src/libANGLE


Log

Author Commit Date CI Message
Geoff Lang ab4be84f 2017-07-18T11:23:07 Add newlines when writing original shader source to shader debug output. Previously, the entire original shader would end up being written to a single line, not very readable. Change-Id: I8cdfd498bb47395da2bd11c3d3b2eecf266c914e Reviewed-on: https://chromium-review.googlesource.com/576064 Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Shao dde78e8c 2017-05-22T14:13:27 ES31: Implement Vertex Attrib Binding on OpenGL This patch intends to implement Vertex Attrib Binding on OpenGL back-ends: 1. Add supports for updating vertex attributes by Vertex Attrib Binding APIs. 2. Refactor the process of updating vertex attribtues in class VertexArray to make it easier to implement this feature. BUG=angleproject:1593 TEST=dEQP-GLES31.functional.vertex_attribute_binding.* Change-Id: I800e61518c552b94b84c415895ad31668b0a84b2 Reviewed-on: https://chromium-review.googlesource.com/510251 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
JiangYizhou 4cff8d62 2017-07-06T14:54:09 ES31: TexParameter{if} validation for TEXTURE_2D_MULTISAMPLE on OpenGL When setting parameters by TexParameter{if} for TEXTURE_2D_MULTISAMPLE, an INVALID_ENUM error is generated if target is TEXTURE_2D_MULTISAMPLE, and pname is any sampler state from table 20.11. An INVALID_OPERATION error is generated if target is TEXTURE_2D_MULTISAMPLE, and pname TEXTURE_BASE_LEVEL is set to a value other than zero. BUG=angleproject:1590 TEST=angle_deqp_gles31_tests.exe --deqp-case=dEQP-GLES31.functional.texture.multisample.negative.texture* Change-Id: I5d71731c11fb6e114a57e753e439e180695a7c79 Reviewed-on: https://chromium-review.googlesource.com/560607 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Yunchao He <yunchao.he@intel.com> Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Geoff Lang c7ba85c9 2017-07-14T22:17:01 TexutreD3D: Only update storage level if it exists. This was causing an assertion failure in updateStorageLevel when the storage didn't contain the requested level. Gate the call behind an isValidLevel check. TEST=conformance/misc/type-conversion-test.html BUG=angleproject:1815 Change-Id: Iadf46d232d5a117ae1ae74c6e71677b1e06a5321 Reviewed-on: https://chromium-review.googlesource.com/572705 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Jamie Madill a0016b7f 2017-07-14T14:30:46 Check depth-stencil attachment sample count. Currently we would only check for the color attachment sample count, which could return incorrect results for depth or stencil-only Framebuffers. BUG=angleproject:2108 Change-Id: I378349c91c0139ee507d88fa6a36a86234fea0d4 Reviewed-on: https://chromium-review.googlesource.com/571064 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Martin Radev 318f9aa5 2017-05-17T17:47:28 Initialize ANGLE_multiview caps and workaround state The patch checks whether ANGLE_multiview can be supported in the OpenGL renderer, updates the caps and adds a workaround field to enable multiview support through the NV_viewport_array2 extension. BUG=angleproject:2062 TEST=angle_end2end_tests Change-Id: I99dae10564db7bcca41d7624f8de272c1d996e09 Reviewed-on: https://chromium-review.googlesource.com/567934 Reviewed-by: Olli Etuaho <oetuaho@nvidia.com> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Jamie Madill c43be720 2017-07-13T16:22:14 Implement ANGLE_program_cache_control extensions. This will give the browsers the ability to control the cache size, query and populate the contents, and trim cache contents on memory pressure. BUG=angleproject:1897 Change-Id: I6edaa7d307b890223db98792d5b074e4a7fdfaa4 Reviewed-on: https://chromium-review.googlesource.com/563606 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Geoff Lang c5af8ba6 2017-07-11T12:18:31 D3D11: Make sure to resolve the storage for CopyTexImage3D. TextureD3D_3D::copySubImage worked around missing functionality in D3D11 for copying a framebuffer directly to a texture storage but didn't handle the case of a texture storage already existing. This caused the image to have out-of-date data before the new data was copied into it. Simply copy the data from the storage back into the image before performing the copy from the framebuffer and then copy back to the storage afterwards. TEST=conformance2/textures/misc/copy-texture-image-webgl-specific.html BUG=angleproject:1815 Change-Id: I308d6a1d3ecbc738f7d0e232bece433e6b353638 Reviewed-on: https://chromium-review.googlesource.com/567199 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Geoff Lang d90b214f 2017-07-12T15:33:35 D3D11: If an image is dirty, copy it to the storage before copying from a FB. If a storage already existed, it may have old data in it. Check if the image is dirty and copy the initialized memory into the storage before copying data from the framebuffer. TEST=conformance/textures/misc/copy-tex-image-and-sub-image-2d BUG=angleproject:1815 Change-Id: Ic69c5519b2e09e4b62025b1bf413d2a71a4a2afb Reviewed-on: https://chromium-review.googlesource.com/568410 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Martin Radev d178aa46 2017-07-13T14:03:22 Fix attachment validation bug Passing COLOR_ATTACHMENTm, where m is greater or equal to MAX_COLOR_ATTACHMENTS, to a FramebufferTexture* function should generate an INVALID_OPERATION instead of an INVALID_VALUE error. BUG=angleproject:2106 TEST=angle_end2end_tests Change-Id: I99045defcbe5eb2afefac1b45062ee4245f50dd3 Reviewed-on: https://chromium-review.googlesource.com/569966 Reviewed-by: Olli Etuaho <oetuaho@nvidia.com> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
JiangYizhou 34bc315d 2017-03-29T14:56:01 ES31: Implement multisampled Textures for D3D part. Implement TexStorage2DMultisample api for d3d part. BUG=angleproject:1590 TEST=angle_end2end_tests --gtest_filter=TextureMultisampleTest* TEST=angle_deqp_gles31_tests --deqp-case=dEQP-GLES31.functional.texture.multisample.negative.fbo_* Change-Id: Icbfba45b9c2965af02b54dd4060b7b49970cb74b Reviewed-on: https://chromium-review.googlesource.com/457161 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit Bot 84db5733 2017-07-13T08:00:02 Merge "Fix non statically used fragment input structs on HLSL"
Commit Bot e2a728aa 2017-07-12T20:39:35 Merge "Validate uniforms and attributes name conflicts when linking"
Commit Bot 59bc668c 2017-07-12T18:57:24 Merge "Validate the ReadPixels type and format for INVALID_ENUM."
