|
c2c5fc48
|
2016-08-31T15:24:22
|
|
Remove CSS Shader related code
CSS shader has been removed from spec and chrome code base. Remove the
code in ANGLE.
BUG=chromium:233383
Change-Id: I93a35437f540e51ce7af9d49f21ca60d7c0b156a
Reviewed-on: https://chromium-review.googlesource.com/378739
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
|
|
b088360f
|
2016-08-04T17:48:58
|
|
Add compute shader special variables
Support is added for the compute shader special variables given in
OpenGL GLSL ES 3.1 Revision 4, 7.1.3 Compute Shader Special Variables.
Unit tests are added for legal and illegal usage of the special
variables.
BUG=angleproject:1442
TEST=angle_unittests
Change-Id: Idb25811c15c4044c55c611c0e73ef26eb5b3e9d7
Reviewed-on: https://chromium-review.googlesource.com/366661
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
802abe01
|
2016-08-04T17:48:32
|
|
Add compute shader compilation support in the glsl compiler
Support is added for compute shader compilation. There is a small
extension to the parser so that 'local_size_x = ', 'local_size_y = '
and 'local_size_z = ' are supported as layout qualifiers.
A few shader compilation tests are added and one which checks the AST
whether the layout qualifiers are properly parsed.
BUG=angleproject:1442
TEST=angle_unittests
TEST=angle_end2end_tests
Change-Id: I67283797d1cf13fa4ac47faa2a6e66d93a2db867
Reviewed-on: https://chromium-review.googlesource.com/362300
Reviewed-by: Olli Etuaho <oetuaho@nvidia.com>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
|
|
e93d24ef
|
2016-07-28T12:06:05
|
|
Add es3.1 shader constants
The patch adds all shader built-in constants.
BUG=angleproject:1442
TEST=angle_unittests
TEST=angle_end2end_tests
Change-Id: I81cae479d6506a8faa2dce023d5fcc2c1291d521
Reviewed-on: https://chromium-review.googlesource.com/364460
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
|
|
e064d44b
|
2016-06-21T20:00:41
|
|
translator: Fix use-after-free with DepthRange.
Because this builtin uses a structure, certain shaders could trigger
the mangled name to be allocated during normal shader compilation.
Then when the scope is popped, the mangled name for DepthRange is
freed, and we're left with a dangling pointer.
Fix this temporarily by enforcing mangled name construction when
we initialize the builtins, but we should look for a more robust and
future-proof fix.
BUG=620937
Change-Id: If130c8b48a18054502abaec08f10264f282b4925
Reviewed-on: https://chromium-review.googlesource.com/354494
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Antoine Labour <piman@google.com>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
b66a9097
|
2016-05-16T15:59:14
|
|
Add support for OES_EGL_image_external and OES_EGL_image_external_essl3.
BUG=angleproject:1372
Change-Id: I8489e7fd0ab409b0775041ad5e9fbf0aab53886d
Reviewed-on: https://chromium-review.googlesource.com/344734
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
|
|
bda75597
|
2016-04-18T17:25:54
|
|
Finish NV12 support via streams.
The main functionality for NV12 texture support through EGL streams has
been added. Updates to the compiler, texture code, and stream code were
added to support binding to external D3D11 NV12 textures. An end2end test
was also added to test sampling of YUV textures and converting to RGB.
There is also a new script to convert BMP files to an NV12 texture ready
to load into D3D11 for testing purposes.
BUG=angleproject:1332
Change-Id: I39b6ec393ea338e2c843fb911acc1b36cd1158a0
Reviewed-on: https://chromium-review.googlesource.com/339454
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Ian Ewell <ewell@google.com>
Reviewed-on: https://chromium-review.googlesource.com/341254
Reviewed-by: Ian Ewell <ewell@google.com>
|
|
9670b03e
|
2016-04-29T09:47:47
|
|
Revert "Finish NV12 support via streams."
Broke Windows Clang compilation, see https://build.chromium.org/p/chromium.gpu.fyi/builders/GPU%20Win%20Clang%20Builder%20%28dbg%29/builds/3583/steps/compile/logs/stdio and search for TextureStorage11.h
This reverts commit 9b8b359fa3615be7c7492239a48f61103b2e4fcc.
