|
6cad5667
|
2017-06-14T13:25:13
|
|
Improve Debugging Strings
This change replaces common string literals used for
error messages with const string variables mapped in
a new header file.
Additionally, more validation for WebGL naming scenarios
has been added, along with unit tests.
BUG=:angleproject:1644
Change-Id: Icff44a456aa78221c6df12b0454a7cc147a7d26e
Reviewed-on: https://chromium-review.googlesource.com/535974
Commit-Queue: Brandon1 Jones <brandon1.jones@intel.com>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
4928b7ca
|
2017-06-20T12:57:39
|
|
Proliferate gl::Context everywhere.
This gives the D3D back-end access to the GL state almost anywhere.
This uses the onDestroy hook for Textures to push errors up from
destructors, although they still don't quite make it to the Context.
There are places, such as in EGL object (Context/Surface) destruction,
where we end up calling through to GL implementation internals without
having access to a gl::Context. We handle this via a proxy Context
to a Display, basically a null context, that has access to impl-side
state like the Renderer pointer if necessary. It does not have access
to the normal GL state.
Also Pass gl::Context to RefCountObject::release(). Since we're using
destroy() methods now, we should not ever call the destructor directly.
BUG=angleproject:1156
Change-Id: Ie4c32ad6bf6caaff0289901f30b5c6bafa2ce259
Reviewed-on: https://chromium-review.googlesource.com/529707
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
61e16b44
|
2017-06-19T11:13:23
|
|
Context: Bind current display/surface.
Looking at the EGL spec, it says for eglGetCurrentDisplay:
"The display for the current context in the calling thread, for the
current rendering API, is returned."
This implies that MakeCurrent binds a display to a Context. There's
also pretty clear language for the read/draw Surface as well, that
they can only be bound to one Context/thread at a time. Hence we
don't need to duplicate this storage in the egl::Thread structure,
merely storing a pointer to the current Context, which has access
to the read/draw Surface and current Display.
BUG=angleproject:1156
Change-Id: Ia3b99d50b3591012c43e851834c1af02ff62a33f
Reviewed-on: https://chromium-review.googlesource.com/538865
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
dbcced8e
|
2017-06-06T15:55:54
|
|
When validating image size, use format for SubImage calls.
internalFormat is GL_NONE when validating these calls for glTexSubImage
and leads to an expected minimum size of 0.
Add extra unsized formats that are never supported to the format tables.
These are needed for determining the size of input data.
BUG=angleproject:2054
Change-Id: Ic827a279a246ff92c9f279232574521692b1c6f2
Reviewed-on: https://chromium-review.googlesource.com/526356
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
|
|
be849e4f
|
2017-05-02T15:49:00
|
|
GLES2: Clean up entry points for auto-gen.
This cleans up a few things:
* refactors a few remaining missed EPs
* removes unnecessary includes
* rename one Context entry point
* moves some ES2 EP validation to validationES2
The last item makes for a significant diff, but this is a refactor
change only, with no functionality change.
BUG=angleproject:747
Change-Id: I7860cc4b6260b6c22faa5f2885297333c0cdb4ed
Reviewed-on: https://chromium-review.googlesource.com/483426
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
876429b7
|
2017-04-20T15:46:24
|
|
Update gl2.h and update entry points.
Some method signatures were updated. Types like GLclampf and GLvoid
were replaced with other equivalents.
BUG=angleproject:1309
Change-Id: I05e8e2072c5a063d87ad96a855b907424661e680
Reviewed-on: https://chromium-review.googlesource.com/475011
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
9c9b40ac
|
2017-04-26T16:31:57
|
|
Use parameter cache to skip passing IndexRange.
For DrawElements et al., we can use a simple design to store
entry point parameters and compute index ranges lazily. This allows
us to compute the index range outside of the validation layer.
Fixing this will let us implement a few things, such as the no error
extension. It will also allow auto-generation of the entry points,
since we won't have to have special cases for certain entry
points. It will also help fix the syncState layering problem. Now the
cached parameter helper (which is owned by the Context) can make the
impl layer calls, instead of the validation layer calling the impl
directly.
We use a small array in Context to gather parameters in a generic
way without reallocation on call. We also check type safety by storing
a type info struct which can handle inheritance between type classes.
Optional variables for the cache determine when to re-compute values.
The intent with gatherParams is to call this in every entry point, and
have in most cases be a no-op. In some cases like for IndexRange, we
store some parameters for later use. The inheritance scheme enables
auto-generation of the entry points by keeping signatures similar.
BUG=angleproject:747
Change-Id: I871e99e1334cf6e61ef8da62fde3ced094903f8a
Reviewed-on: https://chromium-review.googlesource.com/474119
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
966c940b
|
2017-04-18T12:38:27
|
|
Fix validation for compressed texture functions.
* No validation that the format matched the texture level's format for
SubImage calls.
* WebGL does not allow the base level to be smaller than the block size.
* ANGLE used to allow mips of size 3 when this is disallowed.
* Don't early-exit validation when dimensions are 0, imageSize validation
happens later.