Yuly Novikov caa5cda0 2017-06-15T21:14:03 Validate uniforms and attributes name conflicts when linking Uniforms and attribute names have global scope, according to: GLSL 1.017 sections 4.2.6, 4.3.3 and 4.3.4. Thus, they can't have same names. BUG=angleproject:2014 Change-Id: Ibeb064aca877e404a67b9e3e9b57a0cc42e86f9f
Geoff Lang 6fc8c9b9 2017-07-12T17:14:54 Merge "Validate that the mip level is not too large for CopyTextureCHROMIUM."
Commit Bot 9dd5dbd8 2017-07-12T16:26:42 Merge "Link atomic counters to buffers"
Geoff Lang 280ba991 2017-04-18T16:30:58 Validate the ReadPixels type and format for INVALID_ENUM. GL_INVALID_ENUM should be generated if the type or format arguments were not valid for any ReadPixels command. This validation should happen before validating if the combination of format and type is valid. TEST=conformance/reading/read-pixels-test BUG=angleproject:2000 Change-Id: If49d69655f5ab0a3abbde58b49541c84249c1750
Geoff Lang 3847f94d 2017-07-12T11:17:28 Validate that the mip level is not too large for CopyTextureCHROMIUM. When the mip level was greater than the maximum, it could cause an out-of-bounds read when trying to query the Texture's size and format later in the validation. BUG=740426 Change-Id: Ibd6c977981e5f8b7368c161b7969d9e916c6095b
Commit Bot 1636e1b9 2017-07-12T14:29:06 Merge "D3D11: Clip copy rect to the source framebuffer for copyTexImage3D."
Commit Bot f69ac0a5 2017-07-12T14:18:57 Merge "Add support for new internalformats in copyTextureCHROMIUM"
Olli Etuaho 06a06f5e 2017-07-12T12:22:15 Fix non statically used fragment input structs on HLSL Add static use information to struct fields that mirrors the static use information on the struct itself. This way dynamically generated HLSL doesn't need special handling for initializing fragment inputs if they are structs. This fixes a problem with the previous code where dynamically generated HLSL ended up trying to initialize structs that are not declared in the HLSL output because they were not being referenced. BUG=angleproject:2104 TEST=angle_end2end_tests Change-Id: I21283ce4fe26515d62d95e61f8155dc9a9b44cf1
jchen10 eaef1e5e 2017-06-13T10:44:11 Link atomic counters to buffers Gather counters from each shader and group them according the layout qualifier 'binding' into each buffer. BUG=angleproject:1729 TEST=angle_end2end_tests:AtomicCounterBufferTest Change-Id: I8d0cd0d2bf65be37c035b0e1540481c8bee0bae4
Commit Bot b74c769a 2017-07-11T19:48:41 Merge "Fix Clear validation assert for default FBOs"
Geoff Lang bc5d7add 2017-07-10T16:17:26 D3D11: Clip copy rect to the source framebuffer for copyTexImage3D. TEST=conformance2/textures/misc/copy-texture-image-webgl-specific.html BUG=angleproject:1815 Change-Id: I146fcf97a9c90f07d6270672c5e44e05602eecf8
Jamie Madill 315ecd20 2017-07-11T13:51:04 Add entry points for EGL_ANGLE_program_cache_control. This instruments the plumbing for the extension without adding any functionality or exposing the extensions string. The extension text is also updated to reflect the new entry point design and naming. Also this corrects a few mistakes. This will be followed up by the tests (which won't run) and then the extension functionality in ANGLE. BUG=angleproject:1897 Change-Id: I5b009e23bc27da06b067375525bd6fc574027702
Corentin Wallez 59c41597 2017-07-11T13:19:54 Fix Clear validation assert for default FBOs The validation was iterating over maxDrawBuffers attachments when default framebuffers only have one attachment. Use the framebuffer's drawBufferCount instead. Also adds a regression test in the form of a WebGLComptibility test for glClearBuffer with the default framebuffer. BUG=angleproject:2091 Change-Id: I07ee524db1fcb8a99dab4043248c0885100fd216
Brandon Jones 340b7b8b 2017-06-26T13:02:31 Add support for new internalformats in copyTextureCHROMIUM This adds support in blit11::copyTexture for LUMA, LUMA_ALPHA, and ALPHA formats as destinations. Added is handling for each case to match up the corresponding shader. This required new premultiply and unmultiply D3D11 shaders for some cases. Changed copyTextureCHROMIUM validation to allow new formats. Tests have been created to demonstrate using copyTextureCHROMIUM with the new formats with default parameters, as well as with the unpackPremultiply and unpackUnmultiply parameters. BUG=:angleproject:2101 Change-Id: Id8cd303a46fe70710bc18172fc938552a6e4cfaf
Geoff Lang 88318b44 2017-07-05T14:39:01 Fall back to CPU copies for srgb textures in copy_texture_CHROMIUM. The copied data is not supposed to have sRGB conversions applied to it when written to the destination texture but an sRGB SRV is used by Blit11. Instead of creating multiple sRGB and non-sRGB SRVs for textures, simply fall back to the CPU copy path for this format for now. Clip color channels that should not exist in the destination texture formats in Image11::CopyImage. This works around issues with texture formats with emulated channels. TEST=conformance2/textures/image_bitmap_from_canvas/tex-2d-srgb8-rgb-unsigned_byte TEST=conformance2/textures/image_bitmap_from_canvas/tex-2d-srgb8_alpha8-rgba-unsigned_byte BUG=angleproject:1932 Change-Id: Ieeda3569f80d016fda781e7eb498acd3b97568d0 Reviewed-on: https://chromium-review.googlesource.com/559857 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Bryan Bernhart (Intel Americas Inc) caf20889 2017-07-05T15:26:44 Fix incorrect quality level with depth-stencil buffer and MSAA configs. Using a depth buffer format requires that the DSV and RTV have equal quality levels; otherwise, the bound render target will discard writes. BUG=angleproject:1917 Change-Id: Ife25b0a8958fa2b31b43a0d877d27e440916a9bf Reviewed-on: https://chromium-review.googlesource.com/560716 Reviewed-by: Bryan Bernhart <bryan.bernhart@intel.com> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Olli Etuaho a3e1f5f7 2017-07-06T13:21:07 Fix determining max combined uniform blocks The previous code was using a completely unrelated variable to compute max combined uniform blocks limit. BUG=angleproject:2099 Change-Id: I9e56b50a92790f525dda50adca52b6ac5edfc95a Reviewed-on: https://chromium-review.googlesource.com/562276 Commit-Queue: Olli Etuaho <oetuaho@nvidia.com> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Geoff Lang 69df242c 2017-07-05T12:42:31 Don't validate attribute types match for gl_VertexID and gl_InstanceID. TEST=conformance2/glsl3/no-attribute-vertex-shader TEST=deqp/functional/gles3/instancedrendering BUG=angleproject:2012 Change-Id: I234410fabf6a8fcd87040c8085ca5dce82fa8932 Reviewed-on: https://chromium-review.googlesource.com/559851 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Frank Henigman 1cbe9203 2017-06-15T18:13:31 Clip TextureGL::copyImage to framebuffer. Ensure the underlying GL does not modify areas of the texture that correspond to areas outside the framebuffer, as required for WebGL. Also zero out the texture in WebGL mode because CopyTexImage must return zeroes for areas outside the framebuffer. Enable corresponding test. BUG=angleproject:1815 Change-Id: I51b1221dbf0dda0952e2ae89ee6ac925b5d1d4a4 Reviewed-on: https://chromium-review.googlesource.com/551535 Commit-Queue: Frank Henigman <fjhenigman@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Frank Henigman 95ba174e 2017-06-22T20:38:04 Clip TextureD3D_2D::copyImage to framebuffer. WebGL CopyTexImage needs to zero the part of the texture corresponding to area outside the framebuffer, so we zero the whole texture then clip the read area. The clipping also avoids problems with code lower down that isn't prepared for read areas not entirely within the framebuffer. Enable corresponding test. BUG=angleproject:1815 Change-Id: Ia7e0243ca72fa7c8f5bacda4d2022061d6a6d4f0 Reviewed-on: https://chromium-review.googlesource.com/551056 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Frank Henigman <fjhenigman@chromium.org>
Brandon Jones 6cad5667 2017-06-14T13:25:13 Improve Debugging Strings This change replaces common string literals used for error messages with const string variables mapped in a new header file. Additionally, more validation for WebGL naming scenarios has been added, along with unit tests. BUG=:angleproject:1644 Change-Id: Icff44a456aa78221c6df12b0454a7cc147a7d26e Reviewed-on: https://chromium-review.googlesource.com/535974 Commit-Queue: Brandon1 Jones <brandon1.jones@intel.com> Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Frank Henigman fa36c330 2017-06-09T18:44:45 Clip FramebufferGL::readPixels to framebuffer. In GL, ReadPixels() is allowed to modify memory that corresponds to pixels outside the framebuffer. In WebGL it must not do that, so clip the read area to the framebuffer. Enable corresponding test. BUG=angleproject:1815 Change-Id: I8113ae417dee7834e63498aec8291ce711bd7513 Reviewed-on: https://chromium-review.googlesource.com/536434 Commit-Queue: Frank Henigman <fjhenigman@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Olli Etuaho 50c562de 2017-06-06T14:43:30 Re-land: Don't expose non-conformant multisampling modes on GL Re-landing with a fallback for failed internal format queries to work around issue seen on Shield TV. Also fixed wrong handling of integer RG formats in isRequiredRenderbufferFormat. Some NVIDIA GL drivers expose non-conformant multisampling modes. The conformance of multisampling modes can be queried using the extension NV_internalformat_sample_query. Use it to filter out the non-conformant modes from the modes that are exposed by ANGLE. The MAX_SAMPLES value and other similar values stored in caps also need to be lowered to match the maximum number of samples exposed for required formats. There seems to be an NVIDIA driver bug related to querying STENCIL_INDEX8 multisample format. Work around this by querying DEPTH24_STENCIL8 instead. There's also some confusion around whether RGB9_E5 should be renderable. Once the floating point texture extensions got rolled into the core GL spec, it was eventually made clear that RGB9_E5 is intended not to be renderable. The extension specs that predate float textures in the core spec do suggest that it would be renderable, but in practice drivers that advertise the extension strings don't reliably implement RGB9_E5 as renderable. Solve this by disabling it as a renderable format and adding an explanatory comment. BUG=chromium:682815 TEST=angle_end2end_tests, dEQP-GLES31.functional.state_query.internal_format.renderbuffer.* Change-Id: I727f03045a1534d6764b571e6d839243705d25b3 Reviewed-on: https://chromium-review.googlesource.com/551957 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill a5822b8a 2017-06-30T12:55:10 Temporarily disable the GPU program cache. We should give the app layer more control over the cache before we enable it, to save on memory usage in Chrome. BUG=angleproject:1897 Change-Id: I532c05c3042cb0a2d9c62f362f25d6064042ca2c Reviewed-on: https://chromium-review.googlesource.com/558370 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Jamie Madill 27a60631 2017-06-30T15:12:01 Re-apply UBO binding workaround on program save. The workaround which was previously defined to only apply on load also seems to affect save on some AMD drivers. BUG=angleproject:1637 BUG=angleproject:1897 Change-Id: Ia01a1420a484f3c2682ce97eaab18baccfb66a50 Reviewed-on: https://chromium-review.googlesource.com/558008 Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Geoff Lang 0fb0864e 2017-07-04T15:07:23 Fix inverted validation check for glClearBuffer. The validation would generate the correct errors to satisfy tests but would skip clears. TEST=conformance2/reading/format-r11f-g11f-b10f.html TEST=conformance2/reading/read-pixels-from-fbo-test.html TEST=conformance2/rendering/clearbuffer-sub-source.html TEST=deqp/functional/gles3/fbocolorbuffer/clear.html TEST=deqp/functional/gles3/fboinvalidate/sub.html TEST=deqp/functional/gles3/framebufferblit/default_framebuffer_*.html BUG=angleproject:1954 Change-Id: I0f220d06f98b630be5d27c7ffb1837d4ef29e0ac Reviewed-on: https://chromium-review.googlesource.com/558786 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Frank Henigman 739bd8ba 2017-06-19T21:02:27 Clip FramebufferD3D::readPixels to framebuffer. In GL, ReadPixels() is allowed to modify memory that corresponds to pixels outside the framebuffer. In WebGL it must not do that, so clip the read area to the framebuffer. Enable corresponding test. BUG=angleproject:1815 Change-Id: Ie99401a2102c352ffb1193a57aa66a5b96c184aa Reviewed-on: https://chromium-review.googlesource.com/540556 Commit-Queue: Frank Henigman <fjhenigman@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Jamie Madill 360daeef 2017-06-29T10:36:19 Add platform hook for program cache updates. This will need to be matched with a corresponding browser-side CL. It will enable writing out binary shaders to disk. BUG=angleproject:1897 Change-Id: I443281086050b9711b92a034cf37f808dd919007 Reviewed-on: https://chromium-review.googlesource.com/542963 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