Change-Id: I6e54305eba02b40927a35577594df39e951adb32
Reviewed-on: https://chromium-review.googlesource.com/341430
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
|
|
9b8b359f
|
2016-04-18T17:25:54
|
|
Finish NV12 support via streams.
The main functionality for NV12 texture support through EGL streams has
been added. Updates to the compiler, texture code, and stream code were
added to support binding to external D3D11 NV12 textures. An end2end test
was also added to test sampling of YUV textures and converting to RGB.
There is also a new script to convert BMP files to an NV12 texture ready
to load into D3D11 for testing purposes.
BUG=angleproject:1332
Change-Id: I098940e6f25e113dcc4fc8d22ffed4b5a16fd860
Reviewed-on: https://chromium-review.googlesource.com/339454
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Ian Ewell <ewell@google.com>
|
|
b076adde
|
2016-01-11T16:45:46
|
|
Implement gl_VertexID
BUG=angleproject:1217
Change-Id: Ibb9423d7de4966bce231734925a804b6340b5059
Reviewed-on: https://chromium-review.googlesource.com/321420
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
5f0246ca
|
2015-07-22T10:30:35
|
|
Implement gl_FragDepth for GLES SL 3.0
Makes it an error to access gl_FragDepthEXT in #version 300 es shader.
TODO:
Lacks the feature to make "#extension GL_EXT_frag_depth : require" an
error for #version 300 es.
Reland of: https://chromium-review.googlesource.com/#/c/287570
BUG=angleproject:1102
TEST=angle_unittest
Change-Id: I064d918d65f37539cb1e14f12173ca5591a4ea3f
Reviewed-on: https://chromium-review.googlesource.com/301711
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
b18609b9
|
2015-07-16T14:13:11
|
|
Implement ES 2,3 parts of EXT_blend_func_extended for shader translation
Exposes gl_SecondaryFragColor, glSecondaryFragData[] and
gl_MaxDualSourceDrawBuffers to GLES SL 1.0.
Relaxes rules for undefined output locations for GLES SL 3.0
and exposes gl_MaxDualSourceDrawBuffers.
If the output GL context is GL ES 2.0 or 3.0:
The emulation layer is expected to turn on EXT_blend_func_extended
if the output GL context supports it.
If the output GL context is GL:
The emulation layer is expected to turn on EXT_blend_func_extended
if the output GL context supports ARB_blend_func_extended or if GL
context is 3.2 or later.
If the source shader spec is GLES SL 2.0: The emulation layer is
expected to inspect the shader compilation output variables upon
linking. If output target is GL SL, the emulation layer should bind
color location 0, index 1 to "angle_SecondaryFragColor" if variable
"gl_SecondaryFragColorEXT" is used. Alternatively, emulation layer
should bind "angle_SecondaryFragData" to locations 0,1,2,3,..., all
color index 1, if "gl_SecondaryFragData" array is used.
(The caller can not bind the locations or specify output variables.)
If the source shader spec is GLES SL 3.0:
The emulation layer is expected to do location auto-resolve of the
the output variables that have undefined output locations that have
not been bound by the caller.
(The caller can not use gl_ built-ins, so nothing to do with those.)
BUG=angleproject:1085
TEST=angle_unittest
Change-Id: I5cafe205b0c29478b0dcd24aa89a7b0000f5d046
Reviewed-on: https://chromium-review.googlesource.com/287580
Reviewed-by: Zhenyao Mo <zmo@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Kimmo Kinnunen <kkinnunen@nvidia.com>
|
|
e2bfe2cd
|
2015-07-23T21:25:45
|
|
Revert "Implement gl_FragDepth for GLES SL 3.0"
assertion failures in WebGL2 CTS.
This reverts commit 544809610a131fe7040f2212789c62e212bbaf24.
Change-Id: I2e0c7045c5b6ef9031a6e6c5916504fe68f51077
Reviewed-on: https://chromium-review.googlesource.com/287910
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
54480961
|
2015-07-22T10:30:35
|
|
Implement gl_FragDepth for GLES SL 3.0
Makes it an error to access gl_FragDepthEXT in #version 300 es shader.
