: I8efacb7b12d5e53047eb56ab5d86830d81952d86
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1917422
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
155947fc
|
2019-10-24T12:55:11
|
|
Enable "-Wconditional-uninitialized".
This is a final warning used by Skia.
Bug: angleproject:4046
Change-Id: I3970e30e4bd2aef07cddadd7322ef120ac857493
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1877481
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
b3070102
|
2019-10-18T16:01:34
|
|
Add SH_REMOVE_DYNAMIC_INDEXING_OF_SWIZZLED_VECTOR
This is a workaround for the webgl2 conformance test case
WebglConformance_conformance2_glsl3_vector_dynamic_indexing_swizzled_lvalue.
Dynamic indexing of swizzled lvalue like "v.zyx[i] = 0.0" is problematic on
various platforms. This removes the indexing by translating it this way:
void dyn_index_write_vec3(inout vec3 base, in int index, in float value){
switch (index) {
case (0):
(base[0] = value);
return ;
case (1):
(base[1] = value);
return ;
case (2):
(base[2] = value);
return ;
default:
break;
}
if ((index < 0))
{
(base[0] = value);
return ;
}
{
(base[2] = value);
}
}
...
dyn_index_write_vec3(v.zyx, i, 0.0);
...
Bug: chromium:709351
Change-Id: I971b38eb404209b56e6764af1063878c078a7e88
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1869109
Commit-Queue: Jie A Chen <jie.a.chen@intel.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
90a58622
|
2019-09-04T15:39:58
|
|
Refactor ShaderVariable to Remove Specializations
The following structs are being refactored and moved into the parent
struct ShaderVariable:
VariableWithLocation
Uniform
Attribute
OutputVariable
InterfaceBlockField
Varying
Bug: angleproject:3899
Test: CQ
Change-Id: I389eb3ab4ed44a360e09fca75ecc78d64a277f83
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1785877
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com>
Commit-Queue: Tim Van Patten <timvp@google.com>
|
|
cd31f286
|
2019-06-25T14:22:41
|
|
Implement Draw base vertex and base instance functions
This patch implements functionality of glDrawArraysInstancedBaseInstanceANGLE,
glDrawElementsInstancedBaseVertexBaseInstanceANGLE,
glMultiDrawArraysInstancedBaseInstanceANGLE,
and glMultiDrawElementsInstancedBaseVertexBaseInstanceANGLE
Workaround for OpenGL driver on Mac:
gl_VertexID on Mac with AMD GPU doesn't include baseVertex value.
So replace gl_VertexID with (gl_VertexID + angle_BaseVertex) if any.
Workaround for Vulkan GLSL:
gl_InstanceIndex on Vulkan includes baseInstance. So replace
gl_InstanceIndex with (gl_InstanceIndex - angle_BaseInstance) when
angle_BaseInstance is declared.
Bug: chromium:891861, angleproject:3402
Change-Id: Ia1d94b5d4d7da7e635468c05c962c4f7eb1b1919
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1750126
Commit-Queue: Shrek Shao <shrekshao@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
83a369bb
|
2019-08-14T10:39:34
|
|
Vulkan: Improve cubemap emulation seam handling
Changes seamful cubemap emulation to always compute the derivative,
emulating the bias parameter by scaling the provided derivatives.
This results in more accurate mipmap levels for seams within primitives.
There are some artifacts as a result of how derivatives are calculated,
but this matches the native driver.
Bug: angleproject:3243
Bug: angleproject:3732
Change-Id: Icb976e2a7e14cb4210645571edc037d4e607bd0d
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1754383
Commit-Queue: James Dong <dongja@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
d7d42540
|
2019-08-21T15:22:49
|
|
Don't build symbol table for GLSL built-ins if on Android
The GLSL + ESSL autogenerated symbol table is too large for
android, and android also doesn't need desktop GL functionality
If on android, compile the ESSL only symbol table
Bug: chromium:996286
Change-Id: I14dfc7748dae389e78c35f82a390c67962665356
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1757372
Commit-Queue: Clemen Deng <clemendeng@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
1d5aaa6c
|
2019-08-06T11:20:13
|
|
Vulkan: support dynamic indices in array of arrays
Expands existing struct-sampler rewrite to flatten arrays of arrays.