jchen10 56375021 2017-06-21T11:38:04 D3D11: Fix Buffer11 for GPU-to-CPU storage copy. When copying from a non-mappable NativeStorage to a system memory based storage, a staging buffer storage should be used. Currently this is only done for PackStorage. This covers the missed SystemMemoryStorage and EmulatedIndexedStorage. Also it adds a triggering test case to expose the bug. BUG=angleproject:2076 Change-Id: I278a0eef85751e966c1c48ddd71010092a14a3f7 Reviewed-on: https://chromium-review.googlesource.com/542595 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Frank Henigman ab04e6a7 2017-06-22T20:38:04 Clip TextureD3D_2D::copySubImage to framebuffer. WebGL CopyTexSubImage does not allow touching parts of the texture that correspond to area outside the framebuffer, so we clip the read area to the framebuffer. The clipping also avoids problems with code lower down that isn't prepared for read areas not entirely within the framebuffer. Enable corresponding test. BUG=angleproject:1815 Change-Id: I411223669dae2a456dfc3e22acda907b73177988 Reviewed-on: https://chromium-review.googlesource.com/527411 Commit-Queue: Frank Henigman <fjhenigman@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Frank Henigman 79fd1e9f 2017-06-15T18:13:31 Clip TextureGL::copySubImage to framebuffer. Ensure the underlying GL does not modify areas of the texture that correspond to areas outside the framebuffer, as required for WebGL. Enable corresponding test. BUG=angleproject:1815 Change-Id: I6092d39e43868902de7ae3aee430deea3b3ff8a1 Reviewed-on: https://chromium-review.googlesource.com/538295 Commit-Queue: Frank Henigman <fjhenigman@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill 3244736a 2017-06-28T14:53:52 Use MemoryProgramCache. Add the member functions for saving and loading from the binary cache, and hook them into the Program class. Requires that the Renderer supports the program binary extension. BUG=angleproject:1897 Change-Id: I2dc8d21b02da705ded58c5cd1943562c9c97c49b Reviewed-on: https://chromium-review.googlesource.com/522874 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill 96a483bc 2017-06-27T16:49:21 Add a ResourceMap class for faster GL resource maps. This gives a very fast query time for handles that are within a fixed range. For WebGL, where we don't allow create-on-bind, this will be 100% of the time, unless we create a very large number of resources. It is implemented as a two-tier map - the first uses a flat array to index into a handle buffer. The second tier uses a map for out-of- range values. BUG=angleproject:1458 Change-Id: I421bb3725cf523918cdfdbfaab035ad0dd3bf82d Reviewed-on: https://chromium-review.googlesource.com/544684 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Yuly Novikov c8a8b843 2017-06-28T01:16:41 Revert "Don't expose non-conformant multisampling modes on GL" This reverts commit 3cd0dd370f08e7126fe19b761206280c64f80cd1. Reason for revert: crashes on NVIDIA Shield TV https://build.chromium.org/p/chromium.gpu.fyi/builders/Android%20Release%20%28NVIDIA%20Shield%20TV%29/builds/1816 Original change's description: > Don't expose non-conformant multisampling modes on GL > > Some NVIDIA GL drivers expose non-conformant multisampling modes. The > conformance of multisampling modes can be queried using the extension > NV_internalformat_sample_query. Use it to filter out the > non-conformant modes from the modes that are exposed by ANGLE. > > The MAX_SAMPLES value and other similar values stored in caps also > need to be lowered to match the maximum number of samples exposed > for required formats. > > There seems to be an NVIDIA driver bug related to querying > STENCIL_INDEX8 multisample format. Work around this by querying > DEPTH24_STENCIL8 instead. > > There's also some confusion around whether RGB9_E5 should be > renderable. Once the floating point texture extensions got rolled > into the core GL spec, it was eventually made clear that RGB9_E5 > is intended not to be renderable. The extension specs that predate > float textures in the core spec do suggest that it would be > renderable, but in practice drivers that advertise the extension > strings don't reliably implement RGB9_E5 as renderable. Solve this > by disabling it as a renderable format and adding an explanatory > comment. > > BUG=chromium:682815 > TEST=angle_end2end_tests, > dEQP-GLES31.functional.state_query.internal_format.renderbuffer.* > > Change-Id: I2218e3a23ea7b48a0615fea77a91897dc7d5fe9e > Reviewed-on: https://chromium-review.googlesource.com/525515 > Reviewed-by: Geoff Lang <geofflang@chromium.org> > Commit-Queue: Olli Etuaho <oetuaho@nvidia.com> TBR=geofflang@chromium.org,jmadill@chromium.org,cwallez@chromium.org,oetuaho@nvidia.com # Not skipping CQ checks because original CL landed > 1 day ago. Bug: chromium:682815 Change-Id: I1ebdf52c3fab1526f5a561ac4c8555e305ef2243 Reviewed-on: https://chromium-review.googlesource.com/551164 Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