TODO:
Lacks the feature to make "#extension GL_EXT_frag_depth : require" an
error for #version 300 es.
BUG=angleproject:1102
TEST=angle_unittest
Change-Id: Ic313a0e1ed6369550d53885290f300fab1aaf304
Reviewed-on: https://chromium-review.googlesource.com/287570
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Zhenyao Mo <zmo@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
01971113
|
2015-07-10T14:54:00
|
|
Cache TTypes.
*re-land with build fix for Win/Release*
This change saves us ~70KiB per compiler with just ~3KiB of cache.
BUG=492725
Change-Id: I4382c55b2480f70b00c5d117fcb7e0c51d0dfbb4
Reviewed-on: https://chromium-review.googlesource.com/284735
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Dmitry Skiba <dskiba@google.com>
Reviewed-by: Alexis Hétu <sugoi@chromium.org>
|
|
53b76107
|
2015-07-10T18:52:58
|
|
Revert "Cache TTypes."
Unused variable warning in Release:
warning C4189: 'MaxEnumValue' : local variable is initialized but not referenced
I'll handle fixing this.
BUG=492725
This reverts commit b25d14e4b39ee273fad3bb585c3a3a929b3f794c.
Change-Id: I502fc5288d5d3c48ecd43f84acdf66b7e300ad22
Reviewed-on: https://chromium-review.googlesource.com/284863
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
b25d14e4
|
2015-06-23T17:43:14
|
|
Cache TTypes.
This change saves us ~70KiB per compiler with just ~3KiB of cache.
BUG=492725
Change-Id: I7b8053c032c9c68f646162baf61abf6db3afe52e
Reviewed-on: https://chromium-review.googlesource.com/284003
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
2f232370
|
2015-07-07T21:57:55
|
|
Revert "Cache TTypes."
Lots of compile errors.
BUG=492725
This reverts commit 5377720aae042c5bfae0e8a37032c90dc3ab78cf.
Change-Id: I64889b99b1f1f48d39b87ebb668f6a32a3abac45
Reviewed-on: https://chromium-review.googlesource.com/283945
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
5377720a
|
2015-06-23T17:43:14
|
|
Cache TTypes.
This change saves us ~70KiB per compiler with just ~3KiB of cache.
BUG=492725
Change-Id: I2ee748f7271b1afe0834083cbff6f0b84104aa53
Reviewed-on: https://chromium-review.googlesource.com/281411
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Dmitry Skiba <dskiba@google.com>
|
|
d94f6647
|
2015-05-18T16:25:12
|
|
Add ANGLE support for ESSL3 variant of mix()
This change adds support for ESSL3 variant of built-in function mix()
that takes last argument as a boolean vector. lerp() - HLSL equivalent
of mix() doesn't look to be supporting a variant that takes last
argument as a boolean vector so emulated it for HLSL.
BUG=angleproject:1006
TESTS=dEQP tests
Fixes "no matching overloaded function found " errors in below tests:
dEQP-GLES3.functional.shaders.constant_expressions.builtin_functions.common.mix_*_b*
(Note: These tests still fail because of constant expression issues)
Change-Id: I79b353933cb450516b8678b1fdaeabe60417e9a7
Reviewed-on: https://chromium-review.googlesource.com/271751
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Olli Etuaho <oetuaho@nvidia.com>
|
|
4f52da4a
|
2015-03-11T10:48:41
|
|
Remove no-op functionality from IdentifyBuiltIns and refactor
Adding array built-ins like gl_FragData and gl_LastFragData to the
symbol table with a name that included their size in brackets was
incorrect and unnecessary. Remove this. The array built-ins should only
be added with their proper name and with an array type.
Also refactor the code to reduce unnecessary repetition of conditions.
The previous version attempted to split the built-ins that had
dependencies on resources into their own part of the code, but this split
was not clearly defined and only made the code harder to follow and
prone to issues.
TEST=WebGL conformance tests
Change-Id: I7a77865a594864a22f3b566f9d3da1d0ead46466
Reviewed-on: https://chromium-review.googlesource.com/258751
Reviewed-by: Nicolas Capens <capn@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Olli Etuaho <oetuaho@nvidia.com>
|
|
61ffec88
|
2015-03-11T10:35:01
|
|
Fix formatting of IdentifyBuiltIns
Fix indentation of case labels, fix too long lines, put braces on their
own lines and remove extraneous spacing and comments that didn't
contribute to the readability of the code.
