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ee4e0866
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2020-09-24T11:39:49
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Vulkan: Add descriptor set allocation counters
Add descriptor set allocation counters for the following:
- ContextVk
- Driver uniform allocations for graphics and compute pipelines.
- ProgramExecutableVk
- ANGLE driver uniforms
- Uniforms
- Textures
- Other shader resources
- UtilsVk
- All of the UtilsVk::Function types increment the same counter
Each object's counters live within the object itself and the cumulative
total is output as part of that object's destruction. On Present, all of
the descriptor set counts are collected into a single total which is
used to update the overlay each frame.
In order to see the cumulative total output for each object, the
following GN args must be enabled:
is_debug = true
angle_enable_perf_counter_output = true
To see the descriptor set allocation overlay:
ANGLE_OVERLAY=VulkanDescriptorSetAllocations
Bug: angleproject:5067
Test: Manual verification with angle_perftests
Change-Id: Ie45fda56ade3e68bfba7bf6da9554eb05a02c6b6
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2429487
Commit-Queue: Tim Van Patten <timvp@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Charlie Lao <cclao@google.com>
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98c5ff6b
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2020-10-25T16:26:55
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BinaryStream: Preserve 64-bit integer data.
Previously the code would truncate 64-bit data to fit in 32-bits.
This ran into a serialization bug when expanding a 64-bit mask.
The new blend state masks for extended range were out of range for
the 32-bit promotion that was happening before.
Also refactors how we capture bools and enums to be more consistent.
size_t is now correctly saved and loaded as 64-bits.
Bug: angleproject:5247
Change-Id: I452a98c1b0add4c0cf45493032e9310e7d8321b2
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2497561
Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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e5590288
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2020-10-18T12:40:14
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Rename "texelFetchInvoked" to "texelFetchStaticUse".
Technically more precise because something could be statically used
and never invoked. Also more consistent with the spec.
Bug: angleproject:5176
Change-Id: I70dd0787d67d9f046b7359abb24107cb430f5cae
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2483465
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Mohan Maiya <m.maiya@samsung.com>
Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com>
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7bbe497a
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2020-10-16T14:46:45
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Vulkan: Implement EXT_texture_sRGB_decode
Implement EXT_texture_sRGB_decode. This builds on the existing
functionality from EXT_texture_sRGB_override, with 2 major edge
cases:
1. sRGB_decode allows the texture state to be overridden by
sampler state, which is implemented by forcing a a texture state
sync during updateActiveTextures if a texture is bound to the same
unit as a sampler with that state
2. texelFetch calls require us to reenable decoding, regardless
of decode state. We add a new compiler pass
(FlagSamplersWithTexelFetch) to mark samplers that are used with
texelFetch in order to support this.
This change also re-enables EXT_texture_sRGB_R8, which was disabled
due to a dEQP bug that this change will bypass.
Bug: angleproject:3609
Bug: angleproject:4503
Test: dEQP.GLES31/functional_srgb_texture_decode_skip_decode_*
Test: GLES31/functional_state_query_texture_*_srgb_decode_*
Test: GLES31/functional_state_query_sampler_*_srgb_decode_*
Test: GLES31/functional_debug_negative_coverage_*_srgb_decode_*
Test: GLES31/functional_android_extension_pack_extensions_ext_texture_srgb_decode
Test: angle_end2end_tests --gtest_filter=SRGBTextureTest.*Vulkan*
Change-Id: I4a67e487dc82e2f57c8c87d4bcd8ef442b6fe220
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2359481
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
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0f55e3e5
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2020-09-11T01:15:18
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Reland "Remove redundant BlendStateArray tracking"
Rebase the original CL and update capture/replay state
serialization
Original CL reviewed-on:
https://chromium-review.googlesource.com/c/angle/angle/+/2169093
Bug: angleproject:4394
Bug: chromium:1085996
Bug: chromium:1086582
Bug: chromium:1086585
Bug: chromium:1086586
Change-Id: If0fba8b6e185540aed57d22eaf0ff79ec142209e
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2404442
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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ea3f501e
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2020-08-18T11:13:33
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Feedback Loop Redesign 3/3: Remove feedback loop tracking.
We now we detect feedback loops by tracking the Framebuffers that the
Texture is bound to. We still have the old tracking method that counts
sampler and image bindings in the code as well.
This CL removes the old front-end tracking for feedback loops. It's no
longer used by any back-ends. This removal should reduce CPU overhead
around Texture and Program binding changes. Reverts the image binding
tracking to the simpler scheme that tracks if a Texture has ever been
bound as an Image. This should practically have little or no perf
effect and we can reinstate some simpler tracking in the future if
required.
Bug: angleproject:4500
Bug: angleproject:4959
Change-Id: Idc625d6e4c519919f97a4dc72dd9c35d262706fb
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2363210
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tobin Ehlis <tobine@google.com>
Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com>
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81370214
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2020-07-29T12:54:02
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Pass the Command when sync'ing dirty objects
A new enum is being created that contains command types, which are then
passed to each dirty object when they are synced. This allows the
syncState() methods to perform special handling for each command type.
This change is in preparation for optimizing resolving multisample
images with glBlit, since the render pass needs to be updated before
it's ended.
Bug: angleproject:4753
Change-Id: I77701f79418d35cff689e864c8a8b47b6fca0255
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2327335
Commit-Queue: Tim Van Patten <timvp@google.com>
Reviewed-by: Charlie Lao <cclao@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
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846cd169
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2020-07-30T22:11:12
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Add vertex array serialization capability
Serializes vertex arrays' states stored on CPU.