TEST=conformance/extensions/webgl-compressed-texture-s3tc
BUG=angleproject:1998
Change-Id: I05f5a0b5180344d67b036fdecc17edd2256e85ab
Reviewed-on: https://chromium-review.googlesource.com/480442
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
|
|
b2931601
|
2017-04-11T15:58:57
|
|
Add robust entry point for CompressedTex(Sub)Image
BUG=angleproject:1354
Change-Id: I925db827c4ccf4e6f037a058f8f6b960a56047e1
Reviewed-on: https://chromium-review.googlesource.com/474964
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
c1d770e8
|
2017-04-13T17:31:24
|
|
Refactor remaining GLES 2.0 entry points.
This will pave the way for several features, like auto-generation.
BUG=angleproject:747
Change-Id: Ic390ac412f4e6b61346629093f185a4c07ea0284
Reviewed-on: https://chromium-review.googlesource.com/474118
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
|
|
e93dabaa
|
2017-03-30T13:54:40
|
|
Output the number of columns and rows written for robust ReadPixels.
BUG=angleproject:1354
Change-Id: Ib78f74d7b1a449468e2c477955f6795dc5dbc811
Reviewed-on: https://chromium-review.googlesource.com/463786
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
|
|
76e6565e
|
2017-03-27T14:58:02
|
|
Validate clear attachment formats match color clear types.
TEST=conformance2/rendering/clear-func-buffer-type-match.html
BUG=angleproject:1954
Change-Id: Iefeb38041608f11781f87aadb8611737ba2ee96f
Reviewed-on: https://chromium-review.googlesource.com/461270
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
|
|
2d62ab72
|
2017-03-23T16:54:40
|
|
Apply WebGL validation to glVertexAttribIPointer.
TEST=deqp/functional/gles3/shaderstatequery.html
BUG=angleproject:1523
BUG=chromium:668223
Change-Id: I24230144f8529d84cdbde3d5a8ad9178481550a9
Reviewed-on: https://chromium-review.googlesource.com/458680
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
|
|
80957d99
|
2017-02-20T21:25:59
|
|
ES31: Implement Vertex Attrib Binding entry points
This patch intends to implement all entry points related to Vertex
Attrib Binding.
(1) Add entry points and validation code on following APIs:
- VertexAttribFormat
- VertexAttribIFormat
- VertexAttribBinding
- BindVertexBuffer
- VertexBindingDivisor
(2) Add queries on following parameters:
- VERTEX_ATTRIB_BINDING
- VERTEX_ATTRIB_RELATIVE_OFFSET
- VERTEX_BINDING_DIVISOR
- VERTEX_BINDING_OFFSET
- VERTEX_BINDING_STRIDE
- VERTEX_BINDING_BUFFER
BUG=angleproject:1593
TEST=angle_end2end_tests
TEST=angle_unittests
TEST=dEQP-GLES31.functional.state_query.integer.max_vertex_attrib_relative_offset_*
TEST=dEQP-GLES31.functional.state_query.integer.max_vertex_attrib_bindings_*
TEST=dEQP-GLES31.functional.state_query.integer.max_vertex_attrib_stride_*
TEST=dEQP-GLES31.functional.state_query.vertex_attribute_binding.*
TEST=dEQP-GLES31.functional.debug.negative_coverage.log.vertex_array.vertex_attrib_pointer
TEST=dEQP-GLES31.functional.debug.negative_coverage.get_error.vertex_array.vertex_attrib_format
TEST=dEQP-GLES31.functional.debug.negative_coverage.get_error.vertex_array.vertex_attrib_i_format
Change-Id: I4b477a82df6aad89b89b088580a06d66963e6666
Reviewed-on: https://chromium-review.googlesource.com/446124
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
|
|
e8fb640d
|
2017-02-14T17:56:40
|
|
Update RenderbufferStorage EPs to new style.
This will facilitate changes for WebGL compatibility.
BUG=angleproject:747
BUG=angleproject:1708
Change-Id: I62e5d684ca10a843b5e958afe9954c1065bfeb19
Reviewed-on: https://chromium-review.googlesource.com/442093
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
44ff5a76
|
2017-02-03T15:15:43
|
|
Validate xoffset and yoffset are multiples of blocksize.
Affects glCompressedTexSubImage and glCopyCompressedTexSubImage calls.
BUG=668223
Change-Id: Ie71faa1fa7dac12cec51a2e29e0ce212ac54e411
Reviewed-on: https://chromium-review.googlesource.com/437605
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
|
|
a98a647e
|
2017-02-02T21:38:32
|
|
Add uniform1iv validation functions.
Add two new validation functions: ValidateUniform1iv() and
ValidateProgramUniform1iv().
No functional change, just hooks for additional sampler uniform validation
that will come later.
This also lets us skip the sampler test in the more generic
ValidateUniformValue() function.