Jamie Madill ffe00c03 2017-06-27T16:26:55 Add program cache transform feedback workaround. On Qualcomm devices, they don't seem to correctly save transform feedback info. Work around this by disabling caching on these devices. This mirrors a Chromium workaround. BUG=angleproject:2088 Change-Id: I6496d2fb6a03788379a6968bcd5eb3a9cb9d15d4 Reviewed-on: https://chromium-review.googlesource.com/549981 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Jamie Madill 761b02c8 2017-06-23T16:27:06 Add an applyNativeWorkarounds context impl hook. This method can allow the implementation to override the Context's workarounds. Use this design pattern now that we have access to the gl::Context everywhere - we don't need to cache a local copy in the Renderer objects. This will be used to apply a Shader Program Cache workaround on the GL level, that will only be used for the GLES back-end on Qualcomm. BUG=angleproject:2088 Change-Id: I6da25c5c29c3ba01b8820c5234d1b92dd2d2121a Reviewed-on: https://chromium-review.googlesource.com/549980 Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Corentin Wallez 0dc97810 2017-06-22T14:38:44 WebGL2 Compat: having no 0 divisor is now valid BUG=angleproject:TBD Change-Id: Icb19a685290f4313ad567391cab5152eda91a346 Reviewed-on: https://chromium-review.googlesource.com/544545 Reviewed-by: Zhenyao Mo <zmo@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Zhenyao Mo <zmo@chromium.org>
Jamie Madill aed7c570 2017-06-23T14:18:36 GL: Don't call seamless cube cap on GLES. This cap is only valid on desktop GL. There might be extensions where the feature is available as well, so we should follow up and check for the extensions as well. This fixes a Debug runtime warning in almost every end2end_test on GLES. BUG=angleproject:2085 Change-Id: I5edc1c667b58230df903da82de2a8aceb0369c0c Reviewed-on: https://chromium-review.googlesource.com/546597 Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill c6a34b03 2017-06-23T10:51:00 Add guards around dxgi_support_table.h. BUG=angleproject:2082 Change-Id: I6f20502bac3c664d5ef8c6d65b244c37a5727f26 Reviewed-on: https://chromium-review.googlesource.com/545458 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Jamie Madill c74ff571 2017-06-22T14:45:45 Consolidate TypedResourceManager::isXGenerated. BUG=angleproject:1458 Change-Id: Ib5c561610ab6dbcf0f65d915dfe8a8ca21ebe7f3 Reviewed-on: https://chromium-review.googlesource.com/544683 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Corentin Wallez 84a6c5b2 2017-06-21T16:12:58 Perform all glXMakeCurrent in DisplayGLX This allows caching the current surface more efficiently than at the egl layer because we can take advantage of having only one backing context. BUG=angleproject:1651 Change-Id: I62867b16ac5e06901a988dc41a3d4812accdb74c Reviewed-on: https://chromium-review.googlesource.com/543835 Commit-Queue: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Geoff Lang 665e4d97 2017-06-21T15:04:48 Perform all wglMakeCurrent calls from DisplayWGL. Display WGL is the best place to track the currently bound surfaces and contexts and cache them appropriately. This results in a ~40% speed increase in the WebGL Aqarium demo because wglMakeCurrent is now only called once at initialization. BUG=angleproject:1651 Change-Id: I61132bb4a0db8de592600173c20787c67d18e067 Reviewed-on: https://chromium-review.googlesource.com/543583 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Geoff Lang 579d8c7d 2017-06-21T14:56:55 Only use the last context for the texture completeness cache. The frequency of contexts switches is very slow compared to draw calls. Instead of doing a map lookup, only store the completeness cache for the last context used with the texture. BUG=angleproject:2078 Change-Id: Ia24c891e1b5781b61fd463ce70e90d4b394c6f8a Reviewed-on: https://chromium-review.googlesource.com/542946 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Xinghua Cao 65ec0b2e 2017-03-28T16:10:52 ES31: Add support for bindImageTexture on GL backend This patch refers to https://chromium-review.googlesource.com/c/380636/ BUG=angleproject:1987 Change-Id: If621eed6ecaa7298214843a2a133801ca1487b03 Reviewed-on: https://chromium-review.googlesource.com/462088 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
jchen10 7a20b973 2017-06-13T14:25:26 Refactor uniform block binding Remove mUniformBlockBindings and move its bindings to mUniformBlocks. BUG=angleproject:1442 Change-Id: I62b4471990a44e626d2357c41cb914abc27cb18f Reviewed-on: https://chromium-review.googlesource.com/532834 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Corentin Wallez db9e5d31 2017-06-12T12:05:45 D3D11: Only apply attachments that are written by the program This works around a bug in the AMD driver that writes 0's to the first attachment if it isn't written by the pixel shader. BUG=angleproject:2048 Change-Id: I384fd60c0e0a37fbc0fd7b69fe1ec74fe4ffac8f Reviewed-on: https://chromium-review.googlesource.com/531630 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Geoff Lang 83dde7b9 2017-06-21T15:02:54 Use the std::unordered_map::at method instead of operator[]. It is known that the entry exists in the map, the at operator is slightly faster in this case. BUG=angleproject:2079 Change-Id: I3a64212293fa0320f3df5327e92d11eb7ef28c4f Reviewed-on: https://chromium-review.googlesource.com/543683 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Jamie Madill da066657 2017-06-21T11:33:48 Fix invalid storage recovery on FL 9_3. This problem was uncovered when I inadvertently changed TextureD3D to delete its storage before its images. Small mips of compressed textures must use a nullptr argument to CopySubResource, otherwise the runtime complains about un-aligned sizes. Also change the class to delete the Images before the Storage again so we don't wastefully recover the images before deleting them. Also change the Image pointers to use std::array and std::unique_ptr. BUG=angleproject:1156 BUG=angleproject:2077 Change-Id: Idb2e53835b7a9b973285ff0781f70b25f05c77aa Reviewed-on: https://chromium-review.googlesource.com/543438 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Geoff Lang 6be3d4cd 2017-06-16T15:54:15 Fix incorrect format set being used for destination copy formats. This validation matches Chrome's. BUG=angleproject:1932 Change-Id: I2dc75c21924231ab75000dff92ef92cbc12adf55 Reviewed-on: https://chromium-review.googlesource.com/538956 Reviewed-by: Geoff Lang <geofflang@chromium.org>
Geoff Lang e7bd218c 2017-06-16T16:13:13 Accept GL_FRAGMENT_SHADER_DERIVATIVE_HINT in ES3 contexts. BUG=angleproject:2070 TEST=deqp/functional/gles3/shaderderivate_dfdx TEST=deqp/functional/gles3/shaderderivate_dfdy TEST=deqp/functional/gles3/shaderderivate_fwidth Change-Id: I4e10343036a813c122ca41913324051b5c02e785 Reviewed-on: https://chromium-review.googlesource.com/538861 Reviewed-by: Jamie Madill <jmadill@chromium.org>