This allows us to support dynamically-uniform array indexing, which is
core in ES 3.2.
Samplers inside (possibly nested) structs are broken apart as before,
and then if the type resulting from merging the array sizes of the field
and its containing structs is an array of array, the array is flattened.
Also adds an offset parameter to functions taking in arrays to account
for this translation.
As a result of outer array sizes leaking into function signatures,
functions taking arrays of different sizes are duplicated according to
how the function is invoked.
Bug: angleproject:3604
Change-Id: Ic9373fd12a38f19bd811eac92e281055a63c1901
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1744177
Commit-Queue: James Dong <dongja@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
d6c7fec1
|
2019-08-12T16:46:57
|
|
Vulkan: Support mixed column/row-major buffer fields
Adds comprehensive tests for mixed column/row-major interface blocks,
which flush out various bugs in different OpenGL drivers too.
Bug: angleproject:3443
Change-Id: Ie88cca743373891bbb49d9f564f30407475e07fb
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1749334
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
472c74c6
|
2019-08-19T16:32:13
|
|
Translator: Allow tree validation in children of TCompiler
This is to be able to perform validation inside TranslatorVulkan, even
if it's through ASSERTs.
Additionally, every transformation is changed such that they do their
validation themselves. TIntermTraverser::updateTree() performs the
validation, which indirectly validates many of three tree
transformations. Some of the more ancient transformations that don't
use this function directly call TCompiler::validateAST.
Bug: angleproject:2733
Change-Id: Ie4af029d34e053c5ad1dc8c2c2568eecd625d344
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1761149
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
17f26865
|
2019-08-22T22:11:39
|
|
Vulkan: Fix missing deepCopy() from dFdy transform
Bug: angleproject:2733
Change-Id: Id1375618e6d91eb1d577abf2f8c707a63ab17b57
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1767364
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
05744c23
|
2019-08-21T16:21:30
|
|
Change gl_DrawID from level = ESSL1+ESSL3 to COMMON
Built in variable gl_DrawID is exposed to ESSL1 with
a suffix, when the variable is the exact same. No need
to do this.
Bug: angleproject:3805
Change-Id: I63c71791bb6a0e8aa7b644171a3f5a81099eddc0
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1762359
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Clemen Deng <clemendeng@google.com>
|
|
9d737966
|
2019-08-14T12:25:12
|
|
Standardize copyright notices to project style
For all "ANGLE Project" copyrights, standardize to the format specified
by the style guide. Changes:
- "Copyright (c)" and "Copyright(c)" changed to just "Copyright".
- Removed the second half of date ranges ("Y1Y1-Y2Y2"->"Y1Y1").
- Fixed a small number of files that had no copyright date using the
initial commit year from the version control history.
- Fixed one instance of copyright being "The ANGLE Project" rather than
"The ANGLE Project Authors"
These changes are applied both to the copyright of source file, and
where applicable to copyright statements that are generated by
templates.
BUG=angleproject:3811
Change-Id: I973dd65e4ef9deeba232d5be74c768256a0eb2e5
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1754397
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
5a2553a7
|
2019-08-07T14:44:12
|
|
Vulkan: Emulate subgroup ops in seamful cubemap emulation
Where subgroup ops are not available, they are emulated as such:
Code with subgroup ops:
float lH = subgroupQuadSwapHorizontal(layer);
float lV = subgroupQuadSwapVertical(layer);
float lD = subgroupQuadSwapDiagonal(layer);
bool isHelperH = subgroupQuadSwapHorizontal(gl_HelperInvocation);
bool isHelperV = subgroupQuadSwapVertical(gl_HelperInvocation);
if (gl_HelperInvocation)
{
layer = !isHelperH ? lH : !isHelperV ? lV : lD;
}
Emulated code:
float nonHelperLayer = gl_HelperInvocation ? 0.0 : layer;
float lH = abs(dFdxFine(nonHelperLayer));
float lV = abs(dFdyFine(nonHelperLayer));
float lD = abs(dFdxFine(lV));
float isHelperDiffH = abs(dFdxFine(float(gl_HelperInvocation)));
bool isNonHelperH = isHelperDiffH > 0.5;
float isHelperDiffV = abs(dFdyFine(float(gl_HelperInvocation)));
bool isNonHelperV = isHelperDiffV > 0.5;
if (gl_HelperInvocation)
{
layer = isNonHelperH ? lH : isNonHelperV ? lV : lD;
}
Both paths are supported as on nvidia devices the emulated code
misbehaves. This change therefore effectively only enables seamful cube
map emulation on Android where subgroup operations are not supported.