BUG=angleproject:1711
Change-Id: Ia6b7b45c22c2cf4b49a55fac62410ca4c91d09f4
Reviewed-on: https://chromium-review.googlesource.com/436884
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
|
|
11b038be
|
2016-11-22T21:24:04
|
|
ES31: Implement glGetTexLevelParameter{i|f}v entry point
BUG=angleproject:1679
TEST=dEQP-GLES31.functional.state_query.texture_level.*
Change-Id: I36cc7406199fc0c3c1585ad48f010d7dba5fe9e4
Reviewed-on: https://chromium-review.googlesource.com/414250
Commit-Queue: Yunchao He <yunchao.he@intel.com>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
|
|
d9671226
|
2016-11-29T16:30:31
|
|
Implement ES3.1 glDraw*Indirect entry points for OpenGL
BUG=angleproject:1595
TEST=dEQP-GLES31.functional.draw_indirect.*
Change-Id: I82f5d0864e70d6e7abdccf5f10330ddfa099ec62
Reviewed-on: https://chromium-review.googlesource.com/417250
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
|
|
cc507aa0
|
2016-12-12T10:09:52
|
|
Make the NPOT extension requestable. Fix NPOT validation in CopyTexImage.
BUG=angleproject:1523
BUG=668223
TEST=conformance/more/functions/copyTexImage2DBadArgs.html
Change-Id: I5fbf4f99fa941c356ecb57d67dd47a33741ce189
Reviewed-on: https://chromium-review.googlesource.com/418944
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
|
|
ee9f08c0
|
2016-11-16T10:06:10
|
|
Implement ES3.1 glProgramUniform* entry points
BUG=angleproject:1589
TEST=dEQP-GLES31.functional.program_uniform.*
Change-Id: I27fffa755fd277ed918746259cac88ab9e349c41
Reviewed-on: https://chromium-review.googlesource.com/412193
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
|
|
496c02df
|
2016-10-20T11:38:11
|
|
Implement robust the GetBufferPointerv entry point.
BUG=angleproject:1354
Change-Id: Id7dd8438224adb1e2729bcdc18a306e5dfc83a3b
Reviewed-on: https://chromium-review.googlesource.com/401399
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
|
|
0a9661f2
|
2016-10-20T10:59:20
|
|
Implement robust the GetInternalFormativ entry point.
BUG=angleproject:1354
Change-Id: Ib25fe4905fdd6c532c67de1d4ca1ba37932f8e0b
Reviewed-on: https://chromium-review.googlesource.com/401149
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
|
|
ebebe1c7
|
2016-10-14T12:01:31
|
|
Implement robust GetBufferParameter entry points.
BUG=angleproject:1354
Change-Id: I979c8768975380dba7f0b256b2729b2147ff7984
Reviewed-on: https://chromium-review.googlesource.com/399042
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
|
|
6899b87f
|
2016-10-14T11:30:13
|
|
Implement the robust GetActiveUniformBlockiv entry point.
BUG=angleproject:1354
Change-Id: I2e8051910f50dc040f6be4922142364d36788c4e
Reviewed-on: https://chromium-review.googlesource.com/399041
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
|
|
2186c385
|
2016-10-14T10:54:54
|
|
Implement robust GetQuery entry points.
BUG=angleproject:1354
Change-Id: Ic1aaab56d2313a19fb0362f280dbfbf804fb3fcc
Reviewed-on: https://chromium-review.googlesource.com/399040
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
|
|
2e43dbb7
|
2016-10-14T12:27:35
|
|
Implement remaining robust Get entry points.
BUG=angleproject:1354
Change-Id: I204962a7178d47a43034d0213c81b82d8f6a25be
Reviewed-on: https://chromium-review.googlesource.com/399043
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
|
|
0b031061
|
2016-10-13T14:30:04
|
|
Implement robust GetVertexAttrib entry points.
BUG=angleproject:1354
Change-Id: Ic71392555ae4212c4144bc67d7c5e53874af4d53
Reviewed-on: https://chromium-review.googlesource.com/398198
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
|
|
c1984ed4
|
2016-10-07T12:41:00
|
|
Implement robust TexParameter and SamplerParameter entry points.
BUG=angleproject:1354
Change-Id: I3aa2dcb8603a839f9c07cd9dd41cb695d2e699f2
Reviewed-on: https://chromium-review.googlesource.com/395529
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
|
|
f41d0ee1
|
2016-10-07T13:04:23
|
|
Implement robust GetUniform entry points.
BUG=angleproject:1354
Change-Id: I07dccc470c57aadd41cae8fce327e4aca58a0bea
Reviewed-on: https://chromium-review.googlesource.com/395113
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
|
|
d7d0ed32
|
2016-10-07T11:33:51
|
|
Implement robust GetShaderiv entry points.
BUG=angleproject:1354
Change-Id: I994b7a596b5b67fadbd91ad0d64054c792523200
Reviewed-on: https://chromium-review.googlesource.com/395111
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
|
|
ef300b15
|
2016-10-07T15:12:09
|
|
Refactor some entry point stuff.
