src/tests/test_utils/angle_test_configs.h


Log

Author Commit Date CI Message
Xinghua Cao b123938d 2016-12-13T15:07:05 D3D11: Add support to compile and link compute shaders This is a reland of 2cd9d7e032fb412b539a907c58342060340387a1. BUG=angleproject:1442 TEST=angle_end2end_tests Change-Id: I5be0032b97617c31cdd4c66a823e8eb3b518867a Reviewed-on: https://chromium-review.googlesource.com/430199 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill 417df92f 2017-01-12T09:23:07 Revert "D3D11: Add support to compile and link compute shaders." Fails https://build.chromium.org/p/chromium.gpu.fyi/builders/Linux%20Debug%20%28New%20Intel%29/builds/5769 BUG=angleproject:1442 This reverts commit 2cd9d7e032fb412b539a907c58342060340387a1. Change-Id: Ic1610d20ba0449b423528fa9840aa951c012cf84 Reviewed-on: https://chromium-review.googlesource.com/427229 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Xinghua Cao 2cd9d7e0 2016-12-13T15:07:05 D3D11: Add support to compile and link compute shaders. BUG=angleproject:1442 Change-Id: I13240e931e6f121d175d2cd6b41324d38bb39a5c Reviewed-on: https://chromium-review.googlesource.com/405831 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill 1754ba0d 2017-01-02T16:28:43 Remove unsupported test configs. The ES3 D3D11 FL 10.0 configs won't ever work, and the Vulkan ES3 config won't be supported for some time. BUG=None Change-Id: I9bb10da607f3a993fb0f9ec580058e5918969dac Reviewed-on: https://chromium-review.googlesource.com/424070 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill e09bd5d3 2016-11-29T16:20:35 Vulkan: Add display creation, test and extension. With this CL we have the ability to create Vulkan test configs and run basic tests, although the only thing that works is creating a Vulkan Renderer using the extension. BUG=angleproject:1319 Change-Id: I8ad17bba01241334be7da16e68fea38762ca6a20 Reviewed-on: https://chromium-review.googlesource.com/367750 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Geoff Lang 76cdbd51 2016-09-23T16:51:04 Add basic initialization code for ContextNULL so it can run some tests. BUG=angleproject:1468 Change-Id: I8dfc9a3c71e5638de22bc9d9a5dadfb495ef23a7 Reviewed-on: https://chromium-review.googlesource.com/388846 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Martin Radev 4c4c8e72 2016-08-04T12:25:34 Add compute program compilation and linking support Compute shaders can be now compiled and linked to create programs. Some tests are added to verify successful and unsuccessful compute shader linking. The patch also replaces std::array<int, 3> with a custom struct WorkGroupSize. BUG=angleproject:1442 TEST=angle_end2end_tests TEST=angle_unittests Change-Id: I4ab0ac05755d0167a6d2a798f8d7f1516cf54d84 Reviewed-on: https://chromium-review.googlesource.com/366740 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Olli Etuaho <oetuaho@nvidia.com> Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Austin Kinross 2a63b3f8 2016-02-08T12:29:08 Re-land "Implement EGL_experimental_present_path_angle" - Re-land with clang fix. This allows ANGLE to render directly onto a D3D swapchain in the correct orientation when using the D3D11 renderer. The trick is to add an extra uniform to each shader which takes either the value +1.0 or -1.0. When rendering to a texture, ANGLE sets this value to -1.0. When rendering to the default framebuffer, ANGLE sets this value to +1.0. ANGLE multiplies vertex positions by this value in the VS to invert rendering when appropriate. It also corrects other state (e.g. viewport/scissor rect) and shader built-in values (e.g. gl_FragCoord). This saves a substantial amount of GPU time and lowers power consumption. For example, the old method (where ANGLE renders all content onto an offscreen texture, and then copies/inverts this onto the swapchain at eglSwapBuffers() time) uses about 20% of the GPU each frame on a Lumia 630. Verification: + dEQP GL ES2 tests pass when "present path fast" is enabled + all ANGLE_end2end_tests pass when "present path fast" is enabled BUG=angleproject:1219 Change-Id: I56b339897828753a616d7bae837a2f354dba9c63 Reviewed-on: https://chromium-review.googlesource.com/326730 Tryjob-Request: Austin Kinross <aukinros@microsoft.com> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Jamie Madill d1c46228 2016-02-08T14:51:18 Revert "Implement EGL_experimental_present_path_angle" Compile failure on Clang/Win: The reason for reverting is: FAILED: ninja -t msvc -e environment.x86 -- "..