Bug: angleproject:3243
Bug: angleproject:3732
Change-Id: I9664d9760756758748183eb121c626f176789f3a
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1742222
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
7e48c9eb
|
2019-08-06T17:17:19
|
|
Add explicit integer casts
WebKit uses the -Wshorten-64-to-32 flag which warns on these cases.
Bug: 3439
Change-Id: I8c1de60da0f173ca2036e2120e79b857f5f2775f
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1740866
Commit-Queue: James Darpinian <jdarpinian@chromium.org>
Reviewed-by: Kenneth Russell <kbr@chromium.org>
|
|
c9ba782a
|
2019-08-05T16:14:22
|
|
Vulkan: Support atomic counter array of arrays
Previously, it was assumed that a function argument is either AC or
AC[i], and it was converted to AC or AC+i respectively. The code is
changed to support any number of dimensions and subscripts, using
array size information from AC's type. If AC is an array of array
(atomic_uint AC[N][M][R]), the following index calculations are done.
AC -> AC.arrayIndex
AC[i] -> AC.arrayIndex + i*M*R
AC[i][j] -> AC.arrayIndex + i*M*R + j*R
AC[i][j][k] -> AC.arrayIndex + i*M*R + j*R + k
A test is added to exercise these various forms of indexing:
AtomicCounterBufferTest31.AtomicCounterArrayOfArray
Bug: angleproject:3566
Change-Id: I1e181a7363463d1d0ee4916f35006ed7c58e0f7c
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1739488
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
|
|
e86a8560
|
2019-08-07T11:55:01
|
|
Vulkan: Fewer subgroup ops in seamful cubemap emulation
Two values were retrieved from quad neighbors; layer and ma. The value
of ma was retrieved as the helper invocations would otherwise have a
different value as the major axis.
This change makes the helpers rechoose ma based on the layer, which
removes a number of subgroup operations. This is also more precise as
the major axis value could be slightly different from the neighbor.
Bug: angleproject:3732
Change-Id: I3c8ca724e91c52ca2f7edc03bb0e5dca67610ff4
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1742215
Reviewed-by: Tobin Ehlis <tobine@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
93560ef5
|
2019-07-25T16:13:02
|
|
Vulkan: Seamful cube map emulation
In GLSL, a cube texture is sampled with one of textureCube* functions.
This function takes a 3D coordinate which is a vector from the center of
the cube and identifies a direction to sample from. GLES2.0 has the
following table that translates this 3D coordinate (Rx, Ry, Rz) to a
face and ST coordinates within that face. This table can be found in
Section 3.7.5 (Cube Map Texture Selection).
A compiler pass is implemented in ANGLE that replaces samplerCube
declarations with a sampler2DArray. The textureCube* functions are
replaced with the corresponding texture* functions with the translated
coordinates according to that table.
Gradients provided to textureCubeGrad are translated using the same
formulae, which is not precise but the spec specifies this projection to
be implementation dependent.
Helper invocations enabled through WQM (whole quad mode) cause a
nuisance in that the extrapolated varyings used as coordinates in a
textureCube call could have a different major axis (and therefore face)
from the non-helper invocations that lie within the geometry.
subgroupQuadSwap* operations are used in conjunction with
gl_HelperInvocation to make sure the helper threads calculate texture
UVs in the same face as the non-helper invocations.