BUG=angleproject:747
Change-Id: I80634b5e6de8bae1433c49a56a92d3b19c24e11d
Reviewed-on: https://chromium-review.googlesource.com/395568
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
740d9020
|
2016-10-07T11:20:52
|
|
Implement robust GetRenderbufferParameteriv entry points.
BUG=angleproject:1354
Change-Id: I073b75d416bd5184402b580bcebfca34f7cd28a8
Reviewed-on: https://chromium-review.googlesource.com/395110
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
|
|
62fce5b1
|
2016-09-30T10:46:35
|
|
Implement robust ReadPixels entry points.
BUG=angleproject:1354
Change-Id: I70738d2f00e283ddc52b1545f8efda9022110487
Reviewed-on: https://chromium-review.googlesource.com/391090
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
ff5b2d51
|
2016-09-07T11:32:23
|
|
Add a GL_ANGLE_robust_client_memory extension.
This allows specifying data size to all GL functions that provide a pointer to
client memory and a length parameter for all functions in which the driver
writes to client memory.
BUG=angleproject:1354
Change-Id: Ia68be1576b957cb529c87b5e0d1bd638c7dbd371
Reviewed-on: https://chromium-review.googlesource.com/382012
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
f41a7151
|
2016-09-19T15:11:17
|
|
Add an extension to disable resource generation on bind.
BUG=angleproject:1518
Change-Id: I662f7b07da5c97831496f2617b0adadf9858bdc9
Reviewed-on: https://chromium-review.googlesource.com/386799
Reviewed-by: Antoine Labour <piman@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
|
|
29639857
|
2016-09-02T15:00:09
|
|
D3D11: Work around Intel uniform buffers bug.
When copying from a staging buffer to a uniform buffer, the first
upload would be incorrect. Work around this by trying to upload
directly to a uniform buffer on the first BufferSubData call.
BUG=chromium:593024
Change-Id: I0df3a1422b962bf3ece5d445f435df01e3544b67
Reviewed-on: https://chromium-review.googlesource.com/368774
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
66fb8206
|
2016-07-28T11:45:20
|
|
Add ES3.1 API constants
The newly added capability constants are handled in the corresponding
glGet functions. Also, getBooleani_v has been added.
BUG=angleproject:1442
TEST=angle_deqp_gtest_gles31_tests
--gtest_filter=*functional_state_query_integer_max_*
TEST=angle_deqp_gtest_gles31_tests
--gtest_filter=*state_query_indexed_max_compute_work_group_size*
TEST=angle_unittests
TEST=angle_end2end_tests
Change-Id: I846e006307563ae81d8b6c62cf261417e15186c7
Reviewed-on: https://chromium-review.googlesource.com/362270
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
|
|
0c8abca1
|
2016-07-22T20:21:26
|
|
Fix CopyTexSubImage validation.
Now that we preserve the sized-ness information, we can validate
CopyTexSubImage and related methods correctly.
Fixed a lot of WebGL 2 tests when using ANGLE.
BUG=angleproject:1228
Change-Id: I959322c0a9bb16a2f16d60dce7cd1e63ca95b45a
Reviewed-on: https://chromium-review.googlesource.com/362618
Reviewed-by: Zhenyao Mo <zmo@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
29f908bf
|
2016-07-19T23:21:01
|
|
Revert "Support EXT_blend_func_extended in the GLES2 context"
Test failures on Intel Release:
https://build.chromium.org/p/chromium.gpu.fyi/builders/Win7%20Release%20%28New%20Intel%29/builds/1163
Also Intel Debug:
https://build.chromium.org/p/chromium.gpu.fyi/builders/Win7%20Debug%20%28New%20Intel%29/builds/820
Also NVIDIA with a different config:
https://build.chromium.org/p/chromium.gpu.fyi/builders/Win7%20Release%20%28NVIDIA%20GeForce%20730%29/builds/1564
BUG=angleproject:1379
This reverts commit 7f539ea52e6bc493d8e025ed2c43e10f606f088b.
Change-Id: I2634ad2b3fcc31e1e5ffb3674b94cb0aed9fd773
Reviewed-on: https://chromium-review.googlesource.com/361840
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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7f539ea5
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2016-05-20T13:29:08
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|
Support EXT_blend_func_extended in the GLES2 context
BUG=angleproject:1379
Change-Id: Ibda6e84c0a7f86e838247cd5c538ef956dd786fe
Reviewed-on: https://chromium-review.googlesource.com/346410
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Sami Väisänen <svaisanen@nvidia.com>
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dfde6abf
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2016-06-09T07:07:18
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Context: Remove mutable gl::State getter.
This will preserve layering - the API layer doesn't mutate the state
directly, it passes the API call through to the Context. Is also
removes the possiblity of any shenanigans of the Validation layer
changing the GL state.
Also, this CL refactors a few validation entry points to take
ValidationContext instead of Context. ValidationContext will be the
correct way to interact with the gl::Context in the Validation code.
Finally, additional refactorings make ContextState a proper class with
private data. This allows the ContextState itself to keep a mutable
pointer to the gl::State, so ValidationContext can modify it if
necessary (and it will be necessary for Framebuffer completeness
caching).