\..\third_party/llvm-build/Release+Asserts/bin/clang-cl" -m32 /nologo /showIncludes /FC @obj\third_party\angle\src\tests\egl_tests\angle_end2end_tests.EGLPresentPathD3D11Test.obj.rsp /c ..\..\third_party\angle\src\tests\egl_tests\EGLPresentPathD3D11Test.cpp /Foobj\third_party\angle\src\tests\egl_tests\angle_end2end_tests.EGLPresentPathD3D11Test.obj /Fdobj\gpu\angle_end2end_tests.cc.pdb In file included from ..\..\third_party\angle\src\tests\egl_tests\EGLPresentPathD3D11Test.cpp:7: In file included from ..\..\third_party\angle\src\tests\test_utils/ANGLETest.h:13: ..\..\testing\gtest\include\gtest/gtest.h(1392,16) : error: comparison of integers of different signs: 'const int' and 'const unsigned int' [-Werror,-Wsign-compare] if (expected == actual) { ~~~~~~~~ ^ ~~~~~~ ..\..\testing\gtest\include\gtest/gtest.h(1422,12) : note: in instantiation of function template specialization 'testing::internal::CmpHelperEQ<int, unsigned int>' requested here return CmpHelperEQ(expected_expression, actual_expression, expected, ^ ..\..\third_party\angle\src\tests\egl_tests\EGLPresentPathD3D11Test.cpp(281,9) : note: in instantiation of function template specialization 'testing::internal::EqHelper<false>::Compare<int, unsigned int>' requested here ASSERT_EQ(mWindowWidth * 4, mappedSubresource.RowPitch); ^ ..\..\testing\gtest\include\gtest/gtest.h(1960,32) : note: expanded from macro 'ASSERT_EQ' # define ASSERT_EQ(val1, val2) GTEST_ASSERT_EQ(val1, val2) ^ ..\..\testing\gtest\include\gtest/gtest.h(1943,67) : note: expanded from macro 'GTEST_ASSERT_EQ' EqHelper<GTEST_IS_NULL_LITERAL_(expected)>::Compare, \ ^ BUG=angleproject:1219 This reverts commit 6b3c1db5170450bbc4946d8f18ba0d8619da43a0. Change-Id: Ia67ab82dd13295dc03235d57fa417c73f20a49e6 Reviewed-on: https://chromium-review.googlesource.com/326680 Reviewed-by: Jamie Madill <jmadill@chromium.org>
Austin Kinross 6b3c1db5 2015-12-18T14:01:46 Implement EGL_experimental_present_path_angle This allows ANGLE to render directly onto a D3D swapchain in the correct orientation when using the D3D11 renderer. The trick is to add an extra uniform to each shader which takes either the value +1.0 or -1.0. When rendering to a texture, ANGLE sets this value to -1.0. When rendering to the default framebuffer, ANGLE sets this value to +1.0. ANGLE multiplies vertex positions by this value in the VS to invert rendering when appropriate. It also corrects other state (e.g. viewport/scissor rect) and shader built-in values (e.g. gl_FragCoord). This saves a substantial amount of GPU time and lowers power consumption. For example, the old method (where ANGLE renders all content onto an offscreen texture, and then copies/inverts this onto the swapchain at eglSwapBuffers() time) uses about 20% of the GPU each frame on a Lumia 630. Verification: + dEQP GL ES2 tests pass when "present path fast" is enabled + all ANGLE_end2end_tests pass when "present path fast" is enabled BUG=angleproject:1219 Change-Id: Ib6eeea46bafa6ebce4adada0ae9db3a433b8fc4c Reviewed-on: https://chromium-review.googlesource.com/321360 Reviewed-by: Geoff Lang <geofflang@chromium.org> Tryjob-Request: Austin Kinross <aukinros@microsoft.