Bug: angleproject:3300
Bug: angleproject:3240
Bug: angleproject:3243
Bug: angleproject:3732
Change-Id: I0cb6a9b1f2e1e6a392b5baca1c7118ed1c502ccf
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1715977
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
0296e169
|
2019-08-02T14:38:45
|
|
Vulkan: Refactor atomic counter retype code
A generic "retyper" class is extracted out of the atomic counter retype
code to be used with coverting samplerCube to sampler2DArray for seamful
cubemap sampling emulation.
Bug: angleproject:3732
Change-Id: I8b5f835125b9513afcfe7baeea48afaf1299a027
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1733807
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
|
|
44e690ca
|
2019-07-22T16:42:55
|
|
Vulkan: Support unaligned atomic counter buffer binding
GLES doesn't require any implementation-specified alignment requirement
for atomic counter buffers. They are emulated with Vulkan storage
buffers, which do have restrictions.
The storage buffers are bound at aligned offsets, and the remaining
offsets are passed to the shader as uniform values. This means that the
driver uniforms are now also bound to the compute pipeline.
Bug: angleproject:3566
Change-Id: I1a3429438f76d95e33cb5c6ef2c9370a10d900d6
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1713095
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
c13ca2af
|
2019-07-17T15:46:29
|
|
Vulkan: Allow more than one atomic counter buffer binding
dEQP assumes there are more than one atomic counter buffers available.
This is technically not a requirement by the standard, but nevertheless
could be what applications expect as well.
This change adds support for multiple atomic counter buffer bindings.
This is done by declaring an array of storage buffers for the atomic
counter buffers (instead of declaring only one) and passing the
(binding, offset) pair around to functions instead of just the offset.
The atomic counter is found by indexing `binding` into the storage
buffer array first before indexing `offset` into its `uint[]`.
ProgramVk's default uniform collection is also fixed not to include
atomic counter uniforms.
A remaining issue is that atomic counter buffer offsets don't have
alignment requirements in GLES, but Vulkan does for storage buffers.
Similar to emulated transform feedback buffer offsets, these should be
sent to the shader through uniform values. This will be done in a
follow up change.
Bug: angleproject:3566
Change-Id: I5600225c24c38f1a8ecf5c64388073055733197d
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1707931
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
592539fd
|
2019-07-10T13:15:59
|
|
Implicit conversions for Desktop GL shaders
Need to support implicit conversions between types for GL shaders
Other small fixes to support GL shaders
Bug: angleproject:3673
Change-Id: I5341cb7195054ccc4cd36aad5dc8c801c7e1a14f
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1698649
Commit-Queue: Clemen Deng <clemendeng@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
b82d8633
|
2019-07-15T11:23:08
|
|
Vulkan: Atomic counter buffer support
Vulkan doesn't treat atomic counters especially, and they are emulated
with atomic access to storage buffers.
A single atomic counter buffer binding per pipeline is supported. All
the atomic counters identify an offset within this buffer. The shader
is modified to include a storage buffer definition with
`uint counters[];` as the only field.
A compiler pass replaces atomic counter definitions with variables that
hold the corresponding offset parameter, as well as changing atomic_uint
types to just uint (as the offset). Where an atomic counter variable is
used, it is replaced with the offset variable (plus the array index, if
array). At the same time, built-in `atomicCounter*` functions are
replaced with a corresponding `atomic*` function and
`memoryBarrierAtomicCounter` is replaced with `memoryBarrierBuffer`.
Bug: angleproject:3566
Change-Id: Iefb3d47de6a5cb3072bfa0cb94a46ac6a886d369
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1704635
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
|
|
cdab03aa
|
2019-06-18T17:24:54
|
|
Add flags to shader translator to emulate gl_BaseVertex and gl_BaseInstance
Adds support for translating gl_BaseVertex and gl_BaseInstance for implementation of
GL_ANGLE_base_vertex_base_instance.
They will only be available in WebGL 2. Since there's no gl_VertexID and
gl_InstanceID in WebGL 1. It won't be very useful to add them to WebGL
1.