BUG=angleproject:1388
Change-Id: I86ab3561573caa9535c8d1b8aad4ab3d0e7cd470
Reviewed-on: https://chromium-review.googlesource.com/348954
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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0f2b1560
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2016-05-13T16:15:35
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Fix GenerateMipmap when base level or max level are set
According to GLES 3.0.4 section 3.8.10, GenerateMipmap should generate
levels based on the base level, and generate them at most up to the
max level. Levels outside the base/max level range should be unchanged
by GenerateMipmap.
The Texture class is fixed so that the image descs are set only for
the changed mipmap range when GenerateMipmap is called.
The D3D backend is fixed so that mipmap generation is correctly
started from the base level instead of level 0, and making sure that
mipmaps are generated only up to the max level. Generating mipmaps for
array textures is also fixed for cases where the base level depth >=
max(width, height) * 2.
The GL backend is fixed to sync texture state before GenerateMipmap is
called, so that base level and max level are set correctly in the
driver.
The GenerateMipmap entry point is refactored so that it has a separate
validation function and a context function which does the work.
Validation for out-of-range base levels is added.
New tests are added to verify the functionality. One corner case in
the tests fails on NVIDIA GL drivers likely due to a driver bug -
similar rules for GenerateMipmap are found from newer GLES specs and
also OpenGL specs (checked versions 3.3 and 4.4).
BUG=angleproject:596
TEST=angle_end2end_tests
Change-Id: Ifc7b4126281967fc4f6dc4f9452e5b01e39f83d7
Reviewed-on: https://chromium-review.googlesource.com/344514
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
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bda75597
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2016-04-18T17:25:54
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Finish NV12 support via streams.
The main functionality for NV12 texture support through EGL streams has
been added. Updates to the compiler, texture code, and stream code were
added to support binding to external D3D11 NV12 textures. An end2end test
was also added to test sampling of YUV textures and converting to RGB.
There is also a new script to convert BMP files to an NV12 texture ready
to load into D3D11 for testing purposes.
BUG=angleproject:1332
Change-Id: I39b6ec393ea338e2c843fb911acc1b36cd1158a0
Reviewed-on: https://chromium-review.googlesource.com/339454
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Ian Ewell <ewell@google.com>
Reviewed-on: https://chromium-review.googlesource.com/341254
Reviewed-by: Ian Ewell <ewell@google.com>
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9670b03e
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2016-04-29T09:47:47
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Revert "Finish NV12 support via streams."
Broke Windows Clang compilation, see https://build.chromium.org/p/chromium.gpu.fyi/builders/GPU%20Win%20Clang%20Builder%20%28dbg%29/builds/3583/steps/compile/logs/stdio and search for TextureStorage11.h
This reverts commit 9b8b359fa3615be7c7492239a48f61103b2e4fcc.
Change-Id: I6e54305eba02b40927a35577594df39e951adb32
Reviewed-on: https://chromium-review.googlesource.com/341430
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
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9b8b359f
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2016-04-18T17:25:54
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Finish NV12 support via streams.
The main functionality for NV12 texture support through EGL streams has
been added. Updates to the compiler, texture code, and stream code were
added to support binding to external D3D11 NV12 textures. An end2end test
was also added to test sampling of YUV textures and converting to RGB.
There is also a new script to convert BMP files to an NV12 texture ready
to load into D3D11 for testing purposes.
BUG=angleproject:1332
Change-Id: I098940e6f25e113dcc4fc8d22ffed4b5a16fd860
Reviewed-on: https://chromium-review.googlesource.com/339454
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Ian Ewell <ewell@google.com>
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4f66748d
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2016-03-30T15:56:35
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Fix buffer mapping validation and refactor entry points
Checks for extension support are added to GetBufferPointervOES,
mapBufferOES, unmapBufferOES, mapBufferRangeEXT and
flushMappedBufferRangeEXT.
The GetBufferPointerv function now checks if state is queried from
buffer object zero.
The code is also refactored so that validation happens in separate
validation functions and the implementations are in Context functions.
BUG=angleproject:1101
TEST=dEQP-GLES3.functional.negative_api.state.get_buffer_pointerv
dEQP-GLES3.functional.*buffer*map* (no regression)
Change-Id: I0f439abd12c92c51324f2e5a31bf621f61534306
Reviewed-on: https://chromium-review.googlesource.com/336164
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
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c3e55a43
|
2016-03-09T16:29:18
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Validate program changes wrt transform feedback
UseProgram can't be called while transform feedback is active and
unpaused. Validate this by checking the presence of active transform
feedback in UseProgram.
LinkProgram or ProgramBinary can't be called while transform feedback
associated with the program is active. Validate this by going through
all of the existing transform feedback objects when one of these
functions is called and checking whether they are associated with the
program being changed. A program association is added to
gl::TransformFeedback to facilitate this.
BeginTransformFeedback can't be used to unpause a transform feedback
object, so code for that is removed.
