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b741c761
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2016-06-29T15:49:22
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Support precision emulation on HLSL
Re-submit with missing virtual destructor and angle::NonCopyable
added.
Add precision emulation support to HLSL 4.1 output. This makes it
possible for developers to test their shaders for precision issues
easily on Chrome on Windows without having to use the GL backend. The
patch has been verified with Chrome on Windows to reproduce some
precision bugs in real-world WebGL content, including old versions of
the babylon.js library.
The EmulatePrecision AST transformation still relies on writing out
raw shader code for the rounding functions, with raw HLSL code added
alongside pre-existing GLSL and ESSL code. In some ways it would be
nicer to do the EmulatePrecision step as a pure AST transformation,
but on the other hand the raw code is much more readable and easier
to optimize.
To better support multiple output languages in EmulatePrecision, add a
RoundingHelperWriter class that has different subclasses for writing
the rounding functions in different languages.
The unit tests are expanded to cover the HLSL output of precision
emulation. The parts of the tests that require the HLSL output are
only active on Windows where ANGLE_ENABLE_HLSL define is added to the
unit tests. Putting the HLSL tests in an entirely separate file is a
worse alternative, since it would require either a lot of code
duplication or add a lot of boilerplate to the individual tests.
BUG=angleproject:1437
TEST=angle_unittests
Change-Id: I47d501037c206f4bd8b976d3acab9b21c717084c
Reviewed-on: https://chromium-review.googlesource.com/360152
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
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3fdaf6f2
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2016-07-13T15:07:41
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Revert "Support precision emulation on HLSL"
Forgot to add virtual destructors.
BUG=angleproject:1437
This reverts commit a42e8b2cb9d0857f53c0490b5be3bf25b4e1f827.
Change-Id: If33fecfeca9947deedf4668c64dbadf25a5dc5eb
Reviewed-on: https://chromium-review.googlesource.com/360122
Reviewed-by: Olli Etuaho <oetuaho@nvidia.com>
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a42e8b2c
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2016-06-29T15:49:22
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Support precision emulation on HLSL
Add precision emulation support to HLSL 4.1 output. This makes it
possible for developers to test their shaders for precision issues
easily on Chrome on Windows without having to use the GL backend. The
patch has been verified with Chrome on Windows to reproduce some
precision bugs in real-world WebGL content, including old versions of
the babylon.js library.
The EmulatePrecision AST transformation still relies on writing out
raw shader code for the rounding functions, with raw HLSL code added
alongside pre-existing GLSL and ESSL code. In some ways it would be
nicer to do the EmulatePrecision step as a pure AST transformation,
but on the other hand the raw code is much more readable and easier
to optimize.
To better support multiple output languages in EmulatePrecision, add a
RoundingHelperWriter class that has different subclasses for writing
the rounding functions in different languages.
The unit tests are expanded to cover the HLSL output of precision
emulation. The parts of the tests that require the HLSL output are
only active on Windows where ANGLE_ENABLE_HLSL define is added to the
unit tests. Putting the HLSL tests in an entirely separate file is a
worse alternative, since it would require either a lot of code
duplication or add a lot of boilerplate to the individual tests.
BUG=angleproject:1437
TEST=angle_unittests
Change-Id: Ia4ba0374cd415908f16f34752321af1cb93525a5
Reviewed-on: https://chromium-review.googlesource.com/358473
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
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61b81acf
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2016-06-28T14:15:20
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Support non-square matrices in precision emulation
In case the shader version is greater than ESSL 1.00, the precision
emulation needs to output rounding functions for non-square matrix
types.
Writing emulated compound assignment functions for non-square matrices
already had most of the code in place before this change.
New compound assignment operators like >>= don't need floating point
precision emulation in ESSL 3.00, since all of them only operate on
integers.
BUG=angleproject:1434
TEST=angle_unittests
Change-Id: I4678f511edf4f9f744fe23bb8d7dab4387f07f20
Reviewed-on: https://chromium-review.googlesource.com/358472
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
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10fcd9be
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2016-06-30T12:24:09
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Add a helper class for compiler string matching tests
The MatchOutputCodeTest class makes it easier to implement tests that
do string matching on compiler output. Inheriting test classes set the
compiler settings, tests then call compile() with the shader string
and can call foundInCode() to check if the output code contains a
given string.