Mostly follow pattern of gl_DrawID of GL_multi_draw
BUG=angleproject:3402,chromium:891861
Change-Id: Ifcd990c52d12f6814127b904e61a779b8d382e0c
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1666361
Commit-Queue: Shrek Shao <shrekshao@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
6d37651a
|
2019-06-26T13:13:09
|
|
Vulkan: dFdy is incorrect when the framebuffer is flipped
To account for framebuffer flipping, `dFdy()` expressions
must be changed to:
dFdy() * ANGLEUniforms.viewportYScale
Bug: angleproject:3487
Test: dEQP-GLES3.functional.shaders.derivate.dfdy.*
Change-Id: I38f25ba37fb8c5ae61cee5ac911df88ec4a93fef
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1678404
Commit-Queue: Tim Van Patten <timvp@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
9d519ab1
|
2019-05-09T23:09:46
|
|
Vulkan: Rework layout block storage conversion
Previously, a pass over the shader was made, converting shared and
packed interface blocks with block storage to std140. This resulted in
link success between interface blocks with different storage as they
were all translated to std140.
With this change, this pass is removed. The link step proceeds with the
block storage specifiers as seen by GLES, and only upon Vulkan GLSL
shader generation "shared" and "packed" are converted to std140.
Bug: angleproject:3199
Change-Id: I069415ab9c9b4e1034bc00f64cd2d9e2d73f5956
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1605262
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
216f73d0
|
2019-04-12T13:32:30
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Vulkan: add uniform buffer object support
Support for layout qualifiers in interface blocks are added. All
interface blocks are adjusted to either be in std140 or std430.
In the Vulkan backend, a new descriptor set is added for UBOs. A dirty
bit is added for UBO updating and pipeline layouts and descriptor
bindings are updated.
Bug: angleproject:3199, angleproject:3220
Change-Id: I271fc34ac2e1e8b76dee75e54a7cff0fe15fe4ee
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1565061
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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f563fdc9
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2019-01-31T13:53:59
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Reland "Fix unit test for setting locale creating malformed HLSL shader code
Fix malformed HLSL shader code in other locales than classic"
This is a reland of 5f662c0042703344eb0eef6d1c123e902e3aefbf
Original change's description:
> Fix unit test for setting locale creating malformed HLSL shader code
> Fix malformed HLSL shader code in other locales than classic
>
> Bug: angleproject:1433
> Change-Id: I30bad0bd0cfda465ec7200e48e12800d7d8efd26
> Reviewed-on: https://chromium-review.googlesource.com/c/1447862
> Reviewed-by: Geoff Lang <geofflang@chromium.org>
> Reviewed-by: Jamie Madill <jmadill@chromium.org>
> Commit-Queue: Jonah Ryan-Davis <jonahr@google.com>
Bug: angleproject:1433
Change-Id: I94caf7b4c7179119e5a5567c3014d7232df45a13
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1516192
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jonah Ryan-Davis <jonahr@google.com>
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1d35d511
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2019-02-15T15:39:27
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Revert "Fix unit test for setting locale creating malformed HLSL shader code"
This reverts commit 5f662c0042703344eb0eef6d1c123e902e3aefbf.
Reason for revert: Some recent crashes related to streams, could be
related to this change.
https://bugs.chromium.org/p/chromium/issues/detail?id=932359
Original change's description:
> Fix unit test for setting locale creating malformed HLSL shader code
> Fix malformed HLSL shader code in other locales than classic
>
> Bug: angleproject:1433
> Change-Id: I30bad0bd0cfda465ec7200e48e12800d7d8efd26
> Reviewed-on: https://chromium-review.googlesource.com/c/1447862
> Reviewed-by: Geoff Lang <geofflang@chromium.org>
> Reviewed-by: Jamie Madill <jmadill@chromium.org>
> Commit-Queue: Jonah Ryan-Davis <jonahr@google.com>
TBR=geofflang@chromium.org,jmadill@chromium.org,jonahr@google.com
Bug: angleproject:1433
Change-Id: I28caa073b3996a95f3f233bed9dc91dc44263835
Reviewed-on: https://chromium-review.googlesource.com/c/1474624
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
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5f662c00
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2019-01-31T13:53:59
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Fix unit test for setting locale creating malformed HLSL shader code
Fix malformed HLSL shader code in other locales than classic
Bug: angleproject:1433
Change-Id: I30bad0bd0cfda465ec7200e48e12800d7d8efd26
Reviewed-on: https://chromium-review.googlesource.com/c/1447862
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jonah Ryan-Davis <jonahr@google.com>
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1a07524d
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2019-01-31T14:50:06
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Fix the misuse of deepCopy()
When we use replaceChildNode function, the first argument must be the original
child node instead of the deepCopy. Otherwise, replaceChildNode will do nothing
since it will think deepCopy is a different node. In that case,
RewriteExpressionsWithShaderStorageBlockTraverser::visitAggregate will
enter an endless loop since ssbo argument is never really replaced.
