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8047f065
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2015-12-15T17:54:42
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Improve perf testing framework
The ANGLERenderTest subclasses have a parameter "iterations". Previously
most of these tests would perform iterations^2 iterations, since the
looping was done both in ANGLERenderTest and in the individual test
classes. Do the looping only in the individual test classes instead.
This enables getting rid of separate beginDrawBenchmark() and
endDrawBenchmark() functions.
Some other unused code is also removed:
1. stepBenchmark function
2. unused parameters to step()
This makes the core loop of running tests simpler.
The perf testing framework also now has shared logic for deciding when
to end a given test.
The score calculation for tests is also changed. Instead of reporting
just the number of operations done, it is reported relative to the actual
run time of the test. This should make the test results more accurate,
since run time of the tests may have some variation. It also enables
changing the run time of the tests without rebaselining them.
In the tests that use GPU, GPU operations are also waited to finish
before stopping the timer.
BUG=angleproject:1261
TEST=angle_perftests
Change-Id: I69e9aad8afd2d9dedd60e144f0a5d4203618feef
Reviewed-on: https://chromium-review.googlesource.com/319381
Tryjob-Request: Olli Etuaho <oetuaho@nvidia.com>
Tested-by: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Zhenyao Mo <zmo@chromium.org>
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fecbed9f
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2015-12-17T12:01:12
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Fix code style in perf tests
1) Format switch/case with git cl format
2) Change NULL -> nullptr
3) Change int to GLint where appropriate
4) Use more appropriate variants of asserts
BUG=angleproject:1261
TEST=angle_perftests
Change-Id: I97d6260dbd72ef3897fff145682b7043bf323b76
Reviewed-on: https://chromium-review.googlesource.com/319380
Tryjob-Request: Olli Etuaho <oetuaho@nvidia.com>
Tested-by: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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84b0c3b7
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2015-11-05T15:15:28
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Re-land "In D3D, cache static vertex buffers to prevent wasteful recreation"
BUG=angleproject:197
Changes since first failed patch:
- Optimized BufferD3D::getStaticVertexBuffer()
- Removed loop to commit static buffers
- Out-of-date static buffers (which are much rarer anyway after this patch)
are marked for deletion at the *next* draw call, rather than searched for
before each draw call. That search was expensive.
The change should see a net improvement to DrawCallPerfBenchmark for D3D null.
Change-Id: If4942e0afd9e8fefadce8820a1305e13636547ef
Reviewed-on: https://chromium-review.googlesource.com/311115
Tested-by: Austin Kinross <aukinros@microsoft.com>
Tryjob-Request: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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5b58cae2
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2015-11-05T14:51:47
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Revert "In D3D, cache static vertex buffers to prevent wasteful recreation"
Perf bisect traced performance regression to this CL:
8.1% regression in angle_perftests/DrawCallPerf_d3d9_null/score
6.2% regression in angle_perftests/DrawCallPerf_d3d11_null/score
BUG=angleproject:197
This reverts commit 868651d334d060458af13c7ff9211c2f72be0cad.
Change-Id: Iaba7eb4e574eb886496361e61fd5fe78ca14dcb8
Reviewed-on: https://chromium-review.googlesource.com/311150
Tryjob-Request: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
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0984d111
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2015-10-29T14:06:04
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Replace _countof with ArraySize
This macro only exists on MSVC
BUG=None
Change-Id: I23204d1307279840a7f85a005da9ed5c324e7dae
Reviewed-on: https://chromium-review.googlesource.com/309800
Tryjob-Request: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Corentin Wallez <cwallez@chromium.org>
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868651d3
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2015-08-31T15:31:18
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In D3D, cache static vertex buffers to prevent wasteful recreation
BUG=angleproject:197
Change-Id: I66cd10609b2edbcf12b99530eafe1727511fe515
Reviewed-on: https://chromium-review.googlesource.com/296503
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Austin Kinross <aukinros@microsoft.com>
Tested-by: Jamie Madill <jmadill@chromium.org>
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