src/tests/gl_tests/D3D11EmulatedIndexedBufferTest.cpp


Log

Author Commit Date CI Message
Corentin Wallez bc3b5e63 2015-07-07T10:08:05 D3D11: map index buffers only when needed. Before this patch, index buffers where always mapped in case we needed the index data for the indexed point sprites workaround. This patch makes it so the index buffer is only mapped in this case, when we need to stream index data or when we need to fill the static copies of the index buffers. This make the memory usage of http://alteredqualia.com/xg/examples/mammoth.html go down from 41MB to 28MB. BUG=angleproject:516 Change-Id: I937506d06fd6f074ef2120469dbd235e20245fca Reviewed-on: https://chromium-review.googlesource.com/283626 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Tested-by: Corentin Wallez <cwallez@chromium.org>
Cooper Partin 558f2b5a 2015-06-02T09:34:11 Added emulated indexed pointsprite rendering support. This emulation is for renderers that do not support Geometry Shaders. BUG=angleproject:949 Change-Id: I7acf003e83ea6661f10a703486e6d07eb28786f8 Reviewed-on: https://chromium-review.googlesource.com/274851 Reviewed-by: Jamie Madill <jmadill@chromium.org> Tested-by: Cooper Partin <coopp@microsoft.com>