Test: dEQP-GLES31.functional.ssbo.*
Bug: angleproject:1951
Change-Id: Ieb17a16ab2b3e0270328fafd7ba0944ca05f842f
Reviewed-on: https://chromium-review.googlesource.com/c/1446686
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jiajia Qin <jiajia.qin@intel.com>
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4622905b
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2018-12-10T13:31:00
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ES31: Add atomic memory functions for SSBO
Due to SSBO is translated to RWByteAddressBuffer in HLSL, the corresponding
atomic memory functions atomic* will be translated to
RWByteAddressBuffer.Interlocked*. The translation is like below:
atomicAdd(instanceName.data[0], 5u);
// becomes
uint _ssbo_atomicAdd_uint(RWByteAddressBuffer buffer, uint loc, uint value)
{
uint original_value;
buffer.InterlockedAdd(loc, value, original_value);
return original_value;
}
_ssbo_atomicAdd_uint(_instanceName, 0 + 16 * 0, 5);
Bug: angleproject:1951
Change-Id: If2af8bedb67a4135b443d2512d43c6058a78888d
Reviewed-on: https://chromium-review.googlesource.com/c/1370676
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Jiajia Qin <jiajia.qin@intel.com>
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4a9f9b08
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2018-12-06T17:49:39
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ES31: support ssbo as the operand of unary operator
Bug: angleproject:1951
Change-Id: I71c2cf2ca35d7b1fe5d14358a0749f47e223816b
Reviewed-on: https://chromium-review.googlesource.com/c/1367405
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Jiajia Qin <jiajia.qin@intel.com>
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a48f26fb
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2018-12-11T16:54:51
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ES31: Use deepCopy to make sure that every node being used only once
This patch uses deepCopy for nodes which are used more than once in the SSBO
traverser.
Bug: angleproject:1951
Change-Id: Ie8e03d4f595484a1e2ca0397ed30a7f484add607
Reviewed-on: https://chromium-review.googlesource.com/c/1370678
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jiajia Qin <jiajia.qin@intel.com>
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153e0224
|
2018-12-07T13:31:31
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Add gl_DrawID emulation for ESSL3 with ANGLE_multi_draw
Bug: chromium:890539
Change-Id: I3d9a9429608afb454f076013f3ed844e115c56cc
Reviewed-on: https://chromium-review.googlesource.com/c/1368784
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
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e14feaf5
|
2018-11-29T16:29:54
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ES31: support ssbo as an argument of aggregate type
BUG: angleproject:1951
Change-Id: Icaab8ffd0ee88cca22ba79a9f0d4e02c9134a169
Reviewed-on: https://chromium-review.googlesource.com/c/1349071
Commit-Queue: Jiajia Qin <jiajia.qin@intel.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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81a880aa
|
2018-11-12T15:53:34
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ES31: support ssbo as binary operand
This patch will process ssbo as compound assignment binary operand or readonly
binary operand.
BUG: angleproject:1951
Change-Id: I4a0da77649d719fa08e6bf4c3d9ace58dbfb7aab
Reviewed-on: https://chromium-review.googlesource.com/c/1349449
Commit-Queue: Jiajia Qin <jiajia.qin@intel.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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b980c563
|
2018-11-27T11:34:27
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Reformat all cpp and h files.
This applies git cl format --full to all ANGLE sources.