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Geoff Lang e0cc2a4a 2016-01-20T10:58:17 Enable all angle_end2end_tests targeting OpenGL and OpenGL ES backends. Added failure supressions and filed bugs for failing tests. BUG=angleproject:1145 BUG=angleproject:1289 BUG=angleproject:1291 BUG=angleproject:1292 BUG=angleproject:1293 BUG=angleproject:1296 Change-Id: Ida78ba855500fe8a6ce6154d43ee01520330e3b1 Reviewed-on: https://chromium-review.googlesource.com/322695 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Corentin Wallez 33585c71 2015-09-03T14:41:23 Use named value-parameterized tests for angle_end2end_tests This replace the non-descriptive digit at the end of the test name by the name of the configuration being tested. Reland with a fix for gtest initialization on Windows caused by ProgramBinaryTest having the same parameter name twice. BUG=angleproject:1153 Change-Id: I9b0f661a535b760793d9d87ef0c8298f6b83830d Reviewed-on: https://chromium-review.googlesource.com/297701 Reviewed-by: Geoff Lang <geofflang@chromium.org> Tested-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Geoff Lang 20c14e3f 2015-09-04T14:06:57 Revert "Use named value-parameterized tests for angle_end2end_tests" Causing crashes on windows. This reverts commit dfa569e67829f891ae4481812ca7a0371c9d4e17. Change-Id: Icbe56455d172ec92395c4f889557091f98a30240 Reviewed-on: https://chromium-review.googlesource.com/297700 Reviewed-by: Geoff Lang <geofflang@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>
Corentin Wallez dfa569e6 2015-09-03T14:41:23 Use named value-parameterized tests for angle_end2end_tests This replace the non-descriptive digit at the end of the test name by the name of the configuration being tested. BUG=angleproject:1153 Change-Id: Ieed08c8e5f111c079c183dd96cf3fe1cfff52f7f Reviewed-on: https://chromium-review.googlesource.com/296685 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Tested-by: Corentin Wallez <cwallez@chromium.org>
Geoff Lang 8273e006 2015-06-15T13:40:19 Add new GLSL target versions. Test the emulated GLSL functions against multiple GL versions. BUG=angleproject:1044 Change-Id: I1e12523301042f0d541ab2f4e73f02319d1584ef Reviewed-on: https://chromium-review.googlesource.com/277702 Reviewed-by: Zhenyao Mo <zmo@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>
Jamie Madill 8e695edb 2015-06-15T17:00:44 Fix support for GL_MAX_ATTRIBS attributes. *re-land with fix for AMD/ES2/OpenGL.* An off-by-one bug slipped in that broke support for these edge case shaders. Bug introduced in https://chromium-review.googlesource.com/#/c/266928/ BUG=angleproject:1045 BUG=500116 Change-Id: If44f809d432221d1e17afc407d49e87e0cb7504c Reviewed-on: https://chromium-review.googlesource.com/277664 Tested-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Jamie Madill b76e350f 2015-06-11T16:01:45 Fix the broken draw call perf test. This was broken by the angle test platforms refactor patch, https://chromium-review.googlesource.com/#/c/276460/. It was leading to the wrong tests be executed for the perf tests, and also had bugs with supporting a default platform. BUG=None TEST=angle_perftests Change-Id: Ib99342d4189fd98bf93dce088d15afcecc4a7e37 Reviewed-on: https://chromium-review.googlesource.com/277036 Tested-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Zhenyao Mo <zmo@chromium.org>
Geoff Lang dd323e95 2015-06-09T15:16:31 Only run tests that the current hardware can support. For each config, determine if a context can be created at test instantiation time. This allows skipping of ES3 tests when the hardware does not support ES3. Updated the perf_tests to use the EGLPlatformParameters struct so that they can be filtered in the same way. Change-Id: If664604b057cec4005eb4b63bebd83cd4964b7b2 Reviewed-on: https://chromium-review.googlesource.com/276460 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>
Corentin Wallez b45a80db 2015-05-21T10:39:43 Make perftests use ANGLE_INSTANTIATE_TEST This also moves ANGLE_INSTANTIATE_TEST to its own header and makes it generic over the type of test parameter. BUG=angleproject:892 Change-Id: Id4e3929d7ad06964b3259015915be84a8ee414f9 Reviewed-on: https://chromium-review.googlesource.com/272553 Reviewed-by: Geoff Lang <geofflang@chromium.org> Tested-by: Corentin Wallez <cwallez@chromium.org>
Corentin Wallez 9cb9583e 2015-05-11T10:21:48 Move end2end and standalone tests to gl_tests and egl_tests Also introduce a test_utils directory that contains helpers used for all types of tests. BUG=angleproject:892 Change-Id: I9e1bff895020ffd3a109162283971a290a1098bd Reviewed-on: https://chromium-review.googlesource.com/270198 Reviewed-by: Jamie Madill <jmadill@chromium.org> Tested-by: Corentin Wallez <cwallez@chromium.org>