TEST=WebGL conformance tests
Change-Id: Ie33d0a7c4412c448081f5d879fa9f64baaf8d537
Reviewed-on: https://chromium-review.googlesource.com/258750
Reviewed-by: Nicolas Capens <capn@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Olli Etuaho <oetuaho@nvidia.com>
|
|
5dbece59
|
2015-02-27T20:35:38
|
|
Implement trunc, round, roundEven (Emulated roundEven)
BUG=angle:934
Change-Id: If33256bf3707f3f0202147276c71f08c65518205
Reviewed-on: https://chromium-review.googlesource.com/254842
Reviewed-by: Olli Etuaho <oetuaho@nvidia.com>
Tested-by: Olli Etuaho <oetuaho@nvidia.com>
|
|
687ef22c
|
2015-03-03T10:58:05
|
|
Fix derivatives being related to an extension on ESSL3
dFdx, dFdy and fwidth are parts of the core language in ESSL3.
This fixes a regression from the patch "Set symbol extension at insertion".
BUG=angle:926
Change-Id: I6c0bbce3afad1f064ff115a16e23ea79bd584e49
Reviewed-on: https://chromium-review.googlesource.com/255450
Reviewed-by: Zhenyao Mo <zmo@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Olli Etuaho <oetuaho@nvidia.com>
Tested-by: Olli Etuaho <oetuaho@nvidia.com>
|
|
7749005a
|
2015-03-03T18:36:05
|
|
Fix min built-in function support
One of the recent change that uses generic types to compact
the symbol table initialization has introduced a bug in 'min'
function implementation, just fixing it here.
TEST= dEQP tests:
dEQP-GLES3.functional.shaders.operator.common_functions.min.lowp_uvec*
Change-Id: I0e3d386c89bc07c3b656ec5029b8ce57f663cf46
Reviewed-on: https://chromium-review.googlesource.com/255369
Reviewed-by: Olli Etuaho <oetuaho@nvidia.com>
Tested-by: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
c9d9b30a
|
2015-02-20T23:02:15
|
|
Set symbol extension at insertion.
BUG=angle:926
Change-Id: I4c96ae89c79d720d99bde803541c3158ba4629ab
Reviewed-on: https://chromium-review.googlesource.com/251662
Tested-by: Nicolas Capens <capn@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Olli Etuaho <oetuaho@nvidia.com>
|
|
482907eb
|
2015-02-23T16:56:33
|
|
Set symbol operations at insertion.
BUG=angle:926
Change-Id: Ifc8f62ebe1277214a4d3fbd5c56eb5faeff8e389
Reviewed-on: https://chromium-review.googlesource.com/251650
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Nicolas Capens <capn@chromium.org>
Reviewed-by: Olli Etuaho <oetuaho@nvidia.com>
|
|
f3cc4aef
|
2015-02-23T13:51:25
|
|
Use generic types to compact the symbol table initialization.
Just like in the spec text, use symbolic types that represent multiple
concrete types. The few signatures that get generated more than once
are only added to the symbol table once because it ignores duplicates.
BUG=angle:926
Change-Id: I216f03d22502b724dbefc87c5a021d6021c3a434
Reviewed-on: https://chromium-review.googlesource.com/251620
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Nicolas Capens <capn@chromium.org>
|
|
6b19d765
|
2015-02-19T09:40:39
|
|
Implement missing variants of abs/sign
This change adds ANGLE support for abs/sign variants introduced
in ESSL3.
BUG=angle:923
TEST=Unit tests, dEQP tests
Unit Tests:
TypeTrackingTest.BuiltInAbsSignFunctionFloatResultTypeAndPrecision
TypeTrackingTest.BuiltInAbsSignFunctionIntResultTypeAndPrecision
dEQP tests passing 100% because of this change:
dEQP-GLES3.functional.shaders.builtin_functions.common.abs
dEQP-GLES3.functional.shaders.builtin_functions.common.sign
Change-Id: I2a3b028611f0eaaac3c031f8926d34a0e146663d
Reviewed-on: https://chromium-review.googlesource.com/251491
Reviewed-by: Olli Etuaho <oetuaho@nvidia.com>
Tested-by: Olli Etuaho <oetuaho@nvidia.com>
|
|
7c1f6f19
|
2015-02-19T18:56:09
|
|
Revert "Implement missing variants of abs/sign"
This for some reason is failing angle_unittests:
http://build.chromium.org/p/chromium.gpu.fyi/builders/Win7%20Release%20%28NVIDIA%29/builds/13296
Happens across platforms.