Bug: angleproject:2986
Change-Id: Ib504e618c1589332a37e97696cdc3515d739308f
Reviewed-on: https://chromium-review.googlesource.com/c/1351367
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
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7cf9cd24
|
2018-10-09T15:27:32
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Add flags to shader translator to emulate gl_DrawID
Adds support for translating gl_DrawID for implementation of
GL_ANGLE_multi_draw.
Currently the change only supports and allows emulation of the
draw id using a uniform variable named `gl_DrawID`. This uniform is
mapped in the translated shader to a hashed name that does not
use the gl_ namespace
Bug: chromium:890539
Change-Id: I08a246ca911e88e733ccdf22f1ed69dcae948e05
Reviewed-on: https://chromium-review.googlesource.com/c/1271957
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
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c55aefe3
|
2018-08-28T19:59:00
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ES31: Support atomic functions on D3D11 - Part III
This patch is the third one to support atomic functions on D3D11.
In this patch we enable support for atomic function returns outside of
assignments (e.g. part of arithmetic operations or to index into arrays) and
when used directly initialize a variable.
Note that we are still missing the functionality to be tag loops with
[allow_uav_condition] as required by InterlockedCompareExchange.
BUG=angleproject:2682
TEST=angle_end2end_tests
Change-Id: Ia409ebb10621fd5c514cf6c76f366a320a9d9fc1
Reviewed-on: https://chromium-review.googlesource.com/1208317
Reviewed-by: Bryan Bernhart <bryan.bernhart@intel.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
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a735ee2f
|
2018-05-18T13:29:09
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ES31: Support shader storage block in D3D11 compiler - Part1
This patch is the first step to implement a basic skeleton to translate
shader storage block to HLSL RWByteAddressBuffer.
In GLSL each shader storage block is just one structured block and in API side
it corresponds to a buffer range where stores the whole structure.
RWStructuredBuffer is an array-like object and can have many structured
elements. The structured element doesn't support unsized array and also have
a small limitation on the element size. So we choose RWByteAddressBuffer as
the counterpart of shader storage block in HLSL.
Due to RWByteAddressBuffer does not support using an index to reference a
specific location, we must use Load and Store to process the read/write
operation of a buffer variable. Moreover, in the compiler tree, since we
can't use variable name to get the resource value in RWByteAddressBuffer,
we have to calculate the offset of buffer variable in a shader storage block,
then call the corresponding wrapper function to get the right value.
In this patch, we only process below situations:
assign_to_ssbo := ssbo_access_chain = expr_no_ssbo;
assign_from_ssbo := lvalue_no_ssbo = ssbo_access_chain;
The translation is like below:
// GLSL
#version 310 es
layout(local_size_x=8) in;
layout(std140, binding = 0) buffer blockA {
float f[8];
} instanceA;
layout(std140, binding = 1) buffer blockB {
float f[8];
};
void main()
{
float data = instanceA.f[gl_LocalInvocationIndex];
f[gl_LocalInvocationIndex] = data;
}
// HLSL
RWByteAddressBuffer _instanceA: register(u0);
RWByteAddressBuffer _blockB: register(u1);
float float_Load(RWByteAddressBuffer buffer, uint loc)
{
float result = asfloat(buffer.Load(loc));
return result;
}
void float_Store(RWByteAddressBuffer buffer, uint loc, float value)
{
buffer.Store(loc, asuint(value));
}
void gl_main()
{
float _data = float_Load(_instanceA, 0 + 16 * gl_LocalInvocationIndex);
float_Store(_blockB, 0 + 16 * gl_LocalInvocationIndex, _data);
}
We will do below things in the following patches:
1. Modify the intermediate tree to flatten all ssbo usages to:
assign_to_ssbo := ssbo_access_chain = expr_no_ssbo;
assign_from_ssbo := lvalue_no_ssbo = ssbo_access_chain;
e.g.
intanceA.a +=1;
->tmp = intanceA.a;
intanceA.a = tmp + 1;
while(++instanceA.a < 16) {
}
->
int PreIncrement(out int a)
{
a += 1;
return a;
}
tmp = instanceA.a;
while(PreIncrement(tmp) < 16) {
instanceA.a = tmp
}
2. Add offset calculation for structure and array of arrays.
TODOs have been marked in the corresponding places in this patch.