Adds vertex array serialization to serializeContext method so that
capture replay regresssion testing now compares the states of vertex
array objects too.
Bug: angleproject:4817
Change-Id: Ia2897c056adff9bd433765186240ab07f78db232
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2331737
Commit-Queue: Manh Nguyen <nguyenmh@google.com>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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be6a1d87
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2020-07-29T10:15:28
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Add texture serialization capability
Serializes textures' states stored on CPU.
Gets textures' contents at every mipmap level from GPU then
serialize them.
Adds texture serialization to serializeContext method so that capture
replay regresssion testing now compares the states of texture too.
Bug: angleproject:4817
Change-Id: I87670fdc744f96d4ff244462dee1a065de44f9b7
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2325029
Commit-Queue: Manh Nguyen <nguyenmh@google.com>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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fba96e90
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2020-07-30T10:04:59
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Add shaders and programs serialization capability
Serializes shaders and programs' states stored on CPU.
Adds shaders and programs serialization to serializeContext method so
that capture replay regresssion testing now compares the states of
shaders and programs too.
Bug: angleproject:4817
Change-Id: I026762ffcd85c9cf209f17d02025730aa286bd2f
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2329830
Commit-Queue: Manh Nguyen <nguyenmh@google.com>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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aca14d47
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2020-07-29T13:52:28
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Add renderbuffer serialization capability
Serializes renderbuffers' states stored on CPU.
Gets renderbuffers content from GPU then serialize them.
Adds renderbuffers serialization to serializeContext method so that
capture replay regresssion testing now compares the states of
renderbuffers too.
Bug: angleproject:4817
Change-Id: I537b11ee85decb14eea461ebbd62ce6ab0402f85
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2327173
Commit-Queue: Manh Nguyen <nguyenmh@google.com>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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2918eade
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2020-07-28T13:08:05
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Remove context id serialization
Serializing context id causes many tests to fail capture replay test.
Remove it from the the GL context state's serialization.
Bug: angleproject:4817
Change-Id: Ide04f24c54d1f1fced532e49e85c0c2970816f5e
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2323645
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Commit-Queue: Manh Nguyen <nguyenmh@google.com>
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50a27257
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2020-07-22T22:14:16
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Adds sampler serialization capability
Adds the ability to serialize sampler objects.
Adds serialization of sampler objects to serializeContext method so
that capture replay regression testing now compares the states of
samplers too.
Bug: angleproject:4817
Change-Id: Ic32d442eac9aa3afc5c9eea577522fe7054a755a
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2315048
Commit-Queue: Manh Nguyen <nguyenmh@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
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db88baa8
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2020-07-23T11:12:46
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Serializes GL context states and reformats frame_capture_utils
Adds the ability to serialize GL context states.
Adds serialization of GL context states to serializeContext method so
that capture replay regression testing now compares the GL context
states.
Reformats frame_capture_utils to make most serialization methods
private, except for the ones called by other classes and template
methods.
Bug: angleproject:4817
Change-Id: I2d53c88be3d503268bd6e2e5058b5fabe0644f67
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2314829
Commit-Queue: Manh Nguyen <nguyenmh@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
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dc9743fb
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2020-07-14T11:33:29
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Add buffer serialization capability
Serializes buffers' states stored on CPU.
Gets buffers contents on GPU by mapping buffers to CPU's address space,
then copy their data. Unmap buffers after finish. Since this feature is
for tests only, it is only implemented for the Vulkan backend.
Adds buffer serialization to serializeContext method so that capture
replay regresssion testing now compares the states of buffers too.
Bug: angleproject:4817
Change-Id: Ic9b529701014d5ba8420023a021cd5ea381bd9a1
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2295950
Commit-Queue: Manh Nguyen <nguyenmh@google.com>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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900c7e87
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2020-07-07T14:20:36
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Serialize d/s buffers + use color buffers' impl format for readPixels
Adds serialization of depth/stencil buffer contents
Currently, readPixels on color buffers uses the gles front-end format,
which can be different from the implementation format used in the
backend. This can cause seg fault crashes when the number of bytes in
a pixel differs between the two format. Changes so that readPixels for
color buffers always use the backend format.
Bug: angleproject:4817
Change-Id: I62d5deb1320ea38ee46143b2aa97f372ba01baeb
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2284451
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Manh Nguyen <nguyenmh@google.com>
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05e2fe78
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2020-07-03T12:25:01
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Remove class size static_asserts from serialize methods
Right now, the static_asserts will fail on certain platforms with
certain configurations as the class sizes differ between platforms.
Bug: angleproject:4779
Change-Id: I92f61393b2e9e5b7d6dc9085b1a42cb377143469
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2280987
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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dce37b7d
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2020-06-21T22:27:06
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Serialize framebuffers + compare contexts for CaptureReplayTests
Adds to frame capture the ability to serialize a frame's pre-swap
GL state and store it in the binary data file
Adds to CaptureReplayTests the ability to compare its serialized GL
state with the serialized state pulled from the binary data file
Adds a serialization module that serializes framebuffers' GL states
and the contents of their color attachments
Adds checks to automation script so that it would skips tests that
do not produce the expected trace files
Adds exception handling to automation script so that it will not crash
when a replay build crashes
Bug: angleproject:4779
Change-Id: I40a02e018073749e79f0ddbfd3d4065745548f46
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2258295
Commit-Queue: Manh Nguyen <nguyenmh@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
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