This reverts commit 3e142e47cc5b40564bcdba4252fd326bc28ca343.
Change-Id: Ideb20457546c0dec10c9584182cc8d5ead42309d
Reviewed-on: https://chromium-review.googlesource.com/251160
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
b6e07a6a
|
2015-02-16T12:22:10
|
|
Implement ESSL3 modf
This is the first built-in function that has an out parameter, so l-value
checks are added for built-ins.
BUG=angle:918
Change-Id: Ifd5befe955224f706f864e25107879c9cdce9e9f
Reviewed-on: https://chromium-review.googlesource.com/250780
Tested-by: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Zhenyao Mo <zmo@chromium.org>
|
|
3e142e47
|
2015-02-19T09:40:39
|
|
Implement missing variants of abs/sign
This change adds ANGLE support for abs/sign variants introduced
in ESSL3.
BUG=angle:923
TEST=dEQP tests
Tests passing 100% because of this change:
dEQP-GLES3.functional.shaders.builtin_functions.common.abs
dEQP-GLES3.functional.shaders.builtin_functions.common.sign
Change-Id: If22032be2c1ed08451275262e311ef5ac613d45e
Reviewed-on: https://chromium-review.googlesource.com/251060
Reviewed-by: Olli Etuaho <oetuaho@nvidia.com>
Tested-by: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
0c1726e6
|
2015-02-18T14:35:02
|
|
Implement isnan/isinf
This change adds ANGLE support for isnan/isinf.
BUG=angle:922
TEST=dEQP tests:
dEQP-GLES3.functional.shaders.builtin_functions.common.isnan.*
(high precision tests still fail)
Tests passing 100% because of this change:
dEQP-GLES3.functional.shaders.builtin_functions.common.isinf.*
Reduced number of errors in tests:
EQP-GLES3.functional.shaders.constant_expressions.builtin_functions.common.isnan.*
dEQP-GLES3.functional.shaders.constant_expressions.builtin_functions.common.isinf_*
Change-Id: I52bf18b59365ea7031746ae840550162d7e6b96e
Reviewed-on: https://chromium-review.googlesource.com/250761
Reviewed-by: Olli Etuaho <oetuaho@nvidia.com>
Tested-by: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Nicolas Capens <capn@chromium.org>
|
|
2b45573b
|
2015-02-17T20:24:59
|
|
Implement missing vector relational functions
This change adds ANGLE support for following vector relational
function variants introduced in GLES3:
bvec lessThan(uvec x, uvec y)
bvec lessThanEqual(uvec x, uvec y)
bvec greaterThan(uvec x, uvec y)
bvec greaterThanEqual(uvec x, uvec y)
bvec equal(uvec x, uvec y)
bvec notEqual(uvec x, uvec y)
BUG=angle:920
TEST=dEQP tests
Reduced number of errors in tests:
dEQP-GLES3.functional.shaders.constant_expressions.builtin_functions.vector_relational.*
Change-Id: Id45ce77b35f39403e587a577622271d8e9815225
Reviewed-on: https://chromium-review.googlesource.com/250377
Reviewed-by: Nicolas Capens <capn@chromium.org>
Reviewed-by: Olli Etuaho <oetuaho@nvidia.com>
Tested-by: Olli Etuaho <oetuaho@nvidia.com>
|
|
42077bb1
|
2015-02-16T15:32:37
|
|
Implement missing variants of min, max and clamp
BUG=angle:914
TEST=dEQP tests
Tests passing 100% because of this change:
dEQP-GLES3.functional.shaders.operator.common_functions.min.*
dEQP-GLES3.functional.shaders.operator.common_functions.max.*
dEQP-GLES3.functional.shaders.operator.common_functions.clamp.*
Reduced number of errors in tests:
EQP-GLES3.functional.shaders.constant_expressions.builtin_functions.common.*
These tests are not yet passing because of constant expressions
bug (angle bug:913)
Change-Id: Ibccee47ed78e994e40a0effe9afa9cf9692492b0
Reviewed-on: https://chromium-review.googlesource.com/250330
Reviewed-by: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Nicolas Capens <capn@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
b3dced29
|
2015-01-12T14:54:55
|
|
Implementing gl_InstanceID in the HLSL compiler.