Geoff Lang 8700a98e 2017-06-13T10:15:13 Fix missing return statement in VertexFormat validation. BUG=angleproject:2063 Change-Id: Idc1c7b42ed0a2545d9ad4f3c645d0dea2c85c11e Reviewed-on: https://chromium-review.googlesource.com/533273 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Jamie Madill 4928b7ca 2017-06-20T12:57:39 Proliferate gl::Context everywhere. This gives the D3D back-end access to the GL state almost anywhere. This uses the onDestroy hook for Textures to push errors up from destructors, although they still don't quite make it to the Context. There are places, such as in EGL object (Context/Surface) destruction, where we end up calling through to GL implementation internals without having access to a gl::Context. We handle this via a proxy Context to a Display, basically a null context, that has access to impl-side state like the Renderer pointer if necessary. It does not have access to the normal GL state. Also Pass gl::Context to RefCountObject::release(). Since we're using destroy() methods now, we should not ever call the destructor directly. BUG=angleproject:1156 Change-Id: Ie4c32ad6bf6caaff0289901f30b5c6bafa2ce259 Reviewed-on: https://chromium-review.googlesource.com/529707 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Geoff Lang a71a98ee 2017-06-19T15:15:00 Allow '\' characters in shader source for WebGL2. TEST=deqp/data/gles3/shaders/preprocessor.html BUG=angleproject:2016 Change-Id: Ia5240a1ff65ebadc15604a5c3eb63042953c43a5 Reviewed-on: https://chromium-review.googlesource.com/540198 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Corentin Wallez 672f7f3f 2017-06-15T17:42:17 WebGL Compat: forbid client side arrays, even unused BUG=angleproject:2064 Change-Id: I9a9c2df9a158799dbdc490446352cdf30fb87ca6 Reviewed-on: https://chromium-review.googlesource.com/537812 Commit-Queue: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Bruce Dawson 6260b7aa 2017-06-19T11:07:19 Fix kResourceTypeNames initialization Due to a missing comma the kResourceTypeNames array contained a single long (concatenated) string instead of NumResourceTypes independent strings. This incorrect initialization caused a crash in out-of-memory situations, but this was only noticed on VC++ 2017 for some reason. This fix adds the missing comma and uses a static_assert to ensure that the array is initialized correctly. BUG=chromium:727671,728226,731089 Change-Id: I9f0f3d3725b9f773505506513afb6c349db3a7fb Reviewed-on: https://chromium-review.googlesource.com/539536 Reviewed-by: Jamie Madill <jmadill@chromium.org>
Olli Etuaho 3cd0dd37 2017-06-06T14:43:30 Don't expose non-conformant multisampling modes on GL Some NVIDIA GL drivers expose non-conformant multisampling modes. The conformance of multisampling modes can be queried using the extension NV_internalformat_sample_query. Use it to filter out the non-conformant modes from the modes that are exposed by ANGLE. The MAX_SAMPLES value and other similar values stored in caps also need to be lowered to match the maximum number of samples exposed for required formats. There seems to be an NVIDIA driver bug related to querying STENCIL_INDEX8 multisample format. Work around this by querying DEPTH24_STENCIL8 instead. There's also some confusion around whether RGB9_E5 should be renderable. Once the floating point texture extensions got rolled into the core GL spec, it was eventually made clear that RGB9_E5 is intended not to be renderable. The extension specs that predate float textures in the core spec do suggest that it would be renderable, but in practice drivers that advertise the extension strings don't reliably implement RGB9_E5 as renderable. Solve this by disabling it as a renderable format and adding an explanatory comment. BUG=chromium:682815 TEST=angle_end2end_tests, dEQP-GLES31.functional.state_query.internal_format.renderbuffer.* Change-Id: I2218e3a23ea7b48a0615fea77a91897dc7d5fe9e Reviewed-on: https://chromium-review.googlesource.com/525515 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Jamie Madill 30ca54f4 2017-06-19T11:45:06 D3D11: Fix mingw64 build. Two small build errors were breaking ming64. BUG=angleproject:2071 Change-Id: Ia5c8e629e77c09f151b888364e92475b4c3f1709 Reviewed-on: https://chromium-review.googlesource.com/539796 Reviewed-by: Jamie Madill <jmadill@chromium.org>
Geoff Lang 125e220e 2017-06-19T13:23:18 Track LevelInfoGL per cube map face. When transitioning between formats in cube maps, tracking of luma workaround information would become incorrect because it was only tracked per-level. There are no failing tests due to this because once the cube map is complete again, the tracking is correct. TEST=conformance/more/conformance/quickCheckAPI-S_V.html BUG=angleproject:2074 Change-Id: If4e1e94061208f0cf3668b2bd6be59a9a21e42b6 Reviewed-on: https://chromium-review.googlesource.com/539956 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Jamie Madill fe54834f 2017-06-19T11:13:24 Proliferate gl::Context. This enables a few small things: it will enable making the platform a property of the Display rather than a global. The same goes for the global logging annotator. Also it ensures all back-end implementations have access to the GL / EGL state when available. Also introduces a smart pointer helper class to angleutils for objects that prefer to be destroyed with a context (gl::Context/egl::Display) parameter. We were using std::unique_ptr in a few places that would not work well with these objects. BUG=angleproject:1156 Change-Id: I59e288a3d6f766ff8a0f4b48ff3a1fbf7489daba Reviewed-on: https://chromium-review.googlesource.com/529706 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Jamie Madill 61e16b44 2017-06-19T11:13:23 Context: Bind current display/surface. Looking at the EGL spec, it says for eglGetCurrentDisplay: "The display for the current context in the calling thread, for the current rendering API, is returned." This implies that MakeCurrent binds a display to a Context. There's also pretty clear language for the read/draw Surface as well, that they