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862c0ba4
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2015-05-25T15:31:16
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Implement the remaining caps queries.
Limit the supported ES version based on these caps.
BUG=angleproject:879
Change-Id: If3a097576465b33af0015fcb28dab10e88fdc4d9
Reviewed-on: https://chromium-review.googlesource.com/273160
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
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39fcf263
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2015-06-08T14:39:07
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Use both null and real renders for draw call perf.
Introduce a "null" GL renderer for this specific benchmark, which
does not do any work on drawArrays and drawElements. We could use
the same kind of trick for buffer and texture updates, if we need
it. This gives us a good baseline for comparing GL and D3D perf.
BUG=angleproject:1040
Change-Id: I4bf7c75df01932de45ddd0a4e42e8fc82f15e37e
Reviewed-on: https://chromium-review.googlesource.com/276192
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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1a506957
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2015-03-19T12:11:37
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Rename SurfaceWGL to WindowSurfaceWGL.
BUG=angleproject:890
Change-Id: I72f28583e3903b273578abb6ed487c0a8d696746
Reviewed-on: https://chromium-review.googlesource.com/261359
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
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56cf9af2
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2015-02-17T10:16:49
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Add a FunctionsGL class for loading GL entry points.
BUG=angle:879
Change-Id: I35384f078d2ed86a6c72cc243753b56bc58617b0
Reviewed-on: https://chromium-review.googlesource.com/250390
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Brandon Jones <bajones@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
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f9a6f084
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2015-01-22T13:32:49
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Add GL and WGL renderer stubs.
BUG=angle:890
Change-Id: I64f2a72b4a350f95acc2ca7080fea1a308422ca4
Reviewed-on: https://chromium-review.googlesource.com/242573
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Reviewed-by: Brandon Jones <bajones@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
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