Fixes:
dEQP-GLES3.functional.instanced.draw_arrays_instanced.instance_id
dEQP-GLES3.functional.instanced.draw_arrays_instanced.mixed
dEQP-GLES3.functional.instanced.draw_elements_instanced.instance_id
dEQP-GLES3.functional.instanced.draw_elements_instanced.mixed
BUG=angle:601
Change-Id: I6e120eebc90d00e025fc58f096064e6ed1da826b
Reviewed-on: https://chromium-review.googlesource.com/246911
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Gregoire Payen de La Garanderie <Gregory.Payen@imgtec.com>
Reviewed-by: Zhenyao Mo <zmo@chromium.org>
|
|
0fbd128c
|
2015-02-02T14:46:09
|
|
Extension behavior is now reset between each shader translation unit.
The extension behavior was being shared between translation units,
this was causing states to be cached between shader compilers. This
has been fixed now by adding a new ResetExtensionBehavior() function.
A unit test has also been added for testing extensions when compiling
shaders. A test has been included which tests that the internal state
of the extension behavior is being reset properly.
BUG=453543
Change-Id: Icb2a07019b5db972dc75cdbbdece4b7e9757c682
Reviewed-on: https://chromium-review.googlesource.com/245522
Tested-by: David Yen <dyen@chromium.org>
Reviewed-by: Zhenyao Mo <zmo@chromium.org>
|
|
7700ff65
|
2015-01-15T12:16:29
|
|
Add basic support for ESSL3 vec2 (un)pack functions
The functions are emulated on HLSL, and use the native functions on
OpenGL 4.2+ and GLES3.0. Emulation for OpenGL versions <= 4.1 is not yet
implemented.
BUG=angle:865
Change-Id: I6803a1767dacdb3dca12f13924651fd38fcacb75
Reviewed-on: https://chromium-review.googlesource.com/240961
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Olli Etuaho <oetuaho@nvidia.com>
|
|
abf6dadd
|
2015-01-14T14:45:16
|
|
Implement matrix inverse built-in
Inverse is emulated in HLSL by calculating the cofactor matrix and
dividing that with the determinant. This results in the transpose of the
inverse as is required. Better performing options might exist especially
for 4x4 matrices, but this is enough for a working implementation.
BUG=angle:859
Change-Id: I5185797cc1ed86865f5f4342707abdc2977a186b
Reviewed-on: https://chromium-review.googlesource.com/240331
Tested-by: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
e39706d0
|
2014-12-30T16:40:36
|
|
Implement simple ESSL3 matrix functions
Add support for built-in functions outerProduct, determinant, transpose
and the variations of matrixCompMult that were previously unsupported.
BUG=angle:859
Change-Id: Ie2b9cf83cd80c5a886c6d4eb190c7ce25a32d0a4
Reviewed-on: https://chromium-review.googlesource.com/239873
Reviewed-by: Nicolas Capens <capn@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Olli Etuaho <oetuaho@nvidia.com>
Tested-by: Olli Etuaho <oetuaho@nvidia.com>
|
|
5c9cd3d1
|
2014-12-18T13:04:25
|
|
Implement hyperbolic function support for ESSL 3.00
Emulating arc hyperbolic functions is required on HLSL, where they do
not exist natively. For this, BuiltInFunctionEmulator is split into GLSL
and HLSL subclasses. The GLSL subclass handles the pre-existing built-in
emulation implemented for working around OSX bugs, and the HLSL subclass
handles emulating asinh, acosh and atanh on HLSL.