can only be bound to one Context/thread at a time. Hence we don't need to duplicate this storage in the egl::Thread structure, merely storing a pointer to the current Context, which has access to the read/draw Surface and current Display. BUG=angleproject:1156 Change-Id: Ia3b99d50b3591012c43e851834c1af02ff62a33f Reviewed-on: https://chromium-review.googlesource.com/538865 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Geoff Lang bb1b19b6 2017-06-16T16:59:00 Generate INVALID_OPERATION when the copy texture destination level is missing. TEST=conformance2/textures/misc/tex-image-with-bad-args-from-dom-elements BUG=angleproject:1932 Change-Id: I6e0e9213d86a72aa092131189ecaefa60afa4194 Reviewed-on: https://chromium-review.googlesource.com/538864 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Geoff Lang 638c7277 2017-06-13T15:50:26 Implement EGL_KHR_surfaceless_context for D3D, GL and NULL backends. Skip all config attributes that have the value of EGL_DONT_CARE. From the EGL 1.5 spec: "If EGL_DONT_CARE is specified as an attribute value, then the attribute will not be checked.". BUG=angleproject:1651 Change-Id: I30c95a1970543fb6f1d4b02d2babf3df61cad543 Reviewed-on: https://chromium-review.googlesource.com/533937 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Jamie Madill d04908bc 2017-06-09T14:15:35 Refactor ProgramBinary entry points. These will need to set dirty bits for the program, and this is best done via the Context. BUG=angleproject:747 Change-Id: I1379d2d4be0e94206c0aa7cb1546aa1a591f23ff Reviewed-on: https://chromium-review.googlesource.com/529767 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Geoff Lang 2648d929 2017-06-15T11:36:47 Fix scanForWantedComponents not ignoring attribute values of 0. Slightly refactor scanForWantedComponents to not iterate over every attribute and only check the needed ones. BUG=angleproject:2069 Change-Id: I77bab7764552093f79472809aad3594be351831a Reviewed-on: https://chromium-review.googlesource.com/537132 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Geoff Lang 165dcf15 2017-06-07T15:05:14 Allow CHROMIUM_copy_texture to copy to non-zero mips. Fix some errors in the GL backend related to source and destination mipmap targets. BUG=angleproject:1356 Change-Id: I030529c8626f3bc30dbb4f7f859a02ba56e315e3 Reviewed-on: https://chromium-review.googlesource.com/527653 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Jamie Madill 8d471f90 2017-06-13T16:05:35 Make distinct header guards for anglebase. BUG=angleproject:2065 Change-Id: I7783d4866a2e16e0cee79aecccb6d5ee1b74165d Reviewed-on: https://chromium-review.googlesource.com/533724 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill 97ee6548 2017-06-07T17:06:05 Shunt more code to StateManager11. Previously the Renderer11 would call directly into the state manager sync methods. Instead make a single updateState method, and make several state sync methods private to the manager. Also rename them to clarify they're for syncing state, not for direct use. BUG=angleproject:1156 Change-Id: I94880a744e7ade3895fa2a312a2436ba4ef38dba Reviewed-on: https://chromium-review.googlesource.com/529705 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill fb05bcba 2017-06-07T15:43:18 Move the vk Serial class to renderer_utils. This can be useful for other back-ends, for various types of state management. Also redesign the class to use an opaque factory instead of an increment operator. The class maintains the property of being ordered. Also assume we don't overflow with 64-bit serials. We could maybe redesign this to use 32-bit serials for memory constrained situations, and handle overflow more gracefully. I plan to use the serials to track state revisions for the vertex array class, to avoid doing redundant work. BUG=angleproject:1156 Change-Id: I02c78b228bc6e2fb3ee786fe67a4e607baaca18e Reviewed-on: https://chromium-review.googlesource.com/529704 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill c174db3a 2017-06-13T15:44:00 D3D11: Apply a non-null blendstate in masked depth clear. In https://chromium-review.googlesource.com/c/453888/, we changed how blendstates were applied in masked clears. This change would apply a null blendstate when all color channels were disabled, but this seems to have an issue on Intel Cherry View drivers. Work around this issue by restoring the prior functionality of making a simple masked blend state. Also clean up some of the code style in the Clear11 class. BUG=chromium:730126 Change-Id: I9a4044201b2f07e9483525513a59e19bb2a8bcd3 Reviewed-on: https://chromium-review.googlesource.com/533684 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Geoff Lang dbcced8e 2017-06-06T15:55:54 When validating image size, use format for SubImage calls. internalFormat is GL_NONE when validating these calls for glTexSubImage and leads to an expected minimum size of 0. Add extra unsized formats that are never supported to the format tables. These are needed for determining the size of input data. BUG=angleproject:2054 Change-Id: Ic827a279a246ff92c9f279232574521692b1c6f2 Reviewed-on: https://chromium-review.googlesource.com/526356 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Jamie Madill d222d454 2017-06-06T17:48:35 Use HashingMRUCache in InputLayoutCache. This simplifies the state management code inside this manager. Also it should improve the speed of lookups due to using hashing instead of a tree lookup. BUG=angleproject:1156 BUG=angleproject:2044 Change-Id: I19ea8dbac6f2dfd7d30dd403d77b66ba0aa85d73 Reviewed-on: https://chromium-review.googlesource.com/527693 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Jamie Madill 34ca4f5b 2017-06-13T11:49:39 Remove Shader::getSemanticIndex. This method doesn't really belong to GL, and was only used by the D3D back-end to compute some attribute indexes. Simplify the code by moving it into ProgramD3D. Also add the ability for the ShaderImpl to assert that any pending compiles have resolved. BUG=angleproject:1156 Change-Id: I0af3d3082ff8c908e6a87b9734989efbefd28808 Reviewed-on: https://chromium-review.googlesource.com/526336 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Martin Radev dd5f27ee 2017-06-07T10:17:09 Make VertexBinding's member variables private The patch decorates all members in VertexBinding as private and limits access to them only through getters and setters. This makes it easier to debug and keep track of any assignments to the class members. BUG=angleproject:2062 TEST=angle_end2end_tests Change-Id: Iddd49063d060f136bc9cf11c313a5af0931d433c Reviewed-on: https://chromium-review.googlesource.com/530786 Commit-Queue: Olli Etuaho <oetuaho@nvidia.