The validation of the entry points touched in this patch is refactored
to follow the current convention of separate Validate* functions,
though with LinkProgram following this convention fully isn't
practical.
This patch also makes sure that ANGLE doesn't invoke behavior that the
GL spec doesn't specify if a program object associated with a paused
transform feedback is deleted.
Tests are edited so that they don't call UseProgram when it generates
an error.
BUG=angleproject:1101
TEST=dEQP-GLES3.functional.negative_api.shader.* (2 more tests pass),
dEQP-GLES3.functional.transform_feedback.* (no regressions),
angle_end2end_tests
Change-Id: I2e5b3a027ced11249b762ec01a29fa41d2c0dd96
Reviewed-on: https://chromium-review.googlesource.com/332141
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
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41997e76
|
2016-03-10T13:38:39
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Improve validation of Gen/Delete calls
Add checks for negative count to GenTransformFeedbacks and
DeleteTransformFeedbacks, and check for active transform feedbacks in
DeleteTransformFeedbacks.
Unify validation and error messages of all other Gen/Delete calls.
BUG=angleproject:1101
TEST=dEQP-GLES3.functional.negative_api.* (two more tests pass)
Change-Id: I128063fab3db27a25e282a10c916c53646d68b9c
Reviewed-on: https://chromium-review.googlesource.com/332142
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
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3ffd78bc
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2016-01-22T16:09:42
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Add initial support for EXT_disjoint_timer_query.
Basic timer queries are supported and tested in the OpenGL backend
but are not enabled by default. A good portion of the existing query
code was also refactored for improved validation - specifically for
validating that the appropriate extensions are available.
BUG=angleproject:1265
Change-Id: Iebae994cd7a8d3ed3e9fc3776fe2f3d99caa9237
Reviewed-on: https://chromium-review.googlesource.com/323450
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tryjob-Request: Ian Ewell <ewell@google.com>
Tested-by: Ian Ewell <ewell@google.com>
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fc7cf8e9
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2016-01-20T15:57:46
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|
Fixed validation errors in teximage3d and friends.
BUG=angleproject:1169
BUG=angleproject:1101
Change-Id: I3770335d04cafd652c2f3839afca3e4a854e6e76
Reviewed-on: https://chromium-review.googlesource.com/322381
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tryjob-Request: Jamie Madill <jmadill@chromium.org>
Tested-by: Ian Ewell <ewell@google.com>
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c29968bb
|
2016-01-20T11:17:23
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|
Refactor FBO related entry points.
Change the validation to the consistent style for easy auto-generation
and make the context itself implement the entry points. This will more
easily allow us to sync state without passing the Context to the
Texture methods, or doing work in the entry point.
BUG=angleproject:1260
BUG=angleproject:747
Change-Id: I7ed6ec5418b7f51d9e59529267b14b76b87743fb
Reviewed-on: https://chromium-review.googlesource.com/319823
Tryjob-Request: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
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c5629759
|
2015-12-07T16:29:04
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|
Implement full program binary support for ES3.
Refactor validation to be used in both the OES and ES3 entry points.
BUG=angleproject:600
BUG=angleproject:1101
Change-Id: I2008c4ea04ce07910f03ae0b997f8a77b66203d8
Reviewed-on: https://chromium-review.googlesource.com/316620
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
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e79b1e14
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2015-11-04T16:36:37
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D3D11: Restrict use of MAX_UINT element indexes.
We need to block the app from using MAX_UINT on D3D11 because we can't
disable primitive restart on this platform. Instead generate an
INVALID_OPERATION error, which is spec-compliant in ES3 because the
result is undefined behaviour. This is also compliant with WebGL which
explicitly defines an error here.
BUG=angleproject:597
Change-Id: I7ebc5371b63ff860dc6dddf79939e9629ebb2a3c
Reviewed-on: https://chromium-review.googlesource.com/309638
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Tryjob-Request: Jamie Madill <jmadill@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
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f25855c9
|
2015-11-03T11:06:18
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|
Add a ValidationContext class helper.
This class is a wrapper around gl::Data, aka the metadata describing
a gl::Context. We can use it for unit-testing validation functions
by passing that through the validation methods instead of a Context,
and using mocks to expect certain errors.
BUG=angleproject:747
BUG=angleproject:597
Change-Id: I7bd85c7662860ba9a3a13406579a088d447e5631
Reviewed-on: https://chromium-review.googlesource.com/309637
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
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bc781f31
|
2015-10-26T09:27:38
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Re-re-land "Add GL_OES_vertex_array_object to D3D11 and GL renderers"
+ Include fixed validation logic for GL_UNPACK_SKIP_IMAGES and GL_UNPACK_ROW_LENGTH
+ Include fix for Clang build break
BUG=angleproject:1186
Change-Id: I403a066e29614f532db6931755265d2ee088d442
Reviewed-on: https://chromium-review.googlesource.com/308746
Tested-by: Austin Kinross <aukinros@microsoft.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
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5296141b
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2015-10-26T15:33:27
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Revert "Re-land "Add GL_OES_vertex_array_object to D3D11 and GL renderers""
Fails build on Clang because Caps.cpp defines a constructor
initializer out-of-order with the member variable order in the
header.