BUG=angle:855
Change-Id: I0dfeffb862ac27ba7f9ecf5492ec31d9d952b273
Reviewed-on: https://chromium-review.googlesource.com/236861
Reviewed-by: Nicolas Capens <capn@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Olli Etuaho <oetuaho@nvidia.com>
|
|
e8d2c072
|
2015-01-08T16:33:54
|
|
Implement float-integer conversions for ESSL 3.00
The implementation uses asint, asuint and asfloat in the HLSL output.
BUG=angle:865
Change-Id: I6b48298e18c7b3b0bdeac522b375ebc4eab7cf4e
Reviewed-on: https://chromium-review.googlesource.com/239520
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Olli Etuaho <oetuaho@nvidia.com>
|
|
ea7a2121
|
2014-11-17T16:15:57
|
|
Add GLSL/ESSL validator/translator support for GL_EXT_shader_framebuffer_fetch.
BUG=angle:834
Change-Id: I2d4e25909a8e1266b9bb7f1d4421324143157c8a
Reviewed-on: https://chromium-review.googlesource.com/231032
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Erik Dahlström <ed@opera.com>
|
|
b1a85f48
|
2014-08-19T15:23:24
|
|
Rename compiler intermediate source files.
This prevents confusion between "TIntermediate" and "TIntermNode".
BUG=angle:711
Change-Id: Ib7a086382a479db3f77bf2ab06ce321aa7b35d13
Reviewed-on: https://chromium-review.googlesource.com/212936
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Zhenyao Mo <zmo@chromium.org>
Reviewed-by: Nicolas Capens <capn@chromium.org>
|
|
183bde55
|
2014-07-02T15:31:19
|
|
Return shader variable information using GLenum values.
Instead of duplicating GL header define values, explictly return
GLenum for variable queries in the shader inspection API. This
reduces the duplicate defines in the shader compiler header.
BUG=angle:466
Change-Id: Iddaaff597b188251fa2e546f352bf77ab3ac43bc
Reviewed-on: https://chromium-review.googlesource.com/205860
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Zhenyao Mo <zmo@chromium.org>
Reviewed-by: Nicolas Capens <capn@chromium.org>
|
|
ce505553
|
2014-06-26T14:56:33
|
|
Revert "Return variable type queries using GLenum values."
Breaks the FYI bots until we get Chromium patched.
BUG=angle:466
This reverts commit 53221f5a0382887155d90f7f286e41190d4f5bfb.
Change-Id: Ib28548df5c10a6f76f46e4cf8f2013dca5cf0ee2
Reviewed-on: https://chromium-review.googlesource.com/205850
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
53221f5a
|
2014-06-25T16:04:59
|
|
Return variable type queries using GLenum values.
Instead of duplicating GL header define values, explictly return
GLenum for variable queries in the shader inspection API. This
reduces the duplicate defines in the shader compiler header.
BUG=angle:466
Change-Id: If631b20ce68747297a946e1371def7709027a613
Reviewed-on: https://chromium-review.googlesource.com/204937
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Nicolas Capens <nicolascapens@chromium.org>
Reviewed-by: Zhenyao Mo <zmo@chromium.org>
|
|
adfffe46
|
2014-06-17T02:13:36
|
|
Duplicate reused symbol table entries.
BUG=angle:651
Change-Id: Ifce3c19d41a0a5a5ca5ee90ede528adf397d1da5
Reviewed-on: https://chromium-review.googlesource.com/204290
Tested-by: Nicolas Capens <nicolascapens@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
|
|
37f77d2e
|
2014-04-30T16:10:13
|
|
Fixes to the standalone Linux build.
Several small build errors present on Linux cropped up due to
different warning flags and platform quirks.
BUG=angle:627
Change-Id: If8f651cacf05bb06ecb129be47b12729ccc3f69b
Reviewed-on: https://chromium-review.googlesource.com/197724
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
46485086
|
2014-04-15T13:12:50
|
|
Implement EXT_shader_texture_lod
BUG=angle:551
Change-Id: I81d7574a15861f1b24ddf6147cf71adbf20e10f3
Reviewed-on: https://chromium-review.googlesource.com/194960
Tested-by: Nicolas Capens <nicolascapens@chromium.org>
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
|
|
691bd3e9
|
2014-02-19T17:38:45
|
|
texture(sampler2DArrayShadow, ...) should not take a bias parameter.
