src/libGLESv2/geometry/dx9.cpp


Log

Author Commit Date CI Message
daniel@transgaming.com 0d25b005 2010-07-28T19:21:07 Create shared contexts. TRAC #12498 Signed-off-by: Shannon Woods Signed-off-by: Daniel Koch Author: Andrew Lewycky git-svn-id: https://angleproject.googlecode.com/svn/trunk@363 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 353569a9 2010-06-24T13:02:12 Eliminates redundant calls to GetDeviceCaps TRAC #12283 Signed-off-by: Daniel Koch Author: Shannon Woods git-svn-id: https://angleproject.googlecode.com/svn/trunk@339 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 306cc952 2010-06-08T16:07:47 Workaround for drivers that apparently don't disable instancing when we ask. TRAC #12479 This affects text rendering in Nexuiz. The text will be drawn as if the colour attribute is static rather than array, and all text will be drawn using the shadow colour. Signed-off-by: Shannon Woods Signed-off-by: Daniel Koch Author: Andrew Lewycky git-svn-id: https://angleproject.googlecode.com/svn/trunk@333 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com fce644e2 2010-06-07T02:06:20 Don't rely on (potentially) unsupported vertex attribute types. TRAC #11391 Checks for optional vertex declaration formats and falls back to FLOAT1-4 if more direct formats are not supporte Signed-off-by: Nicolas Capens Signed-off-by: Daniel Koch Author: Andrew Lewycky git-svn-id: https://angleproject.googlecode.com/svn/trunk@330 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 561637ae 2010-05-27T15:02:21 Avoid using instancing on hardware where it does not work well enough. TRAC #12392 Signed-off-by: Shannon Woods Signed-off-by: Daniel Koch Author: Andrew Lewycky git-svn-id: https://angleproject.googlecode.com/svn/trunk@319 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 81655a72 2010-05-20T19:18:17 Use instancing for non-array vertex attributes. TRAC #12303 Signed-off-by: Nicolas Capens Signed-off-by: Daniel Koch git-svn-id: https://angleproject.googlecode.com/svn/trunk@314 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 202ff653 2010-05-14T17:31:19 Caches parameters for SetStreamSource calls TRAC #12239 Signed-off-by: Nicolas Capens Signed-off-by: Daniel Koch Author: Shannon Woods git-svn-id: https://angleproject.googlecode.com/svn/trunk@286 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 3e4c6004 2010-05-05T18:50:13 Implement GL_OES_element_index_uint TRAC #11951 Signed-off-by: Nicolas Capens Signed-off-by: Daniel Koch Author: Andrew Lewycky git-svn-id: https://angleproject.googlecode.com/svn/trunk@240 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com b4ff1f8f 2010-04-22T13:35:18 Implemented aliased attributes support TRAC #11092 Signed-off-by: Shannon Woods Signed-off-by: Daniel Koch Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@177 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com e4b08c8c 2010-04-20T18:53:06 Implement VertexAttrib TRAC #11878 Signed-off-by: Nicolas Capens Signed-off-by: Daniel Koch Author: Andrew Lewycky git-svn-id: https://angleproject.googlecode.com/svn/trunk@174 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com bbf56f75 2010-04-20T18:52:13 Use directory qualified #include files Trac #11408 Signed-off-by: Andrew Lewycky Signed-off-by: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@165 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com aa1ff879 2010-04-15T20:44:58 Translate/lift vertex attributes when input stride or offset is not a multiple of 4. TRAC #11847 Signed-off-by: Nicolas Capens Signed-off-by: Daniel Koch Author: Andrew Lewycky git-svn-id: https://angleproject.googlecode.com/svn/trunk@149 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com f8b58a0c 2010-03-26T04:08:45 Support translating indices. TRAC #11393 Signed-off-by: Nicolas Capens Signed-off-by: Daniel Koch Author: Andrew Lewycky git-svn-id: https://angleproject.googlecode.com/svn/trunk@72 736b8ea6-26fd-11df-bfd4-992fa37f6226
alokp@chromium.org ea0e1af4 2010-03-22T19:33:14 Minor reshuffling of directory structure in preparation of ESSL to GLSL compiler work. 1. Added include/GLSLANG which includes compiler API 2. Deleted src/include and moved the header files to the same directory as the corresponding source files 3. Modied include path to be relative to src/. I have only fixed paths for files I moved. We should fix it for all new files at least. It is much easier to see where an included file is coming from. I noticed that a few libGLESv2 source files include headers from libEGL project, which seems wrong. I think we should address this issue. Next step: move compiler source files to compiler/frontend and create two new projects compiler/glsl_backend and compiler/hlsl_backend. Review URL: http://codereview.appspot.com/662042 git-svn-id: https://angleproject.googlecode.com/svn/trunk@62 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 7c46b9e6 2010-03-17T13:12:58 mv libGLESv2 -> src/libGLESv2 Trac #11406 Signed-off-by: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@40 736b8ea6-26fd-11df-bfd4-992fa37f6226