3. Improve helper functions so that they can process all possible types.
TODOs have been marked in the corresponding places in this patch.
4. Process the swizzle situation.
TODOs have been marked in the corresponding places in this patch.
A possible method is to extend current helper functions like below:
*_Load(RWByteAddressBuffer buffer, uint loc, bool isSwizzle, uint4 swizzleOffset)
Bug: angleproject:1951
Test: angle_end2end_tests
Change-Id: I68ae68d5bb77d0d5627c8272627a7f689b8dc38b
Reviewed-on: https://chromium-review.googlesource.com/848215
Reviewed-by: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jiajia Qin <jiajia.qin@intel.com>
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35bc74d6
|
2018-08-03T14:07:59
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ES31: Support atomic functions on D3D11 - Part II
This patch adds the support of translating atomicExchange and
atomicCompSwap without return value on D3D11 back-ends.
As the last parameter of the HLSL intrinsic functions
InterlockedExchange and InterlockedCompareExchange is not optional,
when there is a call of either atomicExchange or atomicCompSwap
without return value, we add a temporary variable for it, so that
we can directly translate all of such calls in outputHLSL.cpp.
BUG=angleproject:2682
TEST=angle_end2end_tests
Change-Id: I7e9c6d3c7d1846c865909b2f5a26592846c82582
Reviewed-on: https://chromium-review.googlesource.com/1161744
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
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76301e09
|
2018-07-19T11:48:30
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Vulkan: Fix compound nested sampler struct params.
Replace the struct type of binary and symbol parameter nodes with a
lookup of the struct type in the tree.
Bug: angleproject:2494
Change-Id: I1e892e0f1b1f97302d1cdce1035f51c01d0efd9e
Reviewed-on: https://chromium-review.googlesource.com/1135695
Reviewed-by: Olli Etuaho <oetuaho@nvidia.com>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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84c11c53
|
2018-07-11T10:12:39
|
|
Vulkan: Implement sampler structs as function args.
Bug: angleproject:2494
Change-Id: Ia8e374846427b7140ab2565ae5b9b18409a76d96
Reviewed-on: https://chromium-review.googlesource.com/1117323
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Olli Etuaho <oetuaho@nvidia.com>
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71a151fd
|
2018-06-26T16:07:42
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Vulkan: Use TSymbolTable in ExtractStructSamplers.
This will enable more code reuse when handling sampler struct as
function arguments. We can add the sampler structs to the symbol table
stack when they are function arguments.
Bug: angleproject:2494
Change-Id: I9eeb1d3822e34cd43535e1b16a98864545755d22
Reviewed-on: https://chromium-review.googlesource.com/1117322
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Olli Etuaho <oetuaho@nvidia.com>
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cdf50444
|
2018-06-26T15:05:42
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|
Add test for sampler struct rewriting indexing.
The concern originally was that rewriting sampler structs could lead to
incorrect behaviour for indexing. The test attempts to cover this but
doesn't repro. It possibly is not an issue.
Bug: angleproject:2494
Change-Id: Ibc34b08b5cee3b6ff82d150a64f1768aae64396f
Reviewed-on: https://chromium-review.googlesource.com/1117321
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Luc Ferron <lucferron@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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ac1a377d
|
2018-06-26T15:05:38
|
|
Vulkan: Split tree ops into separate files.
This makes the design consistent. Added new files for
NameEmbeddedStructs and RewriteStructSamplers.
Bug: angleproject:2665
Bug: angleproject:2494
Change-Id: If7d22a6ce9a86d51d38f68787006b7a28957861e
Reviewed-on: https://chromium-review.googlesource.com/1108086
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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b779b12c
|
2018-06-20T11:46:43
|
|
Add kEmptyImmutableString.
We can use this instead of ImmutableString("").
Bug: angleproject:2665
Change-Id: I8b3d5d3075838b9f2caa1627071202e48a5fdc83
Reviewed-on: https://chromium-review.googlesource.com/1108085
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Luc Ferron <lucferron@chromium.org>
|