BUG=angle:564
Change-Id: I3b86e8d52ebae0e1efd0805671bd58580a712b23
Reviewed-on: https://chromium-review.googlesource.com/187082
Tested-by: Nicolas Capens <nicolascapens@chromium.org>
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
f7378e38
|
2014-02-19T17:29:32
|
|
Implement textureProjGrad and textureProjGradOffset.
BUG=angle:564
Change-Id: Ice6a3715b0fda13324b3162940de875c932627c9
Reviewed-on: https://chromium-review.googlesource.com/186992
Tested-by: Nicolas Capens <nicolascapens@chromium.org>
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
bf7db103
|
2014-02-19T17:20:28
|
|
Implement textureGradOffset.
BUG=angle:564
Change-Id: Iad0e452f53469208d55755e14a350b5d2ca83e9d
Reviewed-on: https://chromium-review.googlesource.com/186987
Tested-by: Nicolas Capens <nicolascapens@chromium.org>
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
d11d549f
|
2014-02-19T17:06:10
|
|
Implement textureGrad.
BUG=angle:564
Change-Id: I95dcd95a274f6d560250c197be0d6e64a5b23516
Reviewed-on: https://chromium-review.googlesource.com/187081
Tested-by: Nicolas Capens <nicolascapens@chromium.org>
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
fc01454b
|
2014-02-18T14:47:13
|
|
Implement texelFetch and texelFetchOffset.
BUG=angle:564
Change-Id: I7ad3484061f5d6912d7842bdadc6297de3e82ef8
Reviewed-on: https://chromium-review.googlesource.com/186990
Tested-by: Nicolas Capens <nicolascapens@chromium.org>
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
2adc256a
|
2014-02-14T23:50:59
|
|
Implement textureProjLod and textureProjLodOffset.
BUG=angle:564
Change-Id: I547c69908d0aa1809f844a50230bc019e6dd5893
Reviewed-on: https://chromium-review.googlesource.com/186685
Tested-by: Nicolas Capens <nicolascapens@chromium.org>
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
|
|
df86c6b9
|
2014-02-14T20:09:17
|
|
Implement textureProjOffset and textureLodOffset.
BUG=angle:564
Change-Id: I647abed0609afd178d2e9522f139d25dd3c7fda4
Reviewed-on: https://chromium-review.googlesource.com/186684
Tested-by: Nicolas Capens <nicolascapens@chromium.org>
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
|
|
4fd5e4a3
|
2014-02-14T18:17:15
|
|
Use generic sampler types to compact symbol table initialization.
BUG=angle:564
Change-Id: Idbca76a4c8360d34652b571227fbb068d8d017c4
Reviewed-on: https://chromium-review.googlesource.com/186683
Tested-by: Nicolas Capens <nicolascapens@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
c9508842
|
2014-02-14T17:48:50
|
|
Simplify the creation of global types.
BUG=angle:564
Change-Id: If611947f7e8ceb603001165c3c1d61d7686f1d30
Reviewed-on: https://chromium-review.googlesource.com/186681
Tested-by: Nicolas Capens <nicolascapens@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
1fbc2873
|
2014-01-03T14:12:09
|
|
Add textureOffset intrinsics to the symbol table.
BUG=angle:541
Change-Id: Ied96edd073017a507369319a781b8ed23f60790b
Reviewed-on: https://chromium-review.googlesource.com/181520
Tested-by: Nicolas Capens <nicolascapens@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
|
|
16a1c072
|
2013-10-22T15:42:15
|
|
Expose the textureLod functiosn to GLES 3.00 shaders.
We should have support for these methods, but they were not exposed to the shaders.
TRAC #23991
Signed-off-by: Shannon Woods
Signed-off-by: Geoff Lang
|
|
455a6f5c
|
2013-10-17T10:45:46
|
|
Expose gl_MaxDrawBuffers to ESSL 3.00 shaders.
Previously was only exposed in ESSL 1.00.
TRAC #23990
Signed-off-by: Geoff Lang
Signed-off-by: Shannon Woods
|
|
17732823
|
2013-08-29T13:46:49
|
|
Moved the compiler source files into directories based on their project and added a compiler.gypi to generate the compiler projects.
|