BUG=angleproject:1186
This reverts commit 7432321e03a70a99639b149f44cf80086feb4ea2.
Change-Id: I2840d02e6e7b6bbc76eb495b5462c43116a5c4a6
Reviewed-on: https://chromium-review.googlesource.com/308800
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
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7432321e
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2015-10-23T10:07:18
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Re-land "Add GL_OES_vertex_array_object to D3D11 and GL renderers"
Include fixed validation logic for GL_UNPACK_SKIP_IMAGES and GL_UNPACK_ROW_LENGTH
BUG=angleproject:1186
Change-Id: I9910a67733702a05991f62129d200ea39adb910c
Reviewed-on: https://chromium-review.googlesource.com/308421
Tested-by: Austin Kinross <aukinros@microsoft.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tryjob-Request: Jamie Madill <jmadill@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
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023a290e
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2015-10-23T16:43:24
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Revert "Add GL_OES_vertex_array_object to D3D11 and GL renderers"
This is failing the WebGL 2 test:
WebglConformance.conformance2_state_gl_get_calls
http://build.chromium.org/p/chromium.gpu.fyi/builders/Win8%20Debug%20%28NVIDIA%29/builds/9807
Also the dEQP-GLES3 tests:
dEQP-GLES3.functional.state_query.integers.unpack_skip_images_get*
BUG=angleproject:1186
This reverts commit eb36e275b8f63ebd442a2580e858ef671ddfe1be.
Change-Id: If903c471f4610ac0b33a268df42f3329d672f429
Reviewed-on: https://chromium-review.googlesource.com/308460
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
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eb36e275
|
2015-10-20T13:44:10
|
|
Add GL_OES_vertex_array_object to D3D11 and GL renderers
BUG=angleproject:1186
Change-Id: I7c685084b42f977902228cadca3263064881ba77
Reviewed-on: https://chromium-review.googlesource.com/307038
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tryjob-Request: Geoff Lang <geofflang@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
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08528e17
|
2015-10-07T16:24:40
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glTexSubImage2D should always allow non-power-of-two inputs
If GL_OES_texture_npot isn't active then ANGLE currently prevents
calls to glTexSubImage2D with:
- level > 0
- width/height NPOT
This isn't correct. It is legitimate to supply data to a NPOT subregion of a
POT texture via glTexSubImage2D.
Fixes these dEQP tests on 9_3:
dEQP-GLES2.functional.texture.specification.basic_texsubimage2d.a8_2d
dEQP-GLES2.functional.texture.specification.basic_texsubimage2d.a8_cube
dEQP-GLES2.functional.texture.specification.basic_texsubimage2d.l8_2d
dEQP-GLES2.functional.texture.specification.basic_texsubimage2d.l8_cube
dEQP-GLES2.functional.texture.specification.basic_texsubimage2d.la88_2d
dEQP-GLES2.functional.texture.specification.basic_texsubimage2d.la88_cube
dEQP-GLES2.functional.texture.specification.basic_texsubimage2d.rgb565_2d
dEQP-GLES2.functional.texture.specification.basic_texsubimage2d.rgb565_cube
dEQP-GLES2.functional.texture.specification.basic_texsubimage2d.rgb888_2d
dEQP-GLES2.functional.texture.specification.basic_texsubimage2d.rgb888_cube
dEQP-GLES2.functional.texture.specification.basic_texsubimage2d.rgba4444_2d
dEQP-GLES2.functional.texture.specification.basic_texsubimage2d.rgba4444_cube
dEQP-GLES2.functional.texture.specification.basic_texsubimage2d.rgba5551_2d
dEQP-GLES2.functional.texture.specification.basic_texsubimage2d.rgba5551_cube
dEQP-GLES2.functional.texture.specification.basic_texsubimage2d.rgba8888_2d
dEQP-GLES2.functional.texture.specification.basic_texsubimage2d.rgba8888_cube
Change-Id: I5889a27edbfa807995fa20b16f36456f676b80fc
Reviewed-on: https://chromium-review.googlesource.com/304612
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Austin Kinross <aukinros@microsoft.com>
Tested-by: Jamie Madill <jmadill@chromium.org>
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3edfe034
|
2015-09-04T16:38:24
|
|
Support primitive restart in RendererGL.
Store index ranges in a new struct that tracks how many real indices were
seen. Update index caching to key on primitive restart being enabled and
update index counting functions to skip primitive restart indicies when
needed.
Passes dEQP-GLES3.functional.primitive_restart.*
Change-Id: Id1e25a5adcdcd4e998836e8ff6679c64be4c3066
Reviewed-on: https://chromium-review.googlesource.com/297770
Tryjob-Request: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
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769769a7
|
2015-09-09T15:20:08
|
|
Adding in checks for program and shader names to return INVALID_OPERATION
When a valid program is given instead of a shader, an INVALID_OPERATION
is returned rather than INVALID_VALUE when a shader related function is
called. The reverse happens when a program related function is called and
a valid shader program is given to it.