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Jamie Madill 4f86d053 2017-06-05T12:59:26 Introduce MemoryProgramCache. This class will manage GPU binary programs in memory. It will be owned by the Display, and shared between Contexts. Currently this CL just refactors the Program binary saving and loading into static members of this new class. BUG=angleproject:1897 Change-Id: I34f5afb2c02416f6fd80dd65ba3827a8637ce190 Reviewed-on: https://chromium-review.googlesource.com/522873 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Jamie Madill 9cf9e871 2017-06-05T12:59:25 Move LinkResult to the gl:: namespace. This is a derived type from gl::Error so makes sense to be there. Also makes it more accessible than in ProgramImpl.h BUG=angleproject:1897 Change-Id: Id41b13e5a072745d8c361057f5bef8f152e0452b Reviewed-on: https://chromium-review.googlesource.com/522872 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill 83418fb1 2017-06-05T12:59:24 Don't allow for error in ProgramImpl::save. Refactoring cleanup patch only. BUG=angleproject:1897 Change-Id: I6d12de5dab16ead9684886a1cf15b570e3c98156 Reviewed-on: https://chromium-review.googlesource.com/522871 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill 88323761 2017-06-09T12:48:32 Introduce SizedMRUCache. This class is an MRU cache for sized objects, like Textures or Program binaries. It is based on the base::HashingMRUCache type, and evicts objects automatically. BUG=angleproject:2044 Change-Id: I83859a0388f984e872fb9209e4c9efbf5d6c93f1 Reviewed-on: https://chromium-review.googlesource.com/517380 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Corentin Wallez c084de14 2017-06-05T14:28:52 ProgramD3D: only broadcast when the GL_EXT_draw_buffers is enabled The behavior is undefined in GL ES when multiple attachments are used with gl_FragColor but WebGL clarifies that: - If the extension is enabled, broadcast happens - If the extension isn't enabled, only the first attachment is written BUG=angleproject:2048 Change-Id: I6d85ba91df77d42fb8863a03f1faa006cd7817bf Reviewed-on: https://chromium-review.googlesource.com/523809 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Kai Ninomiya 0492d447 2017-06-07T13:45:15 Move murmurhash to src/common/third_party Bug: chromium:697758 Change-Id: I8a3a990b14cde0fdd45319d593040bfc571abf3e Reviewed-on: https://chromium-review.googlesource.com/527602 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Frank Henigman 60f6eb20 2017-05-08T15:34:46 Add WebGL test that draws to missing attachment. In WebGL one can Clear, DrawArrays, and DrawElements to a framebuffer with a missing attachment with no error. BUG=angleproject:1822 Change-Id: I4dece2fa8fad31c812e24ae18bdc380c2857a1f8 Reviewed-on: https://chromium-review.googlesource.com/502967 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Frank Henigman <fjhenigman@chromium.org>
Jamie Madill 2cd45629 2017-06-08T20:14:13 D3D11: Consolidate Vertex Buffer application. With this change, IASetVertexBuffers is only called from a single code site in StateManager11. All other classes call through to here. This will make adopting the dirty bits for InputLayouts and VBs much simpler. BUG=angleproject:2052 Change-Id: I6e7b6146deb7f80f5f0e75dd0aff18eb4cc2bfc2 Reviewed-on: https://chromium-review.googlesource.com/524232 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Geoff Lang 863b6236 2017-06-08T11:18:49 Refactor redefineImage and track dirty images properly. Several issues showed up in testing with WebGL: * Images should only be forcefully re-defined when there is no data to upload. * After an image is marked dirty, a later call to subImage would cause assertion failures because the texture storage would try to verify that the image was not dirty, don't try to copy directly to storage in this case. BUG=angleproject:1635 Change-Id: I9e5d83850d743b7d4d2db938312ee5c35a3a79ee Reviewed-on: https://chromium-review.googlesource.com/527348 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill 982f6e01 2017-06-07T14:33:04 Improvements to the gl::Range class. Make this a proper class, fix the extends method (previously did not work as expected), add a contains method, and add tests. Also add an iterator helper class so we can iterate over the range with range-for loops. This also fixes the shader resource unsetting code, which was not actually unsetting all the possible applied textures. BUG=angleproject:2052 Change-Id: I2a6fa97f96ccb612ad01a5e3f24dc869c54c967b Reviewed-on: https://chromium-review.googlesource.com/527318 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
JiangYizhou 165361ca 2017-06-07T14:56:57 Entry point refactoring Refactor texStorage2D and texStorage3D. BUG=angleproject:747 Change-Id: Id5ab6bbff5ce6debc84318e28b12683bf8b106b1 Reviewed-on: https://chromium-review.googlesource.com/526371 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill 5ea762a6 2017-06-07T14:59:51 Consolidate base:: imports. This merges the mrucache and numerics into one folder, to prevent having to make two identical versions of logging. BUG=angleproject:2044 Change-Id: Iba6dab05b21eb9ba0de44f27a90579c590a9a7fd Reviewed-on: https://chromium-review.googlesource.com/522870 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Yuly Novikov c4d18aac 2017-03-09T18:45:02 Use ErrorStream everywhere Eliminates one more usage of FormatString and its static initializer. Add more ErrorStream types and replace gl::Error and egl::Error with them. BUG=angleproject:1644 Change-Id: Ib498d0ae4b81a332ec71aed7cf709993b154e6bb Reviewed-on: https://chromium-review.googlesource.com/505429 Commit-Queue: Yuly Novikov <ynovikov@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>