util/Vector.h


Log

Author Commit Date CI Message
Yuly Novikov e3352f94 2016-08-12T20:40:14 Change angle_util to be a shared library So that there will be one instance of static thread synchronization variables in AndroidWindow. Previously there was one instance in lib_angle_deqp_gles2_tests__library and one in libangle_deqp_libgles2, resulting in AndroidWindow::initialize waiting forever. Also make the change in GYP build to fix standalone build, and fix rpath issues on Mac. BUG=angleproject:1471 TEST=end2end and deqp tests on standalone Win10 and end2end on GN Mac 10.11 Change-Id: I731578459400bb47d269df129aabed9b67b555e6 Reviewed-on: https://chromium-review.googlesource.com/376202 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
Yuly Novikov 55033e58 2016-08-25T17:32:12 Revert "Change angle_util to be a shared library" This reverts commit 2f9b5e6f79cd576bd3b7110272d58f143801bf0f. Change-Id: I90a7ba0596e79795c9549bc268eabff69c96d572 Reviewed-on: https://chromium-review.googlesource.com/376079 Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
Yuly Novikov 2f9b5e6f 2016-08-12T20:40:14 Change angle_util to be a shared library So that there will be one instance of static thread synchronization variables in AndroidWindow. Previously there was one instance in lib_angle_deqp_gles2_tests__library and one in libangle_deqp_libgles2, resulting in AndroidWindow::initialize waiting forever. BUG=angleproject:1471 Change-Id: Ia529c91e34960eb352730c1bb89a91ce6336c8a0 Reviewed-on: https://chromium-review.googlesource.com/368983 Commit-Queue: Yuly Novikov <ynovikov@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill 9fc3682c 2015-11-18T13:08:07 D3D: Rework varying packing code. In D3D we pack varyings by making a register map, and using the recommended GLSL ES algorithm to reserve register space. We use this map to assign row and column slots to each varying and then produce a semantic index value. The existing scheme had a number of bugs, and was failing several angle_end2end_tests. The new design cleans up the code somewhat and uses a different counting scheme for the semantic indexes: just sort the varyings in packing order and use a simple incrementing semantic index per varying. In SM4+, the HLSL compiler sorts and packs the varyings correctly itself, and in SM3, handle the cases we don't support by returning an error instead of a D3D compiler link error. Also refactor how we store varying information for TF Feedback/ StreamOut. Only store the necessary D3D information, instead of extra information like the name and type. This fixes several tests in GLSLTest/*. This also will allow us to fix interpolation qualifier packing and the structure packing in HLSL, which seems to work differently than the rest of the varying types. BUG=angleproject:1202 TEST=bots,dEQP-GLES3.functional.transform_feedback.* Change-Id: Ie5bfbb4f71d8bf97f39115fc46d2e61b131df639 Reviewed-on: https://chromium-review.googlesource.com/311241 Reviewed-by: Geoff Lang <geofflang@chromium.org> Tested-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill ad60e8ee 2015-09-22T12:40:31 Move more sample_util sources to util. These sample utils can also be useful for writing perf tests. BUG=angleproject:1164 Change-Id: I44b5d63b57bfce7a541442fd02cd729a1bab17f0 Reviewed-on: https://chromium-review.googlesource.com/301468 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Tryjob-Request: Jamie Madill <jmadill@chromium.org> Tested-by: Jamie Madill <jmadill@chromium.org>