Various compiler unit tests that already did string matching are
refactored to make use of this new helper class. Some tests now use
SH_GLES3_SPEC instead of SH_GLES2_SPEC - this should not have a
significant impact on test coverage.
Some compileTestShader function variants that are now unused can be
removed from the code.
BUG=angleproject:1430
TEST=angle_unittests
Change-Id: I1fd3529d5a1c6ab192f95ace800cf162604e68e7
Reviewed-on: https://chromium-review.googlesource.com/357800
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
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217fe6ec
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2015-08-05T13:25:08
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Detect when built-in modf requires an l-value in AST traversal
This fixes an omission that out parameter tracking had inherited from
EmulatePrecision. Accurate tracking of when values are written is
required for converting dynamic indexing of vectors and matrices to
function calls.
A new test covering this is added to angle_unittests.
TEST=angle_unittests
BUG=angleproject:1116
Change-Id: I05c5fd60355117d0053b84110748ae221375a790
Reviewed-on: https://chromium-review.googlesource.com/290562
Reviewed-by: Zhenyao Mo <zmo@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Olli Etuaho <oetuaho@nvidia.com>
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8afe1e1b
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2015-08-05T18:00:01
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Track that indices of l-values are not required to be l-values
In an expression like a[ind]++, a[ind] is required to be an l-value but
ind is not. Reset the l-value required flags before traversing the index
of an indexing operation, so that this is accurately tracked. After the
index has been traversed, the previous state of the l-value required
flags is restored.
New tests are added to angle_unittests cover this functionality.
TEST=angle_unittests
BUG=angleproject:1116
Change-Id: I8929ec01e85e672c83ef7d385e455b7df8682f4b
Reviewed-on: https://chromium-review.googlesource.com/290561
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Zhenyao Mo <zmo@chromium.org>
Tested-by: Olli Etuaho <oetuaho@nvidia.com>
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7adfb184
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2015-06-09T15:49:41
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Refactor common compiler test functionality into helper functions
Refactor translating a ESSL shader string into a target language so that
compiler initialization and cleanup code can be reused between test classes.
BUG=angleproject:817
TEST=angle_unittests
Change-Id: Idb229dceb9e17b13ed6ad2a68ab55ed5c968780e
Reviewed-on: https://chromium-review.googlesource.com/275814
Tested-by: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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ecbfc5c6
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2015-03-23T15:15:59
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Fix formatting in compiler tests
Remove extraneous semicolons and fix indentation in a couple of places.
TEST=angle_unittests
Change-Id: Iaa51eb50990c0435f41dfd346ec161216cd8d372
Reviewed-on: https://chromium-review.googlesource.com/261823
Tested-by: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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559a2e8c
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2015-03-16T17:25:51
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Move the ANGLE tests project to src/
*re-re-land with fix for Chrome's angle tests*
BUG=angleproject:945
Change-Id: I3c64e2edc776c299791440f65f22450855eb6dfa
Reviewed-on: https://chromium-review.googlesource.com/260448
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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96e3f556
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2015-03-16T21:24:20
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Revert "Move the ANGLE tests project to src/"
Still causing build issues on Chrome.
This reverts commit 64a3b2a92fe3bbd28972638e6759fae0b98d81b9.
Change-Id: I8d40fe3dfd0a877343357153a02b8ef66d571c64
Reviewed-on: https://chromium-review.googlesource.com/260425
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
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64a3b2a9
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2015-03-16T11:00:20
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Move the ANGLE tests project to src/
*re-land with fix for Chromium build*
BUG=angleproject:945
Change-Id: I82bff1760e681987fb26e479734aa62fb845898a
Reviewed-on: https://chromium-review.googlesource.com/260362
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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5491fe66
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2015-03-16T17:56:18
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Revert "Move the ANGLE tests project to src/"
Causing build break in Chromium.
This reverts commit 71c2d85c4af2f6cb213d4f3e15f0ae16b63790f3.
Change-Id: Iedf001c1f4c60a759f69009610fbce978d193d17
Reviewed-on: https://chromium-review.googlesource.com/260370
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
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71c2d85c
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2015-03-16T10:47:04
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Move the ANGLE tests project to src/
BUG=angleproject:945
Change-Id: I2eb44ac43f65b916ddd838d39e6aae62580d7fa0
Reviewed-on: https://chromium-review.googlesource.com/258903
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Brandon Jones <bajones@chromium.org>
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