This commit also refactors other places that requires a similar check to
use the same validation function and error message.
BUG=angleproject:1029
dEQP-GLES2.functional.negative_api.state.get_shader_info_log
dEQP-GLES2.functional.negative_api.state.get_shader_source
dEQP-GLES2.functional.negative_api.state.get_programiv
dEQP-GLES2.functional.negative_api.state.get_program_info_log
BUG=angleproject:1101
dEQP-GLES3.functional.negative_api.state.get_shader_info_log
dEQP-GLES3.functional.negative_api.state.get_shader_source
dEQP-GLES3.functional.negative_api.state.get_programiv
dEQP-GLES3.functional.negative_api.state.get_program_info_log
Change-Id: I707b6ba10da0288128af185ce8dfb906fca0f766
Reviewed-on: https://chromium-review.googlesource.com/298604
Reviewed-by: Zhenyao Mo <zmo@chromium.org>
Tryjob-Request: Dian Xiang <dianx@google.com>
Tested-by: Dian Xiang <dianx@google.com>
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dcab33be
|
2015-07-21T13:03:16
|
|
Add stubs for EGL image entry points and validation.
BUG=angleproject:970
Change-Id: Ic3b9f9f60146920571e0e5f00fac2273c35fff2f
Reviewed-on: https://chromium-review.googlesource.com/287162
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
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6ee1e786
|
2015-05-29T17:05:37
|
|
Implement GL_EXT_debug_marker in D3D9/D3D11 renderers
BUG=angleproject:1043
Change-Id: I7f3bfb35050662520b901828d0478719fa8d11b3
Reviewed-on: https://chromium-review.googlesource.com/274054
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Austin Kinross <aukinros@microsoft.com>
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08332634
|
2015-05-05T13:35:47
|
|
Implement EXT_discard_framebuffer in D3D11 renderer
Change-Id: I52bcf0cfb1aa123e085a35730fdefb006b617c3c
Reviewed-on: https://chromium-review.googlesource.com/269232
Tested-by: Austin Kinross <aukinros@microsoft.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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520c4ae2
|
2015-05-05T13:12:36
|
|
Add a Buffer::getIndexRange function.
Instead of exposing the index range cache, add a more generic method that
allows the buffers to handle their own caching of index ranges.
BufferImpl::getData can be hard to implement for BufferGL because there
isn't a way to tell the buffer to unmap and glGetBufferSubData can be very
expensive, requiring an extra copy of the data.
BUG=angleproject:881
Change-Id: Idec645219056132e0d72a410fbe7b971fa02c9e9
Reviewed-on: https://chromium-review.googlesource.com/261892
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Olli Etuaho <oetuaho@nvidia.com>
Tested-by: Geoff Lang <geofflang@chromium.org>
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831b1953
|
2015-05-05T11:02:27
|
|
Move the IndexRangeCache and Range types to the gl namespace.
BUG=angleproject:881
Change-Id: Ib05149facee9fcc7714cb957ca8647b3498a36b6
Reviewed-on: https://chromium-review.googlesource.com/269254
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Brandon Jones <bajones@chromium.org>
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1ea584c5
|
2015-03-26T21:08:33
|
|
Revert "Implement EXT_discard_framebuffer in D3D11 renderer"
Causes failures in video related WebGL tests. Either there is a bug in the implementation or how chrome is using it.
This reverts commit b13daa8f79f4d16a990d968d7d2c04da6b72d302.
Change-Id: Ic0d74840c664bf4de18d85cc3ff7f7153936d9b0
Reviewed-on: https://chromium-review.googlesource.com/262715
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
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b13daa8f
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2015-03-19T17:00:44
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Implement EXT_discard_framebuffer in D3D11 renderer
Change-Id: I0e39a196796813203c841c46aa2a6b89957f6051
Reviewed-on: https://chromium-review.googlesource.com/261355
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
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9d9132df
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2014-12-03T14:46:48
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Remove support for compiling libANGLE as a dynamic library.
BUG=angle:733
Change-Id: Iacef45b89f234091eb5df505437adabece1e564b
Reviewed-on: https://chromium-review.googlesource.com/232961
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
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8bc361e1
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2014-11-20T16:23:31
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Support compiling libANGLE as a static or shared library.
BUG=angle:733
Change-Id: If27d3330534bce0f5b691010ea7d97bcb7579122
Reviewed-on: https://chromium-review.googlesource.com/231052
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
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0a73dd85
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2014-11-19T16:18:08
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Fix include guards.
BUG=angle:733
Change-Id: I08b2c11c4831f1161c178c1842b10e807185aced
Reviewed-on: https://chromium-review.googlesource.com/230831
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
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2b5420c0
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2014-11-19T14:20:15
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Merge libGLESv2 and libEGL classes into libANGLE.
BUG=angle:733
Change-Id: Ic491c971411fe82c56cd97c5c8325ac14ec218df
Reviewed-on: https://chromium-review.googlesource.com/230830
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
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