include/platform/autogen/FeaturesMtl_autogen.h


Log

Author Commit Date CI Message
Geoff Lang 9318a143 2024-01-11T15:58:44 Add __asm__("") statements to loop bodies in MSL. This prevents erasure of infinite loops during optimization passes. Bug: chromium:1513738 Change-Id: I84a305b5e7fd824531d9e3ebae5496ddec030bac Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5191166 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Alexey Knyazev <lexa.knyazev@gmail.com>
Alexey Knyazev 6d9f0aee 2023-11-30T00:00:00 Metal: Ensure helper invocations when derivatives are used Set sample coverage mask to ensure that fragment shader helper invocations are performed when derivatives are used. Fixed the following tests on Apple silicon: dEQP-GLES2.functional.texture.mipmap .2d.projected.nearest_linear_repeat .2d.projected.linear_linear_repeat .cube.projected.linear_nearest .cube.projected.linear_linear dEQP-GLES3.functional.texture.mipmap .2d.projected.nearest_nearest_mirror .2d.projected.linear_nearest_clamp .2d.projected.linear_nearest_repeat .2d.projected.linear_nearest_mirror .2d.projected.nearest_linear_repeat .2d.projected.linear_linear_clamp .2d.projected.linear_linear_repeat .3d.projected.nearest_nearest_mirror .3d.projected.linear_nearest_clamp .3d.projected.linear_nearest_repeat .3d.projected.nearest_linear_clamp .3d.projected.nearest_linear_mirror .3d.projected.linear_linear_clamp .3d.projected.linear_linear_repeat Fixed: angleproject:8443 Fixed: angleproject:7023 Change-Id: I13fc52532b94de098dcf3e9f5f02d48a6c8913c7 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5089131 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
Alexey Knyazev edcfab40 2023-11-23T00:00:00 Metal: Implement textureCubeGrad transformation for AGX Wrapped all affected built-in function calls with helpers that transform derivative values. Fixed all *.texturegrad.* dEQP failures on Apple silicon. Fixed: angleproject:7021 Fixed: angleproject:8433 Change-Id: I16b023840ad267ab72d31fde3cb0fa7048e5310c Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5071254 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
Le Hoang Quyen 65f6c2ea 2023-10-22T18:07:55 Metal: always implicitly resolve MSAA render buffers on tiled GPUs. On tile based GPUs, implicitly resolving MSAA render buffers to single-sampled is preferred. Because it would save bandwidth by avoiding storing the MSAA textures to memory. Furthermore resolving as StoreAction is almost a free operation on these GPUs. Traditional desktop GPUs almost always store MSAA textures to memory anyway, so this feature would have no benefit besides adding additional resolve step as well as memory overhead of the hidden single-sampled textures. Bug: chromium:1486094 Change-Id: I5eb3b1314560024dd5c0834b0c0b43a6b4d3d51b Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4962114 Commit-Queue: Quyen Le <lehoangquyen@chromium.org> Reviewed-by: Kenneth Russell <kbr@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Jonah Ryan-Davis cd8495b0 2023-09-14T20:00:32 Re-enable Metal on AMD FirePro. Instead of disabling Metal altogether, test whether it works to just disable the rescobeGlobalVariables compiler workaround on FirePro devices. Bug: angleproject:8317 Change-Id: Ia93a1fef04a387c5756d14660a2da4eb39b8db08 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4864732 Reviewed-by: Kenneth Russell <kbr@chromium.org> Commit-Queue: Kenneth Russell <kbr@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Jonah Ryan-Davis 5afc76e3 2023-09-12T11:05:08 Disable Metal on AMD FirePro devices. These older drivers are crashing in the driver for unknown reasons. Only 0.5% of Chrome users are on these devices, so we'll disable Metal on them. Bug: angleproject:8317 Change-Id: Ia3ca5c3fa8e96aab903e15d989cfbd459679b15d Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4859020 Reviewed-by: Kenneth Russell <kbr@chromium.org> Commit-Queue: Kenneth Russell <kbr@chromium.org>
Geoff Lang 9aadc7aa 2023-07-13T11:44:51 Metal: Require MSL 2.1. We had previously shipped both MSL 2.0 and 2.1 shaders to support MacOS 10.13 (MSL 2.0 only) while also supporting the stencil blit fast path that MSL 2.1 provides with the has_shader_stencil_output feature. Each configuration of precompiled shaders is ~300kb so we will drop support for MacOS 10.13 and only ship the MSL 2.1 shaders. Rework of the disablement for NVIDIA and GPU family 1 to be more readable. The features themselves are always true because "disable on NVIDIA" is always true and the check for "is NVIDIA" is moved to the code which fails the initialization. Bug: angleproject:8258 Change-Id: Icc8c69540e43fd2b0b237fffbfe170bb3422903f Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4681130 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Kenneth Russell <kbr@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Roman Lavrov 21f16cb1 2023-06-09T17:30:38 Disable clang-format on ANGLE features autogen outputs Updates the script to produce reasonably formatted code without clang-format. Autogen files moved to autogen/ sub-directories because clang-format does not support per-file settings ;( This allows to run this codegen very quickly (~50ms on my machine) Bug: angleproject:8193 Change-Id: Ie84282090d574ebb4debe3edcfd82f983f27a5ff Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4604578 Commit-Queue: Roman Lavrov <romanl@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>